Thread: "More {3,3,8} pics and new {3,8} MagicTile puzzles"

From: Roice Nelson <roice3@gmail.com>
Date: Wed, 1 Aug 2012 23:39:57 -0500
Subject: More {3,3,8} pics and new {3,8} MagicTile puzzles



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I see where you were coming from now too. You are right, I was focused on
the {3,3,8} edges (the points that look like vertices in the {3,8}s). I
found a {3,8} 8-color painting with no repeat colors around vertices this
past weekend. As you expected, it feels better for finding cells.

Here are pictures with this 8-coloring. I find it interesting how the the
intersection of cells with the sphere-at-infinity relate to lunes.

gravitation3d.com/roice/math/ultrainf/338/38_8C.png
gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png
gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C_half_plane.png

I did start working on a second {3,3,8} video to cover the other
suggestions this weekend as well. I generated 800 frames, but am having
some numerical stability issues with a couple dozen of them.
Unfortunately, I've had some unexpected life changing things come
up and need to table the project for at least a few weeks, but hopefully I
can get it made relatively soon.

To pull in some puzzling, I went ahead and configured new {3,8} MagicTile
puzzles using the two colorings. They are available in the latest download.

gravitation3d.com/magictile/downloads/MagicTile_v2.zip

seeya,
Roice


On Sat, Jul 28, 2012 at 10:34 AM, Don Hatch wrote:

> Ah, I think I see your point...
> I'm now looking at the two pictures side-by-side as you suggested
> (interesting!)
> and the checkerboard regions do help me get my bearings
> as I correlate the two pictures. They are helpful
> in locating a particular *edge* of the {3,3,8}.
>
> They confuse me as I try to locate a particular cell, though.
>
> Don
>
> On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:
> >
> >
> > Hmm, I don't know about the "help ground oneself" part...
> > I feel like the checkerboard areas are confusing me, more than
> helping,
> > in my effort to visually locate cells.
> > I really think no-two-of-same-color-at-a-vertex would be good.
> >
> > One other suggestion I think I forgot to mention before...
> > it would be nice to see one animation
> > with the "stationary" {3,n} and its neighbors colored,
> > and another with the initially inverted {3,n} and its neighbors
> colored.
> >
> > Don
> >
> > On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:
> > >
> > >
> > > I found a nice periodic (though irregular) 10-color painting of the
> > {3,8}
> > > using MagicTile. (aside: I think I can turn this into a
> vertex-turning
> > > puzzle, so I'll plan on that :D)
> > > http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png
> > > Here is the {3,3,8} where the cells attached to the outer circle use
> > this
> > > coloring. It's cool to look at it side-by-side with the one above.
> > >
> http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png
> > > The 7C vertices make it easy to distinguish individual cells, and
> the
> > > checkerboard vertices give salient areas to help ground oneself, so
> I
> > > think this coloring would work quite well for the next animation.
> > > Roice
> > >
> > > On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
> > >
> > > As for coloring...
> > > yeah it won't be periodic,
> > > but I think it would be really helpful
> > > to get a coloring of the outer {3,n}
> > > in which the n tris around any vertex are n different colors.
> > > That would accomplish the goal of getting sufficient separation
> > > between any two cells of the same color in the {3,3,n},
> > > so that it's easier to tell which tris are from a common cell.
> > > (a 2-coloring of the {3,8} wouldn't accomplish this)
> > >
> > > I think the following coloring algorithm works:
> > > color each tri in order of increasing distance (of tri center,
> > > in hyperbolic space) from some fixed
> > > starting point, breaking ties arbitrarily.
> > > When choosing a color for a tri,
> > > at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
> > > (I haven't proved this, but it seems to hold,
> > > from looking at a {3,7} and {3,8}).
> > > So color the new tri with any color other than
> > > the at-most-(n-1) colors used by its already-colored neighbors.
> > > Don
> > >
> > >
> >
> > --
> > Don Hatch
> > hatch@plunk.org
> > http://www.plunk.org/~hatch/
> >
> >
>
> --
> Don Hatch
> hatch@plunk.org
> http://www.plunk.org/~hatch/
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--20cf307c9b8cee04e604c6410073
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

