Dear cubists,
I posted a follow-up video here:
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=
=A0 https://www.youtube.com/watch?v=3Du2I6Z0jg44A
I may have screwed it up regarding the moves beyond the 7 canonical ones an=
d would love your feedback. In particular, I said that the single end cap t=
wist is illegal though it can be used for scrambling. First, is that true, =
and second, was I clear enough about that? And finally, did I make any more=
mistakes? I'm happy to reshoot this to get it right.
Thanks,
-Melinda
--001a114e5464624d5505633d4cd9
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Isn't doing a single 90=C2=B0 end cap twist breaking parity?
On 20 Jan 2018 23:08, "Melinda Green melinda@superliminal.com [4D_Cubing]" =
<
4D_Cubing@yahoogroups.com> wrote:
Dear cubists,
I posted a follow-up video here:
https://www.youtube.com/watch?v=3Du2I6Z0jg44A
I may have screwed it up regarding the moves beyond the 7 canonical ones
and would love your feedback. In particular, I said that the single end cap
twist is illegal though it can be used for scrambling. First, is that true,
and second, was I clear enough about that? And finally, did I make any more
mistakes? I'm happy to reshoot this to get it right.
Thanks,
-Melinda
--001a114e5464624d5505633d4cd9
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
Dear cubists,
I posted a follow-up video here:
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0=
">https://www.youtube.com/watch?
I may have screwed it up regarding the moves beyond the 7 canonical ones an=
d would love your feedback. In particular, I said that the single end cap t=
wist is illegal though it can be used for scrambling. First, is that true, =
and second, was I clear enough about that? And finally, did I make any more=
mistakes? I'm happy to reshoot this to get it right.
Thanks,
-Melinda
--089e08255a901fced705633d8dc9
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
I'm pretty sure restacking is OK. I use it to scramble and never need it to
solve. But yeah, a single twist is a four-cycle, which isn't allowed.
It's up to you on clamshell. I never use it, but it's your puzzle.
On 20 Jan 2018 23:26, "Melinda Green melinda@superliminal.com [4D_Cubing]" =
<
4D_Cubing@yahoogroups.com> wrote:
>
>
> I don't know. I need you guys to tell me. Marc says that this is a
> 4-cycle which should not be possible. Also, what about the two restacking
> moves? Are either of these usable during scrambling? Even if they are,
> maybe it's not worth the confusion even mentioning them. I'm now thinking
> it would be better to simply leave out everything beyond the canonical 7.
> Maybe I should even leave out the clamshell move like you suggested. Does
> anyone else find that move particularly useful? If not, then it's probabl=
y
> not worth it and I should reduce the set to 6 moves.
>
> Thanks,
> -Melinda
>
> On 1/20/2018 3:10 PM, Luna Pe=C3=B1a scarecrowfish@gmail.com [4D_Cubing] =
wrote:
>
> Isn't doing a single 90=C2=B0 end cap twist breaking parity?
>
> On 20 Jan 2018 23:08, "Melinda Green melinda@superliminal.com
> [4D_Cubing]" <4D_Cubing@yahoogroups.com> wrote:
>
>
>
> Dear cubists,
>
> I posted a follow-up video here:
>
> https://www.youtube.com/watch?v=3Du2I6Z0jg44A
>
> I may have screwed it up regarding the moves beyond the 7 canonical ones
> and would love your feedback. In particular, I said that the single end c=
ap
> twist is illegal though it can be used for scrambling. First, is that tru=
e,
> and second, was I clear enough about that? And finally, did I make any mo=
re
> mistakes? I'm happy to reshoot this to get it right.
>
> Thanks,
> -Melinda
>
>
>
>=20
>
--089e08255a901fced705633d8dc9
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
=20=20
=20=20
I don't know.=C2=A0 I need you guys to tell me. Marc says that this=
is a
4-cycle which should not be possible. Also, what about the two
restacking moves? Are either of these usable during scrambling? Even
if they are, maybe it's not worth the confusion even mentioning
them. I'm now thinking it would be better to simply leave out
everything beyond the canonical 7. Maybe I should even leave out the
clamshell move like you suggested. Does anyone else find that move
particularly useful? If not, then it's probably not worth it and I
should reduce the set to 6 moves.
