Thread: "A program I made"

From: Luna Harran <scarecrowfish@gmail.com>
Date: Fri, 7 Sep 2018 23:18:44 +0100
Subject: A program I made



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Hey everyone,

This isn't really related to twisty puzzles, but this seemed like the sort
of group who would be interested in something like this.

As part of my Computer Science A Level, I have to produce a program as a
project. What I am making is a maze program, where either the maze or your
player can be invisible. This is for training your mental mapping skills,
as well as your logical thinking.

I am planning to add 3D, and even 4D (and beyond?) mazes in the future,
although the current version is boring old 2D.

I have included the current working version as an attachment. (Rename it
from .stuff to .exe to run it, gmail blocks .exes as attachments.) Movement
is on arrow keys, with the player character as '@' and the goal as 'X'. Be
careful with big mazes, if the console window is too small, it will
sometimes crash. Level 1 is a standard maze, 2 a sort of spotlight, 3
invisible player and 4 invisible maze. I've used some more exotic
characters for walls, so if you see any question marks, they're just walls,
and probably half-length box characters.

Hopefully someone finds this interesting.

~Luna

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Hey everyone,

T=
his isn't really related to twisty puzzles, but this seemed like the so=
rt of group who would be interested in something like this.

As=
part of my Computer Science A Level, I have to produce a program as a proj=
ect. What I am making is a maze program, where either the maze or your play=
er can be invisible. This is for training your mental mapping skills, as we=
ll as your logical thinking.

I am planning to add 3D, and even=
4D (and beyond?) mazes in the future, although the current version is bori=
ng old 2D.

I have included the current working version as an a=
ttachment. (Rename it from .stuff to .exe to run it, gmail blocks .exes as =
attachments.) Movement is on arrow keys, with the player character as '=
@' and the goal as 'X'. Be careful with big mazes, if the conso=
le window is too small, it will sometimes crash. Level 1 is a standard maze=
, 2 a sort of spotlight, 3 invisible player and 4 invisible maze. I've =
used some more exotic characters for walls, so if you see any question mark=
s, they're just walls, and probably half-length box characters.

=
Hopefully someone finds this interesting.

~Luna
>

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Content-Type: application/octet-stream; name="BlindMazeProto1.stuff"
Content-Disposition: attachment; filename="BlindMazeProto1.stuff"
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X-Attachment-Id: f_jlsk9n740

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From: Luna Harran <scarecrowfish@gmail.com>
Date: Sun, 23 Sep 2018 23:47:14 +0100
Subject: Re: [MC4D] A program I made



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Thanks, I'm glad someone else can run and enjoy it, and that it does its
job properly. I was worried it was just me. =F0=9F=98=81=F0=9F=98=81

It wouldn't be too much trouble to up my program to 5D, although I'm sure
Andrey's has much better graphics. =F0=9F=98=85=F0=9F=98=85=F0=9F=98=85

What do you think of the 3 and 4d movement? Is it too confusing seeing only
one floor at once, or would seeing more be too cluttered rather than
helpful?

~Luna

On Wed, 19 Sep 2018, 19:12 Melinda Green melinda@superliminal.com
[4D_Cubing], <4D_Cubing@yahoogroups.com> wrote:

