<=
--00000000000046495005722d556f
Content-Type: text/plain; charset="UTF-8"
Hello all -- this is Jay Berkenbilt, one of the longest time members of
this group, and the second ever solver of mc4d back in October, 1998. I've
been mostly lurking on this list since its formation, popping up every now
and then. Several weeks ago, I ordered my physical 2x2x2x2 puzzle and then
sequestered myself to do my own analysis and solution, free of spoilers
from the list. I have completed this, and I'm now ready to share my work,
dive in, and join all the discussions. I'm looking forward to contributing
and learning.
I have created a YouTube channel
with
my solution videos. You should view these "oldest first". The videos are
numbered in order and also linked below in order. Clicking "Play All" will
show you my videos in reverse order. I don't know how to fix that.
My solution method is as follows:
- Do a full scramble
- Get all the blue and green stickers off the corners -- some will be on
and some off right after full scramble, and the next stage works better if
they are all off the corners
- Get all the blue and green stickers onto the corners starting from all
of them off the corners
- Solve the blue slice
- Solve the green face as much as possible; sometimes there will be a
single corner out of orientation or a pair out of orientation such that one
can't be rotated using regular 3D Rubik's cube moves
- Resolve the final corner orientations
It typically takes me about 15 minutes to do a full solve. I tend to do
things in a fixed order rather than doing much exploitation of things that
coincidentally happen to be in an ordered state.
I have created a series of 11 videos, each ranging in length from about
2:30 to just under 10 minutes, but most are in the 4 to 8 minute range. The
videos are as follows:
- 00: 0:39 personal introduction
skip this unless you're curious about who I am and what I look like. :-)
- 01: 5:18 mapping to mc4d
discussion of how I map this puzzle to the software mc4d puzzle and how I
label the slices.
- 02: 9:19 gyro
video. Here I present my algorithm for the 4D rotation that moves some
other slices into the top and bottom positions. I describe in detail how to
look at this and how and why it works. My sequence is different from the
one in Melinda's introductory video and requires only five moves with no
"cleanup" moves.
- 03: 4:06 scramble
scramble I used for the solution. I'm using a previously posted method for
scrambling, but I describe from first principles why it is valid.
- 04: 7:59 blue green off corners
solution stage: moving all blue and green stickers off the corners. I also
introduce a few move patterns I use systematically throughout my solution.
- 05: 6:14 blue green to corners
solution stage: move all blue and green stickers back to the corners. It
turns out in this case to be all but one, which happens sometimes.
- 06: 5:02 solve blue
face starting from all the blue stickers on the outer corners.
- 07: 3:53 green except last corners
Solve green down to one pair of corners out of orientation such that one of
them can't be fixed using regular 3D Rubik's cube operations.
- 08: 4:08 final solve
solution, resolving the pair of non-oriented corners (or "disoriented", as
I say in the video), with a clear explanation of how my method works.
- 09: 6:00 corner monoflip demo
stand-alone video showing my algorithm for fixing the single corner
monoflip issue. My algorithm is 34 twists, counting twists of a half slice
(treating one face as a 3D Rubik's cube) as a single twist and counting the
gyro as zero. (One could argue that the half twist should count as two
because how it is justified, but I'm counting it as one here.)
- 10: 2:30 pair swap demo
video showing a common sequence I use to swap two pairs of corners. I use
this various times during the solution (contrary to what I say in the
video), but this video demonstrates it in an otherwise pristine puzzle,
making it easier to follow and understand.
Each video has a descrption with slightly more detail. I hope you enjoy
these. I'm looking forward to feedback and commentary.
--Jay
--00000000000046495005722d556f
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
me members of this group, and the second ever solver of mc4d back in Octobe=
r, 1998. I've been mostly lurking on this list since its formation, pop=
ping up every now and then. Several weeks ago, I ordered my physical 2x2x2x=
2 puzzle and then sequestered myself to do my own analysis and solution, fr=
ee of spoilers from the list. I have completed this, and I'm now ready =
to share my work, dive in, and join all the discussions. I'm looking fo=
rward to contributing and learning.
