Thread: "MagicTile =?UTF-8?B?e+KIniwzfSBzb2x1dGlvbnM=?="

From: Melinda Green <melinda@superliminal.com>
Date: Thu, 24 Oct 2013 14:37:52 -0700
Subject: MagicTile =?UTF-8?B?e+KIniwzfSBzb2x1dGlvbnM=?=



Dear Cubists,

It's been a while now since Roice added several (approximately) infinite
polygons to Magic Tile under "Hyperbolic > Large Polygons", and I've not
seen or heard of any solutions to the ones with more than three colors.
Has anyone done that? Even with 5 random twists I find myself hopelessly
lost, but then I'm not a strong solver. These new puzzles sure look
fabulous. How do they compare to the rest?

-Melinda




From: Melinda Green <melinda@superliminal.com>
Date: Thu, 24 Oct 2013 21:39:42 -0700
Subject: Re: [MC4D] RE: MagicTile =?UTF-8?B?e+KIniwzfSBzb2x1dGlvbnM=?=



--------------030204020003090108040002
Content-Type: text/plain; charset=UTF-8; format=flowed
Content-Transfer-Encoding: 7bit

OK, good to know, thanks Andrey. It surprises me a bit that puzzles with
more colors are harder. That seems counter to the pattern where for
example, the Rubik's cube with 6 colors seems harder than the Megaminx
with 12. Hopefully Roice will jump in with additional documentation on
his puzzle file format. I would like to see what sort of fascinating new
puzzles you come up with.

-Melinda

On 10/24/2013 4:46 PM, andreyastrelin@yahoo.com wrote:
> Melinda,
>
> I've solved some of puzzles a couple of months ago, but there was
> nothing new for me - just versions of tetrahedron and cube. For
> something new we should try new coloring (with 12,24,36 colors etc.).
> Unfortunately I don't understand Roice's notation of puzzle
> definition, and can't add good puzzles to MT.
>
> Andrey
>
>
>
> ---In 4d_cubing@yahoogroups.com, wrote:
>
> Dear Cubists,
>
> It's been a while now since Roice added several (approximately) infinite
> polygons to Magic Tile under "Hyperbolic > Large Polygons", and I've not
> seen or heard of any solutions to the ones with more than three colors.
> Has anyone done that? Even with 5 random twists I find myself hopelessly
> lost, but then I'm not a strong solver. These new puzzles sure look
> fabulous. How do they compare to the rest?
>
> -Melinda

--------------030204020003090108040002
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable



">


OK, good to know, thanks Andrey. It surprises me a bit that puzzles
with more colors are harder. That seems counter to the pattern where
for example, the Rubik's cube with 6 colors seems harder than the
Megaminx with 12. Hopefully Roice will jump in with additional
documentation on his puzzle file format. I would like to see what
sort of fascinating new puzzles you come up with.



-Melinda



On 10/24/2013 4:46 PM,
ahoo.com">andreyastrelin@yahoo.com wrote:

M=
elinda,

=C2=A0 I've solved=C2=A0some of puzzles a couple=C2=A0of months ag=
o, but there
was nothing new for me - just versions of tetrahedron and cube.
For something new we should try new coloring (with 12,24,36
colors etc.). Unfortunately I don't understand Roice's notation
of puzzle definition,=C2=A0and can't add good puzzles to MT.


Andrey=C2=A0






---In g@yahoogroups.com">4d_cubing@yahoogroups.com, rfc2396E" href=3D"mailto:melinda@..."><melinda@...> wrote:



Dear Cubists,



It's been a while now since Roice added several
(approximately) infinite

polygons to Magic Tile under "Hyperbolic > Large Polygons",
and I've not

seen or heard of any solutions to the ones with more than
three colors.

Has anyone done that? Even with 5 random twists I find myself
hopelessly

lost, but then I'm not a strong solver. These new puzzles sure
look

fabulous. How do they compare to the rest?



