Thread: "Visualizing Hyperbolic Honeycombs"

From: Roice Nelson <roice3@gmail.com>
Date: Tue, 10 Nov 2015 19:56:25 -0600
Subject: Visualizing Hyperbolic Honeycombs



--Apple-Mail-7FF8DE06-5EC3-4CAB-A7CC-5FEFDB38AFCA
Content-Type: text/plain;
charset=utf-8
Content-Transfer-Encoding: quoted-printable

Hello again,

I wanted to share a new paper that Henry Segerman and I have been working o=
n in the background for the last few years, which we just submitted it to t=
he Journal of Mathematics and the Arts.=20=20

Why share with this group? Because the paper was born right here with the =
following thread started by Nan!

https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2291

It's an exciting thread in my opinion, and a nice record of an unfolding ma=
thematical investigation. In the paper, we give a shout out to Nan and Don=
, and reference that initial thread.

We were able to extend upper half space boundary images to all {p,q,r} hone=
ycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=9E}. Will someone figure out how =
to make a permutation puzzle out of that honeycomb?!? Believe it or not, I=
suspect it is possible.

I hope some of you will enjoy reading the paper, or looking at the many ima=
ges it contains. The preprint is here:

http://arxiv.org/abs/1511.02851

Best,
Roice
--Apple-Mail-7FF8DE06-5EC3-4CAB-A7CC-5FEFDB38AFCA
Content-Type: text/html;
charset=utf-8
Content-Transfer-Encoding: quoted-printable

=3Dutf-8">

-equiv=3D"content-type" content=3D"text/html; charset=3Dutf-8">
<=
/span>
Hello again,

I wanted =
to share a new paper that Henry Segerman and I have been working on in the =
background for the last few years, which we just submitted it to the Journa=
l of Mathematics and the Arts.  

Why sha=
re with this group?  Because the paper was born right here with the fo=
llowing thread started by Nan!

groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2291">https://gr=
oups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2291

=

It's an exciting thread in my opinion, and a nice recor=
d of an unfolding mathematical investigation.  In the paper, we give a=
shout out to Nan and Don, and reference that initial thread.
>
We were able to extend upper half space boundary images to =
all {p,q,r} honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=9E}.  Will so=
meone figure out how to make a permutation puzzle out of that honeycomb?!?&=
nbsp; Believe it or not, I suspect it is possible.

>I hope some of you will enjoy reading the paper, or looking at the many im=
ages it contains.  The preprint is here:

=
http://arxiv.org/abs/1511.02851=

Best,
Roice
=

--Apple-Mail-7FF8DE06-5EC3-4CAB-A7CC-5FEFDB38AFCA--




From: mananself@gmail.com
Date: 11 Nov 2015 13:08:09 -0800
Subject: Re: Visualizing Hyperbolic Honeycombs




From: mananself@gmail.com
Date: Wed, 11 Nov 2015 13:56:14 -0800
Subject: Re: Visualizing Hyperbolic Honeycombs



--------------090700050404030502080006
Content-Type: text/plain; charset=utf-8; format=flowed
Content-Transfer-Encoding: quoted-printable

From honeycombs to catacombs. How cool is that? That's an incredible=20
piece of work, Roice! I'm really happy that you and Henry did such a=20
huge piece of work, are publishing the results, and are sharing them=20
with us. I can't claim to understand more than a small fraction of it,=20
but it's more than pertinent to anyone interested in creating or solving=20
puzzles based on hyperbolic tilings. The images alone are incredible,=20
and your 3D printed models are especially helpful and intriguing. I=20
appreciate your attention to geometric accuracy with your "banana" edges.

Brandon pointed out to me that Shapeways now supports a voxel format, so=20
you will no longer need to perform the conversion back to polygons if=20
you don't want to. I've been printing some fractal models of mine this=20
way with excellent results. Here's one example:=20
https://www.shapeways.com/product/AY8964AT9/zr-0 Just note that the=20
documentation is thin and even wrong in parts but it should get better=20
and I can help if needed.

Your 3D Schlafli symbol map is amazing. Your image grids give wonderful=20
surveys of the mathematical landscapes, and your hyperbolic catacombs=20
image continues to fascinate me. Incredible job, guys!

