Hey everyone, I am the 9th solver of the physical=C2=A02x= You can see the algorithm here:=C2=A0s://youtu.be/ru_OgVwlfKE" target=3D"_blank">https://youtu.be/ru_OgVwlfKE> I researched and have just found a quicker way of solving the 3d cu= Instead of using this o= ,75);font-size:15px;white-space:pre-wrap;word-spacing:normal">I can now do = ord-spacing:normal"> m, -apple-system, system-ui, Helvetica Neue, Lucida Grande">font-size:15px;white-space:pre-wrap">Let me know if one of you finds a way = Thanks, ~Lucas=
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I think that's the best we can do, since there's no solution below 7 moves
for that case on the Speedsolving wiki
- Andy
On Fri, Sep 14, 2018 at 8:13 PM lucas.denhof.58@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:
>
>
> Hey everyone, I am the 9th solver of the physical 2x2x2x2 and have
> recently joined this group. I wanted to show you an algorithm I found tha=
t
> basically flips only one side of the cube 180=CB=9A.
>
> You can see the algorithm here: https://youtu.be/ru_OgVwlfKE
>
> I researched and have just found a quicker way of solving the 3d cube par=
t
> of it by using a simple 2x2x2 solver.
>
> Instead of using this on both sides on both cubes: R' F R' B2 R F' R' B2
> R2 (36 moves long)
>
> I can now do this: R2 U F2 U2 R2 U R2 (28 moves long)
>
>
> Let me know if one of you finds a way to shorten it even more somehow.
>
> Thanks,
>
> ~Lucas
>=20
>
--=20
"Machines take me by surprise with great frequency." - Alan Turing
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o solution below 7 moves for that case on the olving.com/wiki/index.php/PBL">Speedsolving wiki; that's probably <=
a href=3D"https://www.speedsolving.com/wiki/index.php/Half_Turn_Metric">HTM=
-optimal.
te:
=20
=20=20=20=20=20=20
=20=20=20=20=20=20
2x2x2 and have recently joined this group. I wanted to show you an algorith=
m I found that basically flips only one side of the cube 180=CB=9A.<=
/p>
be part of it by using a simple 2x2x2 solver.
n both sides on both cubes:=C2=A0ze:15px;white-space:pre-wrap;word-spacing:normal">R' F R' B2 R F=
9; R' B2 R2 (36 moves long)
this: pre-wrap;word-spacing:normal">R2 U F2 U2 R2 U R2 (28 moves long)
to shorten it even more somehow.
p>
=20=20=20=20=20
=20=20=20=20
=20=20
uring
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