Thread: "Snowcrash and Permutation City"

From: Melinda Green <melinda@superliminal.com>
Date: Mon, 09 Feb 2015 17:10:58 -0800
Subject: Re: [MC4D] Snowcrash and Permutation City



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Hello Vasily,

Snowcrash's metaverse was the inspiration for Second Life which I helped
develop for a couple of years.
I felt it was amateurishly written but it described a concept that still
resonates loudly. A related work that I recommend much more is Greg
Egan's "Permutation City". The writing quality is also not terribly good
but the concepts that he works with are quite well grounded in science.
It's out of print but you can find copies through Amazon and others.
Greg generously made a PDF version

freely available.

-Melinda

On 2/5/2015 7:05 PM, Vasily Vladimirovich Vylkov vasily@gatech.edu
[4D_Cubing] wrote:
>
>
> Youshi, welcome to the group and sorry nobody replied to your first post!
>
> How did you solve the 4x4x4x4, were the algorithms & parity issues
> similar to the 3-dimensional 4x4x4? Congratulations!
>
> P.S. What is your favourite Vernor Vinge? (I started with "Rainbows
> End" and then read his short story "True Names" which was incredibly
> visionary. Then "Fire Upon the Deep" & "Deepness in the Sky" but not
> yet the 3rd part. Also need to read "Peace War" hmmm... you've
> given me a serious sci-fi craving.)
>
> If you liked Vinge's Rainbows End, I hope you read William Gibson's
> "Neuromancer", and Neal Stephenson's "Snow Crash" -- both cult
> classics now.


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">


Hello Vasily,



Snowcrash's metaverse was the inspiration for Second Life which I
helped develop for a couple of years.

I felt it was amateurishly written but it described a concept that
still resonates loudly. A related work that I recommend much more is
Greg Egan's "Permutation City". The writing quality is also not
terribly good but the concepts that he works with are quite well
grounded in science. It's out of print but you can find copies
through Amazon and others. Greg generously made a href=3D"http://vvstepa.wheelnt.ru/FTP_root/Books%20&%20Articles/Greg%20=
Egan/Greg%20Egan%20-%20PERMUTATION%20CITY.pdf">PDF
version freely available.



-Melinda



On 2/5/2015 7:05 PM, Vasily
Vladimirovich Vylkov ilto:vasily@gatech.edu">vasily@gatech.edu [4D_Cubing] wrote:


cite=3D"mid:CAHHAsmYm1Eu7GF6KfxpOEv1RMN7eRqgXrvF3A+8V5M4fVkVVVg@mail.gmail.=
com"
type=3D"cite">


Youshi, welcome to the group and sorry nobody
replied to your first post!



How did you solve the 4x4x4x4, were the algorithms &
parity issues similar to the 3-dimensional 4x4x4?=C2=A0
Congratulations!




P.S.=C2=A0 What is your favourite Vernor Vinge? =C2=A0(I start=
ed with
"Rainbows End" and then read his short story "True Names"
which was incredibly visionary.=C2=A0 Then "Fire Upon the Deep"
& "Deepness in the Sky" but not yet the 3rd part.=C2=A0 Also
need to read "Peace War" hmmm... =C2=A0 you've given me a serious
sci-fi craving.)




If you liked Vinge's Rainbows End, I hope you read William
Gibson's "Neuromancer", and Neal Stephenson's "Snow Crash" --
both cult classics now.









--------------000505070306070907000307--




From: Vasily Vladimirovich Vylkov <vasily@gatech.edu>
Date: Wed, 11 Feb 2015 00:23:27 -0800
Subject: Re: [MC4D] Snowcrash and Permutation City



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Unbelievably, it just took me two (2) separate readings of the introductory
verses in the preface of "Permutation City":

"Into a mute crypt, I
Can't pity our time
Turn amity poetic
Ciao, tiny trumpet!
..." etc.

before my brain went "Aha, I see what you did there" (anagrams =3D=3D
permutations).

( >__<)

Thank you for the link!