On 11/10/2015 5:56 PM, Roice Nelson roice3@gmail.com [4D_Cubing] wrote:
>
>
> Hello again,
>
> I wanted to share a new paper that Henry Segerman and I have been=20
> working on in the background for the last few years, which we just=20
> submitted it to the Journal of Mathematics and the Arts.
>
> Why share with this group? Because the paper was born right here with=20
> the following thread started by Nan!
>
> https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2291
>
> It's an exciting thread in my opinion, and a nice record of an=20
> unfolding mathematical investigation. In the paper, we give a shout=20
> out to Nan and Don, and reference that initial thread.
>
> We were able to extend upper half space boundary images to all {p,q,r}=20
> honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=9E}. Will someone figure ou=
t how to make a=20
> permutation puzzle out of that honeycomb?!? Believe it or not, I=20
> suspect it is possible.
>
> I hope some of you will enjoy reading the paper, or looking at the=20
> many images it contains. The preprint is here:
>
> http://arxiv.org/abs/1511.02851
>
> Best,
> Roice


--------------090700050404030502080006
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable



">


From honeycombs to catacombs. How cool is that? That's an incredible
piece of work, Roice! I'm really happy that you and Henry did such a
huge piece of work, are publishing the results, and are sharing them
with us. I can't claim to understand more than a small fraction of
it, but it's more than pertinent to anyone interested in creating or
solving puzzles based on hyperbolic tilings. The images alone are
incredible, and your 3D printed models are especially helpful and
intriguing. I appreciate your attention to geometric accuracy with
your "banana" edges.



Brandon pointed out to me that Shapeways now supports a voxel
format, so you will no longer need to perform the conversion back to
polygons if you don't want to. I've been printing some fractal
models of mine this way with excellent results. Here's one example:
oduct/AY8964AT9/zr-0">https://www.shapeways.com/product/AY8964AT9/zr-0 =
Just note that the
documentation is thin and even wrong in parts but it should get
better and I can help if needed.



Your 3D Schlafli symbol map is amazing. Your image grids give
wonderful surveys of the mathematical landscapes, and your
hyperbolic catacombs image continues to fascinate me. Incredible
job, guys!



On 11/10/2015 5:56 PM, Roice Nelson
">roice3@gmail.com [4D_Cubing] wrote:


cite=3D"mid:B77D8119-BF89-496A-8BE3-41EED3D7E2CA@gmail.com"
type=3D"cite">

-8">
=20=20=20=20=20=20


charset=3Dutf-8">


Hello again,



I wanted to share a new paper that Henry Segerman and I
have been working on in the background for the last few
years, which we just submitted it to the Journal of
Mathematics and the Arts.=C2=A0=C2=A0




Why share with this group?=C2=A0 Because the paper was bor=
n
right here with the following thread started by Nan!




href=3D"https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/=
2291">https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/22=
91






It's an exciting thread in my opinion, and a nice
record of an unfolding mathematical investigation.=C2=A0 In t=
he
paper, we give a shout out to Nan and Don, and reference
that initial thread.





We were able to extend upper half space boundary images
to all {p,q,r} honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=
=9E}.=C2=A0 Will someone
figure out how to make a permutation puzzle out of that
honeycomb?!?=C2=A0 Believe it or not, I suspect it is possibl=
e.




I hope some of you will enjoy reading the paper, or
looking at the many images it contains.=C2=A0 The preprint is
here:





href=3D"http://arxiv.org/abs/1511.02851">http://arxiv.org/a=
bs/1511.02851




Best,

Roice











--------------090700050404030502080006--




From: Roice Nelson <roice3@gmail.com>
Date: Wed, 11 Nov 2015 18:26:54 -0600
Subject: Re: [MC4D] Visualizing Hyperbolic Honeycombs



--001a1136022ef77efc05244cff3d
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Content-Transfer-Encoding: quoted-printable

Thanks Melinda! I didn't know about Shapeways supporting voxel format -
that's great. It's been two years since we focused on the physical models,
but we are planning some more and this is really good to know.

Since you like the catacombs, I bet you'll like this...

1. Download this hires equirectangular projection:
https://www.dropbox.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=3D0
2. Go to this link: http://hawksley.github.io/eleVR-Picture-Player/
3. Use the folder icon at the bottom right to open the downloaded file.
You might have to try twice (I did).
4. Voil=C3=A0, the catacombs in immersive 3D :D Have a look around with=
the
A,S,D,W keys.

