This is the root of an archive of the Superliminal wiki that ran from October 19, 2009 to June 1, 2026. It contails tables of all the recorded puzzle solutions plus user's solution logs, first and shortest records, annotated solution methods and other community curated hypercubing content. In 2026, my web host ended their support the wiki. Christian Ieronutti (AKA The Plague Censer) stepped up to scrape all of its content just in time, for which I am extremely grateful. I have stripped out all the cruft related to the wiki function, leaving just the content that we care about. Meanwhile, he and others on the Hypercubers Discord Server have created their own Hypercubing Leaderboards and seeded it with all the shortest-solution records from the wiki. They encourage everyone to use it to publish their personal records in much the same way as they did the wiki.
Happy Hypercubing!
—Melinda
For the 4-dimensional cube puzzle accomplishments, records, and documentation, see MagicCube4D.
Records (first and shortest)
For First and Shortest check MC4D_Records.
Gallery
Check amazing pictures in Image_gallery.
Solutions
Solving tips and ideas for other solutions for 4D puzzles click MC4D_Solutions.
Records (first and shortest)
For First and Shortest check MagicTile_Records.
List of Solvers
For MagicTile v2 Solutions check MagicTile v2 Solutions.
Mathologer Challenge
See the first 100 solvers of the Klein Bottle Rubik's Analogue [here].
Tips and ideas
For solving tips and ideas for MagicTile puzzles click MagicTile aspects.
Records (first and shortest)
For First and Shortest check MPUlt_Records.
Rules
The rule of a blindfolded solution without macros:
(1) Starting the solve: make a full scramble using any simulator.
(2) Memorization: the solver memorizes the puzzle without making any twist. The solver may change the viewpoint to inspect the whole puzzle. The solver must not take notes (per WCA regulations).
(3) Put on "blindfold": Preferences > Modes > Blindfold
(4) During the solve: now the solver may make twists.
(5) Ending the solve: a successful solution ends automatically. The duration of the solution includes both the memorization phase and the solving phase.
The rule of a blindfolded solution with macros:
As same as the rule without macros, except: before step (1) the solver may define macros, and during step (4) the solver may use the predefined macros.
Records
Check BLD_Records.
History
Ever since the virtual hypercube programs were invented, people have wanted Physical Puzzles to actually play with in real life. The first one of these was Melinda Green's Physical 2x2x2x2 above, conceptualized in 2014 and mass produced in 2021. By far the most popular puzzle, people speedsolve it.
For solving methods, visit Physical 2^4 Methods.
For speedsolving records, visit Physical 2^4 Records, but make sure to be familiar with the Canonical Moves first.
Grant's Puzzles
Grant designed and 3D printed his own puzzles based on Melinda's 2x2x2x2 piece design. He made a 2x2x2x3, 2x2x3x3, 2x3x3x3, and the holy grail, the 3x3x3x3 above. For more information on Grant's puzzles, visit Grant's Physical 4d Puzzles.
Find permutation counts of every puzzle with explanations in
Mathematics.
For a description of the notation used in the permutation count explanations, visit
Permutations_Notation.