Thread: "Hyperbolic Honeycomb {7,3,3}"

From: "schuma" <mananself@gmail.com>
Date: Sun, 24 Jun 2012 08:14:31 -0000
Subject: Hyperbolic Honeycomb {7,3,3}



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Hi everyone,
I'm continuing talking about my honeycomb/polytope viewer applet. I
added a new honeycomb, and I think it deserves a new topic. This is
{7,3,3}. Each cell is a hyperbolic tiling {7,3}. Please check it here:
http://people.bu.edu/nanma/InsideH3/H3.html
I first heard of this thing together with {3,3,7} in emails with Roice
Nelson. He had been exchanging emails with Andrey Astrelin about them.
We have NOT seen any publication talking about these honeycombs. Even
when Coxeter enumerate the hyperbolic honeycombs, he stopped at
honeycombs like {6,3,3}, where each cell is at most an Euclidean
tessellation like {6,3}. He said, "we shall restrict consideration to
cases where the fundamental region of the symmetry group has a finite
content" (content =3D volume?), and hence didn't consider {7,3,3}, where
each cell is a hyperbolic tessellation {7,3}.
We think {3,3,7} and {7,3,3} and other similar objects are
constructable. I derived the edge length of {n,3,3} for general n, and
then computed the coordinates of several vertices of {7,3,3}, then I
plotted them. There's really nothing so weird about this honeycomb. It
looks just like, or, as weird as, {6,3,3}. The volume of the fundamental
region of {7,3,3} may be infinite, but as long as we talk about the edge
length, face area, everything is finite and looks normal.
I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4} and
{7,3,5} are also pretty well behaved, and looks just like {6,3,4} and
{6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure is
finite (not like {3,4,4}), the image shouldn't be crazy. Since we are
facing an infinite number of honeycombs here, I feel I should stop at
some point. After all we don't understand {7,3,3} well, which is the
smallest representative of them. I'd like to spend more energy making
sense of {7,3,3} rather than go further.
It's not clear for me whether we can identify some heptagons in {7,3} to
make it Klein Quartic, in {7,3,3}. For example, in the hypercube
{4,3,3}, we can replace each cubic cell by hemi-cube by identification.
The result is that all the vertices end up identified as only one
vertex. I don't know what'll happen if I replace {7,3} by Klein Quartic
({7,3}_8). It will be awesome if we can fit three KQ around each edge to
make a polytope based on {7,3,3}. If "three" doesn't work, maybe the one
based on {7,3,4} or {7,3,5} works. I actually also don't know what'll
happen if I replace the dodecahedral cells of 120-cell by
hemi-dodecahedra. Does anyone know?
I still suspect people have discussed it somewhere in literature. But I
haven't found anything really related. Roice found the following
statement and references. I don't haven't check them yet.__________
I checked 'Abstract Regular Polytopes', and was not able to find
anything on the {7,3,3}. H3 honeycombs make several appearances at
various places in the book, but the language seems to be similar to
Coxeter, and their charts also limited to the same ones. On page 77,
they distinguish between "compact" and "non-compact" hyperbolic types,
and say:
Coxeter groups of hyperbolic type exist only in ranks 3 to 10, and there
are only finitely many such groups in ranks 4 to 10. Groups of compact
hyperbolic type exist only in ranks 3, 4, and 5.
But as best I can tell, "non-compact" still only refers to the same
infinite honeycombs Coxeter enumerated. They reference the following
book:
J. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge
University Press (Cambridge, 1990).
When researching just now on wikipedia, the page on uniform hyperbolic
honeycombs has a short section on noncompact hyperbolic honeycombs, and
also references the same book by Humphreys. So maybe this book could be
a good reference to dig up, even though I suspect it will still not
mention the {7,3,3}.
Also: Abstract Regular Polytopes, p78:
For the general theory of hyperbolic reflexion groups, the reader is
referred to Vinberg [431-433]. We remark that there are examples of
discrete groups generated by hyperplane reflexions in a hyperbolic space
which are Coxeter groups, but do not have a simplex as a fundamental
region.
These honeycombs fall into that category.
Here are those references:
[431] E. B. Vinberg, Discrete groups in Lobachevskii spaces generated by
reflections, Mat. Sb. 72 (1967), 471-488 (=3D Math. USSR-Sb. 1 (1967),
429-444). [432] E. B. Vinberg, Discrete linear groups generated by
reflections, Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=3D
Math. USSR-Izv. 5 (1971), 1083-1119).[433] E. B. Vinberg, Hyperbolic
reflection groups. Uspekhi Mat. Nauk 40 (1985), 29-66 (=3D Russian Math.
Surveys 40 (1985), 31-75).______________
Now I can only say "to the best of our knowledge, I haven't seen any
discussion about it".
Some more thoughts by Roice:__________We know that for {n,3,3), as n ->
6 from higher values of n, the {n,3} tiling approaches a horosphere,
reaching it at n =3D 6.
For {7,3,n), as n -> infinity, does the {7,3} tiling approach a
horosphere as well? The curvature definitely flattens out as n
increases. If cells are a horosphere in the limit, a {7,3,infinity}
tiling would have finite cells. It would have an infinite edge-figure,
in addition to an infinite vertex-figure, but as Coxeter did an
enumeration allowing the latter, why not allow the former? I'd like to
understand where in Coxeter's analysis a {7,3,infinity} tiling does not
fit in. One guess is that even if the {7,3} approaches a horosphere,
it's volume also goes to 0, so is trivial. The heptagons get smaller
for larger n, so I suppose they must approach 0 size as well.
It would also be interesting to consider how curvature changes for
{n,3,3} as n-> infinity, especially since we already know what the
{infinity,3} tiling looks like._______________
Currently I can't imagine what {7,3,n} like when n>=3D6. So I really
cannot comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a
good thing to study.
My formula for the edge length of {n,3,3} is as follows. Following
Coxeter's notation, if 2*phi is the length of an edge of {n,3,3} (n>=3D6),
then
cosh(2*phi) =3D 3*cos^2(pi/n) - 1
Sanity check: when n =3D 6, this formula gives cosh(2*phi)=3D5/4, which is
consistent with the number in Coxeter's table: cosh^2(phi)=3D9/8.
By sending n to infinity, the edge length of {infinity, 3, 3} is
arccosh(2). I should be able to plot it soon.
By the way, in the applet there's a "Clifford Torus". It looks much more
beautiful than the polytopes, because the colors of the edges work
pretty well here. Imagine you can fly around a donut, or go into the
donut. The amazing thing is if the space is 3-sphere, the view inside
the donut is exactly as same as the outside.
Nan

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Hi everyone,

I'm continuing talking about my =
honeycomb/polytope viewer applet. I added a new honeycomb, and I think it d=
eserves a new topic. This is {7,3,3}. Each cell is a hyperbolic tiling {7,3=
}. Please check it here:

http://people.bu.edu/nanm=
a/InsideH3/H3.html

I first heard of this thing tog=
ether with {3,3,7} in emails with Roice Nelson. He had been exchanging emai=
ls with Andrey Astrelin about them. We have NOT seen any publication talkin=
g about these honeycombs. Even when Coxeter enumerate the hyperbolic honeyc=
ombs, he stopped at honeycombs like {6,3,3}, where each cell is at most an =
Euclidean tessellation like {6,3}. He said, "we shall restrict consideratio=
n to cases where the fundamental region of the symmetry group has a finite =
content" (content =3D volume?), and hence didn't consider {7,3,3}, where ea=
ch cell is a hyperbolic tessellation {7,3}.

We thi=
nk {3,3,7} and {7,3,3} and other similar objects are constructable. I deriv=
ed the edge length of {n,3,3} for general n, and then computed the coordina=
tes of several vertices of {7,3,3}, then I plotted them. There's really not=
hing so weird about this honeycomb. It looks just like, or, as weird as, {6=
,3,3}. The volume of the fundamental region of {7,3,3} may be infinite, but=
as long as we talk about the edge length, face area, everything is finite =
and looks normal. 

I could go and make {8,3,3=
}, {9,3,3} etc. I also believe {7,3,4} and {7,3,5} are also pretty well beh=
aved, and looks just like {6,3,4} and {6,3,5} respectively. Or even {7,4,3}=
. As long as the vertex figure is finite (not like {3,4,4}), the image shou=
ldn't be crazy. Since we are facing an infinite number of honeycombs here, =
I feel I should stop at some point. After all we don't understand {7,3,3} w=
ell, which is the smallest representative of them. I'd like to spend more e=
nergy making sense of {7,3,3} rather than go further.

<=
div>It's not clear for me whether we can identify some heptagons in {7,3} t=
o make it Klein Quartic, in {7,3,3}. For example, in the hypercube {4,3,3},=
we can replace each cubic cell by hemi-cube by identification. The result =
is that all the vertices end up identified as only one vertex. I don't know=
what'll happen if I replace {7,3} by Klein Quartic ({7,3}_8). It will be a=
wesome if we can fit three KQ around each edge to make a polytope based on =
{7,3,3}. If "three" doesn't work, maybe the one based on {7,3,4} or {7,3,5}=
works. I actually also don't know what'll happen if I replace the dodecahe=
dral cells of 120-cell by hemi-dodecahedra. Does anyone know?
>
I still suspect people have discussed it somewhere in literatur=
e. But I haven't found anything really related. Roice found the following s=
tatement and references. I don't haven't check them yet.
________=
__

I checked 'Abstract Regular Polytop=
es', and was not able to find anything on the {7,3,3}.  H3 honeycombs =
make several appearances at various places in the book, but the language se=
ems to be similar to Coxeter, and their charts also limited to the same one=
s.  On page 77, they distinguish between "compact" and "non-compact" h=
yperbolic types, and say:

Coxeter groups of hyperb=
olic type exist only in ranks 3 to 10, and there are only finitely many suc=
h groups in ranks 4 to 10.  Groups of compact hyperbolic type exist on=
ly in ranks 3, 4, and 5.

But as best I can tell, "=
non-compact" still only refers to the same infinite honeycombs Coxeter enum=
erated.  They reference the following book:

J=
. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge University =
Press (Cambridge, 1990).

When researching just now=
on wikipedia, the page on uniform hyperbolic honeycombs has a short sectio=
n on noncompact hyperbolic honeycombs, and also references the same book by=
Humphreys.  So maybe this book could be a good reference to dig up, e=
ven though I suspect it will still not mention the {7,3,3}.

<=
/div>
Also: Abstract Regular Polytopes, p78:

F=
or the general theory of hyperbolic reflexion groups, the reader is referre=
d to Vinberg [431-433].  We remark that there are examples of discrete=
groups generated by hyperplane reflexions in a hyperbolic space which are =
Coxeter groups, but do not have a simplex as a fundamental region.
v>
These honeycombs fall into that category.

div>
Here are those references: 

[431] E.=
B. Vinberg, Discrete groups in Lobachevskii spaces generated by reflection=
s, Mat. Sb. 72 (1967), 471-488 (=3D Math. USSR-Sb. 1 (1967), 429-444). =
;
[432] E. B. Vinberg, Discrete linear groups generated by reflec=
tions, Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=3D Math. USSR-=
Izv. 5 (1971), 1083-1119).
[433] E. B. Vinberg, Hyperbolic reflec=
tion groups. Uspekhi Mat. Nauk 40 (1985), 29-66 (=3D Russian Math. Surveys =
40 (1985), 31-75).
______________

v>
Now I can only say "to the best of our knowledge, I haven't seen any=
discussion about it".

Some more thoughts by Roice=
:
__________
We know that for {n,3,3), as n=
-> 6 from higher values of n, the {n,3} tiling approaches a horosphere,=
reaching it at n =3D 6.

For {7,3,n), as n -> i=
nfinity, does the {7,3} tiling approach a horosphere as well?  The cur=
vature definitely flattens out as n increases.  If cells are a horosph=
ere in the limit, a {7,3,infinity} tiling would have finite cells.  It=
would have an infinite edge-figure, in addition to an infinite vertex-figu=
re, but as Coxeter did an enumeration allowing the latter, why not allow th=
e former?  I'd like to understand  where in Coxeter's analysis a =
{7,3,infinity} tiling does not fit in.  One guess is that even if the =
{7,3} approaches a horosphere, it's volume also goes to 0, so is trivial. &=
nbsp;The heptagons get smaller for larger n, so I suppose they must approac=
h 0 size as well.

It would also be interesting to =
consider how curvature changes for {n,3,3} as n-> infinity, especially s=
ince we already know what the {infinity,3} tiling looks like.
uote>
_______________

Currently I can't imagin=
e what {7,3,n} like when n>=3D6. So I really cannot comment on {7,3,infi=
nity}. But {infinity, 3, 3} seems to be a good thing to study. 
<=
div>
My formula for the edge length of {n,3,3} is as follows.=
Following Coxeter's notation, if 2*phi is the length of an edge of {n,3,3}=
(n>=3D6), then

cosh(2*phi) =3D 3*cos^2(pi/n) -=
1

Sanity check: when n =3D 6, this formula gives =
cosh(2*phi)=3D5/4, which is consistent with the number in Coxeter's table: =
cosh^2(phi)=3D9/8.

By sending n to infinity, the e=
dge length of {infinity, 3, 3} is arccosh(2). I should be able to plot it s=
oon. 

By the way, in the applet there's a "Cl=
ifford Torus". It looks much more beautiful than the polytopes, because the=
colors of the edges work pretty well here. Imagine you can fly around a do=
nut, or go into the donut. The amazing thing is if the space is 3-sphere, t=
he view inside the donut is exactly as same as the outside. 
>
Nan


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From: Roice Nelson <roice3@gmail.com>
Date: Sun, 24 Jun 2012 13:09:59 -0500
Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



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>
>
> It's not clear for me whether we can identify some heptagons in {7,3} to
> make it Klein Quartic, in {7,3,3}. For example, in the hypercube {4,3,3},
> we can replace each cubic cell by hemi-cube by identification. The result
> is that all the vertices end up identified as only one vertex. I don't know
> what'll happen if I replace {7,3} by Klein Quartic ({7,3}_8). It will be
> awesome if we can fit three KQ around each edge to make a polytope based on
> {7,3,3}. If "three" doesn't work, maybe the one based on {7,3,4} or {7,3,5}
> works. I actually also don't know what'll happen if I replace the
> dodecahedral cells of 120-cell by hemi-dodecahedra. Does anyone know?
>
>
There is the hemi-120-cell, made by identifying antipodal dodecahedra. It
has 60 dodecahedral cells (not hemi), and is a "projective regular
polytope". As far as a "locally projective" polytope based on the 120-cell
and hemi-dodecahedra, I have not seen such a thing, but "Abstract Regular
Polytopes" again has some information. The following quote is from the end
of section 14A, p509. For this quote, keep in mind the Petersen graph is
the graph of the hemi-dodec.

Finally, it is of course desirable to enumerate all the locally projective
> regular polytopes. As we have hinted at the beginning of this section, the
> famous Petersen graph occurs naturally when the Schlafli symbol consists of
> 3's and 5's. Peterson graphs have been extensively studied in graph theory
> and diagram geometries, and this work may be relevant in the present
> context. There are many examples of diagram geometries related to finite
> simple groups which are "locally Peterson" (see ...). For example, from
> the locally projective polytope {{3,5}_5, {5,3}_5} with group PSL(2, 11),
> we obtain a locally Petersen diagram geometry of rank 3 by omitting the
> facets from the face poset. *We do not know whether there are other
> interesting regular polytopes which correspond to locally Petersen diagram
> geometries.* Similarly, the edge-graph of {{3,5}_5, {5,3}_5} is a graph
> which is locally Petersen (that is, the induced subgraph on the neighbours
> of each vertex is a Petersen graph). *The finite graphs which are
> locally Peterson have been completely described* (see [53, p. 37]).


(emphasis mine). The reference mentioned at the end is:

[53] A. E. Brouwer, A. M. Cohen, and A. Neumaier, *Distance-Regular Graphs*.
Springer-Verlag (New York-Heidelberg-Berlin, 1989).

As for polytopes that are locally the {7,3}_8, I'm in the dark as well. I
have no idea if such a thing is possible.

Roice

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n:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

iv>
It's not clear for me whether we can identify some heptagons in=
{7,3} to make it Klein Quartic, in {7,3,3}. For example, in the hypercube =
{4,3,3}, we can replace each cubic cell by hemi-cube by identification. The=
result is that all the vertices end up identified as only one vertex. I do=
n't know what'll happen if I replace {7,3} by Klein Quartic ({7,3}_=
8). It will be awesome if we can fit three KQ around each edge to make a po=
lytope based on {7,3,3}. If "three" doesn't work, maybe the o=
ne based on {7,3,4} or {7,3,5} works. I actually also don't know what&#=
39;ll happen if I replace the dodecahedral cells of 120-cell by hemi-dodeca=
hedra. Does anyone know?



There is the hemi-120=
-cell, made by identifying antipodal dodecahedra. =A0It has 60 dodecahedral=
cells (not hemi), and is a "projective regular polytope". =A0As =
far as a "locally projective" polytope based on the 120-cell and =
hemi-dodecahedra, I have not seen such a thing, but "Abstract Regular =
Polytopes" again has some information. =A0The following quote is from =
the end of section 14A, p509. =A0For this quote, keep in mind the Petersen =
graph is the graph of the hemi-dodec.


x 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-lef=
t-style:solid;padding-left:1ex">Finally, it is of course desirable to enume=
rate all the locally projective regular polytopes. =A0As we have hinted at =
the beginning of this section, the famous Petersen graph occurs naturally w=
hen the Schlafli symbol consists of 3's and 5's. =A0Peterson graphs=
have been extensively studied in graph theory and diagram geometries, and =
this work may be relevant in the present context. =A0There are many example=
s of diagram geometries related to finite simple groups which are "loc=
ally Peterson" (see ...). =A0For example, from the locally projective =
polytope {{3,5}_5, {5,3}_5} with group PSL(2, 11), we obtain a locally Pete=
rsen diagram geometry of rank 3 by omitting the facets from the face poset.=
=A0We do not know whether there are other interesting regular polytopes=
which correspond to locally Petersen diagram geometries.
=A0Similarly,=
the edge-graph of=A0{{3,5}_5, {5,3}_5} is a graph which is locally Peterse=
n (that is, the induced subgraph on the neighbours of each vertex is a Pete=
rsen graph). =A0The finite graphs which are locally Peterson have been c=
ompletely described
(see [53, p. 37]).


(emphasis mine). =A0The reference mentioned at the end =
is:

[53] A. E. Brouwer, A. M. Cohen, and A. Neumai=
er, Distance-Regular Graphs. Springer-Verlag (New York-Heidelberg-Be=
rlin, 1989).


As for polytopes that are locally the {7,3}_8, I'm =
in the dark as well. =A0I have no idea if such a thing is possible.
iv>
Roice


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From: Melinda Green <melinda@superliminal.com>
Date: Sun, 24 Jun 2012 11:22:28 -0700
Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



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Wow. I understand very little of this but it is very cool stuff, Nan!
I'm guessing that the great geometer Coxeter didn't spend much time on
this class of objects because life is finite and he had to draw the line
somewhere. It sounds like others have at least looked down this crazy
corridor but it is hard to know what has been studied or even published
on them. I understand that while he was alive, Coxeter was able to
answer these sorts of questions, at least being able to tell you who to
talk to, but now that he is gone, we're a bit in the dark again,
unfortunately. It certainly sounds like there is a nice paper in here if
you are interested.

On 6/24/2012 1:14 AM, schuma wrote:
>
>
> Hi everyone,
>
> I'm continuing talking about my honeycomb/polytope viewer applet. I
> added a new honeycomb, and I think it deserves a new topic. This is
> {7,3,3}. Each cell is a hyperbolic tiling {7,3}. Please check it here:
>
> http://people.bu.edu/nanma/InsideH3/H3.html
>
> I first heard of this thing together with {3,3,7} in emails with Roice
> Nelson. He had been exchanging emails with Andrey Astrelin about them.
> We have NOT seen any publication talking about these honeycombs. Even
> when Coxeter enumerate the hyperbolic honeycombs, he stopped at
> honeycombs like {6,3,3}, where each cell is at most an Euclidean
> tessellation like {6,3}. He said, "we shall restrict consideration to
> cases where the fundamental region of the symmetry group has a finite
> content" (content = volume?), and hence didn't consider {7,3,3}, where
> each cell is a hyperbolic tessellation {7,3}.
>
> We think {3,3,7} and {7 ,3,3} and other similar objects are
> constructable. I derived the edge length of {n,3,3} for general n, and
> then computed the coordinates of several vertices of {7,3,3}, then I
> plotted them. There's really nothing so weird about this honeycomb. It
> looks just like, or, as weird as, {6,3,3}. The volume of the
> fundamental region of {7,3,3} may be infinite, but as long as we talk
> about the edge length, face area, everything is finite and looks normal.
>
> I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4} and
> {7,3,5} are also pretty well behaved, and looks just like {6,3,4} and
> {6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure is
> finite (not like {3,4,4}), the image shouldn't be crazy. Since we are
> facing an infinite number of honeycombs here, I feel I should stop at
> some point. After all we don't understand {7,3,3} well, which is the
> smallest representative of them. I'd like to spend more energy making
> sense of {7,3,3} r ather than go further.
>
> It's not clear for me whether we can identify some heptagons in {7,3}
> to make it Klein Quartic, in {7,3,3}. For example, in the hypercube
> {4,3,3}, we can replace each cubic cell by hemi-cube by
> identification. The result is that all the vertices end up identified
> as only one vertex. I don't know what'll happen if I replace {7,3} by
> Klein Quartic ({7,3}_8). It will be awesome if we can fit three KQ
> around each edge to make a polytope based on {7,3,3}. If "three"
> doesn't work, maybe the one based on {7,3,4} or {7,3,5} works. I
> actually also don't know what'll happen if I replace the dodecahedral
> cells of 120-cell by hemi-dodecahedra. Does anyone know?
>
> I still suspect people have discussed it somewhere in literature. But
> I haven't found anything really related. Roice found the following
> statement and references. I don't haven't check them yet.
> __________
>
> I che cked 'Abstract Regular Polytopes', and was not able to find
> anything on the {7,3,3}. H3 honeycombs make several appearances
> at various places in the book, but the language seems to be
> similar to Coxeter, and their charts also limited to the same
> ones. On page 77, they distinguish between "compact" and
> "non-compact" hyperbolic types, and say:
>
> Coxeter groups of hyperbolic type exist only in ranks 3 to 10, and
> there are only finitely many such groups in ranks 4 to 10. Groups
> of compact hyperbolic type exist only in ranks 3, 4, and 5.
>
> But as best I can tell, "non-compact" still only refers to the
> same infinite honeycombs Coxeter enumerated. They reference the
> following book:
>
> J. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge
> University Press (Cambridge, 1990).
>
> When researching just now on wikipedia, the page on uniform
> hyperbolic honeycombs ha s a short section on noncompact
> hyperbolic honeycombs, and also references the same book by
> Humphreys. So maybe this book could be a good reference to dig
> up, even though I suspect it will still not mention the {7,3,3}.
>
> Also: Abstract Regular Polytopes, p78:
>
> For the general theory of hyperbolic reflexion groups, the reader
> is referred to Vinberg [431-433]. We remark that there are
> examples of discrete groups generated by hyperplane reflexions in
> a hyperbolic space which are Coxeter groups, but do not have a
> simplex as a fundamental region.
>
> These honeycombs fall into that category.
>
> Here are those references:
>
> [431] E. B. Vinberg, Discrete groups in Lobachevskii spaces
> generated by reflections, Mat. Sb. 72 (1967), 471-488 (= Math.
> USSR-Sb. 1 (1967), 429-444).
> [432] E. B. Vinberg, Discrete linear groups generated by reflec
> tions, Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=
> Math. USSR-Izv. 5 (1971), 1083-1119).
> [433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi Mat.
> Nauk 40 (1985), 29-66 (= Russian Math. Surveys 40 (1985), 31-75).
>
> ______________
>
> Now I can only say "to the best of our knowledge, I haven't seen any
> discussion about it".
>
> Some more thoughts by Roice:
> __________
>
> We know that for {n,3,3), as n -> 6 from higher values of n, the
> {n,3} tiling approaches a horosphere, reaching it at n = 6.
>
> For {7,3,n), as n -> infinity, does the {7,3} tiling approach a
> horosphere as well? The curvature definitely flattens out as n
> increases. If cells are a horosphere in the limit, a
> {7,3,infinity} tiling would have finite cells. It would have an
> infinite edge-figure, in addition to an infinite vertex-figure,
> but as Coxeter d id an enumeration allowing the latter, why not
> allow the former? I'd like to understand where in Coxeter's
> analysis a {7,3,infinity} tiling does not fit in. One guess is
> that even if the {7,3} approaches a horosphere, it's volume also
> goes to 0, so is trivial. The heptagons get smaller for larger n,
> so I suppose they must approach 0 size as well.
>
> It would also be interesting to consider how curvature changes for
> {n,3,3} as n-> infinity, especially since we already know what the
> {infinity,3} tiling looks like.
>
> _______________
>
> Currently I can't imagine what {7,3,n} like when n>=6. So I really
> cannot comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a
> good thing to study.
>
> My formula for the edge length of {n,3,3} is as follows. Following
> Coxeter's notation, if 2*phi is the length of an edge of {n,3,3}
> (n>=6), then
>
> cosh(2*phi) = 3*cos^2(pi/n) - 1
>
> Sanity check: when n = 6, this formula gives cosh(2*phi)=5/4, which is
> consistent with the number in Coxeter's table: cosh^2(phi)=9/8.
>
> By sending n to infinity, the edge length of {infinity, 3, 3} is
> arccosh(2). I should be able to plot it soon.
>
> By the way, in the applet there's a "Clifford Torus". It looks much
> more beautiful than the polytopes, because the colors of the edges
> work pretty well here. Imagine you can fly around a donut, or go into
> the donut. The amazing thing is if the space is 3-sphere, the view
> inside the donut is exactly as same as the outside.

Heh, yes, the moment you think you are punching through to the interior
of the donut you suddenly find yourself outside again! This is great
stuff, Nan. I encourage you to keep going as far as your interest takes you.

-Melinda

--------------090400010102050904000803
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit



http-equiv="Content-Type">


Wow. I understand very little of this but it is very cool stuff,
Nan!

I'm guessing that the great geometer Coxeter didn't spend much time
on this class of objects because life is finite and he had to draw
the line somewhere. It sounds like others have at least looked down
this crazy corridor but it is hard to know what has been studied or
even published on them. I understand that while he was alive,
Coxeter was able to answer these sorts of questions, at least being
able to tell you who to talk to, but now that he is gone, we're a
bit in the dark again, unfortunately. It certainly sounds like there
is a nice paper in here if you are interested.



On 6/24/2012 1:14 AM, schuma wrote:





Hi everyone,




I'm continuing talking about my honeycomb/polytope viewer
applet. I added a new honeycomb, and I think it deserves a new
topic. This is {7,3,3}. Each cell is a hyperbolic tiling {7,3}.
Please check it here:




http://people.bu.edu/nanma/InsideH3/H3.html




I first heard of this thing together with {3,3,7} in emails
with Roice Nelson. He had been exchanging emails with Andrey
Astrelin about them. We have NOT seen any publication talking
about these honeycombs. Even when Coxeter enumerate the
hyperbolic honeycombs, he stopped at honeycombs like {6,3,3},
where each cell is at most an Euclidean tessellation like {6,3}.
He said, "we shall restrict consideration to cases where the
fundamental region of the symmetry group has a finite content"
(content = volume?), and hence didn't consider {7,3,3}, where
each cell is a hyperbolic tessellation {7,3}.




We think {3,3,7} and {7 ,3,3} and other similar objects are
constructable. I derived the edge length of {n,3,3} for general
n, and then computed the coordinates of several vertices of
{7,3,3}, then I plotted them. There's really nothing so weird
about this honeycomb. It looks just like, or, as weird as,
{6,3,3}. The volume of the fundamental region of {7,3,3} may be
infinite, but as long as we talk about the edge length, face
area, everything is finite and looks normal. 




I could go and make {8,3,3}, {9,3,3} etc. I also believe
{7,3,4} and {7,3,5} are also pretty well behaved, and looks just
like {6,3,4} and {6,3,5} respectively. Or even {7,4,3}. As long
as the vertex figure is finite (not like {3,4,4}), the image
shouldn't be crazy. Since we are facing an infinite number of
honeycombs here, I feel I should stop at some point. After all
we don't understand {7,3,3} well, which is the smallest
representative of them. I'd like to spend more energy making
sense of {7,3,3} r ather than go further.




It's not clear for me whether we can identify some heptagons
in {7,3} to make it Klein Quartic, in {7,3,3}. For example, in
the hypercube {4,3,3}, we can replace each cubic cell by
hemi-cube by identification. The result is that all the vertices
end up identified as only one vertex. I don't know what'll
happen if I replace {7,3} by Klein Quartic ({7,3}_8). It will be
awesome if we can fit three KQ around each edge to make a
polytope based on {7,3,3}. If "three" doesn't work, maybe the
one based on {7,3,4} or {7,3,5} works. I actually also don't
know what'll happen if I replace the dodecahedral cells of
120-cell by hemi-dodecahedra. Does anyone know?




I still suspect people have discussed it somewhere in
literature. But I haven't found anything really related. Roice
found the following statement and references. I don't haven't
check them yet.

__________





I che cked 'Abstract Regular Polytopes', and was not able
to find anything on the {7,3,3}.  H3 honeycombs make several
appearances at various places in the book, but the language
seems to be similar to Coxeter, and their charts also limited
to the same ones.  On page 77, they distinguish between
"compact" and "non-compact" hyperbolic types, and say:




Coxeter groups of hyperbolic type exist only in ranks 3 to
10, and there are only finitely many such groups in ranks 4 to
10.  Groups of compact hyperbolic type exist only in ranks 3,
4, and 5.




But as best I can tell, "non-compact" still only refers to
the same infinite honeycombs Coxeter enumerated.  They
reference the following book:




J. E. Humphreys, Reflection Groups and Coxeter Groups,
Cambridge University Press (Cambridge, 1990).




When researching just now on wikipedia, the page on uniform
hyperbolic honeycombs ha s a short section on noncompact
hyperbolic honeycombs, and also references the same book by
Humphreys.  So maybe this book could be a good reference to
dig up, even though I suspect it will still not mention the
{7,3,3}.




Also: Abstract Regular Polytopes, p78:




For the general theory of hyperbolic reflexion groups, the
reader is referred to Vinberg [431-433].  We remark that there
are examples of discrete groups generated by hyperplane
reflexions in a hyperbolic space which are Coxeter groups, but
do not have a simplex as a fundamental region.




These honeycombs fall into that category.




Here are those references: 




[431] E. B. Vinberg, Discrete groups in Lobachevskii spaces
generated by reflections, Mat. Sb. 72 (1967), 471-488 (= Math.
USSR-Sb. 1 (1967), 429-444). 

[432] E. B. Vinberg, Discrete linear groups generated by
reflec tions, Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971)
1072-1112 (= Math. USSR-Izv. 5 (1971), 1083-1119).

[433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi
Mat. Nauk 40 (1985), 29-66 (= Russian Math. Surveys 40 (1985),
31-75).


______________




Now I can only say "to the best of our knowledge, I haven't
seen any discussion about it".




Some more thoughts by Roice:

__________


We know that for {n,3,3), as n -> 6 from higher values
of n, the {n,3} tiling approaches a horosphere, reaching it at
n = 6.




For {7,3,n), as n -> infinity, does the {7,3} tiling
approach a horosphere as well?  The curvature definitely
flattens out as n increases.  If cells are a horosphere in the
limit, a {7,3,infinity} tiling would have finite cells.  It
would have an infinite edge-figure, in addition to an infinite
vertex-figure, but as Coxeter d id an enumeration allowing the
latter, why not allow the former?  I'd like to understand
 where in Coxeter's analysis a {7,3,infinity} tiling does not
fit in.  One guess is that even if the {7,3} approaches a
horosphere, it's volume also goes to 0, so is trivial.  The
heptagons get smaller for larger n, so I suppose they must
approach 0 size as well.




It would also be interesting to consider how curvature
changes for {n,3,3} as n-> infinity, especially since we
already know what the {infinity,3} tiling looks like.


_______________




Currently I can't imagine what {7,3,n} like when n>=6. So
I really cannot comment on {7,3,infinity}. But {infinity, 3, 3}
seems to be a good thing to study. 




My formula for the edge length of {n,3,3} is as follows.
Following Coxeter's notation, if 2*phi is the length of an edge
of {n,3,3} (n>=6), then




cosh(2*phi) = 3*cos^2(pi/n) - 1




Sanity check: when n = 6, this formula gives cosh(2*phi)=5/4,
which is consistent with the number in Coxeter's table:
cosh^2(phi)=9/8.




By sending n to infinity, the edge length of {infinity, 3, 3}
is arccosh(2). I should be able to plot it soon. 




By the way, in the applet there's a "Clifford Torus". It
looks much more beautiful than the polytopes, because the colors
of the edges work pretty well here. Imagine you can fly around a
donut, or go into the donut. The amazing thing is if the space
is 3-sphere, the view inside the donut is exactly as same as the
outside.





Heh, yes, the moment you think you are punching through to the
interior of the donut you suddenly find yourself outside again! This
is great stuff, Nan. I encourage you to keep going as far as your
interest takes you.



-Melinda




--------------090400010102050904000803--




From: "schuma" <mananself@gmail.com>
Date: Mon, 25 Jun 2012 06:05:03 -0000
Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



--9-0594191563-1760165535=:2
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Update:
{infinity, 3, 3} is added. You may want to check the shape of each cell,
{infinity,3}
.gif> , first (ignore the blue lines). I just noticed that this shape
looks like the biohazard symbol
ol.svg/200px-Biohazard_symbol.svg.png> .
Because there is no loop here (the length of a loop is infinite), the
wireframe model of {infinity, 3, 3} is a tree.
Nan


--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:>>
Wow. I understand very little of this but it is very cool stuff, Nan!>
I'm guessing that the great geometer Coxeter didn't spend much time on >
this class of objects because life is finite and he had to draw the line
> somewhere. It sounds like others have at least looked down this crazy
> corridor but it is hard to know what has been studied or even
published > on them. I understand that while he was alive, Coxeter was
able to > answer these sorts of questions, at least being able to tell
you who to > talk to, but now that he is gone, we're a bit in the dark
again, > unfortunately. It certainly sounds like there is a nice paper
in here if > you are interested.> > On 6/24/2012 1:14 AM, schuma wrote:>
>> >> > Hi everyone,> >> > I'm continuing talking about my
honeycomb/polytope viewer applet. I > > added a new honeycomb, and I
think it deserves a new topic. This is > > {7,3,3}. Each cell is a
hyperbolic tiling {7,3}. Please check it here:> >> >
http://people.bu.edu/nanma/InsideH3/H3.html> >> > I first heard of this
thing together with {3,3,7} in emails with Roice > > Nelson. He had been
exchanging emails with Andrey Astrelin about them. > > We have NOT seen
any publication talking about these honeycombs. Even > > when Coxeter
enumerate the hyperbolic honeycombs, he stopped at > > honeycombs like
{6,3,3}, where each cell is at most an Euclidean > > tessellation like
{6,3}. He said, "we shall restrict consideration to > > cases where the
fundamental region of the symmetry group has a finite > > content"
(content =3D volume?), and hence didn't consider {7,3,3}, where > > each
cell is a hyperbolic tessellation {7,3}.> >> > We think {3,3,7} and {7
,3,3} and other similar objects are > > constructable. I derived the
edge length of {n,3,3} for general n, and > > then computed the
coordinates of several vertices of {7,3,3}, then I > > plotted them.
There's really nothing so weird about this honeycomb. It > > looks just
like, or, as weird as, {6,3,3}. The volume of the > > fundamental region
of {7,3,3} may be infinite, but as long as we talk > > about the edge
length, face area, everything is finite and looks normal.> >> > I could
go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4} and > > {7,3,5}
are also pretty well behaved, and looks just like {6,3,4} and > >
{6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure is >
> finite (not like {3,4,4}), the image shouldn't be crazy. Since we are
> > facing an infinite number of honeycombs here, I feel I should stop
at > > some point. After all we don't understand {7,3,3} well, which is
the > > smallest representative of them. I'd like to spend more energy
making > > sense of {7,3,3} r ather than go further.> >> > It's not
clear for me whether we can identify some heptagons in {7,3} > > to make
it Klein Quartic, in {7,3,3}. For example, in the hypercube > > {4,3,3},
we can replace each cubic cell by hemi-cube by > > identification. The
result is that all the vertices end up identified > > as only one
vertex. I don't know what'll happen if I replace {7,3} by > > Klein
Quartic ({7,3}_8). It will be awesome if we can fit three KQ > > around
each edge to make a polytope based on {7,3,3}. If "three" > > doesn't
work, maybe the one based on {7,3,4} or {7,3,5} works. I > > actually
also don't know what'll happen if I replace the dodecahedral > > cells
of 120-cell by hemi-dodecahedra. Does anyone know?> >> > I still suspect
people have discussed it somewhere in literature. But > > I haven't
found anything really related. Roice found the following > > statement
and references. I don't haven't check them yet.> > __________> >> > =
=20
I che cked 'Abstract Regular Polytopes', and was not able to find> > =
=20
anything on the {7,3,3}. H3 honeycombs make several appearances> > =
=20
at various places in the book, but the language seems to be> >=20=20=20=20
similar to Coxeter, and their charts also limited to the same> >=20=20=20=20
ones. On page 77, they distinguish between "compact" and> >=20=20=20=20
"non-compact" hyperbolic types, and say:> >> > Coxeter groups of
hyperbolic type exist only in ranks 3 to 10, and> > there are only
finitely many such groups in ranks 4 to 10. Groups> > of compact
hyperbolic type exist only in ranks 3, 4, and 5.> >> > But as best I
can tell, "non-compact" still only refers to the> > same infinite
honeycombs Coxeter enumerated. They reference the> > following
book:> >> > J. E. Humphreys, Reflection Groups and Coxeter Groups,
Cambridge> > University Press (Cambridge, 1990).> >> > When
researching just now on wikipedia, the page on uniform> > hyperbolic
honeycombs ha s a short section on noncompact> > hyperbolic
honeycombs, and also references the same book by> > Humphreys. So
maybe this book could be a good reference to dig> > up, even though
I suspect it will still not mention the {7,3,3}.> >> > Also:
Abstract Regular Polytopes, p78:> >> > For the general theory of
hyperbolic reflexion groups, the reader> > is referred to Vinberg
[431-433]. We remark that there are> > examples of discrete groups
generated by hyperplane reflexions in> > a hyperbolic space which
are Coxeter groups, but do not have a> > simplex as a fundamental
region.> >> > These honeycombs fall into that category.> >> > =
=20
Here are those references:> >> > [431] E. B. Vinberg, Discrete
groups in Lobachevskii spaces> > generated by reflections, Mat. Sb.
72 (1967), 471-488 (=3D Math.> > USSR-Sb. 1 (1967), 429-444).> > =
=20
[432] E. B. Vinberg, Discrete linear groups generated by reflec> > =
=20
tions, Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=3D> > =
=20
Math. USSR-Izv. 5 (1971), 1083-1119).> > [433] E. B. Vinberg,
Hyperbolic reflection groups. Uspekhi Mat.> > Nauk 40 (1985), 29-66
(=3D Russian Math. Surveys 40 (1985), 31-75).> >> > ______________> >> >
Now I can only say "to the best of our knowledge, I haven't seen any > >
discussion about it".> >> > Some more thoughts by Roice:> > __________>
>> > We know that for {n,3,3), as n -> 6 from higher values of n,
the> > {n,3} tiling approaches a horosphere, reaching it at n =3D 6.>
>> > For {7,3,n), as n -> infinity, does the {7,3} tiling approach
a> > horosphere as well? The curvature definitely flattens out as
n> > increases. If cells are a horosphere in the limit, a> > =
=20
{7,3,infinity} tiling would have finite cells. It would have an> > =
=20
infinite edge-figure, in addition to an infinite vertex-figure,> > =
=20
but as Coxeter d id an enumeration allowing the latter, why not> > =
=20
allow the former? I'd like to understand where in Coxeter's> >=20=20=20=20
analysis a {7,3,infinity} tiling does not fit in. One guess is> > =
=20
that even if the {7,3} approaches a horosphere, it's volume also> > =
=20
goes to 0, so is trivial. The heptagons get smaller for larger n,> >
so I suppose they must approach 0 size as well.> >> > It would also
be interesting to consider how curvature changes for> > {n,3,3} as
n-> infinity, especially since we already know what the> >=20=20=20=20
{infinity,3} tiling looks like.> >> > _______________> >> > Currently I
can't imagine what {7,3,n} like when n>=3D6. So I really > > cannot
comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a > > good
thing to study.> >> > My formula for the edge length of {n,3,3} is as
follows. Following > > Coxeter's notation, if 2*phi is the length of an
edge of {n,3,3} > > (n>=3D6), then> >> > cosh(2*phi) =3D 3*cos^2(pi/n) - 1>
>> > Sanity check: when n =3D 6, this formula gives cosh(2*phi)=3D5/4, whic=
h
is > > consistent with the number in Coxeter's table: cosh^2(phi)=3D9/8.>
>> > By sending n to infinity, the edge length of {infinity, 3, 3} is >
> arccosh(2). I should be able to plot it soon.> >> > By the way, in the
applet there's a "Clifford Torus". It looks much > > more beautiful than
the polytopes, because the colors of the edges > > work pretty well
here. Imagine you can fly around a donut, or go into > > the donut. The
amazing thing is if the space is 3-sphere, the view > > inside the donut
is exactly as same as the outside.> > Heh, yes, the moment you think you
are punching through to the interior > of the donut you suddenly find
yourself outside again! This is great > stuff, Nan. I encourage you to
keep going as far as your interest takes you.> > -Melinda>

--9-0594191563-1760165535=:2
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Update: 

{infinity, 3, 3} is added. You =
may want to check the shape of each cell, hatch/HyperbolicTesselations/inf_3_trunc0_512x512.gif">{infinity,3}, fi=
rst (ignore the blue lines). I just noticed that this shape looks like the&=
nbsp;ohazard_symbol.svg/200px-Biohazard_symbol.svg.png">biohazard symbol&nbs=
p;.

