Thread: "Complex 3x3x3"

From: Ty Jones <whotyjones@gmail.com>
Date: Sat, 20 Oct 2018 16:52:40 -0600
Subject: Re: [MC4D] Complex 3x3x3



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I'm actually not even sure what this puzzle is. From the screenshot it
looks like it has some sort of orientation between the pieces or something?
I tried a search but nothing really came up.
-Ty

On Sat, Oct 20, 2018, 4:35 PM Luna Harran scarecrowfish@gmail.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:

>
>
> I know the complex 3x3x3 has existed conceptually for a while now, but ha=
s
> anyone else actually solved it? Because I just did. (1786 moves HTM, heav=
y
> use of nested commutators)
>
> I believe I have a method that works every time, and is pretty
> straightforward, but I still need to do a few more solves to finalise it.
>
> I've included a screenshot to prove the puzzle was scrambled initially,
> shown by the (1000:1786) at the top, and that it is completely solved.
> Unfortunately, the program cannot save or export the solution or scramble
> itself.
>
> ~Luna
> [image: Complex3x3x3SolvedLuna.png]
>
>=20
>

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I'm actually not even sure what this puzzle is. From the screenshot it =
looks like it has some sort of orientation between the pieces or something?=
I tried a search but nothing really came up.

-Ty

gmail_quote">
On Sat, Oct 20, 2018, 4:35 PM Luna Harran href=3D"mailto:scarecrowfish@gmail.com">scarecrowfish@gmail.com [4D_Cub=
ing] <4D_Cubing@yahoogroups=
.com
> wrote:
gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" id=3D"gmail_blo=
ck_quote0">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

I know the complex 3x3x3 has existed con=
ceptually for a while now, but has anyone else actually solved it? Because =
I just did. (1786 moves HTM, heavy use of nested commutators)
>
I believe I have a method that works every time, and is pretty =
straightforward, but I still need to do a few more solves to finalise it.div>

I've included a screenshot to prove the puzzle=
was scrambled initially, shown by the (1000:1786) at the top, and that it =
is completely solved. Unfortunately, the program cannot save or export the =
solution or scramble itself.

~Luna
c=3D"cid:ii_jni0r4eg0" alt=3D"Complex3x3x3SolvedLuna.png" width=3D"415" hei=
ght=3D"227" id=3D"iii_jni0r4eg0" class=3D"nativeView" style=3D"width: 329px=
;">




=20=20=20=20=20

=20=20=20=20







=20=20








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From: mananself@gmail.com
Date: 21 Oct 2018 00:26:38 +0000
Subject: Re: Complex 3x3x3




From: mananself@gmail.com
Date: Sun, 21 Oct 2018 11:40:54 +0100
Subject: Re: Complex 3x3x3



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http://www.twistypuzzles.com/forum/viewtopic.php?f=3D1&t=3D15667

This is the discussion where the puzzle was first invented. Basically, that
big grid of rectangles is every piece, and the black dots on the faces are
what faces turn that piece, and the puzzle contains every possible
combination, from the core that never turns, to the inverted core that
turns with every face.

The six cubes in the top left are analogies that help you see the puzzle.
They are:

A standard 3x3
A circle 3x3 where only the over the edge stickers turn, not the face
stickers
A 3x3 with only wide turns
A circle 3x3 with only wide turns
A 3x3 where all three layers turn together, i.e. only rotations
A circle 3x3 where all three layers turn together

When solving the puzzle, any move is carried out on all six puzzles at
once. You can get a sense of how awful this becomes, by simply taking three
3x3 cubes, and turning face turns on one, wide turns on another, and slice
turns on the third, which doesn't contain all of the pieces, unfortunately,
or by taking a super 5x5 and making each turn a face plus the middle layer
in the same direction.

I can't remember where I got the program from, and I can't find any details
with it, but I'll be happy to share it on here if anyone's interested.

