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Hello!
I'm new to the group and sorry to be late to what looks like a cool party.
Like some of you, I've made my way here because of my general interest in
the fourth dimension, not only as an object of understanding, but also as a
sort of frontier to conquer. To solve the 4D puzzle is to win.
By day I work as a simulation technology specialist at the University of
Virginia. On my own time, however, I'm part of an open source collaboration
called Hyperland that is building a simulation of four-dimensional space
and a user interface so that users can interact with 4D objects and other
users moving in 4D. The project's web content is hosted and maintained on a
platform known as the Open Science Framework, which is supported by the
Center for Open Science, for which I have done some volunteer work. You can
learn more about all of the above (including me) via the link below:
https://openscienceframework.org/project/dXJEO/wiki/home
Best,
Ben
On Tue, Oct 22, 2013 at 6:38 PM, Melinda Green
> Hello Ben,
>
> There is still something of a "ray of hope" as you call it which is that
> humans can with practice become quite facile in interpreting and
> manipulating the 3D projects of 4D objects. In other words we can come to
> intimately know these objects and manipulate them as if we could grok their
> full 4D nature, even though we cannot perceive them that way. This is no
> small feat and is worth celebrating. If you put in any substantial time in
> attempting to solve the 4D cube then you will know what I am saying. I
> recommend getting familiar with the UI and attempting to first be able to
> solve any single random twist, and then 2, and then 3. You can get there in
> just a couple of hours and it will give you an idea of what is possible.
>
> I don't know anything about 5D Minkowski space, but to the extent that it
> involves a 4th large spatial dimension it is perfectly fine to call that a
> 4D space. Likewise with a 5th dimension, but anywhere that you are really
> talking about a system with a time dimension, I urge you to keep the
> different dimension types separate, for example "4 spatial dimensions plus
> time", etc. The exception would be where the correct terminology in some
> field that you are discussing does not make that distinction. So for
> Einstein's work the word "spacetime" is understood to mean "3D plus time",
> though even then it is helpful to remind readers of the meanings.
>
> I've sent you the invite to the 4D Cubing group and I encourage you to
> browse the discussion history and to send an introduction to yourself and
> your project including links for members to explore and perhaps reply or
> even join in your efforts.
>
> Best,
> -Melinda
>
> On 10/22/2013 4:56 AM, Ben B. Blohowiak wrote:
>
>> Melinda,
>>
>> Thank you for your feedback; that Yahoo list you mentioned would be a
>> welcome addition to our resource base.
>>
>> You are correct regarding my opinion of your "not at all" answer--I'd
>> much prefer a ray of hope, which I will deliberately cling to for the time
>> being. However, I will take under advisement the omission of the dimension
>> of time from the discourse until we feel prepared to tackle simulation of a
>> 5D Minkowski space; that was a good catch that I am grateful for.
>>
>> Best,
>> Ben
>>
>>
>> On Mon, 21 Oct 2013 16:36:40 -0700
>> Melinda Green
>>
>>> Hello Ben,
>>>
>>> You probably found me either through my exploration of the 4D
>>> Mandelbrot/Julia space or my 4D Rubik's cube called MagicCube4D. As you
>>> have guessed, I've done a lot of exploration of the issues of visualizing
>>> and manipulating 4D objects. My original goal that led to the above works
>>> was the same as yours: To find out what limitations there might be to the
>>> ability of humans to perceive 4D objects with anything like the ease with
>>> which we can grasp 3D. I now believe that I've answered that question, but
>>> you're probably not going to like the answer which is "Not at all". I know
>>> that given the seemingly limitless ability of the human mind that may be a
>>> surprising conclusion, but having done as much exploration as I have on the
>>> subject, I also feel that I know why that is so. The answer is simply that
>>> our brains evolved in very large part to be expert in visualizing and
>>> manipulating things in the 3D world, but there was no evolutionary reason
>>> to be able to do anything close to that in 4D and beyond. Certainly we can
>>> deal very effectively with any number of dimensions, but we should give up
>>> hope of ever groking 4D in any way similar to what we can do with 3D.
>>>
>>> The good news is that with experience, we can get very good at
>>> manipulating higher dimensional objects using other mental skills.
>>> MagicCube4D is the perfect tool for that job because it gives you something
>>> non-trivial to do in 4-space. You manipulate the object through direct
>>> interaction with its 3D projections, and you learn to separate the
>>> projected experience of the object from its essential 4D state. (I.E. the
>>> aspects that don't change as you change its projection.) We have a very
>>> nice community of a couple hundred people who discuss these things and more
>>> via our Yahoo group mailing list, and I encourage you to join and pick
>>> their brains about some of the things you want to understand. I will
>>> shortly send you an invite in case you are interested.