On Mon, Feb 9, 2015 at 5:10 PM, Melinda Green melinda@superliminal.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:

>
>
> Hello Vasily,
>
> Snowcrash's metaverse was the inspiration for Second Life which I helped
> develop for a couple of years.
> I felt it was amateurishly written but it described a concept that still
> resonates loudly. A related work that I recommend much more is Greg Egan'=
s
> "Permutation City". The writing quality is also not terribly good but the
> concepts that he works with are quite well grounded in science. It's out =
of
> print but you can find copies through Amazon and others. Greg generously
> made a PDF version
> %20Egan%20-%20PERMUTATION%20CITY.pdf>
> freely available.
>
> -Melinda
>
> On 2/5/2015 7:05 PM, Vasily Vladimirovich Vylkov vasily@gatech.edu
> [4D_Cubing] wrote:
>
> Youshi, welcome to the group and sorry nobody replied to your first post!
>
> How did you solve the 4x4x4x4, were the algorithms & parity issues
> similar to the 3-dimensional 4x4x4? Congratulations!
>
> P.S. What is your favourite Vernor Vinge? (I started with "Rainbows
> End" and then read his short story "True Names" which was incredibly
> visionary. Then "Fire Upon the Deep" & "Deepness in the Sky" but not yet
> the 3rd part. Also need to read "Peace War" hmmm... you've given me a
> serious sci-fi craving.)
>
> If you liked Vinge's Rainbows End, I hope you read William Gibson's
> "Neuromancer", and Neal Stephenson's "Snow Crash" -- both cult classics n=
ow.
>
>
>=20=20
>

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Unbelievably, it just took me two (2) separate readings of=
the introductory verses in the preface of "Permutation City":v>
=C2=A0 "Into a mute crypt, I
=C2=A0 =C2=A0C=
an't pity our time
=C2=A0 =C2=A0Turn amity poetic
=
=C2=A0 =C2=A0Ciao, tiny trumpet!
=C2=A0 =C2=A0..." etc.>

before my brain went "Aha, I see what you did the=
re" (anagrams =3D=3D permutations).

=C2=A0=C2=
=A0 ( >__<)

Thank you for the link!
iv>

On Mon, Feb 9,=
2015 at 5:10 PM, Melinda Green >melinda@superliminal.com [4D_Cubing] <mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.c=
om
>
wrote:
in:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20
=20=20
Hello Vasily,



Snowcrash's metaverse was the inspiration for Second Life which I
helped develop for a couple of years.

I felt it was amateurishly written but it described a concept that
still resonates loudly. A related work that I recommend much more is
Greg Egan's "Permutation City". The writing quality is al=
so not
terribly good but the concepts that he works with are quite well
grounded in science. It's out of print but you can find copies
through Amazon and others. Greg generously made a tepa.wheelnt.ru/FTP_root/Books%20&%20Articles/Greg%20Egan/Greg%20Egan%2=
0-%20PERMUTATION%20CITY.pdf" target=3D"_blank">PDF
version
freely available.



-Melinda



On 2/5/2015 7:05 PM, Vasily
Vladimirovich Vylkov blank">vasily@gatech.edu [4D_Cubing] wrote:



=20=20=20=20=20=20
=20=20=20=20=20=20
Youshi, welcome to the group and sorry nobody
replied to your first post!



How did you solve the 4x4x4x4, were the algorithms &
parity issues similar to the 3-dimensional 4x4x4?=C2=A0
Congratulations!




P.S.=C2=A0 What is your favourite Vernor Vinge? =C2=A0(I start=
ed with
"Rainbows End" and then read his short story "True=
Names"
which was incredibly visionary.=C2=A0 Then "Fire Upon the De=
ep"
& "Deepness in the Sky" but not yet the 3rd part.=
=C2=A0 Also
need to read "Peace War" hmmm... =C2=A0 you've give=
n me a serious
sci-fi craving.)




If you liked Vinge's Rainbows End, I hope you read William
Gibson's "Neuromancer", and Neal Stephenson's &=
quot;Snow Crash" --
both cult classics now.






=20=20




=20=20=20=20=20

=20=20=20=20







=20=20









--001a1134c93e2c5248050ecbba60--




From: David Vanderschel <DvdS@Austin.RR.com>
Date: Fri, 20 Feb 2015 10:00:09 -0600
Subject: Re: [MC4D] Snowcrash and Permutation City




From: David Vanderschel <DvdS@Austin.RR.com>
Date: Tue, 24 Feb 2015 13:08:22 -0800
Subject: Re: [MC4D] Snowcrash and Permutation City



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That Snow Crash book was more than a little over-the-top Tarantino
spaghetti western B-movie style bombastic, but I think I will also give
Stephenson the benefit of the doubt -- that it was a stylistic choice to
write that way, and not necessarily amateurish. (I do remember being
bewildered at first, at how blatantly unrealistic some of the action was!
: )

