Thread: "New puzzle: Lights Out 3D"

From: mananself@gmail.com
Date: 13 May 2014 10:52:24 -0700
Subject: New puzzle: Lights Out 3D




From: mananself@gmail.com
Date: Tue, 13 May 2014 21:17:03 +0200
Subject: New puzzle: Lights Out 3D



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Wow !!!!

Very nicely made! Awesome!

Is this a new addiction after "2048" and "puzzlium" ?

Best regards
Ed

----- Original Message -----=20
From: mananself@gmail.com [4D_Cubing]=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Tuesday, May 13, 2014 7:52 PM
Subject: [MC4D] New puzzle: Lights Out 3D


=20=20=20=20

I made a new puzzle:

http://nanma80.github.io/lightsout




It starts with a dodecahedron. The rule is simple: clicking a face toggle=
s the state of its five neighbors. Turn off all the faces to win. I have bu=
ilt the whole collection of Platonic solids and Archimedean solids, plus tw=
o rhombic polyhedra.




I spent a lot of time making it compatible with mobile this time. Try it =
on your smartphone. And let me know if there's any problem.




Once you have solved a puzzle, a flag will be stored in your browser. Eve=
n if you close the browser and come to the page again, the list of solved p=
uzzles stays there.=20




For each shape, you can change the definition of neighborhood. You can de=
fine faces sharing an edge as neighbors or the ones sharing a vertex as nei=
ghbors. You can also config if the clicked face itself is to be toggled or =
not.




Why am I making this puzzle:

Since Andrey created the mirror-Z puzzles in 4D, I believe there are nont=
rivial lights out type puzzles with geometric shapes. I tried many things b=
efore landing on the current one. I'm not looking for complicated shapes li=
ke 120-cell in the beginning. Everything should start simple.




I find Lights Out 3D fun to play with. I can solve some of them in a few =
moves and some others in a few minutes. I can't solve all of them yet. For =
example I haven't figured out the snub cube and snub dodecahedron. I've sol=
ved 47/60 puzzles.




I hope people without Rubik's cube background can also have fun on these =
puzzles. They have nothing to do with commutators -- they are purely commut=
ative.=20




One can think of simple extensions to hyperbolic shapes, 4D, and so on, i=
f we decide that these puzzles are worth making.




Hope you guys enjoy the puzzle!





Nan




=20=20
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Wow !!!!

 

Very nicely made! Awesome!

 

Is this a new addiction after "2048" and "=
puzzlium"=20
?

 

Best regards

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:mananself@gmail.com [4D_Cubing]">mananself@gmail.com=20
[4D_Cubing]

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Tuesday, May 13, 2014 7:52 P=
M

Subject: [MC4D] New puzzle: Lights=
Out=20
3D


 =20


I made a new puzzle:


href=3D"http://nanma80.github.io/lightsout">http://nanma80.github.io/ligh=
tsout




It starts with a dodecahedron. The rule is simple: clicking a face tog=
gles=20
the state of its five neighbors. Turn off all the faces to win. I have bu=
ilt=20
the whole collection of Platonic solids and Archimedean solids, plus two=
=20
rhombic polyhedra.




I spent a lot of time making it compatible with mobile this time. Try =
it on=20
your smartphone. And let me know if there's any problem.




Once you have solved a puzzle, a flag will be stored in your browser. =
Even=20
if you close the browser and come to the page again, the list of solved=20
puzzles stays there. 




For each shape, you can change the definition of neighborhood. You can=
=20
define faces sharing an edge as neighbors or the ones sharing a vertex as=
=20
neighbors. You can also config if the clicked face itself is to be toggle=
d or=20
not.




Why am I making this puzzle:


Since Andrey created the mirror-Z puzzles in 4D, I believe there are=20
nontrivial lights out type puzzles with geometric shapes. I tried many th=
ings=20
before landing on the current one. I'm not looking for complicated shapes=
like=20
120-cell in the beginning. Everything should start simple.




I find Lights Out 3D fun to play with. I can solve some of them in a f=
ew=20
moves and some others in a few minutes. I can't solve all of them yet. Fo=
r=20
example I haven't figured out the snub cube and snub dodecahedron. I've s=
olved=20
47/60 puzzles.




I hope people without Rubik's cube background can also have fun on the=
se=20
puzzles. They have nothing to do with commutators -- they are purely=20
commutative. 




One can think of simple extensions to hyperbolic shapes, 4D, and so on=
, if=20
we decide that these puzzles are worth making.




Hope you guys enjoy the puzzle!





