Thread: "Rotations of MC4D"

From: llamaonacid@gmail.com
Date: 15 Oct 2015 20:06:20 -0700
Subject: Rotations of MC4D




From: llamaonacid@gmail.com
Date: Fri, 16 Oct 2015 00:05:10 -0400
Subject: Rotations of MC4D



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Hi there acidic llama,

In 3D, when you rotate a face you're turning that face, which is 3x3
pieces, so 9 pieces.
In 4D, when you rotate a cell you're turning that cell, which is 3x3x3
pieces, so 27 pieces.

Visualizing the top cell on the 3^4 as a Rubik's cube is a tiny tiny bit
like visualizing the 3x3 face on the U layer on a Rubik's cube as a
"Rubik's square", which doesn't work well in this case.
You can't exactly think of each cell on the 3^4 as an individual Rubik's
cube, just like how you can't think of each side on the 3x3x3 as
independent from the rest of the puzzle.

Not sure how else to explain this.

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Hi there acidic llama,
<=
br>
In 3D, when you rotate a face you're turning that face, which =
is 3x3 pieces, so 9 pieces.
In 4D, when you rotate a cell you'=
re turning that cell, which is 3x3x3 pieces, so 27 pieces.

div>Visualizing the top cell on the 3^4 as a Rubik's cube is a tiny tin=
y bit like visualizing the 3x3 face on the U layer on a Rubik's cube as=
a "Rubik's square", which doesn't work well in this case=
.
You can't exactly think of each cell on the 3^4 as=20
an individual Rubik's cube, just like how you can't think of each s=
ide=20
on the 3x3x3 as independent from the rest of the puzzle.

Not s=
ure how else to explain this.


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From llamaonacid@gmail.com Fri Oct 16 12:37:46 2015
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