I see where you were coming from now too. =A0You are right, I was focused o=
n the {3,3,8} edges (the points that look like vertices in the {3,8}s). =A0=
I found a {3,8} 8-color painting with no repeat colors around vertices this=
past weekend. =A0As you expected, it feels better for finding cells.=A0v>

Here are pictures with this 8-coloring. =A0I find it interes=
ting how the the intersection of cells with the sphere-at-infinity relate t=
o lunes.

ultrainf/338/38_8C.png">gravitation3d.com/roice/math/ultrainf/338/38_8C.png=

ors_8C.png">gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png<=
/a>
ighbors_8C_half_plane.png">gravitation3d.com/roice/math/ultrainf/338/338_ne=
ighbors_8C_half_plane.png


I did start working on a second {3,3,8} video=A0to cover the=
other suggestions this weekend as well. =A0I generated 800 frames, but am =
having some numerical stability issues with a couple dozen of them. =A0Unfo=
rtunately,=A0
I've had some unexpected life changing things come up=A0and=A0need to t=
able the project for at least a few weeks, but hopefully I can get it made =
relatively soon.

To pull in some puzzling, I went ahead =
and configured new {3,8} MagicTile puzzles using the two colorings. =A0They=
are available in the latest download.


/MagicTile_v2.zip">gravitation3d.com/magictile/downloads/MagicTile_v2.zipa>

seeya,
Roice



On Sat, Jul 28, 2012 at 10:34 AM, Don Hatch =
<
=
hatch@plunk.org
> wrote:

x #ccc solid;padding-left:1ex">Ah, I think I see your point...

I'm now looking at the two pictures side-by-side as you suggested

(interesting!)

and the checkerboard regions do help me get my bearings

as I correlate the two pictures. =A0They are helpful

in locating a particular *edge* of the {3,3,8}.



They confuse me as I try to locate a particular cell, though.



Don



On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:

>

>

> =A0 =A0Hmm, I don't know about the "help ground oneself"=
part...

> =A0 =A0I feel like the checkerboard areas are confusing me, more than =
helping,

> =A0 =A0in my effort to visually locate cells.

> =A0 =A0I really think no-two-of-same-color-at-a-vertex would be good.<=
br>
>

> =A0 =A0One other suggestion I think I forgot to mention before...

> =A0 =A0it would be nice to see one animation

> =A0 =A0with the "stationary" {3,n} and its neighbors colored=
,

> =A0 =A0and another with the initially inverted {3,n} and its neighbors=
colored.

>

> =A0 =A0Don

>

> =A0 =A0On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:r>
> =A0 =A0>

> =A0 =A0>

> =A0 =A0> I found a nice periodic (though irregular) 10-color painti=
ng of the

> =A0 =A0{3,8}

> =A0 =A0> using MagicTile. (aside: I think I can turn this into a ve=
rtex-turning

> =A0 =A0> puzzle, so I'll plan on that :D)

> =A0 =A0> 8/38_10C.png" target=3D"_blank">http://gravitation3d.com/roice/math/ultrain=
f/338/38_10C.png


> =A0 =A0> Here is the {3,3,8} where the cells attached to the outer =
circle use

> =A0 =A0this

> =A0 =A0> coloring. It's cool to look at it side-by-side with th=
e one above.

> =A0 =A0> 8/338_neighbors_10C.png" target=3D"_blank">http://gravitation3d.com/roice/m=
ath/ultrainf/338/338_neighbors_10C.png


> =A0 =A0> The 7C vertices make it easy to distinguish individual cel=
ls, and the

> =A0 =A0> checkerboard vertices give salient areas to help ground on=
eself, so I

> =A0 =A0> think this coloring would work quite well for the next ani=
mation.

> =A0 =A0> Roice

> =A0 =A0>

> =A0 =A0> On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:

> =A0 =A0>

> =A0 =A0> As for coloring...

> =A0 =A0> yeah it won't be periodic,

> =A0 =A0> but I think it would be really helpful

> =A0 =A0> to get a coloring of the outer {3,n}

> =A0 =A0> in which the n tris around any vertex are n different colo=
rs.