Henry, Vi Hart, and I were playing with that one evening, and started to
make an immersive video too, but haven't finished. A fun goal in this
direction is an immersive experience with hyperbolic transformations of the
catacombs, rather than only traversing them in a euclidean fashion. That
would result in all sorts of bizarre warping of the ceiling and red
creatures.

seeya,
Roice


On Wed, Nov 11, 2015 at 3:56 PM, Melinda Green melinda@superliminal.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:

>
>
> From honeycombs to catacombs. How cool is that? That's an incredible piec=
e
> of work, Roice! I'm really happy that you and Henry did such a huge piece
> of work, are publishing the results, and are sharing them with us. I can'=
t
> claim to understand more than a small fraction of it, but it's more than
> pertinent to anyone interested in creating or solving puzzles based on
> hyperbolic tilings. The images alone are incredible, and your 3D printed
> models are especially helpful and intriguing. I appreciate your attention
> to geometric accuracy with your "banana" edges.
>
> Brandon pointed out to me that Shapeways now supports a voxel format, so
> you will no longer need to perform the conversion back to polygons if you
> don't want to. I've been printing some fractal models of mine this way wi=
th
> excellent results. Here's one example:
> https://www.shapeways.com/product/AY8964AT9/zr-0 Just note that the
> documentation is thin and even wrong in parts but it should get better an=
d
> I can help if needed.
>
> Your 3D Schlafli symbol map is amazing. Your image grids give wonderful
> surveys of the mathematical landscapes, and your hyperbolic catacombs ima=
ge
> continues to fascinate me. Incredible job, guys!
>
>
> On 11/10/2015 5:56 PM, Roice Nelson roice3@gmail.com [4D_Cubing] wrote:
>
> Hello again,
>
> I wanted to share a new paper that Henry Segerman and I have been working
> on in the background for the last few years, which we just submitted it t=
o
> the Journal of Mathematics and the Arts.
>
> Why share with this group? Because the paper was born right here with th=
e
> following thread started by Nan!
>
> https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2291
>
> It's an exciting thread in my opinion, and a nice record of an unfolding
> mathematical investigation. In the paper, we give a shout out to Nan and
> Don, and reference that initial thread.
>
> We were able to extend upper half space boundary images to all {p,q,r}
> honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=9E}. Will someone figure ou=
t how to make a
> permutation puzzle out of that honeycomb?!? Believe it or not, I suspect
> it is possible.
>
> I hope some of you will enjoy reading the paper, or looking at the many
> images it contains. The preprint is here:
>
> http://arxiv.org/abs/1511.02851
>
> Best,
> Roice
>
>
>
>
>=20
>

--001a1136022ef77efc05244cff3d
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable

Thanks Melinda!=C2=A0 I didn't know about Shapeways su=
pporting voxel format - that's great.=C2=A0 It's been two years sin=
ce we focused on the physical models, but we are planning some more and thi=
s is really good to know.

Since you like the catacombs, =
I bet you'll like this...=C2=A0
  1. Download this hires e=
    quirectangular projection:=C2=A0atkzed01e/373_catacombs_equi.png?dl=3D0" target=3D"_blank">https://www.drop=
    box.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=3D0
  2. Go to t=
    his link:=C2=A0target=3D"_blank">http://hawksley.github.io/eleVR-Picture-Player/
  3. <=
    li>Use the folder icon at the bottom right=
    =C2=A0
    to open the downloaded file.=C2=A0 You might have to try twice=
    (I did).
  4. Voil=C3=A0, the catacombs in immersive 3D :D =C2=A0Have a=
    look around with the A,S,D,W keys. =C2=A0
Henry, Vi Hart, and I w=
ere playing with that one evening, and started to make an immersive video t=
oo, but haven't finished.=C2=A0 A fun goal in this direction is an imme=
rsive experience with hyperbolic transformations of the catacombs, rather t=
han only traversing them in a euclidean fashion.=C2=A0 That would result in=
all sorts of bizarre warping of the ceiling and red creatures.
iv>
seeya,
Roice

extra">
On Wed, Nov 11, 2015 at 3:56 PM, Meli=
nda Green mel=
inda@superliminal.com
[4D_Cubing] <to:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.coma>> wrote:
px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);b=
order-left-style:solid;padding-left:1ex">






=20=20=20=20=20=20=20=20

=20=20
=20=20=20=20
=20=20













From honeycombs to catacombs. How cool is that? That's an incredibl=
e
piece of work, Roice! I'm really happy that you and Henry did such =
a
huge piece of work, are publishing the results, and are sharing them
with us. I can't claim to understand more than a small fraction of
it, but it's more than pertinent to anyone interested in creating o=
r
solving puzzles based on hyperbolic tilings. The images alone are
incredible, and your 3D printed models are especially helpful and
intriguing. I appreciate your attention to geometric accuracy with
your "banana" edges.