=A0os?flow=3Dgrid&view=3D0&sort=3Dda">YouTube channel=C2=A0with my=
solution videos. You should view these "oldest first". The video=
s are numbered in order and also linked below in order. Clicking "Play=
All" will show you my videos in reverse order. I don't know how t=
o fix that.
s off the corners -- some will be on and some off right after full scramble=
, and the next stage works better if they are all off the corners
et all the blue and green stickers onto the corners starting from all of th=
em off the corners
e as much as possible; sometimes there will be a single corner out of orien=
tation or a pair out of orientation such that one can't be rotated usin=
g regular 3D Rubik's cube moves
ations
lve. I tend to do things in a fixed order rather than doing much exploitati=
on of things that coincidentally happen to be in an ordered state.
n length from about 2:30 to just under 10 minutes, but most are in the 4 to=
8 minute range. The videos are as follows:
=A0personal introduction. You =
can skip this unless you're curious about who I am and what I look like=
. :-)
g to mc4d. This is my discussion of how I map this puzzle to the softwa=
re mc4d puzzle and how I label the slices.
video. Here I present my algorithm for the 4D rotation that moves some oth=
er slices into the top and bottom positions. I describe in detail how to lo=
ok at this and how and why it works. My sequence is different from the one =
in Melinda's introductory video and requires only five moves with no &q=
uot;cleanup" moves.
n. I'm using a previously posted method for scrambling, but I describe =
from first principles why it is valid.
: moving all blue and green stickers off the corners. I also introduce a fe=
w move patterns I use systematically throughout my solution.
14=C2=A0blue green to corners.=
Second solution stage: move all blue and green stickers back to the corner=
s. It turns out in this case to be all but one, which happens sometimes.i>
. Solve the blue face starting from all the blue stickers on the outer corn=
ers.
xcept last corners. Solve green down to one pair of corners out of orie=
ntation such that one of them can't be fixed using regular 3D Rubik'=
;s cube operations.
nted corners (or "disoriented", as I say in the video), with a cl=
ear explanation of how my method works.
howing my algorithm for fixing the single corner monoflip issue. My algorit=
hm is 34 twists, counting twists of a half slice (treating one face as a 3D=
Rubik's cube) as a single twist and counting the gyro as zero. (One co=
uld argue that the half twist should count as two because how it is justifi=
ed, but I'm counting it as one here.)
ng a common sequence I use to swap two pairs of corners. I use this various=
times during the solution (contrary to what I say in the video), but this =
video demonstrates it in an otherwise pristine puzzle, making it easier to =
follow and understand.
tly more detail. I hope you enjoy these. I'm looking forward to feedbac=
k and commentary.
--00000000000046495005722d556f--
From: Melinda Green <melinda@superliminal.com>
Date: Sun, 29 Jul 2018 22:49:13 -0700
Subject: Re: [MC4D] 2x2x2x2 solution and analysis
--------------CB258635EDF080FBFE6EEF1D
Content-Type: text/plain; charset=utf-8; format=flowed
Content-Transfer-Encoding: quoted-printable
Welcome back Jay!
Unknown to most of the list is the fact that without Jay, perhaps none of t=
his would have happened. Don and I had written the first version of MC4D so=
me 30 years ago, but were at an impasse. The implementation was a bit of a =
mess, and neither of us wanted to clean it up, nor open-source it in such a=
state. Jay came along and said "I'll do that", and did the dirty work need=
ed to satisfy our requirements and get it to build on Linux. His help was a=
godsend.
Regarding video series, the solution to making them play in order is to cre=
ate a playlist. You can reorder them, add descriptions, and then just share=
the playlist link. I've added you to the 2x2x2x2 HOF and linked to your sc=
ramble, but once you create a playlist I'll link to that instead.
BTW, Jay's solution is #10, the first-10 solutions list is full. As with MC=
4D, I'll have to settle for the first-100.
It's great to have you back, Jay!
-Melinda
On 7/29/2018 6:25 PM, Jay Berkenbilt ejb@ql.org [4D_Cubing] wrote:
>
>
> Hello all -- this is Jay Berkenbilt, one of the longest time members of t=
his group, and the second ever solver of mc4d back in October, 1998. I've b=
een mostly lurking on this list since its formation, popping up every now a=
nd then. Several weeks ago, I ordered my physical 2x2x2x2 puzzle and then s=
equestered myself to do my own analysis and solution, free of spoilers from=
the list. I have completed this, and I'm now ready to share my work, dive =
in, and join all the discussions. I'm looking forward to contributing and l=
earning.
