--20cf307c9b8cee04e604c6410073
Content-Type: text/plain; charset=ISO-8859-1
I see where you were coming from now too. You are right, I was focused on
the {3,3,8} edges (the points that look like vertices in the {3,8}s). I
found a {3,8} 8-color painting with no repeat colors around vertices this
past weekend. As you expected, it feels better for finding cells.
Here are pictures with this 8-coloring. I find it interesting how the the
intersection of cells with the sphere-at-infinity relate to lunes.
gravitation3d.com/roice/math/ultrainf/338/38_8C.png
gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png
gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C_half_plane.png
I did start working on a second {3,3,8} video to cover the other
suggestions this weekend as well. I generated 800 frames, but am having
some numerical stability issues with a couple dozen of them.
Unfortunately, I've had some unexpected life changing things come
up and need to table the project for at least a few weeks, but hopefully I
can get it made relatively soon.
To pull in some puzzling, I went ahead and configured new {3,8} MagicTile
puzzles using the two colorings. They are available in the latest download.
gravitation3d.com/magictile/downloads/MagicTile_v2.zip
seeya,
Roice
On Sat, Jul 28, 2012 at 10:34 AM, Don Hatch
> Ah, I think I see your point...
> I'm now looking at the two pictures side-by-side as you suggested
> (interesting!)
> and the checkerboard regions do help me get my bearings
> as I correlate the two pictures. They are helpful
> in locating a particular *edge* of the {3,3,8}.
>
> They confuse me as I try to locate a particular cell, though.
>
> Don
>
> On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:
> >
> >
> > Hmm, I don't know about the "help ground oneself" part...
> > I feel like the checkerboard areas are confusing me, more than
> helping,
> > in my effort to visually locate cells.
> > I really think no-two-of-same-color-at-a-vertex would be good.
> >
> > One other suggestion I think I forgot to mention before...
> > it would be nice to see one animation
> > with the "stationary" {3,n} and its neighbors colored,
> > and another with the initially inverted {3,n} and its neighbors
> colored.
> >
> > Don
> >
> > On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:
> > >
> > >
> > > I found a nice periodic (though irregular) 10-color painting of the
> > {3,8}
> > > using MagicTile. (aside: I think I can turn this into a
> vertex-turning
> > > puzzle, so I'll plan on that :D)
> > > http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png
> > > Here is the {3,3,8} where the cells attached to the outer circle use
> > this
> > > coloring. It's cool to look at it side-by-side with the one above.
> > >
> http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png
> > > The 7C vertices make it easy to distinguish individual cells, and
> the
> > > checkerboard vertices give salient areas to help ground oneself, so
> I
> > > think this coloring would work quite well for the next animation.
> > > Roice
> > >
> > > On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
> > >
> > > As for coloring...
> > > yeah it won't be periodic,
> > > but I think it would be really helpful
> > > to get a coloring of the outer {3,n}
> > > in which the n tris around any vertex are n different colors.
> > > That would accomplish the goal of getting sufficient separation
> > > between any two cells of the same color in the {3,3,n},
> > > so that it's easier to tell which tris are from a common cell.
> > > (a 2-coloring of the {3,8} wouldn't accomplish this)
> > >
> > > I think the following coloring algorithm works:
> > > color each tri in order of increasing distance (of tri center,
> > > in hyperbolic space) from some fixed
> > > starting point, breaking ties arbitrarily.
> > > When choosing a color for a tri,
> > > at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
> > > (I haven't proved this, but it seems to hold,
> > > from looking at a {3,7} and {3,8}).
> > > So color the new tri with any color other than
> > > the at-most-(n-1) colors used by its already-colored neighbors.