On Fri, Feb 20, 2015 at 8:00 AM, David Vanderschel DvdS@Austin.RR.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:

>
>
> Melinda's comment got me curious about Second Life. I had never paid muc=
h
> attention. Then I found a contradiction of Melinda's claim from Second
> Life creator Philip Rosedale himself, here:
> http://freakonomics.com/2007/12/13/philip-rosedale-answers-your-second-li=
fe-questions/
>
> Q: Have you ever read Snow Crash by Neal Stephenson? I don=E2=80=99t know=
much
> about Second Life but it sounds similar to the Metaverse in the fiction
> novel.
>
> A: When Snow Crash came out, I was already really intent on the idea of
> creating a virtual world like Second Life =E2=80=94 I had been thinking a=
bout it
> and doing what small experiments I could since I was in college. But Snow
> Crash certainly painted a compelling picture of what such a virtual world
> could look like in the near future, and I found that inspiring.
>
> I guess I am only quibbling about the definite article. He did find it
> inspiring, but he had already been inspired; so it was not *the*
> inspiration.
>
> Unlike Melinda, I did not find Stephenson's writing to be amateurish.
> However, I did take it to be deliberately absurd and satirically comical.
> I liked Snow Crash a lot, laughed a lot. I still occasionally recommend =
it
> to people.
>
> Regards,
> David V.
>
> On 2/9/2015 7:10 PM, Melinda Green melinda@superliminal.com [4D_Cubing]
> wrote:
>
> Snowcrash's metaverse was the inspiration for Second Life which I helped
> develop for a couple of years.
>
>
>=20=20
>

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That Snow Crash book was more than a little over-the-top T=
arantino spaghetti western B-movie style bombastic, but I think I will also=
give Stephenson the benefit of the doubt -- that it was a stylistic choice=
to write that way, and not necessarily amateurish. =C2=A0(I do remember be=
ing bewildered at first, at how blatantly unrealistic some of the action wa=
s! =C2=A0: )

>On Fri, Feb 20, 2015 at 8:00 AM, David Vanderschel Austin.RR.com">DvdS@Austin.RR.com [4D_Cubing] <href=3D"mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoo=
groups.com
>
wrote:
=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20
=20=20
Melinda's comment got me curious about Second Life.=C2=A0 I had nev=
er
paid much attention.=C2=A0 Then I found a contradiction of Melinda'=
s
claim from Second Life creator Philip Rosedale himself, here:
second-life-questions/" target=3D"_blank">http://freakonomics.com/2007/12/1=
3/philip-rosedale-answers-your-second-life-questions/




Q: Have you ever read Snow Crash by Neal Stephenson? I
don=E2=80=99t know much about Second Life but it sounds similar to th=
e
Metaverse in the fiction novel.



A: When Snow Crash came out, I was already really intent on the
idea of creating a virtual world like Second Life =E2=80=94 I had bee=
n
thinking about it and doing what small experiments I could since I
was in college. But Snow Crash certainly painted a compelling
picture of what such a virtual world could look like in the near
future, and I found that inspiring.


I guess I am only quibbling about the definite article.=C2=A0 He did fi=
nd
it inspiring, but he had already been inspired; so it was not the>
inspiration.



Unlike Melinda, I did not find Stephenson's writing to be
amateurish.=C2=A0 However, I did take it to be deliberately absurd and
satirically comical.=C2=A0 I liked Snow Crash a lot, laughed a lot.=C2=
=A0 I
still occasionally recommend it to people.



Regards,

=C2=A0 David V.



On 2/9/2015 7:10 PM, Melinda Green
melinda=
@superliminal.com
[4D_Cubing] wrote:


Snowcrash's metaverse was the inspiration for Second Life which I
helped develop for a couple of years.




=20=20




=20=20=20=20=20

=20=20=20=20







=20=20









--001a113363f49fd910050fdbed98--




From: Vasily Vladimirovich Vylkov <vasily@gatech.edu>
Date: Fri, 27 Feb 2015 02:04:20 -0800
Subject: Re: [MC4D] Snowcrash and Permutation City



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Content-Transfer-Encoding: quoted-printable

I read through the whole of Permutation City in one sitting. Wow -- thanks
again for the link. At some point it gets kind of tiring (how many
simulations within simulations within simulations could there be...) but
overall I haven't been so engrossed in a book since I read Hyperion
(Simmons) or maybe Murakami (e.g. Norwegian Wood); it had that sort of
dreamlike melancholy.

