Greetings everyone,
First, allow me to introduce myself. My name is Philip Strimpel. I am twenty seven years old and am a twisty puzzle fanatic. I began solving rubik's cube at ten years old and I couldn't get enough of twisty puzzling from then on. I can solve any size twisty puzzle that is shallow cut, and have solved deeper cut ones like Eric Vergo's pentagram and even master pentultimate. But over time, I grew bored of three dimensional puzzles and had to go higher. I love even thinking of what the 4th and higher dimensions of space would look and behave like! In the higher dimensional puzzles, I have solved Mc4d (2x2x2x2, 3x3x3x3, 5x5x5x5), Mc5d 3x3x3x3x3 (without macros!),Mc4d's dodecaprism, Magic120cell 120 colored, and Magic Hyperbolic Tile 52 colored puzzles! I am #7 in the world for Magic120cell 120 colored, #35 for Mc5d 3x3x3x3x3, and now #1 in the world for Magic Hyperbolic Tile 52 colored! :D I am also working on Mc7d 3x3x3x3x3x3x3. My other interests and
hobbies include singing bass II in church choir (I am a firm believer in the LORD Jesus Christ!), playing chess, shooting pool, bowling and watching movies and spending time with my beautiful wife of soon to be 4 years! I also have invented a few twisty puzzle designs, some that others designers have eventually mass produced and others that have not. I am trying to figure out how to make a physical 3d working model of a 3x3x3x3 4d cube, but I can't find a mech as of now! :P I am atrociously bad at writing; so if this was too long, I apologize! Thanks for taking me aboard and I look forward to talking with you guys and answering any questions that any may have!
GOD bless,
Philip
Hello Philip and welcome! You clearly belong with us. It's so nice to=20
hear about someone solving so many of our toughest puzzles. Time for the=20
24 Cell of MPUltimate perhaps?
I am with you regarding a physical 3^4 puzzle. A static version could be=20
built with colored lights for stickers but that doesn't sound like it=20
would be very satisfying to use. I'm convinced that someone will figure=20
out a mechanism that will at the minimum support at least a restricted=20
version of the puzzle but as yet I've not seen nor thought of any=20
mechanisms worth experimenting with. I see this as the holy grail of=20
high-dimensional twisty puzzles so I hope that you will have the stroke=20
of insight that we need.
Happy puzzling!
-Melinda
On 3/18/2013 7:27 PM, Philip Strimpel wrote:
> Greetings everyone,
> First, allow me to introduce myself. My name is Philip Strimpel. I am =
twenty seven years old and am a twisty puzzle fanatic. I began solving rubi=
k's cube at ten years old and I couldn't get enough of twisty puzzling from=
then on. I can solve any size twisty puzzle that is shallow cut, and have =
solved deeper cut ones like Eric Vergo's pentagram and even master pentulti=
mate. But over time, I grew bored of three dimensional puzzles and had to g=
o higher. I love even thinking of what the 4th and higher dimensions of spa=
ce would look and behave like! In the higher dimensional puzzles, I have so=
lved Mc4d (2x2x2x2, 3x3x3x3, 5x5x5x5), Mc5d 3x3x3x3x3 (without macros!),Mc4=
d's dodecaprism, Magic120cell 120 colored, and Magic Hyperbolic Tile 52 col=
ored puzzles! I am #7 in the world for Magic120cell 120 colored, #35 for Mc=
5d 3x3x3x3x3, and now #1 in the world for Magic Hyperbolic Tile 52 colored!=
:D I am also working on Mc7d 3x3x3x3x3x3x3. My other interests and
> hobbies include singing bass II in church choir (I am a firm believer i=
n the LORD Jesus Christ!), playing chess, shooting pool, bowling and watchi=
ng movies and spending time with my beautiful wife of soon to be 4 years! I=
also have invented a few twisty puzzle designs, some that others designers=
have eventually mass produced and others that have not. I am trying to fig=
ure out how to make a physical 3d working model of a 3x3x3x3 4d cube, but I=
can't find a mech as of now! :P I am atrociously bad at writing; so if thi=
s was too long, I apologize! Thanks for taking me aboard and I look forward=
to talking with you guys and answering any questions that any may have!
