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My apologies, but I'm confused because 1C pieces can't be permuted. Did
you perhaps mean solving 2C, then 3C, then 4C layer-by-layer? I'm guessing
that you need a sequence to swap two 3C pieces on the final layer, without
worrying about 4C pieces. A screenshot would be helpful.
On Tue, Jun 28, 2016 at 5:37 AM, Andy F legomany3448@gmail.com [4D_Cubing] =
<
4D_Cubing@yahoogroups.com> wrote:
>
>
> Sorry, I forgot to mention my method. I solve layer-by-layer: 1c pieces o=
f
> the first layer, then 2c, then 3c, then the 2c pieces of the second layer=
,
> then the 3c pieces of the second layer. The last layer requires six steps=
,
> consisting of orientation and permutation of the three types of pieces.
> Usually I orient all pieces first, then permute the 1c, 2c, and 3c pieces
> respectively, though it's possible to solve 3c before 2c. In this case, I
> had oriented the entire last layer, and was almost done permuting the 2c
> pieces, while the 3c pieces were still unsolved (oriented, though). If
> you're curious I can supply a screenshot or log file.
>
> --
>
> I'd love to change the world, but they haven't released the source code
> yet.
>
>
>=20
>
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ote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex=
">
=20=20=20=20=20=20=20=20Sorry, I forgot to mention my method. I solve layer-by-lay=
er: 1c pieces of the first layer, then 2c, then 3c, then the 2c pieces of t=
he second layer, then the 3c pieces of the second layer. The last layer req=
uires six steps, consisting of orientation and permutation of the three typ=
es of pieces. Usually I orient all pieces first, then permute the 1c, 2c, a=
nd 3c pieces respectively, though it's possible to solve 3c before 2c. =
In this case, I had oriented the entire last layer, and was almost done per=
muting the 2c pieces, while the 3c pieces were still unsolved (oriented, th=
ough). If you're curious I can supply a screenshot or log file.
r=3D"all">--=3D"ltr">=I'=
d love to change the world, but they haven't released the source code y=
et.