Because there is no loop here (the length of a=
loop is infinite), the wireframe model of {infinity, 3, 3} is a tree.>

Nan



=
--- In 4D_Cubing@yahoogroups.com, Melinda Green <melinda@...> wr=
ote:
>
> Wow. I understand very little of this bu=
t it is very cool stuff, Nan!
> I'm guessing that the great ge=
ometer Coxeter didn't spend much time on 
> this class of=
objects because life is finite and he had to draw the line 
>> somewhere. It sounds like others have at least looked down this crazy=
 
> corridor but it is hard to know what has been studied=
or even published 
> on them. I understand that while he=
was alive, Coxeter was able to 
> answer these sorts of =
questions, at least being able to tell you who to 
> talk=
to, but now that he is gone, we're a bit in the dark again, 
v>> unfortunately. It certainly sounds like there is a nice paper in her=
e if 
> you are interested.
v>> On 6/24/2012 1:14 AM, schuma wrote:
> >
&g=
t; >
> > Hi everyone,
> >
>=
> I'm continuing talking about my honeycomb/polytope viewer applet. I&n=
bsp;
> > added a new honeycomb, and I think it deserves a n=
ew topic. This is 
> > {7,3,3}. Each cell is a hyperbo=
lic tiling {7,3}. Please check it here:
> >
> =
> http://people.bu.edu/nanma/InsideH3/H3.html
> >
<=
div>> > I first heard of this thing together with {3,3,7} in emails w=
ith Roice 
> > Nelson. He had been exchanging emails w=
ith Andrey Astrelin about them. 
> > We have NOT seen =
any publication talking about these honeycombs. Even 
> &=
gt; when Coxeter enumerate the hyperbolic honeycombs, he stopped at div>
> > honeycombs like {6,3,3}, where each cell is at most an E=
uclidean 
> > tessellation like {6,3}. He said, "we sh=
all restrict consideration to 
> > cases where the fun=
damental region of the symmetry group has a finite 
> >=
; content" (content =3D volume?), and hence didn't consider {7,3,3}, where&=
nbsp;
> > each cell is a hyperbolic tessellation {7,3}.v>
> >
> > We think {3,3,7} and {7 ,3,3} and othe=
r similar objects are 
> > constructable. I derived th=
e edge length of {n,3,3} for general n, and 
> > then =
computed the coordinates of several vertices of {7,3,3}, then I 
=
> > plotted them. There's really nothing so weird about this hon=
eycomb. It 
> > looks just like, or, as weird as, {6,3=
,3}. The volume of the 
> > fundamental region of {7,3=
,3} may be infinite, but as long as we talk 
> > about=
the edge length, face area, everything is finite and looks normal.
iv>> >
> > I could go and make {8,3,3}, {9,3,3} etc. =
I also believe {7,3,4} and 
> > {7,3,5} are also prett=
y well behaved, and looks just like {6,3,4} and 
> > {=
6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure is =
> > finite (not like {3,4,4}), the image shouldn't be craz=
y. Since we are 
> > facing an infinite number of hone=
ycombs here, I feel I should stop at 
> > some point. =
After all we don't understand {7,3,3} well, which is the 
&g=
t; > smallest representative of them. I'd like to spend more energy maki=
ng 
> > sense of {7,3,3} r ather than go further.>
> >
> > It's not clear for me whether we can id=
entify some heptagons in {7,3} 
> > to make it Klein Q=
uartic, in {7,3,3}. For example, in the hypercube 
> >=
{4,3,3}, we can replace each cubic cell by hemi-cube by 
&g=
t; > identification. The result is that all the vertices end up identifi=
ed 
> > as only one vertex. I don't know what'll happe=
n if I replace {7,3} by 
> > Klein Quartic ({7,3}_8). =
It will be awesome if we can fit three KQ 
> > around =
each edge to make a polytope based on {7,3,3}. If "three" 
&=
gt; > doesn't work, maybe the one based on {7,3,4} or {7,3,5} works. I&n=
bsp;
> > actually also don't know what'll happen if I repla=
ce the dodecahedral 
> > cells of 120-cell by hemi-dod=
ecahedra. Does anyone know?
> >
> > I still=
suspect people have discussed it somewhere in literature. But 
<=
div>> > I haven't found anything really related. Roice found the foll=
owing 
> > statement and references. I don't haven't c=
heck them yet.
> > __________
> >
>> >     I che cked 'Abstract Regular Polytopes', and was n=
ot able to find
> >     anything on the {7,3,3}. =
 H3 honeycombs make several appearances
> >   &nb=
sp; at various places in the book, but the language seems to be
&=
gt; >     similar to Coxeter, and their charts also limited to=
the same
> >     ones.  On page 77, they di=
stinguish between "compact" and
> >     "non-comp=
act" hyperbolic types, and say:
> >
> > &nb=
sp;   Coxeter groups of hyperbolic type exist only in ranks 3 to 10, a=
nd
> >     there are only finitely many such grou=
ps in ranks 4 to 10.  Groups
> >     of comp=
act hyperbolic type exist only in ranks 3, 4, and 5.
> >iv>
> >     But as best I can tell, "non-compact" still=
only refers to the
> >     same infinite honeyco=
mbs Coxeter enumerated.  They reference the
> >  =
  following book:
> >
> >   &nbs=
p; J. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge
iv>> >     University Press (Cambridge, 1990).
&g=
t; >
> >     When researching just now on wiki=
pedia, the page on uniform
> >     hyperbolic hon=
eycombs ha s a short section on noncompact
> >    =
; hyperbolic honeycombs, and also references the same book by
>=
; >     Humphreys.  So maybe this book could be a good re=
ference to dig
> >     up, even though I suspect =
it will still not mention the {7,3,3}.
> >
> &=
gt;     Also: Abstract Regular Polytopes, p78:
> >=
;
> >     For the general theory of hyperbolic re=
flexion groups, the reader
> >     is referred to=
Vinberg [431-433].  We remark that there are
> > &nbs=
p;   examples of discrete groups generated by hyperplane reflexions in=
> >     a hyperbolic space which are Coxeter gro=
ups, but do not have a
> >     simplex as a funda=
mental region.
> >
> >     These =
honeycombs fall into that category.
> >
> >=
    Here are those references:
> >
>=
; >     [431] E. B. Vinberg, Discrete groups in Lobachevskii s=
paces
> >     generated by reflections, Mat. Sb. =
72 (1967), 471-488 (=3D Math.
> >     USSR-Sb. 1 =
(1967), 429-444).
> >     [432] E. B. Vinberg, Di=
screte linear groups generated by reflec
> >     =
tions, Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=3D
&=
gt; >     Math. USSR-Izv. 5 (1971), 1083-1119).
>=
>     [433] E. B. Vinberg, Hyperbolic reflection groups. Uspe=
khi Mat.
> >     Nauk 40 (1985), 29-66 (=3D Russi=
an Math. Surveys 40 (1985), 31-75).
> >
> >=
______________
> >
> > Now I can only say =
"to the best of our knowledge, I haven't seen any 
> >=
discussion about it".
> >
> > Some more th=
oughts by Roice:
> > __________
> >
iv>> >     We know that for {n,3,3), as n -> 6 from high=
er values of n, the
> >     {n,3} tiling approach=
es a horosphere, reaching it at n =3D 6.
> >
>=
>     For {7,3,n), as n -> infinity, does the {7,3} tiling=
approach a
> >     horosphere as well?  The=
curvature definitely flattens out as n
> >     i=
ncreases.  If cells are a horosphere in the limit, a
> &g=
t;     {7,3,infinity} tiling would have finite cells.  It wo=
uld have an
> >     infinite edge-figure, in addi=
tion to an infinite vertex-figure,
> >     but as=
Coxeter d id an enumeration allowing the latter, why not
> &g=
t;     allow the former?  I'd like to understand  where=
in Coxeter's
> >     analysis a {7,3,infinity} t=
iling does not fit in.  One guess is
> >    =
that even if the {7,3} approaches a horosphere, it's volume also
>> >     goes to 0, so is trivial.  The heptagons get =
smaller for larger n,
> >     so I suppose they m=
ust approach 0 size as well.
> >
> >  =
  It would also be interesting to consider how curvature changes for<=
/div>
> >     {n,3,3} as n-> infinity, especially si=
nce we already know what the
> >     {infinity,3}=
tiling looks like.
> >
> > _______________=
> >
> > Currently I can't imagine what {7,=
3,n} like when n>=3D6. So I really 
> > cannot comm=
ent on {7,3,infinity}. But {infinity, 3, 3} seems to be a 
&=
gt; > good thing to study.
> >
> > My fo=
rmula for the edge length of {n,3,3} is as follows. Following 
iv>> > Coxeter's notation, if 2*phi is the length of an edge of {n,3,=
3} 
> > (n>=3D6), then
> >
v>> > cosh(2*phi) =3D 3*cos^2(pi/n) - 1
> >
>> > Sanity check: when n =3D 6, this formula gives cosh(2*phi)=3D5/4=
, which is 
> > consistent with the number in Coxeter'=
s table: cosh^2(phi)=3D9/8.
> >
> > By send=
ing n to infinity, the edge length of {infinity, 3, 3} is 
&=
gt; > arccosh(2). I should be able to plot it soon.
> ><=
/div>
> > By the way, in the applet there's a "Clifford Torus". I=
t looks much 
> > more beautiful than the polytopes, b=
ecause the colors of the edges 
> > work pretty well h=
ere. Imagine you can fly around a donut, or go into 
> &g=
t; the donut. The amazing thing is if the space is 3-sphere, the view =
> > inside the donut is exactly as same as the outside.iv>
> Heh, yes, the moment you think you are pu=
nching through to the interior 
> of the donut you sudden=
ly find yourself outside again! This is great 
> stuff, N=
an. I encourage you to keep going as far as your interest takes you.
<=
div>> 
> -Melinda
>



--9-0594191563-1760165535=:2--




From: Don Hatch <hatch@plunk.org>
Date: Fri, 29 Jun 2012 20:32:14 -0400
Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



Hi Nan,

I just wanted to address a couple of points that caught my eye
in your message (and in the part of Roice's that you quoted)...

On Sun, Jun 24, 2012 at 08:14:31AM -0000, schuma wrote:
>
>
> Hi everyone,
> I'm continuing talking about my honeycomb/polytope viewer applet. I added
> a new honeycomb, and I think it deserves a new topic. This is {7,3,3}.
> Each cell is a hyperbolic tiling {7,3}. Please check it here:
> http://people.bu.edu/nanma/InsideH3/H3.html
> I first heard of this thing together with {3,3,7} in emails with Roice
> Nelson. He had been exchanging emails with Andrey Astrelin about them. We
> have NOT seen any publication talking about these honeycombs. Even when
> Coxeter enumerate the hyperbolic honeycombs, he stopped at honeycombs like
> {6,3,3}, where each cell is at most an Euclidean tessellation like {6,3}.
> He said, "we shall restrict consideration to cases where the fundamental
> region of the symmetry group has a finite content" (content = volume?),

Right. The fundamental region is the characteristic simplex,
so (since even ideal simplices have finite volume)
this is the same as saying that all the vertices
of the characteristic simplex (i.e. the honeycomb vertex, edge center,
face center, cell center) are "accessible" (either finite, or infinite
i.e. at some definite location on the boundary of the poincare ball).
So you're examining some cases where that condition is partially
relaxed, i.e. the fundamental region contains more of the horizon than just
isolated points there... and the characteristic tetrahedron
is actually missing one or more of its vertices.

> and hence didn't consider {7,3,3}, where each cell is a hyperbolic
> tessellation {7,3}.
> We think {3,3,7} and {7,3,3} and other similar objects are constructable.

{7,3,3} yes, in the sense that the vertices/edges/faces are finite,
and there's clear local structure around them, and, as you observe,
the edge length formula works out fine
(but not the cell in-radius nor circum-radius formula)
and you can render it (as you have-- nice!)...

{3,3,7} less so... its vertices are not simply at infinity (as in {3,3,6}),
they are "beyond infinity"...
If you try to draw this one, none of the edges will meet at all (not even at
infinity)... they all diverge! You'll see each edge
emerging from somewhere on the horizon (although there's no vertex
there) and leaving somewhere else on the horizon...
so nothing meets up, which kind of makes the picture less satisfying.
If you run the formula for edge length or cell circumradius, you'll get, not infinity,
but an imaginary or complex number (although the cell in-radius is finite, of
course, being equal to the half-edge-length of the dual {7,3,3}).

It may be Coxeter refrained omitted these figures
because the "beyond infinity" parts are awkward to talk about,
and if you insist on running the formulas and completing the tables,
a lot of it will consist of imaginary and complex numbers
that aren't all that meaningful physically, and might scare some readers away
(even though, as you've noted, some of the entries
are perfectly fine finite numbers or plain old infinity).



> I derived the edge length of {n,3,3} for general n, and then computed the
> coordinates of several vertices of {7,3,3}, then I plotted them. There's
> really nothing so weird about this honeycomb. It looks just like, or, as
> weird as, {6,3,3}. The volume of the fundamental region of {7,3,3} may be
> infinite, but as long as we talk about the edge length, face area,
> everything is finite and looks normal.
> I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4} and
> {7,3,5} are also pretty well behaved, and looks just like {6,3,4} and
> {6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure is
> finite (not like {3,4,4}), the image shouldn't be crazy. Since we are
> facing an infinite number of honeycombs here, I feel I should stop at some
> point. After all we don't understand {7,3,3} well, which is the smallest
> representative of them. I'd like to spend more energy making sense of
> {7,3,3} rather than go further.
> It's not clear for me whether we can identify some heptagons in {7,3} to
> make it Klein Quartic, in {7,3,3}. For example, in the hypercube {4,3,3},
> we can replace each cubic cell by hemi-cube by identification. The result
> is that all the vertices end up identified as only one vertex. I don't
> know what'll happen if I replace {7,3} by Klein Quartic ({7,3}_8). It will
> be awesome if we can fit three KQ around each edge to make a polytope
> based on {7,3,3}. If "three" doesn't work, maybe the one based on {7,3,4}
> or {7,3,5} works. I actually also don't know what'll happen if I replace
> the dodecahedral cells of 120-cell by hemi-dodecahedra. Does anyone know?
> I still suspect people have discussed it somewhere in literature. But I
> haven't found anything really related. Roice found the following statement
> and references. I don't haven't check them yet.
> __________
>
> I checked 'Abstract Regular Polytopes', and was not able to find
> anything on the {7,3,3}. H3 honeycombs make several appearances at
> various places in the book, but the language seems to be similar to
> Coxeter, and their charts also limited to the same ones. On page 77,
> they distinguish between "compact" and "non-compact" hyperbolic types,
> and say:
> Coxeter groups of hyperbolic type exist only in ranks 3 to 10, and there
> are only finitely many such groups in ranks 4 to 10. Groups of compact
> hyperbolic type exist only in ranks 3, 4, and 5.
> But as best I can tell, "non-compact" still only refers to the same
> infinite honeycombs Coxeter enumerated. They reference the following
> book:
> J. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge
> University Press (Cambridge, 1990).
> When researching just now on wikipedia, the page on uniform hyperbolic
> honeycombs has a short section on noncompact hyperbolic honeycombs, and
> also references the same book by Humphreys. So maybe this book could be
> a good reference to dig up, even though I suspect it will still not
> mention the {7,3,3}.
> Also: Abstract Regular Polytopes, p78:
> For the general theory of hyperbolic reflexion groups, the reader is
> referred to Vinberg [431-433]. We remark that there are examples of
> discrete groups generated by hyperplane reflexions in a hyperbolic space
> which are Coxeter groups, but do not have a simplex as a fundamental
> region.
> These honeycombs fall into that category.
> Here are those references:
> [431] E. B. Vinberg, Discrete groups in Lobachevskii spaces generated by
> reflections, Mat. Sb. 72 (1967), 471-488 (= Math. USSR-Sb. 1 (1967),
> 429-444).
> [432] E. B. Vinberg, Discrete linear groups generated by reflections,
> Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (= Math. USSR-Izv. 5
> (1971), 1083-1119).
> [433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi Mat. Nauk 40
> (1985), 29-66 (= Russian Math. Surveys 40 (1985), 31-75).
>
> ______________
> Now I can only say "to the best of our knowledge, I haven't seen any
> discussion about it".

I noticed one further possible reference in Coxeter's "reguar honeycombs in
hyperbolic space" paper-- on the first page, he refers to:
"... (Coxeter 1933), not insisting on finite fundamental regions,
was somewhat lacking in rigour"
where (Coxeter 1933) is "The densities of the regular polytopes, Part 3".
I believe that paper is in the collection "Kaleidoscopes: Selected
writings of H.S.M. Coxeter" (my copy of which is buried in a box in
storage somewhere :-( ). I suspect that one *will* mention the {7,3,3};
I'd be interested to know what he says about it, now that we're thinking
along those lines.


> Some more thoughts by Roice:
> __________
>
> We know that for {n,3,3), as n -> 6 from higher values of n, the {n,3}
> tiling approaches a horosphere, reaching it at n = 6.

Right... or more precisely,
the circumsphere, edge-tangency-sphere, face-tangency-sphere, and in-sphere
all approach horospheres
(different horospheres, but sharing the same center-at-infinity)...

> For {7,3,n), as n -> infinity, does the {7,3} tiling approach a
> horosphere as well?

I'm not completely confident that this will stay meaningful
as we lose the locations of the vertices (for n >= 7).
The circum-sphere certainly becomes ill-defined...
however one or more of the other tangency spheres
might stay well-defined.
One concievable outcome might be
that the in-sphere and mid-spheres approach different limits--
maybe the in-sphere approaches a horosphere but the face-tangency
mid-sphere doesn't, and maybe the edge-tangency mid-sphere
is ill-defined just like the circumsphere is.

In thinking about this,
I have to first think about the significant
events that happen for smaller n...
{7,3,2} two cells, the wall between them tiled with {7,3}, cell centers are imaginary/complex
{7,3,3} finite vertex figure and local structure, although cell centers are imaginary/complex
{7,3,4} same
{7,3,5} same
{7,3,6} infinite vertex figure, vertices are at infinity (and cell centers still imaginary/complex)
{7,3,7} self-dual; both vertices and cell centers are now imaginary/complex
And now, like Nan, I've lost my intuition...
{7,3,7} is the one for me to ponder at this point.

> The curvature definitely flattens out as n
> increases.

right (i.e. the curvature increases, i.e. becomes less negative)

> If cells are a horosphere in the limit, a {7,3,infinity}
> tiling would have finite cells.

hmm? why?

> It would have an infinite edge-figure,
> in addition to an infinite vertex-figure, but as Coxeter did an
> enumeration allowing the latter, why not allow the former?

well, for things like {3,infinity} and {3,3,6}
with infinite vertex-figure, you can still draw them and measure things
about them even though the vertex figures are infinite-- the vertices
are isolated, at least. it seems to me that if the edge figure is
infinite, then it can no longer have isolated vertices (if the vertices
are even accessible at all),
so it's hard to draw a definite picture of anything any more,
or make any measurements... so we have less and less we can say about
the thing, I guess.

> I'd like to
> understand where in Coxeter's analysis a {7,3,infinity} tiling does not
> fit in. One guess is that even if the {7,3} approaches a horosphere,
> it's volume also goes to 0, so is trivial. The heptagons get smaller
> for larger n,

Are you sure?
The edge length is finite for {7,3,2...5},
and infinite for {7,3,6}... that makes me think the heptagons are probably *growing*,
not shrinking, at least for n in that range...
and after that, the edge length is the acosh of an imaginary number,
so it's hard to say whether it's growing or shrinking or what.
To verify, the formula for the half-edge-length is:

acosh(cos(pi/p)*sin(pi/r)/sqrt(1-cos(pi/q)^2-cos(pi/r)^2))

{7,3,2} -> acosh(1.0403492368298681) = 0.28312815336765745
{7,3,3} -> acosh(1.1034570002469741) = 0.45104488629937328
{7,3,4} -> acosh(1.2741623922635352) = 0.72453736133879376
{7,3,5} -> acosh(1.7137446255953275) = 1.1331675164780453
{7,3,6} -> acosh(+infinity) = +infinity
{7,3,7} -> acosh(+-1.5731951893240572 i) = (1.2346906773191777 +- 1.5707963267948966 i)
{7,3,8} -> acosh(+-1.0714385881055031 i) = (0.9309971259601171 +- 1.5707963267948966 i)
{7,3,9} -> acosh(+-0.8448884457716658 i) = (0.7673378247178905 +- 1.5707963267948966 i)

All that said, I still don't have a clear picture of what happens
when n goes to infinity. We certainly lose the vertices
at n=7, so the circum-sphere isn't well-defined...
and I think we must lose the edges eventually as well? in which case the
edge-tangency mid-sphere isn't well-defined either...
but I'm guessing we *don't* lose the face centers...
so the face-tangency sphere and in-sphere may still be well-defined,
and may approach a limit,
in which case if your question has meaning,
one of those limits would be its meaning (I think). And I don't know the answer.

> so I suppose they must approach 0 size as well.
> It would also be interesting to consider how curvature changes for
> {n,3,3} as n-> infinity, especially since we already know what the
> {infinity,3} tiling looks like.
>
> _______________
> Currently I can't imagine what {7,3,n} like when n>=6. So I really cannot
> comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a good thing
> to study.
> My formula for the edge length of {n,3,3} is as follows. Following
> Coxeter's notation, if 2*phi is the length of an edge of {n,3,3} (n>=6),
> then
> cosh(2*phi) = 3*cos^2(pi/n) - 1
> Sanity check: when n = 6, this formula gives cosh(2*phi)=5/4, which is
> consistent with the number in Coxeter's table: cosh^2(phi)=9/8.
> By sending n to infinity, the edge length of {infinity, 3, 3} is
> arccosh(2). I should be able to plot it soon.
> By the way, in the applet there's a "Clifford Torus". It looks much more
> beautiful than the polytopes, because the colors of the edges work pretty
> well here. Imagine you can fly around a donut, or go into the donut. The
> amazing thing is if the space is 3-sphere, the view inside the donut is
> exactly as same as the outside.
> Nan
>

Don

--
Don Hatch
hatch@plunk.org
http://www.plunk.org/~hatch/




From: Roice Nelson <roice3@gmail.com>
Date: Sat, 30 Jun 2012 12:39:16 -0500
Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



--e89a8f22c34f3596d904c3b40b15
Content-Type: text/plain; charset=ISO-8859-1

Hi Don,

Thanks for your enlightening email, and for correcting some speculations I
made without thinking deeply enough.

- I was totally wrong about horosphere cells being finite.
- When considering {7,3,n} as n increases, I see it was incorrect to
conclude the heptagon size decreases (some flawed internal reasoning).
Interesting that the magnitude of the complex edge length starts
decreasing when n>=7, although I guess those complex outputs are pretty
meaningless (then again, maybe not!). Since I got the trend backwards for
low n, I had no idea about the vertices going to infinity at n = 6. I
should have noticed that {3,3,6}, {4,3,6}, {5,3,6}, and {6,3,6} all do the
same thing. It's noteworthy that the "vertices -> infinity" pattern holds
for any {p,3,6}, which makes sense since the vertex figure is an infinite
tiling.

Offline, Nan and I also discussed the 2D analogue of the {3,3,7}, something
akin to the {3,inf} tiling where the triangle vertices are no longer
accessible. Let me know if you're interested in that discussion, as it
would be cool to hear your thoughts.

Anyway, thanks again. Very cool stuff,
Roice


On Fri, Jun 29, 2012 at 7:32 PM, Don Hatch wrote:

> Hi Nan,
>
> I just wanted to address a couple of points that caught my eye
> in your message (and in the part of Roice's that you quoted)...
>
> On Sun, Jun 24, 2012 at 08:14:31AM -0000, schuma wrote:
> >
> >
> > Hi everyone,
> > I'm continuing talking about my honeycomb/polytope viewer applet. I
> added
> > a new honeycomb, and I think it deserves a new topic. This is {7,3,3}.
> > Each cell is a hyperbolic tiling {7,3}. Please check it here:
> > http://people.bu.edu/nanma/InsideH3/H3.html
> > I first heard of this thing together with {3,3,7} in emails with Roice
> > Nelson. He had been exchanging emails with Andrey Astrelin about
> them. We
> > have NOT seen any publication talking about these honeycombs. Even
> when
> > Coxeter enumerate the hyperbolic honeycombs, he stopped at honeycombs
> like
> > {6,3,3}, where each cell is at most an Euclidean tessellation like
> {6,3}.
> > He said, "we shall restrict consideration to cases where the
> fundamental
> > region of the symmetry group has a finite content" (content =
> volume?),
>
> Right. The fundamental region is the characteristic simplex,
> so (since even ideal simplices have finite volume)
> this is the same as saying that all the vertices
> of the characteristic simplex (i.e. the honeycomb vertex, edge center,
> face center, cell center) are "accessible" (either finite, or infinite
> i.e. at some definite location on the boundary of the poincare ball).
> So you're examining some cases where that condition is partially
> relaxed, i.e. the fundamental region contains more of the horizon than just
> isolated points there... and the characteristic tetrahedron
> is actually missing one or more of its vertices.
>
> > and hence didn't consider {7,3,3}, where each cell is a hyperbolic
> > tessellation {7,3}.
> > We think {3,3,7} and {7,3,3} and other similar objects are
> constructable.
>
> {7,3,3} yes, in the sense that the vertices/edges/faces are finite,
> and there's clear local structure around them, and, as you observe,
> the edge length formula works out fine
> (but not the cell in-radius nor circum-radius formula)
> and you can render it (as you have-- nice!)...
>
> {3,3,7} less so... its vertices are not simply at infinity (as in {3,3,6}),
> they are "beyond infinity"...
> If you try to draw this one, none of the edges will meet at all (not even
> at
> infinity)... they all diverge! You'll see each edge
> emerging from somewhere on the horizon (although there's no vertex
> there) and leaving somewhere else on the horizon...
> so nothing meets up, which kind of makes the picture less satisfying.
> If you run the formula for edge length or cell circumradius, you'll get,
> not infinity,
> but an imaginary or complex number (although the cell in-radius is finite,
> of
> course, being equal to the half-edge-length of the dual {7,3,3}).
>
> It may be Coxeter refrained omitted these figures
> because the "beyond infinity" parts are awkward to talk about,
> and if you insist on running the formulas and completing the tables,
> a lot of it will consist of imaginary and complex numbers
> that aren't all that meaningful physically, and might scare some readers
> away
> (even though, as you've noted, some of the entries
> are perfectly fine finite numbers or plain old infinity).
>
>
>
> > I derived the edge length of {n,3,3} for general n, and then computed
> the
> > coordinates of several vertices of {7,3,3}, then I plotted them.
> There's
> > really nothing so weird about this honeycomb. It looks just like, or,
> as
> > weird as, {6,3,3}. The volume of the fundamental region of {7,3,3}
> may be
> > infinite, but as long as we talk about the edge length, face area,
> > everything is finite and looks normal.
> > I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4} and
> > {7,3,5} are also pretty well behaved, and looks just like {6,3,4} and
> > {6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure is
> > finite (not like {3,4,4}), the image shouldn't be crazy. Since we are
> > facing an infinite number of honeycombs here, I feel I should stop at
> some
> > point. After all we don't understand {7,3,3} well, which is the
> smallest
> > representative of them. I'd like to spend more energy making sense of
> > {7,3,3} rather than go further.
> > It's not clear for me whether we can identify some heptagons in {7,3}
> to
> > make it Klein Quartic, in {7,3,3}. For example, in the hypercube
> {4,3,3},
> > we can replace each cubic cell by hemi-cube by identification. The
> result
> > is that all the vertices end up identified as only one vertex. I don't
> > know what'll happen if I replace {7,3} by Klein Quartic ({7,3}_8). It
> will
> > be awesome if we can fit three KQ around each edge to make a polytope
> > based on {7,3,3}. If "three" doesn't work, maybe the one based on
> {7,3,4}
> > or {7,3,5} works. I actually also don't know what'll happen if I
> replace
> > the dodecahedral cells of 120-cell by hemi-dodecahedra. Does anyone
> know?
> > I still suspect people have discussed it somewhere in literature. But
> I
> > haven't found anything really related. Roice found the following
> statement
> > and references. I don't haven't check them yet.
> > __________
> >
> > I checked 'Abstract Regular Polytopes', and was not able to find
> > anything on the {7,3,3}. H3 honeycombs make several appearances at
> > various places in the book, but the language seems to be similar to
> > Coxeter, and their charts also limited to the same ones. On page
> 77,
> > they distinguish between "compact" and "non-compact" hyperbolic
> types,
> > and say:
> > Coxeter groups of hyperbolic type exist only in ranks 3 to 10, and
> there
> > are only finitely many such groups in ranks 4 to 10. Groups of
> compact
> > hyperbolic type exist only in ranks 3, 4, and 5.
> > But as best I can tell, "non-compact" still only refers to the same
> > infinite honeycombs Coxeter enumerated. They reference the
> following
> > book:
> > J. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge
> > University Press (Cambridge, 1990).
> > When researching just now on wikipedia, the page on uniform
> hyperbolic
> > honeycombs has a short section on noncompact hyperbolic honeycombs,
> and
> > also references the same book by Humphreys. So maybe this book
> could be
> > a good reference to dig up, even though I suspect it will still not
> > mention the {7,3,3}.
> > Also: Abstract Regular Polytopes, p78:
> > For the general theory of hyperbolic reflexion groups, the reader is
> > referred to Vinberg [431-433]. We remark that there are examples of
> > discrete groups generated by hyperplane reflexions in a hyperbolic
> space
> > which are Coxeter groups, but do not have a simplex as a fundamental
> > region.
> > These honeycombs fall into that category.
> > Here are those references:
> > [431] E. B. Vinberg, Discrete groups in Lobachevskii spaces
> generated by
> > reflections, Mat. Sb. 72 (1967), 471-488 (= Math. USSR-Sb. 1 (1967),
> > 429-444).
> > [432] E. B. Vinberg, Discrete linear groups generated by
> reflections,
> > Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (= Math.
> USSR-Izv. 5
> > (1971), 1083-1119).
> > [433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi Mat.
> Nauk 40
> > (1985), 29-66 (= Russian Math. Surveys 40 (1985), 31-75).
> >
> > ______________
> > Now I can only say "to the best of our knowledge, I haven't seen any
> > discussion about it".
>
> I noticed one further possible reference in Coxeter's "reguar honeycombs in
> hyperbolic space" paper-- on the first page, he refers to:
> "... (Coxeter 1933), not insisting on finite fundamental regions,
> was somewhat lacking in rigour"
> where (Coxeter 1933) is "The densities of the regular polytopes, Part 3".
> I believe that paper is in the collection "Kaleidoscopes: Selected
> writings of H.S.M. Coxeter" (my copy of which is buried in a box in
> storage somewhere :-( ). I suspect that one *will* mention the {7,3,3};
> I'd be interested to know what he says about it, now that we're thinking
> along those lines.
>
>
> > Some more thoughts by Roice:
> > __________
> >
> > We know that for {n,3,3), as n -> 6 from higher values of n, the
> {n,3}
> > tiling approaches a horosphere, reaching it at n = 6.
>
> Right... or more precisely,
> the circumsphere, edge-tangency-sphere, face-tangency-sphere, and in-sphere
> all approach horospheres
> (different horospheres, but sharing the same center-at-infinity)...
>
> > For {7,3,n), as n -> infinity, does the {7,3} tiling approach a
> > horosphere as well?
>
> I'm not completely confident that this will stay meaningful
> as we lose the locations of the vertices (for n >= 7).
> The circum-sphere certainly becomes ill-defined...
> however one or more of the other tangency spheres
> might stay well-defined.
> One concievable outcome might be
> that the in-sphere and mid-spheres approach different limits--
> maybe the in-sphere approaches a horosphere but the face-tangency
> mid-sphere doesn't, and maybe the edge-tangency mid-sphere
> is ill-defined just like the circumsphere is.
>
> In thinking about this,
> I have to first think about the significant
> events that happen for smaller n...
> {7,3,2} two cells, the wall between them tiled with {7,3}, cell
> centers are imaginary/complex
> {7,3,3} finite vertex figure and local structure, although cell
> centers are imaginary/complex
> {7,3,4} same
> {7,3,5} same
> {7,3,6} infinite vertex figure, vertices are at infinity (and
> cell centers still imaginary/complex)
> {7,3,7} self-dual; both vertices and cell centers are now
> imaginary/complex
> And now, like Nan, I've lost my intuition...
> {7,3,7} is the one for me to ponder at this point.
>
> > The curvature definitely flattens out as n
> > increases.
>
> right (i.e. the curvature increases, i.e. becomes less negative)
>
> > If cells are a horosphere in the limit, a {7,3,infinity}
> > tiling would have finite cells.
>
> hmm? why?
>
> > It would have an infinite edge-figure,
> > in addition to an infinite vertex-figure, but as Coxeter did an
> > enumeration allowing the latter, why not allow the former?
>
> well, for things like {3,infinity} and {3,3,6}
> with infinite vertex-figure, you can still draw them and measure things
> about them even though the vertex figures are infinite-- the vertices
> are isolated, at least. it seems to me that if the edge figure is
> infinite, then it can no longer have isolated vertices (if the vertices
> are even accessible at all),
> so it's hard to draw a definite picture of anything any more,
> or make any measurements... so we have less and less we can say about
> the thing, I guess.
>
> > I'd like to
> > understand where in Coxeter's analysis a {7,3,infinity} tiling
> does not
> > fit in. One guess is that even if the {7,3} approaches a
> horosphere,
> > it's volume also goes to 0, so is trivial. The heptagons get
> smaller
> > for larger n,
>
> Are you sure?
> The edge length is finite for {7,3,2...5},
> and infinite for {7,3,6}... that makes me think the heptagons are probably
> *growing*,
> not shrinking, at least for n in that range...
> and after that, the edge length is the acosh of an imaginary number,
> so it's hard to say whether it's growing or shrinking or what.
> To verify, the formula for the half-edge-length is:
>
> acosh(cos(pi/p)*sin(pi/r)/sqrt(1-cos(pi/q)^2-cos(pi/r)^2))
>
> {7,3,2} -> acosh(1.0403492368298681) = 0.28312815336765745
> {7,3,3} -> acosh(1.1034570002469741) = 0.45104488629937328
> {7,3,4} -> acosh(1.2741623922635352) = 0.72453736133879376
> {7,3,5} -> acosh(1.7137446255953275) = 1.1331675164780453
> {7,3,6} -> acosh(+infinity) = +infinity
> {7,3,7} -> acosh(+-1.5731951893240572 i) = (1.2346906773191777 +-
> 1.5707963267948966 i)
> {7,3,8} -> acosh(+-1.0714385881055031 i) = (0.9309971259601171 +-
> 1.5707963267948966 i)
> {7,3,9} -> acosh(+-0.8448884457716658 i) = (0.7673378247178905 +-
> 1.5707963267948966 i)
>
> All that said, I still don't have a clear picture of what happens
> when n goes to infinity. We certainly lose the vertices
> at n=7, so the circum-sphere isn't well-defined...
> and I think we must lose the edges eventually as well? in which case the
> edge-tangency mid-sphere isn't well-defined either...
> but I'm guessing we *don't* lose the face centers...
> so the face-tangency sphere and in-sphere may still be well-defined,
> and may approach a limit,
> in which case if your question has meaning,
> one of those limits would be its meaning (I think). And I don't know the
> answer.
>
> > so I suppose they must approach 0 size as well.
> > It would also be interesting to consider how curvature changes for
> > {n,3,3} as n-> infinity, especially since we already know what the
> > {infinity,3} tiling looks like.
> >
> > _______________
> > Currently I can't imagine what {7,3,n} like when n>=6. So I really
> cannot
> > comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a good
> thing
> > to study.
> > My formula for the edge length of {n,3,3} is as follows. Following
> > Coxeter's notation, if 2*phi is the length of an edge of {n,3,3}
> (n>=6),
> > then
> > cosh(2*phi) = 3*cos^2(pi/n) - 1
> > Sanity check: when n = 6, this formula gives cosh(2*phi)=5/4, which is
> > consistent with the number in Coxeter's table: cosh^2(phi)=9/8.
> > By sending n to infinity, the edge length of {infinity, 3, 3} is
> > arccosh(2). I should be able to plot it soon.
> > By the way, in the applet there's a "Clifford Torus". It looks much
> more
> > beautiful than the polytopes, because the colors of the edges work
> pretty
> > well here. Imagine you can fly around a donut, or go into the donut.
> The
> > amazing thing is if the space is 3-sphere, the view inside the donut
> is
> > exactly as same as the outside.
> > Nan
> >
>
> Don
>
> --
> Don Hatch
> hatch@plunk.org
> http://www.plunk.org/~hatch/
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

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Hi Don,


Thanks for your enlightening email, and for corr=
ecting some speculations I made without thinking deeply enough. =A0
>
  • I was totally wrong about horosphere cells being finite. =A0
  • W=
    hen considering=A0{7,3,n} as n increases, I see it was incorrect to conclud=
    e the heptagon size decreases (some flawed internal reasoning). =A0Interest=
    ing=A0that the magnitude of the complex edge length starts decreasing when =
    n>=3D7, although I guess those complex outputs are pretty meaningless (t=
    hen again, maybe not!). =A0Since I got the trend backwards for low n, I had=
    no idea about the vertices going to infinity at n =3D 6. =A0I should have =
    noticed that {3,3,6}, {4,3,6}, {5,3,6}, and=A0{6,3,6}=A0all do the same thi=
    ng. =A0It's noteworthy that the "vertices -> infinity" pat=
    tern holds for any {p,3,6}, which makes sense since the vertex figure is an=
    infinite tiling.


  • Offline, Nan and I also discussed the 2D analogue of the {3=
    ,3,7}, something akin to the {3,inf} tiling where the triangle vertices are=
    no longer accessible. =A0Let me know if you're interested in that disc=
    ussion, as it would be cool to hear your thoughts.



    Anyway, thanks again. =A0Very cool stuff,
    Roi=
    ce


    On Fri, Jun 29, =
    2012 at 7:32 PM, Don Hatch <unk.org" target=3D"_blank">hatch@plunk.org> wrote:


    x #ccc solid;padding-left:1ex">Hi Nan,



    I just wanted to address a couple of points that caught my eye

    in your message (and in the part of Roice's that you quoted)...



    On Sun, Jun 24, 2012 at 08:14:31AM -0000, schuma wrote:

    >

    >

    > =A0 =A0Hi everyone,

    > =A0 =A0I'm continuing talking about my honeycomb/polytope viewer a=
    pplet. I added

    > =A0 =A0a new honeycomb, and I think it deserves a new topic. This is {=
    7,3,3}.

    > =A0 =A0Each cell is a hyperbolic tiling {7,3}. Please check it here:r>
    > =A0 =A0=3D"_blank">http://people.bu.edu/nanma/InsideH3/H3.html

    > =A0 =A0I first heard of this thing together with {3,3,7} in emails wit=
    h Roice

    > =A0 =A0Nelson. He had been exchanging emails with Andrey Astrelin abou=
    t them. We

    > =A0 =A0have NOT seen any publication talking about these honeycombs. E=
    ven when

    > =A0 =A0Coxeter enumerate the hyperbolic honeycombs, he stopped at hone=
    ycombs like

    > =A0 =A0{6,3,3}, where each cell is at most an Euclidean tessellation l=
    ike {6,3}.

    > =A0 =A0He said, "we shall restrict consideration to cases where t=
    he fundamental

    > =A0 =A0region of the symmetry group has a finite content" (conten=
    t =3D volume?),



    Right. =A0The fundamental region is the characteristic simplex,

    so (since even ideal simplices have finite volume)

    this is the same as saying that all the vertices

    of the characteristic simplex (i.e. the honeycomb vertex, edge center,

    face center, cell center) are "accessible" (either finite, or inf=
    inite

    i.e. at some definite location on the boundary of the poincare ball).

    So you're examining some cases where that condition is partially

    relaxed, i.e. the fundamental region contains more of the horizon than just=


    isolated points there... and the characteristic tetrahedron

    is actually missing one or more of its vertices.



    > =A0 =A0and hence didn't consider {7,3,3}, where each cell is a hyp=
    erbolic

    > =A0 =A0tessellation {7,3}.

    > =A0 =A0We think {3,3,7} and {7,3,3} and other similar objects are cons=
    tructable.



    {7,3,3} yes, in the sense that the vertices/edges/faces are finite,r>
    and there's clear local structure around them, and, as you observe,

    the edge length formula works out fine

    (but not the cell in-radius nor circum-radius formula)

    and you can render it (as you have-- nice!)...



    {3,3,7} less so... its vertices are not simply at infinity (as in {3,3,6}),=


    they are "beyond infinity"...

    If you try to draw this one, none of the edges will meet at all (not even a=
    t

    infinity)... they all diverge! =A0You'll see each edge

    emerging from somewhere on the horizon (although there's no vertex

    there) and leaving somewhere else on the horizon...

    so nothing meets up, which kind of makes the picture less satisfying.

    If you run the formula for edge length or cell circumradius, you'll get=
    , not infinity,

    but an imaginary or complex number (although the cell in-radius is finite, =
    of

    course, being equal to the half-edge-length of the dual {7,3,3}).



    It may be Coxeter refrained omitted these figures

    because the "beyond infinity" parts are awkward to talk about,>
    and if you insist on running the formulas and completing the tables,

    a lot of it will consist of imaginary and complex numbers

    that aren't all that meaningful physically, and might scare some reader=
    s away

    (even though, as you've noted, some of the entries

    are perfectly fine finite numbers or plain old infinity).







    > =A0 =A0I derived the edge length of {n,3,3} for general n, and then co=
    mputed the

    > =A0 =A0coordinates of several vertices of {7,3,3}, then I plotted them=
    . There's

    > =A0 =A0really nothing so weird about this honeycomb. It looks just lik=
    e, or, as

    > =A0 =A0weird as, {6,3,3}. The volume of the fundamental region of {7,3=
    ,3} may be

    > =A0 =A0infinite, but as long as we talk about the edge length, face ar=
    ea,

    > =A0 =A0everything is finite and looks normal.

    > =A0 =A0I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4=
    } and

    > =A0 =A0{7,3,5} are also pretty well behaved, and looks just like {6,3,=
    4} and

    > =A0 =A0{6,3,5} respectively. Or even {7,4,3}. As long as the vertex fi=
    gure is

    > =A0 =A0finite (not like {3,4,4}), the image shouldn't be crazy. Si=
    nce we are

    > =A0 =A0facing an infinite number of honeycombs here, I feel I should s=
    top at some

    > =A0 =A0point. After all we don't understand {7,3,3} well, which is=
    the smallest

    > =A0 =A0representative of them. I'd like to spend more energy makin=
    g sense of

    > =A0 =A0{7,3,3} rather than go further.

    > =A0 =A0It's not clear for me whether we can identify some heptagon=
    s in {7,3} to

    > =A0 =A0make it Klein Quartic, in {7,3,3}. For example, in the hypercub=
    e {4,3,3},

    > =A0 =A0we can replace each cubic cell by hemi-cube by identification. =
    The result

    > =A0 =A0is that all the vertices end up identified as only one vertex. =
    I don't

    > =A0 =A0know what'll happen if I replace {7,3} by Klein Quartic ({7=
    ,3}_8). It will

    > =A0 =A0be awesome if we can fit three KQ around each edge to make a po=
    lytope

    > =A0 =A0based on {7,3,3}. If "three" doesn't work, maybe =
    the one based on {7,3,4}

    > =A0 =A0or {7,3,5} works. I actually also don't know what'll ha=
    ppen if I replace

    > =A0 =A0the dodecahedral cells of 120-cell by hemi-dodecahedra. Does an=
    yone know?

    > =A0 =A0I still suspect people have discussed it somewhere in literatur=
    e. But I

    > =A0 =A0haven't found anything really related. Roice found the foll=
    owing statement

    > =A0 =A0and references. I don't haven't check them yet.

    > =A0 =A0__________

    >

    > =A0 =A0 =A0I checked 'Abstract Regular Polytopes', and was not=
    able to find

    > =A0 =A0 =A0anything on the {7,3,3}. =A0H3 honeycombs make several appe=
    arances at

    > =A0 =A0 =A0various places in the book, but the language seems to be si=
    milar to

    > =A0 =A0 =A0Coxeter, and their charts also limited to the same ones. =
    =A0On page 77,

    > =A0 =A0 =A0they distinguish between "compact" and "non-=
    compact" hyperbolic types,

    > =A0 =A0 =A0and say:

    > =A0 =A0 =A0Coxeter groups of hyperbolic type exist only in ranks 3 to =
    10, and there

    > =A0 =A0 =A0are only finitely many such groups in ranks 4 to 10. =A0Gro=
    ups of compact

    > =A0 =A0 =A0hyperbolic type exist only in ranks 3, 4, and 5.

    > =A0 =A0 =A0But as best I can tell, "non-compact" still only =
    refers to the same

    > =A0 =A0 =A0infinite honeycombs Coxeter enumerated. =A0They reference t=
    he following

    > =A0 =A0 =A0book:

    > =A0 =A0 =A0J. E. Humphreys, Reflection Groups and Coxeter Groups, Camb=
    ridge

    > =A0 =A0 =A0University Press (Cambridge, 1990).

    > =A0 =A0 =A0When researching just now on wikipedia, the page on uniform=
    hyperbolic

    > =A0 =A0 =A0honeycombs has a short section on noncompact hyperbolic hon=
    eycombs, and

    > =A0 =A0 =A0also references the same book by Humphreys. =A0So maybe thi=
    s book could be

    > =A0 =A0 =A0a good reference to dig up, even though I suspect it will s=
    till not

    > =A0 =A0 =A0mention the {7,3,3}.

    > =A0 =A0 =A0Also: Abstract Regular Polytopes, p78:

    > =A0 =A0 =A0For the general theory of hyperbolic reflexion groups, the =
    reader is

    > =A0 =A0 =A0referred to Vinberg [431-433]. =A0We remark that there are =
    examples of

    > =A0 =A0 =A0discrete groups generated by hyperplane reflexions in a hyp=
    erbolic space

    > =A0 =A0 =A0which are Coxeter groups, but do not have a simplex as a fu=
    ndamental

    > =A0 =A0 =A0region.

    > =A0 =A0 =A0These honeycombs fall into that category.

    > =A0 =A0 =A0Here are those references:

    > =A0 =A0 =A0[431] E. B. Vinberg, Discrete groups in Lobachevskii spaces=
    generated by

    > =A0 =A0 =A0reflections, Mat. Sb. 72 (1967), 471-488 (=3D Math. USSR-Sb=
    . 1 (1967),

    > =A0 =A0 =A0429-444).