Hi Philip,
Welcome!
Your achievements are very impressive. After Andrey announced your solution=
of Magic Hyperbolic Tile 52C, I questioned the meaning of life ... Astonis=
hing!
You mentioned that you solved Eric Vergo's puzzles. He has been posting puz=
zles on the twistypuzzles forum. We do have several people coming here and =
going there. Are you active there? What's your ID there?
I wonder if you went to gelatinbrain's simulator before you got bored of th=
e 3D puzzles. There are plenty of challenging puzzles there, too.
What physical twisty puzzles have you designed or invented? That sounds ver=
y exciting.
Nan
--- In 4D_Cubing@yahoogroups.com, Philip Strimpel
>
>=20
> Greetings everyone,
> First, allow me to introduce myself. My name is Philip Strimpel. I am t=
wenty seven years old and am a twisty puzzle fanatic. I began solving rubik=
's cube at ten years old and I couldn't get enough of twisty puzzling from =
then on. I can solve any size twisty puzzle that is shallow cut, and have s=
olved deeper cut ones like Eric Vergo's pentagram and even master pentultim=
ate. But over time, I grew bored of three dimensional puzzles and had to go=
higher. I love even thinking of what the 4th and higher dimensions of spac=
e would look and behave like! In the higher dimensional puzzles, I have sol=
ved Mc4d (2x2x2x2, 3x3x3x3, 5x5x5x5), Mc5d 3x3x3x3x3 (without macros!),Mc4d=
's dodecaprism, Magic120cell 120 colored, and Magic Hyperbolic Tile 52 colo=
red puzzles! I am #7 in the world for Magic120cell 120 colored, #35 for Mc5=
d 3x3x3x3x3, and now #1 in the world for Magic Hyperbolic Tile 52 colored! =
:D I am also working on Mc7d 3x3x3x3x3x3x3. My other interests and
> hobbies include singing bass II in church choir (I am a firm believer in=
the LORD Jesus Christ!), playing chess, shooting pool, bowling and watchin=
g movies and spending time with my beautiful wife of soon to be 4 years! I =
also have invented a few twisty puzzle designs, some that others designers =
have eventually mass produced and others that have not. I am trying to figu=
re out how to make a physical 3d working model of a 3x3x3x3 4d cube, but I =
can't find a mech as of now! :P I am atrociously bad at writing; so if this=
was too long, I apologize! Thanks for taking me aboard and I look forward =
to talking with you guys and answering any questions that any may have!
> GOD bless,=20
> Philip
>
Hello Melinda,=20
Many thanks for the kind welcome! :) What version of the 24 cell would yo=
u like me to solve? There are quite a few! Also, I don't know if it is beca=
use my computer is two slow or not, but I can't seem to understand how to t=
wist anything besides 3^4 and 120 cell. I would really enjoy attempting som=
e of the 5 and 6d puzzles. My computer is waaay too slow to even try the 60=
0 cell though. :( Now THAT would be awesome to solve! Maybe even a 120 cell=
pentultimate would be an idea for a future 4d puzzle! :=E2=80=A2 I am curi=
ous though... How come there can't be a 5d dodecahedron? I know it would pr=
obably have hundreds or thousands of cells to it, but does nobody know of i=
t because it would be too big to comprehend, or is it really virtually and =
physically impossible? Has anybody else thought of this? Just something to =
bring to the table...
