Thread: "Puzzle in Minkowski Space?"

From: "schuma" <mananself@gmail.com>
Date: Thu, 02 May 2013 20:42:38 -0000
Subject: Puzzle in Minkowski Space?



When some people try to explain the fourth dimension, they talk about time.=
Personally I don't like it, because it causes a lot of confusion. And the =
four-dimensional puzzles here don't have anything to do with time.=20

However, if one really wants the fourth dimension to be time, the space (sp=
acetime) should be Minkowski rather than Euclidean.=20

http://en.wikipedia.org/wiki/Minkowski_space

In this space, spatial rotation and Lorentz boost are allowed. Because of r=
elativity, in some sense Minkowski space is a more complete model than the =
common 3D space.

Since Minkowski space is so cool, my question is: can we define twisty puzz=
les in Minkowski space? A related question I don't have an answer is that, =
what are the "regular polytopes or tessellations" in Minkowski space? I kno=
w that Minkowski space lacks the full symmetry as in Euclidean space: time =
and space dimensions are different. But is that a reasonable relaxation, un=
der which there are nontrivial regular polytopes or tessellations? I did so=
me searching, but I haven't got any answer.

The traditional Minkowski space has 3 spatial dimensions and one time dimen=
sion (3+1). But for simplicity we may focus on 2+1 or even 1+1 dimensions. =
But I really don't know how to think of regular shapes or puzzles there.

For clarity, the hyperboloid model of hyperbolic geometry is like a 2D mani=
fold imbedded in a Minkowski space. But I don't think a puzzle in hyperboli=
c geometry with an underlying hyperboloid model is what I want.=20

Any thought?

Nan




From: Roice Nelson <roice3@gmail.com>
Date: Thu, 2 May 2013 16:21:11 -0500
Subject: Re: [MC4D] Puzzle in Minkowski Space?



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This is a cool topic, and I plan to follow any developing insights. Here
are a couple thoughts I've had on this:

On Jeff Week's Hyperbolic Games
page,
he makes the following relevant remark:

Hyperbolic Games also highlight the under-appreciated fact that two
> traditional models of the hyperbolic plane are simply different views of
> the same fixed-radius surface in Minkowski space: the Beltrami-Klein mode=
l
> corresponds to a viewpoint at the origin (central projection) while the
> Poincar=E9 disk model corresponds to a viewpoint one radian further back
> (stereographic projection).


In a sense (for 2D tilings), hyperbolic tilings are the
regular tessellations/polytopes of a Minkowski 2+1 space. E.g. one can
think of the {7,3} living on a constant radius surface in Minkowski space,
just as one can think of the spherical tilings living in Euclidean 3+0
space, and the Euclidean tilings living in Euclidean 2+0 space. (Of
course, one doesn't have to think of all these objects being embedded in
any of these spaces - they can be looked at just from the "intrinsic
geometry" perspective.)

I purposefully didn't write Minkowski space*time* above by the way. One
can still think of Minkowski 2+1 space without thinking of time. The
"distance" between points is just calculated in a weird way, with one
component having a negative contribution. This makes me wonder though...
What would a {7,3} tiling look like as an animation, where that special
component was plotted along the time dimensions? Would the regular
heptagons even be recognizable?

Roice


On Thu, May 2, 2013 at 3:42 PM, schuma wrote:

> When some people try to explain the fourth dimension, they talk about
> time. Personally I don't like it, because it causes a lot of confusion. A=
nd
> the four-dimensional puzzles here don't have anything to do with time.
>
> However, if one really wants the fourth dimension to be time, the space
> (spacetime) should be Minkowski rather than Euclidean.
>
> http://en.wikipedia.org/wiki/Minkowski_space
>
> In this space, spatial rotation and Lorentz boost are allowed. Because of
> relativity, in some sense Minkowski space is a more complete model than t=
he
> common 3D space.
>
> Since Minkowski space is so cool, my question is: can we define twisty
> puzzles in Minkowski space? A related question I don't have an answer is
> that, what are the "regular polytopes or tessellations" in Minkowski spac=
e?
> I know that Minkowski space lacks the full symmetry as in Euclidean space=
:
> time and space dimensions are different. But is that a reasonable
> relaxation, under which there are nontrivial regular polytopes or
> tessellations? I did some searching, but I haven't got any answer.
>
> The traditional Minkowski space has 3 spatial dimensions and one time
> dimension (3+1). But for simplicity we may focus on 2+1 or even 1+1
> dimensions. But I really don't know how to think of regular shapes or
> puzzles there.
>
> For clarity, the hyperboloid model of hyperbolic geometry is like a 2D
> manifold imbedded in a Minkowski space. But I don't think a puzzle in
> hyperbolic geometry with an underlying hyperboloid model is what I want.
>
> Any thought?
>
> Nan
>

