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My recommendation would be to keep it simpler and start with a framework
like Unity
level and get going more quickly with less effort. Starting with C++ can
be ok, but might make things more difficult than needed. No matter the
route you take, my advice is to keep your projects contained and
achievable, and push your boundaries a little further with each one.
Otherwise, it's too easy to let roadblocks kill progress altogether.
All of my puzzle code is C++ and C#, but I have a heavy preference for the
latter and don't do C++ projects anymore. The drawing is done with OpenGL,
much of which I learned from The Red Book
drawing has moved towards shaders). For C#, I use the OpenTK
e
that and rip most everything out for a simple UI program with an OpenGL
drawing surface. However, there are surely better starter projects out
there with Unity, WebGL samples
simple sample, try to extend it in a small way, and you'll be moving!
By working with a hodgepodge of resources, I think you are approaching this
like any programming I've ever done :) Swapping languages is often mostly
syntax, so learning the basics of programming well with one of them will
serve you just fine as you get going. Again, I recommend keeping things as
simple as possible. Don't get bogged down with multiple languages, but try
to have a successful project or two using a single language.
Good luck!
Roice
On Thu, Oct 27, 2016 at 11:52 AM, llamaonacid@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:
>
>
> My questions is quite general which might make it a problem... Any
> suggestion or comments would help though. It would be nice if we had a
> guide on how to start coding here in the hypercubing community if that
> question keep coming up. I am reading Programming: Principles and Practic=
e
> Using C++ and in my opinion is better than C++ Primer Plus. I am watching
> some YouTube videos, have checked out freecodecamp (deals with javascrip)
> which have a chat room and Facebook meet up in real life. Anyways, I am
> just working with a hodgepodge of resources.
>
>=20
>
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th a framework like Unity, which will =
let you operate at a higher level and get going more quickly with less effo=
rt.=C2=A0 Starting with C++ can be ok, but might make things more difficult=
than needed.=C2=A0 No matter the route you take, my advice is to keep your=
projects contained and achievable, and push your boundaries a little furth=
er with each one.=C2=A0 Otherwise, it's too easy to let roadblocks kill=
progress altogether.
and C#, but I have a heavy preference for the latter and don't do C++ p=
rojects anymore.=C2=A0 The drawing is done with OpenGL, much of which I lea=
rned from=C2=A0The Red Book=
a>=C2=A0(a bit outdated now since modern drawing has moved towards shaders)=
.=C2=A0 For C#, I use the=C2=A0OpenTK=
=C2=A0library to do my drawing, and the=C2=A0com/roice3/MagicTile">MagicTile code=C2=A0is an example usage.=C2=A0 Yo=
u could fork that and rip most everything out for a simple UI program with =
an OpenGL drawing surface.=C2=A0 However, there are surely better starter p=
rojects out there with Unity, WebGL sa=
mples, etc.=C2=A0 Find a simple sample, try to extend it in a small way=
, and you'll be moving!
a hodgepodge of resources, I think you are approaching this like any progra=
mming I've ever done :) =C2=A0Swapping languages is often mostly syntax=
, so learning the basics of programming well with one of them will serve yo=
u just fine as you get going.=C2=A0 Again, I recommend keeping things as si=
mple as possible.=C2=A0 Don't get bogged down with multiple languages, =
but try to have a successful project or two using a single language.
div>
at 11:52 AM, llamaonacid@gmail.co=
m [4D_Cubing] <oups.com" target=3D"_blank">4D_Cubing@yahoogroups.com> wrote:=
t:1px #ccc solid;padding-left:1ex">
=20=20=20=20=20=20=20=20
My questions is quite general which might make it a problem... Any suggesti=
on or comments would help though. It would be nice if we had a guide on how=
to start coding here in the hypercubing community if that question keep co=
ming up. I am reading Programming: Principles and Practice Using C++ and in=
my opinion is better than C++ Primer Plus. I am watching some YouTube vide=
os, have checked out freecodecamp (deals with javascrip) which have a chat =
room and Facebook meet up in real life. Anyways, I am just working with a h=
odgepodge of resources.