Brandon pointed out to me that Shapeways now supports a voxel
format, so you will no longer need to perform the conversion back to
polygons if you don't want to. I've been printing some fractal
models of mine this way with excellent results. Here's one example:
_blank">https://www.shapeways.com/product/AY8964AT9/zr-0 Just note that=
the
documentation is thin and even wrong in parts but it should get
better and I can help if needed.



Your 3D Schlafli symbol map is amazing. Your image grids give
wonderful surveys of the mathematical landscapes, and your
hyperbolic catacombs image continues to fascinate me. Incredible
job, guys!




On 11/10/2015 5:56 PM, Roice Nelson
roice3@gmail.co=
m
[4D_Cubing] wrote:



=20=20=20=20=20=20
=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20=20=20=20=20=20=20


Hello again,



I wanted to share a new paper that Henry Segerman and I
have been working on in the background for the last few
years, which we just submitted it to the Journal of
Mathematics and the Arts.=C2=A0=C2=A0




Why share with this group?=C2=A0 Because the paper was bor=
n
right here with the following thread started by Nan!








It's an exciting thread in my opinion, and a nice
record of an unfolding mathematical investigation.=C2=A0 In t=
he
paper, we give a shout out to Nan and Don, and reference
that initial thread.





We were able to extend upper half space boundary images
to all {p,q,r} honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=
=9E}.=C2=A0 Will someone
figure out how to make a permutation puzzle out of that
honeycomb?!?=C2=A0 Believe it or not, I suspect it is possibl=
e.




I hope some of you will enjoy reading the paper, or
looking at the many images it contains.=C2=A0 The preprint is
here:









Best,

Roice








=20=20





















--001a1136022ef77efc05244cff3d--




From: Vladimir Bulatov <vladimir.bulatov@gmail.com>
Date: Wed, 11 Nov 2015 16:47:12 -0800
Subject: Re: [MC4D] Visualizing Hyperbolic Honeycombs




From: Vladimir Bulatov <vladimir.bulatov@gmail.com>
Date: Wed, 11 Nov 2015 20:38:41 -0800
Subject: Re: [MC4D] Visualizing Hyperbolic Honeycombs



--------------080301000701030809080404
Content-Type: text/plain; charset=utf-8; format=flowed
Content-Transfer-Encoding: quoted-printable

Welcome Vladimir!

Great to hear from you in this forum. Everyone, Vladimir is a very=20
prolific geometer who has developed many interesting and beautiful=20
things. He wrote the VRML tiler that I used to explore my=20
pseudo-platonic polyhedra (what I'd been calling infinite regular=20
polyhedra), which have since been incorporated into Magic Tile. I was=20
very glad to learn that he has joined Shapeways where I'm sure he will=20
do wonderful things.

Even though you convert to polygons on the back end, it's still a huge=20
help to users in many ways. First is because it's not at all easy for=20
most users to do that conversion, and second because bitmapped images=20
compress so well. It's tricky to set up a workflow that results in files=20
that Shapeways will accept, largely because we get almost no clues what=20
is wrong when a file is rejected, but since I've been able to do that,=20
I've found that your system is very tolerant of all sorts of=20
degeneracies in the data. My models often have lots of tiny floating=20
bits that I don't care about, and in general I get exactly what I want.=20
I would indeed love to print voxels directly when you are ready. Please=20
just let us know when and how to do that. In the meantime, I highly=20
suggest people start fooling around with SVX printing. I just now made=20
my model below downloadable as it can really help to start from a=20
non-trivial working example.