Thanks,
-Melinda
=20=20=20=20=20=20
=20=20=20=20=20=20
Isn't doing a single 90=C2=B0 end cap twist breaking parit=
y?=C2=A0
On 20 Jan 2018 23:08, "Melinda
Green blank">melinda@superliminal.com
[4D_Cubing]" <.com" target=3D"_blank">4D_Cubing@yahoogroups.com>
wrote:
rder-left:1px #ccc solid">
=C2=A0
p-mlmsg">
grp-msg">
1ygrp-text">
Dear cubists,
I posted a follow-up video here:
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=
=A0=C2=A0 =C2=A0=C2=A0=C2=A0 2I6Z0jg44A" target=3D"_blank">https://www.youtube.com/watch?v=3Du2I6Z0=
jg44A
I may have screwed it up regarding the moves
beyond the 7 canonical ones and would love
your feedback. In particular, I said that the
single end cap twist is illegal though it can
be used for scrambling. First, is that true,
and second, was I clear enough about that? And
finally, did I make any more mistakes? I'm
happy to reshoot this to get it right.
Thanks,
-Melinda
=20=20=20=20=20=20
--001a11422fa85ebf9405634dfae1
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
Hi,
I can confirm what has already been said. A single 2x2 cap twist is a
4-cycle, an odd permutation and an illegal move. Restacking moves and
clamshell moves are legal "macro-moves" which can be used depending on
moveset and personal preference. Personally, I prefer the pure moveset
(which only allows non-elementary moves such as these in
rotation-sequences).
Best regards,
Joel
Den 21 jan. 2018 12:28 fm skrev "Luna Pe=C3=B1a scarecrowfish@gmail.com
[4D_Cubing]" <4D_Cubing@yahoogroups.com>:
I'm pretty sure restacking is OK. I use it to scramble and never need it to
solve. But yeah, a single twist is a four-cycle, which isn't allowed.
It's up to you on clamshell. I never use it, but it's your puzzle.
On 20 Jan 2018 23:26, "Melinda Green melinda@superliminal.com [4D_Cubing]" =
<
4D_Cubing@yahoogroups.com> wrote:
>
>
> I don't know. I need you guys to tell me. Marc says that this is a
> 4-cycle which should not be possible. Also, what about the two restacking
> moves? Are either of these usable during scrambling? Even if they are,
> maybe it's not worth the confusion even mentioning them. I'm now thinking
> it would be better to simply leave out everything beyond the canonical 7.
> Maybe I should even leave out the clamshell move like you suggested. Does
> anyone else find that move particularly useful? If not, then it's probabl=
y
> not worth it and I should reduce the set to 6 moves.
>
> Thanks,
> -Melinda
>
> On 1/20/2018 3:10 PM, Luna Pe=C3=B1a scarecrowfish@gmail.com [4D_Cubing] =
wrote:
>
> Isn't doing a single 90=C2=B0 end cap twist breaking parity?
>
> On 20 Jan 2018 23:08, "Melinda Green melinda@superliminal.com
> [4D_Cubing]" <4D_Cubing@yahoogroups.com <4D_Cubing@yahoogroups..com>>
> wrote:
>
>
>
> Dear cubists,
>
> I posted a follow-up video here:
>
> https://www.youtube.com/watch?v=3Du2I6Z0jg44A
>
> I may have screwed it up regarding the moves beyond the 7 canonical ones
> and would love your feedback. In particular, I said that the single end c=
ap
> twist is illegal though it can be used for scrambling. First, is that tru=
e,
> and second, was I clear enough about that? And finally, did I make any mo=
re
> mistakes? I'm happy to reshoot this to get it right.
