Thread: "Shortest"

From: <thesamer@interia.pl>
Date: Tue, 30 May 2006 10:58:33 +0200
Subject: Shortest



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It's me again.


Roice I don't think you will be crushed.

Without macros you probably eat us alive!

How the hell you did circa 300 moves on 3^4 ?!

Some time ago I tried make my shortest solution on this...

And a get your result... but I have only! 1x 4C piece on the corect spot...=
15 left...

I really did my best. Puting 2 pieces for one sequence...

But still I'm far away in bushes ;-)


Are you using some other method?

I tried to think with Miachal some kind a F2L on 4D ... but it was too hard=
...

On 2^4 I invented column method which gave mi 136 moves...(with controling =
from 3^4 it would be less moves) but here it's not use...


That's all,

RemiQ
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>




It's me again.

 

 

Roice I don't think you will be=20
crushed.

 

Without macros you probably eat us=20
alive!

 

How the hell you did circa 300 moves on 3^=
4=20
?!

 

Some time ago I tried make my shortest sol=
ution on=20
this...

 

And a get your result... but I have only! =
1x 4C=20
piece on the corect spot...15 left...

 

I really did my best. Puting 2 pieces for =
one=20
sequence...

 

But still I'm far away in bushes ;-)>

 

 

Are you using some other method?IV>face=3DArial size=3D2>

I tried to think with Miachal some kind a F2L on 4D ... but it was=
too=20
hard...

 

On 2^4 I invented column method which gave mi 136=20
moves...(with controling from 3^4 it would be less moves) but her=
e=20
it's not use...

 

 

That's all,

 

RemiQ



12px Courier New, Courier, monotype.com; padding: 3px; background: #ffffff;=
color: #000000">----------------------------------------------------------=
------------=0D

Poznaj Stefana! Zmien komunikator! >>> ria.pl/f1924">http://link.interia.pl/f1924


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From: "Roice Nelson" <roice@gravitation3d.com>
Date: Tue, 30 May 2006 10:25:12 -0500
Subject: Re: [MC4D] Shortest



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RemiQ,

I had done a post about it, but I guess that might have been before you
joined the group. I just looked it up though, and you can get to it here:

http://games.groups.yahoo.com/group/4D_Cubing/message/102

It was based on a sequence Matt Young had figured out to create a new
shortest solution. His post was here:

http://games.groups.yahoo.com/group/4D_Cubing/messages/92

If you are interested in studying what we did, there might be other relevant
posts around that time too.

I think my last effort is just about at the limit of what I can do, though
randomness will give solution lengths a certain distribution. I thought
when someone breaks it next time, it would be a good excuse to try to write
a 3^4 computer solver that was efficient, which is why I found Don's program
really interesting. If it was successful, the discussion of whether it
would even count or not would have to take place :)

Roice


On 5/30/06, thesamer@interia.pl wrote:
>
> It's me again.
>
>
> Roice I don't think you will be crushed.
>
> Without macros you probably eat us alive!
>
> How the hell you did circa 300 moves on 3^4 ?!
>
> Some time ago I tried make my shortest solution on this...
>
> And a get your result... but I have only! 1x 4C piece on the corect
> spot...15 left...
>
> I really did my best. Puting 2 pieces for one sequence...
>
> But still I'm far away in bushes ;-)
>
>
> Are you using some other method?
>
> I tried to think with Miachal some kind a F2L on 4D ... but it was too
> hard...
>
> On 2^4 I invented column method which gave mi 136 moves...(with controling
> from 3^4 it would be less moves) but here it's not use...
>
>
> That's all,
>
> RemiQ
>
>

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RemiQ,

 

I had done a post about it, but I guess that might have been before you joined the group.  I just looked it up though, and you can get to it here:

 

http://games.groups.yahoo.com/group/4D_Cubing/message/102

 

It was based on a sequence Matt Young had figured out to create a new shortest solution.  His post was here:

 

http://games.groups.yahoo.com/group/4D_Cubing/messages/92

 

If you are interested in studying what we did, there might be other relevant posts around that time too.

 

I think my last effort is just about at the limit of what I can do, though randomness will give solution lengths a certain distribution.  I thought when someone breaks it next time, it would be a good excuse to try to write a 3^4 computer solver that was efficient, which is why I found Don's program really interesting.  If it was successful, the discussion of whether it would even count or not would have to take place :)

 

Roice

 

On 5/30/06, thesamer@interia.pl <thesamer@interia.pl> wrote:



It's me again.

 

 

Roice I don't think you will be crushed.