>
>
> Hello Luna,
>
> It definitely works! The incredible Andrey once made a 5D maze. I can try
> to set you up with that if you (or anyone else) write me privately becaus=
e
> the source has not been cleaned up for publication yet.
>
> Your level 2 puzzle is interesting because it really does feel like
> groping around in the dark. It's as if I'm seeing two different shades of
> pure black, if that makes any sense. It is a much more interesting
> experience than I imagined, and could indeed be an excellent task for
> improving one's geometric memory.
>
> Very nice!
> -Melinda
>
> On 9/17/2018 12:14 PM, Luna Harran scarecrowfish@gmail.com [4D_Cubing]
> wrote:
>
> Here is a second version of the program, including up to 4D mazes, with
> customisable sizes. 3 and 4d movement is on WSAD, and # represents a high=
er
> dimensional 'ladder' where 3 and 4d movement is allowed. This version
> should be more interesting and more fun. Let me know your thoughts.
>
> ~Luna
>
> On Fri, 7 Sep 2018 at 23:19, Luna Harran scarecrowfish@gmail.com
> [4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>
>>
>> [Attachment(s) <#m_5287890739573797158_m_1284412511072541695_TopText>
>> from Luna Harran included below]
>> Hey everyone,
>>
>> This isn't really related to twisty puzzles, but this seemed like the
>> sort of group who would be interested in something like this.
>>
>> As part of my Computer Science A Level, I have to produce a program as a
>> project. What I am making is a maze program, where either the maze or yo=
ur
>> player can be invisible. This is for training your mental mapping skills=
,
>> as well as your logical thinking.
>>
>> I am planning to add 3D, and even 4D (and beyond?) mazes in the future,
>> although the current version is boring old 2D.
>>
>> I have included the current working version as an attachment. (Rename it
>> from .stuff to .exe to run it, gmail blocks ..exes as attachments.)
>> Movement is on arrow keys, with the player character as '@' and the goal=
as
>> 'X'. Be careful with big mazes, if the console window is too small, it w=
ill
>> sometimes crash. Level 1 is a standard maze, 2 a sort of spotlight, 3
>> invisible player and 4 invisible maze. I've used some more exotic
>> characters for walls, so if you see any question marks, they're just wal=
ls,
>> and probably half-length box characters..
>>
>> Hopefully someone finds this interesting.
>>
>> ~Luna
>>
>
>=20
>

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Thanks, I'm glad someone else can run and enjoy =
it, and that it does its job properly. I was worried it was just me. =F0=9F=
=98=81=F0=9F=98=81

It wo=
uldn't be too much trouble to up my program to 5D, although I'm sur=
e Andrey's has much better graphics. =F0=9F=98=85=F0=9F=98=85=F0=9F=98=
=85

What do you think of=
the 3 and 4d movement? Is it too confusing seeing only one floor at once, =
or would seeing more be too cluttered rather than helpful?=C2=A0
dir=3D"auto">
~Luna

<=
/div>
ltr">On Wed, 19 Sep 2018, 19:12 Melinda Green erliminal.com">melinda@superliminal.com [4D_Cubing], <lto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com> wrote:
=
eft:1px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20
=20=20
Hello Luna,



It definitely works! The incredible Andrey once made a 5D maze. I
can try to set you up with that if you (or anyone else) write me
privately because the source has not been cleaned up for publication
yet.



Your level 2 puzzle is interesting because it really does feel like
groping around in the dark. It's as if I'm seeing two different
shades of pure black, if that makes any sense. It is a much more
interesting experience than I imagined, and could indeed be an
excellent task for improving one's geometric memory.



Very nice!

-Melinda





=20=20=20=20=20=20
=20=20=20=20=20=20
=20=20=20=20=20=20

Here is a second version of the program, including up to 4D
mazes, with customisable sizes. 3 and 4d movement is on WSAD,
and # represents a higher dimensional 'ladder' where 3 an=
d 4d
movement is allowed. This version should be more interesting
and more fun. Let me know your thoughts.




~Luna







id">

=C2=A0
">
">
ext"> [ style=3D"text-decoration:none" href=3D"#m_5287890739573797158_m_1284412511=
072541695_TopText" rel=3D"noreferrer">Attachment(s) from Luna
Harran included below]







Hey everyone,




This isn't really related to twisty
puzzles, but this seemed like the sort of
group who would be interested in something
like this.




As part of my Computer Science A Level, I
have to produce a program as a project. What
I am making is a maze program, where either
the maze or your player can be invisible.
This is for training your mental mapping
skills, as well as your logical thinking.




I am planning to add 3D, and even 4D (and
beyond?) mazes in the future, although the
current version is boring old 2D.




I have included the current working version as
an attachment. (Rename it from .stuff to .exe to
run it, gmail blocks ..exes as attachments.)
Movement is on arrow keys, with the player
character as '@' and the goal as 'X'=
;. Be careful
with big mazes, if the console window is too
small, it will sometimes crash. Level 1 is a
standard maze, 2 a sort of spotlight, 3
invisible player and 4 invisible maze. I've use=
d
some more exotic characters for walls, so if you
see any question marks, they're just walls, and
probably half-length box characters..




Hopefully someone finds this interesting.




~Luna








=20=20=20=20=20=20




=20=20




=20=20=20=20=20

=20=20=20=20







=20=20








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