> =A0 =A0> That would accomplish the goal of getting sufficient separ=
ation

> =A0 =A0> between any two cells of the same color in the {3,3,n},>
> =A0 =A0> so that it's easier to tell which tris are from a comm=
on cell.

> =A0 =A0> (a 2-coloring of the {3,8} wouldn't accomplish this)r>
> =A0 =A0>

> =A0 =A0> I think the following coloring algorithm works:

> =A0 =A0> color each tri in order of increasing distance (of tri cen=
ter,

> =A0 =A0> in hyperbolic space) from some fixed

> =A0 =A0> starting point, breaking ties arbitrarily.

> =A0 =A0> When choosing a color for a tri,

> =A0 =A0> at most n-1 of its 3*(n-2) "neighbor" tris have =
already been colored

> =A0 =A0> (I haven't proved this, but it seems to hold,

> =A0 =A0> from looking at a {3,7} and {3,8}).

> =A0 =A0> So color the new tri with any color other than

> =A0 =A0> the at-most-(n-1) colors used by its already-colored neigh=
bors.

> =A0 =A0> Don

> =A0 =A0>

> =A0 =A0>

>

> =A0 =A0--

> =A0 =A0Don Hatch

> =A0 =A0hatch@plun=
k.org


> =A0 =A0http=
://www.plunk.org/~hatch/


>

>



--

Don Hatch

hatch@plunk.org>
http://www.plunk=
.org/~hatch/






------------------------------------



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From: Don Hatch <hatch@plunk.org>
Date: Thu, 2 Aug 2012 14:00:43 -0400
Subject: Re: [MC4D] More {3,3,8} pics and new {3,8} MagicTile puzzles



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Hey Roice,

These are looking great. I get a good sense of where the cells are
now, especially in the half-plane one.

How did you construct your 8-coloring for the {3,8}?

I came up with a periodic coloring, but it's not the same as yours--
I see that yours has stripes of 3 colors (grey,yellow,blue)
going through it, but mine doesn't have any such stripes.

I'm attaching an image of mine (not sure whether this will work).

Here's how I construct it...
Imagine the {3,8} partitioned into an {8,4}
(8 triangles of the {3,8} in each octagon of the {8,4}).
Call half of the octagons "even" and the other half "odd",
in a checkerboard pattern.
Start with any even octagon, and color its 8 triangles
counterclockwise: 0 1 2 3 4 5 6 7.
Then for each of the eight even octagons
"diagonal" to the first even octagon,
again color it CCW with 0 1 2 3 4 5 6 7,
in the same orientation as the first even octagon
(so, for example, one of them will have its 4 5
sharing a vertex with the first octagon's 0 1).
Continue in this way, coloring all even octagons.

Finally, for each not-yet-colored triangle (in an odd octagon),
color it ((i+2) mod 8) where i is the color of its
already-colored neighbor triangle (in an even octagon).
This gives each odd octagon the colors 0 3 6 1 4 7 2 5, counterclockwise.

((i+6) mod 8) could be used instead of ((i+2) mod 8).