> > > Don
> > >
> > >
> >
> > --
> > Don Hatch
> > hatch@plunk.org
> > http://www.plunk.org/~hatch/
> >
> >
>
> --
> Don Hatch
> hatch@plunk.org
> http://www.plunk.org/~hatch/
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
--20cf307c9b8cee04e604c6410073
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
I see where you were coming from now too. =A0You are right, I was focused o=
n the {3,3,8} edges (the points that look like vertices in the {3,8}s). =A0=
I found a {3,8} 8-color painting with no repeat colors around vertices this=
past weekend. =A0As you expected, it feels better for finding cells.=A0
ting how the the intersection of cells with the sphere-at-infinity relate t=
o lunes.
ighbors_8C_half_plane.png">gravitation3d.com/roice/math/ultrainf/338/338_ne=
ighbors_8C_half_plane.png
other suggestions this weekend as well. =A0I generated 800 frames, but am =
having some numerical stability issues with a couple dozen of them. =A0Unfo=
rtunately,=A0
I've had some unexpected life changing things come up=A0and=A0need to t=
able the project for at least a few weeks, but hopefully I can get it made =
relatively soon.
and configured new {3,8} MagicTile puzzles using the two colorings. =A0They=
are available in the latest download.
<=
hatch@plunk.org> wrote:
x #ccc solid;padding-left:1ex">Ah, I think I see your point...
I'm now looking at the two pictures side-by-side as you suggested
(interesting!)
and the checkerboard regions do help me get my bearings
as I correlate the two pictures. =A0They are helpful
in locating a particular *edge* of the {3,3,8}.
They confuse me as I try to locate a particular cell, though.
Don
On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:
>
>
> =A0 =A0Hmm, I don't know about the "help ground oneself"=
part...
> =A0 =A0I feel like the checkerboard areas are confusing me, more than =
helping,
> =A0 =A0in my effort to visually locate cells.
> =A0 =A0I really think no-two-of-same-color-at-a-vertex would be good.<=
br>
>
> =A0 =A0One other suggestion I think I forgot to mention before...
> =A0 =A0it would be nice to see one animation
> =A0 =A0with the "stationary" {3,n} and its neighbors colored=
,
> =A0 =A0and another with the initially inverted {3,n} and its neighbors=
colored.
>
> =A0 =A0Don
>
> =A0 =A0On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:r>
> =A0 =A0>
> =A0 =A0>
> =A0 =A0> I found a nice periodic (though irregular) 10-color painti=
ng of the
> =A0 =A0{3,8}
> =A0 =A0> using MagicTile. (aside: I think I can turn this into a ve=
rtex-turning
> =A0 =A0> puzzle, so I'll plan on that :D)
> =A0 =A0> 8/38_10C.png" target=3D"_blank">http://gravitation3d.com/roice/math/ultrain=
f/338/38_10C.png
> =A0 =A0> Here is the {3,3,8} where the cells attached to the outer =
circle use
> =A0 =A0this
> =A0 =A0> coloring. It's cool to look at it side-by-side with th=
e one above.
> =A0 =A0> 8/338_neighbors_10C.png" target=3D"_blank">http://gravitation3d.com/roice/m=
ath/ultrainf/338/338_neighbors_10C.png
> =A0 =A0> The 7C vertices make it easy to distinguish individual cel=
ls, and the
> =A0 =A0> checkerboard vertices give salient areas to help ground on=
eself, so I
> =A0 =A0> think this coloring would work quite well for the next ani=
mation.
> =A0 =A0> Roice
> =A0 =A0>
> =A0 =A0> On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
> =A0 =A0>
> =A0 =A0> As for coloring...
> =A0 =A0> yeah it won't be periodic,
> =A0 =A0> but I think it would be really helpful
> =A0 =A0> to get a coloring of the outer {3,n}
> =A0 =A0> in which the n tris around any vertex are n different colo=
rs.
> =A0 =A0> That would accomplish the goal of getting sufficient separ=
ation
> =A0 =A0> between any two cells of the same color in the {3,3,n},
>
> =A0 =A0> so that it's easier to tell which tris are from a comm=
on cell.