-Melinda

On 11/11/2015 4:47 PM, Vladimir Bulatov vladimir.bulatov@gmail.com=20
[4D_Cubing] wrote:
>
>
> Congratulations to Roice and Henry on thins very nice paper.
>
> I would like to comment on the voxel format support.
> Yes, we develop and support SVX voxel format in attempt to make more=20
> convenient and compact
> file format for 3D printing of very complex models. The notoriously=20
> detailed hyperbolic models are the ideal candidate for using SVX.
> However in the back end we are still converting SVX into triangles=20
> using abfab3d.
> It is because not all components of the 3D printing workflow can work=20
> directly with voxels yet.
> So, your voxel model needs to be reasonable good for conversion into=20
> triangle mesh.
>
> On Wed, Nov 11, 2015 at 4:26 PM, Roice Nelson roice3@gmail.com=20
> [4D_Cubing] <4D_Cubing@yahoogroups.com=20
> > wrote:
>
> Thanks Melinda! I didn't know about Shapeways supporting voxel
> format - that's great. It's been two years since we focused on
> the physical models, but we are planning some more and this is
> really good to know.
>
>
>
>
> --=20
> Vladimir Bulatov
> 3D graphics researcher
> Shapeways
> http://bulatov.org/
>
>
>=20


--------------080301000701030809080404
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable



">


Welcome Vladimir!



Great to hear from you in this forum. Everyone, Vladimir is a very
prolific geometer who has developed many interesting and beautiful
things. He wrote the VRML tiler that I used to explore my
pseudo-platonic polyhedra (what I'd been calling infinite regular
polyhedra), which have since been incorporated into Magic Tile. I
was very glad to learn that he has joined Shapeways where I'm sure
he will do wonderful things.



Even though you convert to polygons on the back end, it's still a
huge help to users in many ways. First is because it's not at all
easy for most users to do that conversion, and second because
bitmapped images compress so well. It's tricky to set up a workflow
that results in files that Shapeways will accept, largely because we
get almost no clues what is wrong when a file is rejected, but since
I've been able to do that, I've found that your system is very
tolerant of all sorts of degeneracies in the data. My models often
have lots of tiny floating bits that I don't care about, and in
general I get exactly what I want. I would indeed love to print
voxels directly when you are ready. Please just let us know when and
how to do that. In the meantime, I highly suggest people start
fooling around with SVX printing. I just now made my model below
downloadable as it can really help to start from a non-trivial
working example.



-Melinda



On 11/11/2015 4:47 PM, Vladimir Bulatov
@gmail.com">vladimir.bulatov@gmail.com [4D_Cubing] wrote:


cite=3D"mid:CAND=3D5JZXE-+vOPkmGcOjFcr=3DHJQPsP9uwjYm_kwOexV0bshxNw@mail.gm=
ail.com"
type=3D"cite">






Congratulations to Roice and Henry on thins very nice
paper.




I would like to comment on the voxel format support.

Yes, we develop and support SVX voxel format in attempt to
make more convenient and compact


file format for 3D printing of very complex models. The
notoriously detailed hyperbolic models are the ideal
candidate for using SVX.

However in the back end we are still converting SVX into
triangles using abfab3d.


It is because not all components of the 3D printing workflow
can work directly with voxels yet.

So, your voxel model needs to be reasonable good for
conversion into triangle mesh.





On Wed, Nov 11, 2015 at 4:26 PM,
Roice Nelson href=3D"mailto:roice3@gmail.com">roice3@gmail.com
[4D_Cubing] < href=3D"mailto:4D_Cubing@yahoogroups.com"
target=3D"_blank">4D_Cubing@yahoogroups.com
>>
wrote:

.8ex;border-left:1px #ccc solid;padding-left:1ex">

=C2=A0



Thanks Melinda!=C2=A0 I didn't kno=
w
about Shapeways supporting voxel format -
that's great.=C2=A0 It's been two years since we
focused on the physical models, but we are
planning some more and this is really good to
know.









.8ex;border-left:1px #ccc solid;padding-left:1ex">


<=
/div>






--


Vladimir Bulatov


3D graphics researcher







=20=20=20=20=20=20







--------------080301000701030809080404--




From: Melinda Green <melinda@superliminal.com>
Date: Wed, 11 Nov 2015 20:52:19 -0800
Subject: Re: [MC4D] Visualizing Hyperbolic Honeycombs



--------------070400020403030304030602
Content-Type: text/plain; charset=utf-8; format=flowed
Content-Transfer-Encoding: quoted-printable

That looks fabulous being able to look all around! I especially like the=20
lighting effects. BTW, I recently figured out how photo bubble=20
exploration could be done in proper 3D in case anyone is interested in=20
developing such a viewer.

And of course I'd love to see a nice video walk-through of your=20
catacombs with proper transformations. I'm not sure that the hyperbolic=20
warping will look all that odd if you keep the camera always at the=20
appropriate height from the ground. I guess we just need to see!

