Thread: "Question about physical cube"

From: phamthihoa4444@gmail.com
Date: 31 Oct 2015 07:45:14 -0700
Subject: Question about physical cube




From: phamthihoa4444@gmail.com
Date: 31 Oct 2015 08:58:42 -0700
Subject: Question about physical cube




From: llamaonacid@gmail.com
Date: 31 Oct 2015 20:27:31 -0700
Subject: Re: Question about physical cube




From: phamthihoa4444@gmail.com
Date: 01 Nov 2015 08:39:38 -0800
Subject: Re: Question about physical cube




From: llamaonacid@gmail.com
Date: 01 Nov 2015 23:12:52 -0800
Subject: Re: Question about physical cube




From: phamthihoa4444@gmail.com
Date: 01 Nov 2015 23:28:20 -0800
Subject: Re: Question about physical cube




From: phamthihoa4444@gmail.com
Date: 01 Nov 2015 22:41:43 -0800
Subject: Re: Question about physical cube




From: phamthihoa4444@gmail.com
Date: Mon, 2 Nov 2015 13:00:30 -0800
Subject: Re: Question about physical cube



Attachments don't work well with Yahoo groups, MediaFire is very
aggressive with pop-ups and seems like a malware site, and RAR files are
problematic on Windows at least. Would you please just create a YouTube
video and send us the link?

And in case anyone hasn't seen this one, here's a video of a puzzle made
from the telescoping edges of a 4D cube:
https://www.youtube.com/watch?v=YL-vlONT2QM&list=PLx1mIVtz33hITKuvUBhswO5Cd4In4ajQr&index=3
It's certainly awkward but it shows that interesting things are at least
possible in this quest.

Thanks,
-Melinda

On 11/1/2015 10:41 PM, phamthihoa4444@gmail.com [4D_Cubing] wrote:
> Have you see the video yet? You are only right if someone prove it.
> What is wrong with 2^3 in 2D?
> + telescopic rod: It exists in nD for all n>=2. In n=2 it just has to be very hard. (attaching picture. I think you can make one too, but I do it for sure)
> + connector: It exists in 3D, but not 2D. However in 2D you can use soft material to make connector.
> + magnet.
> + self-intersection: I can't find any self-intersection in the video. But in 3D it may exist. In that case you use 3 instead of 6 rods per vertex, at the cost of losing 4D symmetry.
> I will make a better video if you need one. The self-intersection property would be clear.
>
>
> ------------------------------------
> Posted by: phamthihoa4444@gmail.com
> ------------------------------------
>
>
> ------------------------------------
>
> Yahoo Groups Links
>
>
>
>




From: phamthihoa4444@gmail.com
Date: 04 Nov 2015 08:05:01 -0800
Subject: Re: Question about physical cube




From: phamthihoa4444@gmail.com
Date: 09 Nov 2015 10:57:50 -0800
Subject: Re: Question about physical cube





Return to MagicCube4D main page
Return to the Superliminal home page