Best regards,=20
Philip
Hi Nan,
Many thanks for the kind welcome and congratulations! I have downloaded gelatinbrain's applet and solved a lot of those, but some of those puzzles believe it or not make my head spin! :p The infamous big chop I have yet to solve as well as chopasaurus and the hybrid of them and pentultimate. Now THAT puzzle actually puts fear in my eyes!! :o There are quite a few others as well, but I am far too fascinated and addicted to solving the hyperdimensional puzzles though! As for twistypuzzles forum, I have yet to make an account. What I meant by inventing puzzles is drawing rough sketches on paper, and then using plastic baseballs to attempt a build. I work at Meijer (a grocery store in the USA), so my funds are far too limited to actually attempt a patent for them. The puzzles I have invented with my ball mech are what is now called gigaminx and the curvy copter (I never could finish them because of limited knowledge, lack of smaller or larger ball sizes
for the shells, and funds). I also used my dogic to create a working circle impossiball, but I never had the money to patent the design, and I never really though that it was marketable. :( I have also made the square2 puzzle before it was patented. I know these sound like bold claims, but I hardly have reason to lie since I don't get anything for it. My mind sometimes cannot sleep because of ideas running through my head, but it is sooo discouraging that I don't have funds or proper equipment to make and sell them... Oh well. I just have to wait and watch my ideas get mass produced. I really want to make a 3^4 cube that is physical too, and sometimes I lose sleep thinking of a mech for that! :\ I hope this answers some of your questions. :)
GOD bless,
Philip
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In dimension 5 and above, there are only 3 kinds of regular polytopes: the
n-simplex, the n-cube, and the n-orthoplex.
http://en.wikipedia.org/wiki/List_of_regular_polytopes#Five-dimensional_reg=
ular_polytopes_and_higher
So dimension 4 is very special, having 6 different flavors of regular
polytopes. Dimension 3 is also special, having 5. If anyone could give
insight into *why* things change for dimension 5, please do share.
Even though there is no "5D dodecahedron", there are 5D polytopes that are
at least reminiscent of the dodecahedron. They just aren't regular. For
instance, you could make a prism based on the 120-cell, aka a {5,3,3}x{}.
I bet it'd be a horrific puzzle though!
Cheers,
Roice
On Tue, Mar 19, 2013 at 8:18 PM, Philip Strimpel
te:
>
> Hello Melinda,
> Many thanks for the kind welcome! :) What version of the 24 cell would
> you like me to solve? There are quite a few! Also, I don't know if it is
> because my computer is two slow or not, but I can't seem to understand ho=
w
> to twist anything besides 3^4 and 120 cell. I would really enjoy attempti=
ng
> some of the 5 and 6d puzzles. My computer is waaay too slow to even try t=
he
> 600 cell though. :( Now THAT would be awesome to solve! Maybe even a 120
> cell pentultimate would be an idea for a future 4d puzzle! :=95 I am curi=
ous
> though... How come there can't be a 5d dodecahedron? I know it would
> probably have hundreds or thousands of cells to it, but does nobody know =
of
> it because it would be too big to comprehend, or is it really virtually a=
nd
> physically impossible? Has anybody else thought of this? Just something t=
o
> bring to the table...
>
> Best regards,
> Philip
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
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In dimension 5 and above, there are only 3 kinds of regular polytopes: the =
n-simplex, the n-cube, and the n-orthoplex.
ors of regular polytopes. =A0Dimension 3 is also special, having 5. =A0If a=
nyone could give insight into *why* things change for dimension 5, please d=
o share.
ere are 5D polytopes that are at least reminiscent of the dodecahedron. =A0=
They just aren't regular. =A0For instance, you could make a prism based=
on the 120-cell, aka a {5,3,3}x{}. =A0I bet it'd be a horrific puzzle =
though!
ikman@yahoo.com> wrote:
x #ccc solid;padding-left:1ex">
=A0 =A0 =A0Hello Melinda,
=A0 Many thanks for the kind welcome! :) What version of the 24 cell would =
you like me to solve? There are quite a few! Also, I don't know if it i=
s because my computer is two slow or not, but I can't seem to understan=
d how to twist anything besides 3^4 and 120 cell. I would really enjoy atte=
mpting some of the 5 and 6d puzzles. My computer is waaay too slow to even =
try the 600 cell though. :( Now THAT would be awesome to solve! Maybe even =
a 120 cell pentultimate would be an idea for a future 4d puzzle! :=95 I am =
curious though... How come there can't be a 5d dodecahedron? I know it =
would probably have hundreds or thousands of cells to it, but does nobody k=
now of it because it would be too big to comprehend, or is it really virtua=
lly and physically impossible? Has anybody else thought of this? Just somet=
hing to bring to the table...
