Thread: "New solves"

From: "schuma" <mananself@gmail.com>
Date: Tue, 12 Mar 2013 05:56:14 -0000
Subject: Re: New solves



These solves are insane. Congrats to all of them!!

Can you confirm on Russell's 3^6 solve? I looked into his log file. The tim=
estamp is 272921580 milliseconds, which is about 75 hours.

The MHT633 52C took 4 months by timer??? This has left me speechless. What =
an effort!

What 4D game are you designing? Is it like a puzzle or not?=20

Nan

--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
> Hi all!
> Today I've got a letter from Russell Sherrill (who has already solved 3=
^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. Sol=
ve took about 175000 twists and about 5 hours. Congratulations!
> Funny thing is that last for solves of 3^6 were done exactly every 6 mo=
nths - in September and March :)
>=20
> Three hours later I've got another letter - from Philip Strimpel (#7 in=
120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors! B=
efore that he wrote about a problem with the last corner peice (there was a=
kind of orientation problem that may be seen in Magic Tiles sometimes) - b=
ut solved it in less than one day. Number of twists is more that 5.17 milli=
ons and total time of solve is almost 4 months (by timer)! Now Philip is Nu=
mber One in the list of 52C solvers. Congratulations!
>=20
> I'm working on the design of some completely different 4D game now. May=
be, some day...
> Andrey
>




From: Melinda Green <melinda@superliminal.com>
Date: Mon, 11 Mar 2013 23:09:12 -0700
Subject: Re: [MC4D] New solves



Wow, these are some impressive solves! I see that Russell is a member of
our group. Russell, how about telling us your story with the 3^6? That
is very fast for such a large puzzle.

I do not see Philip among our members. If he is not already a member I
hope you can convince him to join if only so we can ask for his story of
the 5 million twist solution!

Andrey, would you like to tell us more about the game you plan to build
or would you prefer to surprise us?

Thanks for all the great news!
-Melinda

On 3/11/2013 10:42 PM, Andrey wrote:
> Hi all!
> Today I've got a letter from Russell Sherrill (who has already solved 3^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. Solve took about 175000 twists and about 5 hours. Congratulations!
> Funny thing is that last for solves of 3^6 were done exactly every 6 months - in September and March :)
>
> Three hours later I've got another letter - from Philip Strimpel (#7 in 120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors! Before that he wrote about a problem with the last corner peice (there was a kind of orientation problem that may be seen in Magic Tiles sometimes) - but solved it in less than one day. Number of twists is more that 5.17 millions and total time of solve is almost 4 months (by timer)! Now Philip is Number One in the list of 52C solvers. Congratulations!
>
> I'm working on the design of some completely different 4D game now. May be, some day...
> Andrey




From: "schuma" <mananself@gmail.com>
Date: Tue, 12 Mar 2013 06:15:23 -0000
Subject: Re: New solves



I'm sorry for posting again, but I'm still in awe.

When I was solving BIG puzzles, for two or three times, I questioned the me=
aning of life. But today I'm questioning it only because I see this post.=20

Impressive.

Nan

--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> Wow, these are some impressive solves! I see that Russell is a member of=
=20
> our group. Russell, how about telling us your story with the 3^6? That=20
> is very fast for such a large puzzle.
>=20
> I do not see Philip among our members. If he is not already a member I=20
> hope you can convince him to join if only so we can ask for his story of=
=20
> the 5 million twist solution!
>=20
> Andrey, would you like to tell us more about the game you plan to build=20
> or would you prefer to surprise us?
>=20
> Thanks for all the great news!
> -Melinda
>=20
> On 3/11/2013 10:42 PM, Andrey wrote:
> > Hi all!
> > Today I've got a letter from Russell Sherrill (who has already solve=
d 3^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. =
Solve took about 175000 twists and about 5 hours. Congratulations!
> > Funny thing is that last for solves of 3^6 were done exactly every 6=
months - in September and March :)
> >
> > Three hours later I've got another letter - from Philip Strimpel (#7=
in 120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors=
! Before that he wrote about a problem with the last corner peice (there wa=
s a kind of orientation problem that may be seen in Magic Tiles sometimes) =
- but solved it in less than one day. Number of twists is more that 5.17 mi=
llions and total time of solve is almost 4 months (by timer)! Now Philip is=
Number One in the list of 52C solvers. Congratulations!
> >
> > I'm working on the design of some completely different 4D game now. =
May be, some day...
> > Andrey
>




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 12 Mar 2013 07:47:39 -0000
Subject: Re: New solves




It's just my misprint. Yes, time is 75 hours :) Sorry for the confusion...