-Melinda

On 11/11/2015 4:26 PM, Roice Nelson roice3@gmail.com [4D_Cubing] wrote:
>
>
> Thanks Melinda! I didn't know about Shapeways supporting voxel format=20
> - that's great. It's been two years since we focused on the physical=20
> models, but we are planning some more and this is really good to know.
>
> Since you like the catacombs, I bet you'll like this...
>
> 1. Download this hires equirectangular projection:
> https://www.dropbox.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=
=3D0
> 2. Go to this link: http://hawksley.github.io/eleVR-Picture-Player/
> 3. Use the folder icon at the bottom right to open the downloaded
> file. You might have to try twice (I did).
> 4. Voil=C3=A0, the catacombs in immersive 3D :D Have a look around with
> the A,S,D,W keys.
>
> Henry, Vi Hart, and I were playing with that one evening, and started=20
> to make an immersive video too, but haven't finished. A fun goal in=20
> this direction is an immersive experience with hyperbolic=20
> transformations of the catacombs, rather than only traversing them in=20
> a euclidean fashion. That would result in all sorts of bizarre=20
> warping of the ceiling and red creatures.
>
> seeya,
> Roice
>
>
> On Wed, Nov 11, 2015 at 3:56 PM, Melinda Green=20
> melinda@superliminal.com [4D_Cubing]=20
> <4D_Cubing@yahoogroups.com > wrote:
>
>
>
> From honeycombs to catacombs. How cool is that? That's an
> incredible piece of work, Roice! I'm really happy that you and
> Henry did such a huge piece of work, are publishing the results,
> and are sharing them with us. I can't claim to understand more
> than a small fraction of it, but it's more than pertinent to
> anyone interested in creating or solving puzzles based on
> hyperbolic tilings. The images alone are incredible, and your 3D
> printed models are especially helpful and intriguing. I appreciate
> your attention to geometric accuracy with your "banana" edges.
>
> Brandon pointed out to me that Shapeways now supports a voxel
> format, so you will no longer need to perform the conversion back
> to polygons if you don't want to. I've been printing some fractal
> models of mine this way with excellent results. Here's one
> example: https://www.shapeways.com/product/AY8964AT9/zr-0 Just
> note that the documentation is thin and even wrong in parts but it
> should get better and I can help if needed.
>
> Your 3D Schlafli symbol map is amazing. Your image grids give
> wonderful surveys of the mathematical landscapes, and your
> hyperbolic catacombs image continues to fascinate me. Incredible
> job, guys!
>
>
> On 11/10/2015 5:56 PM, Roice Nelson roice3@gmail.com
> [4D_Cubing] wrote:
>> Hello again,
>>
>> I wanted to share a new paper that Henry Segerman and I have been
>> working on in the background for the last few years, which we
>> just submitted it to the Journal of Mathematics and the Arts.
>>
>> Why share with this group? Because the paper was born right here
>> with the following thread started by Nan!
>>
>> https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2=
291
>>
>> It's an exciting thread in my opinion, and a nice record of an
>> unfolding mathematical investigation. In the paper, we give a
>> shout out to Nan and Don, and reference that initial thread.
>>
>> We were able to extend upper half space boundary images to all
>> {p,q,r} honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=88=9E}. Will some=
one figure out how to
>> make a permutation puzzle out of that honeycomb?!? Believe it or
>> not, I suspect it is possible.
>>
>> I hope some of you will enjoy reading the paper, or looking at
>> the many images it contains. The preprint is here:
>>
>> http://arxiv.org/abs/1511.02851
>>
>> Best,
>> Roice
>
>
>
>
>
>
>=20


--------------070400020403030304030602
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable



">


That looks fabulous being able to look all around! I especially like
the lighting effects. BTW, I recently figured out how photo bubble
exploration could be done in proper 3D in case anyone is interested
in developing such a viewer.



And of course I'd love to see a nice video walk-through of your
catacombs with proper transformations. I'm not sure that the
hyperbolic warping will look all that odd if you keep the camera
always at the appropriate height from the ground. I guess we just
need to see!



-Melinda



On 11/11/2015 4:26 PM, Roice Nelson
">roice3@gmail.com [4D_Cubing] wrote:


cite=3D"mid:CAEMuGXp22sZ_4XdYUdT-CxOhqTqwm1V2ri3Nt1d6H2dTa7_HyA@mail.gmail.=
com"
type=3D"cite">


Thanks Melinda!=C2=A0 I didn't know about Shapeways
supporting voxel format - that's great.=C2=A0 It's been two years
since we focused on the physical models, but we are planning
some more and this is really good to know.