>
> Thanks,
> -Melinda
>
>
>
>=20
--001a11422fa85ebf9405634dfae1
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
s=3D"m_4036345069234235302quote" style=3D"margin:0 0 0 .8ex;border-left:1px=
#ccc solid;padding-left:1ex">
=20
=20=20=20=20=20=20
=20=20=20=20=20=20
I'm pretty sure restacking is OK. I use =
it to scramble and never need it to solve. But yeah, a single twist is a fo=
ur-cycle, which isn't allowed.uto">It's up to you on clamshell. I never use it, but it's your puz=
zle.=C2=A0class=3D"gmail_extra">On 20 Jan 2018 23:26, =
"Melinda Green blank">melinda@superliminal.com [4D_Cubing]" <:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com=
> wrote:=3D"border-left:1px #ccc solid">
=20
=C2=A03ygrp-mlmsg">
533ygrp-msg">
18533ygrp-text">
=20=20=20=20=20=20
=20=20=20=20=20=20
=20=20
=20=20
I don't know.=C2=A0 I need you guys to tell me. Marc says that this=
is a
4-cycle which should not be possible. Also, what about the two
restacking moves? Are either of these usable during scrambling? Even
if they are, maybe it's not worth the confusion even mentioning
them. I'm now thinking it would be better to simply leave out
everything beyond the canonical 7. Maybe I should even leave out the
clamshell move like you suggested. Does anyone else find that move
particularly useful? If not, then it's probably not worth it and I
should reduce the set to 6 moves.
Thanks,
-Melinda
100223918533moz-cite-prefix">On 1/20/2018 3:10 PM, Luna Pe=C3=B1a
23918533moz-txt-link-abbreviated" href=3D"mailto:scarecrowfish@gmail.com" t=
arget=3D"_blank">scarecrowfish@gmail.com [4D_Cubing] wrote:
=20=20=20=20=20=20
=20=20=20=20=20=20
Isn't doing a single 90=C2=B0 end cap twist breaking parit=
y?=C2=A0
On 20 Jan 2018 23:08, "Melinda
Green blank">melinda@superliminal.com
[4D_Cubing]" <..com" target=3D"_blank">4D_Cubing@yahoogroups.com>
wrote:
688m_-3496745100223918533quote" style=3D"border-left:1px #ccc solid">
=C2=A0
3496745100223918533m_2737910721302087261ygrp-mlmsg">
_-3496745100223918533m_2737910721302087261ygrp-msg">
8m_-3496745100223918533m_2737910721302087261ygrp-text">
Dear cubists,
I posted a follow-up video here:
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=
=A0=C2=A0 =C2=A0=C2=A0=C2=A0 2I6Z0jg44A" target=3D"_blank">https://www.youtube.com/watch?v=3Du2I6Z0=
jg44A
I may have screwed it up regarding the moves
beyond the 7 canonical ones and would love
your feedback. In particular, I said that the
single end cap twist is illegal though it can
be used for scrambling. First, is that true,
and second, was I clear enough about that? And
finally, did I make any more mistakes? I'm
happy to reshoot this to get it right.
Thanks,
-Melinda
=20=20=20=20=20=20
=20=20
=20=20=20=20=20
=20=20=20=20
=20=20
=20=20=20=20=20
=20=20=20=20
=20=20
--------------6EBA2931C5D89C85F3982B94
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Hello Joel,
Yes, I really fudged that one, didn't I?
OK, here is another attempt: https://www.youtube.com/watch?v=3DDzRH8BOJL8Q
Please let me know if I've made any mistakes.
Note that I've moved the clamshell move out of the canonical set, mainly be=
cause I seem to be the only one using it. I could do the same with the the =
arbitrary half-puzzle juxtaposition since it's composed of simple rotations=
and 90 degree twists. That would make the set minimal, though that's such =
a useful move that it seemed to belong in the canonical list. My feeling is=
that the canonical set does not need to be elementary. In particular, I'd =
like the set to be a reasonable and useful set for speedsolving competition=
s, and I find it difficult to imagine not allowing this move, but of course=
what matters is the community consensus, and not my personal preferences.
I got a little smarter this time and made both videos unlisted. I'd love so=
me quick reactions so I know whether to make this one public or reshoot.
Thanks all!