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This is a cool topic, and I plan to follow any developing =
insights. =A0Here are a couple thoughts I've had on this:

>
On Jeff Week's/index.html"> Hyperbolic Games page, he makes the following relevant re=
mark:


der-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:sol=
id;padding-left:1ex">Hyperbolic Games also highlight the under-appreciated =
fact that two traditional=A0models of the hyperbolic plane are simply diffe=
rent views of the same fixed-radius surface in Minkowski space: the Beltram=
i-Klein model corresponds to a viewpoint at the origin (central projection)=
while the Poincar=E9 disk model corresponds to a viewpoint one radian furt=
her back (stereographic projection).


In a sense (for 2D tilings), hyperbolic til=
ings are the regular=A0tessellations/polytopes of a Minkowski 2+1 space. =
=A0E.g. one can think of the {7,3} living on a constant radius surface in M=
inkowski space, just as one can think of the spherical tilings living in Eu=
clidean 3+0 space, and the Euclidean tilings living in Euclidean 2+0 space.=
=A0(Of course, one doesn't have to think of all these objects being em=
bedded in any of these spaces - they can be looked at just from the "i=
ntrinsic geometry"=A0perspective.)


I purposefully didn't write Minkowski s=
pacetime above by the way. =A0One can still think of Minkowski 2+1 s=
pace without thinking of time. =A0The "distance" between points i=
s just=A0calculated=A0in a weird way, with one component having a negative =
contribution. =A0This makes me wonder though... =A0What would a {7,3} tilin=
g look like as an animation, where that special component was plotted along=
the time dimensions? =A0Would the regular heptagons even be recognizable?<=
/div>

Roice


v class=3D"gmail_extra">
On Thu, May 2, 2013 at 3=
:42 PM, schuma < target=3D"_blank">mananself@gmail.com> wrote:

left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;p=
adding-left:1ex">When some people try to explain the fourth dimension, they=
talk about time. Personally I don't like it, because it causes a lot o=
f confusion. And the four-dimensional puzzles here don't have anything =
to do with time.




However, if one really wants the fourth dimension to be time, the space (sp=
acetime) should be Minkowski rather than Euclidean.



=
http://en.wikipedia.org/wiki/Minkowski_space




In this space, spatial rotation and Lorentz boost are allowed. Because of r=
elativity, in some sense Minkowski space is a more complete model than the =
common 3D space.



Since Minkowski space is so cool, my question is: can we define twisty puzz=
les in Minkowski space? A related question I don't have an answer is th=
at, what are the "regular polytopes or tessellations" in Minkowsk=
i space? I know that Minkowski space lacks the full symmetry as in Euclidea=
n space: time and space dimensions are different. But is that a reasonable =
relaxation, under which there are nontrivial regular polytopes or tessellat=
ions? I did some searching, but I haven't got any answer.




The traditional Minkowski space has 3 spatial dimensions and one time dimen=
sion (3+1). But for simplicity we may focus on 2+1 or even 1+1 dimensions. =
But I really don't know how to think of regular shapes or puzzles there=
.




For clarity, the hyperboloid model of hyperbolic geometry is like a 2D mani=
fold imbedded in a Minkowski space. But I don't think a puzzle in hyper=
bolic geometry with an underlying hyperboloid model is what I want.




Any thought?



Nan


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From: "schuma" <mananself@gmail.com>
Date: Thu, 02 May 2013 22:45:07 -0000
Subject: Re: Puzzle in Minkowski Space?



Thanks for the attention!

OK, a 2D hyperbolic tiling lives on a 2D surface in a Minkowski 2+1 space. =
Here the Minkowski space is just a model that can be replaced by a disk mod=
el, say. So I think Minkowski is not essential in this application.

My question is more about, can we define 3D puzzles that fill a 3D region i=
n a Minkowski 2+1 space?

