Thread: "MagicTile Coloring"

From: "Eduard" <ed.baumann@bluewin.ch>
Date: Mon, 31 Dec 2012 19:03:30 -0000
Subject: MagicTile Coloring



Hi Roice,

Have you seen my description of the organisation of "MT skew {4,6|3} 30 v02=
0" ?
Each 3-prismatique edge can be untwisted or twisted by +60=B0 or -60=B0
(separated from tetrahedron-vertex and reglued). So 10^3 different coloring=
s can be constructed. That's a lot. Are some of them equivalent?
Is it difficult to find the corresponding "edge-sets"?

Kind regards
Ed




From: Roice Nelson <roice3@gmail.com>
Date: Mon, 31 Dec 2012 17:05:16 -0600
Subject: MagicTile Coloring



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cool, I made checkerboards on both the 2^3 and 4^3 "Mirror & Twist" cubes!
I remember probably 15 years ago setting out to try that on a physical
4^3, and giving up an hour or so later, mostly convinced it was impossible.
And of course, what I was trying is impossible. But not here :)

Happy New Year all,
Roice


On Sun, Dec 30, 2012 at 6:01 PM, schuma wrote:

> Hi RefleCube solvers. Thank you all for your support.
>
> Since you guys find these puzzles interesting and have solved them
> quickly, I just added several sizes: 2x2, 4x4 and 5x5. For each size all
> the mirroring styles are supported. Use shift+click and alt+click to turn
> the deeper layers.
>
> Imagine what kind of weird parities you'll see on the 4x4. Have fun!
>
> Nan
>
>

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cool, I made checkerboards on both the 2^3 and 4^3 "Mirror & Twist=
" cubes! =A0I remember probably 15 years ago setting out to try that o=
n a physical 4^3, and giving up an hour or so later, mostly convinced it wa=
s impossible. =A0And of course, what I was trying is impossible. =A0But not=
here :)



Happy New Year all,
Roice


lass=3D"gmail_quote">On Sun, Dec 30, 2012 at 6:01 PM, schuma tr"><mananself@=
gmail.com
>
wrote:

x #ccc solid;padding-left:1ex">Hi RefleCube solvers. Thank you all for your=
support.



Since you guys find these puzzles interesting and have solved them quickly,=
I just added several sizes: 2x2, 4x4 and 5x5. For each size all the mirror=
ing styles are supported. Use shift+click and alt+click to turn the deeper =
layers.




Imagine what kind of weird parities you'll see on the 4x4. Have fun!>


Nan




--bcaec553ff0ce5355b04d22e0b82--




From: Roice Nelson <roice3@gmail.com>
Date: Tue, 1 Jan 2013 15:47:32 -0600
Subject: Re: [MC4D] MagicTile Coloring



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Hi Ed,

Yep, I've been following your posts and progress. Nice job on all your
solves btw! Getting to the half-way mark would be a big milestone, and I
hope you make it.

I may be missing something, but it seems that if you recolor one of the
triangular prisms by cycling the 3 colors on it, the puzzle hasn't really
changed. So it seems to me that all of the colorings you are describing
are equivalent. It is still a 30-faced puzzle with 30 colors, connected up
with the same global topology. The edge sets in this puzzle had to be made
to fit the topology of the {4,6|3} skew polyhedron, and changing the edge
sets would change the topology (resulting in some other shape).

But maybe you are thinking something else. Are you talking about twisting
up one of the triangular prisms and re-gluing, such that one triangle base
remains unchanged and the other is rotated 60 degrees? If so, that would
indeed be different, but the resulting shape wouldn't be this skew
polyhedron, and MagicTile can't currently support something like this.

Here's some links I used when making these two puzzles. They might be
helpful for further study.

- For the {4,6|3}, the wikipedia page on the runcinated
5-cell
.
- For the {6,4|3}, the wikipedia page on the bitruncated
5-cell
.
- Also, see the section 'Finite regular skew polyhedra of
4-space_skew_polyhedra_of_4-space>'
for other topology possibilities (unfortunately, most would have too man=
y
faces to make good puzzles).

