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Given that the goal is to scramble as much as possible with as few moves as
possible, and given that any I and O moves produce legal states, I propose
the following simple notation for scrambling:
The first element is (Left move, right move) which describes two twists of
the left and right halves of the puzzle. For example, (xy, z2) or (y',
x2z). 0 means no move.
The second element is a slab move, either U, F, D or B.
The third is /, representing moving the left end cap to the right.
An example short scramble might look like this:
(x2, z)U/(xyz,x'z)B/(y', 0)F/(x,z')U/
Despite being only four iterations, this produces a fairly convincing
scramble. A serious scramble might be 10, 15, or even 20 of these long if
you're that worried.
What are anyone's thoughts on this?
~Luna
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Hello Brian,
How many magnets have you had get loose? If it's not extremely rare I'll need to make some adjustments to the model. And in case you didn't realize it, you can pull the stickers straight out of the pieces to fix any wayward magnets. Just add a tiny dot of superglue first to keep it there. Just be sure to get the polarity right and then take it slow when putting the piece back in to make sure the clips are properly aligned.
Please do shoot a walk-through solve. Also please consider making your existing videos public and I'll add them to a playlist.
-Melinda
On 3/5/2018 3:27 AM, pentaquark394@yahoo.ca [4D_Cubing] wrote:
>
> I'd consider doing a walk-through solve when I improve my camera setup. You don't see it in my gyro rotations, but my right arm is reaching around uncomfortably.
>
> Also, it may just be the way I turn the puzzle, I had problems with the magnets escaping their places in the pieces. You may want to check for dead spots in your puzzles.
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Oh, ok. Sorry, I was saving that for when I was at a computer. That's
pretty sensible.
~Luna
On 7 Mar 2018 03:49, "pentaquark394@yahoo.ca [4D_Cubing]" <
4D_Cubing@yahoogroups.com> wrote:
I explain the numbers in the comments on the code.
1. Imagine opening up the solved puzzle vertically
2. so that you obtain a 8x2 array of squares. The
3. stickers that part of the diamonds in the middle
4. shall be referred to as the 'in' stickers, while
5. the sticker on the long edges are the 'out' stickers.
6. Each piece has an 'in' and 'out' sticker.
7.
8. wrbv-02
9.
10. The letters denote the colours of the target
11. piece:
12.
13. w =3D white, y =3D yellow,
14. r =3D red, o =3D orange,
15. b =3D blue, g =3D green,
16. v =3D violet(purple), m =3D magenta(pink)
17.
18. The numbers show how the piece is oriented.
19. The digits refer back to the letter string,
20. counting from zero, with the first digit
21. indicating the 'in' sticker while the second
22. tells the 'out' sticker. In the piece
23. description above, the w sticker is in while
24. the b sticker is out.
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I explain the numbers in the comments on the code.