~Luna


On Sun, 21 Oct 2018, 00:13 Ty Jones whotyjones@gmail.com [4D_Cubing], <
4D_Cubing@yahoogroups.com> wrote:

>
>
> I'm actually not even sure what this puzzle is. From the screenshot it
> looks like it has some sort of orientation between the pieces or somethin=
g?
> I tried a search but nothing really came up.
> -Ty
>
> On Sat, Oct 20, 2018, 4:35 PM Luna Harran scarecrowfish@gmail.com
> [4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>
>>
>>
>> I know the complex 3x3x3 has existed conceptually for a while now, but
>> has anyone else actually solved it? Because I just did. (1786 moves HTM,
>> heavy use of nested commutators)
>>
>> I believe I have a method that works every time, and is pretty
>> straightforward, but I still need to do a few more solves to finalise it=
.
>>
>> I've included a screenshot to prove the puzzle was scrambled initially,
>> shown by the (1000:1786) at the top, and that it is completely solved.
>> Unfortunately, the program cannot save or export the solution or scrambl=
e
>> itself.
>>
>> ~Luna
>> [image: Complex3x3x3SolvedLuna.png]
>>
>>=20
>

On 21 Oct 2018 00:13, "Ty Jones whotyjones@gmail.com [4D_Cubing]" <
4D_Cubing@yahoogroups.com> wrote:



I'm actually not even sure what this puzzle is. From the screenshot it
looks like it has some sort of orientation between the pieces or something?
I tried a search but nothing really came up.
-Ty


On Sat, Oct 20, 2018, 4:35 PM Luna Harran scarecrowfish@gmail.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:

>
>
> I know the complex 3x3x3 has existed conceptually for a while now, but ha=
s
> anyone else actually solved it? Because I just did. (1786 moves HTM, heav=
y
> use of nested commutators)
>
> I believe I have a method that works every time, and is pretty
> straightforward, but I still need to do a few more solves to finalise it.
>
> I've included a screenshot to prove the puzzle was scrambled initially,
> shown by the (1000:1786) at the top, and that it is completely solved.
> Unfortunately, the program cannot save or export the solution or scramble
> itself.
>
> ~Luna
> [image: Complex3x3x3SolvedLuna.png]
>
>=20

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/forum/viewtopic.php?f=3D1&t=3D15667" target=3D"_blank" rel=3D"noreferr=
er">http://www.twistypuzzles.com/forum/viewtopic.php?f=3D1&t=3D15667>

This is the discussion where=
the puzzle was first invented. Basically, that big grid of rectangles is e=
very piece, and the black dots on the faces are what faces turn that piece,=
and the puzzle contains every possible combination, from the core that nev=
er turns, to the inverted core that turns with every face.=C2=A0
dir=3D"auto">
The six cubes in the top left are =
analogies that help you see the puzzle. They are:=C2=A0
to">
A standard 3x3
A cir=
cle 3x3 where only the over the edge stickers turn, not the face stickersdiv>
A 3x3 with only wide turns
A c=
ircle 3x3 with only wide turns
A 3x3 where all three=
layers turn together, i.e. only rotations
A circle =
3x3 where all three layers turn together

<=
div dir=3D"auto">When solving the puzzle, any move is carried out on all si=
x puzzles at once. You can get a sense of how awful this becomes, by simply=
taking three 3x3 cubes, and turning face turns on one, wide turns on anoth=
er, and slice turns on the third, which doesn't contain all of the piec=
es, unfortunately, or by taking a super 5x5 and making each turn a face plu=
s the middle layer in the same direction.=C2=A0

=
I can't remember where I got the program from, =
and I can't find any details with it, but I'll be happy to share it=
on here if anyone's interested.=C2=A0

>
~Luna=C2=A0


<=
div class=3D"gmail_quote">
On Sun, 21 Oct 2018, 00:13 Ty Jo=
nes
rrer">whotyjones@gmail.com [4D_Cubing], <@yahoogroups.com" target=3D"_blank" rel=3D"noreferrer">4D_Cubing@yahoogroup=
s.com
> wrote:
rgin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

I'm actually not even sure what this puzzle is. From the scree=
nshot it looks like it has some sort of orientation between the pieces or s=
omething? I tried a search but nothing really came up.