 

Without macros you probably eat us alive!

 

How the hell you did circa 300 moves on 3^4 ?!

 

Some time ago I tried make my shortest solution on this...

 

And a get your result... but I have only! 1x 4C piece on the corect spot...15 left...

 

I really did my best. Puting 2 pieces for one sequence...

 

But still I'm far away in bushes ;-)

 

 

Are you using some other method?


I tried to think with Miachal some kind a F2L on 4D ... but it was too hard...

 

On 2^4 I invented column method which gave mi 136 moves...(with controling from 3^4 it would be less moves) but here it's not use...

 

 

That's all,

 

RemiQ

 


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From: "Roice Nelson" <roice@gravitation3d.com>
Date: Tue, 30 May 2006 10:29:39 -0500
Subject: Re: [MC4D] Shortest



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Sorry, I had the wrong link for Matt's email. It should have been...

http://games.groups.yahoo.com/group/4D_Cubing/messages/95

Roice


On 5/30/06, Roice Nelson wrote:
>
> RemiQ,
>
> I had done a post about it, but I guess that might have been before you
> joined the group. I just looked it up though, and you can get to it here:
>
> http://games.groups.yahoo.com/group/4D_Cubing/message/102
>
> It was based on a sequence Matt Young had figured out to create a new
> shortest solution. His post was here:
>
> http://games.groups.yahoo.com/group/4D_Cubing/messages/92
>
> If you are interested in studying what we did, there might be other
> relevant posts around that time too.
>
> I think my last effort is just about at the limit of what I can do, though
> randomness will give solution lengths a certain distribution. I thought
> when someone breaks it next time, it would be a good excuse to try to write
> a 3^4 computer solver that was efficient, which is why I found Don's program
> really interesting. If it was successful, the discussion of whether it
> would even count or not would have to take place :)
>
> Roice
>
>
> On 5/30/06, thesamer@interia.pl wrote:
> >
> > It's me again.
> >
> >
> > Roice I don't think you will be crushed.
> >
> > Without macros you probably eat us alive!
> >
> > How the hell you did circa 300 moves on 3^4 ?!
> >
> > Some time ago I tried make my shortest solution on this...
> >
> > And a get your result... but I have only! 1x 4C piece on the corect
> > spot...15 left...
> >
> > I really did my best. Puting 2 pieces for one sequence...
> >
> > But still I'm far away in bushes ;-)
> >
> >
> > Are you using some other method?
> >
> > I tried to think with Miachal some kind a F2L on 4D ... but it was too
> > hard...
> >
> > On 2^4 I invented column method which gave mi 136
> > moves...(with controling from 3^4 it would be less moves) but here it's not
> > use...
> >
> >
> > That's all,
> >
> > RemiQ
> >
> >
> >
>

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Sorry, I had the wrong link for Matt's email.  It should have been...

 

http://games.groups.yahoo.com/group/4D_Cubing/messages/95

 

Roice

 

On 5/30/06, Roice Nelson <roice@gravitation3d.com> wrote:


RemiQ,

 

I had done a post about it, but I guess that might have been before you joined the group.  I just looked it up though, and you can get to it here:

 

http://games.groups.yahoo.com/group/4D_Cubing/message/102

 

It was based on a sequence Matt Young had figured out to create a new shortest solution.  His post was here:

 

http://games.groups.yahoo.com/group/4D_Cubing/messages/92

 

If you are interested in studying what we did, there might be other relevant posts around that time too.

 

I think my last effort is just about at the limit of what I can do, though randomness will give solution lengths a certain distribution.  I thought when someone breaks it next time, it would be a good excuse to try to write a 3^4 computer solver that was efficient, which is why I found Don's program really interesting.  If it was successful, the discussion of whether it would even count or not would have to take place :)


 

Roice

 


On 5/30/06, thesamer@interia.pl <
thesamer@interia.pl
> wrote:




It's me again.

 

 

Roice I don't think you will be crushed.

 

Without macros you probably eat us alive!

 

How the hell you did circa 300 moves on 3^4 ?!

 

Some time ago I tried make my shortest solution on this...

 

And a get your result... but I have only! 1x 4C piece on the corect spot...15 left...

 

I really did my best. Puting 2 pieces for one sequence...

 

But still I'm far away in bushes ;-)

 

 

Are you using some other method?


I tried to think with Miachal some kind a F2L on 4D ... but it was too hard...

 

On 2^4 I invented column method which gave mi 136 moves...(with controling from 3^4 it would be less moves) but here it's not use...

 

 

That's all,

 

RemiQ

 



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