=A0 =A0 Best regards,
------------------------------------
Yahoo! Groups Links
<*> To visit your group on the web, go to:
=A0 =A0 nk">http://groups.yahoo.com/group/4D_Cubing/
<*> Your email settings:
=A0 =A0 Individual Email | Traditional
<*> To change settings online go to:
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=A0 =A0 (Yahoo! ID required)
<*> To change settings via email:
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t@yahoogroups.com
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<*> To unsubscribe from this group, send an email to:
=A0 =A0 4D_Cubing-=
unsubscribe@yahoogroups.com
<*> Your use of Yahoo! Groups is subject to:
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On 3/19/2013 6:18 PM, Philip Strimpel wrote:
> Hello Melinda,
> Many thanks for the kind welcome! :) What version of the 24 cell would=
you like me to solve? There are quite a few!
Well first up should definitely be the FT model since that is clearly=20
the main one. Maybe you can produce the shortest solution. That will get=20
Nan and Andrey's attention!
You are right that there quite a few variations and I don't understand=20
most of them. One ls labeled "deep cut" which is always a bit=20
intimidating. Snub polyhedra are always interesting and pretty, so you=20
might try the Snub24Cell too.
> Also, I don't know if it is because my computer is two slow or not, but I=
can't seem to understand how to twist anything besides 3^4 and 120 cell.
Most stickers in most of those puzzles are not controls. We call them=20
"grips" in the code. Just poke at different shaped stickers to see which=20
will twist and how they work.
> I would really enjoy attempting some of the 5 and 6d puzzles. My computer=
is waaay too slow to even try the 600 cell though. :( Now THAT would be aw=
esome to solve! Maybe even a 120 cell pentultimate would be an idea for a f=
uture 4d puzzle! :=E2=80=A2 I am curious though...
The full version of the 600-cell is the only remaining 4D platonic=20
puzzle that has not yet been solved, and seeing how unafraid you are,=20
you might take a look. It sounds impossible, but then that was what I=20
said about its 120-cell duel and I was not just wrong, I was very wrong!
For someone as bright as you, I'm sure that you can become a well paid=20
programmer if you put your mind to it. Programming is often all about=20
solving puzzles. Dirty, ugly, nasty puzzles sometimes but often very=20
satisfying to solve. You definitely deserve a proper computer and the=20
funds to build and patent puzzles if that is your passion.
> How come there can't be a 5d dodecahedron? I know it would probably have =
hundreds or thousands of cells to it, but does nobody know of it because it=
would be too big to comprehend, or is it really virtually and physically i=
mpossible? Has anybody else thought of this? Just something to bring to the=
table...
Roice beat me to it, but yes, there is no equivalent dimensions 5 and=20
above. It seems pretty barren out there, much like the outer planets of=20
our solar system. Sort of like just ice, gas and rock instead of=20
tetrahedra, cube, and octahedra.
4D is definitely the only one in the rich habitable zone and is where=20
all the action is. 4D is also one of the few spaces where spheres pack=20
perfectly, along with 2D where 6 pennies can exactly surround a 7th. I=20
wonder if this has anything to do with the fact that the volume of the=20
unit spheres is greatest between dimensions 4 and 5. I've attached some=20
code I wrote to calculate that maximum. It's interesting because that=20
maximum is not on a integer dimension though it is closer to 5 than to 4.
3D is the real oddball where things just never seem to fit quite right.=20
I suspect that might be the reason that it is where we live, because=20
high complexity is what evolution loves best.
Roice asks why 4D has the most regular polytopes, and I think that is a=20
really good question with probably an equally good answer. I found this=20
one cryptic attempt from a deaf community of all places:
/4d space is said to be the richest one because there's so many
forms with 64 convex uniform ones outside of infinite series, as
opposed to the 18 we have besides prisms in 3d. Including nonconvex
uniform ones brings us to 75 (plus one special one) in 3d and well
over 1000 in 4d. Then for some reason, spaces of five and higher
dimensions have only 3 convex regular polytopes each, rather than 5
and 6 for 3d and 4d space./
It doesn't help me much, and uses the phrase "for some reason".