-Ty

<=
div class=3D"gmail_quote">
class=3D"gmail_quote" style=3D"border-left:1px #ccc solid" id=3D"m_31199655=
63410728127m_-4837714063565258680gmail_block_quote0">












=20

=C2=A0


ygrp-mlmsg">
83ygrp-msg">


8183ygrp-text">
=20=20=20=20=20=20
=20=20=20=20=20=20

I know the complex 3x3x3 has existed con=
ceptually for a while now, but has anyone else actually solved it? Because =
I just did. (1786 moves HTM, heavy use of nested commutators)
>
I believe I have a method that works every time, and is pretty =
straightforward, but I still need to do a few more solves to finalise it.div>

I've included a screenshot to prove the puzzle=
was scrambled initially, shown by the (1000:1786) at the top, and that it =
is completely solved. Unfortunately, the program cannot save or export the =
solution or scramble itself.

~Luna
c=3D"https://mail.google.com/mail/?ui=3D2&ik=3Dfbdbbf342a&attid=3D0=
.1&th=3D1669629ad0b3c454&view=3Dfimg&rm=3D1669629ad0b3c454&=
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TH1UgdY&disp=3Demb&realattid=3Dii_jni0r4eg0&zw" alt=3D"Complex3=
x3x3SolvedLuna.png" width=3D"415" height=3D"227" id=3D"m_311996556341072812=
7m_-4837714063565258680iii_jni0r4eg0" class=3D"m_3119965563410728127m_-4837=
714063565258680nativeView" style=3D"width:329px">




=20=20=20=20=20

=20=20=20=20







=20=20










=20=20=20=20=20

=20=20=20=20







=20=20







_quote">On 21 Oct 2018 00:13, "Ty Jones mail.com">whotyjones@gmail.com [4D_Cubing]" <4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com> wrote:
=3D"attribution">
der-left:1px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

I'm actually not even sure what this puzzle is. From the scree=
nshot it looks like it has some sort of orientation between the pieces or s=
omething? I tried a search but nothing really came up.

-Ty
"elided-text">

te class=3D"gmail_quote" style=3D"border-left:1px #ccc solid" id=3D"m_-4837=
714063565258680gmail_block_quote0">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

I know the complex 3x3x3 has existed con=
ceptually for a while now, but has anyone else actually solved it? Because =
I just did. (1786 moves HTM, heavy use of nested commutators)
>
I believe I have a method that works every time, and is pretty =
straightforward, but I still need to do a few more solves to finalise it.div>

I've included a screenshot to prove the puzzle=
was scrambled initially, shown by the (1000:1786) at the top, and that it =
is completely solved. Unfortunately, the program cannot save or export the =
solution or scramble itself.

~Luna
c=3D"cid:ii_jni0r4eg0" alt=3D"Complex3x3x3SolvedLuna.png" width=3D"415" hei=
ght=3D"227" id=3D"m_-4837714063565258680iii_jni0r4eg0" class=3D"m_-48377140=
63565258680nativeView" style=3D"width:329px">




=20=20=20=20=20

=20=20=20=20







=20=20










=20=20=20=20=20

=20=20=20=20







=20=20









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--000000000000ff50350578bac532--




From: Luna Harran <scarecrowfish@gmail.com>
Date: Sun, 21 Oct 2018 14:25:29 +0100
Subject: Re: [MC4D] Re: Complex 3x3x3



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Nan, can you describe the method you used at all? I want to see if my
approach is similar. And roughly how long does it take you?

I basically solve the 3x3, then circle, then double layer, then triple
circle, then double circle, each with a commutator based on the last step,
kind of like blind solving. It took me a couple of hours for this first
solve, but I reckon I could get it under one, maybe even under 30 minutes.