Nan





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From: Roice Nelson <roice3@gmail.com>
Date: Tue, 13 May 2014 17:39:06 -0500
Subject: Re: [MC4D] New puzzle: Lights Out 3D



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That's really great Nan. The graphics and interaction are very well done,
and your attention to phone playability shows! This will be an enjoyable
way to spend random downtime on my phone, so I bookmarked your page :)

The only suggestion for improvement I can give is that I had a little
confusion at first running with Safari on iPhone 4S. The default view was
cutoff near the bottom (see attached picture), and I didn't realize I could
drag the screen. After I ran in Chrome, I could see the choice for shape
and saw I could drag the screen. Then I was able to do so in Safari as
well, but there isn't much space to catch the screen.

I think a hyperbolic KQ Lights Out in the same style would definitely be a
nice puzzle.

Cheers,
Roice


On Tue, May 13, 2014 at 12:52 PM, mananself@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:

>
>
> I made a new puzzle:
>
> http://nanma80.github.io/lightsout
>
>
> It starts with a dodecahedron. The rule is simple: clicking a face toggle=
s
> the state of its five neighbors. Turn off all the faces to win. I have
> built the whole collection of Platonic solids and Archimedean solids, plu=
s
> two rhombic polyhedra.
>
>
> I spent a lot of time making it compatible with mobile this time. Try it
> on your smartphone. And let me know if there's any problem.
>
>
> Once you have solved a puzzle, a flag will be stored in your browser. Eve=
n
> if you close the browser and come to the page again, the list of solved
> puzzles stays there.
>
>
> For each shape, you can change the definition of neighborhood. You can
> define faces sharing an edge as neighbors or the ones sharing a vertex as
> neighbors. You can also config if the clicked face itself is to be toggle=
d
> or not.
>
>
> Why am I making this puzzle:
>
> Since Andrey created the mirror-Z puzzles in 4D, I believe there are
> nontrivial lights out type puzzles with geometric shapes. I tried many
> things before landing on the current one. I'm not looking for complicated
> shapes like 120-cell in the beginning. Everything should start simple.
>
>
> I find Lights Out 3D fun to play with. I can solve some of them in a few
> moves and some others in a few minutes. I can't solve all of them yet. Fo=
r
> example I haven't figured out the snub cube and snub dodecahedron. I've
> solved 47/60 puzzles.
>
>
> I hope people without Rubik's cube background can also have fun on these
> puzzles. They have nothing to do with commutators -- they are purely
> commutative.
>
>
> One can think of simple extensions to hyperbolic shapes, 4D, and so on, i=
f
> we decide that these puzzles are worth making.
>
>
> Hope you guys enjoy the puzzle!
>
>
> Nan
>
>
>
>
>=20
>

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That's really great Nan. =C2=A0The graphics and intera=
ction are very well done, and your attention to phone playability shows! =
=C2=A0This will be an enjoyable way to spend random downtime on my phone, s=
o I bookmarked your page :)


The only suggestion for improvement I can give is that I had a little c=
onfusion at first running with Safari on iPhone 4S. =C2=A0The default view =
was cutoff near the bottom (see attached picture), and I didn't realize=
I could drag the screen. =C2=A0After I ran in Chrome, I could see the choi=
ce for shape and saw I could drag the screen. =C2=A0Then I was able to do s=
o in Safari as well, but there isn't much space to catch the screen.iv>

I think a hyperbolic KQ Lights Out in the same style would definit=
ely be a nice puzzle.

Cheers,
Roice
>
On Tue, May 13, 2014 at 12:52 PM, =3D"mailto:mananself@gmail.com" target=3D"_blank">mananself@gmail.com [=
4D_Cubing] <m" target=3D"_blank">4D_Cubing@yahoogroups.com> wrote:


left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;p=
adding-left:1ex">






=20=20=20=20=20=20=20=20

















I made a new puzzle:

" target=3D"_blank">http://nanma80.github.io/lightsout


>It starts with a dodecahedron. The rule is simple: clicking a face toggles=
the state of its five neighbors. Turn off all the faces to win. I have bui=
lt the whole collection of Platonic solids and Archimedean solids, plus two=
rhombic polyhedra.




I spent a lot of time making it compatible with mobile this t=
ime. Try it on your smartphone. And let me know if there's any problem.=


Once you have solved a puzzle, a flag will be stored in y=
our browser. Even if you close the browser and come to the page again, the =
list of solved puzzles stays there.=C2=A0




For each shape, you can change the definition of neighborhood=
. You can define faces sharing an edge as neighbors or the ones sharing a v=
ertex as neighbors. You can also config if the clicked face itself is to be=
toggled or not.




Why am I making this puzzle:

Since Andrey created the m=
irror-Z puzzles in 4D, I believe there are nontrivial lights out type puzzl=
es with geometric shapes. I tried many things before landing on the current=
one. I'm not looking for complicated shapes like 120-cell in the begin=
ning. Everything should start simple.




