Thread: "Miegakure, a 4D puzzle-platforming game"

From: Melinda Green <melinda@superliminal.com>
Date: Tue, 15 Apr 2014 02:43:33 -0700
Subject: Miegakure, a 4D puzzle-platforming game



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I saw this puzzle/game demoed by the inventor/developer Marc Ten Bosch
at a puzzle party a while back. Here are some clips:

https://www.youtube.com/watch?v=KhbUvoxjxIg - A sample of what it looks
like.
https://www.youtube.com/watch?v=GhBoY6s-Fhw - Showing how to link 2
rings without cutting.
https://www.youtube.com/watch?v=w_4L3FtClxI - The inventor/developer
describes his creation.

At the time he said that he had been working on it full time for some 3
years I think. I can't imagine working on something like that alone and
in secret and for so long. I really admire his dedication, and of course
the results are visually amazing. What impressed me the most was his
implementation of 4D dice. You can drop a giant convex polychoron and it
will use realistic 4D physics to simulate it slowly bouncing and rolling
and changing shape as parts of roll in and out of your current 3D view,
eventually coming to rest.

You can find more videos by searching for "Miegakure" on YouTube though
I couldn't find one with a 4D die.

There is a Wikipedia page for it here
.

Enjoy!
-Melinda

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I saw this puzzle/game demoed by the inventor/developer Marc Ten
Bosch at a puzzle party a while back. Here are some clips:



https://www.youtube.com/watch?v=KhbUvoxjxIg - A sample of what it
looks like.

https://www.youtube.com/watch?v=GhBoY6s-Fhw - Showing how to link 2
rings without cutting.

https://www.youtube.com/watch?v=w_4L3FtClxI - The inventor/developer
describes his creation.



At the time he said that he had been working on it full time for
some 3 years I think. I can't imagine working on something like that
alone and in secret and for so long. I really admire his dedication,
and of course the results are visually amazing. What impressed me
the most was his implementation of 4D dice. You can drop a giant
convex polychoron and it will use realistic 4D physics to simulate
it slowly bouncing and rolling and changing shape as parts of roll
in and out of your current 3D view,  eventually coming to rest.



You can find more videos by searching for "Miegakure" on YouTube
though I couldn't find one with a 4D die.



There is a Wikipedia page for it href="https://en.wikipedia.org/wiki/Miegakure">here.



Enjoy!

-Melinda




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From: Vasily Vladimirovich Vylkov <vasily@gatech.edu>
Date: Mon, 21 Apr 2014 22:24:05 -0700
Subject: Re: [MC4D] Miegakure, a 4D puzzle-platforming game



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Right! Miegakure -- I've been looking forward to it ever since its first
public announcement a few years ago. (And it got a mention in
http://xkcd.com/721/ which probably didn't hurt.)

My only quibble is that only a "slice" of the 4D world is visible on screen
at a time. Of all the possible ways to project 4D down to 3D, that one is
the most "lossy" (hiding all but an infinitely thin subspace from view).
But I suppose since his game world is so detailed, showing more than a 3D
slice at a time would get extremely cluttered.

What I'd really love to see is a 4D
"Portal"-like
set of training chambers, maybe using Oculus Rift for stereo depth cueing.
: )

Some other noble attempts:

http://cnslab.ss.uci.edu/fourdim/ (also shows only a slice of 4D space
at a time)

www.mushware.com 's Adanaxis: https://www.youtube.com/watch?v=3D9U-pmCpa=
1DE
(nifty fish-eye lens effect for the 4D rotations, among other things,
is described in a collection of documents on 4D
rendering
)

http://www.urticator.net/maze/ (not as lossy in its projection, but only
features wireframe models)




On Tue, Apr 15, 2014 at 2:43 AM, Melinda Green wr=
ote:

>
>
> I saw this puzzle/game demoed by the inventor/developer Marc Ten Bosch at
> a puzzle party a while back. Here are some clips:
>
> https://www.youtube.com/watch?v=3DKhbUvoxjxIg - A sample of what it looks
> like.
> https://www.youtube.com/watch?v=3DGhBoY6s-Fhw - Showing how to link 2 rin=
gs
> without cutting.
> https://www.youtube.com/watch?v=3Dw_4L3FtClxI - The inventor/developer
> describes his creation.
>
> At the time he said that he had been working on it full time for some 3
> years I think. I can't imagine working on something like that alone and i=
n
> secret and for so long. I really admire his dedication, and of course the
> results are visually amazing. What impressed me the most was his
> implementation of 4D dice. You can drop a giant convex polychoron and it
> will use realistic 4D physics to simulate it slowly bouncing and rolling
> and changing shape as parts of roll in and out of your current 3D view,
> eventually coming to rest.
>
> You can find more videos by searching for "Miegakure" on YouTube though I
> couldn't find one with a 4D die.
>
> There is a Wikipedia page for it herekure>
> .
>
> Enjoy!
> -Melinda
>=20=20
>

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Right! =C2=A0Miegakure -- I've been looking forward to=
it ever since its first public announcement a few years ago. =C2=A0(And it=
got a mention in http:/=
/xkcd.com/721/
which probably didn't hurt.)




My only quibble is that only a "slice" of the 4D wo=
rld is visible on screen at a time. =C2=A0Of all the possible ways to proje=
ct 4D down to 3D, that one is the most "lossy" (hiding all but an=
infinitely thin subspace from view). =C2=A0But I suppose since his game wo=
rld is so detailed, showing more than a 3D slice at a time would get extrem=
ely cluttered.




What I'd really love to see is a 4D "=3D"http://en.wikipedia.org/wiki/Portal_(video_game)#Gameplay" target=3D"_b=
lank">Portal
"-like set of training chambers, maybe using Oculus Ri=
ft for stereo depth cueing. =C2=A0 : )




Some other noble attempts:

=C2=
=A0=C2=A0http://cnslab.ss.uci=
.edu/fourdim/
=C2=A0(also shows only a slice of 4D space at a time)v>



=C2=A0 www.mushw=
are.com
's Adanaxis: =C2=A0?v=3D9U-pmCpa1DE" target=3D"_blank">https://www.youtube.com/watch?v=3D9U-pm=
Cpa1DE

=C2=A0 =C2=A0(nifty fish-eye lens effect for the 4D rotations, among o=
ther things,
=C2=A0 =C2=A0 =C2=A0is described in a=C2=A0=3D"http://www.mushware.com/dload.php?action=3Dcategory&cat_id=3D1" tar=
get=3D"_blank">collection of documents on 4D rendering
)




=C2=A0=C2=A0.net/maze/">http://www.urticator.net/maze/ =C2=A0(not as lossy in its p=
rojection, but only features wireframe models)

>




On Tue, Apr 1=
5, 2014 at 2:43 AM, Melinda Green <elinda@superliminal.com" target=3D"_blank">melinda@superliminal.com>=
wrote:


x #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20
=20=20
I saw this puzzle/game demoed by the inventor/developer Marc Ten
Bosch at a puzzle party a while back. Here are some clips:



ank">https://www.youtube.com/watch?v=3DKhbUvoxjxIg - A sample of what i=
t
looks like.

ank">https://www.youtube.com/watch?v=3DGhBoY6s-Fhw - Showing how to lin=
k 2
rings without cutting.

ank">https://www.youtube.com/watch?v=3Dw_4L3FtClxI - The inventor/devel=
oper
describes his creation.



At the time he said that he had been working on it full time for
some 3 years I think. I can't imagine working on something like tha=
t
alone and in secret and for so long. I really admire his dedication,
and of course the results are visually amazing. What impressed me
the most was his implementation of 4D dice. You can drop a giant
convex polychoron and it will use realistic 4D physics to simulate
it slowly bouncing and rolling and changing shape as parts of roll
in and out of your current 3D view,=C2=A0 eventually coming to rest.>


You can find more videos by searching for "Miegakure" on YouT=
ube
though I couldn't find one with a 4D die.



There is a Wikipedia page for it ki/Miegakure" target=3D"_blank">here.



Enjoy!