~Luna

On Sun, 21 Oct 2018, 01:26 mananself@gmail.com [4D_Cubing], <
4D_Cubing@yahoogroups.com> wrote:

>
>
> Hi Luna,
>
> I have solved the complex 3x3x3 and I'm sure several other people did. I'=
m
> not aware of anyone keeping track of the solvers anywhere though. It's my
> favorite puzzle concept.
>
> As of what a complex 3x3x3 is, it started from this thread afaik:
> http://twistypuzzles.com/forum/viewtopic.php?f=3D1&t=3D22353
> Carl Hoff published an article about it on Game & Puzzle Design, vol. 3,
> no. 1, 2017.
> First page:
> http://gapdjournal.com/issues/issue-3-1/issue-3-1-04-complex-sample.pdf
> I'm not sure if the full text is freely available.
>
> Carl later made a physical version:
> https://www.youtube.com/watch?v=3DD0ZSFw6UjdM
> and posted here with many references:
> http://twistypuzzles.com/~sandy/forum/viewtopic.php?f=3D15&t=3D33089&view=
=3Dnext
>
> Carl also posted in our MC4D group about Complex 3^4:
>
> https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/3480;_=
ylc=3DX3oDMTM1Y3BpajRvBF9TAzk3MzU5NzE0BGdycElkAzEwNzE0OTI1BGdycHNwSWQDMTcwN=
TkyOTE0NwRtc2dJZAMzNDkwBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTQ2OTY3MDg4OAR0cGNJ=
ZAMzNDgw
>
> Nan
>
>=20
>

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Nan, can you describe the method you used at all? I =
want to see if my approach is similar. And roughly how long does it take yo=
u?

I basically solve the=
3x3, then circle, then double layer, then triple circle, then double circl=
e, each with a commutator based on the last step, kind of like blind solvin=
g. It took me a couple of hours for this first solve, but I reckon I could =
get it under one, maybe even under 30 minutes.=C2=A0
>
~Luna

"auto">
On Sun, 21 Oct 2018, 01:26 elf@gmail.com">mananself@gmail.com [4D_Cubing], <D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com> wrote:
>
px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Hi Luna,


I have solved the complex 3x3x3 an=
d I'm sure several other people did. I'm not aware of anyone keepin=
g track of the solvers anywhere though. It's my favorite puzzle concept=
.

As of what a complex 3x3x3 is, it started from t=
his thread afaik:
wistypuzzles.com/forum/viewtopic.php?f=3D1&t=3D22353" target=3D"_blank"=
>http://twistypuzzles.com/forum/viewtopic.php?f=3D1&t=3D22353

div>
Carl Hoff published an article about it on=C2=A0Game & Puzzle =
Design, vol. 3, no. 1, 2017.
First page:
=3D"word-spacing:normal">I'm not sure if the full text is freely availa=
ble.=C2=A0


Carl later made a physical v=
ersion:

=20=20=20=20=20

=20=20=20=20







=20=20








--0000000000009075fc0578bd12cf--




From: mananself@gmail.com
Date: 21 Oct 2018 17:41:17 +0000
Subject: Re: [MC4D] Complex 3x3x3




From: mananself@gmail.com
Date: Tue, 13 Nov 2018 12:20:41 -0600
Subject: Re: [MC4D] Complex 3x3x3



--000000000000c1e0e7057a8fe023
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Hello hypercubists,

"Abstracting the Rubik's Cube" is part of the MAA's 2018 Most Read
Collection, so free to read until December!

http://explore.tandfonline.com/content/est/MAA-most-read-2018

(in the Math Horizons section)

Cheers,
Roice

--000000000000c1e0e7057a8fe023
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Hello hypercubists,

div>"Abstracting the Rubik's Cube" is part of the MAA's 2=
018 Most Read Collection, so free to read until December!

"http://explore.tandfonline.com/content/est/MAA-most-read-2018">http://expl=
ore.tandfonline.com/content/est/MAA-most-read-2018


(in the Math =
Horizons section)

Cheers,
Roice


--000000000000c1e0e7057a8fe023--




From: scarecrowfish@gmail.com
Date: 04 Apr 2019 23:30:44 +0000
Subject: Re: Complex 3x3x3




From: scarecrowfish@gmail.com
Date: Fri, 3 May 2019 16:53:06 +0200
Subject: Re: Complex 3x3x3



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Hi Marc,

Mathologer hast made beautifull presentations of
a.. the 4D Rubic and
b.. MagicTile
Marc, you have collectet a considable amount of stuff about Melinda's physi=
cal 2x2x2x2.

I think it would be eminently worthfull to have an animated view of an inte=
rested non-insider.