Cracking my bible (Regular Polytopes) to chapter and verse 7-8 gives
/When n=3D4 we have a Schl=C3=A4fli symbol {p,q,r}, where both {p,q} an=
d
{q,r} must occur among the Platonic solids.... Since the only
regular polytope in five dimensions are =CE=B15, =CE=B25, =CE=B35, it f=
ollows by
induction that in more than five dimensions the ony regular
polytopes are =CE=B1n, =CE=B2n, =CE=B3n./
I still don't get it but I bet Roice will figure it out and explain it=20
to us. :-)
-Melinda
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Hello Melinda,=20
Many thanks for the kind welcome! :) What version of the 24 cell would yo=
u like me to solve? There are quite a few!
Also, I don't know if it is because my computer is two=
slow or not, but I can't seem to understand how to twist anything besides =
3^4 and 120 cell.
I would really enjoy attempting some of the 5 and 6d p=>
uzzles. My computer is waaay too slow to even try the 600 cell though. :( N=
ow THAT would be awesome to solve! Maybe even a 120 cell pentultimate would=
be an idea for a future 4d puzzle! :=E2=80=A2 I am curious though...
How come there can't be a 5d dodecahedron? I know it w=
ould probably have hundreds or thousands of cells to it, but does nobody kn=
ow of it because it would be too big to comprehend, or is it really virtual=
ly and physically impossible? Has anybody else thought of this? Just someth=
ing to bring to the table...
4d space is said to be the richest one because
there's so many forms with 64 convex uniform ones outside of
infinite series, as opposed to the 18 we have besides prisms in
3d. Including nonconvex uniform ones brings us to 75 (plus one
special one) in 3d and well over 1000 in 4d. Then for some
reason, spaces of five and higher dimensions have only 3 convex
regular polytopes each, rather than 5 and 6 for 3d and 4d space.>
When n=3D4 we have a Schl=C3=A4fli symbol {p,q,r}, where
both {p,q} and {q,r} must occur among the Platonic solids....
Since the only regular polytope in five dimensions are =CE=B15, =CE=
=B25,
=CE=B35, it follows by induction that in more than five dimensions
the ony regular polytopes are =CE=B1n, =CE=B2n, =CE=B3n.
--Apple-Mail-2-1047832922
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charset=us-ascii
Philip writes:
> I have also made the square 2 puzzle before it was patented.
Actually it has not been patented, unless you mean the original Square-1. =
Back around 1995 I cut the corners of a Square-1 to make a Square-2 (and na=
med it that) but later when I joined TwistyPuzzles I found two others who h=
ad also on their own made this puzzle (although far later). So I get some =
credit for being the first (so far known, the Square-1 came out in 1993 in =
the US) to build it, but I'm not at all surprised if you also independently=
created it, there are a few of us.
I'd love to see pictures, and get some back story on how and when you made =
it.
Dave
--Apple-Mail-2-1047832922
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charset=us-ascii
space; -webkit-line-break: after-white-space; ">Philip writes:
> What version of the 24 cell would you like me to solve? There are quite a=
few!
In MPUlt, the 24-cell_FT is the shallow-cut puzzle that supports all the mo=
ves. This is THE 24-cell puzzle that got most attention, I think.
> Maybe even a 120 cell pentultimate would be an idea for a future 4d puzzl=
e!
In the latest MPUlt, there is a 120-cell_halfcut. It's the Face turning 120=
-cell where the cutting plane passes the center. I think it can be consider=
ed as the Pentultimate in 4D. I don't think anyone has attempted it. But I'=
m sure you have enough courage to make the move.
> My mind sometimes cannot sleep because of ideas running through my head, =
but it is sooo discouraging that I don't have funds or proper equipment to =
make and sell them...