-Melinda

=20=20




=20=20=20=20=20

=20=20=20=20







=20=20









--001a1134dce478367204f79ad5c0--




From: Ben Blohowiak <ben.blohowiak@gmail.com>
Date: Tue, 22 Apr 2014 08:50:01 -0400
Subject: [MC4D] Miegakure, a 4D puzzle-platforming game



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Re: http://www.urticator.net/ maze/


John has been working on a variant named Blocks which allows users to
navigate the 4D manifold as well as translate and rotate objects in it (in
addition to rotating the entire manifold in which the user and objects
exist). It has multiple display mode options, including binocular. Its
latest versions are also able to present first-person POV information in a
double rainbow display configuration. What is that? A visualization
approach that reveals content to the user's left/right as well as the
user's ana/kata, in addition to what is in front of the user along those
continua.

(For more info, check out https://osf.io/dxjeo/wiki/doublerainbowdisplay/)

There are many video examples on the page; one of the most recent is of an
array of tesseracts in a toridal arrangement with an additional hole
through their center; the link to the most recent videos are at the bottom
of the page linked above, as well as right here:

https://archive.org/details/DoubleHoledToridalTesseractArray1

https://archive.org/details/4DDoubleHelix3

Best,
Ben


On Tue, Apr 22, 2014 at 1:24 AM, Vasily Vladimirovich Vylkov <
vasily@gatech.edu >wrote=
:

>
>
> Right! Miegakure -- I've been looking forward to it ever since its first
> public announcement a few years ago. (And it got a mention in
> http://xkcd.com/721/ which probably didn't hurt.)
>
> My only quibble is that only a "slice" of the 4D world is visible on
> screen at a time. Of all the possible ways to project 4D down to 3D, tha=
t
> one is the most "lossy" (hiding all but an infinitely thin subspace from
> view). But I suppose since his game world is so detailed, showing more
> than a 3D slice at a time would get extremely cluttered.
>
> What I'd really love to see is a 4D "PortalPortal_(video_game)#Gameplay>"-like
> set of training chambers, maybe using Oculus Rift for stereo depth cueing=
.
> : )
>
> Some other noble attempts:
>
> http://cnslab.ss.uci.edu/fourdim/ (also shows only a slice of 4D space
> at a time)
>
> www.mushware.com 's Adanaxis: 2D, 3D, now 4D gaminge.com/watch?v=3D9U-pmCpa1DE>
> (nifty fish-eye lens effect for the 4D rotations, among other things,
> is described in a collection of documents on 4D rendering.mushware.com/dload.php?action=3Dcategory&cat_id=3D1>
> )
>
> http://www.urticator.net/maze/ (not as lossy in its projection, but
> only features wireframe models)
>
>
>
>
> On Tue, Apr 15, 2014 at 2:43 AM, Melinda Green javascript:_e(%7B%7D,'cvml','melinda@superliminal.com');>
> > wrote:
>
>>
>>
>> I saw this puzzle/game demoed by the inventor/developer Marc Ten Bosch a=
t
>> a puzzle party a while back. Here are some clips:
>>
>> Miegakure, a true 4D puzzle-platforming gamech?v=3DKhbUvoxjxIg>- A sample of what it looks like.
>> Miegakure - Showing how =
to
>> link 2 rings without cutting.
>> Marc Ten Bosch explains his game, Miegakure: A Puzzle Platformer played
>> in 4 dimensions - The
>> inventor/developer describes his creation.
>>
>> At the time he said that he had been working on it full time for some 3
>> years I think. I can't imagine working on something like that alone and =
in
>> secret and for so long. I really admire his dedication, and of course th=
e
>> results are visually amazing. What impressed me the most was his
>> implementation of 4D dice. You can drop a giant convex polychoron and it
>> will use realistic 4D physics to simulate it slowly bouncing and rolling
>> and changing shape as parts of roll in and out of your current 3D view,
>> eventually coming to rest.
>>
>> You can find more videos by searching for "Miegakure" on YouTube though =
I
>> couldn't find one with a 4D die.
>>
>> There is a Wikipedia page for it hereakure>
>> .
>>
>> Enjoy!
>> -Melinda
>>
>
>
>
>=20
>

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Content-Transfer-Encoding: quoted-printable

Re: =C2=A0target=3D"_blank">http://www.urticator.net/maze/

iv>
John has been working on a variant named Blocks which allows users t=
o navigate the 4D manifold as well as translate and rotate objects in it (i=
n addition to rotating the entire manifold in which the user and objects ex=
ist). It has multiple display mode options, including binocular. Its latest=
versions are also able to present first-person POV information in a double=
rainbow display configuration. What is that? A visualization approach that=
reveals content to the user's=C2=A0left/right as well as the user'=
s=C2=A0ana/kata, in addition to what is in front of the user along those co=
ntinua.