-Melinda






--------------030204020003090108040002--




From: Melinda Green <melinda@superliminal.com>
Date: Sat, 26 Oct 2013 00:39:37 -0700
Subject: Re: [MC4D] RE: MagicTile =?UTF-8?B?e+KIniwzfSBzb2x1dGlvbnM=?=



--------------070804060304000300070306
Content-Type: text/plain; charset=UTF-8; format=flowed
Content-Transfer-Encoding: 7bit

Thanks Roice! I totally forgot about that. And special thanks to Eduard
for the wonderfully illustrated instructions!
-Melinda

On 10/25/2013 10:40 PM, Roice Nelson wrote:
>
>
> Here is the documentation page for configuring colorings (made for
> Eduard a while back):
>
> http://www.gravitation3d.com/magictile/info/identifications.html
>
> I'll be the first to admit that creating new colorings is not the
> easiest thing. I'm happy to answer questions though, or to discuss
> how it might be improved.
>
> Cheers,
> Roice
>
>
> On Oct 24, 2013, at 11:39 PM, Melinda Green > > wrote:
>
>>
>>
>> OK, good to know, thanks Andrey. It surprises me a bit that puzzles
>> with more colors are harder. That seems counter to the pattern where
>> for example, the Rubik's cube with 6 colors seems harder than the
>> Megaminx with 12. Hopefully Roice will jump in with additional
>> documentation on his puzzle file format. I would like to see what
>> sort of fascinating new puzzles you come up with.
>>
>> -Melinda
>>
>> On 10/24/2013 4:46 PM, andreyastrelin@yahoo.com
>> wrote:
>>> Melinda,
>>>
>>> I've solved some of puzzles a couple of months ago, but there was
>>> nothing new for me - just versions of tetrahedron and cube. For
>>> something new we should try new coloring (with 12,24,36 colors
>>> etc.). Unfortunately I don't understand Roice's notation of puzzle
>>> definition, and can't add good puzzles to MT.
>>>
>>> Andrey
>>>
>>>
>>>
>>> ---In 4d_cubing@yahoogroups.com ,
>>> wrote:
>>>
>>> Dear Cubists,
>>>
>>> It's been a while now since Roice added several (approximately)
>>> infinite
>>> polygons to Magic Tile under "Hyperbolic > Large Polygons", and I've
>>> not
>>> seen or heard of any solutions to the ones with more than three colors.
>>> Has anyone done that? Even with 5 random twists I find myself
>>> hopelessly
>>> lost, but then I'm not a strong solver. These new puzzles sure look
>>> fabulous. How do they compare to the rest?
>>>
>>> -Melinda
>>
>>
>
>
>


--------------070804060304000300070306
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable



">


Thanks Roice! I totally forgot about that. And special thanks to
Eduard for the wonderfully illustrated instructions!

-Melinda



On 10/25/2013 10:40 PM, Roice Nelson
wrote:


cite=3D"mid:CAEMuGXo=3DWcPiJ+UwrfWD56Jr_G9nrK_McfnuXwnrc73X3ju5eA@mail.gmai=
l.com"
type=3D"cite">





Here is the documentation page for configuring colorings
(made for Eduard a while back):



href=3D"http://www.gravitation3d.com/magictile/info/identific=
ations.html">http://www.gravitation3d.com/magictile/info/identifications.ht=
ml




I'll be the first to admit that creating new colorings is
not the easiest thing. =C2=A0I'm happy to answer questions
though, or to discuss how it might be improved.



Cheers,

Roice







On Oct 24, 2013, at 11:39 PM, Melinda Green < moz-do-not-send=3D"true"
href=3D"mailto:melinda@superliminal.com" target=3D"_blank">=
melinda@superliminal.com>
wrote:









OK, good to know, thanks Andrey. It surprises me a bit
that puzzles with more colors are harder. That seems
counter to the pattern where for example, the Rubik's
cube with 6 colors seems harder than the Megaminx with
12. Hopefully Roice will jump in with additional
documentation on his puzzle file format. I would like to
see what sort of fascinating new puzzles you come up
with.



-Melinda



On 10/24/2013 4:46 PM, href=3D"mailto:andreyastrelin@yahoo.com"
target=3D"_blank">andreyastrelin@yahoo.com
wrote:div>
Melinda,

=C2=A0 I've solved=C2=A0some of puzzles a couple=C2=A0=
of months
ago, but there was nothing new for me - just
versions of tetrahedron and cube. For something new
we should try new coloring (with 12,24,36 colors
etc.). Unfortunately I don't understand Roice's
notation of puzzle definition,=C2=A0and can't add good
puzzles to MT.


Andrey=C2=A0






---In href=3D"mailto:4d_cubing@yahoogroups.com"
target=3D"_blank">4d_cubing@yahoogroups.com
, moz-do-not-send=3D"true" href=3D"mailto:melinda@..."
target=3D"_blank"><melinda@...> wrote:



Dear Cubists,



It's been a while now since Roice added several
(approximately) infinite

polygons to Magic Tile under "Hyperbolic >
Large Polygons", and I've not

seen or heard of any solutions to the ones with
more than three colors.