--94eb2c122e7879d7f6053fdbfe71--
I hadn't considered simply avoiding the broken locations, thinking= Thanks for the encouragement, Ed. I started to do it but most of m= Thank you so much for breaking up the MT solutions wiki page! = Coming back with two huge but easy puzzles on {7,3}, and=
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Ed et al.,
Thanks again for pushing the boundaries of MagicTile.
I just finished adding 45 new spherical puzzles, a number of new slicings
of the platonic solids and five new "orbifold" colorings (I'm thinking I
may move the orbifolds to their own folder). I also update the wiki
blank spaces for all the new puzzles. The total number of puzzles in
MagicTile now lists as 856. I tried to make the new puzzles interesting,
but if any of them seem ugly, let me know and I'll remove them.
Enjoy!
Roice
On Thu, Oct 27, 2016 at 5:17 PM, Roice Nelson
> That's awesome Ed, congrats to you and the other solvers!!
>
> It sounds like I need to configure some more sphere puzzle slicings this
> weekend :D Maybe there is even another coloring akin to the {3,5} 8-Colo=
r
> puzzle waiting to be discovered.
>
> Cheers,
> Roice
>
>
> On Thu, Oct 27, 2016 at 5:07 PM, 'Eduard Baumann' ed.baumann@bluewin.ch
> [4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>
>> =EF=BB=BF
>>
>>
>> The MagicTile groupe "elliptic sphere" is now completely solved !
>>
>> The last not solved puzzle was
>> *eb_MT_ell_sph_cube_fev111 (Super Chop)*
>>
>> It took me 56672 twists.
>>
>> Here is an illustration of the puzzle near finishing:
>> http://www.baumanneduard.ch/MagicTile/*eb_MT_ell_sph_cube_fev111*.PNG
>>
>>
>> In the next groupe "elliptic projective" there are 14 unsolved puzzles.
>>
>> Standings between Ed and Michael
>>
>> Ed Mike
>> ell 117 111
>> eucl 64 116
>> hyp 194 267
>> irp+skew 83 87
>> tot 458 581
>>
>> Best regards
>> Ed
>>
>>
>>
>> ----- Original Message -----
>> *From:* Melinda Green melinda@superliminal.com [4D_Cubing]
>>
>> *To:* 4D_Cubing@yahoogroups.com
>> *Sent:* Tuesday, October 25, 2016 11:19 PM
>> *Subject:* Re: [MC4D] Re: MagicTile Solving
>>
>>
>>
>> I hadn't considered simply avoiding the broken locations, thinking I was
>> going to need multiple versions for each rotation. Maybe I'll see if I c=
an
>> just use set-up moves to use the locations that do work.
>>
>> On 10/25/2016 1:47 PM, 'Eduard Baumann' ed.baumann@bluewin.ch
>> [4D_Cubing] wrote:
>>
>> =EF=BB=BF
>> Ah.
>> I do it always with macros. Eventually they work not at every place. In
>> this case you must use the perhaps 50% working places.
>> Best regards
>> Ed
>>
>>
>>
>> ----- Original Message -----
>> *From:* Melinda Green melinda@superliminal.com [4D_Cubing]
>>
>> *To:* 4D_Cubing@yahoogroups.com
>> *Sent:* Tuesday, October 25, 2016 10:32 PM
>> *Subject:* Re: [MC4D] Re: MagicTile Solving
>>
>>
>>
>> Thanks for the encouragement, Ed. I started to do it but most of my
>> macros didn't work and I really don't want to do it without them. Roice
>> understands the issue involving non-orientable puzzles but the fixes
>> (keeping track of orientation) appear more difficult than he's ready to
>> take on at the moment.
>>
>> Best,
>> -Melinda
>>
>> On 10/25/2016 7:46 AM, 'Eduard Baumann' ed.baumann@bluewin.ch
>> [4D_Cubing] wrote:
>>
>> =EF=BB=BF
>> First 79 entries in the Mathologer MT Challenge Hall of Fame:
>>
>> Only 2 women !? (Marie and Marie-Chantal)
>>
>> Melinda please, change this weard statistics ;-)
>> [At least three M's instead of two Marie's]
>>
>> Best regars
>> Ed
>>
>>
>>
>> ----- Original Message -----
>> *From:* Melinda Green melinda@superliminal.com [4D_Cubing]
>>
>> *To:* 4D_Cubing@yahoogroups.com
>> *Sent:* Sunday, October 23, 2016 2:34 AM
>> *Subject:* Re: [MC4D] Re: MagicTile Solving
>>
>>
>>
>> Thank you so much for breaking up the MT solutions wiki page! It had
>> gotten *way *out of control.
