Thread: "MagicTile Eucl torus {6,3} 16 e200"

From: "Eduard Baumann" <ed.baumann@bluewin.ch>
Date: Sun, 29 Sep 2019 13:20:12 +0200
Subject: Re: [MC4D] MagicTile Eucl torus {6,3} 16 e200



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Sorry. I can't answer. Small MT with no 3-ycles ? For me the majority of s=
mall MT's (color number <=3D6) are untreatable.
Thanks for your interest.
Kind regards
Ed


----- Original Message -----=20
From: Melinda Green melinda@superliminal.com [4D_Cubing]=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Sunday, September 29, 2019 5:22 AM
Subject: Re: [MC4D] MagicTile Eucl torus {6,3} 16 e200


=20=20=20=20
Dear Ed,

That's a fascinating report. I believe I remember you telling us of a sma=
ll MT puzzle that you found particularly difficult because no 3-cycles are =
possible. Do you remember which that was? Also, which other small MT puzzle=
s do you think are particularly difficult for their size?

Best,
-Melinda



On 9/28/2019 4:38 AM, 'Eduard Baumann' ed.baumann@bluewin.ch [4D_Cubing] =
wrote:



Fascination with MagicTile an no end!=20

MagicTile "Eucl KB {6,3} 16 e200" has a special interest. With 16 colou=
rs it is big enough to force parity considerations.=20
In fact I have done about 5500 moves in 10 days when I detected a parit=
y problem which forced me to restart!

If after scrambling, where all parts move, you put attention only to th=
e color neighbourhoods then you can realise an implicit shift of the whole =
which impact the parity !=20

The solution is that you bring each part exactly (absolutely) at his ho=
me position!

If scrambling would include view changements then I think the puzzle is=
almost impossible to solve.

I bring home each type of parts in a certain order and I do strictly no=
preassembling. This is the reason that I need about 3 times more moves tha=
n the very clever Micheal Gottlieb.




=20=20
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pe>


Sorry. I can't answer. Small MT with no 3-=
ycles ?=20
For me  the majority of small MT's (color number <=3D6) are=20
untreatable.

Thanks for your interest.

Kind regards

Ed

 

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:melinda@superliminal.com [4D_Cubing]">Melinda Green=20
melinda@superliminal.com [4D_Cubing]

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Sunday, September 29, 2019 5=
:22=20
AM

Subject: Re: [MC4D] MagicTile Eucl=
torus=20
{6,3} 16 e200


 =20

Dear Ed,

That's a fascinating report. I believe I remember you=
=20
telling us of a small MT puzzle that you found particularly difficult bec=
ause=20
no 3-cycles are possible. Do you remember which that was? Also, which oth=
er=20
small MT puzzles do you think are particularly difficult for their=20
size?

Best,
-Melinda


On 9/28/2019 4:38 AM, 'Eduard Baumann' class=3Dmoz-txt-link-abbreviated=20
href=3D"mailto:ed.baumann@bluewin.ch">ed.baumann@bluewin.ch [4D_Cubin=
g]=20
wrote:

>

> size=3D5>Fascination with MagicTile an no end!=20
 

MagicTile "Eucl KB {6,3=
} 16 e200"=20
has a special interest. With 16 colours it is big enough to force=20
parity considerations.

In fact I have done abo=
ut 5500=20
moves in 10 days when I detected a parity problem which forced m=
e to=20
restart!


If after scrambling=
, where all=20
parts move, you put attention only to the color neighbourhoods then you=
can=20
realise an implicit shift of the whole which impact t=
he=20
parity

 

The solution is that you bring each pa=
rt=20
exactly (absolutely) at his home position!

If scrambling would=20
include view changements then I think the puzzle is almost impossible t=
o=20
solve.

 

I bring home each type of parts in a c=
ertain=20
order and I do strictly no preassembling. This is the reason tha=
t I=20
need about 3 times more moves than the very clever Micheal=20
Gottlieb.





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