Has anyone done that? Even with 5 random twists I
find myself hopelessly

lost, but then I'm not a strong solver. These new
puzzles sure look

fabulous. How do they compare to the rest?



-Melinda












=20=20=20=20=20=20







--------------070804060304000300070306--




From: Melinda Green <melinda@superliminal.com>
Date: Mon, 28 Oct 2013 18:03:09 -0700
Subject: Re: [MC4D] RE: MagicTile =?UTF-8?B?e+KIniwzfSBzb2x1dGlvbnM=?=



--------------040004080606070506050408
Content-Type: text/plain; charset=UTF-8; format=flowed
Content-Transfer-Encoding: 7bit

Great work, Andrey!
It looks to me like your 18-color puzzle is non-orientable (not
"non-oriented") just like your 6-color puzzle. Readers should be aware
that it's extremely easy to add puzzles like these into MT. Just drop
the XML files into the "MagicTile\config\user" folder.
-Melinda

On 10/28/2013 4:14 PM, andreyastrelin@yahoo.com wrote:
>
>
> Hi Roice,
>
> Thank you, now it makes sense. So starting edge for "EndRotation" is
> unpredictable?
>
> I made four puzzles based on {10,3}. Three of them are copies of
> spherical and hemispherical puzzles and one (18 colors) looks like new
> one. Configuration files are here:
> https://www.dropbox.com/s/j32xshxy0nefk46/%7B10%2C3%7D.zip
>
>
> Andrey
>
>
>
> ---In 4d_cubing@yahoogroups.com, wrote:
>
> Hi Andrey,
>
> Sorry for the delay. I was camping this weekend and disconnected from
> the interwebs.
>
> To find working values, I looked at your file and compared your
> coloring configuration to the one for the hemidodecahedron. Two tags
> needed to be changed:
>
> * "UseMirroredEdgeSet" needed to be set to false. That is true by
> default, but I've noticed it generally must be false for
> non-orientable puzzles.
> * The hemidodec also had "EndRotation" = 1.
>
> Here is a working file, which only differs from your file by those two
> tags:
>
> http://www.gravitation3d.com/magictile/4d_cubing/%7B10,3%7D%206C%20edited.xml
>
> I wanted to note that there was one required alteration to the
> hemidodecahedron coloring config. The elliptic puzzle had
> "InitialEdgeSet" = 1, but for the hyperbolic puzzle, this needed be
> left as the default (initial reflections across all edges) so it could
> fill out the whole plane. It is so interesting how the spherical
> puzzles can be expanded to hyperbolic tilings.
>
> Hope this helps!
>
> Roice
>
>
> On Sat, Oct 26, 2013 at 12:41 PM, > > wrote:
>
>
>
> Roice,
>
> can you help me with this example:
> https://www.dropbox.com/s/bkb1runsvpyzooh/%7B10%2C3%7D%206C.xml ?
>
> It gives correct pattern of white faces, but keeps saying
> that all other tiles have the same color. But there should be
> 6 different colors (it's hemidodecahedron expanded to {10,3}).
> I tried different values of EndRotation, but they don't help.
> What do I do wrong?
>
> Andrey
>
>
>
> ---In 4d_cubing@yahoogroups.com
> , wrote:
>
> Here is the documentation page for configuring colorings (made
> for Eduard a while back):
>
> http://www.gravitation3d.com/magictile/info/identifications.html
>
> I'll be the first to admit that creating new colorings is not
> the easiest thing. I'm happy to answer questions though, or
> to discuss how it might be improved.
>
> Cheers,
> Roice
>
>
> On Oct 24, 2013, at 11:39 PM, Melinda Green > > wrote:
>
>>
>>
>> OK, good to know, thanks Andrey. It surprises me a bit
>> that puzzles with more colors are harder. That seems
>> counter to the pattern where for example, the Rubik's
>> cube with 6 colors seems harder than the Megaminx with
>> 12. Hopefully Roice will jump in with additional
>> documentation on his puzzle file format. I would like to
>> see what sort of fascinating new puzzles you come up with.
>>
>> -Melinda
>>
>> On 10/24/2013 4:46 PM, andreyastrelin@...
>> wrote:
>>> Melinda,
>>>