> =A0 =A0> (a 2-coloring of the {3,8} wouldn't accomplish this)r>
> =A0 =A0>
> =A0 =A0> I think the following coloring algorithm works:
> =A0 =A0> color each tri in order of increasing distance (of tri cen=
ter,
> =A0 =A0> in hyperbolic space) from some fixed
> =A0 =A0> starting point, breaking ties arbitrarily.
> =A0 =A0> When choosing a color for a tri,
> =A0 =A0> at most n-1 of its 3*(n-2) "neighbor" tris have =
already been colored
> =A0 =A0> (I haven't proved this, but it seems to hold,
> =A0 =A0> from looking at a {3,7} and {3,8}).
> =A0 =A0> So color the new tri with any color other than
> =A0 =A0> the at-most-(n-1) colors used by its already-colored neigh=
bors.
> =A0 =A0> Don
> =A0 =A0>
> =A0 =A0>
>
> =A0 =A0--
> =A0 =A0Don Hatch
> =A0 =A0hatch@plun=
k.org
> =A0 =A0http=
://www.plunk.org/~hatch/
>
>
--
Don Hatch
hatch@plunk.org
>
http://www.plunk=
.org/~hatch/
------------------------------------
Yahoo! Groups Links
<*> To visit your group on the web, go to:
=A0 =A0 nk">http://groups.yahoo.com/group/4D_Cubing/
<*> Your email settings:
=A0 =A0 Individual Email | Traditional
<*> To change settings online go to:
=A0 =A0 _blank">http://groups.yahoo.com/group/4D_Cubing/join
=A0 =A0 (Yahoo! ID required)
<*> To change settings via email:
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=A0 =A0 "_blank">4D_Cubing-fullfeatured@yahoogroups.com
<*> To unsubscribe from this group, send an email to:
=A0 =A0 _blank">4D_Cubing-unsubscribe@yahoogroups.com
<*> Your use of Yahoo! Groups is subject to:
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p://docs.yahoo.com/info/terms/
--20cf307c9b8cee04e604c6410073--
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Hey Roice,
These are looking great. I get a good sense of where the cells are
now, especially in the half-plane one.
How did you construct your 8-coloring for the {3,8}?
I came up with a periodic coloring, but it's not the same as yours--
I see that yours has stripes of 3 colors (grey,yellow,blue)
going through it, but mine doesn't have any such stripes.
I'm attaching an image of mine (not sure whether this will work).
Here's how I construct it...
Imagine the {3,8} partitioned into an {8,4}
(8 triangles of the {3,8} in each octagon of the {8,4}).
Call half of the octagons "even" and the other half "odd",
in a checkerboard pattern.
Start with any even octagon, and color its 8 triangles
counterclockwise: 0 1 2 3 4 5 6 7.
Then for each of the eight even octagons
"diagonal" to the first even octagon,
again color it CCW with 0 1 2 3 4 5 6 7,
in the same orientation as the first even octagon
(so, for example, one of them will have its 4 5
sharing a vertex with the first octagon's 0 1).
Continue in this way, coloring all even octagons.
Finally, for each not-yet-colored triangle (in an odd octagon),
color it ((i+2) mod 8) where i is the color of its
already-colored neighbor triangle (in an even octagon).
This gives each odd octagon the colors 0 3 6 1 4 7 2 5, counterclockwise.
((i+6) mod 8) could be used instead of ((i+2) mod 8).
Don
On Wed, Aug 01, 2012 at 11:39:57PM -0500, Roice Nelson wrote:
>
>
> I see where you were coming from now too. You are right, I was focused on
> the {3,3,8} edges (the points that look like vertices in the {3,8}s). I
> found a {3,8} 8-color painting with no repeat colors around vertices this
> past weekend. As you expected, it feels better for finding cells.
> Here are pictures with this 8-coloring. I find it interesting how the the
> intersection of cells with the sphere-at-infinity relate to lunes.
> gravitation3d.com/roice/math/ultrainf/338/38_8C.png
> gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png
> gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C_half_plane.png
> I did start working on a second {3,3,8} video to cover the other
> suggestions this weekend as well. I generated 800 frames, but am having
> some numerical stability issues with a couple dozen of them.