    > =A0 =A0 =A0[432] E. B. Vinberg, Discrete linear groups generated by re=
    flections,

    > =A0 =A0 =A0Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=3D Ma=
    th. USSR-Izv. 5

    > =A0 =A0 =A0(1971), 1083-1119).

    > =A0 =A0 =A0[433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi =
    Mat. Nauk 40

    > =A0 =A0 =A0(1985), 29-66 (=3D Russian Math. Surveys 40 (1985), 31-75).=


    >

    > =A0 =A0______________

    > =A0 =A0Now I can only say "to the best of our knowledge, I haven&=
    #39;t seen any

    > =A0 =A0discussion about it".



    I noticed one further possible reference in Coxeter's "=
    ;reguar honeycombs in

    hyperbolic space" paper-- on the first page, he refers to:

    =A0 =A0"... (Coxeter 1933), not insisting on finite fundamental regio=
    ns,

    =A0 =A0was somewhat lacking in rigour"

    where (Coxeter 1933) is "The densities of the regular polytopes, Part =
    3".

    I believe that paper is in the collection "Kaleidoscopes: Selected

    writings of H.S.M. Coxeter" (my copy of which is buried in a box in>
    storage somewhere :-( ). =A0I suspect that one *will* mention the {7,3,3};<=
    br>
    I'd be interested to know what he says about it, now that we're thi=
    nking

    along those lines.





    > =A0 =A0Some more thoughts by Roice:

    > =A0 =A0__________

    >

    > =A0 =A0 =A0We know that for {n,3,3), as n -> 6 from higher values o=
    f n, the {n,3}

    > =A0 =A0 =A0tiling approaches a horosphere, reaching it at n =3D 6.



    Right... or more precisely,

    the circumsphere, edge-tangency-sphere, face-tangency-sphere, and in-sphere=


    all approach horospheres

    (different horospheres, but sharing the same center-at-infinity)...



    > =A0 =A0 =A0For {7,3,n), as n -> infinity, does the {7,3} tiling app=
    roach a

    > =A0 =A0 =A0horosphere as well?



    I'm not completely confident that this will stay meaningful

    as we lose the locations of the vertices (for n >=3D 7).

    The circum-sphere certainly becomes ill-defined...

    however one or more of the other tangency spheres

    might stay well-defined.

    One concievable outcome might be

    that the in-sphere and mid-spheres approach different limits--

    maybe the in-sphere approaches a horosphere but the face-tangency

    mid-sphere doesn't, and maybe the edge-tangency mid-sphere

    is ill-defined just like the circumsphere is.



    In thinking about this,

    I have to first think about the significant

    events that happen for smaller n...

    =A0 =A0 =A0 =A0 =A0 {7,3,2} two cells, the wall between them tiled with {7=
    ,3}, cell centers are imaginary/complex

    =A0 =A0 =A0 =A0 =A0 {7,3,3} finite vertex figure and local structure, alth=
    ough cell centers are imaginary/complex

    =A0 =A0 =A0 =A0 =A0 {7,3,4} same

    =A0 =A0 =A0 =A0 =A0 {7,3,5} same

    =A0 =A0 =A0 =A0 =A0 {7,3,6} infinite vertex figure, vertices are at infini=
    ty (and cell centers still imaginary/complex)

    =A0 =A0 =A0 =A0 =A0 {7,3,7} self-dual; both vertices and cell centers are =
    now imaginary/complex

    And now, like Nan, I've lost my intuition...

    {7,3,7} is the one for me to ponder at this point.



    > =A0 =A0 =A0The curvature definitely flattens out as n

    > =A0 =A0 =A0increases.



    right (i.e. the curvature increases, i.e. becomes less negative)



    > =A0 =A0 =A0If cells are a horosphere in the limit, a {7,3,infinity}>
    > =A0 =A0 =A0tiling would have finite cells.



    hmm? why?



    > =A0 =A0 =A0It would have an infinite edge-figure,

    > =A0 =A0 =A0in addition to an infinite vertex-figure, but as Coxeter di=
    d an

    > =A0 =A0 =A0enumeration allowing the latter, why not allow the former?<=
    br>


    well, for things like {3,infinity} and {3,3,6}

    with infinite vertex-figure, you can still draw them and measure things

    about them even though the vertex figures are infinite-- the vertices

    are isolated, at least. =A0it seems to me that if the edge figure is

    infinite, then it can no longer have isolated vertices (if the vertices

    are even accessible at all),

    so it's hard to draw a definite picture of anything any more,

    or make any measurements... so we have less and less we can say about

    the thing, I guess.



    > =A0 I'd like to

    > =A0 =A0 =A0understand =A0where in Coxeter's analysis a {7,3,infini=
    ty} tiling does not

    > =A0 =A0 =A0fit in. =A0One guess is that even if the {7,3} approaches a=
    horosphere,

    > =A0 =A0 =A0it's volume also goes to 0, so is trivial. =A0The hepta=
    gons get smaller

    > =A0 =A0 =A0for larger n,



    Are you sure?

    The edge length is finite for {7,3,2...5},

    and infinite for {7,3,6}... that makes me think the heptagons are probably =
    *growing*,

    not shrinking, at least for n in that range...

    and after that, the edge length is the acosh of an imaginary number,

    so it's hard to say whether it's growing or shrinking or what.

    To verify, the formula for the half-edge-length is:



    =A0 =A0acosh(cos(pi/p)*sin(pi/r)/sqrt(1-cos(pi/q)^2-cos(pi/r)^2))



    =A0 =A0{7,3,2} -> acosh(1.0403492368298681) =3D 0.28312815336765745

    =A0 =A0{7,3,3} -> acosh(1.1034570002469741) =3D 0.45104488629937328

    =A0 =A0{7,3,4} -> acosh(1.2741623922635352) =3D 0.72453736133879376

    =A0 =A0{7,3,5} -> acosh(1.7137446255953275) =3D 1.1331675164780453

    =A0 =A0{7,3,6} -> acosh(+infinity) =3D +infinity

    =A0 =A0{7,3,7} -> acosh(+-1.5731951893240572 i) =3D (1.2346906773191777=
    +- 1.5707963267948966 i)

    =A0 =A0{7,3,8} -> acosh(+-1.0714385881055031 i) =3D (0.9309971259601171=
    +- 1.5707963267948966 i)

    =A0 =A0{7,3,9} -> acosh(+-0.8448884457716658 i) =3D (0.7673378247178905=
    +- 1.5707963267948966 i)



    All that said, I still don't have a clear picture of what happens

    when n goes to infinity. =A0We certainly lose the vertices

    at n=3D7, so the circum-sphere isn't well-defined...

    and I think we must lose the edges eventually as well? in which case the>
    edge-tangency mid-sphere isn't well-defined either...

    but I'm guessing we *don't* lose the face centers...

    so the face-tangency sphere and in-sphere may still be well-defined,

    and may approach a limit,

    in which case if your question has meaning,

    one of those limits would be its meaning (I think). =A0And I don't know=
    the answer.



    > =A0 =A0 =A0so I suppose they must approach 0 size as well.

    > =A0 =A0 =A0It would also be interesting to consider how curvature chan=
    ges for

    > =A0 =A0 =A0{n,3,3} as n-> infinity, especially since we already kno=
    w what the

    > =A0 =A0 =A0{infinity,3} tiling looks like.

    >

    > =A0 =A0_______________

    > =A0 =A0Currently I can't imagine what {7,3,n} like when n>=3D6.=
    So I really cannot

    > =A0 =A0comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a g=
    ood thing

    > =A0 =A0to study.

    > =A0 =A0My formula for the edge length of {n,3,3} is as follows. Follow=
    ing

    > =A0 =A0Coxeter's notation, if 2*phi is the length of an edge of {n=
    ,3,3} (n>=3D6),

    > =A0 =A0then

    > =A0 =A0cosh(2*phi) =3D 3*cos^2(pi/n) - 1

    > =A0 =A0Sanity check: when n =3D 6, this formula gives cosh(2*phi)=3D5/=
    4, which is

    > =A0 =A0consistent with the number in Coxeter's table: cosh^2(phi)=
    =3D9/8.

    > =A0 =A0By sending n to infinity, the edge length of {infinity, 3, 3} i=
    s

    > =A0 =A0arccosh(2). I should be able to plot it soon.

    > =A0 =A0By the way, in the applet there's a "Clifford Torus&qu=
    ot;. It looks much more

    > =A0 =A0beautiful than the polytopes, because the colors of the edges w=
    ork pretty

    > =A0 =A0well here. Imagine you can fly around a donut, or go into the d=
    onut. The

    > =A0 =A0amazing thing is if the space is 3-sphere, the view inside the =
    donut is

    > =A0 =A0exactly as same as the outside.

    > =A0 =A0Nan

    >



    Don



    --

    Don Hatch

    hatch@plunk.org>
    http://www.plunk=
    .org/~hatch/






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    From: "schuma" <mananself@gmail.com>
    Date: Sat, 30 Jun 2012 23:29:32 -0000
    Subject: Re: Hyperbolic Honeycomb {7,3,3}



    Hi Don,

    Nice to see you here. Here are my thoughts about {3,3,7} and the things sim=
    ilar to it.=20

    Just like when we constructed {7,3,3} we were not able locate the cell cent=
    ers, when we consider {3,3,7} we have to sacrifice the vertices. Let's star=
    t by considering something simpler in lower dimensions.

    For example, in 2D, we could consider a hyperbolic "triangle" for which the=
    sides don't meet even at the circle of infinity. The sides are ultraparall=
    el. Since there's no "angle", the name "triangle" is not appropriate any mo=
    re. I'll call it a "trilateral", because it does have three sides (the comm=
    on triangle is also a trilateral in my notation). Here's a tessellation of =
    H2 using trilaterals, in which different colors indicate different trilater=
    als.

    http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif

    I constructed it as follows:

    In R2, a hexagon can be regarded as a truncated triangle, that is, when you=
    extend the first, third, and fifth side of a hexagon, you get a triangle. =
    In H3, when you extend the sides of a hexagon, you don't always get a trian=
    gle in the common sense: sometimes the extensions don't meet. But I claim y=
    ou always get a trilateral. So I started with a regular {6,4} tiling, and a=
    pplied the extensions to get the tiling of trilaterals.

    And I believe we can do similar things in H3: extend a properly scaled trun=
    cated tetrahedron to construct a "tetrahedron" with no vertices. Fortunatel=
    y the name "tetrahedron" remains valid because hedron means face rather tha=
    n vertices. But I have never done an illustration of it yet. Then, maybe we=
    can go ahead and put seven of them around an edge and make a {3,3,7}.=20

    I agree that these objects are not conventional at all. We lost something l=
    ike the vertices. But just like the above image, they do have nice patterns=
    and are something worth considering.=20

    So, what do you think about them? Do they sound more legit now?

    Nan

    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > {3,3,7} less so... its vertices are not simply at infinity (as in {3,3,6}=
    ),
    > they are "beyond infinity"...
    > If you try to draw this one, none of the edges will meet at all (not even=
    at
    > infinity)... they all diverge! You'll see each edge
    > emerging from somewhere on the horizon (although there's no vertex
    > there) and leaving somewhere else on the horizon...
    > so nothing meets up, which kind of makes the picture less satisfying.
    > If you run the formula for edge length or cell circumradius, you'll get, =
    not infinity,
    > but an imaginary or complex number (although the cell in-radius is finite=
    , of
    > course, being equal to the half-edge-length of the dual {7,3,3}).




    From: Don Hatch <hatch@plunk.org>
    Date: Mon, 2 Jul 2012 03:13:22 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi Nan,

    Heh, I try not to make judgements...
    I think {3,3,7} is as legit as {7,3,3}
    (in fact I'd go so far as to say they are the same object,
    with different names given to the components).
    But pragmatically, {7,3,3} seems easier to get a grip on,
    in a viewer program such as yours which focuses naturally
    on the vertices and edges.

    Perhaps the best way to get a feeling for {3,3,7}
    would be to view it together with the {7,3,3}?
    Maybe one color for the {7,3,3} edges,
    another color for the {3,3,7} edges,
    and a third color for the edges formed where
    the faces of one intersect the faces of the other.
    And then perhaps, optionally,
    the full outlines of the characteristic tetrahedra?
    There are 6 types of edges in all (6 edges of a characteristic tet);
    I wonder if there's a natural coloring scheme
    using the 6 primary and secondary colors.

    Don


    On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    >
    >
    > Hi Don,
    >
    > Nice to see you here. Here are my thoughts about {3,3,7} and the things
    > similar to it.
    >
    > Just like when we constructed {7,3,3} we were not able locate the cell
    > centers, when we consider {3,3,7} we have to sacrifice the vertices. Let's
    > start by considering something simpler in lower dimensions.
    >
    > For example, in 2D, we could consider a hyperbolic "triangle" for which
    > the sides don't meet even at the circle of infinity. The sides are
    > ultraparallel. Since there's no "angle", the name "triangle" is not
    > appropriate any more. I'll call it a "trilateral", because it does have
    > three sides (the common triangle is also a trilateral in my notation).
    > Here's a tessellation of H2 using trilaterals, in which different colors
    > indicate different trilaterals.
    >
    > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    >
    > I constructed it as follows:
    >
    > In R2, a hexagon can be regarded as a truncated triangle, that is, when
    > you extend the first, third, and fifth side of a hexagon, you get a
    > triangle. In H3, when you extend the sides of a hexagon, you don't always
    > get a triangle in the common sense: sometimes the extensions don't meet.
    > But I claim you always get a trilateral. So I started with a regular {6,4}
    > tiling, and applied the extensions to get the tiling of trilaterals.
    >
    > And I believe we can do similar things in H3: extend a properly scaled
    > truncated tetrahedron to construct a "tetrahedron" with no vertices.
    > Fortunately the name "tetrahedron" remains valid because hedron means face
    > rather than vertices. But I have never done an illustration of it yet.
    > Then, maybe we can go ahead and put seven of them around an edge and make
    > a {3,3,7}.
    >
    > I agree that these objects are not conventional at all. We lost something
    > like the vertices. But just like the above image, they do have nice
    > patterns and are something worth considering.
    >
    > So, what do you think about them? Do they sound more legit now?
    >
    > Nan
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > {3,3,7} less so... its vertices are not simply at infinity (as in
    > {3,3,6}),
    > > they are "beyond infinity"...
    > > If you try to draw this one, none of the edges will meet at all (not
    > even at
    > > infinity)... they all diverge! You'll see each edge
    > > emerging from somewhere on the horizon (although there's no vertex
    > > there) and leaving somewhere else on the horizon...
    > > so nothing meets up, which kind of makes the picture less satisfying.
    > > If you run the formula for edge length or cell circumradius, you'll get,
    > not infinity,
    > > but an imaginary or complex number (although the cell in-radius is
    > finite, of
    > > course, being equal to the half-edge-length of the dual {7,3,3}).
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Tue, 03 Jul 2012 05:14:47 -0000
    Subject: Re: Hyperbolic Honeycomb {7,3,3}



    Hi all,
    About {3,3,7} I had some idea (but it was long ago...). We know that its =
    cell is a tetragedron that expands infinitely beyond "vertices". For each 3=
    its faces we have a plane perpendicular to them (that cuts them is the nar=
    rowest place). It we cut {3,3,7} cell by these planes, we get truncated tet=
    rahedron with behedral angles =3D 180 deg. What happens if we reflect it ab=
    out triangle faces, and continue this process to infinity? It will be some =
    "fractal-like" network inscribed in the cell of {3,3,7} - regular polyhedro=
    n with infinite numer of infinite faces but with no vertices. I'm sure that=
    it has enough regular patterns of face coloring, and it may be a good base=
    for 3D puzzle.

    Andrey







    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > Hi Nan,
    >=20
    > Heh, I try not to make judgements...
    > I think {3,3,7} is as legit as {7,3,3}
    > (in fact I'd go so far as to say they are the same object,
    > with different names given to the components).
    > But pragmatically, {7,3,3} seems easier to get a grip on,
    > in a viewer program such as yours which focuses naturally
    > on the vertices and edges.
    >=20
    > Perhaps the best way to get a feeling for {3,3,7}
    > would be to view it together with the {7,3,3}?
    > Maybe one color for the {7,3,3} edges,
    > another color for the {3,3,7} edges,
    > and a third color for the edges formed where
    > the faces of one intersect the faces of the other.
    > And then perhaps, optionally,
    > the full outlines of the characteristic tetrahedra?
    > There are 6 types of edges in all (6 edges of a characteristic tet);
    > I wonder if there's a natural coloring scheme
    > using the 6 primary and secondary colors.
    >=20
    > Don
    >=20
    >=20
    > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > >=20=20=20=20=20
    > >=20
    > > Hi Don,
    > >=20
    > > Nice to see you here. Here are my thoughts about {3,3,7} and the thi=
    ngs
    > > similar to it.
    > >=20
    > > Just like when we constructed {7,3,3} we were not able locate the ce=
    ll
    > > centers, when we consider {3,3,7} we have to sacrifice the vertices.=
    Let's
    > > start by considering something simpler in lower dimensions.
    > >=20
    > > For example, in 2D, we could consider a hyperbolic "triangle" for wh=
    ich
    > > the sides don't meet even at the circle of infinity. The sides are
    > > ultraparallel. Since there's no "angle", the name "triangle" is not
    > > appropriate any more. I'll call it a "trilateral", because it does h=
    ave
    > > three sides (the common triangle is also a trilateral in my notation=
    ).
    > > Here's a tessellation of H2 using trilaterals, in which different co=
    lors
    > > indicate different trilaterals.
    > >=20
    > > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3=
    .gif
    > >=20
    > > I constructed it as follows:
    > >=20
    > > In R2, a hexagon can be regarded as a truncated triangle, that is, w=
    hen
    > > you extend the first, third, and fifth side of a hexagon, you get a
    > > triangle. In H3, when you extend the sides of a hexagon, you don't a=
    lways
    > > get a triangle in the common sense: sometimes the extensions don't m=
    eet.
    > > But I claim you always get a trilateral. So I started with a regular=
    {6,4}
    > > tiling, and applied the extensions to get the tiling of trilaterals.
    > >=20
    > > And I believe we can do similar things in H3: extend a properly scal=
    ed
    > > truncated tetrahedron to construct a "tetrahedron" with no vertices.
    > > Fortunately the name "tetrahedron" remains valid because hedron mean=
    s face
    > > rather than vertices. But I have never done an illustration of it ye=
    t.
    > > Then, maybe we can go ahead and put seven of them around an edge and=
    make
    > > a {3,3,7}.
    > >=20
    > > I agree that these objects are not conventional at all. We lost some=
    thing
    > > like the vertices. But just like the above image, they do have nice
    > > patterns and are something worth considering.
    > >=20
    > > So, what do you think about them? Do they sound more legit now?
    > >=20
    > > Nan
    > >=20
    > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > {3,3,7} less so... its vertices are not simply at infinity (as in
    > > {3,3,6}),
    > > > they are "beyond infinity"...
    > > > If you try to draw this one, none of the edges will meet at all (n=
    ot
    > > even at
    > > > infinity)... they all diverge! You'll see each edge
    > > > emerging from somewhere on the horizon (although there's no vertex
    > > > there) and leaving somewhere else on the horizon...
    > > > so nothing meets up, which kind of makes the picture less satisfyi=
    ng.
    > > > If you run the formula for edge length or cell circumradius, you'l=
    l get,
    > > not infinity,
    > > > but an imaginary or complex number (although the cell in-radius is
    > > finite, of
    > > > course, being equal to the half-edge-length of the dual {7,3,3}).
    > >=20
    > >=20=20=20=20
    >=20
    > --=20
    > Don Hatch
    > hatch@...
    > http://www.plunk.org/~hatch/
    >




    From: Don Hatch <hatch@plunk.org>
    Date: Tue, 3 Jul 2012 01:25:02 -0400
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    Hi Roice,

    Yeah, I was wondering if there's a meaningful interpretation
    of the complex edge lengths too.
    I was thinking maybe it's more helpful to just look
    at cosh(half edge length) instead of the edge length itself...
    that would be a pure imaginary number instead of a complex number,
    which is a *little* easier to think about...
    and then I was thinking maybe sinh(half edge length) might be
    more meaningful than cosh(half edge length)...
    I think that's something akin to a half-chord length,
    analagous to sin(half edge length) of a spherical tiling
    (though I still have a lot of trouble visualizing what that means
    in the hyperbolic case).

    Sure, I'm interested in what you guys came up with
    along the lines of a {3,ultrainfinity}...
    I guess it would look like the picture Nan included in his previous e-mail
    (obtained by erasing some edges of the {6,4})
    however you're free to choose any triangle in-radius
    in the range (in-radius of {3,infinity}, infinity], right?
    Is there a nicer parametrization of that one degree of freedom?
    Or is there some special value which could be regarded as the canonical one?

    Don

    On Sat, Jun 30, 2012 at 12:39:16PM -0500, Roice Nelson wrote:
    >
    >
    > Hi Don,
    > Thanks for your enlightening email, and for correcting some speculations I
    > made without thinking deeply enough.
    > * I was totally wrong about horosphere cells being finite.
    > * When considering {7,3,n} as n increases, I see it was incorrect to
    > conclude the heptagon size decreases (some flawed internal reasoning).
    > Interesting that the magnitude of the complex edge length starts
    > decreasing when n>=7, although I guess those complex outputs are
    > pretty meaningless (then again, maybe not!). Since I got the trend
    > backwards for low n, I had no idea about the vertices going to
    > infinity at n = 6. I should have noticed that {3,3,6}, {4,3,6},
    > {5,3,6}, and {6,3,6} all do the same thing. It's noteworthy that the
    > "vertices -> infinity" pattern holds for any {p,3,6}, which makes
    > sense since the vertex figure is an infinite tiling.
    > Offline, Nan and I also discussed the 2D analogue of the {3,3,7},
    > something akin to the {3,inf} tiling where the triangle vertices are no
    > longer accessible. Let me know if you're interested in that discussion,
    > as it would be cool to hear your thoughts.
    > Anyway, thanks again. Very cool stuff,
    > Roice
    > On Fri, Jun 29, 2012 at 7:32 PM, Don Hatch wrote:
    >
    > Hi Nan,
    >
    > I just wanted to address a couple of points that caught my eye
    > in your message (and in the part of Roice's that you quoted)...
    > On Sun, Jun 24, 2012 at 08:14:31AM -0000, schuma wrote:
    > >
    > >
    > > Hi everyone,
    > > I'm continuing talking about my honeycomb/polytope viewer applet. I
    > added
    > > a new honeycomb, and I think it deserves a new topic. This is
    > {7,3,3}.
    > > Each cell is a hyperbolic tiling {7,3}. Please check it here:
    > > http://people.bu.edu/nanma/InsideH3/H3.html
    > > I first heard of this thing together with {3,3,7} in emails with
    > Roice
    > > Nelson. He had been exchanging emails with Andrey Astrelin about
    > them. We
    > > have NOT seen any publication talking about these honeycombs. Even
    > when
    > > Coxeter enumerate the hyperbolic honeycombs, he stopped at
    > honeycombs like
    > > {6,3,3}, where each cell is at most an Euclidean tessellation like
    > {6,3}.
    > > He said, "we shall restrict consideration to cases where the
    > fundamental
    > > region of the symmetry group has a finite content" (content =
    > volume?),
    >
    > Right. The fundamental region is the characteristic simplex,
    > so (since even ideal simplices have finite volume)
    > this is the same as saying that all the vertices
    > of the characteristic simplex (i.e. the honeycomb vertex, edge center,
    > face center, cell center) are "accessible" (either finite, or infinite
    > i.e. at some definite location on the boundary of the poincare ball).
    > So you're examining some cases where that condition is partially
    > relaxed, i.e. the fundamental region contains more of the horizon than
    > just
    > isolated points there... and the characteristic tetrahedron
    > is actually missing one or more of its vertices.
    > > and hence didn't consider {7,3,3}, where each cell is a hyperbolic
    > > tessellation {7,3}.
    > > We think {3,3,7} and {7,3,3} and other similar objects are
    > constructable.
    >
    > {7,3,3} yes, in the sense that the vertices/edges/faces are finite,
    > and there's clear local structure around them, and, as you observe,
    > the edge length formula works out fine
    > (but not the cell in-radius nor circum-radius formula)
    > and you can render it (as you have-- nice!)...
    >
    > {3,3,7} less so... its vertices are not simply at infinity (as in
    > {3,3,6}),
    > they are "beyond infinity"...
    > If you try to draw this one, none of the edges will meet at all (not
    > even at
    > infinity)... they all diverge! You'll see each edge
    > emerging from somewhere on the horizon (although there's no vertex
    > there) and leaving somewhere else on the horizon...
    > so nothing meets up, which kind of makes the picture less satisfying.
    > If you run the formula for edge length or cell circumradius, you'll get,
    > not infinity,
    > but an imaginary or complex number (although the cell in-radius is
    > finite, of
    > course, being equal to the half-edge-length of the dual {7,3,3}).
    >
    > It may be Coxeter refrained omitted these figures
    > because the "beyond infinity" parts are awkward to talk about,
    > and if you insist on running the formulas and completing the tables,
    > a lot of it will consist of imaginary and complex numbers
    > that aren't all that meaningful physically, and might scare some readers
    > away
    > (even though, as you've noted, some of the entries
    > are perfectly fine finite numbers or plain old infinity).
    >
    > > I derived the edge length of {n,3,3} for general n, and then
    > computed the
    > > coordinates of several vertices of {7,3,3}, then I plotted them.
    > There's
    > > really nothing so weird about this honeycomb. It looks just like,
    > or, as
    > > weird as, {6,3,3}. The volume of the fundamental region of {7,3,3}
    > may be
    > > infinite, but as long as we talk about the edge length, face area,
    > > everything is finite and looks normal.
    > > I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3,4}
    > and
    > > {7,3,5} are also pretty well behaved, and looks just like {6,3,4}
    > and
    > > {6,3,5} respectively. Or even {7,4,3}. As long as the vertex figure
    > is
    > > finite (not like {3,4,4}), the image shouldn't be crazy. Since we
    > are
    > > facing an infinite number of honeycombs here, I feel I should stop
    > at some
    > > point. After all we don't understand {7,3,3} well, which is the
    > smallest
    > > representative of them. I'd like to spend more energy making sense
    > of
    > > {7,3,3} rather than go further.
    > > It's not clear for me whether we can identify some heptagons in
    > {7,3} to
    > > make it Klein Quartic, in {7,3,3}. For example, in the hypercube
    > {4,3,3},
    > > we can replace each cubic cell by hemi-cube by identification. The
    > result
    > > is that all the vertices end up identified as only one vertex. I
    > don't
    > > know what'll happen if I replace {7,3} by Klein Quartic ({7,3}_8).
    > It will
    > > be awesome if we can fit three KQ around each edge to make a
    > polytope
    > > based on {7,3,3}. If "three" doesn't work, maybe the one based on
    > {7,3,4}
    > > or {7,3,5} works. I actually also don't know what'll happen if I
    > replace
    > > the dodecahedral cells of 120-cell by hemi-dodecahedra. Does anyone
    > know?
    > > I still suspect people have discussed it somewhere in literature.
    > But I
    > > haven't found anything really related. Roice found the following
    > statement
    > > and references. I don't haven't check them yet.
    > > __________
    > >
    > > I checked 'Abstract Regular Polytopes', and was not able to find
    > > anything on the {7,3,3}. H3 honeycombs make several appearances
    > at
    > > various places in the book, but the language seems to be similar
    > to
    > > Coxeter, and their charts also limited to the same ones. On page
    > 77,
    > > they distinguish between "compact" and "non-compact" hyperbolic
    > types,
    > > and say:
    > > Coxeter groups of hyperbolic type exist only in ranks 3 to 10,
    > and there
    > > are only finitely many such groups in ranks 4 to 10. Groups of
    > compact
    > > hyperbolic type exist only in ranks 3, 4, and 5.
    > > But as best I can tell, "non-compact" still only refers to the
    > same
    > > infinite honeycombs Coxeter enumerated. They reference the
    > following
    > > book:
    > > J. E. Humphreys, Reflection Groups and Coxeter Groups, Cambridge
    > > University Press (Cambridge, 1990).
    > > When researching just now on wikipedia, the page on uniform
    > hyperbolic
    > > honeycombs has a short section on noncompact hyperbolic
    > honeycombs, and
    > > also references the same book by Humphreys. So maybe this book
    > could be
    > > a good reference to dig up, even though I suspect it will still
    > not
    > > mention the {7,3,3}.
    > > Also: Abstract Regular Polytopes, p78:
    > > For the general theory of hyperbolic reflexion groups, the reader
    > is
    > > referred to Vinberg [431-433]. We remark that there are examples
    > of
    > > discrete groups generated by hyperplane reflexions in a
    > hyperbolic space
    > > which are Coxeter groups, but do not have a simplex as a
    > fundamental
    > > region.
    > > These honeycombs fall into that category.
    > > Here are those references:
    > > [431] E. B. Vinberg, Discrete groups in Lobachevskii spaces
    > generated by
    > > reflections, Mat. Sb. 72 (1967), 471-488 (= Math. USSR-Sb. 1
    > (1967),
    > > 429-444).
    > > [432] E. B. Vinberg, Discrete linear groups generated by
    > reflections,
    > > Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (= Math.
    > USSR-Izv. 5
    > > (1971), 1083-1119).
    > > [433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi Mat.
    > Nauk 40
    > > (1985), 29-66 (= Russian Math. Surveys 40 (1985), 31-75).
    > >
    > > ______________
    > > Now I can only say "to the best of our knowledge, I haven't seen
    > any
    > > discussion about it".
    >
    > I noticed one further possible reference in Coxeter's "reguar honeycombs
    > in
    > hyperbolic space" paper-- on the first page, he refers to:
    > "... (Coxeter 1933), not insisting on finite fundamental regions,
    > was somewhat lacking in rigour"
    > where (Coxeter 1933) is "The densities of the regular polytopes, Part
    > 3".
    > I believe that paper is in the collection "Kaleidoscopes: Selected
    > writings of H.S.M. Coxeter" (my copy of which is buried in a box in
    > storage somewhere :-( ). I suspect that one *will* mention the {7,3,3};
    > I'd be interested to know what he says about it, now that we're thinking
    > along those lines.
    >
    > > Some more thoughts by Roice:
    > > __________
    > >
    > > We know that for {n,3,3), as n -> 6 from higher values of n, the
    > {n,3}
    > > tiling approaches a horosphere, reaching it at n = 6.
    >
    > Right... or more precisely,
    > the circumsphere, edge-tangency-sphere, face-tangency-sphere, and
    > in-sphere
    > all approach horospheres
    > (different horospheres, but sharing the same center-at-infinity)...
    > > For {7,3,n), as n -> infinity, does the {7,3} tiling approach a
    > > horosphere as well?
    >
    > I'm not completely confident that this will stay meaningful
    > as we lose the locations of the vertices (for n >= 7).
    > The circum-sphere certainly becomes ill-defined...
    > however one or more of the other tangency spheres
    > might stay well-defined.
    > One concievable outcome might be
    > that the in-sphere and mid-spheres approach different limits--
    > maybe the in-sphere approaches a horosphere but the face-tangency
    > mid-sphere doesn't, and maybe the edge-tangency mid-sphere
    > is ill-defined just like the circumsphere is.
    >
    > In thinking about this,
    > I have to first think about the significant
    > events that happen for smaller n...
    > {7,3,2} two cells, the wall between them tiled with {7,3},
    > cell centers are imaginary/complex
    > {7,3,3} finite vertex figure and local structure, although
    > cell centers are imaginary/complex
    > {7,3,4} same
    > {7,3,5} same
    > {7,3,6} infinite vertex figure, vertices are at infinity (and
    > cell centers still imaginary/complex)
    > {7,3,7} self-dual; both vertices and cell centers are now
    > imaginary/complex
    > And now, like Nan, I've lost my intuition...
    > {7,3,7} is the one for me to ponder at this point.
    > > The curvature definitely flattens out as n
    > > increases.
    >
    > right (i.e. the curvature increases, i.e. becomes less negative)
    > > If cells are a horosphere in the limit, a {7,3,infinity}
    > > tiling would have finite cells.
    >
    > hmm? why?
    > > It would have an infinite edge-figure,
    > > in addition to an infinite vertex-figure, but as Coxeter did an
    > > enumeration allowing the latter, why not allow the former?
    >
    > well, for things like {3,infinity} and {3,3,6}
    > with infinite vertex-figure, you can still draw them and measure things
    > about them even though the vertex figures are infinite-- the vertices
    > are isolated, at least. it seems to me that if the edge figure is
    > infinite, then it can no longer have isolated vertices (if the vertices
    > are even accessible at all),
    > so it's hard to draw a definite picture of anything any more,
    > or make any measurements... so we have less and less we can say about
    > the thing, I guess.
    > > I'd like to
    > > understand where in Coxeter's analysis a {7,3,infinity} tiling
    > does not
    > > fit in. One guess is that even if the {7,3} approaches a
    > horosphere,
    > > it's volume also goes to 0, so is trivial. The heptagons get
    > smaller
    > > for larger n,
    >
    > Are you sure?
    > The edge length is finite for {7,3,2...5},
    > and infinite for {7,3,6}... that makes me think the heptagons are
    > probably *growing*,
    > not shrinking, at least for n in that range...
    > and after that, the edge length is the acosh of an imaginary number,
    > so it's hard to say whether it's growing or shrinking or what.
    > To verify, the formula for the half-edge-length is:
    >
    > acosh(cos(pi/p)*sin(pi/r)/sqrt(1-cos(pi/q)^2-cos(pi/r)^2))
    >
    > {7,3,2} -> acosh(1.0403492368298681) = 0.28312815336765745
    > {7,3,3} -> acosh(1.1034570002469741) = 0.45104488629937328
    > {7,3,4} -> acosh(1.2741623922635352) = 0.72453736133879376
    > {7,3,5} -> acosh(1.7137446255953275) = 1.1331675164780453
    > {7,3,6} -> acosh(+infinity) = +infinity
    > {7,3,7} -> acosh(+-1.5731951893240572 i) = (1.2346906773191777 +-
    > 1.5707963267948966 i)
    > {7,3,8} -> acosh(+-1.0714385881055031 i) = (0.9309971259601171 +-
    > 1.5707963267948966 i)
    > {7,3,9} -> acosh(+-0.8448884457716658 i) = (0.7673378247178905 +-
    > 1.5707963267948966 i)
    >
    > All that said, I still don't have a clear picture of what happens
    > when n goes to infinity. We certainly lose the vertices
    > at n=7, so the circum-sphere isn't well-defined...
    > and I think we must lose the edges eventually as well? in which case the
    > edge-tangency mid-sphere isn't well-defined either...
    > but I'm guessing we *don't* lose the face centers...
    > so the face-tangency sphere and in-sphere may still be well-defined,
    > and may approach a limit,
    > in which case if your question has meaning,
    > one of those limits would be its meaning (I think). And I don't know
    > the answer.
    > > so I suppose they must approach 0 size as well.
    > > It would also be interesting to consider how curvature changes
    > for
    > > {n,3,3} as n-> infinity, especially since we already know what
    > the
    > > {infinity,3} tiling looks like.
    > >
    > > _______________
    > > Currently I can't imagine what {7,3,n} like when n>=6. So I really
    > cannot
    > > comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a good
    > thing
    > > to study.
    > > My formula for the edge length of {n,3,3} is as follows. Following
    > > Coxeter's notation, if 2*phi is the length of an edge of {n,3,3}
    > (n>=6),
    > > then
    > > cosh(2*phi) = 3*cos^2(pi/n) - 1
    > > Sanity check: when n = 6, this formula gives cosh(2*phi)=5/4, which
    > is
    > > consistent with the number in Coxeter's table: cosh^2(phi)=9/8.
    > > By sending n to infinity, the edge length of {infinity, 3, 3} is
    > > arccosh(2). I should be able to plot it soon.
    > > By the way, in the applet there's a "Clifford Torus". It looks much
    > more
    > > beautiful than the polytopes, because the colors of the edges work
    > pretty
    > > well here. Imagine you can fly around a donut, or go into the
    > donut. The
    > > amazing thing is if the space is 3-sphere, the view inside the
    > donut is
    > > exactly as same as the outside.
    > > Nan
    > >
    >
    > Don
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Tue, 3 Jul 2012 01:58:56 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi Andrey,

    I'm not sure if I'm understanding correctly...
    is "behedral angle" the same as "dihedral angle"?
    If so, isn't the dihedral angle going to be 2*pi/7,
    since, by definition, 7 tetrahedra surround each edge?

    Don


    On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    >
    >
    > Hi all,
    > About {3,3,7} I had some idea (but it was long ago...). We know that its
    > cell is a tetragedron that expands infinitely beyond "vertices". For each
    > 3 its faces we have a plane perpendicular to them (that cuts them is the
    > narrowest place). It we cut {3,3,7} cell by these planes, we get truncated
    > tetrahedron with behedral angles = 180 deg. What happens if we reflect it
    > about triangle faces, and continue this process to infinity? It will be
    > some "fractal-like" network inscribed in the cell of {3,3,7} - regular
    > polyhedron with infinite numer of infinite faces but with no vertices. I'm
    > sure that it has enough regular patterns of face coloring, and it may be a
    > good base for 3D puzzle.
    >
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > Hi Nan,
    > >
    > > Heh, I try not to make judgements...
    > > I think {3,3,7} is as legit as {7,3,3}
    > > (in fact I'd go so far as to say they are the same object,
    > > with different names given to the components).
    > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > in a viewer program such as yours which focuses naturally
    > > on the vertices and edges.
    > >
    > > Perhaps the best way to get a feeling for {3,3,7}
    > > would be to view it together with the {7,3,3}?
    > > Maybe one color for the {7,3,3} edges,
    > > another color for the {3,3,7} edges,
    > > and a third color for the edges formed where
    > > the faces of one intersect the faces of the other.
    > > And then perhaps, optionally,
    > > the full outlines of the characteristic tetrahedra?
    > > There are 6 types of edges in all (6 edges of a characteristic tet);
    > > I wonder if there's a natural coloring scheme
    > > using the 6 primary and secondary colors.
    > >
    > > Don
    > >
    > >
    > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > >
    > > >
    > > > Hi Don,
    > > >
    > > > Nice to see you here. Here are my thoughts about {3,3,7} and the
    > things
    > > > similar to it.
    > > >
    > > > Just like when we constructed {7,3,3} we were not able locate the cell
    > > > centers, when we consider {3,3,7} we have to sacrifice the vertices.
    > Let's
    > > > start by considering something simpler in lower dimensions.
    > > >
    > > > For example, in 2D, we could consider a hyperbolic "triangle" for
    > which
    > > > the sides don't meet even at the circle of infinity. The sides are
    > > > ultraparallel. Since there's no "angle", the name "triangle" is not
    > > > appropriate any more. I'll call it a "trilateral", because it does
    > have
    > > > three sides (the common triangle is also a trilateral in my notation).
    > > > Here's a tessellation of H2 using trilaterals, in which different
    > colors
    > > > indicate different trilaterals.
    > > >
    > > >
    > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    > > >
    > > > I constructed it as follows:
    > > >
    > > > In R2, a hexagon can be regarded as a truncated triangle, that is,
    > when
    > > > you extend the first, third, and fifth side of a hexagon, you get a
    > > > triangle. In H3, when you extend the sides of a hexagon, you don't
    > always
    > > > get a triangle in the common sense: sometimes the extensions don't
    > meet.
    > > > But I claim you always get a trilateral. So I started with a regular
    > {6,4}
    > > > tiling, and applied the extensions to get the tiling of trilaterals.
    > > >
    > > > And I believe we can do similar things in H3: extend a properly scaled
    > > > truncated tetrahedron to construct a "tetrahedron" with no vertices.
    > > > Fortunately the name "tetrahedron" remains valid because hedron means
    > face
    > > > rather than vertices. But I have never done an illustration of it yet.
    > > > Then, maybe we can go ahead and put seven of them around an edge and
    > make
    > > > a {3,3,7}.
    > > >
    > > > I agree that these objects are not conventional at all. We lost
    > something
    > > > like the vertices. But just like the above image, they do have nice
    > > > patterns and are something worth considering.
    > > >
    > > > So, what do you think about them? Do they sound more legit now?
    > > >
    > > > Nan
    > > >
    > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > {3,3,7} less so... its vertices are not simply at infinity (as in
    > > > {3,3,6}),
    > > > > they are "beyond infinity"...
    > > > > If you try to draw this one, none of the edges will meet at all (not
    > > > even at
    > > > > infinity)... they all diverge! You'll see each edge
    > > > > emerging from somewhere on the horizon (although there's no vertex
    > > > > there) and leaving somewhere else on the horizon...
    > > > > so nothing meets up, which kind of makes the picture less
    > satisfying.
    > > > > If you run the formula for edge length or cell circumradius, you'll
    > get,
    > > > not infinity,
    > > > > but an imaginary or complex number (although the cell in-radius is
    > > > finite, of
    > > > > course, being equal to the half-edge-length of the dual {7,3,3}).
    > > >
    > > >
    > >
    > > --
    > > Don Hatch
    > > hatch@...
    > > http://www.plunk.org/~hatch/
    > >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Tue, 03 Jul 2012 14:43:52 -0000
    Subject: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Yes, dihedral... I mean angle between hexagonal and triangular faces of tru=
    ncated tetrahedron. By the selection of truncating planes it will be pi/2. =
    And angles between hexagonal faces are 2*pi/7.