I find Lights Out 3D fun to play with. I can solve some of th=
em in a few moves and some others in a few minutes. I can't solve all o=
f them yet. For example I haven't figured out the snub cube and snub do=
decahedron. I've solved 47/60 puzzles.




I hope people without Rubik's cube background can also ha=
ve fun on these puzzles. They have nothing to do with commutators -- they a=
re purely commutative.=C2=A0


One can think of simple exten=
sions to hyperbolic shapes, 4D, and so on, if we decide that these puzzles =
are worth making.




Hope you guys enjoy the puzzle!


>

Nan

























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From: mananself@gmail.com
Date: 13 May 2014 16:03:25 -0700
Subject: Re: New puzzle: Lights Out 3D




From: mananself@gmail.com
Date: Tue, 13 May 2014 18:30:24 -0700
Subject: Re: New puzzle: Lights Out 3D



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Very nicely done, Nan!

It works for me in the built-in browser at least on Android 4.3, but
only in portrait orientation. I love the automatic score keeping, though
I expected to see move numbers.

I especially like the semi transparency.

BTW, did Yahoo suddenly change message "from" fields to be the group
name? I understand using that as the "reply to" field, but this way I
can't see who sent which message just by looking in my in-box. Very
annoying.

-Melinda

On 5/13/2014 4:03 PM, mananself@gmail.com [4D_Cubing] wrote:
>
>
> Roice,
>
> You have a point. iPhone less than 5 are shorter. I'll have to think
> of a way to somehow tell the users to drag the page up.
>
> Ed, I'm glad you like it!
>
> Nan


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Very nicely done, Nan!



It works for me in the built-in browser at least on Android 4.3, but
only in portrait orientation. I love the automatic score keeping,
though I expected to see move numbers.



I especially like the semi transparency.



BTW, did Yahoo suddenly change message "from" fields to be the group
name? I understand using that as the "reply to" field, but this way
I can't see who sent which message just by looking in my in-box.
Very annoying.



-Melinda



On 5/13/2014 4:03 PM,
mananself@gmail.com [4D_Cubing] wrote:





Roice,



You have a point. iPhone less than 5 are shorter. I'll have
to think of a way to somehow tell the users to drag the page up.




Ed, I'm glad you like it!




Nan








--------------060603060503070806070005--




From: mananself@gmail.com
Date: 15 May 2014 10:53:33 -0700
Subject: Re: [MC4D] Re: New puzzle: Lights Out 3D




From: mananself@gmail.com
Date: Fri, 16 May 2014 16:24:28 -0400
Subject: Re: [MC4D] Re: New puzzle: Lights Out 3D



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Hi!

It is very nice puzzle, Nan! When 4D version? :P
Btw. Friend of mine (Bogumił Koszałka) who already completed 60/72 has
noticed that Expanded Cube has only 2 colors but it is in menu in 3
color section.

Cheers,
Remi





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From: mananself@gmail.com
Date: 25 May 2014 01:04:45 -0700
Subject: Re: New puzzle: Lights Out 3D




From: mananself@gmail.com
Date: Sun, 25 May 2014 10:30:55 -0700
Subject: Re: New puzzle: Lights Out 3D




From: mananself@gmail.com
Date: Thu, 5 Jun 2014 10:35:57 +0200
Subject: Re: New puzzle: Lights Out 3D



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Perfect!
Ed

----- Original Message -----=20
From: mananself@gmail.com [4D_Cubing]=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Thursday, June 05, 2014 5:43 AM
Subject: [MC4D] Re: New puzzle: Lights Out 3D


=20=20=20=20
I added more shapes, completing all the Catalan solids. I also added the =
"difficulty" of a puzzle, which is the modulo-2 rank of the adjacency matri=
x. This is the best objective measure I can think of. Any suggestions?



With the new ability to select a puzzle from the table of all puzzles, on=
e can quickly switch to a puzzle with the difficulty level he/she wants.


Nan



=20=20
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Perfect!

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:mananself@gmail.com [4D_Cubing]">mananself@gmail.com=20
[4D_Cubing]

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Thursday, June 05, 2014 5:43=
=20
AM

Subject: [MC4D] Re: New puzzle: Li=
ghts=20
Out 3D


 =20

I added more shapes, completing all the Catalan solids. I also added t=
he=20
"difficulty" of a puzzle, which is the modulo-2 rank of the adjacency mat=
rix.=20
This is the best objective measure I can think of. Any suggestions?



With the new ability to select a puzzle from the table of all puzzle=
s,=20
one can quickly switch to a puzzle with the difficulty level he/she=20
wants.



Nan





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