On Tue, Feb 24, 2015 at 1:08 PM, Vasily Vladimirovich Vylkov <
vasily@gatech.edu> wrote:

> That Snow Crash book was more than a little over-the-top Tarantino
> spaghetti western B-movie style bombastic, but I think I will also give
> Stephenson the benefit of the doubt -- that it was a stylistic choice to
> write that way, and not necessarily amateurish. (I do remember being
> bewildered at first, at how blatantly unrealistic some of the action was!
> : )
>
> On Fri, Feb 20, 2015 at 8:00 AM, David Vanderschel DvdS@Austin.RR.com
> [4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>
>>
>>
>> Melinda's comment got me curious about Second Life. I had never paid
>> much attention. Then I found a contradiction of Melinda's claim from
>> Second Life creator Philip Rosedale himself, here:
>> http://freakonomics.com/2007/12/13/philip-rosedale-answers-your-second-l=
ife-questions/
>>
>> Q: Have you ever read Snow Crash by Neal Stephenson? I don=E2=80=99t kno=
w much
>> about Second Life but it sounds similar to the Metaverse in the fiction
>> novel.
>>
>> A: When Snow Crash came out, I was already really intent on the idea of
>> creating a virtual world like Second Life =E2=80=94 I had been thinking =
about it
>> and doing what small experiments I could since I was in college. But Sno=
w
>> Crash certainly painted a compelling picture of what such a virtual worl=
d
>> could look like in the near future, and I found that inspiring.
>>
>> I guess I am only quibbling about the definite article. He did find it
>> inspiring, but he had already been inspired; so it was not *the*
>> inspiration.
>>
>> Unlike Melinda, I did not find Stephenson's writing to be amateurish.
>> However, I did take it to be deliberately absurd and satirically comical=
.
>> I liked Snow Crash a lot, laughed a lot. I still occasionally recommend=
it
>> to people.
>>
>> Regards,
>> David V.
>>
>> On 2/9/2015 7:10 PM, Melinda Green melinda@superliminal.com [4D_Cubing]
>> wrote:
>>
>> Snowcrash's metaverse was the inspiration for Second Life which I helped
>> develop for a couple of years.
>>
>>
>>=20=20
>>
>
>

--001a1134582e67bc6205100f0007
Content-Type: text/html; charset=UTF-8
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I read through the whole of Permutation City in one sittin=
g.=C2=A0 Wow -- thanks again for the link.=C2=A0 At some point it gets kind=
of tiring (how many simulations within simulations within simulations coul=
d there be...) but overall I haven't been so engrossed in a book since =
I read Hyperion (Simmons) or maybe Murakami (e.g. Norwegian Wood); it had t=
hat sort of dreamlike melancholy.

class=3D"gmail_quote">On Tue, Feb 24, 2015 at 1:08 PM, Vasily Vladimirovich=
Vylkov <=3D"_blank">vasily@gatech.edu> wrote:
"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
-left:1ex">
That Snow Crash book was more than a little ove=
r-the-top Tarantino spaghetti western B-movie style bombastic, but I think =
I will also give Stephenson the benefit of the doubt -- that it was a styli=
stic choice to write that way, and not necessarily amateurish. =C2=A0(I do =
remember being bewildered at first, at how blatantly unrealistic some of th=
e action was! =C2=A0: )
lass=3D"gmail_extra">
On Fri, Feb 20, 2015 at=
8:00 AM, David Vanderschel "_blank">DvdS@Austin.RR.com [4D_Cubing] <=3D"mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogrou=
ps.com
>
wrote:
margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20
=20=20
Melinda's comment got me curious about Second Life.=C2=A0 I had nev=
er
paid much attention.=C2=A0 Then I found a contradiction of Melinda'=
s
claim from Second Life creator Philip Rosedale himself, here:
second-life-questions/" target=3D"_blank">http://freakonomics.com/2007/12/1=
3/philip-rosedale-answers-your-second-life-questions/




Q: Have you ever read Snow Crash by Neal Stephenson? I
don=E2=80=99t know much about Second Life but it sounds similar to th=
e
Metaverse in the fiction novel.



A: When Snow Crash came out, I was already really intent on the
idea of creating a virtual world like Second Life =E2=80=94 I had bee=
n
thinking about it and doing what small experiments I could since I
was in college. But Snow Crash certainly painted a compelling
picture of what such a virtual world could look like in the near
future, and I found that inspiring.