Andrey

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> These solves are insane. Congrats to all of them!!
>=20
> Can you confirm on Russell's 3^6 solve? I looked into his log file. The t=
imestamp is 272921580 milliseconds, which is about 75 hours.
>=20
> The MHT633 52C took 4 months by timer??? This has left me speechless. Wha=
t an effort!
>=20
> What 4D game are you designing? Is it like a puzzle or not?=20
>=20
> Nan

>=20
> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> >
> > Hi all!
> > Today I've got a letter from Russell Sherrill (who has already solved=
3^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. S=
olve took about 175000 twists and about 5 hours. Congratulations!
> > Funny thing is that last for solves of 3^6 were done exactly every 6 =
months - in September and March :)
> >=20
> > Three hours later I've got another letter - from Philip Strimpel (#7 =
in 120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors!=
Before that he wrote about a problem with the last corner peice (there was=
a kind of orientation problem that may be seen in Magic Tiles sometimes) -=
but solved it in less than one day. Number of twists is more that 5.17 mil=
lions and total time of solve is almost 4 months (by timer)! Now Philip is =
Number One in the list of 52C solvers. Congratulations!
> >=20
> > I'm working on the design of some completely different 4D game now. M=
ay be, some day...
> > Andrey
> >
>




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 12 Mar 2013 08:02:06 -0000
Subject: Re: [MC4D] New solves



It will be 4D Sokoban with the "first person view". Scene is polygonal, so =
we can work with actual 3D view representation (edge model) - but I'm still=
not sure about stereoview (I have no 3D glasses yet). Or, alternatively, p=
layer can use "slit vision". Funny thing will be that you can't go outside =
of the maze for the "global view".
But now it's just an idea - too long way before the actual implementation=
.

Andrey

--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> Wow, these are some impressive solves! I see that Russell is a member of=
=20
> our group. Russell, how about telling us your story with the 3^6? That=20
> is very fast for such a large puzzle.
>=20
> I do not see Philip among our members. If he is not already a member I=20
> hope you can convince him to join if only so we can ask for his story of=
=20
> the 5 million twist solution!
>=20
> Andrey, would you like to tell us more about the game you plan to build=20
> or would you prefer to surprise us?
>=20
> Thanks for all the great news!
> -Melinda
>=20
> On 3/11/2013 10:42 PM, Andrey wrote:
> > Hi all!
> > Today I've got a letter from Russell Sherrill (who has already solve=
d 3^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. =
Solve took about 175000 twists and about 5 hours. Congratulations!
> > Funny thing is that last for solves of 3^6 were done exactly every 6=
months - in September and March :)
> >
> > Three hours later I've got another letter - from Philip Strimpel (#7=
in 120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors=
! Before that he wrote about a problem with the last corner peice (there wa=
s a kind of orientation problem that may be seen in Magic Tiles sometimes) =
- but solved it in less than one day. Number of twists is more that 5.17 mi=
llions and total time of solve is almost 4 months (by timer)! Now Philip is=
Number One in the list of 52C solvers. Congratulations!
> >
> > I'm working on the design of some completely different 4D game now. =
May be, some day...
> > Andrey
>




From: Melinda Green <melinda@superliminal.com>
Date: Tue, 12 Mar 2013 02:30:33 -0700
Subject: Re: [MC4D] New solves



Why first-person and no viewing from outside the maze?

Regarding stereo viewing, color anaglyph will work for most people with
the appropriate glasses. They are easy enough to find but I really hate
anaglyph stereo. I highly recommend learning cross-eyed free viewing. It
is not hard but does take some practice. The trick to getting started is
to first pick out a prominent feature in the image. Then slowly start
crossing your eyes and you will see your feature split into cop copies
in each image, 4 in total. You want to get the middle two ones to
exactly overlap and then concentrate on bringing them into focus. When
you get the focus right the overlapping images will snap into a single
perfect 3D view. The first time it happens, you will get excited and
then lose it almost instantly, but just keep trying and it gets easier.
You may feel some pain at first, especially when you don't have your
head perfectly aligned vertically with the screen, but in time it
becomes very comfortable. I could easily watch a movie this way now.
Here are some you can practice on:
http://zour.deviantart.com/art/Idyll-3D-Cross-eyed-stereo-78563645