> Unfortunately, I've had some unexpected life changing things come
> up and need to table the project for at least a few weeks, but hopefully I
> can get it made relatively soon.
> To pull in some puzzling, I went ahead and configured new {3,8} MagicTile
> puzzles using the two colorings. They are available in the latest
> download.
> gravitation3d.com/magictile/downloads/MagicTile_v2.zip
> seeya,
> Roice
> On Sat, Jul 28, 2012 at 10:34 AM, Don Hatch
>
> Ah, I think I see your point...
> I'm now looking at the two pictures side-by-side as you suggested
> (interesting!)
> and the checkerboard regions do help me get my bearings
> as I correlate the two pictures. They are helpful
> in locating a particular *edge* of the {3,3,8}.
>
> They confuse me as I try to locate a particular cell, though.
> Don
> On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:
> >
> >
> > Hmm, I don't know about the "help ground oneself" part...
> > I feel like the checkerboard areas are confusing me, more than
> helping,
> > in my effort to visually locate cells.
> > I really think no-two-of-same-color-at-a-vertex would be good.
> >
> > One other suggestion I think I forgot to mention before...
> > it would be nice to see one animation
> > with the "stationary" {3,n} and its neighbors colored,
> > and another with the initially inverted {3,n} and its neighbors
> colored.
> >
> > Don
> >
> > On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:
> > >
> > >
> > > I found a nice periodic (though irregular) 10-color painting of
> the
> > {3,8}
> > > using MagicTile. (aside: I think I can turn this into a
> vertex-turning
> > > puzzle, so I'll plan on that :D)
> > > http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png
> > > Here is the {3,3,8} where the cells attached to the outer circle
> use
> > this
> > > coloring. It's cool to look at it side-by-side with the one
> above.
> > >
> http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png
> > > The 7C vertices make it easy to distinguish individual cells, and
> the
> > > checkerboard vertices give salient areas to help ground oneself,
> so I
> > > think this coloring would work quite well for the next animation.
> > > Roice
> > >
> > > On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
> > >
> > > As for coloring...
> > > yeah it won't be periodic,
> > > but I think it would be really helpful
> > > to get a coloring of the outer {3,n}
> > > in which the n tris around any vertex are n different colors.
> > > That would accomplish the goal of getting sufficient separation
> > > between any two cells of the same color in the {3,3,n},
> > > so that it's easier to tell which tris are from a common cell.
> > > (a 2-coloring of the {3,8} wouldn't accomplish this)
> > >
> > > I think the following coloring algorithm works:
> > > color each tri in order of increasing distance (of tri center,
> > > in hyperbolic space) from some fixed
> > > starting point, breaking ties arbitrarily.
> > > When choosing a color for a tri,
> > > at most n-1 of its 3*(n-2) "neighbor" tris have already been
> colored
> > > (I haven't proved this, but it seems to hold,
> > > from looking at a {3,7} and {3,8}).
> > > So color the new tri with any color other than
> > > the at-most-(n-1) colors used by its already-colored neighbors.
> > > Don
> > >
> > >
> >
> > --
> > Don Hatch
> > hatch@plunk.org
> > http://www.plunk.org/~hatch/
> >
> >
>
> --
> Don Hatch
> hatch@plunk.org
> http://www.plunk.org/~hatch/
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
--
Don Hatch
hatch@plunk.org
http://www.plunk.org/~hatch/
--X1bOJ3K7DJ5YkBrT
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Nice!
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Hi Nelson,
Your interaction with the program MT is fascinating. It is typical for our =
modern time and new since Madelbrot has looked at his first prints.
"Computer aided", "constructive" math allows very new and possibly deep ins=
ights.
Ed
----- Original Message -----=20
From: Roice Nelson=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Monday, August 13, 2012 1:16 AM
Subject: Re: [MC4D] More {3,3,8} pics and new {3,8} MagicTile puzzles
=20=20=20=20
Nice!