I also like thinking about puzzles. For me, some ideas end up being simulat=
ors people can play on computers. (see http://nanma80.github.com/) Compared=
to physical puzzles, it's easy to test the concept, easy to share among fr=
iends all over the world, easy to incorporate feedbacks and suggestions and=
iterate to the next version, and of course, go beyond physics, like allowi=
ng reflection moves. About the ideas of physical puzzles, some people go to=
twistypuzzles.com to share some concepts, or, even internal mechanism. Som=
etimes, other builders bring them into reality, and give credit to the orig=
inal contributor. Oskar van Deventer, for example, made a lot of puzzles. B=
ut he acknowledged many people for their original ideas. I think the users =
of this forum have a pretty healthy attitude on recognizing the ideas, than=
ks to good management by David Litwin and others.
About the regular polytopes in high dimensional space, Melinda said,
> Cracking my bible (Regular Polytopes) to chapter and verse 7-8 gives ...
Believe it or not, the first thing after I got home today was also checking=
this book. Before this verse, Coxeter was calculating the dihedral angles.=
I think the argument can be explained using this example.=20
The dihedral angle of a 3D cube is 90 degrees. When you use some cubes to m=
ake a 4D regular polytope, how many cubes can you fit around an edge? It's =
necessary that the sum of dihedral angles is less than 360 degrees to make =
a bounded 4D polytope, or equal to 360 degrees to make an unbounded tessell=
ation. So, two cubes are too few (the outcome is flat). Three cubes around =
an edge are OK (hypercube). Four cubes around an edge will form the tessell=
ation. So three cubes around an edge is the only valid way to make a 4D bou=
nded polytope using cubes as faces, in Euclidean space. The necessary condi=
tion is that the dihedral angle must be small enough. As I understand, equa=
tion (7.77) formalizes this argument in math.
To make 5D regular polytopes, we need to pick some 4D regular polytopes to =
be the faces (that's part of the definition of regularity). It turns out, t=
he dihedral angles of all the special 4D polytopes are just too large to fi=
t around an edge. So they cannot be used. So in 5D, we only have {3,3,3,3},=
{4,3,3,3} and {3,3,3,4}.=20
In 6D, the Schlaefli symbol needs to be {p,q,r,s,t}, where {p,q,r,s} may be=
{3,3,3,3}, {4,3,3,3} or {3,3,3,4}, and {q,r,s,t} may be {3,3,3,3}, {4,3,3,=
3} or {3,3,3,4} (this is the definition of regularity). So q,r,s have to be=
3,3,3. And you can't make anything but {3,3,3,3,3}, {4,3,3,3,3} and {3,3,3=
,3,4}. Without fancy building blocks, you just can't make fancy stuff. By t=
he same argument (induction), these polytopes are the only regular ones in =
higher dimensions.
You may argue that the definition of regularity is too strong. If we relax =
that, maybe we get more interesting things.
Nan
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>
> In dimension 5 and above, there are only 3 kinds of regular polytopes: th=
e
> n-simplex, the n-cube, and the n-orthoplex.
>=20
> http://en.wikipedia.org/wiki/List_of_regular_polytopes#Five-dimensional_r=
egular_polytopes_and_higher
>=20
> So dimension 4 is very special, having 6 different flavors of regular
> polytopes. Dimension 3 is also special, having 5. If anyone could give
> insight into *why* things change for dimension 5, please do share.
>=20
> Even though there is no "5D dodecahedron", there are 5D polytopes that ar=
e
> at least reminiscent of the dodecahedron. They just aren't regular. For
> instance, you could make a prism based on the 120-cell, aka a {5,3,3}x{}.
> I bet it'd be a horrific puzzle though!
>=20
> Cheers,
> Roice
>=20
>=20
> On Tue, Mar 19, 2013 at 8:18 PM, Philip Strimpel
>=20
> >
> > Hello Melinda,
> > Many thanks for the kind welcome! :) What version of the 24 cell woul=
d
> > you like me to solve? There are quite a few! Also, I don't know if it i=
s
> > because my computer is two slow or not, but I can't seem to understand =
how
> > to twist anything besides 3^4 and 120 cell. I would really enjoy attemp=
ting
> > some of the 5 and 6d puzzles. My computer is waaay too slow to even try=
the
> > 600 cell though. :( Now THAT would be awesome to solve! Maybe even a 12=
0
> > cell pentultimate would be an idea for a future 4d puzzle! :=95 I am cu=
rious
> > though... How come there can't be a 5d dodecahedron? I know it would
> > probably have hundreds or thousands of cells to it, but does nobody kno=
w of
> > it because it would be too big to comprehend, or is it really virtually=
and
> > physically impossible? Has anybody else thought of this? Just something=
to
> > bring to the table...