-Melinda

On 3/12/2013 1:02 AM, Andrey wrote:
> It will be 4D Sokoban with the "first person view". Scene is polygonal, so we can work with actual 3D view representation (edge model) - but I'm still not sure about stereoview (I have no 3D glasses yet). Or, alternatively, player can use "slit vision". Funny thing will be that you can't go outside of the maze for the "global view".
> But now it's just an idea - too long way before the actual implementation.
>
> Andrey
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>> Wow, these are some impressive solves! I see that Russell is a member of
>> our group. Russell, how about telling us your story with the 3^6? That
>> is very fast for such a large puzzle.
>>
>> I do not see Philip among our members. If he is not already a member I
>> hope you can convince him to join if only so we can ask for his story of
>> the 5 million twist solution!
>>
>> Andrey, would you like to tell us more about the game you plan to build
>> or would you prefer to surprise us?
>>
>> Thanks for all the great news!
>> -Melinda
>>
>> On 3/11/2013 10:42 PM, Andrey wrote:
>>> Hi all!
>>> Today I've got a letter from Russell Sherrill (who has already solved 3^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. Solve took about 175000 twists and about 5 hours. Congratulations!
>>> Funny thing is that last for solves of 3^6 were done exactly every 6 months - in September and March :)
>>>
>>> Three hours later I've got another letter - from Philip Strimpel (#7 in 120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors! Before that he wrote about a problem with the last corner peice (there was a kind of orientation problem that may be seen in Magic Tiles sometimes) - but solved it in less than one day. Number of twists is more that 5.17 millions and total time of solve is almost 4 months (by timer)! Now Philip is Number One in the list of 52C solvers. Congratulations!
>>>
>>> I'm working on the design of some completely different 4D game now. May be, some day...
>>> Andrey
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 12 Mar 2013 09:50:58 -0000
Subject: Re: [MC4D] New solves





--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> Why first-person and no viewing from outside the maze?
>=20
Consider it as a part of the game :) But player will have "ghost mode" that=
gives him possibility to go through the blocks (but he will return to "phy=
sical body" when switches back to normal mode). Without it game would be mo=
re realistic but a little difficult :P

> Regarding stereo viewing, color anaglyph will work for most people with=20
> the appropriate glasses. They are easy enough to find but I really hate=20
> anaglyph stereo. I highly recommend learning cross-eyed free viewing....

I prefer the parallel viewing. It has limitations for the distance between =
images, but this way I keep them in focus (when I try cross-eyes, images us=
ually are very blurred).

Andrey




From: "Eduard Baumann" <ed.baumann@bluewin.ch>
Date: Tue, 12 Mar 2013 12:30:03 +0100
Subject: Re: [MC4D] New solves



------=_NextPart_000_0050_01CE1F1D.52296400
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Melinda is completely right: Cross-eyed stereo free viewing becomes very co=
mfortable and is extremely superior to anaglyph.

Ed

----- Original Message -----=20
From: Melinda Green=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Tuesday, March 12, 2013 10:30 AM
Subject: Re: [MC4D] New solves


=20=20=20=20
Why first-person and no viewing from outside the maze?

Regarding stereo viewing, color anaglyph will work for most people with=20
the appropriate glasses. They are easy enough to find but I really hate=20
anaglyph stereo. I highly recommend learning cross-eyed free viewing. It=
=20
is not hard but does take some practice. The trick to getting started is=
=20
to first pick out a prominent feature in the image. Then slowly start=20
crossing your eyes and you will see your feature split into cop copies=20
in each image, 4 in total. You want to get the middle two ones to=20
exactly overlap and then concentrate on bringing them into focus. When=20
you get the focus right the overlapping images will snap into a single=20
perfect 3D view. The first time it happens, you will get excited and=20
then lose it almost instantly, but just keep trying and it gets easier.=20
You may feel some pain at first, especially when you don't have your=20
head perfectly aligned vertically with the screen, but in time it=20
becomes very comfortable. I could easily watch a movie this way now.=20
Here are some you can practice on:=20
http://zour.deviantart.com/art/Idyll-3D-Cross-eyed-stereo-78563645