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> In a sense (for 2D tilings), hyperbolic tilings are the
> regular tessellations/polytopes of a Minkowski 2+1 space. E.g. one can
> think of the {7,3} living on a constant radius surface in Minkowski space=
,
> just as one can think of the spherical tilings living in Euclidean 3+0
> space, and the Euclidean tilings living in Euclidean 2+0 space. (Of
> course, one doesn't have to think of all these objects being embedded in
> any of these spaces - they can be looked at just from the "intrinsic
> geometry" perspective.)
>=20
> I purposefully didn't write Minkowski space*time* above by the way. One
> can still think of Minkowski 2+1 space without thinking of time. The
> "distance" between points is just calculated in a weird way, with one
> component having a negative contribution. This makes me wonder though...
> What would a {7,3} tiling look like as an animation, where that special
> component was plotted along the time dimensions? Would the regular
> heptagons even be recognizable?
>=20
> Roice
>=20




From: Melinda Green <melinda@superliminal.com>
Date: Thu, 02 May 2013 16:17:21 -0700
Subject: Re: [MC4D] Re: Puzzle in Minkowski Space?



Certainly this is a question whose answer currently is "don't know", but
the question itself is already a great contribution. Time is such a
funny dimension and has been one of the most difficult to deal with in
my career. Naturally people first think of mapping time to animations
over time, but I don't find that terribly interesting. I would much
rather see iso-surfaces built from MRI data for example than to watch 2D
slices moving up and down through a 3D density field. A simple stock
chart is a better use of a time dimension when needing to understand a
given equity than something bouncing up and down during animation. We
therefore naturally roll time into a spatial dimension, which is an
improvement, but still something seems to be missing. The big question
is what exactly is missing? I think so far I may be just restating what
Roice expressed. I would like to reframe the question as "how can we
treat time in a more intrinsic way?" Whatever falls out from that
question, I would like to then ask what might be the most interesting
meanings and visualizations and puzzles that can be designed explicitly
in 0+2 or 0+3 spaces, or really any topologies involving more than one
time dimension.

-Melinda

On 5/2/2013 3:45 PM, schuma wrote:
> Thanks for the attention!
>
> OK, a 2D hyperbolic tiling lives on a 2D surface in a Minkowski 2+1 space. Here the Minkowski space is just a model that can be replaced by a disk model, say. So I think Minkowski is not essential in this application.
>
> My question is more about, can we define 3D puzzles that fill a 3D region in a Minkowski 2+1 space?
>
> Nan
>
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>> In a sense (for 2D tilings), hyperbolic tilings are the
>> regular tessellations/polytopes of a Minkowski 2+1 space. E.g. one can
>> think of the {7,3} living on a constant radius surface in Minkowski space,
>> just as one can think of the spherical tilings living in Euclidean 3+0
>> space, and the Euclidean tilings living in Euclidean 2+0 space. (Of
>> course, one doesn't have to think of all these objects being embedded in
>> any of these spaces - they can be looked at just from the "intrinsic
>> geometry" perspective.)
>>
>> I purposefully didn't write Minkowski space*time* above by the way. One
>> can still think of Minkowski 2+1 space without thinking of time. The
>> "distance" between points is just calculated in a weird way, with one
>> component having a negative contribution. This makes me wonder though...
>> What would a {7,3} tiling look like as an animation, where that special
>> component was plotted along the time dimensions? Would the regular
>> heptagons even be recognizable?
>>
>> Roice
>>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>




From: Roice Nelson <roice3@gmail.com>
Date: Thu, 2 May 2013 22:46:20 -0500
Subject: Re: [MC4D] Re: Puzzle in Minkowski Space?



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On Thu, May 2, 2013 at 5:45 PM, schuma wrote:

> My question is more about, can we define 3D puzzles that fill a 3D region
> in a Minkowski 2+1 space?
>

Maybe a starting point to get to a "solid" object in the space would be to
change the expression for the surface of a constant radius to an
inequality, i.e. rather than:

x^2 + y^2 - t^2 = -1 (surface of hyperboloid of two sheets)

do this:

x^2 + y^2 - t^2 >= -1 (see 2D slice of
thisin
wolfram alpha. Also, it's interesting that the "radius" is negative.)