Who has the e-mail address of the Mathologer?

Kind regards
Ed

https://www.youtube.com/watch?v=3DyhPH1369OWc&t=3D602s
https://www.youtube.com/watch?v=3DDvZnh7-nslo&feature=3Dyoutu.be
https://www.youtube.com/watch?v=3DiOla7WPfCvA&feature=3Dyoutu.be






----- Original Message -----=20
From: Marc Ringuette ringuette@solarmirror.com [4D_Cubing]=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Sunday, June 25, 2017 7:24 PM
Subject: Re: [MC4D] 3-cycle demo on phys 2^4


=20=20=20=20
(welcome, Okko!)

Hey, Ed, regarding Melinda's physical 2^4 puzzle,

(1) Nope, I haven't written down a big table of move equivalents, altho=
ugh my videos will give you enough to figure it out. The one-sentence ver=
sion is: any mc4d move that leaves the stickers on the R+L faces still on =
the R+L faces, has a simple twist in the phys 2^4 puzzle. With the additi=
on of a single rotation to this common subset -- any rotation that moves th=
e R+L faces onto a different pair of faces, FOro and FUro being the two phy=
s 2^4 sequences discovered so far to do this -- the entire mc4d state space=
can be reached on the phys 2^4 and vice versa.

(2) Nope, nobody else has written down the move table either. That's n=
ot too surprising, since nobody else but Melinda and me have made physical =
versions of the puzzle yet. C'mon, gang, get building! It's fun, and it'=
ll only take you a couple of days. :) I suspect people are waiting fo=
r Melinda or me to provide some nice step-by-step instructions that can be =
completed in 3-12 hours, or even better, just wheedle one of us into buildi=
ng them one.=20=20=20

(3) The "virtual physical" 2^4. It feels slightly goofy to take Meli=
nda's puzzle, whose key feature is the ability for a physical realization, =
and then make a simulation of it. Heh. However, it would actually be re=
ally useful, given that a lot of people won't manage to surmount the energy=
barrier associated with building the physical puzzles.=20

(4) Thinking about it, it would be really useful to create a virtual ph=
ysical 2^4 puzzle, in Javascript, shown side-by-side with the MC4D style si=
mulation, with each move being executed simultaneously on both. And as a =
side-effect of creating the MC4d style rendering in Javascript, we would ea=
sily be able to also produce a web-browser-compatible version of all of MC4=
D's n^4 hypercube puzzles that would make them that much more accessible to=
people who reluctant to use the Java app. Such a version could be far le=
ss general and tricky than MC4D itself, because it would be so much more li=
mited (just 4d, in a particular simplified/hacked projection). Sort of a =
"gateway drug" to full MC4D. It would be FANTASTIC if somebody programmed=
this.

(5) A teaser: I've been trying to work out an extension of Melinda's =
physical 2^4 puzzle into a physical 3^4, and making some good progress. H=
owever, with 81 pieces and 972 magnets, it's fairly impractical to create p=
hysically in a way that can actually be operated by hand. Pretty much the=
only way it is likely to come to exist is in a "virtual physical" version =
in Javascript.


Cheers
Marc




On 6/24/2017 1:21 AM, 'Eduard Baumann' ed.baumann@bluewin.ch [4D_Cubing] =
wrote:

=EF=BB=BF[Is there a] table which gives the "phys 2^4" moves for each "=
one click on mc4d" ?



=EF=BB=BFHow about a "virtual physical 2^4" ?=20





=20=20
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charset="UTF-8"
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=EF=BB=BF




Hi Marc,

 

Mathologer hast made beautifull=20
presentations of


  • the 4D Rubic and

  • MagicTile

Marc, you have collectet a considable amou=
nt of=20
stuff about Melinda's physical 2x2x2x2.

 

I think it would be eminently worthfull to=
have an=20
animated view of an interested non-insider.

 

Who has the e-mail address of the=20
Mathologer?

