Thread: "A layer-by-layer method! (With video tutorial coming sometime)"

From: legomany3448@gmail.com
Date: Fri, 24 Jun 2016 18:47:45 -0700
Subject: A layer-by-layer method! (With video tutorial coming sometime)



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Hello Andy,

Congratulations on your first solve and welcome to our little group.

I should point out the poorly documented feature that lets you specify
set of custom face colors .
Eventually there should be a special color-editing editor dialog that
would let users do it all through the UI but at least there is a way for
everyone to get the particular colors that they want. I'm not even
against having a set of hard-coded default colors for the special case
of 8 faces though I'll point out that there needs to be some additional
constraints on those colors. Namely that they work well for people with
the most common forms of color blindness and that the set be very
clearly distinct from the colors of the original Rubik's cube since that
is part of their patent claims and one of the things we agreed to when
we negotiated live-and-let-live terms with them. In other words, this
problem is harder than it looks. You would be more than welcome to try
implementing a face-colors editor if you like. Basically it should let
users view, edit, and delete sets of colors for all puzzles with N
faces, with no maximum value of N.

-Melinda

On 6/24/2016 6:15 PM, legomany3448@gmail.com [4D_Cubing] wrote:
>
>
> After completing my first 3^4 solve, I decided that I simply could not
> continue with the default color scheme. It had dull colors like brown
> and three shades of blue adjacent to each other. In the 3D world, only
> 12-sided megaminxes are allowed to get away with awful colors like
> that. I understand why this is, and the automatic generation of
> visually distinct colors works extremely well for larger puzzles, but
> nothing beats a hand-picked color scheme. So I made a quick hack that
> will color your cube much more beautifully. White/yellow and
> red/orange are opposites, as they should be. Bright and dark green are
> opposites as well, in addition to dark and light blue. Here's a link
> to the Github repository ,
> and here's a link to the release
> . Let me know if you
> like these colors better. :)
>


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">


Hello Andy,



Congratulations on your first solve and welcome to our little group.>


I should point out the poorly documented feature that lets you
specify set of cu=
stom
face colors
. Eventually there should be a special
color-editing editor dialog that would let users do it all through
the UI but at least there is a way for everyone to get the
particular colors that they want. I'm not even against having a set
of hard-coded default colors for the special case of 8 faces though
I'll point out that there needs to be some additional constraints on
those colors. Namely that they work well for people with the most
common forms of color blindness and that the set be very clearly
distinct from the colors of the original Rubik's cube since that is
part of their patent claims and one of the things we agreed to when
we negotiated live-and-let-live terms with them. In other words,
this problem is harder than it looks. You would be more than welcome
to try implementing a face-colors editor if you like. Basically it
should let users view, edit, and delete sets of colors for all
puzzles with N faces, with no maximum value of N.



-Melinda



On 6/24/2016 6:15 PM,
il.com">legomany3448@gmail.com [4D_Cubing] wrote:





After completing my first 3^4 solve, I decided style=3D"word-spacing:normal;line-height:1.25;">=C2=A0that I simp=
ly
could not continue with the default color scheme. It had dull
colors like brown and three shades of blue adjacent to each
other. In the 3D world, only 12-sided megaminxes are allowed
to get away with awful colors like that. I understand why this
is, and the automatic generation of visually distinct colors
works extremely well for larger puzzles, but nothing beats a
hand-picked color scheme. So I made a quick hack that will
color your cube much more beautifully. White/yellow and
red/orange are opposites, as they should be. Bright and dark
green are opposites as well, in addition to dark and light
blue. target=3D"_blank" href=3D"https://github.com/HactarCE/magiccube4d=
"
style=3D"word-spacing:normal;line-height:1.25;">Here's a link to
the Github repository
style=3D"word-spacing:normal;line-height:1.25;">, and moz-do-not-send=3D"true" rel=3D"nofollow" target=3D"_blank"
href=3D"https://github.com/HactarCE/magiccube4d/releases"
style=3D"word-spacing:normal;line-height:1.25;">here's a link to
the release style=3D"word-spacing:normal;line-height:1.25;">. Let me know if
you like these colors better. :)








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From: llamaonacid@gmail.com
Date: 24 Jun 2016 20:09:22 -0700
Subject: Re: A layer-by-layer method! (With video tutorial coming sometime)




From: llamaonacid@gmail.com
Date: Sat, 25 Jun 2016 12:16:48 +0800
Subject: Re: A layer-by-layer method! (With video tutorial coming sometime)




From: Charlie Mckiz <charliemckiz@rocketmail.com>
Date: 25 Jun 2016 05:20:33 -0700
Subject: Re: [MC4D] A layer-by-layer method! (With video tutorial coming sometime)




From: legomany3448@gmail.com
Date: 25 Jun 2016 05:30:48 -0700
Subject: Re: A layer-by-layer method! (With video tutorial coming sometime)




From: legomany3448@gmail.com
Date: Sun, 26 Jun 2016 02:40:24 +0000 (UTC)
Subject: Re: A layer-by-layer method! (With video tutorial coming sometime)





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