Don

On Wed, Aug 01, 2012 at 11:39:57PM -0500, Roice Nelson wrote:
>
>
> I see where you were coming from now too. You are right, I was focused on
> the {3,3,8} edges (the points that look like vertices in the {3,8}s). I
> found a {3,8} 8-color painting with no repeat colors around vertices this
> past weekend. As you expected, it feels better for finding cells.
> Here are pictures with this 8-coloring. I find it interesting how the the
> intersection of cells with the sphere-at-infinity relate to lunes.
> gravitation3d.com/roice/math/ultrainf/338/38_8C.png
> gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png
> gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C_half_plane.png
> I did start working on a second {3,3,8} video to cover the other
> suggestions this weekend as well. I generated 800 frames, but am having
> some numerical stability issues with a couple dozen of them.
> Unfortunately, I've had some unexpected life changing things come
> up and need to table the project for at least a few weeks, but hopefully I
> can get it made relatively soon.
> To pull in some puzzling, I went ahead and configured new {3,8} MagicTile
> puzzles using the two colorings. They are available in the latest
> download.
> gravitation3d.com/magictile/downloads/MagicTile_v2.zip
> seeya,
> Roice
> On Sat, Jul 28, 2012 at 10:34 AM, Don Hatch wrote:
>
> Ah, I think I see your point...
> I'm now looking at the two pictures side-by-side as you suggested
> (interesting!)
> and the checkerboard regions do help me get my bearings
> as I correlate the two pictures. They are helpful
> in locating a particular *edge* of the {3,3,8}.
>
> They confuse me as I try to locate a particular cell, though.
> Don
> On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:
> >
> >
> > Hmm, I don't know about the "help ground oneself" part...
> > I feel like the checkerboard areas are confusing me, more than
> helping,
> > in my effort to visually locate cells.
> > I really think no-two-of-same-color-at-a-vertex would be good.
> >
> > One other suggestion I think I forgot to mention before...
> > it would be nice to see one animation
> > with the "stationary" {3,n} and its neighbors colored,
> > and another with the initially inverted {3,n} and its neighbors
> colored.
> >
> > Don
> >
> > On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:
> > >
> > >
> > > I found a nice periodic (though irregular) 10-color painting of
> the
> > {3,8}
> > > using MagicTile. (aside: I think I can turn this into a
> vertex-turning
> > > puzzle, so I'll plan on that :D)
> > > http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png
> > > Here is the {3,3,8} where the cells attached to the outer circle
> use
> > this
> > > coloring. It's cool to look at it side-by-side with the one
> above.
> > >
> http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png
> > > The 7C vertices make it easy to distinguish individual cells, and
> the
> > > checkerboard vertices give salient areas to help ground oneself,
> so I
> > > think this coloring would work quite well for the next animation.
> > > Roice
> > >
> > > On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
> > >
> > > As for coloring...
> > > yeah it won't be periodic,
> > > but I think it would be really helpful
> > > to get a coloring of the outer {3,n}
> > > in which the n tris around any vertex are n different colors.
> > > That would accomplish the goal of getting sufficient separation
> > > between any two cells of the same color in the {3,3,n},
> > > so that it's easier to tell which tris are from a common cell.
> > > (a 2-coloring of the {3,8} wouldn't accomplish this)
> > >
> > > I think the following coloring algorithm works:
> > > color each tri in order of increasing distance (of tri center,
> > > in hyperbolic space) from some fixed
> > > starting point, breaking ties arbitrarily.
> > > When choosing a color for a tri,
> > > at most n-1 of its 3*(n-2) "neighbor" tris have already been
> colored
> > > (I haven't proved this, but it seems to hold,
> > > from looking at a {3,7} and {3,8}).
> > > So color the new tri with any color other than
> > > the at-most-(n-1) colors used by its already-colored neighbors.
> > > Don
> > >
> > >
> >
> > --
> > Don Hatch
> > hatch@plunk.org
> > http://www.plunk.org/~hatch/
> >
> >
>
> --
> Don Hatch
> hatch@plunk.org
> http://www.plunk.org/~hatch/
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--
Don Hatch
hatch@plunk.org
http://www.plunk.org/~hatch/

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From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Mon, 13 Aug 2012 08:58:16 +0200
Subject: Re: [MC4D] More {3,3,8} pics and new {3,8} MagicTile puzzles



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charset="iso-8859-1"
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Hi Nelson,

Your interaction with the program MT is fascinating. It is typical for our =
modern time and new since Madelbrot has looked at his first prints.
"Computer aided", "constructive" math allows very new and possibly deep ins=
ights.

Ed

----- Original Message -----=20
From: Roice Nelson=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Monday, August 13, 2012 1:16 AM
Subject: Re: [MC4D] More {3,3,8} pics and new {3,8} MagicTile puzzles


=20=20=20=20
Nice!