Since you like the catacombs, I bet you'll like this...=C2=A0<=
/div>


  1. Download this hires equirectangular projection:=C2=A0 moz-do-not-send=3D"true"
    href=3D"https://www.dropbox.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=
    =3D0"
    target=3D"_blank">=3D"https://www.dropbox.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=3D0=
    ">https://www.dropbox.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=3D0a>

  2. Go to this link:=C2=A0 href=3D"http://hawksley.github.io/eleVR-Picture-Player/"
    target=3D"_blank">http://hawksley.github.io/eleVR-Picture-P=
    layer/

  3. Use the folder icon at
    the bottom right=C2=A0
    to open the downloaded file.=
    =C2=A0
    You might have to try twice (I did).

  4. Voil=C3=A0, the catacombs in immersive 3D :D =C2=A0Have a l=
    ook
    around with the A,S,D,W keys. =C2=A0


Henry, Vi Hart, and I were playing with that one evening, and
started to make an immersive video too, but haven't finished.=C2=
=A0
A fun goal in this direction is an immersive experience with
hyperbolic transformations of the catacombs, rather than only
traversing them in a euclidean fashion.=C2=A0 That would result i=
n
all sorts of bizarre warping of the ceiling and red creatures.>




seeya,

Roice





On Wed, Nov 11, 2015 at 3:56 PM,
Melinda Green href=3D"mailto:melinda@superliminal.com" target=3D"_blank">=
melinda@superliminal.com

[4D_Cubing] < href=3D"mailto:4D_Cubing@yahoogroups.com"
target=3D"_blank">4D_Cubing@yahoogroups.com
>>
wrote:

0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-=
style:solid;padding-left:1ex">





From honeycombs to catacombs. How cool is that? That's
an incredible piece of work, Roice! I'm really happy
that you and Henry did such a huge piece of work, are
publishing the results, and are sharing them with us.
I can't claim to understand more than a small fraction
of it, but it's more than pertinent to anyone
interested in creating or solving puzzles based on
hyperbolic tilings. The images alone are incredible,
and your 3D printed models are especially helpful and
intriguing. I appreciate your attention to geometric
accuracy with your "banana" edges.



Brandon pointed out to me that Shapeways now supports
a voxel format, so you will no longer need to perform
the conversion back to polygons if you don't want to.
I've been printing some fractal models of mine this
way with excellent results. Here's one example: moz-do-not-send=3D"true"
href=3D"https://www.shapeways.com/product/AY8964AT9/zr-=
0"
target=3D"_blank">ef=3D"https://www.shapeways.com/product/AY8964AT9/zr-0">https://www.shapewa=
ys.com/product/AY8964AT9/zr-0

Just note that the documentation is thin and even
wrong in parts but it should get better and I can help
if needed.



Your 3D Schlafli symbol map is amazing. Your image
grids give wonderful surveys of the mathematical
landscapes, and your hyperbolic catacombs image
continues to fascinate me. Incredible job, guys!





On 11/10/2015 5:56 PM, Roice Nelson moz-do-not-send=3D"true"
href=3D"mailto:roice3@gmail.com" target=3D"_blank=
">ro=
ice3@gmail.com

[4D_Cubing] wrote:







Hello again,



I wanted to share a new paper that
Henry Segerman and I have been working
on in the background for the last few
years, which we just submitted it to the
Journal of Mathematics and the Arts.=C2=A0=
=C2=A0




Why share with this group?=C2=A0 Because
the paper was born right here with the
following thread started by Nan!








It's an exciting thread in my
opinion, and a nice record of an
unfolding mathematical investigation.=C2=A0
In the paper, we give a shout out to Nan
and Don, and reference that initial
thread.





We were able to extend upper half
space boundary images to all {p,q,r}
honeycombs, even {=E2=88=9E,=E2=88=9E,=E2=
=88=9E}.=C2=A0 Will someone
figure out how to make a permutation
puzzle out of that honeycomb?!?=C2=A0 Belie=
ve
it or not, I suspect it is possible.




I hope some of you will enjoy reading
the paper, or looking at the many images
it contains.=C2=A0 The preprint is here:>








Best,

Roice






















=20=20=20=20=20=20







--------------070400020403030304030602--





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