-Melinda
On 1/21/2018 11:04 AM, Joel Karlsson joelkarlsson97@gmail.com [4D_Cubing] w=
rote:
>
>
> Hi,
>
> I can confirm what has already been said. A single 2x2 cap twist is a 4-c=
ycle, an odd permutation and an illegal move. Restacking moves and clamshel=
l moves are legal "macro-moves" which can be used depending on moveset and =
personal preference. Personally, I prefer the pure moveset (which only allo=
ws non-elementary moves such as these in rotation-sequences).
>
> Best regards,
> Joel
>
> Den 21 jan. 2018 12:28 fm skrev "Luna Pe=C3=B1a scarecrowfish@gmail.com <=
mailto:scarecrowfish@gmail.com> [4D_Cubing]" <4D_Cubing@yahoogroups.com
>
> I'm pretty sure restacking is OK. I use it to scramble and never need=
it to solve. But yeah, a single twist is a four-cycle, which isn't allowed=
.
>
> It's up to you on clamshell. I never use it, but it's your puzzle.
>
> On 20 Jan 2018 23:26, "Melinda Green melinda@superliminal.com
>
> I don't know.=C2=A0 I need you guys to tell me. Marc says that th=
is is a 4-cycle which should not be possible. Also, what about the two rest=
acking moves? Are either of these usable during scrambling? Even if they ar=
e, maybe it's not worth the confusion even mentioning them. I'm now thinkin=
g it would be better to simply leave out everything beyond the canonical 7.=
Maybe I should even leave out the clamshell move like you suggested. Does =
anyone else find that move particularly useful? If not, then it's probably =
not worth it and I should reduce the set to 6 moves.
>
> Thanks,
> -Melinda
>
> On 1/20/2018 3:10 PM, Luna Pe=C3=B1a scarecrowfish@gmail.com
>> Isn't doing a single 90=C2=B0 end cap twist breaking parity?
>>
>> On 20 Jan 2018 23:08, "Melinda Green melinda@superliminal.com
>>
>> Dear cubists,
>>
>> I posted a follow-up video here:
>>
>> https://www.youtube.com/watch?v=3Du2I6Z0jg44A
>>
>> I may have screwed it up regarding the moves beyond the 7 ca=
nonical ones and would love your feedback. In particular, I said that the s=
ingle end cap twist is illegal though it can be used for scrambling. First,=
is that true, and second, was I clear enough about that? And finally, did =
I make any more mistakes? I'm happy to reshoot this to get it right.
>>
>> Thanks,
>> -Melinda
>>
>>
>
>
>
>
>=20
--------------6EBA2931C5D89C85F3982B94
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Content-Transfer-Encoding: quoted-printable
cite=3D"mid:CAEohJcEeXPYnuJ8sw_NNxTFYXF4oktYffRZWsNemfw2eR4jCZQ@mail.gmail.=
com">
Hi,
I can confirm what has already been said. A
single 2x2 cap twist is a 4-cycle, an odd permutation and
an illegal move. Restacking moves and clamshell moves are
legal "macro-moves" which can be used depending on moveset
and personal preference. Personally, I prefer the pure
moveset (which only allows non-elementary moves such as
these in rotation-sequences).
Best regards,
Joel
Den 21 jan. 2018 12:28 fm skrev
"Luna Pe=C3=B1a target=3D"_blank" moz-do-not-send=3D"true">scarecrowfish@=
gmail.com
[4D_Cubing]" < href=3D"mailto:4D_Cubing@yahoogroups.com"
target=3D"_blank" moz-do-not-send=3D"true">4D_Cubing@yaho=
ogroups.com>:
type=3D"attribution">
style=3D"margin:0 0 0 .8ex;border-left:1px #ccc
solid;padding-left:1ex">
id=3D"m_4036345069234235302m_-1927636155114689688ygrp=
-mlmsg">
id=3D"m_4036345069234235302m_-1927636155114689688yg=
rp-msg">
id=3D"m_4036345069234235302m_-1927636155114689688=
ygrp-text">
I'm pretty sure restacking is
OK. I use it to scramble and never need it
to solve. But yeah, a single twist is a
four-cycle, which isn't allowed.