>>> I've solved some of puzzles a couple of months ago,
>>> but there was nothing new for me - just versions of
>>> tetrahedron and cube. For something new we should try
>>> new coloring (with 12,24,36 colors etc.). Unfortunately
>>> I don't understand Roice's notation of puzzle
>>> definition, and can't add good puzzles to MT.
>>>
>>> Andrey
>>>
>>>
>>>
>>> ---In 4d_cubing@yahoogroups.com
>>> ,
>>> wrote:
>>>
>>> Dear Cubists,
>>>
>>> It's been a while now since Roice added several
>>> (approximately) infinite
>>> polygons to Magic Tile under "Hyperbolic > Large
>>> Polygons", and I've not
>>> seen or heard of any solutions to the ones with more
>>> than three colors.
>>> Has anyone done that? Even with 5 random twists I find
>>> myself hopelessly
>>> lost, but then I'm not a strong solver. These new
>>> puzzles sure look
>>> fabulous. How do they compare to the rest?
>>>
>>> -Melinda
>
>
>
>
> On Sat, Oct 26, 2013 at 12:41 PM, > > wrote:
>
>
>
> Roice,
>
> can you help me with this example:
> https://www.dropbox.com/s/bkb1runsvpyzooh/%7B10%2C3%7D%206C.xml ?
>
> It gives correct pattern of white faces, but keeps saying that
> all other tiles have the same color. But there should be 6
> different colors (it's hemidodecahedron expanded to {10,3}). I
> tried different values of EndRotation, but they don't help. What
> do I do wrong?
>
> Andrey
>
>
>
> ---In 4d_cubing@yahoogroups.com
> , wrote:
>
> Here is the documentation page for configuring colorings (made for
> Eduard a while back):
>
> http://www.gravitation3d.com/magictile/info/identifications.html
>
> I'll be the first to admit that creating new colorings is not the
> easiest thing. I'm happy to answer questions though, or to
> discuss how it might be improved.
>
> Cheers,
> Roice
>
>
> On Oct 24, 2013, at 11:39 PM, Melinda Green > > wrote:
>
>>
>>
>> OK, good to know, thanks Andrey. It surprises me a bit that
>> puzzles with more colors are harder. That seems counter to
>> the pattern where for example, the Rubik's cube with 6 colors
>> seems harder than the Megaminx with 12. Hopefully Roice will
>> jump in with additional documentation on his puzzle file
>> format. I would like to see what sort of fascinating new
>> puzzles you come up with.
>>
>> -Melinda
>>
>> On 10/24/2013 4:46 PM, andreyastrelin@...
>> wrote:
>>> Melinda,
>>>
>>> I've solved some of puzzles a couple of months ago, but
>>> there was nothing new for me - just versions of tetrahedron
>>> and cube. For something new we should try new coloring (with
>>> 12,24,36 colors etc.). Unfortunately I don't understand
>>> Roice's notation of puzzle definition, and can't add good
>>> puzzles to MT.
>>>
>>> Andrey
>>>
>>>
>>>
>>> ---In 4d_cubing@yahoogroups.com
>>> ,
>>> wrote:
>>>
>>> Dear Cubists,
>>>
>>> It's been a while now since Roice added several
>>> (approximately) infinite
>>> polygons to Magic Tile under "Hyperbolic > Large Polygons",
>>> and I've not
>>> seen or heard of any solutions to the ones with more than
>>> three colors.
>>> Has anyone done that? Even with 5 random twists I find
>>> myself hopelessly
>>> lost, but then I'm not a strong solver. These new puzzles
>>> sure look
>>> fabulous. How do they compare to the rest?
>>>
>>> -Melinda
>>
>>
>
>
>
>
>
>


--------------040004080606070506050408
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable



">


Great work, Andrey!

It looks to me like your 18-color puzzle is non-orientable (not
"non-oriented") just like your 6-color puzzle. Readers should be
aware that it's extremely easy to add puzzles like these into MT.
Just drop the XML files into the "MagicTile\config\user" folder.

-Melinda



On 10/28/2013 4:14 PM,
ahoo.com">andreyastrelin@yahoo.com wrote:





Hi Roice,


=C2=A0 Thank you, now it makes sense. So starting edge
for=C2=A0"EndRotation" is unpredictable?


