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Sorry. I can't answer. Small MT with no 3-ycles ? For me the majority of s=
mall MT's (color number <=3D6) are untreatable.
Thanks for your interest.
Kind regards
Ed
----- Original Message -----=20
From: Melinda Green melinda@superliminal.com [4D_Cubing]=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Sunday, September 29, 2019 5:22 AM
Subject: Re: [MC4D] MagicTile Eucl torus {6,3} 16 e200
=20=20=20=20
Dear Ed,
That's a fascinating report. I believe I remember you telling us of a sma=
ll MT puzzle that you found particularly difficult because no 3-cycles are =
possible. Do you remember which that was? Also, which other small MT puzzle=
s do you think are particularly difficult for their size?
Best,
-Melinda
On 9/28/2019 4:38 AM, 'Eduard Baumann' ed.baumann@bluewin.ch [4D_Cubing] =
wrote:
Fascination with MagicTile an no end!=20
MagicTile "Eucl KB {6,3} 16 e200" has a special interest. With 16 colou=
rs it is big enough to force parity considerations.=20
In fact I have done about 5500 moves in 10 days when I detected a parit=
y problem which forced me to restart!
If after scrambling, where all parts move, you put attention only to th=
e color neighbourhoods then you can realise an implicit shift of the whole =
which impact the parity !=20
The solution is that you bring each part exactly (absolutely) at his ho=
me position!
If scrambling would include view changements then I think the puzzle is=
almost impossible to solve.
I bring home each type of parts in a certain order and I do strictly no=
preassembling. This is the reason that I need about 3 times more moves tha=
n the very clever Micheal Gottlieb.
=20=20
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Dear Ed,
That's a fascinating report. I believe I remember you=
=20
telling us of a small MT puzzle that you found particularly difficult bec=
ause=20
no 3-cycles are possible. Do you remember which that was? Also, which oth=
er=20
small MT puzzles do you think are particularly difficult for their=20
size?
Best,
-Melinda
>
> size=3D5>Fascination with MagicTile an no end!=20
MagicTile "Eucl KB {6,3=
} 16 e200"=20
has a special interest. With 16 colours it is big enough to force=20
parity considerations.
In fact I have done abo=
ut 5500=20
moves in 10 days when I detected a parity problem which forced m=
e to=20
restart!
If after scrambling=
, where all=20
parts move, you put attention only to the color neighbourhoods then you=
can=20
realise an implicit shift of the whole which impact t=
he=20
parity !
The solution is that you bring each pa=
rt=20
exactly (absolutely) at his home position!
If scrambling would=20
include view changements then I think the puzzle is almost impossible t=
o=20
solve.
I bring home each type of parts in a c=
ertain=20
order and I do strictly no preassembling. This is the reason tha=
t I=20
need about 3 times more moves than the very clever Micheal=20
Gottlieb.