It's up to you on clamshell.
I never use it, but it's your puzzle.=C2=A0=
div>
On 20 Jan 2018
23:26, "Melinda Green href=3D"mailto:melinda@superliminal.com"
target=3D"_blank" moz-do-not-send=3D"true=
">melinda@superliminal.com
[4D_Cubing]" < href=3D"mailto:4D_Cubing@yahoogroups.com"
target=3D"_blank" moz-do-not-send=3D"true=
">4D_Cubing@yahoogroups.com>
wrote:
style=3D"border-left:1px #ccc solid">
=C2=A0
id=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533ygrp=
-mlmsg">
id=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533ygrp=
-msg">
id=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533ygrp=
-text">
I don't know.=C2=A0 I need yo=
u
guys to tell me. Marc says
that this is a 4-cycle which
should not be possible.
Also, what about the two
restacking moves? Are either
of these usable during
scrambling? Even if they
are, maybe it's not worth
the confusion even
mentioning them. I'm now
thinking it would be better
to simply leave out
everything beyond the
canonical 7. Maybe I should
even leave out the clamshell
move like you suggested.
Does anyone else find that
move particularly useful? If
not, then it's probably not
worth it and I should reduce
the set to 6 moves.
Thanks,
-Melinda
class=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533m=
oz-cite-prefix">On
1/20/2018 3:10 PM, Luna Pe=C3=
=B1a
class=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533m=
oz-txt-link-abbreviated"
href=3D"mailto:scarecrowfish@gmail.com" target=3D"_blank"
moz-do-not-send=3D"true">scar=
ecrowfish@gmail.com
[4D_Cubing] wrote:
Isn't doing a single
90=C2=B0 end cap twist
breaking parity?=C2=A0
=
class=3D"gmail_quote">O=
n
20 Jan 2018 23:08,
"Melinda Green href=3D"mailto:melind=
a@superliminal.com"
target=3D"_blank"
moz-do-not-send=3D"tr=
ue">melinda@superliminal.com
[4D_Cubing]" <href=3D"mailto:4D_Cubing@yahoogroups...com" target=3D"_blank"
moz-do-not-send=3D"tr=
ue">4D_Cubing@yahoogroups.com>
wrote:
type=3D"attribution">
class=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533q=
uote"
style=3D"border-left:1px #ccc solid">
style=3D"background=
-color:#fff">
=C2=A0
id=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533m_27=
37910721302087261ygrp-mlmsg">
id=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533m_27=
37910721302087261ygrp-msg">
id=3D"m_4036345069234235302m_-1927636155114689688m_-3496745100223918533m_27=
37910721302087261ygrp-text">
Dear
cubists,
I posted a
follow-up
video here:
=C2=A0=C2=A0=C2=
=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0
=C2=A0=C2=A0=C2=
=A0 href=3D"https://w=
ww.youtube.com/watch?v=3Du2I6Z0jg44A"
target=3D"_blank" moz-do-not-send=3D"true">https://www.youtube.com/watch?br>v=3Du2I6Z0jg44A
I may have
screwed it up
regarding the
moves beyond
the 7
canonical ones
and would love
your feedback.
In particular,
I said that
the single end
cap twist is
illegal though
it can be used
for
scrambling.
First, is that
true, and
second, was I
clear enough
about that?
And finally,
did I make any
more mistakes?
I'm happy to
reshoot this
to get it
right.
Thanks,
-Melinda
--f403043613c2ca2ed205655e18a5
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
That's a very interesting rotation you've got there. I wouldn't be sure how
to notate it myself either. Moves that involve restacking aren't what I'm
familiar with.
I do think that sixth move needs to be done, but I would settle for
canceling it if the next move is the same type of move.
Your scrambler sounds perfectly fine for solving, although I would be
careful using it for timed solves, especially as you get closer to the
faster times. I myself plan a lot in inspection, and so the extra
visibility is a big help. Perhaps generating that position and then
executing a few more random moves would be a good middle ground. That way
you'd have a different starting state, but still a fully scrambled one.