    Andrey


    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > Hi Andrey,
    >=20
    > I'm not sure if I'm understanding correctly...
    > is "behedral angle" the same as "dihedral angle"?
    > If so, isn't the dihedral angle going to be 2*pi/7,
    > since, by definition, 7 tetrahedra surround each edge?
    >=20
    > Don
    >=20
    >=20
    > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    > >=20=20=20=20=20
    > >=20
    > > Hi all,
    > > About {3,3,7} I had some idea (but it was long ago...). We know that=
    its
    > > cell is a tetragedron that expands infinitely beyond "vertices". For=
    each
    > > 3 its faces we have a plane perpendicular to them (that cuts them is=
    the
    > > narrowest place). It we cut {3,3,7} cell by these planes, we get tru=
    ncated
    > > tetrahedron with behedral angles =3D 180 deg. What happens if we ref=
    lect it
    > > about triangle faces, and continue this process to infinity? It will=
    be
    > > some "fractal-like" network inscribed in the cell of {3,3,7} - regul=
    ar
    > > polyhedron with infinite numer of infinite faces but with no vertice=
    s. I'm
    > > sure that it has enough regular patterns of face coloring, and it ma=
    y be a
    > > good base for 3D puzzle.
    > >=20
    > > Andrey
    > >=20
    > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > >
    > > > Hi Nan,
    > > >
    > > > Heh, I try not to make judgements...
    > > > I think {3,3,7} is as legit as {7,3,3}
    > > > (in fact I'd go so far as to say they are the same object,
    > > > with different names given to the components).
    > > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > > in a viewer program such as yours which focuses naturally
    > > > on the vertices and edges.
    > > >
    > > > Perhaps the best way to get a feeling for {3,3,7}
    > > > would be to view it together with the {7,3,3}?
    > > > Maybe one color for the {7,3,3} edges,
    > > > another color for the {3,3,7} edges,
    > > > and a third color for the edges formed where
    > > > the faces of one intersect the faces of the other.
    > > > And then perhaps, optionally,
    > > > the full outlines of the characteristic tetrahedra?
    > > > There are 6 types of edges in all (6 edges of a characteristic tet=
    );
    > > > I wonder if there's a natural coloring scheme
    > > > using the 6 primary and secondary colors.
    > > >
    > > > Don
    > > >
    > > >
    > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > > >
    > > > >
    > > > > Hi Don,
    > > > >
    > > > > Nice to see you here. Here are my thoughts about {3,3,7} and the
    > > things
    > > > > similar to it.
    > > > >
    > > > > Just like when we constructed {7,3,3} we were not able locate th=
    e cell
    > > > > centers, when we consider {3,3,7} we have to sacrifice the verti=
    ces.
    > > Let's
    > > > > start by considering something simpler in lower dimensions.
    > > > >
    > > > > For example, in 2D, we could consider a hyperbolic "triangle" fo=
    r
    > > which
    > > > > the sides don't meet even at the circle of infinity. The sides a=
    re
    > > > > ultraparallel. Since there's no "angle", the name "triangle" is =
    not
    > > > > appropriate any more. I'll call it a "trilateral", because it do=
    es
    > > have
    > > > > three sides (the common triangle is also a trilateral in my nota=
    tion).
    > > > > Here's a tessellation of H2 using trilaterals, in which differen=
    t
    > > colors
    > > > > indicate different trilaterals.
    > > > >
    > > > >
    > > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3=
    .gif
    > > > >
    > > > > I constructed it as follows:
    > > > >
    > > > > In R2, a hexagon can be regarded as a truncated triangle, that i=
    s,
    > > when
    > > > > you extend the first, third, and fifth side of a hexagon, you ge=
    t a
    > > > > triangle. In H3, when you extend the sides of a hexagon, you don=
    't
    > > always
    > > > > get a triangle in the common sense: sometimes the extensions don=
    't
    > > meet.
    > > > > But I claim you always get a trilateral. So I started with a reg=
    ular
    > > {6,4}
    > > > > tiling, and applied the extensions to get the tiling of trilater=
    als.
    > > > >
    > > > > And I believe we can do similar things in H3: extend a properly =
    scaled
    > > > > truncated tetrahedron to construct a "tetrahedron" with no verti=
    ces.
    > > > > Fortunately the name "tetrahedron" remains valid because hedron =
    means
    > > face
    > > > > rather than vertices. But I have never done an illustration of i=
    t yet.
    > > > > Then, maybe we can go ahead and put seven of them around an edge=
    and
    > > make
    > > > > a {3,3,7}.
    > > > >
    > > > > I agree that these objects are not conventional at all. We lost
    > > something
    > > > > like the vertices. But just like the above image, they do have n=
    ice
    > > > > patterns and are something worth considering.
    > > > >
    > > > > So, what do you think about them? Do they sound more legit now?
    > > > >
    > > > > Nan
    > > > >
    > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > {3,3,7} less so... its vertices are not simply at infinity (as=
    in
    > > > > {3,3,6}),
    > > > > > they are "beyond infinity"...
    > > > > > If you try to draw this one, none of the edges will meet at al=
    l (not
    > > > > even at
    > > > > > infinity)... they all diverge! You'll see each edge
    > > > > > emerging from somewhere on the horizon (although there's no ve=
    rtex
    > > > > > there) and leaving somewhere else on the horizon...
    > > > > > so nothing meets up, which kind of makes the picture less
    > > satisfying.
    > > > > > If you run the formula for edge length or cell circumradius, y=
    ou'll
    > > get,
    > > > > not infinity,
    > > > > > but an imaginary or complex number (although the cell in-radiu=
    s is
    > > > > finite, of
    > > > > > course, being equal to the half-edge-length of the dual {7,3,3=
    }).
    > > > >
    > > > >
    > > >
    > > > --
    > > > Don Hatch
    > > > hatch@
    > > > http://www.plunk.org/~hatch/
    > > >
    > >=20
    > >=20=20=20=20
    >=20
    > --=20
    > Don Hatch
    > hatch@...
    > http://www.plunk.org/~hatch/
    >




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Tue, 03 Jul 2012 15:02:50 -0000
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    Natural parameter of ultrainfinite trangles is a distance between its sides=
    (but radius of the inscribed circle also works). In H2 pictures with diffe=
    rent parameters look equivalent, but faces of cells of different {3,3,n} ho=
    neycombs will have different parameters.

    Andrey


    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > Hi Roice,
    >=20
    > Yeah, I was wondering if there's a meaningful interpretation
    > of the complex edge lengths too.
    > I was thinking maybe it's more helpful to just look
    > at cosh(half edge length) instead of the edge length itself...
    > that would be a pure imaginary number instead of a complex number,
    > which is a *little* easier to think about...
    > and then I was thinking maybe sinh(half edge length) might be
    > more meaningful than cosh(half edge length)...
    > I think that's something akin to a half-chord length,
    > analagous to sin(half edge length) of a spherical tiling
    > (though I still have a lot of trouble visualizing what that means
    > in the hyperbolic case).
    >=20
    > Sure, I'm interested in what you guys came up with
    > along the lines of a {3,ultrainfinity}...
    > I guess it would look like the picture Nan included in his previous e-mai=
    l
    > (obtained by erasing some edges of the {6,4})
    > however you're free to choose any triangle in-radius
    > in the range (in-radius of {3,infinity}, infinity], right?
    > Is there a nicer parametrization of that one degree of freedom?
    > Or is there some special value which could be regarded as the canonical o=
    ne?
    >=20
    > Don
    >=20
    > On Sat, Jun 30, 2012 at 12:39:16PM -0500, Roice Nelson wrote:
    > >=20=20=20=20=20
    > >=20
    > > Hi Don,
    > > Thanks for your enlightening email, and for correcting some speculat=
    ions I
    > > made without thinking deeply enough.=20=20
    > > * I was totally wrong about horosphere cells being finite.=20=20
    > > * When considering {7,3,n} as n increases, I see it was incorrect =
    to
    > > conclude the heptagon size decreases (some flawed internal reaso=
    ning).
    > > Interesting that the magnitude of the complex edge length start=
    s
    > > decreasing when n>=3D7, although I guess those complex outputs a=
    re
    > > pretty meaningless (then again, maybe not!). Since I got the tr=
    end
    > > backwards for low n, I had no idea about the vertices going to
    > > infinity at n =3D 6. I should have noticed that {3,3,6}, {4,3,6=
    },
    > > {5,3,6}, and {6,3,6} all do the same thing. It's noteworthy tha=
    t the
    > > "vertices -> infinity" pattern holds for any {p,3,6}, which make=
    s
    > > sense since the vertex figure is an infinite tiling.
    > > Offline, Nan and I also discussed the 2D analogue of the {3,3,7},
    > > something akin to the {3,inf} tiling where the triangle vertices are=
    no
    > > longer accessible. Let me know if you're interested in that discuss=
    ion,
    > > as it would be cool to hear your thoughts.
    > > Anyway, thanks again. Very cool stuff,
    > > Roice
    > > On Fri, Jun 29, 2012 at 7:32 PM, Don Hatch wrote:
    > >=20
    > > Hi Nan,
    > >=20
    > > I just wanted to address a couple of points that caught my eye
    > > in your message (and in the part of Roice's that you quoted)...
    > > On Sun, Jun 24, 2012 at 08:14:31AM -0000, schuma wrote:
    > > >
    > > >
    > > > Hi everyone,
    > > > I'm continuing talking about my honeycomb/polytope viewer app=
    let. I
    > > added
    > > > a new honeycomb, and I think it deserves a new topic. This is
    > > {7,3,3}.
    > > > Each cell is a hyperbolic tiling {7,3}. Please check it here:
    > > > http://people.bu.edu/nanma/InsideH3/H3.html
    > > > I first heard of this thing together with {3,3,7} in emails w=
    ith
    > > Roice
    > > > Nelson. He had been exchanging emails with Andrey Astrelin ab=
    out
    > > them. We
    > > > have NOT seen any publication talking about these honeycombs.=
    Even
    > > when
    > > > Coxeter enumerate the hyperbolic honeycombs, he stopped at
    > > honeycombs like
    > > > {6,3,3}, where each cell is at most an Euclidean tessellation=
    like
    > > {6,3}.
    > > > He said, "we shall restrict consideration to cases where the
    > > fundamental
    > > > region of the symmetry group has a finite content" (content =
    =3D
    > > volume?),
    > >=20
    > > Right. The fundamental region is the characteristic simplex,
    > > so (since even ideal simplices have finite volume)
    > > this is the same as saying that all the vertices
    > > of the characteristic simplex (i.e. the honeycomb vertex, edge cen=
    ter,
    > > face center, cell center) are "accessible" (either finite, or infi=
    nite
    > > i.e. at some definite location on the boundary of the poincare bal=
    l).
    > > So you're examining some cases where that condition is partially
    > > relaxed, i.e. the fundamental region contains more of the horizon =
    than
    > > just
    > > isolated points there... and the characteristic tetrahedron
    > > is actually missing one or more of its vertices.
    > > > and hence didn't consider {7,3,3}, where each cell is a hyper=
    bolic
    > > > tessellation {7,3}.
    > > > We think {3,3,7} and {7,3,3} and other similar objects are
    > > constructable.
    > >=20
    > > {7,3,3} yes, in the sense that the vertices/edges/faces are finite=
    ,
    > > and there's clear local structure around them, and, as you observe=
    ,
    > > the edge length formula works out fine
    > > (but not the cell in-radius nor circum-radius formula)
    > > and you can render it (as you have-- nice!)...
    > >=20
    > > {3,3,7} less so... its vertices are not simply at infinity (as in
    > > {3,3,6}),
    > > they are "beyond infinity"...
    > > If you try to draw this one, none of the edges will meet at all (n=
    ot
    > > even at
    > > infinity)... they all diverge! You'll see each edge
    > > emerging from somewhere on the horizon (although there's no vertex
    > > there) and leaving somewhere else on the horizon...
    > > so nothing meets up, which kind of makes the picture less satisfyi=
    ng.
    > > If you run the formula for edge length or cell circumradius, you'l=
    l get,
    > > not infinity,
    > > but an imaginary or complex number (although the cell in-radius is
    > > finite, of
    > > course, being equal to the half-edge-length of the dual {7,3,3}).
    > >=20
    > > It may be Coxeter refrained omitted these figures
    > > because the "beyond infinity" parts are awkward to talk about,
    > > and if you insist on running the formulas and completing the table=
    s,
    > > a lot of it will consist of imaginary and complex numbers
    > > that aren't all that meaningful physically, and might scare some r=
    eaders
    > > away
    > > (even though, as you've noted, some of the entries
    > > are perfectly fine finite numbers or plain old infinity).
    > >=20
    > > > I derived the edge length of {n,3,3} for general n, and then
    > > computed the
    > > > coordinates of several vertices of {7,3,3}, then I plotted th=
    em.
    > > There's
    > > > really nothing so weird about this honeycomb. It looks just l=
    ike,
    > > or, as
    > > > weird as, {6,3,3}. The volume of the fundamental region of {7=
    ,3,3}
    > > may be
    > > > infinite, but as long as we talk about the edge length, face =
    area,
    > > > everything is finite and looks normal.
    > > > I could go and make {8,3,3}, {9,3,3} etc. I also believe {7,3=
    ,4}
    > > and
    > > > {7,3,5} are also pretty well behaved, and looks just like {6,=
    3,4}
    > > and
    > > > {6,3,5} respectively. Or even {7,4,3}. As long as the vertex =
    figure
    > > is
    > > > finite (not like {3,4,4}), the image shouldn't be crazy. Sinc=
    e we
    > > are
    > > > facing an infinite number of honeycombs here, I feel I should=
    stop
    > > at some
    > > > point. After all we don't understand {7,3,3} well, which is t=
    he
    > > smallest
    > > > representative of them. I'd like to spend more energy making =
    sense
    > > of
    > > > {7,3,3} rather than go further.
    > > > It's not clear for me whether we can identify some heptagons =
    in
    > > {7,3} to
    > > > make it Klein Quartic, in {7,3,3}. For example, in the hyperc=
    ube
    > > {4,3,3},
    > > > we can replace each cubic cell by hemi-cube by identification=
    . The
    > > result
    > > > is that all the vertices end up identified as only one vertex=
    . I
    > > don't
    > > > know what'll happen if I replace {7,3} by Klein Quartic ({7,3=
    }_8).
    > > It will
    > > > be awesome if we can fit three KQ around each edge to make a
    > > polytope
    > > > based on {7,3,3}. If "three" doesn't work, maybe the one base=
    d on
    > > {7,3,4}
    > > > or {7,3,5} works. I actually also don't know what'll happen i=
    f I
    > > replace
    > > > the dodecahedral cells of 120-cell by hemi-dodecahedra. Does =
    anyone
    > > know?
    > > > I still suspect people have discussed it somewhere in literat=
    ure.
    > > But I
    > > > haven't found anything really related. Roice found the follow=
    ing
    > > statement
    > > > and references. I don't haven't check them yet.
    > > > __________
    > > >
    > > > I checked 'Abstract Regular Polytopes', and was not able to=
    find
    > > > anything on the {7,3,3}. H3 honeycombs make several appear=
    ances
    > > at
    > > > various places in the book, but the language seems to be si=
    milar
    > > to
    > > > Coxeter, and their charts also limited to the same ones. O=
    n page
    > > 77,
    > > > they distinguish between "compact" and "non-compact" hyperb=
    olic
    > > types,
    > > > and say:
    > > > Coxeter groups of hyperbolic type exist only in ranks 3 to =
    10,
    > > and there
    > > > are only finitely many such groups in ranks 4 to 10. Group=
    s of
    > > compact
    > > > hyperbolic type exist only in ranks 3, 4, and 5.
    > > > But as best I can tell, "non-compact" still only refers to =
    the
    > > same
    > > > infinite honeycombs Coxeter enumerated. They reference the
    > > following
    > > > book:
    > > > J. E. Humphreys, Reflection Groups and Coxeter Groups, Camb=
    ridge
    > > > University Press (Cambridge, 1990).
    > > > When researching just now on wikipedia, the page on uniform
    > > hyperbolic
    > > > honeycombs has a short section on noncompact hyperbolic
    > > honeycombs, and
    > > > also references the same book by Humphreys. So maybe this =
    book
    > > could be
    > > > a good reference to dig up, even though I suspect it will s=
    till
    > > not
    > > > mention the {7,3,3}.
    > > > Also: Abstract Regular Polytopes, p78:
    > > > For the general theory of hyperbolic reflexion groups, the =
    reader
    > > is
    > > > referred to Vinberg [431-433]. We remark that there are ex=
    amples
    > > of
    > > > discrete groups generated by hyperplane reflexions in a
    > > hyperbolic space
    > > > which are Coxeter groups, but do not have a simplex as a
    > > fundamental
    > > > region.
    > > > These honeycombs fall into that category.
    > > > Here are those references:
    > > > [431] E. B. Vinberg, Discrete groups in Lobachevskii spaces
    > > generated by
    > > > reflections, Mat. Sb. 72 (1967), 471-488 (=3D Math. USSR-Sb=
    . 1
    > > (1967),
    > > > 429-444).
    > > > [432] E. B. Vinberg, Discrete linear groups generated by
    > > reflections,
    > > > Izv. Akad. Nauk. SSSR Ser. Mat. 35 (1971) 1072-1112 (=3D Ma=
    th.
    > > USSR-Izv. 5
    > > > (1971), 1083-1119).
    > > > [433] E. B. Vinberg, Hyperbolic reflection groups. Uspekhi =
    Mat.
    > > Nauk 40
    > > > (1985), 29-66 (=3D Russian Math. Surveys 40 (1985), 31-75).
    > > >
    > > > ______________
    > > > Now I can only say "to the best of our knowledge, I haven't s=
    een
    > > any
    > > > discussion about it".
    > >=20
    > > I noticed one further possible reference in Coxeter's "reguar hone=
    ycombs
    > > in
    > > hyperbolic space" paper-- on the first page, he refers to:
    > > "... (Coxeter 1933), not insisting on finite fundamental region=
    s,
    > > was somewhat lacking in rigour"
    > > where (Coxeter 1933) is "The densities of the regular polytopes, P=
    art
    > > 3".
    > > I believe that paper is in the collection "Kaleidoscopes: Selected
    > > writings of H.S.M. Coxeter" (my copy of which is buried in a box i=
    n
    > > storage somewhere :-( ). I suspect that one *will* mention the {7=
    ,3,3};
    > > I'd be interested to know what he says about it, now that we're th=
    inking
    > > along those lines.
    > >=20
    > > > Some more thoughts by Roice:
    > > > __________
    > > >
    > > > We know that for {n,3,3), as n -> 6 from higher values of n=
    , the
    > > {n,3}
    > > > tiling approaches a horosphere, reaching it at n =3D 6.
    > >=20
    > > Right... or more precisely,
    > > the circumsphere, edge-tangency-sphere, face-tangency-sphere, and
    > > in-sphere
    > > all approach horospheres
    > > (different horospheres, but sharing the same center-at-infinity)..=
    .
    > > > For {7,3,n), as n -> infinity, does the {7,3} tiling approa=
    ch a
    > > > horosphere as well?
    > >=20
    > > I'm not completely confident that this will stay meaningful
    > > as we lose the locations of the vertices (for n >=3D 7).
    > > The circum-sphere certainly becomes ill-defined...
    > > however one or more of the other tangency spheres
    > > might stay well-defined.
    > > One concievable outcome might be
    > > that the in-sphere and mid-spheres approach different limits--
    > > maybe the in-sphere approaches a horosphere but the face-tangency
    > > mid-sphere doesn't, and maybe the edge-tangency mid-sphere
    > > is ill-defined just like the circumsphere is.
    > >=20
    > > In thinking about this,
    > > I have to first think about the significant
    > > events that happen for smaller n...
    > > {7,3,2} two cells, the wall between them tiled with {7,3=
    },
    > > cell centers are imaginary/complex
    > > {7,3,3} finite vertex figure and local structure, althou=
    gh
    > > cell centers are imaginary/complex
    > > {7,3,4} same
    > > {7,3,5} same
    > > {7,3,6} infinite vertex figure, vertices are at infinity=
    (and
    > > cell centers still imaginary/complex)
    > > {7,3,7} self-dual; both vertices and cell centers are no=
    w
    > > imaginary/complex
    > > And now, like Nan, I've lost my intuition...
    > > {7,3,7} is the one for me to ponder at this point.
    > > > The curvature definitely flattens out as n
    > > > increases.
    > >=20
    > > right (i.e. the curvature increases, i.e. becomes less negative)
    > > > If cells are a horosphere in the limit, a {7,3,infinity}
    > > > tiling would have finite cells.
    > >=20
    > > hmm? why?
    > > > It would have an infinite edge-figure,
    > > > in addition to an infinite vertex-figure, but as Coxeter di=
    d an
    > > > enumeration allowing the latter, why not allow the former?
    > >=20
    > > well, for things like {3,infinity} and {3,3,6}
    > > with infinite vertex-figure, you can still draw them and measure t=
    hings
    > > about them even though the vertex figures are infinite-- the verti=
    ces
    > > are isolated, at least. it seems to me that if the edge figure is
    > > infinite, then it can no longer have isolated vertices (if the ver=
    tices
    > > are even accessible at all),
    > > so it's hard to draw a definite picture of anything any more,
    > > or make any measurements... so we have less and less we can say ab=
    out
    > > the thing, I guess.
    > > > I'd like to
    > > > understand where in Coxeter's analysis a {7,3,infinity} ti=
    ling
    > > does not
    > > > fit in. One guess is that even if the {7,3} approaches a
    > > horosphere,
    > > > it's volume also goes to 0, so is trivial. The heptagons g=
    et
    > > smaller
    > > > for larger n,
    > >=20
    > > Are you sure?
    > > The edge length is finite for {7,3,2...5},
    > > and infinite for {7,3,6}... that makes me think the heptagons are
    > > probably *growing*,
    > > not shrinking, at least for n in that range...
    > > and after that, the edge length is the acosh of an imaginary numbe=
    r,
    > > so it's hard to say whether it's growing or shrinking or what.
    > > To verify, the formula for the half-edge-length is:
    > >=20
    > > acosh(cos(pi/p)*sin(pi/r)/sqrt(1-cos(pi/q)^2-cos(pi/r)^2))
    > >=20
    > > {7,3,2} -> acosh(1.0403492368298681) =3D 0.28312815336765745
    > > {7,3,3} -> acosh(1.1034570002469741) =3D 0.45104488629937328
    > > {7,3,4} -> acosh(1.2741623922635352) =3D 0.72453736133879376
    > > {7,3,5} -> acosh(1.7137446255953275) =3D 1.1331675164780453
    > > {7,3,6} -> acosh(+infinity) =3D +infinity
    > > {7,3,7} -> acosh(+-1.5731951893240572 i) =3D (1.234690677319177=
    7 +-
    > > 1.5707963267948966 i)
    > > {7,3,8} -> acosh(+-1.0714385881055031 i) =3D (0.930997125960117=
    1 +-
    > > 1.5707963267948966 i)
    > > {7,3,9} -> acosh(+-0.8448884457716658 i) =3D (0.767337824717890=
    5 +-
    > > 1.5707963267948966 i)
    > >=20
    > > All that said, I still don't have a clear picture of what happens
    > > when n goes to infinity. We certainly lose the vertices
    > > at n=3D7, so the circum-sphere isn't well-defined...
    > > and I think we must lose the edges eventually as well? in which ca=
    se the
    > > edge-tangency mid-sphere isn't well-defined either...
    > > but I'm guessing we *don't* lose the face centers...
    > > so the face-tangency sphere and in-sphere may still be well-define=
    d,
    > > and may approach a limit,
    > > in which case if your question has meaning,
    > > one of those limits would be its meaning (I think). And I don't k=
    now
    > > the answer.
    > > > so I suppose they must approach 0 size as well.
    > > > It would also be interesting to consider how curvature chan=
    ges
    > > for
    > > > {n,3,3} as n-> infinity, especially since we already know w=
    hat
    > > the
    > > > {infinity,3} tiling looks like.
    > > >
    > > > _______________
    > > > Currently I can't imagine what {7,3,n} like when n>=3D6. So I=
    really
    > > cannot
    > > > comment on {7,3,infinity}. But {infinity, 3, 3} seems to be a=
    good
    > > thing
    > > > to study.
    > > > My formula for the edge length of {n,3,3} is as follows. Foll=
    owing
    > > > Coxeter's notation, if 2*phi is the length of an edge of {n,3=
    ,3}
    > > (n>=3D6),
    > > > then
    > > > cosh(2*phi) =3D 3*cos^2(pi/n) - 1
    > > > Sanity check: when n =3D 6, this formula gives cosh(2*phi)=3D=
    5/4, which
    > > is
    > > > consistent with the number in Coxeter's table: cosh^2(phi)=3D=
    9/8.
    > > > By sending n to infinity, the edge length of {infinity, 3, 3}=
    is
    > > > arccosh(2). I should be able to plot it soon.
    > > > By the way, in the applet there's a "Clifford Torus". It look=
    s much
    > > more
    > > > beautiful than the polytopes, because the colors of the edges=
    work
    > > pretty
    > > > well here. Imagine you can fly around a donut, or go into the
    > > donut. The
    > > > amazing thing is if the space is 3-sphere, the view inside th=
    e
    > > donut is
    > > > exactly as same as the outside.
    > > > Nan
    > > >
    > >=20
    > > Don
    > >=20
    > > --
    > > Don Hatch
    > > hatch@...
    > > http://www.plunk.org/~hatch/
    > >=20
    > > ------------------------------------
    > >=20
    > > Yahoo! Groups Links
    > >=20
    > >=20
    > >=20
    > >=20=20=20=20
    >=20
    > --=20
    > Don Hatch
    > hatch@...
    > http://www.plunk.org/~hatch/
    >




    From: Don Hatch <hatch@plunk.org>
    Date: Tue, 3 Jul 2012 15:29:38 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Okay I think maybe I follow you now...
    But each face formed by truncation...
    it's a triangle, not a hexagon, right?
    In fact it's a spherical triangle, on the sphere at infinity, right?
    All of these spherical triangles, of different apparent sizes,
    would tile the sphere, 7 at each vertex...
    but with some "cluster points" which are the limit points
    of infinitely many of these triangles of decreasing size.
    I'd like to see a picture of this-- it shouldn't be too hard to generate
    (together with the spherical circles
    that are the intersection of the dual {7,3,3} with the sphere
    at infinity, in a different color... I think each cluster point
    would be the center of one of these circles).

    Don

    On Tue, Jul 03, 2012 at 02:43:52PM -0000, Andrey wrote:
    >
    >
    > Yes, dihedral... I mean angle between hexagonal and triangular faces of
    > truncated tetrahedron. By the selection of truncating planes it will be
    > pi/2. And angles between hexagonal faces are 2*pi/7.
    >
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > Hi Andrey,
    > >
    > > I'm not sure if I'm understanding correctly...
    > > is "behedral angle" the same as "dihedral angle"?
    > > If so, isn't the dihedral angle going to be 2*pi/7,
    > > since, by definition, 7 tetrahedra surround each edge?
    > >
    > > Don
    > >
    > >
    > > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    > > >
    > > >
    > > > Hi all,
    > > > About {3,3,7} I had some idea (but it was long ago...). We know that
    > its
    > > > cell is a tetragedron that expands infinitely beyond "vertices". For
    > each
    > > > 3 its faces we have a plane perpendicular to them (that cuts them is
    > the
    > > > narrowest place). It we cut {3,3,7} cell by these planes, we get
    > truncated
    > > > tetrahedron with behedral angles = 180 deg. What happens if we reflect
    > it
    > > > about triangle faces, and continue this process to infinity? It will
    > be
    > > > some "fractal-like" network inscribed in the cell of {3,3,7} - regular
    > > > polyhedron with infinite numer of infinite faces but with no vertices.
    > I'm
    > > > sure that it has enough regular patterns of face coloring, and it may
    > be a
    > > > good base for 3D puzzle.
    > > >
    > > > Andrey
    > > >
    > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > >
    > > > > Hi Nan,
    > > > >
    > > > > Heh, I try not to make judgements...
    > > > > I think {3,3,7} is as legit as {7,3,3}
    > > > > (in fact I'd go so far as to say they are the same object,
    > > > > with different names given to the components).
    > > > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > > > in a viewer program such as yours which focuses naturally
    > > > > on the vertices and edges.
    > > > >
    > > > > Perhaps the best way to get a feeling for {3,3,7}
    > > > > would be to view it together with the {7,3,3}?
    > > > > Maybe one color for the {7,3,3} edges,
    > > > > another color for the {3,3,7} edges,
    > > > > and a third color for the edges formed where
    > > > > the faces of one intersect the faces of the other.
    > > > > And then perhaps, optionally,
    > > > > the full outlines of the characteristic tetrahedra?
    > > > > There are 6 types of edges in all (6 edges of a characteristic tet);
    > > > > I wonder if there's a natural coloring scheme
    > > > > using the 6 primary and secondary colors.
    > > > >
    > > > > Don
    > > > >
    > > > >
    > > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > > > >
    > > > > >
    > > > > > Hi Don,
    > > > > >
    > > > > > Nice to see you here. Here are my thoughts about {3,3,7} and the
    > > > things
    > > > > > similar to it.
    > > > > >
    > > > > > Just like when we constructed {7,3,3} we were not able locate the
    > cell
    > > > > > centers, when we consider {3,3,7} we have to sacrifice the
    > vertices.
    > > > Let's
    > > > > > start by considering something simpler in lower dimensions.
    > > > > >
    > > > > > For example, in 2D, we could consider a hyperbolic "triangle" for
    > > > which
    > > > > > the sides don't meet even at the circle of infinity. The sides are
    > > > > > ultraparallel. Since there's no "angle", the name "triangle" is
    > not
    > > > > > appropriate any more. I'll call it a "trilateral", because it does
    > > > have
    > > > > > three sides (the common triangle is also a trilateral in my
    > notation).
    > > > > > Here's a tessellation of H2 using trilaterals, in which different
    > > > colors
    > > > > > indicate different trilaterals.
    > > > > >
    > > > > >
    > > >
    > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    > > > > >
    > > > > > I constructed it as follows:
    > > > > >
    > > > > > In R2, a hexagon can be regarded as a truncated triangle, that is,
    > > > when
    > > > > > you extend the first, third, and fifth side of a hexagon, you get
    > a
    > > > > > triangle. In H3, when you extend the sides of a hexagon, you don't
    > > > always
    > > > > > get a triangle in the common sense: sometimes the extensions don't
    > > > meet.
    > > > > > But I claim you always get a trilateral. So I started with a
    > regular
    > > > {6,4}
    > > > > > tiling, and applied the extensions to get the tiling of
    > trilaterals.
    > > > > >
    > > > > > And I believe we can do similar things in H3: extend a properly
    > scaled
    > > > > > truncated tetrahedron to construct a "tetrahedron" with no
    > vertices.
    > > > > > Fortunately the name "tetrahedron" remains valid because hedron
    > means
    > > > face
    > > > > > rather than vertices. But I have never done an illustration of it
    > yet.
    > > > > > Then, maybe we can go ahead and put seven of them around an edge
    > and
    > > > make
    > > > > > a {3,3,7}.
    > > > > >
    > > > > > I agree that these objects are not conventional at all. We lost
    > > > something
    > > > > > like the vertices. But just like the above image, they do have
    > nice
    > > > > > patterns and are something worth considering.
    > > > > >
    > > > > > So, what do you think about them? Do they sound more legit now?
    > > > > >
    > > > > > Nan
    > > > > >
    > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > > {3,3,7} less so... its vertices are not simply at infinity (as
    > in
    > > > > > {3,3,6}),
    > > > > > > they are "beyond infinity"...
    > > > > > > If you try to draw this one, none of the edges will meet at all
    > (not
    > > > > > even at
    > > > > > > infinity)... they all diverge! You'll see each edge
    > > > > > > emerging from somewhere on the horizon (although there's no
    > vertex
    > > > > > > there) and leaving somewhere else on the horizon...
    > > > > > > so nothing meets up, which kind of makes the picture less
    > > > satisfying.
    > > > > > > If you run the formula for edge length or cell circumradius,
    > you'll
    > > > get,
    > > > > > not infinity,
    > > > > > > but an imaginary or complex number (although the cell in-radius
    > is
    > > > > > finite, of
    > > > > > > course, being equal to the half-edge-length of the dual
    > {7,3,3}).
    > > > > >
    > > > > >
    > > > >
    > > > > --
    > > > > Don Hatch
    > > > > hatch@
    > > > > http://www.plunk.org/~hatch/
    > > > >
    > > >
    > > >
    > >
    > > --
    > > Don Hatch
    > > hatch@...
    > > http://www.plunk.org/~hatch/
    > >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Tue, 3 Jul 2012 15:51:50 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Oh wait!
    I realized I got last part wrong, just after I hit the "send" button :-)

    The picture would start with an Apollonian gasket (see wikipedia article)
    of circles on the sphere;
    this is the intersection of the {7,3,3} with the sphere at infinity.
    Then each circle in the gasket is filled with a {3,7},
    the final result being the intersection of the {3,3,7} with the sphere
    at infinity.
    So, it isn't true that there are isolated cluster points
    in the *center* of each circle; the clustering is
    towards the *boundary* of each circle. I think I have
    a clear picture in my head of what this looks like now.

    A cell of the {3,3,7} would touch the sphere
    in 4 spherical triangles (its "feet"),
    each foot in a different one of four mutually kissing circles
    of the gasket, I think.

    Don


    On Tue, Jul 03, 2012 at 03:29:38PM -0400, Don Hatch wrote:
    >
    >
    > Okay I think maybe I follow you now...
    > But each face formed by truncation...
    > it's a triangle, not a hexagon, right?
    > In fact it's a spherical triangle, on the sphere at infinity, right?
    > All of these spherical triangles, of different apparent sizes,
    > would tile the sphere, 7 at each vertex...
    > but with some "cluster points" which are the limit points
    > of infinitely many of these triangles of decreasing size.
    > I'd like to see a picture of this-- it shouldn't be too hard to generate
    > (together with the spherical circles
    > that are the intersection of the dual {7,3,3} with the sphere
    > at infinity, in a different color... I think each cluster point
    > would be the center of one of these circles).
    >
    > Don
    >
    > On Tue, Jul 03, 2012 at 02:43:52PM -0000, Andrey wrote:
    > >
    > >
    > > Yes, dihedral... I mean angle between hexagonal and triangular faces of
    > > truncated tetrahedron. By the selection of truncating planes it will be
    > > pi/2. And angles between hexagonal faces are 2*pi/7.
    > >
    > > Andrey
    > >
    > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > >
    > > > Hi Andrey,
    > > >
    > > > I'm not sure if I'm understanding correctly...
    > > > is "behedral angle" the same as "dihedral angle"?
    > > > If so, isn't the dihedral angle going to be 2*pi/7,
    > > > since, by definition, 7 tetrahedra surround each edge?
    > > >
    > > > Don
    > > >
    > > >
    > > > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    > > > >
    > > > >
    > > > > Hi all,
    > > > > About {3,3,7} I had some idea (but it was long ago...). We know that
    > > its
    > > > > cell is a tetragedron that expands infinitely beyond "vertices". For
    > > each
    > > > > 3 its faces we have a plane perpendicular to them (that cuts them is
    > > the
    > > > > narrowest place). It we cut {3,3,7} cell by these planes, we get
    > > truncated
    > > > > tetrahedron with behedral angles = 180 deg. What happens if we
    > reflect
    > > it
    > > > > about triangle faces, and continue this process to infinity? It will
    > > be
    > > > > some "fractal-like" network inscribed in the cell of {3,3,7} -
    > regular
    > > > > polyhedron with infinite numer of infinite faces but with no
    > vertices.
    > > I'm
    > > > > sure that it has enough regular patterns of face coloring, and it
    > may
    > > be a
    > > > > good base for 3D puzzle.
    > > > >
    > > > > Andrey
    > > > >
    > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > >
    > > > > > Hi Nan,
    > > > > >
    > > > > > Heh, I try not to make judgements...
    > > > > > I think {3,3,7} is as legit as {7,3,3}
    > > > > > (in fact I'd go so far as to say they are the same object,
    > > > > > with different names given to the components).
    > > > > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > > > > in a viewer program such as yours which focuses naturally
    > > > > > on the vertices and edges.
    > > > > >
    > > > > > Perhaps the best way to get a feeling for {3,3,7}
    > > > > > would be to view it together with the {7,3,3}?
    > > > > > Maybe one color for the {7,3,3} edges,
    > > > > > another color for the {3,3,7} edges,
    > > > > > and a third color for the edges formed where
    > > > > > the faces of one intersect the faces of the other.
    > > > > > And then perhaps, optionally,
    > > > > > the full outlines of the characteristic tetrahedra?
    > > > > > There are 6 types of edges in all (6 edges of a characteristic
    > tet);
    > > > > > I wonder if there's a natural coloring scheme
    > > > > > using the 6 primary and secondary colors.
    > > > > >
    > > > > > Don
    > > > > >
    > > > > >
    > > > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > > > > >
    > > > > > >
    > > > > > > Hi Don,
    > > > > > >
    > > > > > > Nice to see you here. Here are my thoughts about {3,3,7} and the
    > > > > things
    > > > > > > similar to it.
    > > > > > >
    > > > > > > Just like when we constructed {7,3,3} we were not able locate
    > the
    > > cell
    > > > > > > centers, when we consider {3,3,7} we have to sacrifice the
    > > vertices.
    > > > > Let's
    > > > > > > start by considering something simpler in lower dimensions.
    > > > > > >
    > > > > > > For example, in 2D, we could consider a hyperbolic "triangle"
    > for
    > > > > which
    > > > > > > the sides don't meet even at the circle of infinity. The sides
    > are
    > > > > > > ultraparallel. Since there's no "angle", the name "triangle" is
    > > not
    > > > > > > appropriate any more. I'll call it a "trilateral", because it
    > does
    > > > > have
    > > > > > > three sides (the common triangle is also a trilateral in my
    > > notation).
    > > > > > > Here's a tessellation of H2 using trilaterals, in which
    > different
    > > > > colors
    > > > > > > indicate different trilaterals.
    > > > > > >
    > > > > > >
    > > > >
    > > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    > > > > > >
    > > > > > > I constructed it as follows:
    > > > > > >
    > > > > > > In R2, a hexagon can be regarded as a truncated triangle, that
    > is,
    > > > > when
    > > > > > > you extend the first, third, and fifth side of a hexagon, you
    > get
    > > a
    > > > > > > triangle. In H3, when you extend the sides of a hexagon, you
    > don't
    > > > > always
    > > > > > > get a triangle in the common sense: sometimes the extensions
    > don't
    > > > > meet.
    > > > > > > But I claim you always get a trilateral. So I started with a
    > > regular
    > > > > {6,4}
    > > > > > > tiling, and applied the extensions to get the tiling of
    > > trilaterals.
    > > > > > >
    > > > > > > And I believe we can do similar things in H3: extend a properly
    > > scaled
    > > > > > > truncated tetrahedron to construct a "tetrahedron" with no
    > > vertices.
    > > > > > > Fortunately the name "tetrahedron" remains valid because hedron
    > > means
    > > > > face
    > > > > > > rather than vertices. But I have never done an illustration of
    > it
    > > yet.
    > > > > > > Then, maybe we can go ahead and put seven of them around an edge
    > > and
    > > > > make
    > > > > > > a {3,3,7}.
    > > > > > >
    > > > > > > I agree that these objects are not conventional at all. We lost
    > > > > something
    > > > > > > like the vertices. But just like the above image, they do have
    > > nice
    > > > > > > patterns and are something worth considering.
    > > > > > >
    > > > > > > So, what do you think about them? Do they sound more legit now?
    > > > > > >
    > > > > > > Nan
    > > > > > >
    > > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > > > {3,3,7} less so... its vertices are not simply at infinity (as
    > > in
    > > > > > > {3,3,6}),
    > > > > > > > they are "beyond infinity"...
    > > > > > > > If you try to draw this one, none of the edges will meet at
    > all
    > > (not
    > > > > > > even at
    > > > > > > > infinity)... they all diverge! You'll see each edge
    > > > > > > > emerging from somewhere on the horizon (although there's no
    > > vertex
    > > > > > > > there) and leaving somewhere else on the horizon...
    > > > > > > > so nothing meets up, which kind of makes the picture less
    > > > > satisfying.
    > > > > > > > If you run the formula for edge length or cell circumradius,
    > > you'll
    > > > > get,
    > > > > > > not infinity,
    > > > > > > > but an imaginary or complex number (although the cell
    > in-radius
    > > is
    > > > > > > finite, of
    > > > > > > > course, being equal to the half-edge-length of the dual
    > > {7,3,3}).
    > > > > > >
    > > > > > >
    > > > > >
    > > > > > --
    > > > > > Don Hatch
    > > > > > hatch@
    > > > > > http://www.plunk.org/~hatch/
    > > > > >
    > > > >
    > > > >
    > > >
    > > > --
    > > > Don Hatch
    > > > hatch@...
    > > > http://www.plunk.org/~hatch/
    > > >
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Tue, 3 Jul 2012 16:02:52 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Tue, Jul 03, 2012 at 03:29:38PM -0400, I wrote:
    > But each face formed by truncation...
    > it's a triangle, not a hexagon, right?

    Sorry, mental lapse on my part!
    The hexagons you're talking about
    are what's left of the *original* faces when you truncate
    a tetrahedron.
    Don't know where my mind went.

    Don




    From: Don Hatch <hatch@plunk.org>
    Date: Wed, 04 Jul 2012 04:03:38 -0000
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Yes, it'correct. And cutting triangles are planar (i.e. H2), not sperical. =
    Their position is selected so that triangles have minimal possible size (in=
    the narrowest point of the "vertex"). I'll try to draw one face of the obj=
    ect, but it will be not easy.
    Looks like this combination of truncated tetrahedra will be convex in H3 =
    (and have a structure of regular infinite 4-graph without loops).

    Andrey


    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > On Tue, Jul 03, 2012 at 03:29:38PM -0400, I wrote:
    > > But each face formed by truncation...
    > > it's a triangle, not a hexagon, right?
    >=20
    > Sorry, mental lapse on my part!
    > The hexagons you're talking about
    > are what's left of the *original* faces when you truncate
    > a tetrahedron.
    > Don't know where my mind went.
    >=20
    > Don
    >




    From: Don Hatch <hatch@plunk.org>
    Date: Wed, 4 Jul 2012 01:15:52 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi Andrey,

    Maybe I finally get what you mean now...
    there is a unique plane that contains
    the three points at infinity where three edges of the tet come closest to meeting;
    I didn't see that before.
    But are you sure the tet faces meet that plane
    at a right angle as you claimed?
    I believe the tet faces meet the sphere-at-infinity at right angles;
    I don't think both can be true.

    And I don't understand what you mean by "a structure of regular infinite
    4-graph without loops" at all.
    By "4-graph", do you mean every node has degree 4,
    and by "without loops", do you mean a tree?
    But I don't see any such tree in what we're talking about, so I'm lost :-(

    Don

    On Wed, Jul 04, 2012 at 04:03:38AM -0000, Andrey wrote:
    >
    >
    > And cutting triangles are planar (i.e. H2), not sperical.
    > Their position is selected so that triangles have minimal possible size
    > (in the narrowest point of the "vertex"). I'll try to draw one face of the
    > object, but it will be not easy.
    > Looks like this combination of truncated tetrahedra will be convex in H3
    > (and have a structure of regular infinite 4-graph without loops).
    >
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > On Tue, Jul 03, 2012 at 03:29:38PM -0400, I wrote:
    > > > But each face formed by truncation...
    > > > it's a triangle, not a hexagon, right?
    > >
    > > Sorry, mental lapse on my part!
    > > The hexagons you're talking about
    > > are what's left of the *original* faces when you truncate
    > > a tetrahedron.
    > > Don't know where my mind went.
    > >
    > > Don
    > >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Wed, 04 Jul 2012 12:01:57 -0000
    Subject: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi, Don
    Let's start with triangle with vertices "beyond infinity". Two its edges =
    are "ultraparallel" and they have common perpendicular. If you cut triange =
    by three such perpendiculars, you'll get irregular hexagon with 6 right ang=
    les. Now you can reflect it about its short sides and continue this process=
    to infinity. In result you'll get very strange object - it is convex, it's=
    infinite, all its boundaries are straight lines and it's regular - you for=
    every two edges there is a movement of H2 that moves one edge to another a=
    nd moves the whole object to itself.=20
    Something like this:
    http://groups.yahoo.com/group/4D_Cubing/photos/album/772706687/pic/85638639=
    4/view
    Red lines are sides of hexagons.
    You see that each hexagon is connected to three another and they make an =
    acyclic graph (tree) together.

    The same is for tetrahedra in H3. You have a convex objects, bounded by p=
    lanes (and faces of this object are exactly like H2 pattern), each truncate=
    d tetrahedron is connected to 4 others and together they make regular polyh=
    edron with tree structure (all nodes of graph are equivalent).

    Points on edges of tetrahedron with the minimal distance are not infinite=
    - they are inside H3, so whole object is "real".

    Andrey

    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > Hi Andrey,
    >=20
    > Maybe I finally get what you mean now...
    > there is a unique plane that contains
    > the three points at infinity where three edges of the tet come closest to=
    meeting;
    > I didn't see that before.
    > But are you sure the tet faces meet that plane
    > at a right angle as you claimed?
    > I believe the tet faces meet the sphere-at-infinity at right angles;
    > I don't think both can be true.
    >=20
    > And I don't understand what you mean by "a structure of regular infinite
    > 4-graph without loops" at all.
    > By "4-graph", do you mean every node has degree 4,
    > and by "without loops", do you mean a tree?
    > But I don't see any such tree in what we're talking about, so I'm lost :-=
    (
    >=20
    > Don
    >=20
    > On Wed, Jul 04, 2012 at 04:03:38AM -0000, Andrey wrote:
    > >=20=20=20=20=20
    > >=20
    > > And cutting triangles are planar (i.e. H2), not sperical.
    > > Their position is selected so that triangles have minimal possible s=
    ize
    > > (in the narrowest point of the "vertex"). I'll try to draw one face =
    of the
    > > object, but it will be not easy.
    > > Looks like this combination of truncated tetrahedra will be convex i=
    n H3
    > > (and have a structure of regular infinite 4-graph without loops).
    > >=20
    > > Andrey
    > >=20
    > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > >
    > > > On Tue, Jul 03, 2012 at 03:29:38PM -0400, I wrote:
    > > > > But each face formed by truncation...
    > > > > it's a triangle, not a hexagon, right?
    > > >
    > > > Sorry, mental lapse on my part!
    > > > The hexagons you're talking about
    > > > are what's left of the *original* faces when you truncate
    > > > a tetrahedron.
    > > > Don't know where my mind went.
    > > >
    > > > Don
    > > >
    > >=20
    > >=20=20=20=20
    >=20
    > --=20
    > Don Hatch
    > hatch@...
    > http://www.plunk.org/~hatch/
    >




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 4 Jul 2012 14:33:55 -0500
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    --f46d04016ae19e679004c4061c2c
    Content-Type: text/plain; charset=ISO-8859-1

    > Sure, I'm interested in what you guys came up with
    > along the lines of a {3,ultrainfinity}...
    > I guess it would look like the picture Nan included in his previous e-mail
    > (obtained by erasing some edges of the {6,4})
    > however you're free to choose any triangle in-radius
    > in the range (in-radius of {3,infinity}, infinity], right?
    >

    yep, our discussion finished on that picture, so Nan already shared most of
    what we talked about. I like your thought to use the inradius as the
    parameter for {3,ultrainf}, and that range sounds right to me.