>
> I have created a YouTube channel
ion videos. You should view these "oldest first". The videos are numbered i=
n order and also linked below in order. Clicking "Play All" will show you m=
y videos in reverse order. I don't know how to fix that.
>
> My solution method is as follows:
>
> * Do a full scramble
> * Get all the blue and green stickers off the corners -- some will be o=
n and some off right after full scramble, and the next stage works better i=
f they are all off the corners
> * Get all the blue and green stickers onto the corners starting from al=
l of them off the corners
> * Solve the blue slice
> * Solve the green face as much as possible; sometimes there will be a s=
ingle corner out of orientation or a pair out of orientation such that one =
can't be rotated using regular 3D Rubik's cube moves
> * Resolve the final corner orientations
>
> It typically takes me about 15 minutes to do a full solve. I tend to do t=
hings in a fixed order rather than doing much exploitation of things that c=
oincidentally happen to be in an ordered state.
>
> I have created a series of 11 videos, each ranging in length from about 2=
:30 to just under 10 minutes, but most are in the 4 to 8 minute range. The =
videos are as follows:
>
> * 00: 0:39 personal introduction
n skip this unless you're curious about who I am and what I look like.. :-)
> * 01: 5:18 mapping to mc4d
iscussion of how I map this puzzle to the software mc4d puzzle and how I la=
bel the slices.
> * 02: 9:19 gyro
" video. Here I present my algorithm for the 4D rotation that moves some ot=
her slices into the top and bottom positions. I describe in detail how to l=
ook at this and how and why it works. My sequence is different from the one=
in Melinda's introductory video and requires only five moves with no "clea=
nup" moves.
> * 03: 4:06 scramble
ramble I used for the solution. I'm using a previously posted method for sc=
rambling, but I describe from first principles why it is valid.
> * 04: 7:59 blue green off corners
solution stage: moving all blue and green stickers off the corners. I also=
introduce a few move patterns I use systematically throughout my solution.
> * 05: 6:14 blue green to corners
solution stage: move all blue and green stickers back to the corners. It t=
urns out in this case to be all but one, which happens sometimes.
> * 06: 5:02 solve blue
ace starting from all the blue stickers on the outer corners.
> * 07: 3:53 green except last corners
lve green down to one pair of corners out of orientation such that one of t=
hem can't be fixed using regular 3D Rubik's cube operations.
> * 08: 4:08 final solve
on, resolving the pair of non-oriented corners (or "disoriented", as I say =
in the video), with a clear explanation of how my method works.
> * 09: 6:00 corner monoflip demo
-alone video showing my algorithm for fixing the single corner monoflip iss=
ue. My algorithm is 34 twists, counting twists of a half slice (treating on=
e face as a 3D Rubik's cube) as a single twist and counting the gyro as zer=
o. (One could argue that the half twist should count as two because how it =
is justified, but I'm counting it as one here.)
> * 10: 2:30 pair swap demo
video showing a common sequence I use to swap two pairs of corners. I use =
this various times during the solution (contrary to what I say in the video=
), but this video demonstrates it in an otherwise pristine puzzle, making i=
t easier to follow and understand.
>
> Each video has a descrption with slightly more detail. I hope you enjoy t=
hese. I'm looking forward to feedback and commentary.
>
> --Jay
>
--------------CB258635EDF080FBFE6EEF1D
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable
">
Welcome back Jay!
Unknown to most of the list is the fact that without Jay, perhaps
none of this would have happened. Don and I had written the first
version of MC4D some 30 years ago, but were at an impasse. The
implementation was a bit of a mess, and neither of us wanted to
clean it up, nor open-source it in such a state. Jay came along and
said "I'll do that", and did the dirty work needed to satisfy our
requirements and get it to build on Linux. His help was a godsend.
Regarding video series, the solution to making them play in order is
to create a playlist. You can reorder them, add descriptions, and
then just share the playlist link. I've added you to the 2x2x2x2 HOF
and linked to your scramble, but once you create a playlist I'll
link to that instead.
BTW, Jay's solution is #10, the first-10 solutions list is full. As
with MC4D, I'll have to settle for the first-100.
It's great to have you back, Jay!