Sorry for the long delay in responding. I'm not able to describe the con=
struction as well as you, because the MagicTile code is doing most of the w=
ork for me. The way it works is that you construct a set of "identificatio=
ns". You do this by configuring edges to reflect across to go from the cen=
tral white tile to an identified copy. It internally calculates the associ=
ated isometries, and uses those to recursively copy tiles all over the plan=
e. One consequence is that you can take some tile to one of its copies, an=
d the whole coloring will remain unchanged. So while your coloring has mul=
tiple kinds of red tiles, every red tile in my coloring is the same - each =
is surrounded by the purple/cyan/green tiles. MagicTile could not reproduc=
e the coloring you've found (without setting multiple tiles to the same col=
or). I think your coloring might be a 16-coloring in disguise.
Anyway, here's how I went. I started by mentally grouping together a set=
of 8 triangles into an octagon, then picked an identification which would =
make copies of the 8-color pattern along an h-line. This gave me a line of=
stacked octagons where every other octagon was mirrored. The h-line goes =
through the center of the white/green tiles. Then I picked additional iden=
tifications to fill in the two areas to either side of this h-line, and tho=
se resulted in the stripe of 3 colors. Though I've gotten an intuitive fee=
l for configuring these, it still involves trial and error for me, and it's=
magical when things "click" together, filling in the whole plane. Let me =
know if you'd like more info on the MagicTile configuration (they are xml f=
iles, editable by hand). The format is not perfect for sure, but I did try=
to make it clear.
Btw, Melinda described the {3,3,8} image to me as consisting "of a full c=
olor background with an overlaid black & white lace doily with windows thro=
ugh which you can see parts of the background". I liked that mental image.=
The "full color background" without the lace looks like a colored {3,8} t=
iling in the disk, plus its inversion in the disk boundary, like this:
www.gravitation3d.com/roice/math/ultrainf/338/38_8C_with_inverse.png
Here is the {3,3,8} image again, for reference:
http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png=20
seeya,
Roice
On Thu, Aug 2, 2012 at 1:00 PM, Don Hatch
Hey Roice,
These are looking great. I get a good sense of where the cells are
now, especially in the half-plane one.
How did you construct your 8-coloring for the {3,8}?
I came up with a periodic coloring, but it's not the same as yours--
I see that yours has stripes of 3 colors (grey,yellow,blue)
going through it, but mine doesn't have any such stripes.
I'm attaching an image of mine (not sure whether this will work).
Here's how I construct it...
Imagine the {3,8} partitioned into an {8,4}
(8 triangles of the {3,8} in each octagon of the {8,4}).
Call half of the octagons "even" and the other half "odd",
in a checkerboard pattern.
Start with any even octagon, and color its 8 triangles
counterclockwise: 0 1 2 3 4 5 6 7.
Then for each of the eight even octagons
"diagonal" to the first even octagon,
again color it CCW with 0 1 2 3 4 5 6 7,
in the same orientation as the first even octagon
(so, for example, one of them will have its 4 5
sharing a vertex with the first octagon's 0 1).
Continue in this way, coloring all even octagons.
Finally, for each not-yet-colored triangle (in an odd octagon),
color it ((i+2) mod 8) where i is the color of its
already-colored neighbor triangle (in an even octagon).
This gives each odd octagon the colors 0 3 6 1 4 7 2 5, counterclockwis=
e.
((i+6) mod 8) could be used instead of ((i+2) mod 8).