    > Is there a nicer parametrization of that one degree of freedom?
    > Or is there some special value which could be regarded as the canonical
    > one?
    >
    >
    Nan and I had discussed the parametrization Andrey mentions, the (closest)
    perpendicular distance between pairs of the the 3 ultraparallel lines.
    Since "trilaterals" have no vertices, these distances can somewhat play
    the role of angle - if they are all the same you have a regular trilateral.
    The trilateral derived from the {6,4} tiling that Nan shared is even more
    regular in a sense. Even though trilaterals have infinite edge length, we
    can consider the edge lengths between the perpendicular lines above. Only
    for the trilateral based on the {6,4} are those lengths equal to the
    "angles". So perhaps it is the best canonical example for {3,ultrainf}.

    seeya,
    Roice

    --f46d04016ae19e679004c4061c2c
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable


    style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
    Sure, I'm interested in what you guys came up with

    along the lines of a {3,ultrainfinity}...

    I guess it would look like the picture Nan included in his previous e-mail<=
    br>
    (obtained by erasing some edges of the {6,4})

    however you're free to choose any triangle in-radius

    in the range (in-radius of {3,infinity}, infinity], right?
    =

    yep, our discussion finished on that picture, so Nan al=
    ready shared most of what we talked about. =A0I like your thought to use th=
    e inradius as the parameter for {3,ultrainf}, and that range sounds right t=
    o me.=A0

    =A0
    border-left:1px #ccc solid;padding-left:1ex">
    Is there a nicer parametrization of that one degree of freedom?

    Or is there some special value which could be regarded as the canonical one=
    ?


    Na=
    n and I had discussed the parametrization Andrey mentions, the (closest) pe=
    rpendicular distance between pairs of the the 3 ultraparallel lines. =A0Sin=
    ce "trilaterals" have no vertices, these distances can somewhat p=
    lay the role of angle - if they are all the same you have a regular=A0trila=
    teral. =A0The=A0
    trilateral=A0derived from the {6,4} tiling that Nan shared is even more reg=
    ular in a sense. =A0Even though=A0trilaterals=A0have infinite edge length, =
    we can consider the edge lengths between the perpendicular lines above. =A0=
    Only for the=A0trilateral=A0based on the {6,4} are those lengths equal to t=
    he "angles". =A0So perhaps it is the best canonical example for {=
    3,ultrainf}.


    seeya,
    Roice

    =A0v>


    --f46d04016ae19e679004c4061c2c--




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 4 Jul 2012 14:48:31 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --bcaec5523980d3569104c40650d8
    Content-Type: text/plain; charset=ISO-8859-1

    Hi Don,

    I'm loving this whole thread. Lots of cool ideas being thrown out by you
    and Andrey!

    I really like the fractal image you're envisioning on the sphere at
    infinity. This past weekend, I was playing with recursive circle
    inversions,
    and I had no idea it would apply to a discussion like this at the time. Here
    is an imageclose
    to the the picture you describe. The difference is that each circle
    in the gasket is filled with a {3,inf} rather than a {3,7}.

    I'm actually wondering, is the Apollonian gasket the result for {inf,3,3}?
    For {7,3,3}, I'm thinking the initial 4 circles in the circle packing
    would be smaller (not tangent), and would approach the Apollonian as p ->
    inf. In the {inf,3,3} case, the 4 cells that meet at the origin in Nan's
    applet could represent the 4 initial circles in the gasket. So the cells
    that meet at the origin meet again at the sphere at infinity! (although not
    all at the one location this time) For the {7,3,3}, my intuition says the
    initial 4 cells don't meet again at the sphere at infinity. I'm curious
    what you think about these speculations.

    Aside: as traditionally shown (e.g. on
    wikipedia),
    the Apollonian gasket is a stereographic projection of the pattern on the
    sphere at infinity we are discussing here, which I think is neat. 3 of the
    4 cells jump out visually, and the 4th is inverted - the outside of the
    whole pattern.

    Best,
    Roice



    On Tue, Jul 3, 2012 at 2:51 PM, Don Hatch wrote:

    > Oh wait!
    > I realized I got last part wrong, just after I hit the "send" button :-)
    >
    > The picture would start with an Apollonian gasket (see wikipedia article)
    > of circles on the sphere;
    > this is the intersection of the {7,3,3} with the sphere at infinity.
    > Then each circle in the gasket is filled with a {3,7},
    > the final result being the intersection of the {3,3,7} with the sphere
    > at infinity.
    > So, it isn't true that there are isolated cluster points
    > in the *center* of each circle; the clustering is
    > towards the *boundary* of each circle. I think I have
    > a clear picture in my head of what this looks like now.
    >
    > A cell of the {3,3,7} would touch the sphere
    > in 4 spherical triangles (its "feet"),
    > each foot in a different one of four mutually kissing circles
    > of the gasket, I think.
    >
    > Don
    >
    >
    > On Tue, Jul 03, 2012 at 03:29:38PM -0400, Don Hatch wrote:
    > >
    > >
    > > Okay I think maybe I follow you now...
    > > But each face formed by truncation...
    > > it's a triangle, not a hexagon, right?
    > > In fact it's a spherical triangle, on the sphere at infinity, right?
    > > All of these spherical triangles, of different apparent sizes,
    > > would tile the sphere, 7 at each vertex...
    > > but with some "cluster points" which are the limit points
    > > of infinitely many of these triangles of decreasing size.
    > > I'd like to see a picture of this-- it shouldn't be too hard to
    > generate
    > > (together with the spherical circles
    > > that are the intersection of the dual {7,3,3} with the sphere
    > > at infinity, in a different color... I think each cluster point
    > > would be the center of one of these circles).
    > >
    > > Don
    > >
    > > On Tue, Jul 03, 2012 at 02:43:52PM -0000, Andrey wrote:
    > > >
    > > >
    > > > Yes, dihedral... I mean angle between hexagonal and triangular
    > faces of
    > > > truncated tetrahedron. By the selection of truncating planes it
    > will be
    > > > pi/2. And angles between hexagonal faces are 2*pi/7.
    > > >
    > > > Andrey
    > > >
    > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > >
    > > > > Hi Andrey,
    > > > >
    > > > > I'm not sure if I'm understanding correctly...
    > > > > is "behedral angle" the same as "dihedral angle"?
    > > > > If so, isn't the dihedral angle going to be 2*pi/7,
    > > > > since, by definition, 7 tetrahedra surround each edge?
    > > > >
    > > > > Don
    > > > >
    > > > >
    > > > > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    > > > > >
    > > > > >
    > > > > > Hi all,
    > > > > > About {3,3,7} I had some idea (but it was long ago...). We know
    > that
    > > > its
    > > > > > cell is a tetragedron that expands infinitely beyond
    > "vertices". For
    > > > each
    > > > > > 3 its faces we have a plane perpendicular to them (that cuts
    > them is
    > > > the
    > > > > > narrowest place). It we cut {3,3,7} cell by these planes, we get
    > > > truncated
    > > > > > tetrahedron with behedral angles = 180 deg. What happens if we
    > > reflect
    > > > it
    > > > > > about triangle faces, and continue this process to infinity? It
    > will
    > > > be
    > > > > > some "fractal-like" network inscribed in the cell of {3,3,7} -
    > > regular
    > > > > > polyhedron with infinite numer of infinite faces but with no
    > > vertices.
    > > > I'm
    > > > > > sure that it has enough regular patterns of face coloring, and
    > it
    > > may
    > > > be a
    > > > > > good base for 3D puzzle.
    > > > > >
    > > > > > Andrey
    > > > > >
    > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > >
    > > > > > > Hi Nan,
    > > > > > >
    > > > > > > Heh, I try not to make judgements...
    > > > > > > I think {3,3,7} is as legit as {7,3,3}
    > > > > > > (in fact I'd go so far as to say they are the same object,
    > > > > > > with different names given to the components).
    > > > > > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > > > > > in a viewer program such as yours which focuses naturally
    > > > > > > on the vertices and edges.
    > > > > > >
    > > > > > > Perhaps the best way to get a feeling for {3,3,7}
    > > > > > > would be to view it together with the {7,3,3}?
    > > > > > > Maybe one color for the {7,3,3} edges,
    > > > > > > another color for the {3,3,7} edges,
    > > > > > > and a third color for the edges formed where
    > > > > > > the faces of one intersect the faces of the other.
    > > > > > > And then perhaps, optionally,
    > > > > > > the full outlines of the characteristic tetrahedra?
    > > > > > > There are 6 types of edges in all (6 edges of a characteristic
    > > tet);
    > > > > > > I wonder if there's a natural coloring scheme
    > > > > > > using the 6 primary and secondary colors.
    > > > > > >
    > > > > > > Don
    > > > > > >
    > > > > > >
    > > > > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > > > > > >
    > > > > > > >
    > > > > > > > Hi Don,
    > > > > > > >
    > > > > > > > Nice to see you here. Here are my thoughts about {3,3,7}
    > and the
    > > > > > things
    > > > > > > > similar to it.
    > > > > > > >
    > > > > > > > Just like when we constructed {7,3,3} we were not able
    > locate
    > > the
    > > > cell
    > > > > > > > centers, when we consider {3,3,7} we have to sacrifice the
    > > > vertices.
    > > > > > Let's
    > > > > > > > start by considering something simpler in lower dimensions.
    > > > > > > >
    > > > > > > > For example, in 2D, we could consider a hyperbolic
    > "triangle"
    > > for
    > > > > > which
    > > > > > > > the sides don't meet even at the circle of infinity. The
    > sides
    > > are
    > > > > > > > ultraparallel. Since there's no "angle", the name
    > "triangle" is
    > > > not
    > > > > > > > appropriate any more. I'll call it a "trilateral", because
    > it
    > > does
    > > > > > have
    > > > > > > > three sides (the common triangle is also a trilateral in my
    > > > notation).
    > > > > > > > Here's a tessellation of H2 using trilaterals, in which
    > > different
    > > > > > colors
    > > > > > > > indicate different trilaterals.
    > > > > > > >
    > > > > > > >
    > > > > >
    > > >
    > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    > > > > > > >
    > > > > > > > I constructed it as follows:
    > > > > > > >
    > > > > > > > In R2, a hexagon can be regarded as a truncated triangle,
    > that
    > > is,
    > > > > > when
    > > > > > > > you extend the first, third, and fifth side of a hexagon,
    > you
    > > get
    > > > a
    > > > > > > > triangle. In H3, when you extend the sides of a hexagon, you
    > > don't
    > > > > > always
    > > > > > > > get a triangle in the common sense: sometimes the extensions
    > > don't
    > > > > > meet.
    > > > > > > > But I claim you always get a trilateral. So I started with a
    > > > regular
    > > > > > {6,4}
    > > > > > > > tiling, and applied the extensions to get the tiling of
    > > > trilaterals.
    > > > > > > >
    > > > > > > > And I believe we can do similar things in H3: extend a
    > properly
    > > > scaled
    > > > > > > > truncated tetrahedron to construct a "tetrahedron" with no
    > > > vertices.
    > > > > > > > Fortunately the name "tetrahedron" remains valid because
    > hedron
    > > > means
    > > > > > face
    > > > > > > > rather than vertices. But I have never done an illustration
    > of
    > > it
    > > > yet.
    > > > > > > > Then, maybe we can go ahead and put seven of them around an
    > edge
    > > > and
    > > > > > make
    > > > > > > > a {3,3,7}.
    > > > > > > >
    > > > > > > > I agree that these objects are not conventional at all. We
    > lost
    > > > > > something
    > > > > > > > like the vertices. But just like the above image, they do
    > have
    > > > nice
    > > > > > > > patterns and are something worth considering.
    > > > > > > >
    > > > > > > > So, what do you think about them? Do they sound more legit
    > now?
    > > > > > > >
    > > > > > > > Nan
    > > > > > > >
    > > > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > > > > {3,3,7} less so... its vertices are not simply at
    > infinity (as
    > > > in
    > > > > > > > {3,3,6}),
    > > > > > > > > they are "beyond infinity"...
    > > > > > > > > If you try to draw this one, none of the edges will meet
    > at
    > > all
    > > > (not
    > > > > > > > even at
    > > > > > > > > infinity)... they all diverge! You'll see each edge
    > > > > > > > > emerging from somewhere on the horizon (although there's
    > no
    > > > vertex
    > > > > > > > > there) and leaving somewhere else on the horizon...
    > > > > > > > > so nothing meets up, which kind of makes the picture less
    > > > > > satisfying.
    > > > > > > > > If you run the formula for edge length or cell
    > circumradius,
    > > > you'll
    > > > > > get,
    > > > > > > > not infinity,
    > > > > > > > > but an imaginary or complex number (although the cell
    > > in-radius
    > > > is
    > > > > > > > finite, of
    > > > > > > > > course, being equal to the half-edge-length of the dual
    > > > {7,3,3}).
    > > > > > > >
    > > > > > > >
    > > > > > >
    > > > > > > --
    > > > > > > Don Hatch
    > > > > > > hatch@
    > > > > > > http://www.plunk.org/~hatch/
    > > > > > >
    > > > > >
    > > > > >
    > > > >
    > > > > --
    > > > > Don Hatch
    > > > > hatch@...
    > > > > http://www.plunk.org/~hatch/
    > > > >
    > > >
    > > >
    > >
    > > --
    > > Don Hatch
    > > hatch@plunk.org
    > > http://www.plunk.org/~hatch/
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >
    >

    --bcaec5523980d3569104c40650d8
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Hi Don,

    I'm loving this whole thread. =A0=
    Lots of cool ideas being thrown out by you and Andrey!

    =
    I really like the fractal image you're envisioning on the sphere a=
    t infinity. =A0This past weekend, I was playing with e3.blogspot.com/2012/07/recursive-circle-inversions.html">recursive circle =
    inversions
    , and I had no idea it would apply to a discussion like this =
    at the time. =A0,3%7D_sphere_at_inf.png">Here is an image close to the the picture you =
    describe. =A0The difference is that each circle in the gasket is filled wit=
    h a {3,inf} rather than a {3,7}.


    I'm actually wondering, is the Apollonian gasket th=
    e result for {inf,3,3}? =A0For {7,3,3}, I'm thinking the initial 4 circ=
    les in the circle packing would be smaller (not tangent), and would approac=
    h the Apollonian as p -> inf. =A0In the {inf,3,3} case, the 4 cells that=
    meet at the origin in Nan's applet could represent the 4 initial circl=
    es in the gasket. =A0So the cells that meet at the origin meet again at the=
    sphere at infinity! (although not all at the one location this time) =A0Fo=
    r the {7,3,3}, my intuition says the initial 4 cells don't meet again a=
    t the sphere at infinity. =A0I'm curious what you think about these spe=
    culations.


    Aside: =A0as traditionally shown (e.g. on tp://en.wikipedia.org/wiki/File:Apollonian_gasket.svg">wikipedia), the =
    Apollonian gasket is a stereographic projection of the pattern on the spher=
    e at infinity we are discussing here, which I think is neat. =A03 of the 4 =
    cells jump out visually, and the 4th is inverted - the outside of the whole=
    pattern.


    Best,
    Roice



    =
    On Tue, Jul 3, 2012 at 2:51 PM, Don Hatch dir=3D"ltr"><hatch@=
    plunk.org
    >
    wrote:

    x #ccc solid;padding-left:1ex">Oh wait!

    I realized I got last part wrong, just after I hit the "send" but=
    ton :-)



    The picture would start with an Apollonian gasket (see wikipedia article)r>
    of circles on the sphere;

    this is the intersection of the {7,3,3} with the sphere at infinity.

    Then each circle in the gasket is filled with a {3,7},

    the final result being the intersection of the {3,3,7} with the sphere

    at infinity.

    So, it isn't true that there are isolated cluster points

    in the *center* of each circle; the clustering is

    towards the *boundary* of each circle. =A0I think I have

    a clear picture in my head of what this looks like now.



    A cell of the {3,3,7} would touch the sphere

    in 4 spherical triangles (its "feet"),

    each foot in a different one of four mutually kissing circles

    of the gasket, I think.



    Don





    On Tue, Jul 03, 2012 at 03:29:38PM -0400, Don Hatch wrote:

    >

    >

    > =A0 =A0Okay I think maybe I follow you now...

    > =A0 =A0But each face formed by truncation...

    > =A0 =A0it's a triangle, not a hexagon, right?

    > =A0 =A0In fact it's a spherical triangle, on the sphere at infinit=
    y, right?

    > =A0 =A0All of these spherical triangles, of different apparent sizes,<=
    br>
    > =A0 =A0would tile the sphere, 7 at each vertex...

    > =A0 =A0but with some "cluster points" which are the limit po=
    ints

    > =A0 =A0of infinitely many of these triangles of decreasing size.

    > =A0 =A0I'd like to see a picture of this-- it shouldn't be too=
    hard to generate

    > =A0 =A0(together with the spherical circles

    > =A0 =A0that are the intersection of the dual {7,3,3} with the spherer>
    > =A0 =A0at infinity, in a different color... I think each cluster point=


    > =A0 =A0would be the center of one of these circles).

    >

    > =A0 =A0Don

    >

    > =A0 =A0On Tue, Jul 03, 2012 at 02:43:52PM -0000, Andrey wrote:

    > =A0 =A0>

    > =A0 =A0>

    > =A0 =A0> Yes, dihedral... I mean angle between hexagonal and triang=
    ular faces of

    > =A0 =A0> truncated tetrahedron. By the selection of truncating plan=
    es it will be

    > =A0 =A0> pi/2. And angles between hexagonal faces are 2*pi/7.

    > =A0 =A0>

    > =A0 =A0> Andrey

    > =A0 =A0>

    > =A0 =A0> --- In 4D_Cub=
    ing@yahoogroups.com
    , Don Hatch <hatch@...> wrote:

    > =A0 =A0> >

    > =A0 =A0> > Hi Andrey,

    > =A0 =A0> >

    > =A0 =A0> > I'm not sure if I'm understanding correctly..=
    .

    > =A0 =A0> > is "behedral angle" the same as "dihed=
    ral angle"?

    > =A0 =A0> > If so, isn't the dihedral angle going to be 2*pi/=
    7,

    > =A0 =A0> > since, by definition, 7 tetrahedra surround each edge=
    ?

    > =A0 =A0> >

    > =A0 =A0> > Don

    > =A0 =A0> >

    > =A0 =A0> >

    > =A0 =A0> > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrot=
    e:

    > =A0 =A0> > >

    > =A0 =A0> > >

    > =A0 =A0> > > Hi all,

    > =A0 =A0> > > About {3,3,7} I had some idea (but it was long a=
    go...). We know that

    > =A0 =A0> its

    > =A0 =A0> > > cell is a tetragedron that expands infinitely be=
    yond "vertices". For

    > =A0 =A0> each

    > =A0 =A0> > > 3 its faces we have a plane perpendicular to the=
    m (that cuts them is

    > =A0 =A0> the

    > =A0 =A0> > > narrowest place). It we cut {3,3,7} cell by thes=
    e planes, we get

    > =A0 =A0> truncated

    > =A0 =A0> > > tetrahedron with behedral angles =3D 180 deg. Wh=
    at happens if we

    > =A0 =A0reflect

    > =A0 =A0> it

    > =A0 =A0> > > about triangle faces, and continue this process =
    to infinity? It will

    > =A0 =A0> be

    > =A0 =A0> > > some "fractal-like" network inscribed =
    in the cell of {3,3,7} -

    > =A0 =A0regular

    > =A0 =A0> > > polyhedron with infinite numer of infinite faces=
    but with no

    > =A0 =A0vertices.

    > =A0 =A0> I'm

    > =A0 =A0> > > sure that it has enough regular patterns of face=
    coloring, and it

    > =A0 =A0may

    > =A0 =A0> be a

    > =A0 =A0> > > good base for 3D puzzle.

    > =A0 =A0> > >

    > =A0 =A0> > > Andrey

    > =A0 =A0> > >

    > =A0 =A0> > > --- In om">4D_Cubing@yahoogroups.com, Don Hatch <hatch@> wrote:

    > =A0 =A0> > > >

    > =A0 =A0> > > > Hi Nan,

    > =A0 =A0> > > >

    > =A0 =A0> > > > Heh, I try not to make judgements...

    > =A0 =A0> > > > I think {3,3,7} is as legit as {7,3,3}

    > =A0 =A0> > > > (in fact I'd go so far as to say they a=
    re the same object,

    > =A0 =A0> > > > with different names given to the component=
    s).

    > =A0 =A0> > > > But pragmatically, {7,3,3} seems easier to =
    get a grip on,

    > =A0 =A0> > > > in a viewer program such as yours which foc=
    uses naturally

    > =A0 =A0> > > > on the vertices and edges.

    > =A0 =A0> > > >

    > =A0 =A0> > > > Perhaps the best way to get a feeling for {=
    3,3,7}

    > =A0 =A0> > > > would be to view it together with the {7,3,=
    3}?

    > =A0 =A0> > > > Maybe one color for the {7,3,3} edges,

    > =A0 =A0> > > > another color for the {3,3,7} edges,

    > =A0 =A0> > > > and a third color for the edges formed wher=
    e

    > =A0 =A0> > > > the faces of one intersect the faces of the=
    other.

    > =A0 =A0> > > > And then perhaps, optionally,

    > =A0 =A0> > > > the full outlines of the characteristic tet=
    rahedra?

    > =A0 =A0> > > > There are 6 types of edges in all (6 edges =
    of a characteristic

    > =A0 =A0tet);

    > =A0 =A0> > > > I wonder if there's a natural coloring =
    scheme

    > =A0 =A0> > > > using the 6 primary and secondary colors.r>
    > =A0 =A0> > > >

    > =A0 =A0> > > > Don

    > =A0 =A0> > > >

    > =A0 =A0> > > >

    > =A0 =A0> > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, s=
    chuma wrote:

    > =A0 =A0> > > > >

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > Hi Don,

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > Nice to see you here. Here are my thou=
    ghts about {3,3,7} and the

    > =A0 =A0> > > things

    > =A0 =A0> > > > > similar to it.

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > Just like when we constructed {7,3,3} =
    we were not able locate

    > =A0 =A0the

    > =A0 =A0> cell

    > =A0 =A0> > > > > centers, when we consider {3,3,7} we h=
    ave to sacrifice the

    > =A0 =A0> vertices.

    > =A0 =A0> > > Let's

    > =A0 =A0> > > > > start by considering something simpler=
    in lower dimensions.

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > For example, in 2D, we could consider =
    a hyperbolic "triangle"

    > =A0 =A0for

    > =A0 =A0> > > which

    > =A0 =A0> > > > > the sides don't meet even at the c=
    ircle of infinity. The sides

    > =A0 =A0are

    > =A0 =A0> > > > > ultraparallel. Since there's no &q=
    uot;angle", the name "triangle" is

    > =A0 =A0> not

    > =A0 =A0> > > > > appropriate any more. I'll call it=
    a "trilateral", because it

    > =A0 =A0does

    > =A0 =A0> > > have

    > =A0 =A0> > > > > three sides (the common triangle is al=
    so a trilateral in my

    > =A0 =A0> notation).

    > =A0 =A0> > > > > Here's a tessellation of H2 using =
    trilaterals, in which

    > =A0 =A0different

    > =A0 =A0> > > colors

    > =A0 =A0> > > > > indicate different trilaterals.

    > =A0 =A0> > > > >

    > =A0 =A0> > > > >

    > =A0 =A0> > >

    > =A0 =A0> iles/Nan%20Ma/figure3.gif" target=3D"_blank">http://games.groups.yahoo.com/=
    group/4D_Cubing/files/Nan%20Ma/figure3.gif


    > =A0 =A0> > > > >

    > =A0 =A0> > > > > I constructed it as follows:

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > In R2, a hexagon can be regarded as a =
    truncated triangle, that

    > =A0 =A0is,

    > =A0 =A0> > > when

    > =A0 =A0> > > > > you extend the first, third, and fifth=
    side of a hexagon, you

    > =A0 =A0get

    > =A0 =A0> a

    > =A0 =A0> > > > > triangle. In H3, when you extend the s=
    ides of a hexagon, you

    > =A0 =A0don't

    > =A0 =A0> > > always

    > =A0 =A0> > > > > get a triangle in the common sense: so=
    metimes the extensions

    > =A0 =A0don't

    > =A0 =A0> > > meet.

    > =A0 =A0> > > > > But I claim you always get a trilatera=
    l. So I started with a

    > =A0 =A0> regular

    > =A0 =A0> > > {6,4}

    > =A0 =A0> > > > > tiling, and applied the extensions to =
    get the tiling of

    > =A0 =A0> trilaterals.

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > And I believe we can do similar things=
    in H3: extend a properly

    > =A0 =A0> scaled

    > =A0 =A0> > > > > truncated tetrahedron to construct a &=
    quot;tetrahedron" with no

    > =A0 =A0> vertices.

    > =A0 =A0> > > > > Fortunately the name "tetrahedron=
    " remains valid because hedron

    > =A0 =A0> means

    > =A0 =A0> > > face

    > =A0 =A0> > > > > rather than vertices. But I have never=
    done an illustration of

    > =A0 =A0it

    > =A0 =A0> yet.

    > =A0 =A0> > > > > Then, maybe we can go ahead and put se=
    ven of them around an edge

    > =A0 =A0> and

    > =A0 =A0> > > make

    > =A0 =A0> > > > > a {3,3,7}.

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > I agree that these objects are not con=
    ventional at all. We lost

    > =A0 =A0> > > something

    > =A0 =A0> > > > > like the vertices. But just like the a=
    bove image, they do have

    > =A0 =A0> nice

    > =A0 =A0> > > > > patterns and are something worth consi=
    dering.

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > So, what do you think about them? Do t=
    hey sound more legit now?

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > Nan

    > =A0 =A0> > > > >

    > =A0 =A0> > > > > --- In oogroups.com">4D_Cubing@yahoogroups.com, Don Hatch <hatch@> wrote=
    :

    > =A0 =A0> > > > > > {3,3,7} less so... its vertices a=
    re not simply at infinity (as

    > =A0 =A0> in

    > =A0 =A0> > > > > {3,3,6}),

    > =A0 =A0> > > > > > they are "beyond infinity&qu=
    ot;...

    > =A0 =A0> > > > > > If you try to draw this one, none=
    of the edges will meet at

    > =A0 =A0all

    > =A0 =A0> (not

    > =A0 =A0> > > > > even at

    > =A0 =A0> > > > > > infinity)... they all diverge! Yo=
    u'll see each edge

    > =A0 =A0> > > > > > emerging from somewhere on the ho=
    rizon (although there's no

    > =A0 =A0> vertex

    > =A0 =A0> > > > > > there) and leaving somewhere else=
    on the horizon...

    > =A0 =A0> > > > > > so nothing meets up, which kind o=
    f makes the picture less

    > =A0 =A0> > > satisfying.

    > =A0 =A0> > > > > > If you run the formula for edge l=
    ength or cell circumradius,

    > =A0 =A0> you'll

    > =A0 =A0> > > get,

    > =A0 =A0> > > > > not infinity,

    > =A0 =A0> > > > > > but an imaginary or complex numbe=
    r (although the cell

    > =A0 =A0in-radius

    > =A0 =A0> is

    > =A0 =A0> > > > > finite, of

    > =A0 =A0> > > > > > course, being equal to the half-e=
    dge-length of the dual

    > =A0 =A0> {7,3,3}).

    > =A0 =A0> > > > >

    > =A0 =A0> > > > >

    > =A0 =A0> > > >

    > =A0 =A0> > > > --

    > =A0 =A0> > > > Don Hatch

    > =A0 =A0> > > > hatch@

    > =A0 =A0> > > > rget=3D"_blank">http://www.plunk.org/~hatch/

    > =A0 =A0> > > >

    > =A0 =A0> > >

    > =A0 =A0> > >

    > =A0 =A0> >

    > =A0 =A0> > --

    > =A0 =A0> > Don Hatch

    > =A0 =A0> > hatch@...

    > =A0 =A0> > lank">http://www.plunk.org/~hatch/

    > =A0 =A0> >

    > =A0 =A0>

    > =A0 =A0>

    >

    > =A0 =A0--

    > =A0 =A0Don Hatch

    > =A0 =A0hatch@plunk.org

    > =A0 =A0http=
    ://www.plunk.org/~hatch/


    >

    >



    --

    Don Hatch

    hatch@plunk.org

    http://www.plunk=
    .org/~hatch/






    ------------------------------------



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    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Wed, 04 Jul 2012 20:40:50 -0000
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    If we take trilateral based on {6,4} and use it as a face of infinite tetra=
    hedron, what dihedral angle we get? If it's not 2*pi/n, we'll not get {3,3,=
    n} honeycomb. But for the single H3 object it's a good thing (with regular =
    hexagons as faces of truncated tetrahedra it will be very tasty).

    Andrey


    --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
    >
    > > Sure, I'm interested in what you guys came up with
    > > along the lines of a {3,ultrainfinity}...
    > > I guess it would look like the picture Nan included in his previous e-m=
    ail
    > > (obtained by erasing some edges of the {6,4})
    > > however you're free to choose any triangle in-radius
    > > in the range (in-radius of {3,infinity}, infinity], right?
    > >
    >=20
    > yep, our discussion finished on that picture, so Nan already shared most =
    of
    > what we talked about. I like your thought to use the inradius as the
    > parameter for {3,ultrainf}, and that range sounds right to me.
    >=20
    >=20
    > > Is there a nicer parametrization of that one degree of freedom?
    > > Or is there some special value which could be regarded as the canonical
    > > one?
    > >
    > >
    > Nan and I had discussed the parametrization Andrey mentions, the (closest=
    )
    > perpendicular distance between pairs of the the 3 ultraparallel lines.
    > Since "trilaterals" have no vertices, these distances can somewhat play
    > the role of angle - if they are all the same you have a regular trilatera=
    l.
    > The trilateral derived from the {6,4} tiling that Nan shared is even mo=
    re
    > regular in a sense. Even though trilaterals have infinite edge length, w=
    e
    > can consider the edge lengths between the perpendicular lines above. Onl=
    y
    > for the trilateral based on the {6,4} are those lengths equal to the
    > "angles". So perhaps it is the best canonical example for {3,ultrainf}.
    >=20
    > seeya,
    > Roice
    >




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 5 Jul 2012 16:39:07 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi Andrey,

    Okay, I finally get it (yes, I'm aware this is the 4th time I've said
    that-- this time for sure!). The picture really helped; thanks.
    So this convex fractal object you're talking about-- it's actually
    contained in just one {3,3} of the {3,3,7}.

    It's surprising to me (although maybe it shouldn't be)
    that "most" of what's going on in one of the {3,3}'s
    is in each of the small-looking corners of it,
    which are in reality infinitely bigger than the big-looking middle part.
    This line of thinking really brings that fact to light.

    It's also really strange that this thing is convex.
    That seems, intuitively, to contradict the fact that it's got fat parts
    and skinny parts separating the fat parts...
    in euclidean space this would be a contradiction,
    but in hyperbolic space, apparently it isn't.
    It's an interesting thing to meditate on.
    I wonder if there's some stronger notion of convexity
    formalizing this intuitive notion. Something like the following
    additional condition:
    whenever you tie a string around the object,
    it should be possible to continuously slide
    the string off the object without stretching it.
    (Your convex object would fail to meet this criterion.)

    Questions remaining in my mind about this object:
    (1) You refer to the hexagon edges formed by truncation as the "short sides"--
    maybe it's obvious, but it's not clear to me at this point
    whether they are shorter or longer than the other sides (the remainders
    of the edges that got truncated)... or maybe even equal,
    making it a regular hexagon. Is it obvious to you? If so, how?
    (2) Can the object be formed by erasing some parts
    of some other more familiar uniform honeycomb?
    (like Nan obtained the picture of the {3,ultrainfinity}
    by erasing some of the edges of the {6,4})
    (3) If you reflect the object about each of its faces
    to form a kaleidescope, do the copies of the object tile
    all of H3? Or does it still leave some regions empty?

    Don


    On Wed, Jul 04, 2012 at 12:01:57PM -0000, Andrey wrote:
    >
    >
    > Hi, Don
    > Let's start with triangle with vertices "beyond infinity". Two its edges
    > are "ultraparallel" and they have common perpendicular. If you cut triange
    > by three such perpendiculars, you'll get irregular hexagon with 6 right
    > angles. Now you can reflect it about its short sides and continue this
    > process to infinity. In result you'll get very strange object - it is
    > convex, it's infinite, all its boundaries are straight lines and it's
    > regular - you for every two edges there is a movement of H2 that moves one
    > edge to another and moves the whole object to itself.
    > Something like this:
    > http://groups.yahoo.com/group/4D_Cubing/photos/album/772706687/pic/856386394/view
    > Red lines are sides of hexagons.
    > You see that each hexagon is connected to three another and they make an
    > acyclic graph (tree) together.
    >
    > The same is for tetrahedra in H3. You have a convex objects, bounded by
    > planes (and faces of this object are exactly like H2 pattern), each
    > truncated tetrahedron is connected to 4 others and together they make
    > regular polyhedron with tree structure (all nodes of graph are
    > equivalent).
    >
    > Points on edges of tetrahedron with the minimal distance are not infinite
    > - they are inside H3, so whole object is "real".
    >
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > Hi Andrey,
    > >
    > > Maybe I finally get what you mean now...
    > > there is a unique plane that contains
    > > the three points at infinity where three edges of the tet come closest
    > to meeting;
    > > I didn't see that before.
    > > But are you sure the tet faces meet that plane
    > > at a right angle as you claimed?
    > > I believe the tet faces meet the sphere-at-infinity at right angles;
    > > I don't think both can be true.
    > >
    > > And I don't understand what you mean by "a structure of regular infinite
    > > 4-graph without loops" at all.
    > > By "4-graph", do you mean every node has degree 4,
    > > and by "without loops", do you mean a tree?
    > > But I don't see any such tree in what we're talking about, so I'm lost
    > :-(
    > >
    > > Don
    > >
    > > On Wed, Jul 04, 2012 at 04:03:38AM -0000, Andrey wrote:
    > > >
    > > >
    > > > And cutting triangles are planar (i.e. H2), not sperical.
    > > > Their position is selected so that triangles have minimal possible
    > size
    > > > (in the narrowest point of the "vertex"). I'll try to draw one face of
    > the
    > > > object, but it will be not easy.
    > > > Looks like this combination of truncated tetrahedra will be convex in
    > H3
    > > > (and have a structure of regular infinite 4-graph without loops).
    > > >
    > > > Andrey
    > > >
    > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > >
    > > > > On Tue, Jul 03, 2012 at 03:29:38PM -0400, I wrote:
    > > > > > But each face formed by truncation...
    > > > > > it's a triangle, not a hexagon, right?
    > > > >
    > > > > Sorry, mental lapse on my part!
    > > > > The hexagons you're talking about
    > > > > are what's left of the *original* faces when you truncate
    > > > > a tetrahedron.
    > > > > Don't know where my mind went.
    > > > >
    > > > > Don
    > > > >
    > > >
    > > >
    > >
    > > --
    > > Don Hatch
    > > hatch@...
    > > http://www.plunk.org/~hatch/
    > >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 5 Jul 2012 20:29:07 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Thu, Jul 05, 2012 at 04:39:07PM -0400, I wrote:
    > It's also really strange that this thing is convex.
    > That seems, intuitively, to contradict the fact that it's got fat parts
    > and skinny parts separating the fat parts...
    > in euclidean space this would be a contradiction,
    > but in hyperbolic space, apparently it isn't.
    > It's an interesting thing to meditate on.
    > I wonder if there's some stronger notion of convexity
    > formalizing this intuitive notion. Something like the following
    > additional condition:
    > whenever you tie a string around the object,
    > it should be possible to continuously slide
    > the string off the object without stretching it.
    > (Your convex object would fail to meet this criterion.)

    Actually I think this is a short-lived idea--
    a simple cube in H3 (or square in H2)
    fails to meet the criterion.
    I think this is just one of the discomforts of hyperbolic space
    that I just need to accept.

    My life seems to resemble hyperbolic space lately...
    that is, it's really hard to tell precisely where I'm headed,
    since very slight deviations, or exploring a seemingly small diversion,
    seem to result in wild divergences
    leading to wildly different neighborhoods and results
    which seem entirely unrelated to where I thought I was going.

    I guess this is in contrast with spherical space,
    in which it doesn't matter much which way you go, you end up
    in the same place anyway.

    Contemplating Andrey's fractal thing (in which my intuition is
    continually thwarted, in that what seemed to be a little corner of space
    actually is hugely more vast than all of my current experience... repeatedly)
    seems to resonate with me in a partly disturbing, partly comforting way.

    Don




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Fri, 06 Jul 2012 06:37:50 -0000
    Subject: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi, Don

    1) you are right - cutting segments in {3*} may be shorter, or longer, or e=
    qual to remaining sides of trilateral. If you build it from {6,4} they will=
    be exactly equal.
    BTW, my calculations show that dihedral angle of {3*,3} based on this face =
    is acos(2/3)=3D48.19 deg - somewhere between 2*pi/8 and 2*pi/7.

    2) Yes, take {6,4}, then paint one hexagon, then paint every second its nei=
    ghbour, and repeat process. You'll get an example of {3*} this way. And fun=
    ny thing - if you do it with 3D model of {6,4} based on truncated octahedra=
    honeycomb, you'll get finite object - eight faces of one cell.

    3) In H2 answer is probably yes. And somehow graph of copies of {3*} will b=
    e the same regular 3-tree as a graph of hexagons of {3*}. I think that you =
    can fill H3 with copies of {3*,3} (cut form cell of {3,3,n}) without overla=
    pping, but not sure if the way from one copy to each other will take finite=
    number of steps.

    And I called this object "fractal" but in reality it's not - it is regular =
    object that has exactly one scale. We see it as fractal when try to draw it=
    on the Poincare disk, but it's just a result of our projection.


    Andrey


    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > Hi Andrey,
    >=20
    > Okay, I finally get it (yes, I'm aware this is the 4th time I've said
    > that-- this time for sure!). The picture really helped; thanks.
    > So this convex fractal object you're talking about-- it's actually
    > contained in just one {3,3} of the {3,3,7}.
    >=20
    > It's surprising to me (although maybe it shouldn't be)
    > that "most" of what's going on in one of the {3,3}'s
    > is in each of the small-looking corners of it,
    > which are in reality infinitely bigger than the big-looking middle part.
    > This line of thinking really brings that fact to light.
    >=20
    > It's also really strange that this thing is convex.
    > That seems, intuitively, to contradict the fact that it's got fat parts
    > and skinny parts separating the fat parts...
    > in euclidean space this would be a contradiction,
    > but in hyperbolic space, apparently it isn't.
    > It's an interesting thing to meditate on.
    > I wonder if there's some stronger notion of convexity
    > formalizing this intuitive notion. Something like the following
    > additional condition:
    > whenever you tie a string around the object,
    > it should be possible to continuously slide
    > the string off the object without stretching it.
    > (Your convex object would fail to meet this criterion.)
    >=20
    > Questions remaining in my mind about this object:
    > (1) You refer to the hexagon edges formed by truncation as the "short si=
    des"--
    > maybe it's obvious, but it's not clear to me at this point
    > whether they are shorter or longer than the other sides (the remaind=
    ers
    > of the edges that got truncated)... or maybe even equal,
    > making it a regular hexagon. Is it obvious to you? If so, how?
    > (2) Can the object be formed by erasing some parts
    > of some other more familiar uniform honeycomb?
    > (like Nan obtained the picture of the {3,ultrainfinity}
    > by erasing some of the edges of the {6,4})
    > (3) If you reflect the object about each of its faces
    > to form a kaleidescope, do the copies of the object tile
    > all of H3? Or does it still leave some regions empty?
    >=20
    > Don
    >=20




    From: Don Hatch <hatch@plunk.org>
    Date: Fri, 6 Jul 2012 03:47:22 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Fri, Jul 06, 2012 at 06:37:50AM -0000, Andrey wrote:
    >
    >
    > Hi, Don
    >
    > 1) you are right - cutting segments in {3*} may be shorter, or longer, or
    > equal to remaining sides of trilateral. If you build it from {6,4} they
    > will be exactly equal.
    > BTW, my calculations show that dihedral angle of {3*,3} based on this face
    > is acos(2/3)=48.19 deg - somewhere between 2*pi/8 and 2*pi/7.

    Ah okay, it took me a few minutes to realize the significance of that.
    That tells me that if we started with a {3,3} cell of the {3,3,7}
    (which is what I was assuming)
    we will NOT get a regular hexagon
    (since the dihedral angle of that cell is exactly 2*pi/7),
    in fact we will not get a regular hexagon
    when starting with any {3,3,n}
    (since the dihedral angle of the cell would be 2*pi/n).
    That's disappointing.

    So when starting with {3,3,7}, the hexagon isn't regular...
    but I'm still not sure which edges are longer and which are shorter.
    (And I guess whichever it is for {3,3,7},
    it will be the opposite for all {3,3,n>=8}, since the switchover
    is somewhere between 2*pi/8 and 2*pi/7...
    assuming some kind of monotonicity, which seems likely.)

    >
    > 2) Yes, take {6,4}, then paint one hexagon, then paint every second its
    > neighbour, and repeat process. You'll get an example of {3*} this way.

    Ah right, good. That's the 2d face of it...
    Okay... and I was wondering if the same process could be used in 3d, to find
    your 3d convex object (I think you're calling it {3*,3})
    directly, as a sub-structure of some more "ordinary" uniform honeycomb.
    But given the answer to 1), I think probably not.

    > And funny thing - if you do it with 3D model of {6,4} based on truncated
    > octahedra honeycomb, you'll get finite object - eight faces of one cell.
    >
    > 3) In H2 answer is probably yes. And somehow graph of copies of {3*} will
    > be the same regular 3-tree as a graph of hexagons of {3*}. I think that
    > you can fill H3 with copies of {3*,3} (cut form cell of {3,3,n}) without
    > overlapping, but not sure if the way from one copy to each other will take
    > finite number of steps.
    >
    > And I called this object "fractal" but in reality it's not - it is regular
    > object that has exactly one scale. We see it as fractal when try to draw
    > it on the Poincare disk, but it's just a result of our projection.

    Yes, good point.

    Don

    >
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > Hi Andrey,
    > >
    > > Okay, I finally get it (yes, I'm aware this is the 4th time I've said
    > > that-- this time for sure!). The picture really helped; thanks.
    > > So this convex fractal object you're talking about-- it's actually
    > > contained in just one {3,3} of the {3,3,7}.
    > >
    > > It's surprising to me (although maybe it shouldn't be)
    > > that "most" of what's going on in one of the {3,3}'s
    > > is in each of the small-looking corners of it,
    > > which are in reality infinitely bigger than the big-looking middle part.
    > > This line of thinking really brings that fact to light.
    > >
    > > It's also really strange that this thing is convex.
    > > That seems, intuitively, to contradict the fact that it's got fat parts
    > > and skinny parts separating the fat parts...
    > > in euclidean space this would be a contradiction,
    > > but in hyperbolic space, apparently it isn't.
    > > It's an interesting thing to meditate on.
    > > I wonder if there's some stronger notion of convexity
    > > formalizing this intuitive notion. Something like the following
    > > additional condition:
    > > whenever you tie a string around the object,
    > > it should be possible to continuously slide
    > > the string off the object without stretching it.
    > > (Your convex object would fail to meet this criterion.)
    > >
    > > Questions remaining in my mind about this object:
    > > (1) You refer to the hexagon edges formed by truncation as the "short
    > sides"--
    > > maybe it's obvious, but it's not clear to me at this point
    > > whether they are shorter or longer than the other sides (the remainders
    > > of the edges that got truncated)... or maybe even equal,
    > > making it a regular hexagon. Is it obvious to you? If so, how?
    > > (2) Can the object be formed by erasing some parts
    > > of some other more familiar uniform honeycomb?
    > > (like Nan obtained the picture of the {3,ultrainfinity}
    > > by erasing some of the edges of the {6,4})
    > > (3) If you reflect the object about each of its faces
    > > to form a kaleidescope, do the copies of the object tile
    > > all of H3? Or does it still leave some regions empty?
    > >
    > > Don
    > >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Fri, 6 Jul 2012 04:16:04 -0400
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    Thinking more about the parametrization...
    as we increase n to infinity, the cell in-radius of {3,n}
    increases, approaching a finite limit (the in-radius of {3,inf}), right?
    Then you can keep increasing the in-radius towards infinity,
    resulting in various kinds of what we've been calling {3,ultrainf}.