-Melinda
cite=3D"mid:CAHpo+v68Y+fZ5E3suEEiVp4HEt9oRvjY92LEjYWugfhqPMc6FA@mail.gmail.=
com">
-8">
longest time members of this group, and the second ever solver
of mc4d back in October, 1998. I've been mostly lurking on this
list since its formation, popping up every now and then. Several
weeks ago, I ordered my physical 2x2x2x2 puzzle and then
sequestered myself to do my own analysis and solution, free of
spoilers from the list. I have completed this, and I'm now ready
to share my work, dive in, and join all the discussions. I'm
looking forward to contributing and learning.
w=3Dgrid&view=3D0&sort=3Dda"
moz-do-not-send=3D"true">YouTube channel=C2=A0with my solut=
ion
videos. You should view these "oldest first". The videos are
numbered in order and also linked below in order. Clicking
"Play All" will show you my videos in reverse order. I don't
know how to fix that.
some will be on and some off right after full scramble,
and the next stage works better if they are all off the
corners
starting from all of them off the corners
there will be a single corner out of orientation or a pair
out of orientation such that one can't be rotated using
regular 3D Rubik's cube moves
solve. I tend to do things in a fixed order rather than
doing much exploitation of things that coincidentally happen
to be in an ordered state.
length from about 2:30 to just under 10 minutes, but most are
in the 4 to 8 minute range. The videos are as follows:
can skip this unless you're curious about who I am and
what I look like.. :-)
discussion of how I map this puzzle to the software mc4d
puzzle and how I label the slices.
rotation" video. Here I present my algorithm for the 4D
rotation that moves some other slices into the top and
bottom positions. I describe in detail how to look at this
and how and why it works. My sequence is different from
the one in Melinda's introductory video and requires only
five moves with no "cleanup" moves.
scramble I used for the solution. I'm using a previously
posted method for scrambling, but I describe from first
principles why it is valid.
solution stage: moving all blue and green stickers off the
corners. I also introduce a few move patterns I use
systematically throughout my solution.
solution stage: move all blue and green stickers back to
the corners. It turns out in this case to be all but one,
which happens sometimes.
face starting from all the blue stickers on the outer
corners.
Solve green down to one pair of corners out of orientation
such that one of them can't be fixed using regular 3D
Rubik's cube operations.
solution, resolving the pair of non-oriented corners (or
"disoriented", as I say in the video), with a clear
explanation of how my method works.
stand-alone video showing my algorithm for fixing the
single corner monoflip issue. My algorithm is 34 twists,
counting twists of a half slice (treating one face as a 3D
Rubik's cube) as a single twist and counting the gyro as
zero. (One could argue that the half twist should count as
two because how it is justified, but I'm counting it as
one here.)
video showing a common sequence I use to swap two pairs of
corners. I use this various times during the solution
(contrary to what I say in the video), but this video
demonstrates it in an otherwise pristine puzzle, making it
easier to follow and understand.
hope you enjoy these. I'm looking forward to feedback and
commentary.
--------------CB258635EDF080FBFE6EEF1D--
From: Jay Berkenbilt <ejb@ql.org>
Date: Mon, 30 Jul 2018 09:32:53 -0400
Subject: Re: [MC4D] 2x2x2x2 solution and analysis
--00000000000098f75c0572378070
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
Thanks for that introduction. :-) Also thanks for the tip on playlists.
Here's a playlist
my solution and analysis with the videos in proper order.
On Mon, Jul 30, 2018 at 2:00 AM Melinda Green melinda@superliminal.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>
>
> Welcome back Jay!
>
> Unknown to most of the list is the fact that without Jay, perhaps none of
> this would have happened. Don and I had written the first version of MC4D
> some 30 years ago, but were at an impasse. The implementation was a bit o=
f
> a mess, and neither of us wanted to clean it up, nor open-source it in su=
ch
> a state. Jay came along and said "I'll do that", and did the dirty work
> needed to satisfy our requirements and get it to build on Linux. His help
> was a godsend.
>
> Regarding video series, the solution to making them play in order is to
> create a playlist. You can reorder them, add descriptions, and then just
> share the playlist link. I've added you to the 2x2x2x2 HOF and linked to
> your scramble, but once you create a playlist I'll link to that instead.
>
> BTW, Jay's solution is #10, the first-10 solutions list is full. As with
> MC4D, I'll have to settle for the first-100.