I guess I am only quibbling about the definite article.=C2=A0 He did fi=
nd
it inspiring, but he had already been inspired; so it was not the>
inspiration.



Unlike Melinda, I did not find Stephenson's writing to be
amateurish.=C2=A0 However, I did take it to be deliberately absurd and
satirically comical.=C2=A0 I liked Snow Crash a lot, laughed a lot.=C2=
=A0 I
still occasionally recommend it to people.



Regards,

=C2=A0 David V.



On 2/9/2015 7:10 PM, Melinda Green
melinda=
@superliminal.com
[4D_Cubing] wrote:


Snowcrash's metaverse was the inspiration for Second Life which I
helped develop for a couple of years.




=20=20




=20=20=20=20=20

=20=20=20=20







=20=20











--001a1134582e67bc6205100f0007--




From: Melinda Green <melinda@superliminal.com>
Date: Fri, 27 Feb 2015 04:25:46 -0800
Subject: Re: [MC4D] Snowcrash and Permutation City



--------------090808080801060802040009
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Content-Transfer-Encoding: quoted-printable

You read it in one sitting=E2=80=BD That's impressive, especially with some=
of=20
the challenging concepts involved. As far as simulations within=20
simulations, I don't recall it going very deep, but then as a=20
programmer, I'm used to increasing computer power allowing for endless=20
layering of technologies.

Just so this conversation doesn't go completely off-topic, Egan's book=20
"Diaspora" is sort of a follow-up to Permutation City, and involves some=20
people choosing to modify themselves in order to live in some=20
higher-dimensional universes, so there seems to be no limit to how deep=20
this rabbit hole goes!

BTW, I would like to suggest that everyone sign your messages because=20
Yahoo no longer seems to include the sender's address. Thanks all!

-Melinda

On 2/27/2015 2:04 AM, Vasily Vladimirovich Vylkov vasily@gatech.edu=20
[4D_Cubing] wrote:
>
>
> I read through the whole of Permutation City in one sitting. Wow --=20
> thanks again for the link. At some point it gets kind of tiring (how=20
> many simulations within simulations within simulations could there=20
> be...) but overall I haven't been so engrossed in a book since I read=20
> Hyperion (Simmons) or maybe Murakami (e.g. Norwegian Wood); it had=20
> that sort of dreamlike melancholy.
>
> On Tue, Feb 24, 2015 at 1:08 PM, Vasily Vladimirovich Vylkov=20
> > wrote:
>
> That Snow Crash book was more than a little over-the-top Tarantino
> spaghetti western B-movie style bombastic, but I think I will also
> give Stephenson the benefit of the doubt -- that it was a
> stylistic choice to write that way, and not necessarily
> amateurish. (I do remember being bewildered at first, at how
> blatantly unrealistic some of the action was! : )
>
> On Fri, Feb 20, 2015 at 8:00 AM, David Vanderschel
> DvdS@Austin.RR.com [4D_Cubing]
> <4D_Cubing@yahoogroups.com > wrote:
>
> Melinda's comment got me curious about Second Life. I had
> never paid much attention. Then I found a contradiction of
> Melinda's claim from Second Life creator Philip Rosedale
> himself, here:
> http://freakonomics.com/2007/12/13/philip-rosedale-answers-your-s=
econd-life-questions/
>
> Q: Have you ever read Snow Crash by Neal Stephenson? I
> don=E2=80=99t know much about Second Life but it sounds simil=
ar to
> the Metaverse in the fiction novel.
>
> A: When Snow Crash came out, I was already really intent
> on the idea of creating a virtual world like Second Life =E2=
=80=94
> I had been thinking about it and doing what small
> experiments I could since I was in college. But Snow Crash
> certainly painted a compelling picture of what such a
> virtual world could look like in the near future, and I
> found that inspiring.
>
> I guess I am only quibbling about the definite article. He
> did find it inspiring, but he had already been inspired; so it
> was not _the_ inspiration.
>
> Unlike Melinda, I did not find Stephenson's writing to be
> amateurish. However, I did take it to be deliberately absurd
> and satirically comical. I liked Snow Crash a lot, laughed a
> lot. I still occasionally recommend it to people.
>
> Regards,
> David V.
>
> On 2/9/2015 7:10 PM, Melinda Green melinda@superliminal.com
> [4D_Cubing] wrote:
>> Snowcrash's metaverse was the inspiration for Second Life
>> which I helped develop for a couple of years.
>
>
>
>
>
>=20


--------------090808080801060802040009
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable



">


You read it in one sitting=E2=80=BD That's impressive, especially with =
some
of the challenging concepts involved. As far as simulations within
simulations, I don't recall it going very deep, but then as a
programmer, I'm used to increasing computer power allowing for
endless layering of technologies.