Don
=20=20
------=_NextPart_000_0018_01CD7931.C7708190
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
>
fascinating. It is typical for our modern time and new since Madelbrot has=
=20
looked at his first prints.
ws very=20
new and possibly deep insights.
style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:=20
Roice Nelson=
=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com <=
/DIV>
=20
AM
ics and=20
new {3,8} MagicTile puzzles
be=20
the construction as well as you, because the MagicTile code is doing most=
of=20
the work for me. The way it works is that you construct a set of=20
"identifications". You do this by configuring edges to reflect acro=
ss to=20
go from the central white tile to an identified copy. It internally=
=20
calculates the associated isometries, and uses those to recursively copy =
tiles=20
all over the plane. One consequence is that you can take some tile =
to=20
one of its copies, and the whole coloring will remain unchanged. So=
=20
while your coloring has multiple kinds of red tiles, every red tile in my=
=20
coloring is the same - each is surrounded by the purple/cyan/green tiles.=
=20
MagicTile could not reproduce the coloring you've found (without se=
tting=20
multiple tiles to the same color). I think your coloring might be a=
=20
16-coloring in disguise.
=20
together a set of 8 triangles into an octagon, then picked an identificat=
ion=20
which would make copies of the 8-color pattern along an h-line. Thi=
s=20
gave me a line of stacked octagons where every other octagon was mirrored=
.=20
The h-line goes through the center of the white/green tiles. =
Then=20
I picked additional identifications to fill in the two areas to either si=
de of=20
this h-line, and those resulted in the stripe of 3 colors. Though I=
've=20
gotten an intuitive feel for configuring these, it still involves trial a=
nd=20
error for me, and it's magical when things "click" together, filling in t=
he=20
whole plane. Let me know if you'd like more info on the MagicTile=20
configuration (they are xml files, editable by hand). The format is=
not=20
perfect for sure, but I did try to make it clear.
ull=20
color background with an overlaid black & white lace doily with windo=
ws=20
through which you can see parts of the background". I liked that me=
ntal=20
image. The "full color background" without the lace looks like a co=
lored=20
{3,8} tiling in the disk, plus its inversion in the disk boundary, like=20
this:
href=3D"http://www.gravitation3d.com/roice/math/ultrainf/338/38_8C_with_i=
nverse.png"=20
target=3D_blank>www.gravitation3d.com/roice/math/ultrainf/338/38_8C_with_=
inverse.png
Here=20
is the {3,3,8} image again, for reference:
.png"=20
target=3D_blank>http://gravitation3d.com/roice/math/ultrainf/338/338_neig=
hbors_8C.png
seeya,
dir=3Dltr>< target=3D_blank>hatch@plunk.org> wrote:
class=3Dgmail_quote><*>[Attachment(s) from Don Hatch included=20
below]
Hey Roice,
These are looking great. I get a =
good=20
sense of where the cells are
now, especially in the half-plane=20
one.
How did you construct your 8-coloring for the {3,8}?
>I=20
came up with a periodic coloring, but it's not the same as yours--
I=
see=20
that yours has stripes of 3 colors (grey,yellow,blue)
going through =
it,=20
but mine doesn't have any such stripes.
I'm attaching an image o=
f=20
mine (not sure whether this will work).
Here's how I construct=20
it...
Imagine the {3,8} partitioned into an {8,4}
(8 triangles of=
the=20
{3,8} in each octagon of the {8,4}).
Call half of the octagons "even=
" and=20
the other half "odd",
in a checkerboard pattern.
Start with any e=
ven=20
octagon, and color its 8 triangles
counterclockwise: 0 1 2 3 4 5 6=20
7.
Then for each of the eight even octagons
"diagonal" to the fir=
st=20
even octagon,
again color it CCW with 0 1 2 3 4 5 6 7,
in the sam=
e=20
orientation as the first even octagon
(so, for example, one of them =
will=20
have its 4 5
sharing a vertex with the first octagon's 0 1).
Cont=
inue=20
in this way, coloring all even octagons.
Finally, for each=20
not-yet-colored triangle (in an odd octagon),
color it ((i+2) mod 8)=
=20
where i is the color of its
already-colored neighbor triangle (in an=
even=20
octagon).
This gives each odd octagon the colors 0 3 6 1 4 7 2 5,=20
counterclockwise.
((i+6) mod 8) could be used instead of ((i+2) =
mod=20
8).
Don
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