>
> It's great to have you back, Jay!
> -Melinda
>
>
>
> On 7/29/2018 6:25 PM, Jay Berkenbilt ejb@ql.org [4D_Cubing] wrote:
>
> Hello all -- this is Jay Berkenbilt, one of the longest time members of
> this group, and the second ever solver of mc4d back in October, 1998. I'v=
e
> been mostly lurking on this list since its formation, popping up every no=
w
> and then. Several weeks ago, I ordered my physical 2x2x2x2 puzzle and the=
n
> sequestered myself to do my own analysis and solution, free of spoilers
> from the list. I have completed this, and I'm now ready to share my work,
> dive in, and join all the discussions. I'm looking forward to contributin=
g
> and learning.
>
> I have created a YouTube channel
>
> my solution videos. You should view these "oldest first". The videos are
> numbered in order and also linked below in order. Clicking "Play All" wil=
l
> show you my videos in reverse order. I don't know how to fix that.
>
> My solution method is as follows:
>
> - Do a full scramble
> - Get all the blue and green stickers off the corners -- some will be
> on and some off right after full scramble, and the next stage works be=
tter
> if they are all off the corners
> - Get all the blue and green stickers onto the corners starting from
> all of them off the corners
> - Solve the blue slice
> - Solve the green face as much as possible; sometimes there will be a
> single corner out of orientation or a pair out of orientation such tha=
t one
> can't be rotated using regular 3D Rubik's cube moves
> - Resolve the final corner orientations
>
> It typically takes me about 15 minutes to do a full solve. I tend to do
> things in a fixed order rather than doing much exploitation of things tha=
t
> coincidentally happen to be in an ordered state.
>
> I have created a series of 11 videos, each ranging in length from about
> 2:30 to just under 10 minutes, but most are in the 4 to 8 minute range. T=
he
> videos are as follows:
>
>
> - 00: 0:39 personal introduction
> can skip this unless you're curious about who I am and what I look lik=
e..
> :-)
>
>
> - 01: 5:18 mapping to mc4d
> discussion of how I map this puzzle to the software mc4d puzzle and ho=
w I
> label the slices.
> - 02: 9:19 gyro
> rotation" video. Here I present my algorithm for the 4D rotation that =
moves
> some other slices into the top and bottom positions. I describe in det=
ail
> how to look at this and how and why it works. My sequence is different=
from
> the one in Melinda's introductory video and requires only five moves w=
ith
> no "cleanup" moves.
> - 03: 4:06 scramble
> scramble I used for the solution. I'm using a previously posted method=
for
> scrambling, but I describe from first principles why it is valid.
> - 04: 7:59 blue green off corners
> First solution stage: moving all blue and green stickers off the corne=
rs. I
> also introduce a few move patterns I use systematically throughout my
> solution.
> - 05: 6:14 blue green to corners
> Second solution stage: move all blue and green stickers back to the
> corners. It turns out in this case to be all but one, which happens
> sometimes.
>
>
> - 06: 5:02 solve blue
> face starting from all the blue stickers on the outer corners.
>
>
> - 07: 3:53 green except last corners
> Solve green down to one pair of corners out of orientation such that o=
ne of
> them can't be fixed using regular 3D Rubik's cube operations.
> - 08: 4:08 final solve
> solution, resolving the pair of non-oriented corners (or "disoriented"=
, as
> I say in the video), with a clear explanation of how my method works.
> - 09: 6:00 corner monoflip demo
> stand-alone video showing my algorithm for fixing the single corner
> monoflip issue. My algorithm is 34 twists, counting twists of a half s=
lice
> (treating one face as a 3D Rubik's cube) as a single twist and countin=
g the
> gyro as zero. (One could argue that the half twist should count as two
> because how it is justified, but I'm counting it as one here.)
> - 10: 2:30 pair swap demo
> stand-alone video showing a common sequence I use to swap two pairs of
> corners. I use this various times during the solution (contrary to wha=
t I
> say in the video), but this video demonstrates it in an otherwise pris=
tine
> puzzle, making it easier to follow and understand.
>
> Each video has a descrption with slightly more detail. I hope you enjoy
> these. I'm looking forward to feedback and commentary.