There is definite need for a scrambler as times come down.
~Luna
On 17 Feb 2018 00:57, "damienturtle@hotmail.co.uk [4D_Cubing]" <
4D_Cubing@yahoogroups.com> wrote:
Hi all,
Finally starting to catch up with discussions, and I'm happy that the set
of legal moves seems to have been established. I assume that I can take the
set of moves in Melinda's video here as the moves I can use for solving?
That suits me fine. I did however seem to find a different approach for
that awkward type of full puzzle rotation that seems to be getting called a
gyro move. I made a rough video demonstrating it, hopefully it's clear
enough. I've not learned the notation yet so I don't know how to write it
down.
https://youtu.be/TP8v-rXbJmc
I have a question about this. As executed, it's 6 'moves'. However, after 5
moves it's in a legal state and the last move is a legal move. Does that
mean I can stop after 5 moves? Does the answer depend on whether the next
move I do after the gyro is to separate the two 2x2x2 cubes, reorient them,
and put them back together, since it's the same type of move and therefore
they can be simplified into a single move?
I've not been able to film with my usual setup recently but that should be
back to normal soon (don't worry, just lots of tidying and organising my
flat and things are a bit of a mess). I'll get some more videos up soon
hopefully, including a solve once I've practised some.
I also made a scrambler, unfortunately the closest thing to a programming
language I can use is R, which might not be common enough to be useful.
Rather than random moves, it generates a random (legal) position and
outputs an image. I then assemble the puzzle into that state. Personally I
think this works fine as I'm too busy looking for pieces to take in much
information and benefit from a lot of inspection time, but I'm interested
in what others think. I understand if people are sceptical of seeing the
scrambled state too much, but I think it's worth the trade-off for being
fully scrambled. I'll happily try to make the code available if anyone
wants, but if there's enough demand it might be better if someone makes a
more portable version, it wasn't too difficult to code.
Matt
--f403043613c2ca2ed205655e18a5
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Hi all,
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Hello Matt,
That's a neat gyro you found. I'm glad that you performed it very slowly the first time as I had a lot of trouble copying it. I found that I had to match your colors exactly to be sure I was doing it correctly. Rather than count moves, I like to count motions since that's a better measure of effort. Yours (also 6 motions) is indeed shorter than mine which requires 7. I think Marc's FUro
It's certainly always fine to use any implementation of a gyro that you like. Good question about leaving off normal moves at the end to combine with subsequent solution moves. I don't have any problem with that though it may make notation more difficult since otherwise you could record just the result of your gyro and ignore its implementation.
I don't have opinions on your scrambler other than to say that I love the idea of a truly random scramble. For offical speedsolving times, you'd probably want to have someone else to perform the scramble, regardless of method.
I've been exploring scrambling techniques too, and I really like Zander's use of restacking during scrambling as it avoids the need to perform full gyros. This led me to an interesting problem that may interest some of you: What's the shortest sequence including restacking moves that you can find that begins with a solved puzzle and ends with at least one sticker of every color on the outside? Such a sequence could be useful when scrambling. I've found some short sequences that put 6 colors on the outside but nothing satisfying yet for all 8.
I'm really looking forward to seeing your solution video.
Happy puzzling!
-Melinda
On 2/16/2018 4:57 PM, damienturtle@hotmail.co.uk [4D_Cubing] wrote:
>
>
> Hi all,
>
> Finally starting to catch up with discussions, and I'm happy that the set of legal moves seems to have been established. I assume that I can take the set of moves in Melinda's video here as the moves I can use for solving? That suits me fine. I did however seem to find a different approach for that awkward type of full puzzle rotation that seems to be getting called a gyro move. I made a rough video demonstrating it, hopefully it's clear enough. I've not learned the notation yet so I don't know how to write it down.