Just so this conversation doesn't go completely off-topic, Egan's
book "Diaspora" is sort of a follow-up to Permutation City, and
involves some people choosing to modify themselves in order to live
in some higher-dimensional universes, so there seems to be no limit
to how deep this rabbit hole goes!



BTW, I would like to suggest that everyone sign your messages
because Yahoo no longer seems to include the sender's address.
Thanks all!



-Melinda



On 2/27/2015 2:04 AM, Vasily
Vladimirovich Vylkov ilto:vasily@gatech.edu">vasily@gatech.edu [4D_Cubing] wrote:


cite=3D"mid:CAHHAsmZwBMRyAvtsTUi5t4Ug1kwbxf1P9RDGHUngyHR0XFaSjg@mail.gmail.=
com"
type=3D"cite">


I read through the whole of Permutation City in one
sitting.=C2=A0 Wow -- thanks again for the link.=C2=A0 At some poin=
t it
gets kind of tiring (how many simulations within simulations
within simulations could there be...) but overall I haven't been
so engrossed in a book since I read Hyperion (Simmons) or maybe
Murakami (e.g. Norwegian Wood); it had that sort of dreamlike
melancholy.



On Tue, Feb 24, 2015 at 1:08 PM, Vasily
Vladimirovich Vylkov < moz-do-not-send=3D"true" href=3D"mailto:vasily@gatech.edu"
target=3D"_blank">vasily@gatech.edu>
wrote:

.8ex;border-left:1px #ccc solid;padding-left:1ex">
That Snow Crash book was more than a little
over-the-top Tarantino spaghetti western B-movie style
bombastic, but I think I will also give Stephenson the
benefit of the doubt -- that it was a stylistic choice to
write that way, and not necessarily amateurish. =C2=A0(I do
remember being bewildered at first, at how blatantly
unrealistic some of the action was! =C2=A0: )





On Fri, Feb 20, 2015 at 8:00
AM, David Vanderschel href=3D"mailto:DvdS@Austin.RR.com" target=3D"_blank">=
DvdS@Austin.RR.com

[4D_Cubing] < moz-do-not-send=3D"true"
href=3D"mailto:4D_Cubing@yahoogroups.com"
target=3D"_blank">4D_Cubing@yahoogroups.com>=

wrote:

.8ex;border-left:1px #ccc solid;padding-left:1ex">

=C2=A0



Melinda's comment got me curious about
Second Life.=C2=A0 I had never paid much
attention.=C2=A0 Then I found a contradicti=
on
of Melinda's claim from Second Life
creator Philip Rosedale himself, here:
href=3D"http://freakonomics.com/2007/12/13/philip-rosedale-answers-your-sec=
ond-life-questions/"
target=3D"_blank">http://freakonomics.com=
/2007/12/13/philip-rosedale-answers-your-second-life-questions/





Q: Have you ever read Snow
Crash by Neal Stephenson? I don=E2=80=99t k=
now
much about Second Life but it sounds
similar to the Metaverse in the fiction
novel.



A: When Snow Crash came out, I was
already really intent on the idea of
creating a virtual world like Second
Life =E2=80=94 I had been thinking about it=
and
doing what small experiments I could
since I was in college. But Snow Crash
certainly painted a compelling picture
of what such a virtual world could look
like in the near future, and I found
that inspiring.


I guess I am only quibbling about the
definite article.=C2=A0 He did find it
inspiring, but he had already been
inspired; so it was not the
inspiration.



Unlike Melinda, I did not find
Stephenson's writing to be amateurish.=C2=A0
However, I did take it to be deliberately
absurd and satirically comical.=C2=A0 I liked
Snow Crash a lot, laughed a lot.=C2=A0 I stil=
l
occasionally recommend it to people.



Regards,

=C2=A0 David V.




Snowcrash's
metaverse was the inspiration for
Second Life which I helped develop for
a couple of years.




















=20=20=20=20=20=20







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