MC4D 4.0 Release Notes

Welcome to version 4 of MagicCube4D! This project has been in the works since 1988 and version 4 represents a major milestone in its development. This document lists the notable changes from version 3.

Highly Visible Changes

  - The cube is still the default though the name is it's Schlafli symbol "{4,3,3}".
  - Length 1 forms are degenerate puzzles but are included for visualization purposes.
  - Some puzzles take a long time to build so a progress bar has been added to supply feedback.
  - The "Invent My Own" option is completely experimental and unsupported.

Somewhat Visible Changes

Less Visible Changes

  - The file formats have been changed and the new version currently can not read or write the old format.
  - File > Save As will force a ".log" extension onto your supplied file name if you do not.
  - The puzzle state information is no longer saved in the log files. It is regenerated each time from the history data.
  - The current rotation state is saved with each log file.
  - Ctrl-click rotations are no longer considered to be moves and therefore will not respond to undo.
  - Macros are now grip based rather than sticker based.
  - Macros defined on a puzzle type of one length can be reused on different length puzzles of the same type.
  - Macros that are inappropriate for the current puzzle type are grayed out. Hovering over a macro will reveal its appropriate type.
  - Reference clicks must determine a unique orientation of the puzzle, and highlighting will help show what is allowed (we may lesson this restriction in the future).
128,128,128 0,255,255 25,100,200 200,100,10 #FFCC00
50,50,230 0,128,255 25,100,200 150,100,10 #00DDEE 20,190,90 150,10,110 200,220,10 

will use the first line of colors for all puzzles with five faces, and the second for all with eight.