    I wonder if we can invert the formula for in-radius in terms of n,
    giving n in terms of in-radius? I guess the n's
    for various kinds of {3,ultrainf} would be imaginary or complex?

    So maybe n is still a natural parameter for all of these,
    as an alternative to in-radius or distance-between-pairs-of-edges.

    In particular, I wonder what the parameter n is
    for the picture derived from the {6,4}?

    Let me find that formula again...

    Don


    On Wed, Jul 04, 2012 at 02:33:55PM -0500, Roice Nelson wrote:
    >
    >
    > Sure, I'm interested in what you guys came up with
    > along the lines of a {3,ultrainfinity}...
    > I guess it would look like the picture Nan included in his previous
    > e-mail
    > (obtained by erasing some edges of the {6,4})
    > however you're free to choose any triangle in-radius
    > in the range (in-radius of {3,infinity}, infinity], right?
    >
    > yep, our discussion finished on that picture, so Nan already shared most
    > of what we talked about. I like your thought to use the inradius as the
    > parameter for {3,ultrainf}, and that range sounds right to me.
    >
    >
    > Is there a nicer parametrization of that one degree of freedom?
    > Or is there some special value which could be regarded as the canonical
    > one?
    >
    > Nan and I had discussed the parametrization Andrey mentions, the (closest)
    > perpendicular distance between pairs of the the 3 ultraparallel lines.
    > Since "trilaterals" have no vertices, these distances can somewhat play
    > the role of angle - if they are all the same you have a
    > regular trilateral. The trilateral derived from the {6,4} tiling that
    > Nan shared is even more regular in a sense. Even though trilaterals have
    > infinite edge length, we can consider the edge lengths between the
    > perpendicular lines above. Only for the trilateral based on the {6,4} are
    > those lengths equal to the "angles". So perhaps it is the best canonical
    > example for {3,ultrainf}.
    > seeya,
    > Roice
    >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Fri, 6 Jul 2012 05:05:42 -0400
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    The formula for cell in-radius is cosh(inradius({p,q})) = cos(pi/q)/sin(pi/p).
    For the {n,ultrainf} based on {6,4},
    I think we want n such that cosh(inradius({3,n})) == cosh(inradius(6,4)),
    that is:
    cos(pi/n)/sin(pi/3) = cos(pi/4)/sin(pi/6)
    => cos(pi/n)/(sqrt(3)/2) = (sqrt(2)/2)/(1/2)
    => n = +-pi/acos(sqrt(3/2))
    = 4.770984191560898 i
    So the {3,ultrainf} based on {6,4}
    is {3, 4.770984191560898 i}.
    Not a nice number like I had hoped.
    Someone check my math?

    Don


    On Fri, Jul 06, 2012 at 04:16:04AM -0400, Don Hatch wrote:
    >
    >
    > Thinking more about the parametrization...
    > as we increase n to infinity, the cell in-radius of {3,n}
    > increases, approaching a finite limit (the in-radius of {3,inf}), right?
    > Then you can keep increasing the in-radius towards infinity,
    > resulting in various kinds of what we've been calling {3,ultrainf}.
    >
    > I wonder if we can invert the formula for in-radius in terms of n,
    > giving n in terms of in-radius? I guess the n's
    > for various kinds of {3,ultrainf} would be imaginary or complex?
    >
    > So maybe n is still a natural parameter for all of these,
    > as an alternative to in-radius or distance-between-pairs-of-edges.
    >
    > In particular, I wonder what the parameter n is
    > for the picture derived from the {6,4}?
    >
    > Let me find that formula again...
    >
    > Don
    >
    > On Wed, Jul 04, 2012 at 02:33:55PM -0500, Roice Nelson wrote:
    > >
    > >
    > > Sure, I'm interested in what you guys came up with
    > > along the lines of a {3,ultrainfinity}...
    > > I guess it would look like the picture Nan included in his previous
    > > e-mail
    > > (obtained by erasing some edges of the {6,4})
    > > however you're free to choose any triangle in-radius
    > > in the range (in-radius of {3,infinity}, infinity], right?
    > >
    > > yep, our discussion finished on that picture, so Nan already shared most
    > > of what we talked about. I like your thought to use the inradius as the
    > > parameter for {3,ultrainf}, and that range sounds right to me.
    > >
    > >
    > > Is there a nicer parametrization of that one degree of freedom?
    > > Or is there some special value which could be regarded as the canonical
    > > one?
    > >
    > > Nan and I had discussed the parametrization Andrey mentions, the
    > (closest)
    > > perpendicular distance between pairs of the the 3 ultraparallel lines.
    > > Since "trilaterals" have no vertices, these distances can somewhat play
    > > the role of angle - if they are all the same you have a
    > > regular trilateral. The trilateral derived from the {6,4} tiling that
    > > Nan shared is even more regular in a sense. Even though trilaterals have
    > > infinite edge length, we can consider the edge lengths between the
    > > perpendicular lines above. Only for the trilateral based on the {6,4}
    > are
    > > those lengths equal to the "angles". So perhaps it is the best canonical
    > > example for {3,ultrainf}.
    > > seeya,
    > > Roice
    > >
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Fri, 06 Jul 2012 09:56:04 -0000
    Subject: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    >=20
    > Ah right, good. That's the 2d face of it...
    > Okay... and I was wondering if the same process could be used in 3d, to f=
    ind
    > your 3d convex object (I think you're calling it {3*,3})
    > directly, as a sub-structure of some more "ordinary" uniform honeycomb.
    > But given the answer to 1), I think probably not.
    >=20
    If you allow different lengths of edges in the honeycomb (it will be vertex=
    - and cell-transitive, but not exactly uniform) you can build it from trunc=
    ated tetrahedra - 14 of them meets in every vertex and dual cell will be 7-=
    prism (but I can't imagine this dual honeycomb where 12 7-prisms meet in th=
    e vertex :) ) Then cell of {3*,3,7} will be union of some cells of that hon=
    eycomb.




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Fri, 06 Jul 2012 10:07:08 -0000
    Subject: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    > Ah okay, it took me a few minutes to realize the significance of that.
    > That tells me that if we started with a {3,3} cell of the {3,3,7}
    > (which is what I was assuming)
    > we will NOT get a regular hexagon
    > (since the dihedral angle of that cell is exactly 2*pi/7),
    > in fact we will not get a regular hexagon
    > when starting with any {3,3,n}
    > (since the dihedral angle of the cell would be 2*pi/n).
    > That's disappointing.
    >=20
    > So when starting with {3,3,7}, the hexagon isn't regular...
    > but I'm still not sure which edges are longer and which are shorter.
    > (And I guess whichever it is for {3,3,7},
    > it will be the opposite for all {3,3,n>=3D8}, since the switchover
    > is somewhere between 2*pi/8 and 2*pi/7...
    > assuming some kind of monotonicity, which seems likely.)

    I think that for {3,3,7} cutting edges will be shorter. Because when we tak=
    e {3,3,6}, its {3} faces have parallel sides (i.e. they meet at infinity) a=
    nd distance between them is zero. While we decrease angle below zero, dista=
    nce will increase, but in {3,3,7} it will be still small enough.




    From: Roice Nelson <roice3@gmail.com>
    Date: Fri, 6 Jul 2012 10:55:13 -0500
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    --f46d04088ef52c2ae404c42b4a87
    Content-Type: text/plain; charset=ISO-8859-1

    On Fri, Jul 6, 2012 at 4:05 AM, Don Hatch wrote:

    > The formula for cell in-radius is cosh(inradius({p,q})) =
    > cos(pi/q)/sin(pi/p).
    > For the {n,ultrainf} based on {6,4},
    > I think we want n such that cosh(inradius({3,n})) == cosh(inradius(6,4)),
    > that is:
    > cos(pi/n)/sin(pi/3) = cos(pi/4)/sin(pi/6)
    > => cos(pi/n)/(sqrt(3)/2) = (sqrt(2)/2)/(1/2)
    > => n = +-pi/acos(sqrt(3/2))
    > = 4.770984191560898 i
    > So the {3,ultrainf} based on {6,4}
    > is {3, 4.770984191560898 i}.
    > Not a nice number like I had hoped.
    > Someone check my math?


    Wolfram Alpha verifies this, and gives some alternate solutions to this
    equation as well.

    http://www.wolframalpha.com/input/?i=cos%28pi%2F4%29%2Fsin%28pi%2F6%29+%3D+cos%28pi%2Fn%29%2Fsin%28pi%2F3%29

    None of the solutions have simple looking numbers though. I was also
    disappointed to see that for {3,3,r}, no integer r works with the
    {3,ultrainf} based on the {6,4}. Now I'm left wondering if there is a
    better canonical {3,ultrainf}, which can be justified as "the best" in some
    other way.

    Roice

    --f46d04088ef52c2ae404c42b4a87
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable


    On Fri, Jul 6, 2012 at 4:05 AM, Don Hatch=A0=
    wrote:
    er-left:1px #ccc solid;padding-left:1ex">The formula for cell in-radius is =
    cosh(inradius({p,q})) =3D cos(pi/q)/sin(pi/p).


    For the {n,ultrainf} based on {6,4},

    I think we want n such that cosh(inradius({3,n})) =3D=3D cosh(inradius(6,4)=
    ),

    that is:

    =A0 =A0 cos(pi/n)/sin(pi/3) =3D cos(pi/4)/sin(pi/6)

    =3D> =A0cos(pi/n)/(sqrt(3)/2) =3D (sqrt(2)/2)/(1/2)

    =3D> =A0n =3D +-pi/acos(sqrt(3/2))

    =A0 =A0 =A0 =3D 4.770984191560898 i

    So the {3,ultrainf} based on {6,4}

    is {3, 4.770984191560898 i}.

    Not a nice number like I had hoped.

    Someone check my math?

    Wolfram Alpha verifi=
    es this, and gives some alternate solutions to this equation as well.
    =


    None of the solutions have simple looking numbers=
    though. =A0I was also disappointed to see that for {3,3,r}, no integer r w=
    orks with the {3,ultrainf} based on the {6,4}. =A0Now I'm left wonderin=
    g if there is a better canonical {3,ultrainf}, which can be justified as &q=
    uot;the best" in some other way.


    Roice



    --f46d04088ef52c2ae404c42b4a87--




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Fri, 06 Jul 2012 19:51:00 -0000
    Subject: Re: [MC4D] Hyperbolic Honeycomb {7,3,3}



    --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
    >=20
    > None of the solutions have simple looking numbers though. I was also
    > disappointed to see that for {3,3,r}, no integer r works with the
    > {3,ultrainf} based on the {6,4}. Now I'm left wondering if there is a
    > better canonical {3,ultrainf}, which can be justified as "the best" in so=
    me
    > other way.
    >=20
    > Roice
    >
    I think that for H2 {3,ultrainf} based on the {6,4} is good, and in H3 the =
    best ultrainfinite {3,3} is a cell of {3,3,8} - it has almost uniform trunc=
    ated form.

    Andrey




    From: "schuma" <mananself@gmail.com>
    Date: Mon, 09 Jul 2012 18:06:48 -0000
    Subject: Re: Hyperbolic Honeycomb {7,3,3}



    Hi all,

    I'm glad that my applet initiated so much discussion. Thank you all. I've b=
    een attending a conference recently, and has got no time to read it. I'll t=
    ry to catch up once I finish what I'm working on, and then maybe turn some =
    of our discussion into illustrations.

    Nan



    --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
    >
    > --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
    > >=20
    > > None of the solutions have simple looking numbers though. I was also
    > > disappointed to see that for {3,3,r}, no integer r works with the
    > > {3,ultrainf} based on the {6,4}. Now I'm left wondering if there is a
    > > better canonical {3,ultrainf}, which can be justified as "the best" in =
    some
    > > other way.
    > >=20
    > > Roice
    > >
    > I think that for H2 {3,ultrainf} based on the {6,4} is good, and in H3 th=
    e best ultrainfinite {3,3} is a cell of {3,3,8} - it has almost uniform tru=
    ncated form.
    >=20
    > Andrey
    >




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 12 Jul 2012 01:18:27 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hi Roice,

    Sorry I forgot to follow up on this message earlier.

    On Wed, Jul 04, 2012 at 02:48:31PM -0500, Roice Nelson wrote:
    >
    >
    > Hi Don,
    > I'm loving this whole thread. Lots of cool ideas being thrown out by you
    > and Andrey!
    > I really like the fractal image you're envisioning on the sphere at
    > infinity. This past weekend, I was playing with recursive circle
    > inversions, and I had no idea it would apply to a discussion like this at
    > the time. Here is an image close to the the picture you describe. The
    > difference is that each circle in the gasket is filled with a {3,inf}
    > rather than a {3,7}.

    I'm having trouble getting my email client to see or detach the image you're
    referring to, so I can only imagine it at the moment...

    > I'm actually wondering, is the Apollonian gasket the result for {inf,3,3}?
    > For {7,3,3}, I'm thinking the initial 4 circles in the circle packing
    > would be smaller (not tangent), and would approach the Apollonian as p ->
    > inf. In the {inf,3,3} case, the 4 cells that meet at the origin in Nan's
    > applet could represent the 4 initial circles in the gasket. So the cells
    > that meet at the origin meet again at the sphere at infinity! (although
    > not all at the one location this time) For the {7,3,3}, my intuition says
    > the initial 4 cells don't meet again at the sphere at infinity. I'm
    > curious what you think about these speculations.

    Hmm. I'm not *positive* that the circles for {7,3,3} meet,
    but it seems to be implied by the line of thinking I was following,
    starting with the {3,3,7}.
    The cells of the {3,3,7} tile all of H3, right?
    So they don't leave any regions of H3 unfilled...
    so that makes me think that there's no open neighborhood on the sphere-at-infinity
    that's left untouched by the cells...
    and the intersection of each cell with the sphere-at-infinity
    is a spherical triangle...
    so these spherical triangles must tile the entire sphere,
    7 at each vertex (of this spherical tiling).
    So we have 7 spherical triangles at each vertex, covering the whole sphere...
    in other words, this tiling on the sphere is (combinatorially) a disjoint union of {3,7}'s,
    each one projected onto the sphere... presumably each {3,7} onto
    a spherical-disk region of the sphere (I can't imagine it would be
    a different shape).
    Since the union of all these spherical-disks cover the sphere,
    that means they do kiss...
    and if I'm imagining this right, the spherical circles
    bounding these spherical disks
    would form the intersection of sphere with the dual {7,3,3}.
    Does that seem right to you?

    And then, it seems to me that the exact same construction
    goes through for any {3,3,n}/{n,3,3},
    leading to exactly the same Appolonian gasket for each of them...
    and so presumably {3,3,inf}/{inf,3,3} would yield the same Appolonian gasket as well
    (though I'm having a hard time visualizing
    the {3,3,inf} directly).

    Don

    > Aside: as traditionally shown (e.g. on wikipedia), the Apollonian gasket
    > is a stereographic projection of the pattern on the sphere at infinity we
    > are discussing here, which I think is neat. 3 of the 4 cells jump out
    > visually, and the 4th is inverted - the outside of the whole pattern.
    > Best,
    > Roice
    >
    > On Tue, Jul 3, 2012 at 2:51 PM, Don Hatch wrote:
    >
    > Oh wait!
    > I realized I got last part wrong, just after I hit the "send" button :-)
    >
    > The picture would start with an Apollonian gasket (see wikipedia
    > article)
    > of circles on the sphere;
    > this is the intersection of the {7,3,3} with the sphere at infinity.
    > Then each circle in the gasket is filled with a {3,7},
    > the final result being the intersection of the {3,3,7} with the sphere
    > at infinity.
    > So, it isn't true that there are isolated cluster points
    > in the *center* of each circle; the clustering is
    > towards the *boundary* of each circle. I think I have
    > a clear picture in my head of what this looks like now.
    >
    > A cell of the {3,3,7} would touch the sphere
    > in 4 spherical triangles (its "feet"),
    > each foot in a different one of four mutually kissing circles
    > of the gasket, I think.
    > Don
    >
    > On Tue, Jul 03, 2012 at 03:29:38PM -0400, Don Hatch wrote:
    > >
    > >
    > > Okay I think maybe I follow you now...
    > > But each face formed by truncation...
    > > it's a triangle, not a hexagon, right?
    > > In fact it's a spherical triangle, on the sphere at infinity,
    > right?
    > > All of these spherical triangles, of different apparent sizes,
    > > would tile the sphere, 7 at each vertex...
    > > but with some "cluster points" which are the limit points
    > > of infinitely many of these triangles of decreasing size.
    > > I'd like to see a picture of this-- it shouldn't be too hard to
    > generate
    > > (together with the spherical circles
    > > that are the intersection of the dual {7,3,3} with the sphere
    > > at infinity, in a different color... I think each cluster point
    > > would be the center of one of these circles).
    > >
    > > Don
    > >
    > > On Tue, Jul 03, 2012 at 02:43:52PM -0000, Andrey wrote:
    > > >
    > > >
    > > > Yes, dihedral... I mean angle between hexagonal and triangular
    > faces of
    > > > truncated tetrahedron. By the selection of truncating planes it
    > will be
    > > > pi/2. And angles between hexagonal faces are 2*pi/7.
    > > >
    > > > Andrey
    > > >
    > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > >
    > > > > Hi Andrey,
    > > > >
    > > > > I'm not sure if I'm understanding correctly...
    > > > > is "behedral angle" the same as "dihedral angle"?
    > > > > If so, isn't the dihedral angle going to be 2*pi/7,
    > > > > since, by definition, 7 tetrahedra surround each edge?
    > > > >
    > > > > Don
    > > > >
    > > > >
    > > > > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    > > > > >
    > > > > >
    > > > > > Hi all,
    > > > > > About {3,3,7} I had some idea (but it was long ago...). We
    > know that
    > > > its
    > > > > > cell is a tetragedron that expands infinitely beyond
    > "vertices". For
    > > > each
    > > > > > 3 its faces we have a plane perpendicular to them (that cuts
    > them is
    > > > the
    > > > > > narrowest place). It we cut {3,3,7} cell by these planes, we
    > get
    > > > truncated
    > > > > > tetrahedron with behedral angles = 180 deg. What happens if
    > we
    > > reflect
    > > > it
    > > > > > about triangle faces, and continue this process to infinity?
    > It will
    > > > be
    > > > > > some "fractal-like" network inscribed in the cell of {3,3,7}
    > -
    > > regular
    > > > > > polyhedron with infinite numer of infinite faces but with no
    > > vertices.
    > > > I'm
    > > > > > sure that it has enough regular patterns of face coloring,
    > and it
    > > may
    > > > be a
    > > > > > good base for 3D puzzle.
    > > > > >
    > > > > > Andrey
    > > > > >
    > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > >
    > > > > > > Hi Nan,
    > > > > > >
    > > > > > > Heh, I try not to make judgements...
    > > > > > > I think {3,3,7} is as legit as {7,3,3}
    > > > > > > (in fact I'd go so far as to say they are the same object,
    > > > > > > with different names given to the components).
    > > > > > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > > > > > in a viewer program such as yours which focuses naturally
    > > > > > > on the vertices and edges.
    > > > > > >
    > > > > > > Perhaps the best way to get a feeling for {3,3,7}
    > > > > > > would be to view it together with the {7,3,3}?
    > > > > > > Maybe one color for the {7,3,3} edges,
    > > > > > > another color for the {3,3,7} edges,
    > > > > > > and a third color for the edges formed where
    > > > > > > the faces of one intersect the faces of the other.
    > > > > > > And then perhaps, optionally,
    > > > > > > the full outlines of the characteristic tetrahedra?
    > > > > > > There are 6 types of edges in all (6 edges of a
    > characteristic
    > > tet);
    > > > > > > I wonder if there's a natural coloring scheme
    > > > > > > using the 6 primary and secondary colors.
    > > > > > >
    > > > > > > Don
    > > > > > >
    > > > > > >
    > > > > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > > > > > >
    > > > > > > >
    > > > > > > > Hi Don,
    > > > > > > >
    > > > > > > > Nice to see you here. Here are my thoughts about {3,3,7}
    > and the
    > > > > > things
    > > > > > > > similar to it.
    > > > > > > >
    > > > > > > > Just like when we constructed {7,3,3} we were not able
    > locate
    > > the
    > > > cell
    > > > > > > > centers, when we consider {3,3,7} we have to sacrifice
    > the
    > > > vertices.
    > > > > > Let's
    > > > > > > > start by considering something simpler in lower
    > dimensions.
    > > > > > > >
    > > > > > > > For example, in 2D, we could consider a hyperbolic
    > "triangle"
    > > for
    > > > > > which
    > > > > > > > the sides don't meet even at the circle of infinity. The
    > sides
    > > are
    > > > > > > > ultraparallel. Since there's no "angle", the name
    > "triangle" is
    > > > not
    > > > > > > > appropriate any more. I'll call it a "trilateral",
    > because it
    > > does
    > > > > > have
    > > > > > > > three sides (the common triangle is also a trilateral in
    > my
    > > > notation).
    > > > > > > > Here's a tessellation of H2 using trilaterals, in which
    > > different
    > > > > > colors
    > > > > > > > indicate different trilaterals.
    > > > > > > >
    > > > > > > >
    > > > > >
    > > >
    > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    > > > > > > >
    > > > > > > > I constructed it as follows:
    > > > > > > >
    > > > > > > > In R2, a hexagon can be regarded as a truncated triangle,
    > that
    > > is,
    > > > > > when
    > > > > > > > you extend the first, third, and fifth side of a hexagon,
    > you
    > > get
    > > > a
    > > > > > > > triangle. In H3, when you extend the sides of a hexagon,
    > you
    > > don't
    > > > > > always
    > > > > > > > get a triangle in the common sense: sometimes the
    > extensions
    > > don't
    > > > > > meet.
    > > > > > > > But I claim you always get a trilateral. So I started
    > with a
    > > > regular
    > > > > > {6,4}
    > > > > > > > tiling, and applied the extensions to get the tiling of
    > > > trilaterals.
    > > > > > > >
    > > > > > > > And I believe we can do similar things in H3: extend a
    > properly
    > > > scaled
    > > > > > > > truncated tetrahedron to construct a "tetrahedron" with
    > no
    > > > vertices.
    > > > > > > > Fortunately the name "tetrahedron" remains valid because
    > hedron
    > > > means
    > > > > > face
    > > > > > > > rather than vertices. But I have never done an
    > illustration of
    > > it
    > > > yet.
    > > > > > > > Then, maybe we can go ahead and put seven of them around
    > an edge
    > > > and
    > > > > > make
    > > > > > > > a {3,3,7}.
    > > > > > > >
    > > > > > > > I agree that these objects are not conventional at all.
    > We lost
    > > > > > something
    > > > > > > > like the vertices. But just like the above image, they do
    > have
    > > > nice
    > > > > > > > patterns and are something worth considering.
    > > > > > > >
    > > > > > > > So, what do you think about them? Do they sound more
    > legit now?
    > > > > > > >
    > > > > > > > Nan
    > > > > > > >
    > > > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch
    > wrote:
    > > > > > > > > {3,3,7} less so... its vertices are not simply at
    > infinity (as
    > > > in
    > > > > > > > {3,3,6}),
    > > > > > > > > they are "beyond infinity"...
    > > > > > > > > If you try to draw this one, none of the edges will
    > meet at
    > > all
    > > > (not
    > > > > > > > even at
    > > > > > > > > infinity)... they all diverge! You'll see each edge
    > > > > > > > > emerging from somewhere on the horizon (although
    > there's no
    > > > vertex
    > > > > > > > > there) and leaving somewhere else on the horizon...
    > > > > > > > > so nothing meets up, which kind of makes the picture
    > less
    > > > > > satisfying.
    > > > > > > > > If you run the formula for edge length or cell
    > circumradius,
    > > > you'll
    > > > > > get,
    > > > > > > > not infinity,
    > > > > > > > > but an imaginary or complex number (although the cell
    > > in-radius
    > > > is
    > > > > > > > finite, of
    > > > > > > > > course, being equal to the half-edge-length of the dual
    > > > {7,3,3}).
    > > > > > > >
    > > > > > > >
    > > > > > >
    > > > > > > --
    > > > > > > Don Hatch
    > > > > > > hatch@
    > > > > > > http://www.plunk.org/~hatch/
    > > > > > >
    > > > > >
    > > > > >
    > > > >
    > > > > --
    > > > > Don Hatch
    > > > > hatch@...
    > > > > http://www.plunk.org/~hatch/
    > > > >
    > > >
    > > >
    > >
    > > --
    > > Don Hatch
    > > hatch@plunk.org
    > > http://www.plunk.org/~hatch/
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 12 Jul 2012 01:52:44 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Thu, Jul 12, 2012 at 01:18:27AM -0400, Don Hatch wrote:
    >
    > On Wed, Jul 04, 2012 at 02:48:31PM -0500, Roice Nelson wrote:
    ...
    > > Here is an image close to the the picture you describe. The
    > > difference is that each circle in the gasket is filled with a {3,inf}
    > > rather than a {3,7}.
    >
    > I'm having trouble getting my email client to see or detach the image
    > you're
    > referring to, so I can only imagine it at the moment...
    ...
    > And then, it seems to me that the exact same construction
    > goes through for any {3,3,n}/{n,3,3},
    > leading to exactly the same Appolonian gasket for each of them...
    > and so presumably {3,3,inf}/{inf,3,3} would yield the same Appolonian
    > gasket as well
    > (though I'm having a hard time visualizing
    > the {3,3,inf} directly).

    Ah, I see your image...
    I thought it was an attachment, but it was a link
    which didn't come out in my dumb e-mail client:
    http://www.gravitation3d.com/roice/math/%7Binf,3,3%7D_sphere_at_inf.png
    That gives me a *much* better feeling for the {3,3,inf} and {inf,3,3}.

    Beautiful!
    This picture is precisely the intersection of the {3,3,inf}
    with the plane-at-infinity, in the poincare half-space model of H3, right?
    Totally frickin awesome.

    If we focus attention on any particular triangle
    in he picture, and consider it and its 3 reflected images
    in adjacent circles of the gasket, than that's what we see of one particular {3,3} cell.

    (And I believe the exact same statement can be made
    about the analogous picture for {3,3,7}, which I'm imagining...
    same gasket, with each circle filled with a {3,7} instead of {3,inf}... I think)

    Don




    From: Melinda Green <melinda@superliminal.com>
    Date: Wed, 11 Jul 2012 23:02:51 -0700
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Wow! I guessed I missed the picture too. That is gorgeous!
    So how does this get sliced into a twisty puzzle, and does that happen
    in 2D or 3? :-)
    -Melinda

    On 7/11/2012 10:52 PM, Don Hatch wrote:
    > [...]
    > Ah, I see your image...
    > I thought it was an attachment, but it was a link
    > which didn't come out in my dumb e-mail client:
    > http://www.gravitation3d.com/roice/math/%7Binf,3,3%7D_sphere_at_inf.png
    > That gives me a *much* better feeling for the {3,3,inf} and {inf,3,3}.
    >
    > Beautiful!
    > This picture is precisely the intersection of the {3,3,inf}
    > with the plane-at-infinity, in the poincare half-space model of H3, right?
    > Totally frickin awesome.
    >
    > If we focus attention on any particular triangle
    > in he picture, and consider it and its 3 reflected images
    > in adjacent circles of the gasket, than that's what we see of one particular {3,3} cell.
    >
    > (And I believe the exact same statement can be made
    > about the analogous picture for {3,3,7}, which I'm imagining...
    > same gasket, with each circle filled with a {3,7} instead of {3,inf}... I think)
    >
    > Don




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 12 Jul 2012 20:12:31 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hey Roice,

    I take it all back.
    Now I think you're totally right...
    it's not an Apollonian gasket for n < infinity--
    the circles don't kiss.
    I think my reasoning was good up through where I said
    the sphere is covered by a disjoint union of {3,7}'s...
    that much is true, but it doesn't imply the circles kiss...
    and in fact I now think you're right, they don't.
    (It's more obvious if we consider n=6 too...
    maybe you were thinking of that that all along, but I missed it.)
    I think the circles are dense on the surface of the sphere, but no two
    of them kiss each other.

    Now I really want to see a picture of this thing!

    Don


    On Thu, Jul 12, 2012 at 01:18:27AM -0400, Don Hatch wrote:
    >
    >
    > Hi Roice,
    >
    > Sorry I forgot to follow up on this message earlier.
    >
    > On Wed, Jul 04, 2012 at 02:48:31PM -0500, Roice Nelson wrote:
    > >
    > >
    > > Hi Don,
    > > I'm loving this whole thread. Lots of cool ideas being thrown out by you
    > > and Andrey!
    > > I really like the fractal image you're envisioning on the sphere at
    > > infinity. This past weekend, I was playing with recursive circle
    > > inversions, and I had no idea it would apply to a discussion like this
    > at
    > > the time. Here is an image close to the the picture you describe. The
    > > difference is that each circle in the gasket is filled with a {3,inf}
    > > rather than a {3,7}.
    >
    > I'm having trouble getting my email client to see or detach the image
    > you're
    > referring to, so I can only imagine it at the moment...
    >
    > > I'm actually wondering, is the Apollonian gasket the result for
    > {inf,3,3}?
    > > For {7,3,3}, I'm thinking the initial 4 circles in the circle packing
    > > would be smaller (not tangent), and would approach the Apollonian as p
    > ->
    > > inf. In the {inf,3,3} case, the 4 cells that meet at the origin in Nan's
    > > applet could represent the 4 initial circles in the gasket. So the cells
    > > that meet at the origin meet again at the sphere at infinity! (although
    > > not all at the one location this time) For the {7,3,3}, my intuition
    > says
    > > the initial 4 cells don't meet again at the sphere at infinity. I'm
    > > curious what you think about these speculations.
    >
    > Hmm. I'm not *positive* that the circles for {7,3,3} meet,
    > but it seems to be implied by the line of thinking I was following,
    > starting with the {3,3,7}.
    > The cells of the {3,3,7} tile all of H3, right?
    > So they don't leave any regions of H3 unfilled...
    > so that makes me think that there's no open neighborhood on the
    > sphere-at-infinity
    > that's left untouched by the cells...
    > and the intersection of each cell with the sphere-at-infinity
    > is a spherical triangle...
    > so these spherical triangles must tile the entire sphere,
    > 7 at each vertex (of this spherical tiling).
    > So we have 7 spherical triangles at each vertex, covering the whole
    > sphere...
    > in other words, this tiling on the sphere is (combinatorially) a disjoint
    > union of {3,7}'s,
    > each one projected onto the sphere... presumably each {3,7} onto
    > a spherical-disk region of the sphere (I can't imagine it would be
    > a different shape).
    > Since the union of all these spherical-disks cover the sphere,
    > that means they do kiss...
    > and if I'm imagining this right, the spherical circles
    > bounding these spherical disks
    > would form the intersection of sphere with the dual {7,3,3}.
    > Does that seem right to you?
    >
    > And then, it seems to me that the exact same construction
    > goes through for any {3,3,n}/{n,3,3},
    > leading to exactly the same Appolonian gasket for each of them...
    > and so presumably {3,3,inf}/{inf,3,3} would yield the same Appolonian
    > gasket as well
    > (though I'm having a hard time visualizing
    > the {3,3,inf} directly).
    >
    > Don
    >
    > > Aside: as traditionally shown (e.g. on wikipedia), the Apollonian gasket
    > > is a stereographic projection of the pattern on the sphere at infinity
    > we
    > > are discussing here, which I think is neat. 3 of the 4 cells jump out
    > > visually, and the 4th is inverted - the outside of the whole pattern.
    > > Best,
    > > Roice
    > >
    > > On Tue, Jul 3, 2012 at 2:51 PM, Don Hatch wrote:
    > >
    > > Oh wait!
    > > I realized I got last part wrong, just after I hit the "send" button :-)
    > >
    > > The picture would start with an Apollonian gasket (see wikipedia
    > > article)
    > > of circles on the sphere;
    > > this is the intersection of the {7,3,3} with the sphere at infinity.
    > > Then each circle in the gasket is filled with a {3,7},
    > > the final result being the intersection of the {3,3,7} with the sphere
    > > at infinity.
    > > So, it isn't true that there are isolated cluster points
    > > in the *center* of each circle; the clustering is
    > > towards the *boundary* of each circle. I think I have
    > > a clear picture in my head of what this looks like now.
    > >
    > > A cell of the {3,3,7} would touch the sphere
    > > in 4 spherical triangles (its "feet"),
    > > each foot in a different one of four mutually kissing circles
    > > of the gasket, I think.
    > > Don
    > >
    > > On Tue, Jul 03, 2012 at 03:29:38PM -0400, Don Hatch wrote:
    > > >
    > > >
    > > > Okay I think maybe I follow you now...
    > > > But each face formed by truncation...
    > > > it's a triangle, not a hexagon, right?
    > > > In fact it's a spherical triangle, on the sphere at infinity,
    > > right?
    > > > All of these spherical triangles, of different apparent sizes,
    > > > would tile the sphere, 7 at each vertex...
    > > > but with some "cluster points" which are the limit points
    > > > of infinitely many of these triangles of decreasing size.
    > > > I'd like to see a picture of this-- it shouldn't be too hard to
    > > generate
    > > > (together with the spherical circles
    > > > that are the intersection of the dual {7,3,3} with the sphere
    > > > at infinity, in a different color... I think each cluster point
    > > > would be the center of one of these circles).
    > > >
    > > > Don
    > > >
    > > > On Tue, Jul 03, 2012 at 02:43:52PM -0000, Andrey wrote:
    > > > >
    > > > >
    > > > > Yes, dihedral... I mean angle between hexagonal and triangular
    > > faces of
    > > > > truncated tetrahedron. By the selection of truncating planes it
    > > will be
    > > > > pi/2. And angles between hexagonal faces are 2*pi/7.
    > > > >
    > > > > Andrey
    > > > >
    > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > >
    > > > > > Hi Andrey,
    > > > > >
    > > > > > I'm not sure if I'm understanding correctly...
    > > > > > is "behedral angle" the same as "dihedral angle"?
    > > > > > If so, isn't the dihedral angle going to be 2*pi/7,
    > > > > > since, by definition, 7 tetrahedra surround each edge?
    > > > > >
    > > > > > Don
    > > > > >
    > > > > >
    > > > > > On Tue, Jul 03, 2012 at 05:14:47AM -0000, Andrey wrote:
    > > > > > >
    > > > > > >
    > > > > > > Hi all,
    > > > > > > About {3,3,7} I had some idea (but it was long ago...). We
    > > know that
    > > > > its
    > > > > > > cell is a tetragedron that expands infinitely beyond
    > > "vertices". For
    > > > > each
    > > > > > > 3 its faces we have a plane perpendicular to them (that cuts
    > > them is
    > > > > the
    > > > > > > narrowest place). It we cut {3,3,7} cell by these planes, we
    > > get
    > > > > truncated
    > > > > > > tetrahedron with behedral angles = 180 deg. What happens if
    > > we
    > > > reflect
    > > > > it
    > > > > > > about triangle faces, and continue this process to infinity?
    > > It will
    > > > > be
    > > > > > > some "fractal-like" network inscribed in the cell of {3,3,7}
    > > -
    > > > regular
    > > > > > > polyhedron with infinite numer of infinite faces but with no
    > > > vertices.
    > > > > I'm
    > > > > > > sure that it has enough regular patterns of face coloring,
    > > and it
    > > > may
    > > > > be a
    > > > > > > good base for 3D puzzle.
    > > > > > >
    > > > > > > Andrey
    > > > > > >
    > > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > > > > > >
    > > > > > > > Hi Nan,
    > > > > > > >
    > > > > > > > Heh, I try not to make judgements...
    > > > > > > > I think {3,3,7} is as legit as {7,3,3}
    > > > > > > > (in fact I'd go so far as to say they are the same object,
    > > > > > > > with different names given to the components).
    > > > > > > > But pragmatically, {7,3,3} seems easier to get a grip on,
    > > > > > > > in a viewer program such as yours which focuses naturally
    > > > > > > > on the vertices and edges.
    > > > > > > >
    > > > > > > > Perhaps the best way to get a feeling for {3,3,7}
    > > > > > > > would be to view it together with the {7,3,3}?
    > > > > > > > Maybe one color for the {7,3,3} edges,
    > > > > > > > another color for the {3,3,7} edges,
    > > > > > > > and a third color for the edges formed where
    > > > > > > > the faces of one intersect the faces of the other.
    > > > > > > > And then perhaps, optionally,
    > > > > > > > the full outlines of the characteristic tetrahedra?
    > > > > > > > There are 6 types of edges in all (6 edges of a
    > > characteristic
    > > > tet);
    > > > > > > > I wonder if there's a natural coloring scheme
    > > > > > > > using the 6 primary and secondary colors.
    > > > > > > >
    > > > > > > > Don
    > > > > > > >
    > > > > > > >
    > > > > > > > On Sat, Jun 30, 2012 at 11:29:32PM -0000, schuma wrote:
    > > > > > > > >
    > > > > > > > >
    > > > > > > > > Hi Don,
    > > > > > > > >
    > > > > > > > > Nice to see you here. Here are my thoughts about {3,3,7}
    > > and the
    > > > > > > things
    > > > > > > > > similar to it.
    > > > > > > > >
    > > > > > > > > Just like when we constructed {7,3,3} we were not able
    > > locate
    > > > the
    > > > > cell
    > > > > > > > > centers, when we consider {3,3,7} we have to sacrifice
    > > the
    > > > > vertices.
    > > > > > > Let's
    > > > > > > > > start by considering something simpler in lower
    > > dimensions.
    > > > > > > > >
    > > > > > > > > For example, in 2D, we could consider a hyperbolic
    > > "triangle"
    > > > for
    > > > > > > which
    > > > > > > > > the sides don't meet even at the circle of infinity. The
    > > sides
    > > > are
    > > > > > > > > ultraparallel. Since there's no "angle", the name
    > > "triangle" is
    > > > > not
    > > > > > > > > appropriate any more. I'll call it a "trilateral",
    > > because it
    > > > does
    > > > > > > have
    > > > > > > > > three sides (the common triangle is also a trilateral in
    > > my
    > > > > notation).
    > > > > > > > > Here's a tessellation of H2 using trilaterals, in which
    > > > different
    > > > > > > colors
    > > > > > > > > indicate different trilaterals.
    > > > > > > > >
    > > > > > > > >
    > > > > > >
    > > > >
    > > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/figure3.gif
    > > > > > > > >
    > > > > > > > > I constructed it as follows:
    > > > > > > > >
    > > > > > > > > In R2, a hexagon can be regarded as a truncated triangle,
    > > that
    > > > is,
    > > > > > > when
    > > > > > > > > you extend the first, third, and fifth side of a hexagon,
    > > you
    > > > get
    > > > > a
    > > > > > > > > triangle. In H3, when you extend the sides of a hexagon,
    > > you
    > > > don't
    > > > > > > always
    > > > > > > > > get a triangle in the common sense: sometimes the
    > > extensions
    > > > don't
    > > > > > > meet.
    > > > > > > > > But I claim you always get a trilateral. So I started
    > > with a
    > > > > regular
    > > > > > > {6,4}
    > > > > > > > > tiling, and applied the extensions to get the tiling of
    > > > > trilaterals.
    > > > > > > > >
    > > > > > > > > And I believe we can do similar things in H3: extend a
    > > properly
    > > > > scaled
    > > > > > > > > truncated tetrahedron to construct a "tetrahedron" with
    > > no
    > > > > vertices.
    > > > > > > > > Fortunately the name "tetrahedron" remains valid because
    > > hedron
    > > > > means
    > > > > > > face
    > > > > > > > > rather than vertices. But I have never done an
    > > illustration of
    > > > it
    > > > > yet.
    > > > > > > > > Then, maybe we can go ahead and put seven of them around
    > > an edge
    > > > > and
    > > > > > > make
    > > > > > > > > a {3,3,7}.
    > > > > > > > >
    > > > > > > > > I agree that these objects are not conventional at all.
    > > We lost
    > > > > > > something
    > > > > > > > > like the vertices. But just like the above image, they do
    > > have
    > > > > nice
    > > > > > > > > patterns and are something worth considering.
    > > > > > > > >
    > > > > > > > > So, what do you think about them? Do they sound more
    > > legit now?
    > > > > > > > >
    > > > > > > > > Nan
    > > > > > > > >
    > > > > > > > > --- In 4D_Cubing@yahoogroups.com, Don Hatch
    > > wrote:
    > > > > > > > > > {3,3,7} less so... its vertices are not simply at
    > > infinity (as
    > > > > in
    > > > > > > > > {3,3,6}),
    > > > > > > > > > they are "beyond infinity"...
    > > > > > > > > > If you try to draw this one, none of the edges will
    > > meet at
    > > > all
    > > > > (not
    > > > > > > > > even at
    > > > > > > > > > infinity)... they all diverge! You'll see each edge
    > > > > > > > > > emerging from somewhere on the horizon (although
    > > there's no
    > > > > vertex
    > > > > > > > > > there) and leaving somewhere else on the horizon...
    > > > > > > > > > so nothing meets up, which kind of makes the picture
    > > less
    > > > > > > satisfying.
    > > > > > > > > > If you run the formula for edge length or cell
    > > circumradius,
    > > > > you'll
    > > > > > > get,
    > > > > > > > > not infinity,
    > > > > > > > > > but an imaginary or complex number (although the cell
    > > > in-radius
    > > > > is
    > > > > > > > > finite, of
    > > > > > > > > > course, being equal to the half-edge-length of the dual
    > > > > {7,3,3}).
    > > > > > > > >
    > > > > > > > >
    > > > > > > >
    > > > > > > > --
    > > > > > > > Don Hatch
    > > > > > > > hatch@
    > > > > > > > http://www.plunk.org/~hatch/
    > > > > > > >
    > > > > > >
    > > > > > >
    > > > > >
    > > > > > --
    > > > > > Don Hatch
    > > > > > hatch@...
    > > > > > http://www.plunk.org/~hatch/
    > > > > >
    > > > >
    > > > >
    > > >
    > > > --
    > > > Don Hatch
    > > > hatch@plunk.org
    > > > http://www.plunk.org/~hatch/
    > > >
    > > >
    > >
    > > --
    > > Don Hatch
    > > hatch@plunk.org
    > > http://www.plunk.org/~hatch/
    > >
    > > ------------------------------------
    > >
    > > Yahoo! Groups Links
    > >
    > >
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Roice Nelson <roice3@gmail.com>
    Date: Fri, 13 Jul 2012 15:06:59 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --bcaec554d63c6b2f5904c4bb9f52
    Content-Type: text/plain; charset=ISO-8859-1

    On Thu, Jul 12, 2012 at 12:52 AM, Don Hatch wrote:

    >
    > Ah, I see your image...
    > I thought it was an attachment, but it was a link
    > which didn't come out in my dumb e-mail client:
    > http://www.gravitation3d.com/roice/math/%7Binf,3,3%7D_sphere_at_inf.png
    > That gives me a *much* better feeling for the {3,3,inf} and {inf,3,3}.
    >
    > Beautiful!
    > This picture is precisely the intersection of the {3,3,inf}
    > with the plane-at-infinity, in the poincare half-space model of H3, right?
    > Totally frickin awesome.
    >
    >
    yeah :D I had thought of it as the intersection of {3,3,inf} with the
    sphere-at-infinity in the ball model, then stereographically projected...
    equivalent, but I like your image better.

    I misnamed the pic by labeling it {inf,3,3}, since that would result in the
    gasket only. My understanding was less clear at the time.