Then you could slice up that solid with planes. So it seems like a good
thing to understand is what is a plane in M3 (2+1 Minkowski space). The
following article, "Hyperbolic Geometry on a Hyperboloid" looks to offer
lots of good information about M3:

http://www.jstor.org/stable/2324297

M3 planes through the origin result in geodesics on the hyperboloid
surface. Planes not through the origin results in circles (or horocycles
or curves equidistant to geodesics) on the surface. This all seems to
suggest that the puzzle result might be functionally the same as MagicTile
puzzles though. Even if a solid object, the slicing of the stickers on the
boundary might end up the same with the approach I'm describing.

But maybe one could build up some solid objects in M3 with planes, rather
than starting with this "imaginary sphere" surface. And perhaps there
could be new effects from that, especially say, if the object boundary
moved into the area of the Minkowski space outside the "light cone". For
example, what would be the meaning of a dodecahedron plopped straight
inside M3?

I hope you can come up with some new and unique puzzle concepts and puzzles!

Cheers,
Roice

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=
On Thu, May 2, 2013 at 5:45 PM, schuma=A0wrote:
il_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left-width:1px;border-le=
ft-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">


My question is more about, can we define 3D puzzles that fill a 3D region i=
n a Minkowski 2+1 space?


Maybe a starting po=
int to get to a "solid" object in the space would be to change th=
e expression for the surface of a constant radius to an inequality, i.e. ra=
ther than:




x^2 + y^2 -=
t^2 =3D -1 =A0(surface of hyperboloid of two sheets)
=3D"gmail_extra">
do this:


x^2 + y^2 -=
t^2 >=3D -1 =A0(see %5E2+-+y%5E2+%3E%3D+-1">2D slice of this in wolfram alpha. =A0Also, it&=
#39;s interesting that the "radius" is negative.)


Then =
you could slice up that solid with planes. =A0So it seems like a good thing=
to understand is what is a plane in M3 (2+1 Minkowski space). =A0The follo=
wing article, "Hyperbolic Geometry on a Hyperboloid" looks to off=
er lots of good information about M3:





M3 pl=
anes through the origin result in geodesics on the hyperboloid surface. =A0=
Planes not through the origin results in circles (or horocycles or curves e=
quidistant to geodesics) on the surface. =A0This all seems to suggest that =
the puzzle result might be functionally the same as MagicTile puzzles thoug=
h. =A0Even if a solid object, the slicing of the stickers on the boundary m=
ight end up the same with the approach I'm describing.


>But maybe one could build up some solid objects in M3 with planes, rather =
than starting with this "imaginary sphere" surface. =A0And perhap=
s there could be new effects from that, especially say, if the object bound=
ary moved into the area of the Minkowski space outside the "light cone=
". =A0For example, what would be the meaning of a dodecahedron plopped=
straight inside M3? =A0


>I hope you can come up with some new and unique puzzle concepts and puzzle=
s!

a" style>
Cheers,
Roice
a">


--001a11c33e24adea8304dbc83171--




From: "schuma" <mananself@gmail.com>
Date: Sat, 04 May 2013 05:36:59 -0000
Subject: Re: Puzzle in Minkowski Space?



Since I hope to construct some new things that don't correspond to Magic Ti=
les, I prefer considering the solid shapes that tile the M3 space. The "cel=
ls" should be related by some translation operations and spatial rotations =
and Lorentz boosts. Collectively these operations are in the Poincare group=
:

http://en.wikipedia.org/wiki/Poincar%C3%A9_group

If we don't do any Lorentz boost, the common cubic tiling would satisfy the=
constraint because we only need translations to move one cell to another. =
But it's not interesting because it's nothing new... I haven't found any ti=
ling that is unique in Minkowski space.=20

I guess maybe I should think more about cells with light-like boundaries, b=
ecause light-like boundaries will stay light-like after boosts...

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> But maybe one could build up some solid objects in M3 with planes, rather
> than starting with this "imaginary sphere" surface. And perhaps there
> could be new effects from that, especially say, if the object boundary
> moved into the area of the Minkowski space outside the "light cone". For
> example, what would be the meaning of a dodecahedron plopped straight
> inside M3?
>=20
> I hope you can come up with some new and unique puzzle concepts and puzzl=
es!
>=20
> Cheers,
> Roice
>





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