 

Kind regards

Ed

 

href=3D"https://www.youtube.com/watch?v=3DyhPH1369OWc&t=3D602s">https:/=
/www.youtube.com/watch?v=3DyhPH1369OWc&t=3D602s

href=3D"https://www.youtube.com/watch?v=3DDvZnh7-nslo&feature=3Dyoutu.b=
e">https://www.youtube.com/watch?v=3DDvZnh7-nslo&feature=3Dyoutu.be=

href=3D"https://www.youtube.com/watch?v=3DiOla7WPfCvA&feature=3Dyoutu.b=
e">https://www.youtube.com/watch?v=3DiOla7WPfCvA&feature=3Dyoutu.be=

 


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=20
class=3DMsoNormal>=20
color=3D#000000>
 


 

 

 

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0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:ringuette@solarmirror.com [4D_Cubing]">Marc Ringuette=20
ringuette@solarmirror.com [4D_Cubing]

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Sunday, June 25, 2017 7:24 P=
M

Subject: Re: [MC4D] 3-cycle demo o=
n phys=20
2^4


 =20

(welcome, Okko!)

Hey, Ed, regarding Melinda's physical 2^4=20
puzzle,

  (1) Nope, I haven't written down a big table of mov=
e=20
equivalents, although my videos will give you enough to figure it=20
out.   The one-sentence version is:  any mc4d move that le=
aves=20
the stickers on the R+L faces still on the R+L faces, has a simple twist =
in=20
the phys 2^4 puzzle.   With the addition of a single rotation t=
o=20
this common subset -- any rotation that moves the R+L faces onto a differ=
ent=20
pair of faces, FOro and FUro being the two phys 2^4 sequences discovered =
so=20
far to do this -- the entire mc4d state space can be reached on the phys =
2^4=20
and vice versa.

  (2) Nope, nobody else has written down the =
move=20
table either.  That's not too surprising, since nobody else but Meli=
nda=20
and me have made physical versions of the puzzle yet.   C'mon, =
gang,=20
get building!  It's fun, and it'll only take you a couple of days.&n=
bsp;=20
:)     I suspect people are waiting  for Melinda=
or=20
me to provide some nice step-by-step instructions that can be completed i=
n=20
3-12 hours, or even better, just wheedle one of us into building them=20
one.  

  (3)  The "virtual physical"=20
2^4.   It feels slightly goofy to take Melinda's puzzle, whose =
key=20
feature is the ability for a physical realization, and then make a simula=
tion=20
of it.   Heh.   However, it would actually be really usefu=
l,=20
given that a lot of people won't manage to surmount the energy barrier=20
associated with building the physical puzzles.

 (4) =20
Thinking about it, it would be really useful to create a virtual physical=
2^4=20
puzzle, in Javascript, shown side-by-side with the MC4D style simulation,=
with=20
each move being executed simultaneously on both.   And as a=20
side-effect of creating the MC4d style rendering in Javascript, we would=
=20
easily be able to also produce a web-browser-compatible version of all of=
=20
MC4D's n^4 hypercube puzzles that would make them that much more accessib=
le to=20
people who reluctant to use the Java app.   Such a version coul=
d be=20
far less general and tricky than MC4D itself, because it would be so much=
more=20
limited (just 4d, in a particular simplified/hacked projection). &nb=
sp;=20
Sort of a "gateway drug" to full MC4D.   It would be FANTASTIC =
if=20
somebody programmed this.

  (5)  A teaser:  I've be=
en=20
trying to work out an extension of Melinda's physical 2^4 puzzle into a=20
physical 3^4, and making some good progress.   However, with 81=
=20
pieces and 972 magnets, it's fairly impractical to create physically in a=
way=20
that can actually be operated by hand.   Pretty much the only w=
ay it=20
is likely to come to exist is in a "virtual physical" version in=20
Javascript.


Cheers
Marc



On 6/24/2017 1:21 AM, 'Eduard Baumann' class=3Dmoz-txt-link-abbreviated=20
href=3D"mailto:ed.baumann@bluewin.ch">ed.baumann@bluewin.ch [4D_Cubin=
g]=20
wrote:

>



=EF=BB=BF[Is there a] table which gives =
the "phys 2^4"=20
moves for each "one click on mc4d"=20
?



>



=EF=BB=BFHow about a "virtual physical 2=
^4" ?=20





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