    On Thu, Jul 12, 2012 at 7:12 PM, Don Hatch wrote:

    > Hey Roice,
    >
    > I take it all back.
    > Now I think you're totally right...
    > it's not an Apollonian gasket for n < infinity--
    > the circles don't kiss.
    > I think my reasoning was good up through where I said
    > the sphere is covered by a disjoint union of {3,7}'s...
    > that much is true, but it doesn't imply the circles kiss...
    > and in fact I now think you're right, they don't.
    > (It's more obvious if we consider n=6 too...
    > maybe you were thinking of that that all along, but I missed it.)
    > I think the circles are dense on the surface of the sphere, but no two
    > of them kiss each other.
    >
    > Now I really want to see a picture of this thing!
    >
    > Don
    >
    >
    Thanks for all your thoughts here and in previous posts. I'm understanding
    this all better and better as I mull over these emails. I've been
    imagining one cell of the {n,3,3} in the Poincare ball model as a sort of
    umbrella: closed when n=6, and opening more as n increases (towards a
    maximum by ever decreasing amounts). It did feel there must be *some *kind
    of difference at the ball boundary for the different {n,3,3} honeycombs,
    though I was still unsure about whether the circles kissed or not. At this
    point, what you say sounds correct to me (dense, but not kissing unless n
    is infinite).

    I'd love to see a picture of this thing too. Consider the {7,3,3} such
    that a vertex is at the origin, so 4 cells meet there. If we could
    calculate the size of the circle associated with one of these cells (I
    don't know how to do this), we could start with that one. We'd generate a
    {3,7} tiling inside that circle. I suspect the triangles in it are
    precisely the same as those in the Poincare disk (?). Then we use Mobius
    transformations to copy this template {3,7} tiling all over the plane.

    I think we could leverage the Apollonian gasket to generate the list of
    needed Mobius transforms, because even though the {3,7} boundary circles
    aren't kissing, the (non-Euclidean) centers of all the circles are still
    the same as that of the gasket. So the list of transforms will be the same
    list used to generate an Apollonian from a starting circle.

    seeya,
    Roice

    --bcaec554d63c6b2f5904c4bb9f52
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    On Thu, Jul 12, 2012 at 12:52 AM, Don Hatch=A0wrote:
    gmail_quote">
    0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-=
    style:solid;padding-left:1ex">


    Ah, I see your image...
    I thought it was an attachment, b=
    ut it was a link
    which didn't come out in my dumb e-mail client:
    =
    inf.png" target=3D"_blank">http://www.gravitation3d.com/roice/math/%7Binf,3=
    ,3%7D_sphere_at_inf.png



    That gives me a *much* better feeling for the {3,3,inf} and {inf,3,3}.
    <=
    br>Beautiful!
    This picture is precisely the intersection of the {3,3,inf=
    }
    with the plane-at-infinity, in the poincare half-space model of H3, ri=
    ght?


    Totally frickin awesome.


    yeah :D =
    =A0I had thought of it as the intersection of {3,3,inf} with the sphere-at-=
    infinity in the ball model, then=A0stereographically=A0projected... equival=
    ent, but I like your image better.



    I misnamed the pic by labeling it {inf,3,3}, since that=
    would result in the gasket only. =A0My understanding was less clear at the=
    time.
    =A0

    On Thu, Jul 12, 2=
    012 at 7:12 PM, Don Hatch=A0wrote:


    left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;p=
    adding-left:1ex">
    Hey Roice,

    I take it all back.
    Now I think you're totally rig=
    ht...
    it's not an Apollonian gasket for n < infinity--
    the cir=
    cles don't kiss.
    I think my reasoning was good up through where I sa=
    id



    the sphere is covered by a disjoint union of {3,7}'s...
    that much is=
    true, but it doesn't imply the circles kiss...
    and in fact I now th=
    ink you're right, they don't.
    (It's more obvious if we consi=
    der n=3D6 too...



    maybe you were thinking of that that all along, but I missed it.)
    I thin=
    k the circles are dense on the surface of the sphere, but no two
    of them=
    kiss each other.

    Now I really want to see a picture of this thing!<=
    br>



    Don


    <=
    /div>
    Thanks for all your thoughts here and in previous posts. =A0I'=
    ;m understanding this all better and better as I mull over these emails. =
    =A0I've been imagining one cell of the {n,3,3} in the Poincare ball mod=
    el as a sort of umbrella: closed when n=3D6, and opening more as n increase=
    s=A0(towards a maximum by ever decreasing amounts). =A0It did feel there mu=
    st be some kind of difference=A0at the ball boundary for=A0the diffe=
    rent {n,3,3} honeycombs, though I was still unsure about whether the circle=
    s kissed or not. =A0At this point, what you say sounds correct to me (dense=
    , but not kissing unless n is infinite).




    I'd love to see a picture of this thing too. =A0Con=
    sider the {7,3,3} such that a vertex is at the origin, so 4 cells meet ther=
    e. =A0If we could calculate the size of the circle associated with one of t=
    hese cells (I don't know how to do this), we could start with that one.=
    =A0We'd generate a {3,7} tiling inside that circle. =A0I suspect the t=
    riangles in it are precisely the same as those in the Poincare disk (?). =
    =A0Then we use Mobius transformations to copy this template {3,7} tiling al=
    l over the plane. =A0


    I think we could leverage the Apollonian gasket to gene=
    rate the list of needed Mobius transforms, because even though the {3,7} bo=
    undary circles aren't kissing, the (non-Euclidean) centers of all the c=
    ircles are still the same as that of the gasket. =A0So the list of transfor=
    ms will be the same list used to generate an Apollonian from a starting cir=
    cle.






    seeya,
    Roice


    --bcaec554d63c6b2f5904c4bb9f52--




    From: Roice Nelson <roice3@gmail.com>
    Date: Fri, 13 Jul 2012 15:13:51 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d04016ae1f9aa1b04c4bbb713
    Content-Type: text/plain; charset=ISO-8859-1

    On Thu, Jul 12, 2012 at 1:02 AM, Melinda Green wrote:

    > Wow! I guessed I missed the picture too. That is gorgeous!
    > So how does this get sliced into a twisty puzzle, and does that happen
    > in 2D or 3? :-)
    > -Melinda
    >
    >
    I have no idea about twisty puzzle slicing! And as the picture is a 2D
    slice of an H3 tiling, I'm not sure the answer to the section question
    either.

    Since links weren't coming through correctly before (using the gmail link
    feature), here is the URL for the other link on recursive circle
    inversions, with a few more pretty pictures...

    http://roice3.blogspot.com/2012/07/recursive-circle-inversions.html

    The study had a Rubik-analogue motivation behind the scenes, as usual :) I
    was attempting to find an analogue for a fractal Rubik's Cube, which you
    started a thread on some time ago here:

    http://games.groups.yahoo.com/group/4D_Cubing/message/854

    I imagine something where the nested circles twist recursively. I haven't
    been able to tame the right idea, but still hope there may be some elegant
    approach.

    Cheers,
    Roice

    --f46d04016ae1f9aa1b04c4bbb713
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable


    On Thu, Jul 12, 2012 at 1:02 AM, Melinda Gre=
    en wrote:
    order-left:1px #ccc solid;padding-left:1ex">Wow! I guessed I missed the pic=
    ture too. That is gorgeous!




    So how does this get sliced into a twisty puzzle, and does that happen

    in 2D or 3? =A0:-)

    -Melinda


    I have no idea about twist=
    y puzzle slicing! =A0And as the picture is a 2D slice of an H3 tiling, I=
    9;m not sure the answer to the section question either.

    >
    Since links weren't coming through correctly before (using the gma=
    il link feature), here is the URL for the other link on recursive circle in=
    versions, with a few more pretty pictures...



    The study had a Rubik-analogue motivation behind the sc=
    enes, as usual :) =A0I was attempting to find an analogue for a fractal Rub=
    ik's Cube, which you started a thread on some time ago here:



    I imagine something where the nested circle=
    s twist recursively. =A0I haven't been able to tame the right idea, but=
    still hope there may be some elegant approach.


    Cheers,
    Roice



    --f46d04016ae1f9aa1b04c4bbb713--




    From: Roice Nelson <roice3@gmail.com>
    Date: Fri, 13 Jul 2012 18:25:47 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d040890c75f63bc04c4be66e9
    Content-Type: text/plain; charset=ISO-8859-1

    >
    >
    > I'd love to see a picture of this thing too. Consider the {7,3,3} such
    > that a vertex is at the origin, so 4 cells meet there. If we could
    > calculate the size of the circle associated with one of these cells (I
    > don't know how to do this), we could start with that one. We'd generate a
    > {3,7} tiling inside that circle. I suspect the triangles in it are
    > precisely the same as those in the Poincare disk (?). Then we use Mobius
    > transformations to copy this template {3,7} tiling all over the plane.
    >
    > I think we could leverage the Apollonian gasket to generate the list of
    > needed Mobius transforms, because even though the {3,7} boundary circles
    > aren't kissing, the (non-Euclidean) centers of all the circles are still
    > the same as that of the gasket. So the list of transforms will be the same
    > list used to generate an Apollonian from a starting circle.
    >
    >
    I don't think the construction I suggested works. I think it was incorrect
    of me to assume the centers of the {7,3,3} circles would coincide with the
    centers of the gasket (this is perhaps only true for the first 4 circles).
    Using the Mobius transforms of the Apollonian gasket as I suggested would
    leave empty space.

    So I'm not sure how one would go about constructing the {3,3,7} picture.
    This stuff can be hard to think about!

    Roice

    --f46d040890c75f63bc04c4be66e9
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    n:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

    iv>I'd love to see a picture of this thing too. =A0Consider the {7,3,3}=
    such that a vertex is at the origin, so 4 cells meet there. =A0If we could=
    calculate the size of the circle associated with one of these cells (I don=
    't know how to do this), we could start with that one. =A0We'd gene=
    rate a {3,7} tiling inside that circle. =A0I suspect the triangles in it ar=
    e precisely the same as those in the Poincare disk (?). =A0Then we use Mobi=
    us transformations to copy this template {3,7} tiling all over the plane. =
    =A0



    I think we could leverage the Apollonian gasket to gene=
    rate the list of needed Mobius transforms, because even though the {3,7} bo=
    undary circles aren't kissing, the (non-Euclidean) centers of all the c=
    ircles are still the same as that of the gasket. =A0So the list of transfor=
    ms will be the same list used to generate an Apollonian from a starting cir=
    cle.








    I don't think the=
    construction I suggested works. =A0I think it was incorrect of me to assum=
    e the centers of the {7,3,3} circles would coincide with the centers of the=
    gasket (this is perhaps only true for the first 4 circles). =A0Using the M=
    obius transforms of the Apollonian gasket as I suggested would leave empty =
    space.


    So I'm not sure how one would go about constructing=
    the {3,3,7} picture. =A0This stuff can be hard to think about!
    <=
    br>
    Roice


    --f46d040890c75f63bc04c4be66e9--




    From: Melinda Green <melinda@superliminal.com>
    Date: Fri, 13 Jul 2012 18:09:38 -0700
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --------------070107020206000901030201
    Content-Type: text/plain; charset=ISO-8859-1; format=flowed
    Content-Transfer-Encoding: 7bit

    On 7/13/2012 1:13 PM, Roice Nelson wrote:
    >
    >
    >
    > On Thu, Jul 12, 2012 at 1:02 AM, Melinda Green wrote:
    >
    > Wow! I guessed I missed the picture too. That is gorgeous!
    > So how does this get sliced into a twisty puzzle, and does that happen
    > in 2D or 3? :-)
    > -Melinda
    >
    >
    > I have no idea about twisty puzzle slicing! And as the picture is a
    > 2D slice of an H3 tiling, I'm not sure the answer to the section
    > question either.
    >
    > Since links weren't coming through correctly before (using the gmail
    > link feature), here is the URL for the other link on recursive circle
    > inversions, with a few more pretty pictures...
    >
    > http://roice3.blogspot.com/2012/07/recursive-circle-inversions.html

    Very pretty indeed, especially the multicolored ones at the end!

    >
    > The study had a Rubik-analogue motivation behind the scenes, as usual
    > :) I was attempting to find an analogue for a fractal Rubik's Cube,
    > which you started a thread on some time ago here:
    >
    > http://games.groups.yahoo.com/group/4D_Cubing/message/854
    >
    > I imagine something where the nested circles twist recursively. I
    > haven't been able to tame the right idea, but still hope there may be
    > some elegant approach.

    I thought of this as soon as someone mentioned fractals, but it had
    never occurred to me to also include infinite faces! If there is a
    twisty puzzle here I am sure you will find it. Unfortunately that also
    means you will have to also implement it. I've been learning that
    interesting discoveries can be as much of a curse as a blessing.

    -Melinda

    --------------070107020206000901030201
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: 7bit



    http-equiv="Content-Type">


    On 7/13/2012 1:13 PM, Roice Nelson wrote:

    cite="mid:CAEMuGXpJvO=yX8hccP=rZ86GzWHtD1dDFOzrAPQQwStzXOTE6w@mail.gmail.com"
    type="cite">




    On Thu, Jul 12, 2012 at 1:02 AM, Melinda
    Green wrote:

    Wow! I
    guessed I missed the picture too. That is gorgeous!

    So how does this get sliced into a twisty puzzle, and does
    that happen

    in 2D or 3?  :-)

    -Melinda







    I have no idea about twisty puzzle slicing!  And as the
    picture is a 2D slice of an H3 tiling, I'm not sure the answer
    to the section question either.




    Since links weren't coming through correctly before (using
    the gmail link feature), here is the URL for the other link on
    recursive circle inversions, with a few more pretty
    pictures...









    Very pretty indeed, especially the multicolored ones at the end!



    cite="mid:CAEMuGXpJvO=yX8hccP=rZ86GzWHtD1dDFOzrAPQQwStzXOTE6w@mail.gmail.com"
    type="cite">




    The study had a Rubik-analogue motivation behind the
    scenes, as usual :)  I was attempting to find an analogue for
    a fractal Rubik's Cube, which you started a thread on some
    time ago here:









    I imagine something where the nested circles twist
    recursively.  I haven't been able to tame the right idea, but
    still hope there may be some elegant approach.





    I thought of this as soon as someone mentioned fractals, but it had
    never occurred to me to also include infinite faces! If there is a
    twisty puzzle here I am sure you will find it. Unfortunately that
    also means you will have to also implement it. I've been learning
    that interesting discoveries can be as much of a curse as a
    blessing.



    -Melinda




    --------------070107020206000901030201--




    From: Don Hatch <hatch@plunk.org>
    Date: Sat, 14 Jul 2012 15:51:39 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Fri, Jul 13, 2012 at 06:25:47PM -0500, Roice Nelson wrote:
    >
    > I'd love to see a picture of this thing too. Consider the {7,3,3} such
    > that a vertex is at the origin, so 4 cells meet there. If we could
    > calculate the size of the circle associated with one of these cells (I
    > don't know how to do this), we could start with that one. We'd generate
    > a {3,7} tiling inside that circle. I suspect the triangles in it are
    > precisely the same as those in the Poincare disk (?). Then we use
    > Mobius transformations to copy this template {3,7} tiling all over the
    > plane.
    > I think we could leverage the Apollonian gasket to generate the list of
    > needed Mobius transforms, because even though the {3,7} boundary circles
    > aren't kissing, the (non-Euclidean) centers of all the circles are still
    > the same as that of the gasket. So the list of transforms will be the
    > same list used to generate an Apollonian from a starting circle.
    >
    > I don't think the construction I suggested works. I think it was
    > incorrect of me to assume the centers of the {7,3,3} circles would
    > coincide with the centers of the gasket (this is perhaps only true for the
    > first 4 circles). Using the Mobius transforms of the Apollonian gasket as
    > I suggested would leave empty space.
    > So I'm not sure how one would go about constructing the {3,3,7} picture.
    > This stuff can be hard to think about!
    > Roice

    If you can just figure out the coordinates
    where three incident edges of one {3,3} of the {3,3,7} meet the sphere,
    that will give you one of the little spherical triangles...
    Then just transform that one spherical triangle
    by symmetries of the {3,3,7}
    (3 generators suffice, in any of several ways);
    that should give the whole picture.

    Don

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Sun, 15 Jul 2012 05:31:52 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Here's a more detailed outline of how I'd go about drawing
    the intersection of {3,3,7} with the sphere at infinity.
    I'll probably do this in a few days if no one else does it first.

    To get started, consider the center cell
    of a cell-centered {3,3,7}.
    The intersection of that cell with the sphere at infinity
    consists of three little regular spherical triangles;
    we need to know the euclidean coords of one of these
    little spherical triangles.

    We can find that in 4 steps:

    Step 1: compute the cell mid-radius r31{3,3,7}.

    The reference paper "Regular Honeycombs In Hyperbolic Space" by HSM Coxeter
    doesn't give a direct formula for cell mid-radius r31,
    but it gives a formula for the cell in-radius r32.
    From that, we can use the identity
    sin(A)/sinh(a) = sin(B)/sinh(b) = sin(C)/sinh(c)
    on the right hyperbolic triangle
    formed by the cell center, face center, and edge center (draw it):
    sin(pi/2)/sinh(r31) = sin(pi/r)/sinh(r32)
    i.e. 1/sinh(r31) = sin(pi/r)/sinh(r32)
    i.e. r31 = asinh(sinh(r32)/sin(pi/r))
    So, plug in the formula for r32 from the paper:
    r32{p,q,r} = acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2))
    and now we have a formula for r31{p,q,r}, the cell mid-radius:
    r31{p,q,r} = asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))
    (This can certainly be simplified, using the identity
    sinh(acosh(x)) = sqrt(x^2-1), and probably further simplifications,
    but I'm not bothering here.)
    (And note, I'm not positive I got all of the above exactly right,
    but the method should be sound.)
    Substitute p=3,q=3,r=7 to get the desired cell-mid-radius of {3,3,7}.

    Step 2: from r31, compute the euclidean distance
    from the origin to an edge of the center cell in the poincare ball model.

    If I recall correctly, that will be tanh(r31/2).

    Step 3: from that, compute the actual coords of the two endpoints-at-infinity
    of one edge of the center cell.

    For definiteness, align the center cell
    with the regular euclidean tetrahedron
    with verts:
    (-1,-1,1)
    (-1,1,-1)
    (1,-1,-1)
    (1,1,1)
    The center of the cell's edge closest to joining -1,-1,1 to 1,1,1
    lies on the +z axis, so by Step 2 this edge center is:
    (0,0,tanh(r31/2))
    The two endpoints-at-infinity of that edge
    will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)
    "translated by (0,0,tanh(r31/2))",
    i.e. transformed by the translation
    that takes the origin to that edge center (0,0,tanh(r31/2)).

    Recall that for any points p,t in the poincare ball
    (of any number of dimensions), p translated by t is
    given by the magic formula:
    ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p * t.t)
    where "." denotes dot product. (Hope I wrote that down right.)
    So plug in:
    t = (0,0,tanh(r31/2))
    p = (sqrt(1/2),sqrt(1/2),0)
    (a bunch of terms simplify and drop out since p.p=1 and p.t=0, but whatever);
    The resulting endpoint coords are (a,a,b) for some a,b
    (then the other endpoint is (-a,-a,b), but we don't need that at this point).

    Step 4: rotate one of those endpoints-at-infinity
    around the appropriate axis
    to get the other two vertices of the little spherical triangle.
    The three spherical triangle vertices are:
    (a,a,b)
    (b,a,a)
    (a,b,a)
    (where a,b are the result of step 3).

    =========================================================================
    So now we have one little spherical triangle.
    Now, choose a set of 3 generators for the rotational symmetry group
    of {3,3,7}, and use them repeatedly to send the triangle everywhere.
    There are lots of choices of 3 generators; here's one:
    A: plain old euclidean rotation by 120 degrees about the vector (1,1,1)
    B: plain old euclidean rotation by 120 degrees about the vector (1,1,-1)
    C: rotation by 2*pi/7 about an edge of {3,3,7}.
    for this, we can use the composition of:
    translate the edge center to the origin
    (i.e. translate the origin to minus the edge center)
    followed by plain old euclidean rotation of 2*pi/7 about this edge-through-the-origin
    followed by translating the origin back to the original edge center
    A specific edge center, and the translation formula,
    can be found in Step 3 above.

    Don


    On Sat, Jul 14, 2012 at 03:51:39PM -0400, Don Hatch wrote:
    >
    >
    > On Fri, Jul 13, 2012 at 06:25:47PM -0500, Roice Nelson wrote:
    > >
    > > I'd love to see a picture of this thing too. Consider the {7,3,3} such
    > > that a vertex is at the origin, so 4 cells meet there. If we could
    > > calculate the size of the circle associated with one of these cells (I
    > > don't know how to do this), we could start with that one. We'd generate
    > > a {3,7} tiling inside that circle. I suspect the triangles in it are
    > > precisely the same as those in the Poincare disk (?). Then we use
    > > Mobius transformations to copy this template {3,7} tiling all over the
    > > plane.
    > > I think we could leverage the Apollonian gasket to generate the list of
    > > needed Mobius transforms, because even though the {3,7} boundary circles
    > > aren't kissing, the (non-Euclidean) centers of all the circles are still
    > > the same as that of the gasket. So the list of transforms will be the
    > > same list used to generate an Apollonian from a starting circle.
    > >
    > > I don't think the construction I suggested works. I think it was
    > > incorrect of me to assume the centers of the {7,3,3} circles would
    > > coincide with the centers of the gasket (this is perhaps only true for
    > the
    > > first 4 circles). Using the Mobius transforms of the Apollonian gasket
    > as
    > > I suggested would leave empty space.
    > > So I'm not sure how one would go about constructing the {3,3,7} picture.
    > > This stuff can be hard to think about!
    > > Roice
    >
    > If you can just figure out the coordinates
    > where three incident edges of one {3,3} of the {3,3,7} meet the sphere,
    > that will give you one of the little spherical triangles...
    > Then just transform that one spherical triangle
    > by symmetries of the {3,3,7}
    > (3 generators suffice, in any of several ways);
    > that should give the whole picture.
    >
    > Don
    >
    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: "Andrey" <andreyastrelin@yahoo.com>
    Date: Mon, 16 Jul 2012 14:35:26 -0000
    Subject: Re: Hyperbolic Honeycomb {7,3,3}



    Don,
    I think it's much more convenient to work not with sphere, but with bounda=
    ry plane in half-space Poincare model. Every plane in H3 inersects with thi=
    s plane by circle, and transformations of H3 are equivalent to Moebius tran=
    sformations of boundary plane. And probably {3,3,8} will give better formul=
    ae for coordinates and movements.
    Andrey

    --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    >
    > Here's a more detailed outline of how I'd go about drawing
    > the intersection of {3,3,7} with the sphere at infinity.
    > I'll probably do this in a few days if no one else does it first.
    >=20
    > To get started, consider the center cell
    > of a cell-centered {3,3,7}.
    > The intersection of that cell with the sphere at infinity
    > consists of three little regular spherical triangles;
    > we need to know the euclidean coords of one of these
    > little spherical triangles.
    >=20
    > We can find that in 4 steps:
    >=20
    > Step 1: compute the cell mid-radius r31{3,3,7}.
    >=20
    > The reference paper "Regular Honeycombs In Hyperbolic Space" by HSM C=
    oxeter
    > doesn't give a direct formula for cell mid-radius r31,
    > but it gives a formula for the cell in-radius r32.
    > From that, we can use the identity
    > sin(A)/sinh(a) =3D sin(B)/sinh(b) =3D sin(C)/sinh(c)
    > on the right hyperbolic triangle
    > formed by the cell center, face center, and edge center (draw it):
    > sin(pi/2)/sinh(r31) =3D sin(pi/r)/sinh(r32)
    > i.e. 1/sinh(r31) =3D sin(pi/r)/sinh(r32)
    > i.e. r31 =3D asinh(sinh(r32)/sin(pi/r))
    > So, plug in the formula for r32 from the paper:
    > r32{p,q,r} =3D acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(p=
    i/q)^2))
    > and now we have a formula for r31{p,q,r}, the cell mid-radius:
    > r31{p,q,r} =3D asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi=
    /p)^2-cos(pi/q)^2)))/sin(pi/r))
    > (This can certainly be simplified, using the identity
    > sinh(acosh(x)) =3D sqrt(x^2-1), and probably further simplifications,
    > but I'm not bothering here.)
    > (And note, I'm not positive I got all of the above exactly right,
    > but the method should be sound.)
    > Substitute p=3D3,q=3D3,r=3D7 to get the desired cell-mid-radius of {3=
    ,3,7}.
    >=20
    > Step 2: from r31, compute the euclidean distance
    > from the origin to an edge of the center cell in the poincare bal=
    l model.
    >=20
    > If I recall correctly, that will be tanh(r31/2).
    >=20
    > Step 3: from that, compute the actual coords of the two endpoints-at-infi=
    nity
    > of one edge of the center cell.
    >=20
    > For definiteness, align the center cell
    > with the regular euclidean tetrahedron
    > with verts:
    > (-1,-1,1)
    > (-1,1,-1)
    > (1,-1,-1)
    > (1,1,1)
    > The center of the cell's edge closest to joining -1,-1,1 to 1,1,1
    > lies on the +z axis, so by Step 2 this edge center is:
    > (0,0,tanh(r31/2))
    > The two endpoints-at-infinity of that edge
    > will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)
    > "translated by (0,0,tanh(r31/2))",
    > i.e. transformed by the translation
    > that takes the origin to that edge center (0,0,tanh(r31/2)).
    >=20
    > Recall that for any points p,t in the poincare ball
    > (of any number of dimensions), p translated by t is
    > given by the magic formula:
    > ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p * t.t)
    > where "." denotes dot product. (Hope I wrote that down right.)
    > So plug in:
    > t =3D (0,0,tanh(r31/2))
    > p =3D (sqrt(1/2),sqrt(1/2),0)
    > (a bunch of terms simplify and drop out since p.p=3D1 and p.t=3D0, bu=
    t whatever);
    > The resulting endpoint coords are (a,a,b) for some a,b
    > (then the other endpoint is (-a,-a,b), but we don't need that at this=
    point).
    >=20
    > Step 4: rotate one of those endpoints-at-infinity
    > around the appropriate axis
    > to get the other two vertices of the little spherical triangle.
    > The three spherical triangle vertices are:
    > (a,a,b)
    > (b,a,a)
    > (a,b,a)
    > (where a,b are the result of step 3).
    >=20
    > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
    =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
    =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
    > So now we have one little spherical triangle.
    > Now, choose a set of 3 generators for the rotational symmetry group
    > of {3,3,7}, and use them repeatedly to send the triangle everywhere.
    > There are lots of choices of 3 generators; here's one:
    > A: plain old euclidean rotation by 120 degrees about the vector (1,1,=
    1)
    > B: plain old euclidean rotation by 120 degrees about the vector (1,1,=
    -1)
    > C: rotation by 2*pi/7 about an edge of {3,3,7}.
    > for this, we can use the composition of:
    > translate the edge center to the origin
    > (i.e. translate the origin to minus the edge center)
    > followed by plain old euclidean rotation of 2*pi/7 about this =
    edge-through-the-origin
    > followed by translating the origin back to the original edge c=
    enter
    > A specific edge center, and the translation formula,
    > can be found in Step 3 above.
    >=20
    > Don




    From: Roice Nelson <roice3@gmail.com>
    Date: Tue, 17 Jul 2012 17:43:05 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --e0cb4efe2a280ee6be04c50e4534
    Content-Type: text/plain; charset=ISO-8859-1

    I made a little progress with this, using info from Don's email, but
    working in the plane rather than with the sphere. My best image so far,
    with 20k tetrahedra (80k triangles), is here:

    http://www.gravitation3d.com/roice/math/%7B3,3,7%7D_sphere_at_inf.png

    For reference, the blue circle is the sphere equator, and the green arcs
    are a tetrahedral tiling on the sphere. (The incircles of that tiling were
    the 4 starting circles for the previous {3,3,inf} image.)

    Clearly, much improvement could be made as far as filling things in.
    However, I still wanted to post because there are some areas which
    genuinely look like they will NEVER get filled in, no matter how much one
    recursed. These "holes" in the picture seem to be the dual areas of what
    is getting filled in (notice the 3 holes at the vertices of the tetrahedral
    tiling). Does this make sense to anyone? I'm wondering if it is possible
    that reflections of the infinite fundamental tetrahedron never reach
    certain portions of H3. The more likely scenario is that I'm doing
    something incorrectly :)

    Roice


    On Mon, Jul 16, 2012 at 9:35 AM, Andrey wrote:

    > Don,
    > I think it's much more convenient to work not with sphere, but with
    > boundary plane in half-space Poincare model. Every plane in H3 inersects
    > with this plane by circle, and transformations of H3 are equivalent to
    > Moebius transformations of boundary plane. And probably {3,3,8} will give
    > better formulae for coordinates and movements.
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > Here's a more detailed outline of how I'd go about drawing
    > > the intersection of {3,3,7} with the sphere at infinity.
    > > I'll probably do this in a few days if no one else does it first.
    > >
    > > To get started, consider the center cell
    > > of a cell-centered {3,3,7}.
    > > The intersection of that cell with the sphere at infinity
    > > consists of three little regular spherical triangles;
    > > we need to know the euclidean coords of one of these
    > > little spherical triangles.
    > >
    > > We can find that in 4 steps:
    > >
    > > Step 1: compute the cell mid-radius r31{3,3,7}.
    > >
    > > The reference paper "Regular Honeycombs In Hyperbolic Space" by HSM
    > Coxeter
    > > doesn't give a direct formula for cell mid-radius r31,
    > > but it gives a formula for the cell in-radius r32.
    > > From that, we can use the identity
    > > sin(A)/sinh(a) = sin(B)/sinh(b) = sin(C)/sinh(c)
    > > on the right hyperbolic triangle
    > > formed by the cell center, face center, and edge center (draw it):
    > > sin(pi/2)/sinh(r31) = sin(pi/r)/sinh(r32)
    > > i.e. 1/sinh(r31) = sin(pi/r)/sinh(r32)
    > > i.e. r31 = asinh(sinh(r32)/sin(pi/r))
    > > So, plug in the formula for r32 from the paper:
    > > r32{p,q,r} =
    > acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2))
    > > and now we have a formula for r31{p,q,r}, the cell mid-radius:
    > > r31{p,q,r} =
    > asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))
    > > (This can certainly be simplified, using the identity
    > > sinh(acosh(x)) = sqrt(x^2-1), and probably further simplifications,
    > > but I'm not bothering here.)
    > > (And note, I'm not positive I got all of the above exactly right,
    > > but the method should be sound.)
    > > Substitute p=3,q=3,r=7 to get the desired cell-mid-radius of {3,3,7}.
    > >
    > > Step 2: from r31, compute the euclidean distance
    > > from the origin to an edge of the center cell in the poincare
    > ball model.
    > >
    > > If I recall correctly, that will be tanh(r31/2).
    > >
    > > Step 3: from that, compute the actual coords of the two
    > endpoints-at-infinity
    > > of one edge of the center cell.
    > >
    > > For definiteness, align the center cell
    > > with the regular euclidean tetrahedron
    > > with verts:
    > > (-1,-1,1)
    > > (-1,1,-1)
    > > (1,-1,-1)
    > > (1,1,1)
    > > The center of the cell's edge closest to joining -1,-1,1 to 1,1,1
    > > lies on the +z axis, so by Step 2 this edge center is:
    > > (0,0,tanh(r31/2))
    > > The two endpoints-at-infinity of that edge
    > > will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)
    > > "translated by (0,0,tanh(r31/2))",
    > > i.e. transformed by the translation
    > > that takes the origin to that edge center (0,0,tanh(r31/2)).
    > >
    > > Recall that for any points p,t in the poincare ball
    > > (of any number of dimensions), p translated by t is
    > > given by the magic formula:
    > > ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p * t.t)
    > > where "." denotes dot product. (Hope I wrote that down right.)
    > > So plug in:
    > > t = (0,0,tanh(r31/2))
    > > p = (sqrt(1/2),sqrt(1/2),0)
    > > (a bunch of terms simplify and drop out since p.p=1 and p.t=0, but
    > whatever);
    > > The resulting endpoint coords are (a,a,b) for some a,b
    > > (then the other endpoint is (-a,-a,b), but we don't need that at
    > this point).
    > >
    > > Step 4: rotate one of those endpoints-at-infinity
    > > around the appropriate axis
    > > to get the other two vertices of the little spherical triangle.
    > > The three spherical triangle vertices are:
    > > (a,a,b)
    > > (b,a,a)
    > > (a,b,a)
    > > (where a,b are the result of step 3).
    > >
    > > =========================================================================
    > > So now we have one little spherical triangle.
    > > Now, choose a set of 3 generators for the rotational symmetry group
    > > of {3,3,7}, and use them repeatedly to send the triangle everywhere.
    > > There are lots of choices of 3 generators; here's one:
    > > A: plain old euclidean rotation by 120 degrees about the vector
    > (1,1,1)
    > > B: plain old euclidean rotation by 120 degrees about the vector
    > (1,1,-1)
    > > C: rotation by 2*pi/7 about an edge of {3,3,7}.
    > > for this, we can use the composition of:
    > > translate the edge center to the origin
    > > (i.e. translate the origin to minus the edge center)
    > > followed by plain old euclidean rotation of 2*pi/7 about this
    > edge-through-the-origin
    > > followed by translating the origin back to the original edge
    > center
    > > A specific edge center, and the translation formula,
    > > can be found in Step 3 above.
    > >
    > > Don
    >
    >
    >
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >
    >

    --e0cb4efe2a280ee6be04c50e4534
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    I made a little progress with this, using info from Don's email, but wo=
    rking in the plane rather than with the sphere. =A0My best image so far, wi=
    th 20k tetrahedra (80k triangles), is here:



    For reference, the blue circle is the sphere equa=
    tor, and the green arcs are a tetrahedral tiling on the sphere. =A0(The inc=
    ircles of that tiling were the 4 starting circles for the previous {3,3,inf=
    } image.)



    Clearly, much improvement could be made as far as filli=
    ng things in. =A0However, I still wanted to post because there are some are=
    as which genuinely look like they will NEVER get filled in, no matter how m=
    uch one recursed. =A0These "holes" in the picture seem to be the =
    dual areas of what is getting filled in=A0(notice the 3 holes at the vertic=
    es of the tetrahedral tiling). =A0Does this make sense to anyone? =A0I'=
    m wondering if it is possible that reflections of the infinite fundamental =
    tetrahedron never reach certain portions of H3. =A0The more likely scenario=
    is that I'm doing something incorrectly :)




    Roice


    quote">On Mon, Jul 16, 2012 at 9:35 AM, Andrey <f=3D"mailto:andreyastrelin@yahoo.com" target=3D"_blank">andreyastrelin@yaho=
    o.com
    >
    wrote:



    x #ccc solid;padding-left:1ex">Don,

    =A0I think it's much more convenient to work not with sphere, but with =
    boundary plane in half-space Poincare model. Every plane in H3 inersects wi=
    th this plane by circle, and transformations of H3 are equivalent to Moebiu=
    s transformations of boundary plane. And probably {3,3,8} will give better =
    formulae for coordinates and movements.




    =A0 Andrey



    --- In 4D_Cu=
    bing@yahoogroups.com
    , Don Hatch <hatch@...> wrote:

    >

    > Here's a more detailed outline of how I'd go a=
    bout drawing

    > the intersection of {3,3,7} with the sphere at infinity.

    > I'll probably do this in a few days if no one else does it first.<=
    br>
    >

    > To get started, consider the center cell

    > of a cell-centered {3,3,7}.

    > The intersection of that cell with the sphere at infinity

    > consists of three little regular spherical triangles;

    > we need to know the euclidean coords of one of these

    > little spherical triangles.

    >

    > We can find that in 4 steps:

    >

    > Step 1: compute the cell mid-radius r31{3,3,7}.

    >

    > =A0 =A0 The reference paper "Regular Honeycombs In Hyperbolic Spa=
    ce" by HSM Coxeter

    > =A0 =A0 doesn't give a direct formula for cell mid-radius r31,

    > =A0 =A0 but it gives a formula for the cell in-radius r32.

    > =A0 =A0 From that, we can use the identity

    > =A0 =A0 =A0 =A0 sin(A)/sinh(a) =3D sin(B)/sinh(b) =3D sin(C)/sinh(c)r>
    > =A0 =A0 on the right hyperbolic triangle

    > =A0 =A0 formed by the cell center, face center, and edge center (draw =
    it):

    > =A0 =A0 =A0 =A0 =A0 sin(pi/2)/sinh(r31) =3D sin(pi/r)/sinh(r32)

    > =A0 =A0 i.e. =A0 =A0 =A0 =A0 =A01/sinh(r31) =3D sin(pi/r)/sinh(r32)>
    > =A0 =A0 i.e. =A0 =A0 =A0 =A0 =A0 =A0r31 =3D asinh(sinh(r32)/sin(pi/r))=


    > =A0 =A0 So, plug in the formula for r32 from the paper:

    > =A0 =A0 =A0 =A0 r32{p,q,r} =3D acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi=
    /p)^2-cos(pi/q)^2))

    > =A0 =A0 and now we have a formula for r31{p,q,r}, the cell mid-radius:=


    > =A0 =A0 =A0 =A0 r31{p,q,r} =3D asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sq=
    rt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))

    > =A0 =A0 (This can certainly be simplified, using the identity

    > =A0 =A0 sinh(acosh(x)) =3D sqrt(x^2-1), and probably further simplific=
    ations,

    > =A0 =A0 but I'm not bothering here.)

    > =A0 =A0 (And note, I'm not positive I got all of the above exactly=
    right,

    > =A0 =A0 but the method should be sound.)

    > =A0 =A0 Substitute p=3D3,q=3D3,r=3D7 to get the desired cell-mid-radiu=
    s of {3,3,7}.

    >

    > Step 2: from r31, compute the euclidean distance

    > =A0 =A0 =A0 =A0 from the origin to an edge of the center cell in the p=
    oincare ball model.

    >

    > =A0 =A0 If I recall correctly, that will be tanh(r31/2).

    >

    > Step 3: from that, compute the actual coords of the two endpoints-at-i=
    nfinity

    > =A0 =A0 of one edge of the center cell.

    >

    > =A0 =A0 For definiteness, align the center cell

    > =A0 =A0 with the regular euclidean tetrahedron

    > =A0 =A0 with verts:

    > =A0 =A0 =A0 =A0 (-1,-1,1)

    > =A0 =A0 =A0 =A0 (-1,1,-1)

    > =A0 =A0 =A0 =A0 (1,-1,-1)

    > =A0 =A0 =A0 =A0 (1,1,1)

    > =A0 =A0 The center of the cell's edge closest to joining -1,-1,1 t=
    o 1,1,1

    > =A0 =A0 lies on the +z axis, so by Step 2 this edge center is:

    > =A0 =A0 =A0 =A0 (0,0,tanh(r31/2))

    > =A0 =A0 The two endpoints-at-infinity of that edge

    > =A0 =A0 will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)<=
    br>
    > =A0 =A0 "translated by (0,0,tanh(r31/2))",

    > =A0 =A0 i.e. =A0transformed by the translation

    > =A0 =A0 that takes the origin to that edge center (0,0,tanh(r31/2)).r>
    >

    > =A0 =A0 Recall that for any points p,t in the poincare ball

    > =A0 =A0 (of any number of dimensions), p translated by t is

    > =A0 =A0 given by the magic formula:

    > =A0 =A0 =A0 =A0 ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p *=
    t.t)

    > =A0 =A0 where "." denotes dot product. =A0(Hope I wrote that=
    down right.)

    > =A0 =A0 So plug in:

    > =A0 =A0 =A0 =A0 t =3D (0,0,tanh(r31/2))

    > =A0 =A0 =A0 =A0 p =3D (sqrt(1/2),sqrt(1/2),0)

    > =A0 =A0 (a bunch of terms simplify and drop out since p.p=3D1 and p.t=
    =3D0, but whatever);

    > =A0 =A0 The resulting endpoint coords are (a,a,b) for some a,b

    > =A0 =A0 (then the other endpoint is (-a,-a,b), but we don't need t=
    hat at this point).

    >

    > Step 4: rotate one of those endpoints-at-infinity

    > =A0 =A0 around the appropriate axis

    > =A0 =A0 to get the other two vertices of the little spherical triangle=
    .

    > =A0 =A0 The three spherical triangle vertices are:

    > =A0 =A0 =A0 =A0 (a,a,b)

    > =A0 =A0 =A0 =A0 (b,a,a)

    > =A0 =A0 =A0 =A0 (a,b,a)

    > =A0 =A0 (where a,b are the result of step 3).

    >

    > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
    =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
    =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=


    > So now we have one little spherical triangle.

    > Now, choose a set of 3 generators for the rotational symmetry group>
    > of {3,3,7}, and use them repeatedly to send the triangle everywhere.r>
    > There are lots of choices of 3 generators; here's one:

    > =A0 =A0 A: plain old euclidean rotation by 120 degrees about the vecto=
    r (1,1,1)

    > =A0 =A0 B: plain old euclidean rotation by 120 degrees about the vecto=
    r (1,1,-1)

    > =A0 =A0 C: rotation by 2*pi/7 about an edge of {3,3,7}.

    > =A0 =A0 =A0 =A0for this, we can use the composition of:

    > =A0 =A0 =A0 =A0 =A0 =A0translate the edge center to the origin

    > =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 (i.e. translate the origin to minus th=
    e edge center)

    > =A0 =A0 =A0 =A0 =A0 =A0followed by plain old euclidean rotation of 2*p=
    i/7 about this edge-through-the-origin

    > =A0 =A0 =A0 =A0 =A0 =A0followed by translating the origin back to the =
    original edge center

    > =A0 =A0 =A0 =A0A specific edge center, and the translation formula,>
    > =A0 =A0 =A0 =A0can be found in Step 3 above.

    >

    > Don









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    --e0cb4efe2a280ee6be04c50e4534--




    From: Melinda Green <melinda@superliminal.com>
    Date: Tue, 17 Jul 2012 19:44:14 -0700
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



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    I have no idea but the pattern reminds me a lot of the background image
    of Scott Drave's Blog. He's the
    inventor of the Electric Sheep, BTW.