Let me know if I'm on track with my understanding.

seeya,
Roice


On Mon, Dec 31, 2012 at 1:03 PM, Eduard wrote:

> Hi Roice,
>
> Have you seen my description of the organisation of "MT skew {4,6|3} 30
> v020" ?
> Each 3-prismatique edge can be untwisted or twisted by +60=B0 or -60=B0
> (separated from tetrahedron-vertex and reglued). So 10^3 different
> colorings can be constructed. That's a lot. Are some of them equivalent?
> Is it difficult to find the corresponding "edge-sets"?
>
> Kind regards
> Ed
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

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Hi Ed,


Yep, I've been following your posts and progr=
ess. =A0Nice job on all your solves btw! =A0Getting to the half-way mark wo=
uld be a big milestone, and I hope you make it.

I =
may be missing something, but it seems that if you recolor one of the trian=
gular prisms by cycling the 3 colors on it, the puzzle hasn't really ch=
anged. =A0So it seems to me that all of the colorings you are describing ar=
e equivalent. =A0It is still a 30-faced puzzle with 30 colors, connected up=
with the same global topology. =A0The edge sets in this puzzle had to be m=
ade to fit the topology of the {4,6|3} skew polyhedron, and changing the ed=
ge sets would change the topology (resulting in some other shape).


But maybe you are thinking something else. =A0Are you t=
alking about twisting up one of the triangular prisms and re-gluing, such t=
hat one triangle base remains unchanged and the other is rotated 60 degrees=
? =A0If so, that would indeed be different, but the resulting shape wouldn&=
#39;t be this skew polyhedron, and MagicTile can't currently support so=
mething like this.


Here's some links I used when making these two puzz=
les. =A0They might be helpful for further study.
Let me know if I'm on track with my understanding.>

seeya,
Roice


iv class=3D"gmail_quote">On Mon, Dec 31, 2012 at 1:03 PM, Eduard =3D"ltr"><ed.=
baumann@bluewin.ch
>
wrote:

x #ccc solid;padding-left:1ex">Hi Roice,



Have you seen my description of the organisation of "MT skew {4,6|3} 3=
0 v020" ?

Each 3-prismatique edge can be untwisted or twisted by +60=B0 or -60=B0

(separated from tetrahedron-vertex and reglued). So 10^3 different coloring=
s can be constructed. That's a lot. Are some of them equivalent?

Is it difficult to find the corresponding "edge-sets"?



Kind regards

Ed







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From: "Eduard Baumann" <ed.baumann@bluewin.ch>
Date: Wed, 2 Jan 2013 00:17:07 +0100
Subject: Re: [MC4D] MagicTile Coloring



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Thanks very much.

Yes, I was aware that simply turning the prismes has no impact.
I didn't read the articles about skew polyhedra before. Im glad that my de=
sriptions of the "organisation" is correct (but evidently not complete).=20

For new colorings: it is now evident for me that finding such colorings is =
a very deep and delicate process.

I have finished now the deep cut runcinated 5-cell v020 for which the "theo=
rem of Baumann" applies (no pieces stay at home). Counting more carefully t=
he orbits (not an easy job) I had to reformulate the theorem.
The "theorem of Astrelin" applies to bitruncated 5-cell v200 where no piece=
s stay at home.

Theorem of Baumann old, erroneous

=20

A 90-deg rotation of the whole puzzle "MT skew {4,6|3} 30 v020" (Roice Nels=
on) around some face gives odd permutation of the edges (15 4-loops) and ev=
en permutation of centers (6 4-loops + 1 fixed points). This is reducible t=
o a single edge swap.

Theorem of Baumann new, corrected

=20

A 90-deg rotation of the whole puzzle "MT skew {4,6|3} 30 v020" (Roice Nels=
on) around some face gives even permutation of the edges (14 4-loops and 2 =
2-loops) and odd permutation of centers (7 4-loops + 2 fixed points). This =
is reducible to a single center swap.

The edge 2-loops are about the two opposite colors of the rotation axis (he=
re white and (192,192,0)).

Conclusion of the theorems: after scrambling avoid turning of the whole bef=
ore you have fixed the home positions.

Best regards
Ed

----- Original Message -----=20
From: Roice Nelson=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Tuesday, January 01, 2013 10:47 PM
Subject: Re: [MC4D] MagicTile Coloring


=20=20=20=20
Hi Ed,



Yep, I've been following your posts and progress. Nice job on all your s=
olves btw! Getting to the half-way mark would be a big milestone, and I ho=
pe you make it.