>
> --Jay
>
>
>=20
>
--00000000000098f75c0572378070
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
on playlists. Here's a=C2=A0?list=3DPLDZmdyrIRd44Q6En7wf3kugH0Ldn3zOBU">playlist=C2=A0with my solut=
ion and analysis with the videos in proper order.
a href=3D"mailto:melinda@superliminal.com">melinda@superliminal.com [4D=
_Cubing] <4D_Cubing@yahoogr=
oups.com> wrote:"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
=20
=20=20=20=20=20=20
=20=20=20=20=20=20
=20=20
=20=20
Welcome back Jay!
Unknown to most of the list is the fact that without Jay, perhaps
none of this would have happened. Don and I had written the first
version of MC4D some 30 years ago, but were at an impasse. The
implementation was a bit of a mess, and neither of us wanted to
clean it up, nor open-source it in such a state. Jay came along and
said "I'll do that", and did the dirty work needed to sat=
isfy our
requirements and get it to build on Linux. His help was a godsend.
Regarding video series, the solution to making them play in order is
to create a playlist. You can reorder them, add descriptions, and
then just share the playlist link. I've added you to the 2x2x2x2 HO=
F
and linked to your scramble, but once you create a playlist I'll
link to that instead.
BTW, Jay's solution is #10, the first-10 solutions list is full. As
with MC4D, I'll have to settle for the first-100.
It's great to have you back, Jay!
-Melinda
M, Jay Berkenbilt
ilto:ejb@ql.org" target=3D"_blank">ejb@ql.org [4D_Cubing] wrote:
">
longest time members of this group, and the second ever solver
of mc4d back in October, 1998. I've been mostly lurking on this
list since its formation, popping up every now and then. Several
weeks ago, I ordered my physical 2x2x2x2 puzzle and then
sequestered myself to do my own analysis and solution, free of
spoilers from the list. I have completed this, and I'm now read=
y
to share my work, dive in, and join all the discussions. I'm
looking forward to contributing and learning.
target=3D"_blank">YouTube channel=C2=A0with my solution
videos. You should view these "oldest first". The video=
s are
numbered in order and also linked below in order. Clicking
"Play All" will show you my videos in reverse order. I =
don't
know how to fix that.
some will be on and some off right after full scramble,
and the next stage works better if they are all off the
corners
starting from all of them off the corners
there will be a single corner out of orientation or a pair
out of orientation such that one can't be rotated using
regular 3D Rubik's cube moves
solve. I tend to do things in a fixed order rather than
doing much exploitation of things that coincidentally happen
to be in an ordered state.
length from about 2:30 to just under 10 minutes, but most are
in the 4 to 8 minute range. The videos are as follows:
blockquote type=3D"cite">
can skip this unless you're curious about who I am and
what I look like.. :-)
discussion of how I map this puzzle to the software mc4d
puzzle and how I label the slices.
rotation" video. Here I present my algorithm for the 4D
rotation that moves some other slices into the top and
bottom positions. I describe in detail how to look at this
and how and why it works. My sequence is different from
the one in Melinda's introductory video and requires only
five moves with no "cleanup" moves.
scramble I used for the solution. I'm using a previously
posted method for scrambling, but I describe from first
principles why it is valid.
solution stage: moving all blue and green stickers off the
corners. I also introduce a few move patterns I use
systematically throughout my solution.
solution stage: move all blue and green stickers back to
the corners. It turns out in this case to be all but one,
which happens sometimes.
:02=C2=A0solve b=
lue.. Solve the blue
face starting from all the blue stickers on the outer
corners.
div>
Solve green down to one pair of corners out of orientation
such that one of them can't be fixed using regular 3D
Rubik's cube operations.
solution, resolving the pair of non-oriented corners (or
"disoriented", as I say in the video), with a clear
explanation of how my method works.
stand-alone video showing my algorithm for fixing the
single corner monoflip issue. My algorithm is 34 twists,
counting twists of a half slice (treating one face as a 3D
Rubik's cube) as a single twist and counting the gyro as
zero. (One could argue that the half twist should count as
two because how it is justified, but I'm counting it as
one here.)
video showing a common sequence I use to swap two pairs of
corners. I use this various times during the solution
(contrary to what I say in the video), but this video
demonstrates it in an otherwise pristine puzzle, making it
easier to follow and understand.
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hope you enjoy these. I'm looking forward to feedback and
commentary.
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