Physical 2^4 Methods

Thanks to William Jestin Palmer (Hyperespy) for the diagram template!

Contents

Notation

Because this is a physical puzzle, we can easily adapt x, y, & z rotations to fit the moves. The puzzle is held horizontally throughout most of the solve, so the L and R cells can do any x, y, & z rotations freely. The I and O cells can do any x rotation, as well as only y2 or z2 rotations. The other sides have restricted turning due to the projection, and can only do 180 degree twists, so they will just be referred to as U2, D2, F2, B2.

Gyro Algorithm

Gyro algorithm

From a solved puzzle, there's nothing you can do to change the orbits of the L/R stickers, so we need an algorithm to do a special 4D rotation of the puzzle, called a gyro.
A commonly used algorithm for the Gyro is:

Note that the last 2 moves (D2 Lx2) could be replaced by D2 Rx2, U2 Lx2, or U2 Rx2 based on the solver's preference.
Watch [Melinda's 6 Snap Gyro] for an alternative algorithm.










Orienting Both Cells

Grant's Method

Exactly 8 oriented to the U/D axis
8 on L, 8 on the U/D axis of R









Rowan's Method

4 or less corners oriented to L/R
12 oriented to U/D





Permuting Both Cells

P4L

Originally developed by Connor Lindsay as PAL (Permuting All Layers), P4L permutes all 4 layers at the same time once they are separated - an exact dimensional analogy of the 2^3 Ortega method.


You can also learn only a handful of algorithms, and learn advanced case manipulation to morph a bad case into a good one. Some cases are the same as 2^3 algs, and other are like domino cube 2^3 algs.

CBC