Sorry for the long delay in responding. I'm not able to describe the con=
struction as well as you, because the MagicTile code is doing most of the w=
ork for me. The way it works is that you construct a set of "identificatio=
ns". You do this by configuring edges to reflect across to go from the cen=
tral white tile to an identified copy. It internally calculates the associ=
ated isometries, and uses those to recursively copy tiles all over the plan=
e. One consequence is that you can take some tile to one of its copies, an=
d the whole coloring will remain unchanged. So while your coloring has mul=
tiple kinds of red tiles, every red tile in my coloring is the same - each =
is surrounded by the purple/cyan/green tiles. MagicTile could not reproduc=
e the coloring you've found (without setting multiple tiles to the same col=
or). I think your coloring might be a 16-coloring in disguise.


Anyway, here's how I went. I started by mentally grouping together a set=
of 8 triangles into an octagon, then picked an identification which would =
make copies of the 8-color pattern along an h-line. This gave me a line of=
stacked octagons where every other octagon was mirrored. The h-line goes =
through the center of the white/green tiles. Then I picked additional iden=
tifications to fill in the two areas to either side of this h-line, and tho=
se resulted in the stripe of 3 colors. Though I've gotten an intuitive fee=
l for configuring these, it still involves trial and error for me, and it's=
magical when things "click" together, filling in the whole plane. Let me =
know if you'd like more info on the MagicTile configuration (they are xml f=
iles, editable by hand). The format is not perfect for sure, but I did try=
to make it clear.


Btw, Melinda described the {3,3,8} image to me as consisting "of a full c=
olor background with an overlaid black & white lace doily with windows thro=
ugh which you can see parts of the background". I liked that mental image.=
The "full color background" without the lace looks like a colored {3,8} t=
iling in the disk, plus its inversion in the disk boundary, like this:

www.gravitation3d.com/roice/math/ultrainf/338/38_8C_with_inverse.png

Here is the {3,3,8} image again, for reference:


http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C.png=20

seeya,
Roice






On Thu, Aug 2, 2012 at 1:00 PM, Don Hatch wrote:

Hey Roice,

These are looking great. I get a good sense of where the cells are
now, especially in the half-plane one.

How did you construct your 8-coloring for the {3,8}?

I came up with a periodic coloring, but it's not the same as yours--
I see that yours has stripes of 3 colors (grey,yellow,blue)
going through it, but mine doesn't have any such stripes.

I'm attaching an image of mine (not sure whether this will work).

Here's how I construct it...
Imagine the {3,8} partitioned into an {8,4}
(8 triangles of the {3,8} in each octagon of the {8,4}).
Call half of the octagons "even" and the other half "odd",
in a checkerboard pattern.
Start with any even octagon, and color its 8 triangles
counterclockwise: 0 1 2 3 4 5 6 7.
Then for each of the eight even octagons
"diagonal" to the first even octagon,
again color it CCW with 0 1 2 3 4 5 6 7,
in the same orientation as the first even octagon
(so, for example, one of them will have its 4 5
sharing a vertex with the first octagon's 0 1).
Continue in this way, coloring all even octagons.

Finally, for each not-yet-colored triangle (in an odd octagon),
color it ((i+2) mod 8) where i is the color of its
already-colored neighbor triangle (in an even octagon).
This gives each odd octagon the colors 0 3 6 1 4 7 2 5, counterclockwis=
e.

((i+6) mod 8) could be used instead of ((i+2) mod 8).

Don



=20=20
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charset="iso-8859-1"
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>


Hi Nelson,

 

Your interaction with the program MT is=20
fascinating. It is typical for our modern time and new since Madelbrot has=
=20
looked at his first prints.

"Computer aided", "constructive" math allo=
ws very=20
new and possibly deep insights.

 

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
Roice Nelson=
=20

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Monday, August 13, 2012 1:16=
=20
AM

Subject: Re: [MC4D] More {3,3,8} p=
ics and=20
new {3,8} MagicTile puzzles


 =20

Nice!