>
> https://youtu.be/TP8v-rXbJmc
>
> I have a question about this. As executed, it's 6 'moves'. However, after 5 moves it's in a legal state and the last move is a legal move. Does that mean I can stop after 5 moves? Does the answer depend on whether the next move I do after the gyro is to separate the two 2x2x2 cubes, reorient them, and put them back together, since it's the same type of move and therefore they can be simplified into a single move?
>
> I've not been able to film with my usual setup recently but that should be back to normal soon (don't worry, just lots of tidying and organising my flat and things are a bit of a mess). I'll get some more videos up soon hopefully, including a solve once I've practised some.
>
> I also made a scrambler, unfortunately the closest thing to a programming language I can use is R, which might not be common enough to be useful. Rather than random moves, it generates a random (legal) position and outputs an image. I then assemble the puzzle into that state. Personally I think this works fine as I'm too busy looking for pieces to take in much information and benefit from a lot of inspection tim e, but I'm interested in what others think. I understand if people are sceptical of seeing the scrambled state too much, but I think it's worth the trade-off for being fully scrambled. I'll happily try to make the code available if anyone wants, but if there's enough demand it might be better if someone makes a more portable version, it wasn't too difficult to code.
>
> Matt
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">
Hello Matt,
That's a neat gyro you found. I'm glad that you performed it very
slowly the first time as I had a lot of trouble copying it. I found
that I had to match your colors exactly to be sure I was doing it
correctly. Rather than count moves, I like to count motions since
that's a better measure of effort. Yours (also 6 motions) is indeed
shorter than mine which requires 7. I think moz-do-not-send=3D"true"
href=3D"https://www.youtube.com/watch?v=3DhtTTn7qY35M">Marc's FUro>
is the same effort as mine. I can't tell for certain, but it looks
like yours may be a more efficient version of Marc's.
It's certainly always fine to use any implementation of a gyro that
you like. Good question about leaving off normal moves at the end to
combine with subsequent solution moves. I don't have any problem
with that though it may make notation more difficult since otherwise
you could record just the result of your gyro and ignore its
implementation.
I don't have opinions on your scrambler other than to say that I
love the idea of a truly random scramble. For offical speedsolving
times, you'd probably want to have someone else to perform the
scramble, regardless of method.
I've been exploring scrambling techniques too, and I really like
Zander's use of restacking during scrambling as it avoids the need
to perform full gyros. This led me to an interesting problem that
may interest some of you: What's the shortest sequence including
restacking moves that you can find that begins with a solved puzzle
and ends with at least one sticker of every color on the outside?
Such a sequence could be useful when scrambling. I've found some
short sequences that put 6 colors on the outside but nothing
satisfying yet for all 8.
I'm really looking forward to seeing your solution video.
Happy puzzling!
-Melinda
Hi all,
that the set of legal moves seems to have been established. I
assume that I can take the set of moves in Melinda's video here
as the moves I can use for solving? That suits me fine. I did
however seem to find a different approach for that awkward type
of full puzzle rotation that seems to be getting called a gyro
move.=C2=A0I made a rough vide=
o
demonstrating it, hopefully it's clear enough. I've not
learned the notation yet so I don't know how to write it down.pan>
However, after 5 moves it's in a legal state and the last move
is a legal move. Does that mean I can stop after 5 moves? Does
the answer depend on whether the next move I do after the gyro
is to separate the two 2x2x2 cubes, reorient them, and put them
back together, since it's the same type of move and therefore
they can be simplified into a single move?
that should be back to normal soon (don't worry, just lots of
tidying and organising my flat and things are a bit of a mess).
I'll get some more videos up soon hopefully, including a solve
once I've practised some.
programming language I can use is R, which might not be common
enough to be useful. Rather than random moves, it generates a
random (legal) position and outputs an image. I then assemble
the puzzle into that state. Personally I think this works fine
as I'm too busy looking for pieces to take in much information
and benefit from a lot of inspection tim e, but I'm interested
in what others think. I understand if people are sceptical of
seeing the scrambled state too much, but I think it's worth the
trade-off for being fully scrambled. I'll happily try to make
the code available if anyone wants, but if there's enough demand
it might be better if someone makes a more portable version, it
wasn't too difficult to code.
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