>>
>> I bet Ed's 1M+ twist solution will strain a few things. It will be a
>> great test case. Good luck Ed!
>>
>> Finally, congratulations on 100k+ video views. That happened pretty
>> quickly. Maybe even faster than the 4D video.
>>
>> Great stuff everyone!
>> -Melinda
>>
>> On 10/22/2016 9:37 AM, Roice Nelson roice3@gmail.com [4D_Cubing] wrote:
>>
>> Super cool, both of you! Ed, will this be the first solve you've done
>> with >1M moves? I can't recall if there have been others.
>>
>> An update on the Mathologer video and Klein bottle challenge... Last
>> night, the video crossed 100,000 views, which is pretty cool. We have 2=
5
>> slots left in the challenge at the moment, and solutions have slowed qui=
te
>> a bit. They are currently coming in about one a day, so I'm guessing th=
ere
>> will be at least a few weeks (likely longer) before it is full. I took =
the
>> challenge myself (solver #49) and it was great fun - more difficult than=
I
>> anticipated, with some surprising configurations. If you haven't tried =
it,
>> try it. You'll be glad you did!
>>
>> http://roice3.org/magictile/mathologer
>>
>> I'm doing some wiki updates right now. I've already split the solutions
>> page into 3 separate pages, and am working on getting the puzzle list up=
to
>> date with the current set of puzzles.
>>
>> http://wiki.superliminal.com/wiki/MagicTile_v2_Solutions
>>
>> Cheers,
>> Roice
>>
>>
>>
>> On Sat, Oct 22, 2016 at 4:02 AM, 'Eduard Baumann' ed.baumann@bluewin.ch
>> [4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>>
>>> =EF=BB=BF
>>>
>>>
>>> Hi Michael,
>>>
>>> Wow!
>>>
>>> Congratulations.
>>>
>>> Do you think that Mathologer Challenge hall of fame reaches 100 items?
>>>
>>> You are very economic.
>>>
>>> I'm solving "*MT ell isoca fev111 (Big Chop)*" actually and I will
>>> reach about a million turns.
>>>
>>> Best regards
>>> Ed
>>>
>>>
>>>
>>> ----- Original Message -----
>>> *From:* qqwref@yahoo.com [4D_Cubing]
>>> *To:* 4D_Cubing@yahoogroups.com
>>> *Sent:* Saturday, October 22, 2016 2:22 AM
>>> *Subject:* [MC4D] Re: MagicTile Solving
>>>
>>>
>>>
>>> Coming back with two huge but easy puzzles on {7,3}, and cleaning up a
>>> lot of similar {4,4} puzzles (Torus/Klein/Skew).
>>>
>>> {4,4} Torus 8-color F0.33:0:1 - 364 turns
>>> {4,4} Torus 8-Color F0:2:0 - 388 turns
>>> {4,4} Torus 9-Color F0:2:0 - 260 turns
>>> {4,4} Torus 16-Color F0:2:0 - 446 turns
>>>
>>> {4,4} Klein 9-Color F0.33:0:1 - 312 turns
>>> {4,4} Klein 9-Color F0:2:0 - 286 turns
>>>
>>> {7,3} 24-Color F1.4:0:0 F1.6:0:0 V1.4:0:0 V1.6:0:0 - 9477 turns
>>> {7,3} 24-Color V1.3:0:0 V1.6:0:0 - 2110 turns
>>>
>>> {4,4|3} 9-Color F0:2:0 - 270 turns
>>> {4,4|4} 16-Color F0:2:0 - 468 turns
>>> {4,4|5} 25-Color F0:2:0 - 1178 turns
>>> {4,4|6} 36-Color F0:2:0 - 1402 turns
>>> {4,4|7} 49-Color F0:2:0 - 2946 turns
>>>
>>> -- Michael Gottlieb
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>=20
>>
>
>
--001a1143e08e25c6a505400aff43
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ng the boundaries of MagicTile.