> >
> > Best regards,
> > Philip
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
--- In 4D_Cubing@yahoogroups.com, "schuma"
> In the latest MPUlt, there is a 120-cell_halfcut. It's the Face turning 1=
20-cell where the cutting plane passes the center. I think it can be consid=
ered as the Pentultimate in 4D. I don't think anyone has attempted it. But =
I'm sure you have enough courage to make the move.
Let me compare it with the shallow cut 120-cell, which has 7560 stickers, b=
ut only 2520 movable pieces. The 120-cell halfcut has 14400 stickers, all o=
f which are 1C pieces: there are 14400 pieces! The situation is similar to =
the Big Chop (half-cut edge turning dodecahedron). Even the shape of cuts o=
n each dodecahedral cell is like the Big Chop. But this puzzle is still fac=
e turning, so it is a proper analog of Pentultimate.
On 3/19/2013 10:59 PM, schuma wrote:
> [...]
> About the regular polytopes in high dimensional space, Melinda said,
>> Cracking my bible (Regular Polytopes) to chapter and verse 7-8 gives ...
> Believe it or not, the first thing after I got home today was also checking this book.
If I ever need to swear on a bible, I will insist on this one.
> Before this verse, Coxeter was calculating the dihedral angles. I think the argument can be explained using this example.
>
> The dihedral angle of a 3D cube is 90 degrees. When you use some cubes to make a 4D regular polytope, how many cubes can you fit around an edge? It's necessary that the sum of dihedral angles is less than 360 degrees to make a bounded 4D polytope, or equal to 360 degrees to make an unbounded tessellation. So, two cubes are too few (the outcome is flat). Three cubes around an edge are OK (hypercube). Four cubes around an edge will form the tessellation. So three cubes around an edge is the only valid way to make a 4D bounded polytope using cubes as faces, in Euclidean space. The necessary condition is that the dihedral angle must be small enough. As I understand, equation (7.77) formalizes this argument in math.
>
> To make 5D regular polytopes, we need to pick some 4D regular polytopes to be the faces (that's part of the definition of regularity). It turns out, the dihedral angles of all the special 4D polytopes are just too large to fit around an edge. So they cannot be used. So in 5D, we only have {3,3,3,3}, {4,3,3,3} and {3,3,3,4}.
Wow, what a great description, Nan. I'm starting to see it! Thanks for
spelling that out.
BTW, the criterion for regularity requires all the faces also be the
same regular polytopes, not just any regular polytopes such as prisms. I
know you know that. I just wanted to clarify it.
>
> In 6D, the Schlaefli symbol needs to be {p,q,r,s,t}, where {p,q,r,s} may be {3,3,3,3}, {4,3,3,3} or {3,3,3,4}, and {q,r,s,t} may be {3,3,3,3}, {4,3,3,3} or {3,3,3,4} (this is the definition of regularity). So q,r,s have to be 3,3,3. And you can't make anything but {3,3,3,3,3}, {4,3,3,3,3} and {3,3,3,3,4}. Without fancy building blocks, you just can't make fancy stuff. By the same argument (induction), these polytopes are the only regular ones in higher dimensions.
>
> You may argue that the definition of regularity is too strong. If we relax that, maybe we get more interesting things.
I feel that when you relax a constraint you *always* get interesting
things. I feel that large parts of pure math are done by branching off
from highly symmetrical roots by carefully relaxing one constraint and
seeing what you find. That's how I got interested in IRPs.
And then there are those really rare cases where someone goes in the
opposite direction by recognizing and describing how two sometimes
seemingly unrelated results share a previously unknown deep relationship.