-Melinda

On 3/12/2013 1:02 AM, Andrey wrote:
> It will be 4D Sokoban with the "first person view". Scene is polygonal,=
so we can work with actual 3D view representation (edge model) - but I'm s=
till not sure about stereoview (I have no 3D glasses yet). Or, alternativel=
y, player can use "slit vision". Funny thing will be that you can't go outs=
ide of the maze for the "global view".
> But now it's just an idea - too long way before the actual implementati=
on.
>
> Andrey
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>> Wow, these are some impressive solves! I see that Russell is a member =
of
>> our group. Russell, how about telling us your story with the 3^6? That
>> is very fast for such a large puzzle.
>>
>> I do not see Philip among our members. If he is not already a member I
>> hope you can convince him to join if only so we can ask for his story =
of
>> the 5 million twist solution!
>>
>> Andrey, would you like to tell us more about the game you plan to buil=
d
>> or would you prefer to surprise us?
>>
>> Thanks for all the great news!
>> -Melinda
>>
>> On 3/11/2013 10:42 PM, Andrey wrote:
>>> Hi all!
>>> Today I've got a letter from Russell Sherrill (who has already solved=
3^4,4^4,5^4 and 3^5 cubes) about his solve of 3^6! He is #5 in the list. S=
olve took about 175000 twists and about 5 hours. Congratulations!
>>> Funny thing is that last for solves of 3^6 were done exactly every 6 =
months - in September and March :)
>>>
>>> Three hours later I've got another letter - from Philip Strimpel (#7 =
in 120-cell solvers list). He solved the largest MHT633 puzzle - 52 colors!=
Before that he wrote about a problem with the last corner peice (there was=
a kind of orientation problem that may be seen in Magic Tiles sometimes) -=
but solved it in less than one day. Number of twists is more that 5.17 mil=
lions and total time of solve is almost 4 months (by timer)! Now Philip is =
Number One in the list of 52C solvers. Congratulations!
>>>
>>> I'm working on the design of some completely different 4D game now. M=
ay be, some day...
>>> Andrey
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>



=20=20
------=_NextPart_000_0050_01CE1F1D.52296400
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable



>


Melinda is completely right: Cross-eyed stereo free viewing becomes ve=
ry=20
comfortable and is extremely superior to anaglyph.

 

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:melinda@superliminal.com">Melinda Green
To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Tuesday, March 12, 2013 10:3=
0=20
AM

Subject: Re: [MC4D] New solvesV>

 =20

Why first-person and no viewing from outside the maze?

Regardin=
g=20
stereo viewing, color anaglyph will work for most people with
the=20
appropriate glasses. They are easy enough to find but I really hate=20

anaglyph stereo. I highly recommend learning cross-eyed free viewing.=
It=20

is not hard but does take some practice. The trick to getting started=
is=20

to first pick out a prominent feature in the image. Then slowly start=
=20

crossing your eyes and you will see your feature split into cop copie=
s=20

in each image, 4 in total. You want to get the middle two ones to=20

exactly overlap and then concentrate on bringing them into focus. Whe=
n=20

you get the focus right the overlapping images will snap into a singl=
e=20

perfect 3D view. The first time it happens, you will get excited and=
=20

then lose it almost instantly, but just keep trying and it gets easie=
r.=20

You may feel some pain at first, especially when you don't have your=
=20

head perfectly aligned vertically with the screen, but in time it=20

becomes very comfortable. I could easily watch a movie this way now.=
=20

Here are some you can practice on:
href=3D"http://zour.deviantart.com/art/Idyll-3D-Cross-eyed-stereo-7856364=
5">http://zour.deviantart.com/art/Idyll-3D-Cross-eyed-stereo-78563645R>
-Melinda

On=20
3/12/2013 1:02 AM, Andrey wrote:
> It will be 4D Sokoban with the "=
first=20
person view". Scene is polygonal, so we can work with actual 3D view=20
representation (edge model) - but I'm still not sure about stereoview (I =
have=20
no 3D glasses yet). Or, alternatively, player can use "slit vision". Funn=
y=20
thing will be that you can't go outside of the maze for the "global=20
view".
> But now it's just an idea - too long way before the actual=
=20
implementation.
>
> Andrey
>
> --- In href=3D"mailto:4D_Cubing%40yahoogroups.com">4D_Cubing@yahoogroups.com=
,=20
Melinda Green <melinda@...> wrote:
>> Wow, these are some=
=20
impressive solves! I see that Russell is a member of
>> our grou=
p.=20
Russell, how about telling us your story with the 3^6? That
>> i=
s=20
very fast for such a large puzzle.
>>
>> I do not see P=
hilip=20
among our members. If he is not already a member I
>> hope you c=
an=20
convince him to join if only so we can ask for his story of
>> t=
he 5=20
million twist solution!
>>
>> Andrey, would you like to=
tell=20
us more about the game you plan to build
>> or would you prefer =
to=20
surprise us?
>>
>> Thanks for all the great=20
news!
>> -Melinda
>>
>> On 3/11/2013 10:42 PM,=
=20
Andrey wrote:
>>> Hi all!
>>> Today I've got a le=
tter=20
from Russell Sherrill (who has already solved 3^4,4^4,5^4 and 3^5 cubes) =
about=20
his solve of 3^6! He is #5 in the list. Solve took about 175000 twists an=
d=20
about 5 hours. Congratulations!
>>> Funny thing is that last =
for=20
solves of 3^6 were done exactly every 6 months - in September and March=20
:)
>>>
>>> Three hours later I've got another let=
ter -=20
from Philip Strimpel (#7 in 120-cell solvers list). He solved the largest=
=20
MHT633 puzzle - 52 colors! Before that he wrote about a problem with the =
last=20
corner peice (there was a kind of orientation problem that may be seen in=
=20
Magic Tiles sometimes) - but solved it in less than one day. Number of tw=
ists=20
is more that 5.17 millions and total time of solve is almost 4 months (by=
=20
timer)! Now Philip is Number One in the list of 52C solvers.=20
Congratulations!
>>>
>>> I'm working on the desig=
n of=20
some completely different 4D game now. May be, some day...
>>>=
;=20
Andrey
>
>
>
>=20
------------------------------------
>
> Yahoo! Groups=20
Links
>
>
>
>