>>>
>>> I looked briefly at your documentation and have one suggestion: Please
>>> avoid all suggestions of time as an extra dimension. This is one of the
>>> most unfortunate ideas that the general public has and it is very
>>> counter-productive. Time is simply another dimension and is completely
>>> different from the 3 large spatial dimensions, and in that way is no
>>> different from other continuous dimensions of mass, color, or even smell or
>>> price. So while it looks cool to talk about 5D spaces, it really masks the
>>> 4D issues you are really interested in. That's just my 2 cent contribution.
>>>
>>> I wish you the best with your project,
>>> -Melinda Green
>>>
>>> On 10/21/2013 7:13 AM, Ben B. Blohowiak wrote:
>>>
>>>> Dear Ms. Green,
>>>>
>>>> I'm putting a team together for an initiative called the Jefferson
>>>> Trust.
>>>> You're invited to participate to the extent of your availability and
>>>> interest. I have yet to formally secure grant funding, though I expect
>>>> to
>>>> hear final word by February.
>>>>
>>>> You can learn more about the basic idea I've got in mind here:
>>>> https://openscienceframework.**org/project/dXJEO/wiki/home
>>>>
>>>> Best,
>>>> Ben Blohowiak
>>>>
>>>>
>>>
>> Best,
>> Ben B. Blohowiak
>> Simulation Technology Specialist
>> University of Virginia School of Medicine
>> PO Box 800863
>> Charlottesville, VA 22908
>> 434-243-2759
>> benb@virginia.edu
>>
>>
>
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be late to what looks like a cool party. Like some of you, I've made m=
y way here because of my general interest in the fourth dimension, not only=
as an object of understanding, but also as a sort of frontier to conquer. =
To solve the 4D puzzle is to win.
By day I work as a simulation tec=
hnology specialist at the University of Virginia. On my own time, however, =
I'm part of an open source collaboration called Hyperland that is build=
ing a simulation of four-dimensional space and a user interface so that use=
rs can interact with 4D objects and other users moving in 4D. The project=
39;s web content is hosted and maintained on a platform known as the Open S=
cience Framework, which is supported by the Center for Open Science, for wh=
ich I have done some volunteer work. You can learn more about all of the ab=
ove (including me) via the link below:
da@superliminal.com> wrote:te" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"=
>
Hello Ben,
There is still something of a "ray of hope"=
as you call it which is that humans can with practice become quite facile =
in interpreting and manipulating the 3D projects of 4D objects. In other wo=
rds we can come to intimately know these objects and manipulate them as if =
we could grok their full 4D nature, even though we cannot perceive them tha=
t way. This is no small feat and is worth celebrating. If you put in any su=
bstantial time in attempting to solve the 4D cube then you will know what I=
am saying. I recommend getting familiar with the UI and attempting to firs=
t be able to solve any single random twist, and then 2, and then 3. You can=
get there in just a couple of hours and it will give you an idea of what i=
s possible.
I don't know anything about 5D Minkowski space, b=
ut to the extent that it involves a 4th large spatial dimension it is perfe=
ctly fine to call that a 4D space. Likewise with a 5th dimension, but anywh=
ere that you are really talking about a system with a time dimension, I urg=
e you to keep the different dimension types separate, for example "4 s=
patial dimensions plus time", etc. The exception would be where the co=
rrect terminology in some field that you are discussing does not make that =
distinction. So for Einstein's work the word "spacetime" is u=
nderstood to mean "3D plus time", though even then it is helpful =
to remind readers of the meanings.
I've sent you the invite t=
o the 4D Cubing group and I encourage you to browse the discussion history =
and to send an introduction to yourself and your project including links fo=
r members to explore and perhaps reply or even join in your efforts.
<=
br>
Best,
-Melinda
On 10/22/2013 4:56 AM, Ben B. Blohowiak wro=
te:
-left:1px #ccc solid;padding-left:1ex">
Melinda,
Thank you for you=
r feedback; that Yahoo list you mentioned would be a welcome addition to ou=
r resource base.
You are correct regarding my opinion of your &quo=
t;not at all" answer--I'd much prefer a ray of hope, which I will =
deliberately cling to for the time being. However, I will take under advise=
ment the omission of the dimension of time from the discourse until we feel=
prepared to tackle simulation of a 5D Minkowski space; that was a good cat=
ch that I am grateful for.