5 new spherical puzzles, a number of new slicings of the platonic solids an=
d five new "orbifold" colorings (I'm thinking I may move the =
orbifolds to their own folder).=C2=A0 I also update the iki.superliminal.com/wiki/MagicTile_Solutions_-_Elliptical">wiki=C2=A0w=
ith blank spaces for all the new puzzles.=C2=A0 The total number of puzzles=
in MagicTile now lists as 856.=C2=A0 I tried to make the new puzzles inter=
esting, but if any of them seem ugly, let me know and I'll remove them.=
27, 2016 at 5:17 PM, Roice Nelson <roice3@gmail.com" target=3D"_blank">roice3@gmail.com> wrote:<=
br>:1px #ccc solid;padding-left:1ex">
ongrats to you and the other solvers!!
need to configure some more sphere puzzle slicings this weekend :D =C2=A0Ma=
ybe there is even another coloring akin to the {3,5} 8-Color puzzle waiting=
to be discovered.
'Eduard Baumann' "_blank">ed.baumann@bluewin.ch [4D_Cubing] <f=3D"mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogro=
ups.com> wrote:"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
=20=20=20=20=20=20=20=20
=EF=BB=BF
here" is now=20
completely solved !
er=20
Chop)
div>
near=20
finishing:
ective" there are=20
14 unsolved puzzles.
=20
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0=20
Ed=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=20
Mike
=A0=20
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 117=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=
=A0=20
=C2=A0=C2=A0=C2=A0 111
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=20
64=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0116
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0194=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0
=A0=C2=A0=20
83=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 87
=A0=20
=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 458=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=
=A0=20
=C2=A0=C2=A0=C2=A0 581
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PM
Solving
I was=20
going to need multiple versions for each rotation. Maybe I'll see if =
I can=20
just use set-up moves to use the locations that do work.
baumann@bluewin.ch" target=3D"_blank">ed.baumann@bluewin.ch [4D_Cubing]=
=20
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=EF=BB=BF=20
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y=20
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hem. Roice=20
understands the issue involving non-orientable puzzles but the fixes=
=20
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ady to=20
take on at the moment.
Best,
-Melinda
baumann@bluewin.ch" target=3D"_blank">ed.baumann@bluewin.ch [4D_Cubing]=
wrote:
=EF=BB=BF=20
oger MT=20
Challenge Hall of Fame:
nd=20
Marie-Chantal)
ard=20
statistics=C2=A0 ;-)
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m%20[4D_Cubing]" target=3D"_blank">Melinda Green melinda@superliminal.com [=
4D_Cubing]=20
016=20
2:34 AM
icTile=20
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It=20
had gotten way out of control.
I bet Ed's 1M+ t=
wist=20
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Good=20
luck Ed!
Finally, congratulations on 100k+ video views. Th=
at=20
happened pretty quickly. Maybe even faster than the 4D=20
video.
Great stuff everyone!
-Melinda
l.com" target=3D"_blank">roice3@gmail.com [4D_Cubing] wrote:
his be=20
the first solve you've done with >1M moves?=C2=A0 I can&=
#39;t recall=20
if there have been others.=20
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nge=20
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will be=20
at least a few weeks (likely longer) before it is full.=C2=A0 I=
took=20
the challenge myself (solver #49) and it was great fun - more=20
difficult than I anticipated, with some surprising=20
configurations.=C2=A0 If you haven't tried it, try it.=C2=
=A0 You'll=20
be glad you did!
already split=20
the solutions page into 3 separate pages, and am working on get=
ting=20
the puzzle list up to date with the current set of puzzles.v>
9;Eduard=20
Baumann' "_blank">ed.baumann@bluewin.ch [4D_Cubing] <f=3D"mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogro=
ups.com> wrote:
_quote">=EF=BB=BF=20
=
/div>
oger=20
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font>
(Big Chop)" actually and I will reach about a millio=
n=20
turns.
T:5px;MARGIN-RIGHT:0px">
=20
er 22,=20
2016 2:22 AM
MagicTile Solving
=20
cleaning up a lot of similar {4,4} puzzles (Torus/Klein/Ske=
w).=20
477=20
turns
turns
Gottlieb
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<=
/div>
e>
--001a1143e08e25c6a505400aff43--