I may be missing something, but it seems that if you recolor one of the t=
riangular prisms by cycling the 3 colors on it, the puzzle hasn't really ch=
anged. So it seems to me that all of the colorings you are describing are =
equivalent. It is still a 30-faced puzzle with 30 colors, connected up wit=
h the same global topology. The edge sets in this puzzle had to be made to=
fit the topology of the {4,6|3} skew polyhedron, and changing the edge set=
s would change the topology (resulting in some other shape).


But maybe you are thinking something else. Are you talking about twistin=
g up one of the triangular prisms and re-gluing, such that one triangle bas=
e remains unchanged and the other is rotated 60 degrees? If so, that would=
indeed be different, but the resulting shape wouldn't be this skew polyhed=
ron, and MagicTile can't currently support something like this.


Here's some links I used when making these two puzzles. They might be he=
lpful for further study.
a.. For the {4,6|3}, the wikipedia page on the runcinated 5-cell.=20
b.. For the {6,4|3}, the wikipedia page on the bitruncated 5-cell.
c.. Also, see the section 'Finite regular skew polyhedra of 4-space' fo=
r other topology possibilities (unfortunately, most would have too many fac=
es to make good puzzles).=20
Let me know if I'm on track with my understanding.


seeya,
Roice




On Mon, Dec 31, 2012 at 1:03 PM, Eduard wrote:

Hi Roice,

Have you seen my description of the organisation of "MT skew {4,6|3} 30=
v020" ?
Each 3-prismatique edge can be untwisted or twisted by +60=B0 or -60=B0
(separated from tetrahedron-vertex and reglued). So 10^3 different colo=
rings can be constructed. That's a lot. Are some of them equivalent?
Is it difficult to find the corresponding "edge-sets"?

Kind regards
Ed



------------------------------------

Yahoo! Groups Links







=20=20
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable



>


Thanks very much.

 

Yes, I was aware that simply turning the p=
rismes=20
has no impact.

I didn't read  the articles about ske=
w=20
polyhedra before. Im glad that my desriptions of the "organisation" is=
=20
correct (but evidently not complete).

 

For new colorings: it is now evident for m=
e that=20
finding such colorings is a very deep and delicate process.

 

I have finished now the deep cut AN=20
style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>runcinated 5-cell v020 =3D2=20
face=3DArial>for which the "theorem of Baumann" applies (no pieces stay at=
=20
home).
Counting more carefully the orbit=
s (not an=20
easy job) I had to reformulate the theorem.
V>
style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>The "theorem of Astrelin" ap=
plies to=20
style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>bitruncated 5-cell v200 T size=3D2=20
face=3DArial>where no pieces stay at=20
home.

style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>
 

style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>style=3D"FONT-FAMILY: 'Times New Roman'; FONT-SIZE: 12pt; mso-fareast-font-=
family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: =
DE; mso-bidi-language: AR-SA"=20
lang=3DEN-GB>

PAN=20
style=3D"LAYOUT-GRID-MODE: line; FONT-SIZE: 12pt; mso-ansi-language: DE-CH"=
>face=3DArial>Theorem of Baumann old, erroneouse prefix=20
=3D o ns =3D "urn:schemas-microsoft-com:office:office"=20
/>


PAN=20
style=3D"LAYOUT-GRID-MODE: line; FONT-SIZE: 12pt; mso-ansi-language: DE-CH"=
>face=3DArial> 

=20
style=3D"LAYOUT-GRID-MODE: line; FONT-FAMILY: 'Times New Roman'; FONT-SIZE:=
12pt; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: DE-CH=
; mso-fareast-language: DE; mso-bidi-language: AR-SA">size=3D2 face=3DArial>A 90-deg rotation of the whole puzzle "MT skew {4,6|3=
} 30=20
v020" (Roice Nelson) around some face gives odd permutation of the edges (1=
5=20
4-loops) and even permutation of centers (6 4-loops + 1 fixed points). This=
is=20
reducible to a single edge swap.<=
/DIV>
 


