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Perhaps that could work. Try it out!
On Sun, Oct 7, 2018, 11:56 AM zhulama@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:
>
>
> I might be a moron and I am not next to my pc to see for myself, but can'=
t
> you simply make a 90 degree turn to fix one of those two (and brake two
> that are currently good by doing that) and then simply do a 3 cycle? :-D
>=20
>
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I might be a moron and I am not next to my pc to see for myself, b=
ut can't you simply make a 90 degree turn to fix one of those two (and =
brake two that are currently good by doing that) and then simply do a 3 cyc=
le? :-D
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I know the complex 3x3x3 has existed conceptually for a while now, but has
anyone else actually solved it? Because I just did. (1786 moves HTM, heavy
use of nested commutators)
I believe I have a method that works every time, and is pretty
straightforward, but I still need to do a few more solves to finalise it.
I've included a screenshot to prove the puzzle was scrambled initially,
shown by the (1000:1786) at the top, and that it is completely solved.
Unfortunately, the program cannot save or export the solution or scramble
itself.
~Luna
[image: Complex3x3x3SolvedLuna.png]
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