------=_NextPart_000_0050_01CE1F1D.52296400--




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 12 Mar 2013 16:59:35 -0000
Subject: Re: New solves



The question is how the solves of these big puzzles help us in our race for=
the Singularity. May be they prepare us for the virtual life? Or there is =
some more direct influence?=20

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> I'm sorry for posting again, but I'm still in awe.
>=20
> When I was solving BIG puzzles, for two or three times, I questioned the =
meaning of life. But today I'm questioning it only because I see this post.=
=20
>=20
> Impressive.
>=20
> Nan
>=20




From: Melinda Green <melinda@superliminal.com>
Date: Tue, 12 Mar 2013 14:19:31 -0700
Subject: Re: [MC4D] New solves




On 3/12/2013 2:50 AM, Andrey wrote:
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>> Why first-person and no viewing from outside the maze?
>>
> Consider it as a part of the game :) But player will have "ghost mode" that gives him possibility to go through the blocks (but he will return to "physical body" when switches back to normal mode). Without it game would be more realistic but a little difficult :P

It's challenging enough in 2D. Are you certain that the same puzzles in
4D won't be difficult?

>> Regarding stereo viewing, color anaglyph will work for most people with
>> the appropriate glasses. They are easy enough to find but I really hate
>> anaglyph stereo. I highly recommend learning cross-eyed free viewing....
> I prefer the parallel viewing. It has limitations for the distance between images, but this way I keep them in focus (when I try cross-eyes, images usually are very blurred).

I first learned parallel (wall-eyed) free viewing and avoided cross-eyed
viewing for the same reason. It is definitely easier to learn but the
limitations are huge. Once I learned cross-eyed viewing I strongly
prefer it because there is almost no limit to how much of each image
fills your field of view. I hope that you will implement both stereo
options.

-Melinda




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Wed, 13 Mar 2013 03:19:34 -0000
Subject: Re: [MC4D] New solves



I'm not sure that puzzles in 4D will be on the same logical level as in 2D.=
There may be more simple puzzles, like move one block to the place in the =
same room, find the way to push the block through a hole in the wall, turn =
from some 2D pass to perpendicular 2D pass etc. And only, say, on 10th leve=
l of difficulty there will be place for really logical puzzles

Andrey


--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
>=20
> On 3/12/2013 2:50 AM, Andrey wrote:
> >
> > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> >> Why first-person and no viewing from outside the maze?
> >>
> > Consider it as a part of the game :) But player will have "ghost mode" =
that gives him possibility to go through the blocks (but he will return to =
"physical body" when switches back to normal mode). Without it game would b=
e more realistic but a little difficult :P
>=20
> It's challenging enough in 2D. Are you certain that the same puzzles in=20
> 4D won't be difficult?
>=20
> >> Regarding stereo viewing, color anaglyph will work for most people wit=
h
> >> the appropriate glasses. They are easy enough to find but I really hat=
e
> >> anaglyph stereo. I highly recommend learning cross-eyed free viewing..=
..
> > I prefer the parallel viewing. It has limitations for the distance betw=
een images, but this way I keep them in focus (when I try cross-eyes, image=
s usually are very blurred).
>=20
> I first learned parallel (wall-eyed) free viewing and avoided cross-eyed=
=20
> viewing for the same reason. It is definitely easier to learn but the=20
> limitations are huge. Once I learned cross-eyed viewing I strongly=20
> prefer it because there is almost no limit to how much of each image=20
> fills your field of view. I hope that you will implement both stereo=20
> options.
>=20
> -Melinda
>





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