PAN=20
style=3D"LAYOUT-GRID-MODE: line; FONT-SIZE: 12pt; mso-ansi-language: DE-CH"=
>face=3DArial>Theorem of Baumann new,=20
corrected


PAN=20
style=3D"LAYOUT-GRID-MODE: line; FONT-SIZE: 12pt; mso-ansi-language: DE-CH"=
>face=3DArial> 


PAN=20
style=3D"LAYOUT-GRID-MODE: line; FONT-SIZE: 12pt; mso-ansi-language: DE-CH"=
>face=3DArial>A 90-deg rotation of the whole puzzle "MT skew =
{4,6|3}=20
30 v020" (Roice Nelson) around some face gives even permutation of the edge=
s (14=20
4-loops and 2 2-loops) and odd permutation of centers (7 4-loops + 2 fixed=
=20
points). This is reducible to a single center=20
swap
.

style=3D"LAYOUT-GRID-MODE: line; FONT-FAMILY: 'Times New Roman'; FONT-SIZE:=
12pt; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: DE-CH=
; mso-fareast-language: DE; mso-bidi-language: AR-SA">size=3D2 face=3DArial>The edge 2-loops are about the two opposite colors of=
the=20
rotation axis (here white and (192,192,0)).

 

Conclusion of the theorems: after scrambli=
ng avoid=20
turning of the whole before you have fixed the home positions.

 

Best regards

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
Roice Nelson=
=20

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Tuesday, January 01, 2013 10=
:47=20
PM

Subject: Re: [MC4D] MagicTile=20
Coloring


 =20

Hi Ed,



Yep, I've been following your posts and progress.  Nice job on =
all=20
your solves btw!  Getting to the half-way mark would be a big milest=
one,=20
and I hope you make it.



I may be missing something, but it seems that if you recolor one of =
the=20
triangular prisms by cycling the 3 colors on it, the puzzle hasn't really=
=20
changed.  So it seems to me that all of the colorings you are descri=
bing=20
are equivalent.  It is still a 30-faced puzzle with 30 colors, conne=
cted=20
up with the same global topology.  The edge sets in this puzzle had =
to be=20
made to fit the topology of the {4,6|3} skew polyhedron, and changing the=
edge=20
sets would change the topology (resulting in some other shape).



But maybe you are thinking something else.  Are you talking abo=
ut=20
twisting up one of the triangular prisms and re-gluing, such that one tri=
angle=20
base remains unchanged and the other is rotated 60 degrees?  If so, =
that=20
would indeed be different, but the resulting shape wouldn't be this skew=
=20
polyhedron, and MagicTile can't currently support something like this.IV>


Here's some links I used when making these two puzzles.  They m=
ight=20
be helpful for further study.



  • For the {4,6|3}, the wikipedia page on the href=3D"http://en.wikipedia.org/wiki/Runcinated_5-cell#Runcinated_5-cel=
    l">runcinated=20
    5-cell.=20
  • For the {6,4|3}, the wikipedia page on the href=3D"http://en.wikipedia.org/wiki/Bitruncated_5-cell#Bitruncated_5-c=
    ell">bitruncated=20
    5-cell.
  • Also, see the section ' href=3D"http://en.wikipedia.org/wiki/Regular_skew_polyhedron#Finite_reg=
    ular_skew_polyhedra_of_4-space">Finite=20
    regular skew polyhedra of 4-space' for other topology possibilities=
    =20
    (unfortunately, most would have too many faces to make good puzzles).=20

Let me know if I'm on track with my understanding.



seeya,

Roice





On Mon, Dec 31, 2012 at 1:03 PM, Eduard dir=3Dltr>< target=3D_blank>ed.baumann@bluewin.ch> wrote:

Hi=
=20
Roice,

Have you seen my description of the organisation of "MT s=
kew=20
{4,6|3} 30 v020" ?
Each 3-prismatique edge can be untwisted or twist=
ed by=20
+60=B0 or -60=B0
(separated from tetrahedron-vertex and reglued). So=
10^3=20
different colorings can be constructed. That's a lot. Are some of them=
=20
equivalent?
Is it difficult to find the corresponding=20
"edge-sets"?

Kind=20
regards
Ed



------------------------------------
R>Yahoo!=20
Groups Links

<*> To visit your group on the web, go=20
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