Best,
Ben
On Mon, 21 Oct 2013 16:36:40 -0700
=A0Melinda Green <=3D"mailto:melinda@superliminal.com" target=3D"_blank">melinda@superliminal=
.com> wrote: 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hello Ben,
=
You probably found me either through my exploration of the 4D Mandelbrot/J=
ulia space or my 4D Rubik's cube called MagicCube4D. As you have guesse=
d, I've done a lot of exploration of the issues of visualizing and mani=
pulating 4D objects. My original goal that led to the above works was the s=
ame as yours: To find out what limitations there might be to the ability of=
humans to perceive 4D objects with anything like the ease with which we ca=
n grasp 3D. I now believe that I've answered that question, but you'=
;re probably not going to like the answer which is "Not at all". =
I know that given the seemingly limitless ability of the human mind that ma=
y be a surprising conclusion, but having done as much exploration as I have=
on the subject, I also feel that I know why that is so. The answer is simp=
ly that our brains evolved in very large part to be expert in visualizing a=
nd manipulating things in the 3D world, but there was no evolutionary reaso=
n to be able to do anything close to that in 4D and beyond. Certainly we ca=
n deal very effectively with any number of dimensions, but we should give u=
p hope of ever groking 4D in any way similar to what we can do with 3D.
=
The good news is that with experience, we can get very good at manip=
ulating higher dimensional objects using other mental skills. MagicCube4D i=
s the perfect tool for that job because it gives you something non-trivial =
to do in 4-space. You manipulate the object through direct interaction with=
its 3D projections, and you learn to separate the projected experience of =
the object from its essential 4D state. (I.E. the aspects that don't ch=
ange as you change its projection.) We have a very nice community of a coup=
le hundred people who discuss these things and more via our Yahoo group mai=
ling list, and I encourage you to join and pick their brains about some of =
the things you want to understand. I will shortly send you an invite in cas=
e you are interested.
I looked briefly at your documentation and =
have one suggestion: Please avoid all suggestions of time as an extra dimen=
sion. This is one of the most unfortunate ideas that the general public has=
and it is very counter-productive. Time is simply another dimension and is=
completely different from the 3 large spatial dimensions, and in that way =
is no different from other continuous dimensions of mass, color, or even sm=
ell or price. So while it looks cool to talk about 5D spaces, it really mas=
ks the 4D issues you are really interested in. That's just my 2 cent co=
ntribution.
I wish you the best with your project,
-Melinda G=
reen
On 10/21/2013 7:13 AM, Ben B. Blohowiak wrote:
id;padding-left:1ex">
Dear Ms. Green,
I'm putting a team toget=
her for an initiative called the Jefferson Trust.
You're invited to=
participate to the extent of your availability and
interest. I have ye=
t to formally secure grant funding, though I expect to
hear final word =
by February.
You can learn more about the basic idea I've got =
in mind here:
/wiki/home" target=3D"_blank">https://openscienceframework.org/proje=
ct/dXJEO/wiki/home
Best,
Ben Blohowiak
te>
Best,
Ben B. Blohowiak
Simu=
lation Technology Specialist
University of Virginia School of Medicine<=
br>
PO Box 800863
Charlottesville, VA 22908
2759" value=3D"+14342432759" target=3D"_blank">434-243-2759
=3D"mailto:benb@virginia.edu" target=3D"_blank">benb@virginia.edu
<=
br>
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Welcome, Ben!
I didn't realize that you are building a *shared* virtual 4D world.
That's very audacious! Be sure to place a 4D Rubik's cube on your coffee
table so users can help each other to learn to solve it! It can get
lonely doing it the normal way. :-D
-Melinda
On 10/23/2013 6:18 PM, Ben Blohowiak wrote:
>
>
> Hello!
> I'm new to the group and sorry to be late to what looks like a cool
> party. Like some of you, I've made my way here because of my general
> interest in the fourth dimension, not only as an object of
> understanding, but also as a sort of frontier to conquer. To solve the
> 4D puzzle is to win.
>
> By day I work as a simulation technology specialist at the University
> of Virginia. On my own time, however, I'm part of an open source
> collaboration called Hyperland that is building a simulation of
> four-dimensional space and a user interface so that users can interact
> with 4D objects and other users moving in 4D. The project's web
> content is hosted and maintained on a platform known as the Open
> Science Framework, which is supported by the Center for Open Science,
> for which I have done some volunteer work. You can learn more about
> all of the above (including me) via the link below:
>
> https://openscienceframework.org/project/dXJEO/wiki/home
>
> Best,
> Ben
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