=C2=A0 I made=C2=A0four puzzles based on {10,3}. Three of them are=
copies
of spherical and hemispherical puzzles and one (18 colors) looks
like new one. Configuration files are here: moz-do-not-send=3D"true" rel=3D"nofollow" target=3D"_blank"
href=3D"https://www.dropbox.com/s/j32xshxy0nefk46/%7B10%2C3%7D.zi=
p">https://www.dropbox.com/s/j32xshxy0nefk46/%7B10%2C3%7D.zip





Andrey=C2=A0






---In g@yahoogroups.com">4d_cubing@yahoogroups.com, rfc2396E" href=3D"mailto:roice3@..."><roice3@...> wrote:




Hi Andrey,



Sorry for the delay. =C2=A0I was camping this weekend and
disconnected from the interwebs.




To find working values, I looked at your file and
compared your coloring configuration to the one for the
hemidodecahedron. =C2=A0Two tags needed to be changed:


  • "UseMirroredEdgeSet" needed to be set to false.
    =C2=A0That is true by default, but I've noticed it
    generally must be false for non-orientable puzzles.
    =C2=A0

  • The hemidodec also had "EndRotation" =3D 1.


Here is a working file, which only differs from your
file by those two tags:









I wanted to note that there was one required
alteration to the hemidodecahedron coloring config. =C2=A0T=
he
elliptic puzzle had "InitialEdgeSet" =3D 1, but for the
hyperbolic puzzle, this needed be left as the default
(initial reflections across all edges) so it could fill
out the whole plane. =C2=A0It is so interesting how the
spherical puzzles can be expanded to hyperbolic tilings.
=C2=A0




Hope this helps!




Roice







On Sat,
Oct 26, 2013 at 12:41 PM, < moz-do-not-send=3D"true" rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:andreyastrelin@...">andreyastrelin=
@...>

wrote:

style=3D"margin:0px 0px 0px
0.8ex;padding-left:1ex;border-left-color:rgb(204,
204,
204);border-left-width:1px;border-left-style:solid;=
">





Roice,


=C2=A0 can you help me with this example: moz-do-not-send=3D"true" rel=3D"nofollow"
target=3D"_blank"
href=3D"https://www.dropbox.com/s/bkb1runsvpy=
zooh/%7B10%2C3%7D%206C.xml">https://www.dropbox.com/s/bkb1runsvpyzooh/%7B10=
%2C3%7D%206C.xml=C2=A0?


=C2=A0 It gives correct pattern=C2=A0of white =
faces,
but keeps saying that all other tiles have
the same color. But there should be 6
different colors (it's hemidodecahedron
expanded to {10,3}). I tried different
values of EndRotation, but they don't help.
What do I do wrong?


=C2=A0 Andrey=C2=A0






---In rel=3D"nofollow" target=3D"_blank"
href=3D"mailto:4d_cubing@yahoogroups.com">4d_=
cubing@yahoogroups.com
,
to:roice3@..."><roice3@...> wrote:








Here is the documentation page
for configuring colorings (made
for Eduard a while back):



rel=3D"nofollow" target=3D"_blank"
href=3D"http://www.gravitation3d.co=
m/magictile/info/identifications.html">http://www.gravitation3d.com/magicti=
le/info/identifications.html




I'll be the first to admit that
creating new colorings is not the
easiest thing. =C2=A0I'm happy to
answer questions though, or to
discuss how it might be improved.




Cheers,

Roice









class=3D"ygrps-yiv-935503302im">
On Oct 24, 2013, at 11:39
PM, Melinda Green < moz-do-not-send=3D"true"
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:melinda@...">m=
elinda@...>
wrote:







class=3D"ygrps-yiv-935503302i=
m">




OK, good to know, thanks
Andrey. It surprises me a
bit that puzzles with more
colors are harder. That
seems counter to the
pattern where for example,
the Rubik's cube with 6
colors seems harder than
the Megaminx with 12.
Hopefully Roice will jump
in with additional
documentation on his
puzzle file format. I
would like to see what
sort of fascinating new
puzzles you come up with.



-Melinda




class=3D"ygrps-yiv-935503302i=
m">
On 10/24/2013 4:46
PM, moz-do-not-send=3D"true"
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:andreyastr=
elin@...">andreyastrelin@...
wrote:

Mel=
inda,

=C2=A0 I've solved=C2=A0=
some of
puzzles a couple=C2=A0of
months ago, but there
was nothing new for me
- just versions of
tetrahedron and cube.
For something new we
should try new
coloring (with
12,24,36 colors etc.).
Unfortunately I don't
understand Roice's
notation of puzzle
definition,=C2=A0and can'=
t
add good puzzles to
MT.