(For more=C2=A0info, check out=C2=A0o/wiki/doublerainbowdisplay/">https://osf.io/dxjeo/wiki/doublerainbowdispla=
y/
)

There are many video examples on the page;=
one of the most recent is of an array of tesseracts in a toridal arrangeme=
nt with an additional hole through their center; the link to the most recen=
t videos are at the bottom of the page linked above, as well as right here:=


alTesseractArray1">https://archive.org/details/DoubleHoledToridalTesseractA=
rray1


ls/4DDoubleHelix3">https://archive.org/details/4DDoubleHelix3


Best,
Ben
r>
On Tue, Apr 22, 2014 at 1:24 AM, Vasily Vl=
adimirovich Vylkov <39;cvml','vasily@gatech.edu');" target=3D"_blank">vasily@gatech=
.edu
>
wrote:


x #ccc solid;padding-left:1ex">






=20=20=20=20=20=20=20=20

















Right! =C2=A0Miegakure -- I've been looking forward to=
it ever since its first public announcement a few years ago. =C2=A0(And it=
got a mention in http:/=
/xkcd.com/721/
which probably didn't hurt.)






My only quibble is that only a "slice" of the 4D wo=
rld is visible on screen at a time. =C2=A0Of all the possible ways to proje=
ct 4D down to 3D, that one is the most "lossy" (hiding all but an=
infinitely thin subspace from view). =C2=A0But I suppose since his game wo=
rld is so detailed, showing more than a 3D slice at a time would get extrem=
ely cluttered.






What I'd really love to see is a 4D "=3D"http://en.wikipedia.org/wiki/Portal_(video_game)#Gameplay" target=3D"_b=
lank">Portal
"-like set of training chambers, maybe using Oculus Ri=
ft for stereo depth cueing. =C2=A0 : )






Some other noble attempts:

=C2=
=A0=C2=A0ht=
tp://cnslab.ss.uci.edu/fourdim/
=C2=A0(also shows only a slice of 4D sp=
ace at a time)






=C2=A0 =C2=A0(nifty fish-eye lens effect for the 4D rotations, among o=
ther things,






=C2=A0=C2=A0.net/maze/" target=3D"_blank">http://www.urticator.net/maze/ =C2=A0(not=
as lossy in its projection, but only features wireframe models)
=








On Tue, Apr 1=
5, 2014 at 2:43 AM, Melinda Green <pt:_e(%7B%7D,'cvml','melinda@superliminal.com');" target=3D=
"_blank">melinda@superliminal.com
>
wrote:




x #ccc solid;padding-left:1ex">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20


=20=20
=20=20
I saw this puzzle/game demoed by the inventor/developer Marc Ten
Bosch at a puzzle party a while back. Here are some clips:



ank">Miegakure, a true 4D puzzle-platforming game - A sample of what it
looks like.

ank">Miegakure - Showing how to link 2
rings without cutting.

ank">Marc Ten Bosch explains his game, Miegakure: A Puzzle Platformer playe=
d in 4 dimensions
- The inventor/developer
describes his creation.



At the time he said that he had been working on it full time for
some 3 years I think. I can't imagine working on something like tha=
t
alone and in secret and for so long. I really admire his dedication,
and of course the results are visually amazing. What impressed me
the most was his implementation of 4D dice. You can drop a giant
convex polychoron and it will use realistic 4D physics to simulate
it slowly bouncing and rolling and changing shape as parts of roll
in and out of your current 3D view,=C2=A0 eventually coming to rest.>


You can find more videos by searching for "Miegakure" on YouT=
ube
though I couldn't find one with a 4D die.



There is a Wikipedia page for it ki/Miegakure" target=3D"_blank">here.



Enjoy!

-Melinda

=20=20




=20=20=20=20=20

=20=20=20=20







=20=20































--001a11c30b0edf396b04f7a10dcf--





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