Thread: "Virtual 2x2x2x2 speedsolve world record"

From: timebug22@gmail.com
Date: 05 Sep 2018 12:55:45 +0000
Subject: Virtual 2x2x2x2 speedsolve world record




From: timebug22@gmail.com
Date: Wed, 5 Sep 2018 15:12:58 -0700
Subject: Virtual 2x2x2x2 speedsolve world record



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That's pretty damn good, Mannessah! I expect you have your sights on sub 1 =
minute. I wish you had some competition.
-Melinda

On 9/5/2018 5:55 AM, timebug22@gmail.com [4D_Cubing] wrote:
>
>
> https://www.youtube.com/watch?v=3Du0Ixon0eS8I
>
> This solve beats the old record of 1:29.60
>
> turns - 106
>
> seconds - 85.97
>
> 106/85.97 =3D 1.2325~ TPS this might be the highest TPS gotten
>
> If I got above 1 TPS on the 3^4 ( I average 600 moves) then I could get u=
nder 10 minutes so it's a nice to know it's possible.
>
>
> method : Fourtega ( orientate the first cell, orient the=C2=A0last cell, =
permute the first cell, permute the last cell (OOPP?))
>
>
> First cell - meh, it wasn't that good a case but I solved it quick.
>
> OLC - 2-look, used a sune to solve for corners then solved the last to co=
rners wi th a conversion to this alg
>
> FR RO UO RO' UO' FR'
>
> PFC - Really lucky, accidentally used RKT for the first layer, then just =
parity to PLL skip.
>
> PLC - was fine except for a bad OLL , but no parity!
>
>
> I am gonna try learn Andrew Farkas' algorithms they would really make thi=
s a lot less luck based.
>
>
> -Mannessah Kani
>


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">


That's pretty damn good, Mannessah! I expect you have your sights on
sub 1 minute. I wish you had some competition.

-Melinda



On 9/5/2018 5:55 AM,
com">timebug22@gmail.com [4D_Cubing] wrote:



-8">


href=3D"https://www.youtube.com/watch?v=3Du0Ixon0eS8I"
moz-do-not-send=3D"true">https://www.youtube.com/watch?v=3Du0Ix=
on0eS8I
class=3D"yui-cursor">


This solve beats the old record of 1:29.60


turns - 106


seconds - 85.97


106/85.97 =3D 1.2325~ TPS this might be the highest TPS gotten


If I got above 1 TPS on the 3^4 ( I average 600 moves) then I
could get under 10 minutes so it's a nice to know it's possible.>




method : Fourtega (
orientate the first cell, orient the=C2=A0last cell, permute the
first cell, permute the last cell (OOPP?))





First cell -=C2=A0n
style=3D"word-spacing:normal;">meh, it wasn't that good a case
but I solved it quick.


OLC - 2-look, used a sune to
solve for corners then solved the last to corners wi th a
conversion to=C2=A0
th=
is
alg


FR RO UO RO' UO' FR'p>

PFC - Really lucky, accidentally used RKT for the first layer,
then just parity to PLL skip.


PLC - was fine except for a bad OLL , but no parity!





I am gonna try learn Andrew Farkas' algorithms they would
really make this a lot less luck based.





-Mannessah Kani








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