Sorry for the long delay in responding.  I'm not able to descri=
be=20
the construction as well as you, because the MagicTile code is doing most=
of=20
the work for me.  The way it works is that you construct a set of=20
"identifications".  You do this by configuring edges to reflect acro=
ss to=20
go from the central white tile to an identified copy.  It internally=
=20
calculates the associated isometries, and uses those to recursively copy =
tiles=20
all over the plane.  One consequence is that you can take some tile =
to=20
one of its copies, and the whole coloring will remain unchanged.  So=
=20
while your coloring has multiple kinds of red tiles, every red tile in my=
=20
coloring is the same - each is surrounded by the purple/cyan/green tiles.=
=20
 MagicTile could not reproduce the coloring you've found (without se=
tting=20
multiple tiles to the same color).  I think your coloring might be a=
=20
16-coloring in disguise.



Anyway, here's how I went.  I started by mentally grouping=
=20
together a set of 8 triangles into an octagon, then picked an identificat=
ion=20
which would make copies of the 8-color pattern along an h-line.  Thi=
s=20
gave me a line of stacked octagons where every other octagon was mirrored=
.=20
 The h-line goes through the center of the white/green tiles.  =
Then=20
I picked additional identifications to fill in the two areas to either si=
de of=20
this h-line, and those resulted in the stripe of 3 colors.  Though I=
've=20
gotten an intuitive feel for configuring these, it still involves trial a=
nd=20
error for me, and it's magical when things "click" together, filling in t=
he=20
whole plane.  Let me know if you'd like more info on the MagicTile=20
configuration (they are xml files, editable by hand).  The format is=
not=20
perfect for sure, but I did try to make it clear.



Btw, Melinda described the {3,3,8} image to me as consisting "of a f=
ull=20
color background with an overlaid black & white lace doily with windo=
ws=20
through which you can see parts of the background".  I liked that me=
ntal=20
image.  The "full color background" without the lace looks like a co=
lored=20
{3,8} tiling in the disk, plus its inversion in the disk boundary, like=20
this:

href=3D"http://www.gravitation3d.com/roice/math/ultrainf/338/38_8C_with_i=
nverse.png"=20
target=3D_blank>www.gravitation3d.com/roice/math/ultrainf/338/38_8C_with_=
inverse.png

Here=20
is the {3,3,8} image again, for reference:



href=3D"http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_8C=
.png"=20
target=3D_blank>http://gravitation3d.com/roice/math/ultrainf/338/338_neig=
hbors_8C.png 

seeya,

Roice







On Thu, Aug 2, 2012 at 1:00 PM, Don Hatch =20
dir=3Dltr>< target=3D_blank>hatch@plunk.org> wrote:

class=3Dgmail_quote><*>[Attachment(s) from Don Hatch included=20
below]

Hey Roice,

These are looking great.  I get a =
good=20
sense of where the cells are
now, especially in the half-plane=20
one.

How did you construct your 8-coloring for the {3,8}?
>I=20
came up with a periodic coloring, but it's not the same as yours--
I=
see=20
that yours has stripes of 3 colors (grey,yellow,blue)
going through =
it,=20
but mine doesn't have any such stripes.

I'm attaching an image o=
f=20
mine (not sure whether this will work).

Here's how I construct=20
it...
Imagine the {3,8} partitioned into an {8,4}
(8 triangles of=
the=20
{3,8} in each octagon of the {8,4}).
Call half of the octagons "even=
" and=20
the other half "odd",
in a checkerboard pattern.
Start with any e=
ven=20
octagon, and color its 8 triangles
counterclockwise: 0 1 2 3 4 5 6=20
7.
Then for each of the eight even octagons
"diagonal" to the fir=
st=20
even octagon,
again color it CCW with 0 1 2 3 4 5 6 7,
in the sam=
e=20
orientation as the first even octagon
(so, for example, one of them =
will=20
have its 4 5
sharing a vertex with the first octagon's 0 1).
Cont=
inue=20
in this way, coloring all even octagons.

Finally, for each=20
not-yet-colored triangle (in an odd octagon),
color it ((i+2) mod 8)=
=20
where i is the color of its
already-colored neighbor triangle (in an=
even=20
octagon).
This gives each odd octagon the colors 0 3 6 1 4 7 2 5,=20
counterclockwise.

((i+6) mod 8) could be used instead of ((i+2) =
mod=20
8).

Don




------=_NextPart_000_0018_01CD7931.C7708190--





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