Andrey=C2=A0






---In moz-do-not-send=3D"true=
"
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:4d_cubin=
g@yahoogroups.com">4d_cubing@yahoogroups.com,
moz-do-not-send=3D"true=
"
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:melinda@=
..."><melinda@...>
wrote:



Dear Cubists,



It's been a while
now since Roice
added several
(approximately)
infinite

polygons to Magic
Tile under
"Hyperbolic >
Large Polygons", and
I've not

seen or heard of any
solutions to the
ones with more than
three colors.

Has anyone done
that? Even with 5
random twists I find
myself hopelessly

lost, but then I'm
not a strong solver.
These new puzzles
sure look

fabulous. How do
they compare to the
rest?



-Melinda
























On Sat, Oct
26, 2013 at 12:41 PM, < moz-do-not-send=3D"true" rel=3D"nofollow"
target=3D"_blank" href=3D"mailto:andreyastrelin@...">an=
dreyastrelin@...>

wrote:

style=3D"margin:0px 0px 0px
0.8ex;padding-left:1ex;border-left-color:rgb(204, 204,
204);border-left-width:1px;border-left-style:solid;">





Roice,


=C2=A0 can you help me with this example: moz-do-not-send=3D"true" rel=3D"nofollow"
target=3D"_blank"
href=3D"https://www.dropbox.com/s/bkb1runsvpyzooh/%=
7B10%2C3%7D%206C.xml">https://www.dropbox.com/s/bkb1runsvpyzooh/%7B10%2C3%7=
D%206C.xml=C2=A0?


=C2=A0 It gives correct pattern=C2=A0of white faces,=
but
keeps saying that all other tiles have the same
color. But there should be 6 different colors
(it's hemidodecahedron expanded to {10,3}). I
tried different values of EndRotation, but they
don't help. What do I do wrong?


=C2=A0 Andrey=C2=A0






---In target=3D"_blank"
href=3D"mailto:4d_cubing@yahoogroups.com">4d_cubing=
@yahoogroups.com
,
ce3@..."><roice3@...> wrote:








Here is the documentation page for
configuring colorings (made for Eduard a
while back):



"
target=3D"_blank"
href=3D"http://www.gravitation3d.com/magi=
ctile/info/identifications.html">http://www.gravitation3d.com/magictile/inf=
o/identifications.html




I'll be the first to admit that creating
new colorings is not the easiest thing.
=C2=A0I'm happy to answer questions though,
or to discuss how it might be improved.




Cheers,

Roice










On Oct 24, 2013, at 11:39 PM,
Melinda Green < moz-do-not-send=3D"true"
rel=3D"nofollow" target=3D"_blank"
href=3D"mailto:melinda@...">melinda=
@...>
wrote:












OK, good to know, thanks Andrey.
It surprises me a bit that
puzzles with more colors are
harder. That seems counter to
the pattern where for example,
the Rubik's cube with 6 colors
seems harder than the Megaminx
with 12. Hopefully Roice will
jump in with additional
documentation on his puzzle file
format. I would like to see what
sort of fascinating new puzzles
you come up with.



-Melinda





On 10/24/2013 4:46 PM, moz-do-not-send=3D"true"
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:andreyastrelin@.=
..">andreyastrelin@...
wrote:

Melinda,

=C2=A0 I've solved=C2=A0some o=
f
puzzles a couple=C2=A0of months
ago, but there was nothing
new for me - just versions
of tetrahedron and cube. For
something new we should try
new coloring (with 12,24,36
colors etc.). Unfortunately
I don't understand Roice's
notation of puzzle
definition,=C2=A0and can't add
good puzzles to MT.


Andrey=C2=A0






---In moz-do-not-send=3D"true"
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:4d_cubing@yaho=
ogroups.com">4d_cubing@yahoogroups.com,
rel=3D"nofollow"
target=3D"_blank"
href=3D"mailto:melinda@...">&=
lt;melinda@...>

wrote:



Dear Cubists,



It's been a while now
since Roice added several
(approximately) infinite

polygons to Magic Tile
under "Hyperbolic >
Large Polygons", and I've
not

seen or heard of any
solutions to the ones with
more than three colors.

Has anyone done that? Even
with 5 random twists I
find myself hopelessly

lost, but then I'm not a
strong solver. These new
puzzles sure look

fabulous. How do they
compare to the rest?



-Melinda






























=20=20=20=20=20=20=20=20








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