-Melinda
--- In 4D_Cubing@yahoogroups.com, Melinda Green
> And then there are those really rare cases where someone goes in the=20
> opposite direction by recognizing and describing how two sometimes=20
> seemingly unrelated results share a previously unknown deep relationship.
"Good mathematicians see analogies. Great mathematicians see analogies betw=
een analogies." -- Stefan Banach
Reference:
http://en.wikipedia.org/wiki/Stefan_Banach
On 3/19/2013 11:52 PM, schuma wrote:
> --- In 4D_Cubing@yahoogroups.com, Melinda Green
>> And then there are those really rare cases where someone goes in the
>> opposite direction by recognizing and describing how two sometimes
>> seemingly unrelated results share a previously unknown deep relationship.
> "Good mathematicians see analogies. Great mathematicians see analogies between analogies." -- Stefan Banach
>
> Reference:
>
> http://en.wikipedia.org/wiki/Stefan_Banach
Perfect!!
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On Tue, Mar 19, 2013 at 10:49 PM, Melinda Green wrote:
>
> Also, I don't know if it is because my computer is two slow or not, but =
I can't seem to understand how to twist anything besides 3^4 and 120 cell.
>
>
> Most stickers in most of those puzzles are not controls. We call them
> "grips" in the code. Just poke at different shaped stickers to see which
> will twist and how they work.
>
>
Magic Puzzle Ultimate has some more complex twisting modes too (for
situations where single clicks aren't enough to specify a twist). I was
going to search through the archives to find Andrey's posts about this, but
then noticed he has instructions on his site:
http://astr73.narod.ru/MPUlt/instr.html
4D is definitely the only one in the rich habitable zone and is where all
> the action is. 4D is also one of the few spaces where spheres pack
> perfectly, along with 2D where 6 pennies can exactly surround a 7th. I
> wonder if this has anything to do with the fact that the volume of the un=
it
> spheres is greatest between dimensions 4 and 5. I've attached some code I
> wrote to calculate that maximum. It's interesting because that maximum is
> not on a integer dimension though it is closer to 5 than to 4.
>
>
I think you'd find the following interesting. If you vary the n-ball
radius, the dimension where the max volume occurs can be tuned to anything.
http://www.johndcook.com/blog/2012/10/23/dimension-5-isnt-so-special/
> Cracking my bible (Regular Polytopes) to chapter and verse 7-8 gives
>
> *When n=3D4 we have a Schl=C3=A4fli symbol {p,q,r}, where both {p,q} and =
{q,r}
> must occur among the Platonic solids.... Since the only regular polytope =
in
> five dimensions are =CE=B15, =CE=B25, =CE=B35, it follows by induction th=
at in more than
> five dimensions the ony regular polytopes are =CE=B1n, =CE=B2n, =CE=B3n.*
>
> I still don't get it but I bet Roice will figure it out and explain it to
> us. :-)
>
Luckily Nan did while I slept :D His description definitely helped me
understand things more, so thanks Nan!
seeya,
Roice
--f46d040122a34b78da04d85dc7a7
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Content-Transfer-Encoding: quoted-printable
;border-left:1px #ccc solid;padding-left:1ex">=3D"#FFFFFF">
Also, I don't know if it is because my computer is two slow =
or not, but I can't seem to understand how to twist anything besides 3^=
4 and 120 cell.
Most stickers in most of those puzzles are not controls. We call
them "grips" in the code. Just poke at different shaped stick=
ers to
see which will twist and how they work.
" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Cracking my bible (Regular Polytopes) to chapter and verse 7-8 gives
>
When n=3D4 we have a Schl=C3=A4fli symbol {p,q,r}, where
both {p,q} and {q,r} must occur among the Platonic solids....
Since the only regular polytope in five dimensions are =CE=B15, =CE=
=B25,
=CE=B35, it follows by induction that in more than five dimensions
the ony regular polytopes are =CE=B1n, =CE=B2n, =CE=B3n.
I still don't get it but I bet Roice will figure it out and explain
it to us.=C2=A0 :-)