    -Melinda

    On 7/17/2012 3:43 PM, Roice Nelson wrote:
    >
    >
    > I made a little progress with this, using info from Don's email, but
    > working in the plane rather than with the sphere. My best image so
    > far, with 20k tetrahedra (80k triangles), is here:
    >
    > http://www.gravitation3d.com/roice/math/%7B3,3,7%7D_sphere_at_inf.png
    >
    > For reference, the blue circle is the sphere equator, and the green
    > arcs are a tetrahedral tiling on the sphere. (The incircles of that
    > tiling were the 4 starting circles for the previous {3,3,inf} image.)
    >
    > Clearly, much improvement could be made as far as filling things in.
    > However, I still wanted to post because there are some areas which
    > genuinely look like they will NEVER get filled in, no matter how much
    > one recursed. These "holes" in the picture seem to be the dual areas
    > of what is getting filled in (notice the 3 holes at the vertices of
    > the tetrahedral tiling). Does this make sense to anyone? I'm
    > wondering if it is possible that reflections of the infinite
    > fundamental tetrahedron never reach certain portions of H3. The more
    > likely scenario is that I'm doing something incorrectly :)
    >
    > Roice
    >
    >
    > On Mon, Jul 16, 2012 at 9:35 AM, Andrey > > wrote:
    >
    > Don,
    > I think it's much more convenient to work not with sphere, but
    > with boundary plane in half-space Poincare model. Every plane in
    > H3 inersects with this plane by circle, and transformations of H3
    > are equivalent to Moebius transformations of boundary plane. And
    > probably {3,3,8} will give better formulae for coordinates and
    > movements.
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com
    > , Don Hatch wrote:
    > >
    > > Here's a more detailed outline of how I'd go about drawing
    > > the intersection of {3,3,7} with the sphere at infinity.
    > > I'll probably do this in a few days if no one else does it first.
    > >
    > > To get started, consider the center cell
    > > of a cell-centered {3,3,7}.
    > > The intersection of that cell with the sphere at infinity
    > > consists of three little regular spherical triangles;
    > > we need to know the euclidean coords of one of these
    > > little spherical triangles.
    > >
    > > We can find that in 4 steps:
    > >
    > > Step 1: compute the cell mid-radius r31{3,3,7}.
    > >
    > > The reference paper "Regular Honeycombs In Hyperbolic Space"
    > by HSM Coxeter
    > > doesn't give a direct formula for cell mid-radius r31,
    > > but it gives a formula for the cell in-radius r32.
    > > From that, we can use the identity
    > > sin(A)/sinh(a) = sin(B)/sinh(b) = sin(C)/sinh(c)
    > > on the right hyperbolic triangle
    > > formed by the cell center, face center, and edge center
    > (draw it):
    > > sin(pi/2)/sinh(r31) = sin(pi/r)/sinh(r32)
    > > i.e. 1/sinh(r31) = sin(pi/r)/sinh(r32)
    > > i.e. r31 = asinh(sinh(r32)/sin(pi/r))
    > > So, plug in the formula for r32 from the paper:
    > > r32{p,q,r} =
    > acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2))
    > > and now we have a formula for r31{p,q,r}, the cell mid-radius:
    > > r31{p,q,r} =
    > asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))
    > > (This can certainly be simplified, using the identity
    > > sinh(acosh(x)) = sqrt(x^2-1), and probably further
    > simplifications,
    > > but I'm not bothering here.)
    > > (And note, I'm not positive I got all of the above exactly
    > right,
    > > but the method should be sound.)
    > > Substitute p=3,q=3,r=7 to get the desired cell-mid-radius of
    > {3,3,7}.
    > >
    > > Step 2: from r31, compute the euclidean distance
    > > from the origin to an edge of the center cell in the
    > poincare ball model.
    > >
    > > If I recall correctly, that will be tanh(r31/2).
    > >
    > > Step 3: from that, compute the actual coords of the two
    > endpoints-at-infinity
    > > of one edge of the center cell.
    > >
    > > For definiteness, align the center cell
    > > with the regular euclidean tetrahedron
    > > with verts:
    > > (-1,-1,1)
    > > (-1,1,-1)
    > > (1,-1,-1)
    > > (1,1,1)
    > > The center of the cell's edge closest to joining -1,-1,1 to
    > 1,1,1
    > > lies on the +z axis, so by Step 2 this edge center is:
    > > (0,0,tanh(r31/2))
    > > The two endpoints-at-infinity of that edge
    > > will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)
    > > "translated by (0,0,tanh(r31/2))",
    > > i.e. transformed by the translation
    > > that takes the origin to that edge center (0,0,tanh(r31/2)).
    > >
    > > Recall that for any points p,t in the poincare ball
    > > (of any number of dimensions), p translated by t is
    > > given by the magic formula:
    > > ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p * t.t)
    > > where "." denotes dot product. (Hope I wrote that down right.)
    > > So plug in:
    > > t = (0,0,tanh(r31/2))
    > > p = (sqrt(1/2),sqrt(1/2),0)
    > > (a bunch of terms simplify and drop out since p.p=1 and
    > p.t=0, but whatever);
    > > The resulting endpoint coords are (a,a,b) for some a,b
    > > (then the other endpoint is (-a,-a,b), but we don't need
    > that at this point).
    > >
    > > Step 4: rotate one of those endpoints-at-infinity
    > > around the appropriate axis
    > > to get the other two vertices of the little spherical triangle.
    > > The three spherical triangle vertices are:
    > > (a,a,b)
    > > (b,a,a)
    > > (a,b,a)
    > > (where a,b are the result of step 3).
    > >
    > >
    > =========================================================================
    > > So now we have one little spherical triangle.
    > > Now, choose a set of 3 generators for the rotational symmetry group
    > > of {3,3,7}, and use them repeatedly to send the triangle everywhere.
    > > There are lots of choices of 3 generators; here's one:
    > > A: plain old euclidean rotation by 120 degrees about the
    > vector (1,1,1)
    > > B: plain old euclidean rotation by 120 degrees about the
    > vector (1,1,-1)
    > > C: rotation by 2*pi/7 about an edge of {3,3,7}.
    > > for this, we can use the composition of:
    > > translate the edge center to the origin
    > > (i.e. translate the origin to minus the edge center)
    > > followed by plain old euclidean rotation of 2*pi/7
    > about this edge-through-the-origin
    > > followed by translating the origin back to the
    > original edge center
    > > A specific edge center, and the translation formula,
    > > can be found in Step 3 above.
    > >
    > > Don
    >
    >
    >
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    > 4D_Cubing-fullfeatured@yahoogroups.com
    >
    >
    >
    >
    >
    >
    >



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    http-equiv="Content-Type">


    I have no idea but the pattern reminds me a lot of the href="http://draves.org/blog/206.jpg">background image of
    Scott Drave's Blog. He's the inventor of the Electric Sheep, BTW.



    -Melinda



    On 7/17/2012 3:43 PM, Roice Nelson
    wrote:


    cite="mid:CAEMuGXp8Zu6xru5E+ZBGfou8oUnTBxWq2aaspn8+t0XJe_cxEA@mail.gmail.com"
    type="cite">


    I made a little progress with this, using info from Don's email,
    but working in the plane rather than with the sphere.  My best
    image so far, with 20k tetrahedra (80k triangles), is here:







    For reference, the blue circle is the sphere equator, and the
    green arcs are a tetrahedral tiling on the sphere.  (The
    incircles of that tiling were the 4 starting circles for the
    previous {3,3,inf} image.)




    Clearly, much improvement could be made as far as filling
    things in.  However, I still wanted to post because there are
    some areas which genuinely look like they will NEVER get filled
    in, no matter how much one recursed.  These "holes" in the
    picture seem to be the dual areas of what is getting filled
    in (notice the 3 holes at the vertices of the tetrahedral
    tiling).  Does this make sense to anyone?  I'm wondering if it
    is possible that reflections of the infinite fundamental
    tetrahedron never reach certain portions of H3.  The more likely
    scenario is that I'm doing something incorrectly :)




    Roice






    On Mon, Jul 16, 2012 at 9:35 AM, Andrey
    < href="mailto:andreyastrelin@yahoo.com" target="_blank">andreyastrelin@yahoo.com>
    wrote:

    Don,

     I think it's much more convenient to work not with sphere,
    but with boundary plane in half-space Poincare model. Every
    plane in H3 inersects with this plane by circle, and
    transformations of H3 are equivalent to Moebius
    transformations of boundary plane. And probably {3,3,8} will
    give better formulae for coordinates and movements.



    > Here's a more detailed outline of how I'd go
    about drawing

    > the intersection of {3,3,7} with the sphere at
    infinity.

    > I'll probably do this in a few days if no one else
    does it first.

    >

    > To get started, consider the center cell

    > of a cell-centered {3,3,7}.

    > The intersection of that cell with the sphere at
    infinity

    > consists of three little regular spherical
    triangles;

    > we need to know the euclidean coords of one of
    these

    > little spherical triangles.

    >

    > We can find that in 4 steps:

    >

    > Step 1: compute the cell mid-radius r31{3,3,7}.

    >

    >     The reference paper "Regular Honeycombs In
    Hyperbolic Space" by HSM Coxeter

    >     doesn't give a direct formula for cell
    mid-radius r31,

    >     but it gives a formula for the cell in-radius
    r32.

    >     From that, we can use the identity

    >         sin(A)/sinh(a) = sin(B)/sinh(b) =
    sin(C)/sinh(c)

    >     on the right hyperbolic triangle

    >     formed by the cell center, face center, and
    edge center (draw it):

    >           sin(pi/2)/sinh(r31) = sin(pi/r)/sinh(r32)

    >     i.e.          1/sinh(r31) = sin(pi/r)/sinh(r32)

    >     i.e.            r31 =
    asinh(sinh(r32)/sin(pi/r))

    >     So, plug in the formula for r32 from the paper:

    >         r32{p,q,r} =
    acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2))

    >     and now we have a formula for r31{p,q,r}, the
    cell mid-radius:

    >         r31{p,q,r} =
    asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))

    >     (This can certainly be simplified, using the
    identity

    >     sinh(acosh(x)) = sqrt(x^2-1), and probably
    further simplifications,

    >     but I'm not bothering here.)

    >     (And note, I'm not positive I got all of the
    above exactly right,

    >     but the method should be sound.)

    >     Substitute p=3,q=3,r=7 to get the desired
    cell-mid-radius of {3,3,7}.

    >

    > Step 2: from r31, compute the euclidean distance

    >         from the origin to an edge of the center
    cell in the poincare ball model.

    >

    >     If I recall correctly, that will be
    tanh(r31/2).

    >

    > Step 3: from that, compute the actual coords of the
    two endpoints-at-infinity

    >     of one edge of the center cell.

    >

    >     For definiteness, align the center cell

    >     with the regular euclidean tetrahedron

    >     with verts:

    >         (-1,-1,1)

    >         (-1,1,-1)

    >         (1,-1,-1)

    >         (1,1,1)

    >     The center of the cell's edge closest to
    joining -1,-1,1 to 1,1,1

    >     lies on the +z axis, so by Step 2 this edge
    center is:

    >         (0,0,tanh(r31/2))

    >     The two endpoints-at-infinity of that edge

    >     will be (-sqrt(1/2),-sqrt(1/2),0) and
    (sqrt(1/2),sqrt(1/2),0)

    >     "translated by (0,0,tanh(r31/2))",

    >     i.e.  transformed by the translation

    >     that takes the origin to that edge center
    (0,0,tanh(r31/2)).

    >

    >     Recall that for any points p,t in the poincare
    ball

    >     (of any number of dimensions), p translated by
    t is

    >     given by the magic formula:

    >         ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 +
    2*p.t + p.p * t.t)

    >     where "." denotes dot product.  (Hope I wrote
    that down right.)

    >     So plug in:

    >         t = (0,0,tanh(r31/2))

    >         p = (sqrt(1/2),sqrt(1/2),0)

    >     (a bunch of terms simplify and drop out since
    p.p=1 and p.t=0, but whatever);

    >     The resulting endpoint coords are (a,a,b) for
    some a,b

    >     (then the other endpoint is (-a,-a,b), but we
    don't need that at this point).

    >

    > Step 4: rotate one of those endpoints-at-infinity

    >     around the appropriate axis

    >     to get the other two vertices of the little
    spherical triangle.

    >     The three spherical triangle vertices are:

    >         (a,a,b)

    >         (b,a,a)

    >         (a,b,a)

    >     (where a,b are the result of step 3).

    >

    >
    =========================================================================

    > So now we have one little spherical triangle.

    > Now, choose a set of 3 generators for the
    rotational symmetry group

    > of {3,3,7}, and use them repeatedly to send the
    triangle everywhere.

    > There are lots of choices of 3 generators; here's
    one:

    >     A: plain old euclidean rotation by 120 degrees
    about the vector (1,1,1)

    >     B: plain old euclidean rotation by 120 degrees
    about the vector (1,1,-1)

    >     C: rotation by 2*pi/7 about an edge of {3,3,7}.

    >        for this, we can use the composition of:

    >            translate the edge center to the origin

    >                 (i.e. translate the origin to minus
    the edge center)

    >            followed by plain old euclidean rotation
    of 2*pi/7 about this edge-through-the-origin

    >            followed by translating the origin back
    to the original edge center

    >        A specific edge center, and the translation
    formula,

    >        can be found in Step 3 above.

    >

    > Don












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    --------------020405060504070303090401--




    From: Don Hatch <hatch@plunk.org>
    Date: Wed, 18 Jul 2012 05:26:10 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    This looks great! The equator and tetrahedral tiling
    are essential for getting context... I'd be totally lost
    without them.

    About the possibility that half of the surface
    doesn't get filled in...
    I guess that's possible, but it sure would be a surprise!
    Let me sleep on that one.

    I have a different question though...
    When I was describing how I'd draw this thing,
    I thought the little triangles would be
    spherical triangles, that is, bounded by geodesics
    (i.e. arcs of great circles).
    But that's not true... they are actually
    bounded by non-geodesic circular arcs on the sphere.
    But, I thought, it would be reasonable to
    draw the first picture of it with them approximated
    by geodesics... or even by straight line segments.
    I see you didn't draw straight line segments,
    but I can't tell-- are you drawing geodesics?
    Or are you drawing the real things?

    Don

    On Tue, Jul 17, 2012 at 05:43:05PM -0500, Roice Nelson wrote:
    >
    >
    > I made a little progress with this, using info from Don's email, but
    > working in the plane rather than with the sphere. My best image so far,
    > with 20k tetrahedra (80k triangles), is here:
    > http://www.gravitation3d.com/roice/math/%7B3,3,7%7D_sphere_at_inf.png
    > For reference, the blue circle is the sphere equator, and the green arcs
    > are a tetrahedral tiling on the sphere. (The incircles of that tiling
    > were the 4 starting circles for the previous {3,3,inf} image.)
    > Clearly, much improvement could be made as far as filling things in.
    > However, I still wanted to post because there are some areas which
    > genuinely look like they will NEVER get filled in, no matter how much one
    > recursed. These "holes" in the picture seem to be the dual areas of what
    > is getting filled in (notice the 3 holes at the vertices of the
    > tetrahedral tiling). Does this make sense to anyone? I'm wondering if it
    > is possible that reflections of the infinite fundamental tetrahedron never
    > reach certain portions of H3. The more likely scenario is that I'm doing
    > something incorrectly :)
    > Roice
    > On Mon, Jul 16, 2012 at 9:35 AM, Andrey wrote:
    >
    > Don,
    > I think it's much more convenient to work not with sphere, but with
    > boundary plane in half-space Poincare model. Every plane in H3 inersects
    > with this plane by circle, and transformations of H3 are equivalent to
    > Moebius transformations of boundary plane. And probably {3,3,8} will
    > give better formulae for coordinates and movements.
    > Andrey
    >
    > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > >
    > > Here's a more detailed outline of how I'd go about drawing
    > > the intersection of {3,3,7} with the sphere at infinity.
    > > I'll probably do this in a few days if no one else does it first.
    > >
    > > To get started, consider the center cell
    > > of a cell-centered {3,3,7}.
    > > The intersection of that cell with the sphere at infinity
    > > consists of three little regular spherical triangles;
    > > we need to know the euclidean coords of one of these
    > > little spherical triangles.
    > >
    > > We can find that in 4 steps:
    > >
    > > Step 1: compute the cell mid-radius r31{3,3,7}.
    > >
    > > The reference paper "Regular Honeycombs In Hyperbolic Space" by
    > HSM Coxeter
    > > doesn't give a direct formula for cell mid-radius r31,
    > > but it gives a formula for the cell in-radius r32.
    > > From that, we can use the identity
    > > sin(A)/sinh(a) = sin(B)/sinh(b) = sin(C)/sinh(c)
    > > on the right hyperbolic triangle
    > > formed by the cell center, face center, and edge center (draw it):
    > > sin(pi/2)/sinh(r31) = sin(pi/r)/sinh(r32)
    > > i.e. 1/sinh(r31) = sin(pi/r)/sinh(r32)
    > > i.e. r31 = asinh(sinh(r32)/sin(pi/r))
    > > So, plug in the formula for r32 from the paper:
    > > r32{p,q,r} =
    > acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2))
    > > and now we have a formula for r31{p,q,r}, the cell mid-radius:
    > > r31{p,q,r} =
    > asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))
    > > (This can certainly be simplified, using the identity
    > > sinh(acosh(x)) = sqrt(x^2-1), and probably further
    > simplifications,
    > > but I'm not bothering here.)
    > > (And note, I'm not positive I got all of the above exactly right,
    > > but the method should be sound.)
    > > Substitute p=3,q=3,r=7 to get the desired cell-mid-radius of
    > {3,3,7}.
    > >
    > > Step 2: from r31, compute the euclidean distance
    > > from the origin to an edge of the center cell in the poincare
    > ball model.
    > >
    > > If I recall correctly, that will be tanh(r31/2).
    > >
    > > Step 3: from that, compute the actual coords of the two
    > endpoints-at-infinity
    > > of one edge of the center cell.
    > >
    > > For definiteness, align the center cell
    > > with the regular euclidean tetrahedron
    > > with verts:
    > > (-1,-1,1)
    > > (-1,1,-1)
    > > (1,-1,-1)
    > > (1,1,1)
    > > The center of the cell's edge closest to joining -1,-1,1 to 1,1,1
    > > lies on the +z axis, so by Step 2 this edge center is:
    > > (0,0,tanh(r31/2))
    > > The two endpoints-at-infinity of that edge
    > > will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)
    > > "translated by (0,0,tanh(r31/2))",
    > > i.e. transformed by the translation
    > > that takes the origin to that edge center (0,0,tanh(r31/2)).
    > >
    > > Recall that for any points p,t in the poincare ball
    > > (of any number of dimensions), p translated by t is
    > > given by the magic formula:
    > > ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p * t.t)
    > > where "." denotes dot product. (Hope I wrote that down right.)
    > > So plug in:
    > > t = (0,0,tanh(r31/2))
    > > p = (sqrt(1/2),sqrt(1/2),0)
    > > (a bunch of terms simplify and drop out since p.p=1 and p.t=0, but
    > whatever);
    > > The resulting endpoint coords are (a,a,b) for some a,b
    > > (then the other endpoint is (-a,-a,b), but we don't need that at
    > this point).
    > >
    > > Step 4: rotate one of those endpoints-at-infinity
    > > around the appropriate axis
    > > to get the other two vertices of the little spherical triangle.
    > > The three spherical triangle vertices are:
    > > (a,a,b)
    > > (b,a,a)
    > > (a,b,a)
    > > (where a,b are the result of step 3).
    > >
    > >
    > =========================================================================
    > > So now we have one little spherical triangle.
    > > Now, choose a set of 3 generators for the rotational symmetry group
    > > of {3,3,7}, and use them repeatedly to send the triangle everywhere.
    > > There are lots of choices of 3 generators; here's one:
    > > A: plain old euclidean rotation by 120 degrees about the vector
    > (1,1,1)
    > > B: plain old euclidean rotation by 120 degrees about the vector
    > (1,1,-1)
    > > C: rotation by 2*pi/7 about an edge of {3,3,7}.
    > > for this, we can use the composition of:
    > > translate the edge center to the origin
    > > (i.e. translate the origin to minus the edge center)
    > > followed by plain old euclidean rotation of 2*pi/7 about
    > this edge-through-the-origin
    > > followed by translating the origin back to the original
    > edge center
    > > A specific edge center, and the translation formula,
    > > can be found in Step 3 above.
    > >
    > > Don
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Wed, 18 Jul 2012 05:43:17 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    After staring at your picture for a few more minutes,
    I'm now pretty sure that the empty spaces
    must be a mistake.
    Here's my reasoning...

    The center cell has its 4 "feet" in each of
    4 different {3,7}'s on the sphere surface.
    These 4 {3,7}'s are arranged so that they
    are equally spaced on the sphere surface,
    in a tetrahedral pattern
    (as we see in your picture).

    Now imagine the cell we get by reflecting
    the center cell about one of its faces.
    The "far" foot of this new cell
    will be directly opposite a foot of the original cell.
    But that's right in the center of an empty space
    in your picture.
    So, although I haven't ruled out empty spaces altogether,
    if there *are* empty spaces, I don't think they can be arranged
    like in your picture.

    Don

    On Wed, Jul 18, 2012 at 05:26:10AM -0400, Don Hatch wrote:
    >
    >
    > This looks great! The equator and tetrahedral tiling
    > are essential for getting context... I'd be totally lost
    > without them.
    >
    > About the possibility that half of the surface
    > doesn't get filled in...
    > I guess that's possible, but it sure would be a surprise!
    > Let me sleep on that one.
    >
    > I have a different question though...
    > When I was describing how I'd draw this thing,
    > I thought the little triangles would be
    > spherical triangles, that is, bounded by geodesics
    > (i.e. arcs of great circles).
    > But that's not true... they are actually
    > bounded by non-geodesic circular arcs on the sphere.
    > But, I thought, it would be reasonable to
    > draw the first picture of it with them approximated
    > by geodesics... or even by straight line segments.
    > I see you didn't draw straight line segments,
    > but I can't tell-- are you drawing geodesics?
    > Or are you drawing the real things?
    >
    > Don
    >
    > On Tue, Jul 17, 2012 at 05:43:05PM -0500, Roice Nelson wrote:
    > >
    > >
    > > I made a little progress with this, using info from Don's email, but
    > > working in the plane rather than with the sphere. My best image so far,
    > > with 20k tetrahedra (80k triangles), is here:
    > > http://www.gravitation3d.com/roice/math/%7B3,3,7%7D_sphere_at_inf.png
    > > For reference, the blue circle is the sphere equator, and the green arcs
    > > are a tetrahedral tiling on the sphere. (The incircles of that tiling
    > > were the 4 starting circles for the previous {3,3,inf} image.)
    > > Clearly, much improvement could be made as far as filling things in.
    > > However, I still wanted to post because there are some areas which
    > > genuinely look like they will NEVER get filled in, no matter how much
    > one
    > > recursed. These "holes" in the picture seem to be the dual areas of what
    > > is getting filled in (notice the 3 holes at the vertices of the
    > > tetrahedral tiling). Does this make sense to anyone? I'm wondering if it
    > > is possible that reflections of the infinite fundamental tetrahedron
    > never
    > > reach certain portions of H3. The more likely scenario is that I'm doing
    > > something incorrectly :)
    > > Roice
    > > On Mon, Jul 16, 2012 at 9:35 AM, Andrey
    > wrote:
    > >
    > > Don,
    > > I think it's much more convenient to work not with sphere, but with
    > > boundary plane in half-space Poincare model. Every plane in H3 inersects
    > > with this plane by circle, and transformations of H3 are equivalent to
    > > Moebius transformations of boundary plane. And probably {3,3,8} will
    > > give better formulae for coordinates and movements.
    > > Andrey
    > >
    > > --- In 4D_Cubing@yahoogroups.com, Don Hatch wrote:
    > > >
    > > > Here's a more detailed outline of how I'd go about drawing
    > > > the intersection of {3,3,7} with the sphere at infinity.
    > > > I'll probably do this in a few days if no one else does it first.
    > > >
    > > > To get started, consider the center cell
    > > > of a cell-centered {3,3,7}.
    > > > The intersection of that cell with the sphere at infinity
    > > > consists of three little regular spherical triangles;
    > > > we need to know the euclidean coords of one of these
    > > > little spherical triangles.
    > > >
    > > > We can find that in 4 steps:
    > > >
    > > > Step 1: compute the cell mid-radius r31{3,3,7}.
    > > >
    > > > The reference paper "Regular Honeycombs In Hyperbolic Space" by
    > > HSM Coxeter
    > > > doesn't give a direct formula for cell mid-radius r31,
    > > > but it gives a formula for the cell in-radius r32.
    > > > From that, we can use the identity
    > > > sin(A)/sinh(a) = sin(B)/sinh(b) = sin(C)/sinh(c)
    > > > on the right hyperbolic triangle
    > > > formed by the cell center, face center, and edge center (draw it):
    > > > sin(pi/2)/sinh(r31) = sin(pi/r)/sinh(r32)
    > > > i.e. 1/sinh(r31) = sin(pi/r)/sinh(r32)
    > > > i.e. r31 = asinh(sinh(r32)/sin(pi/r))
    > > > So, plug in the formula for r32 from the paper:
    > > > r32{p,q,r} =
    > > acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2))
    > > > and now we have a formula for r31{p,q,r}, the cell mid-radius:
    > > > r31{p,q,r} =
    > >
    > asinh(sinh(acosh(sin(pi/p)*cos(pi/r)/sqrt(1-cos(pi/p)^2-cos(pi/q)^2)))/sin(pi/r))
    > > > (This can certainly be simplified, using the identity
    > > > sinh(acosh(x)) = sqrt(x^2-1), and probably further
    > > simplifications,
    > > > but I'm not bothering here.)
    > > > (And note, I'm not positive I got all of the above exactly right,
    > > > but the method should be sound.)
    > > > Substitute p=3,q=3,r=7 to get the desired cell-mid-radius of
    > > {3,3,7}.
    > > >
    > > > Step 2: from r31, compute the euclidean distance
    > > > from the origin to an edge of the center cell in the poincare
    > > ball model.
    > > >
    > > > If I recall correctly, that will be tanh(r31/2).
    > > >
    > > > Step 3: from that, compute the actual coords of the two
    > > endpoints-at-infinity
    > > > of one edge of the center cell.
    > > >
    > > > For definiteness, align the center cell
    > > > with the regular euclidean tetrahedron
    > > > with verts:
    > > > (-1,-1,1)
    > > > (-1,1,-1)
    > > > (1,-1,-1)
    > > > (1,1,1)
    > > > The center of the cell's edge closest to joining -1,-1,1 to 1,1,1
    > > > lies on the +z axis, so by Step 2 this edge center is:
    > > > (0,0,tanh(r31/2))
    > > > The two endpoints-at-infinity of that edge
    > > > will be (-sqrt(1/2),-sqrt(1/2),0) and (sqrt(1/2),sqrt(1/2),0)
    > > > "translated by (0,0,tanh(r31/2))",
    > > > i.e. transformed by the translation
    > > > that takes the origin to that edge center (0,0,tanh(r31/2)).
    > > >
    > > > Recall that for any points p,t in the poincare ball
    > > > (of any number of dimensions), p translated by t is
    > > > given by the magic formula:
    > > > ((1 + 2*p.t + p.p)*t + (1-t.t)*p) / (1 + 2*p.t + p.p * t.t)
    > > > where "." denotes dot product. (Hope I wrote that down right.)
    > > > So plug in:
    > > > t = (0,0,tanh(r31/2))
    > > > p = (sqrt(1/2),sqrt(1/2),0)
    > > > (a bunch of terms simplify and drop out since p.p=1 and p.t=0, but
    > > whatever);
    > > > The resulting endpoint coords are (a,a,b) for some a,b
    > > > (then the other endpoint is (-a,-a,b), but we don't need that at
    > > this point).
    > > >
    > > > Step 4: rotate one of those endpoints-at-infinity
    > > > around the appropriate axis
    > > > to get the other two vertices of the little spherical triangle.
    > > > The three spherical triangle vertices are:
    > > > (a,a,b)
    > > > (b,a,a)
    > > > (a,b,a)
    > > > (where a,b are the result of step 3).
    > > >
    > > >
    > >
    > =========================================================================
    > > > So now we have one little spherical triangle.
    > > > Now, choose a set of 3 generators for the rotational symmetry group
    > > > of {3,3,7}, and use them repeatedly to send the triangle everywhere.
    > > > There are lots of choices of 3 generators; here's one:
    > > > A: plain old euclidean rotation by 120 degrees about the vector
    > > (1,1,1)
    > > > B: plain old euclidean rotation by 120 degrees about the vector
    > > (1,1,-1)
    > > > C: rotation by 2*pi/7 about an edge of {3,3,7}.
    > > > for this, we can use the composition of:
    > > > translate the edge center to the origin
    > > > (i.e. translate the origin to minus the edge center)
    > > > followed by plain old euclidean rotation of 2*pi/7 about
    > > this edge-through-the-origin
    > > > followed by translating the origin back to the original
    > > edge center
    > > > A specific edge center, and the translation formula,
    > > > can be found in Step 3 above.
    > > >
    > > > Don
    > >
    > > ------------------------------------
    > >
    > > Yahoo! Groups Links
    > >
    > >
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 18 Jul 2012 12:47:21 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d0401fab14beff804c51e41e1
    Content-Type: text/plain; charset=ISO-8859-1

    Hi Don,

    Some inlines and a fixed image below!

    On Wed, Jul 18, 2012 at 4:43 AM, Don Hatch wrote:

    > After staring at your picture for a few more minutes,
    > I'm now pretty sure that the empty spaces
    > must be a mistake.
    > Here's my reasoning...
    >
    > The center cell has its 4 "feet" in each of
    > 4 different {3,7}'s on the sphere surface.
    > These 4 {3,7}'s are arranged so that they
    > are equally spaced on the sphere surface,
    > in a tetrahedral pattern
    > (as we see in your picture).
    >
    > Now imagine the cell we get by reflecting
    > the center cell about one of its faces.
    > The "far" foot of this new cell
    > will be directly opposite a foot of the original cell.
    > But that's right in the center of an empty space
    > in your picture.


    ah, thanks! This was exactly the clue needed to find the right image.
    Here is a corrected version.

    http://www.gravitation3d.com/roice/math/733_sphere_at_inf.png

    In case you're interested in what was wrong before, here are images of the
    initial tet plus one reflection, before and after.

    before:
    http://www.gravitation3d.com/roice/math/733_incorrect_one_reflect.png
    after: http://www.gravitation3d.com/roice/math/733_correct_one_reflect.png

    As far as the amount of filling in, this is about the best possible given
    the numerical accuracy of the MagicTile codebase (leaves much to be
    desired). I had to tweak tolerance parameters to keep this from falling
    apart.


    >
    > > I have a different question though...
    > > When I was describing how I'd draw this thing,
    > > I thought the little triangles would be
    > > spherical triangles, that is, bounded by geodesics
    > > (i.e. arcs of great circles).
    > > But that's not true... they are actually
    > > bounded by non-geodesic circular arcs on the sphere.
    > > But, I thought, it would be reasonable to
    > > draw the first picture of it with them approximated
    > > by geodesics... or even by straight line segments.
    > > I see you didn't draw straight line segments,
    > > but I can't tell-- are you drawing geodesics?
    > > Or are you drawing the real things?
    > >
    >

    I think the answer is that I'm drawing the real things, but must admit I'm
    taking a leap of faith in Math God by saying that. I didn't assume the
    little triangles were spherical (bounded by geodesics), though I did reason
    they had circular arcs, and would therefore have circular arcs in the plane
    too.

    What I did was use the inradius of the {7,3,3} to calculate the midpoint of
    an arc segment of one of these triangles on the sphere. I didn't even go
    through the effort to calc an endpoint, as you laid out. I already had a
    function to generate a {3,7} starting triangle in the plane, so I used my
    calculated midpoint to scale that template triangle to the right size. It
    did feel like a jump to assume the geometry would lead to a standard {3,7}
    triangle at the origin. But since all the geometrical relations (and
    stereographic projection) would preserve circles, it seemed it had to be.
    This was the leap of faith.

    The last steps were to use a tetrahedral tiling to make the 3 other legs of
    the tet, then to reflect this tet around in the plane. The code reflects
    using circle inversions across the arcs of the triangle edges.

    Best,
    Roice

    --f46d0401fab14beff804c51e41e1
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Hi Don,

    Some inlines and a fixed image below!=

    On Wed, Jul 18, 2012 at 4:43 AM, Don H=
    atch=A0wrote:
    ex;border-left:1px #ccc solid;padding-left:1ex">
    After staring at your picture for a few more minutes,

    I'm now pretty sure that the empty spaces

    must be a mistake.

    Here's my reasoning...



    The center cell has its 4 "feet" in each of

    4 different {3,7}'s on the sphere surface.

    These 4 {3,7}'s are arranged so that they

    are equally spaced on the sphere surface,

    in a tetrahedral pattern

    (as we see in your picture).



    Now imagine the cell we get by reflecting

    the center cell about one of its faces.

    The "far" foot of this new cell

    will be directly opposite a foot of the original cell.

    But that's right in the center of an empty space

    in your picture.

    ah, thanks! =A0This was ex=
    actly the clue needed to find the right image. =A0Here is a corrected versi=
    on.


    In case you're interested in what was wrong b=
    efore, here are images of the initial tet plus one reflection, before and a=
    fter.



    As far as the amount of filling i=
    n, this is about the best possible given the numerical accuracy of the Magi=
    cTile codebase (leaves much to be desired). =A0I had to tweak tolerance par=
    ameters to keep this from falling apart.
    =A0
    .8ex;border-left:1px #ccc solid;padding-left:1ex">
    iv class=3D"h5">

    > =A0 =A0I have a different question though...

    > =A0 =A0When I was describing how I'd draw this thing,

    > =A0 =A0I thought the little triangles would be

    > =A0 =A0spherical triangles, that is, bounded by geodesics

    > =A0 =A0(i.e. arcs of great circles).

    > =A0 =A0But that's not true... they are actually

    > =A0 =A0bounded by non-geodesic circular arcs on the sphere.

    > =A0 =A0But, I thought, it would be reasonable to

    > =A0 =A0draw the first picture of it with them approximated

    > =A0 =A0by geodesics... or even by straight line segments.

    > =A0 =A0I see you didn't draw straight line segments,

    > =A0 =A0but I can't tell-- are you drawing geodesics?

    > =A0 =A0Or are you drawing the real things?

    >

    I think the answer is that=
    I'm drawing the real things, but must admit I'm taking a leap of f=
    aith in Math God by saying that. =A0I didn't assume the little triangle=
    s were spherical (bounded by geodesics), though I did reason they had circu=
    lar arcs, and would therefore have circular arcs in the plane too.


    What I did was use the inradius of the {7,3,3} to calcu=
    late the midpoint of an arc segment of one of these triangles on the sphere=
    . =A0I didn't even go through the effort to calc an endpoint, as you la=
    id out. =A0I already had a function to generate a {3,7} starting triangle i=
    n the plane, so I used my calculated midpoint to scale that template triang=
    le to the right size. =A0It did feel like a jump to assume the geometry wou=
    ld lead to a standard {3,7} triangle at the origin. =A0But since all the ge=
    ometrical relations (and stereographic projection) would preserve circles, =
    it seemed it had to be. =A0This was the leap of faith.


    The last steps were to use a tetrahedral tiling to make=
    the 3 other legs of the tet, then to reflect this tet around in the plane.=
    =A0The code reflects using circle inversions across the arcs of the triang=
    le edges.


    Best,
    Roice


    --f46d0401fab14beff804c51e41e1--




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 18 Jul 2012 13:29:03 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d04016ae163734404c51ed66c
    Content-Type: text/plain; charset=ISO-8859-1

    Here's one better filled in (guess the code was up to the challenge), and
    also named correctly. Don't know why I can't stop flipping p and r!

    http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png

    And a couple more, for the {3,3,8} and {3,3,11}.

    http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png
    http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png

    If you put all 3 in a directory and cycle through them, you can see the
    "umbrella" opening.

    Cheers,
    Roice

    --f46d04016ae163734404c51ed66c
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Here's one better filled in (guess the code was up to the challenge), a=
    nd also named correctly. =A0Don't know why I can't stop flipping p =
    and r!


    =A0 =A0=A0e/math/337_sphere_at_inf.png">http://www.gravitation3d.com/roice/math/337_s=
    phere_at_inf.png


    And a couple more, for the {3,3,8} and {3,3,11}.
    <=
    br>
    =A0 =A0=A0phere_at_inf.png">http://www.gravitation3d.com/roice/math/338_sphere_at_inf=
    .png


    =A0 =A0=A0_inf.png">http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png>

    If you put all 3 in a directory and cycle through them=
    , you can see the "umbrella" opening.


    Cheers,
    Roice


    --f46d04016ae163734404c51ed66c--




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 18 Jul 2012 18:13:30 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d0401fab1b2350704c522cf9a
    Content-Type: text/plain; charset=ISO-8859-1

    Just one more set. Here are the {3,3,7}, {3,3,8}, and {3,3,11} boundaries
    from a wider viewpoint, more like that of the first {3,3,inf} picture.

    http://www.gravitation3d.com/roice/math/337_wide_view.png
    http://www.gravitation3d.com/roice/math/338_wide_view.png
    http://www.gravitation3d.com/roice/math/3311_wide_view.png

    It's pretty neat how the the locations of the individual {3,n}
    tessellations fall into the face pattern of an {n,3} tessellation. I
    hadn't noticed that before with the {3,3,inf}. I'm thinking this pattern
    wouldn't be noticeable if you rendered these on the surface of the Poincare
    ball.

    Roice

    --f46d0401fab1b2350704c522cf9a
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Just one more set. =A0Here are the {3,3,7}, {3,3,8}, and {3,3,11} boundarie=
    s from a wider viewpoint, more like that of the first {3,3,inf} picture. =
    =A0


    37_wide_view.png" target=3D"_blank">http://www.gravitation3d.com/roice/math=
    /337_wide_view.png




    It's pretty neat how the the locations of the indiv=
    idual {3,n} tessellations fall into the face pattern of an {n,3} tessellati=
    on. =A0I hadn't noticed that before with the {3,3,inf}. =A0I'm thin=
    king this pattern wouldn't be noticeable=A0if you rendered these on the=
    surface of the Poincare ball.



    Roice



    --f46d0401fab1b2350704c522cf9a--




    From: Melinda Green <melinda@superliminal.com>
    Date: Wed, 18 Jul 2012 16:45:22 -0700
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --------------020301080607060001060704
    Content-Type: text/plain; charset=ISO-8859-1; format=flowed
    Content-Transfer-Encoding: 7bit

    These are gorgeous, Roice!

    I still don't understand what they are but you certainly seem to be
    getting somewhere. And you say these are just cross-sections of some 3D
    objects? Where do you hope to get with this? Perhaps the hyperbolic
    equivalent of the IRP puzzles or the generalization of Andrey's {6,3,3}
    hyperbolic tile? The infinities are the craziest parts.

    -Melinda

    On 7/18/2012 11:29 AM, Roice Nelson wrote:
    >
    >
    > Here's one better filled in (guess the code was up to the challenge),
    > and also named correctly. Don't know why I can't stop flipping p and r!
    >
    > http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png
    >
    > And a couple more, for the {3,3,8} and {3,3,11}.
    >
    > http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png
    > http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png
    >
    > If you put all 3 in a directory and cycle through them, you can see
    > the "umbrella" opening.
    >
    > Cheers,
    > Roice
    >
    >
    >



    --------------020301080607060001060704
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: 7bit



    http-equiv="Content-Type">


    These are gorgeous, Roice!



    I still don't understand what they are but you certainly seem to be
    getting somewhere. And you say these are just cross-sections of some
    3D objects? Where do you hope to get with this? Perhaps the
    hyperbolic equivalent of the IRP puzzles or the generalization of
    Andrey's {6,3,3} hyperbolic tile? The infinities are the craziest
    parts.



    -Melinda



    On 7/18/2012 11:29 AM, Roice Nelson
    wrote:


    cite="mid:CAEMuGXqdq12dmy4Eytw_VCUoorG9biK=cDKd+GffDhtF7AaNGQ@mail.gmail.com"
    type="cite">


    Here's one better filled in (guess the code was up to the
    challenge), and also named correctly.  Don't know why I can't stop
    flipping p and r!



         href="http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png">http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png




    And a couple more, for the {3,3,8} and {3,3,11}.




         href="http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png">http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png

         href="http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png">http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png



    If you put all 3 in a directory and cycle through them, you
    can see the "umbrella" opening.




    Cheers,

    Roice












    --------------020301080607060001060704--




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 19 Jul 2012 01:21:25 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Wed, Jul 18, 2012 at 12:47:21PM -0500, Roice Nelson wrote:
    >
    >
    > On Wed, Jul 18, 2012 at 4:43 AM, Don Hatch wrote:
    >
    > > I have a different question though...
    > > When I was describing how I'd draw this thing,
    > > I thought the little triangles would be
    > > spherical triangles, that is, bounded by geodesics
    > > (i.e. arcs of great circles).
    > > But that's not true... they are actually
    > > bounded by non-geodesic circular arcs on the sphere.
    > > But, I thought, it would be reasonable to
    > > draw the first picture of it with them approximated
    > > by geodesics... or even by straight line segments.
    > > I see you didn't draw straight line segments,
    > > but I can't tell-- are you drawing geodesics?
    > > Or are you drawing the real things?
    > >
    >
    > I think the answer is that I'm drawing the real things, but must admit I'm
    > taking a leap of faith in Math God by saying that. I didn't assume the
    > little triangles were spherical (bounded by geodesics), though I did
    > reason they had circular arcs, and would therefore have circular arcs in
    > the plane too.
    > What I did was use the inradius of the {7,3,3} to calculate the midpoint
    > of an arc segment of one of these triangles on the sphere. I didn't even
    > go through the effort to calc an endpoint, as you laid out. I already had
    > a function to generate a {3,7} starting triangle in the plane, so I used
    > my calculated midpoint to scale that template triangle to the right size.
    > It did feel like a jump to assume the geometry would lead to a standard
    > {3,7} triangle at the origin. But since all the geometrical relations
    > (and stereographic projection) would preserve circles, it seemed it had to
    > be. This was the leap of faith.

    It looks like you're totally right
    (more obvious in the {3,3,8})--
    if I locate three segments from the same 2d face,
    their curvatures in the picture are such that they are all part of a common circle,
    as required.
    I wasn't expecting that at all (I thought they were going to be curved
    in strange unfamiliar ways).
    Excellent.

    Don




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 19 Jul 2012 01:39:35 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    These pictures totally rock.
    And yeah, the fact that the overall structure
    on the infinity-plane of the poincare half-space
    ends up following a {n,3} is a total surprise.
    I have no intuition at all about why that would happen.

    I wonder if there are more surprises
    if you do the stereographic projection
    from different point, that's not in any of the {3,n}'s?
    I think I can imagine what it would look like
    if you chose a point on the boundary of one of the {3,n}'s
    (I think it would follow the structure of a {n,3} in a poincare-half-plane).

    But what if you choose a point that's not
    even on the boundary of any of them?
    I'm not even sure how to find the coords of such a point...
    however I suspect the complement of the union of the {3,n}'s
    has positive fractal dimension, which would imply
    if you just pick a point at random, there's a nonzero probability
    that it's not on or in any of the {3,n}'s.

    Don


    On Wed, Jul 18, 2012 at 06:13:30PM -0500, Roice Nelson wrote:
    >
    >
    > Just one more set. Here are the {3,3,7}, {3,3,8}, and {3,3,11} boundaries
    > from a wider viewpoint, more like that of the first {3,3,inf} picture.
    > http://www.gravitation3d.com/roice/math/337_wide_view.png
    > http://www.gravitation3d.com/roice/math/338_wide_view.png
    > http://www.gravitation3d.com/roice/math/3311_wide_view.png
    > It's pretty neat how the the locations of the individual {3,n}
    > tessellations fall into the face pattern of an {n,3} tessellation. I
    > hadn't noticed that before with the {3,3,inf}. I'm thinking this pattern
    > wouldn't be noticeable if you rendered these on the surface of the
    > Poincare ball.
    > Roice
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Roice Nelson <roice3@gmail.com>
    Date: Thu, 19 Jul 2012 10:21:40 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d040890c719ff3d04c53056ef
    Content-Type: text/plain; charset=ISO-8859-1

    Hi Melinda,

    Thanks, I'm glad you like them! Yeah, these are the 2D cross-sections of
    {3,3,n} H3 honeycombs (at the plane-at-infinity in the half-space model).
    I don't hope to get anywhere honestly, other than to enjoy gaining a
    better understanding via this path suggested by Don. Until he brought up
    the idea, I had never considered investigating this class of honeycombs
    this way.

    At this point, I could image puzzles based on these honeycombs and their
    duals (of which Andrey's {6,3,3} is one). Face-Turning {3,3,n} puzzles
    (with spherical cuts) seem theoretically possible, though programming them
    feels like a *monumental *challenge. A much easier path to new puzzles
    would be to take a step back to the 2D world, and perhaps make FT puzzles
    based on {3,inf} and {3,ultrainf} tilings. Those would have some hope of
    shorter-term realization, and it would be cool if MagicTile could support
    them someday.

    Cheers,
    Roice


    On Wed, Jul 18, 2012 at 6:45 PM, Melinda Green wrote:

    >
    >
    > These are gorgeous, Roice!
    >
    > I still don't understand what they are but you certainly seem to be
    > getting somewhere. And you say these are just cross-sections of some 3D
    > objects? Where do you hope to get with this? Perhaps the hyperbolic
    > equivalent of the IRP puzzles or the generalization of Andrey's {6,3,3}
    > hyperbolic tile? The infinities are the craziest parts.
    >
    > -Melinda
    >
    >
    > On 7/18/2012 11:29 AM, Roice Nelson wrote:
    >
    > Here's one better filled in (guess the code was up to the challenge), and
    > also named correctly. Don't know why I can't stop flipping p and r!
    >
    > http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png
    >
    > And a couple more, for the {3,3,8} and {3,3,11}.
    >
    > http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png
    > http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png
    >
    > If you put all 3 in a directory and cycle through them, you can see the
    > "umbrella" opening.
    >
    > Cheers,
    > Roice
    >
    >
    >
    >
    >
    >

    --f46d040890c719ff3d04c53056ef
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Hi Melinda,


    Thanks, I'm glad you like them! =A0Yeah,=
    these are the 2D cross-sections of {3,3,n} H3 honeycombs=A0(at the plane-a=
    t-infinity in the half-space model). =A0I don't hope to get anywhere ho=
    nestly, other than to enjoy gaining a better understanding via this path su=
    ggested by Don. =A0Until he brought up the idea,=A0I had never considered i=
    nvestigating this class of honeycombs this way.




    At this point, I could image puzzles based on these hon=
    eycombs and their duals (of which Andrey's {6,3,3} is one). =A0Face-Tur=
    ning {3,3,n} puzzles (with spherical cuts) seem theoretically possible, tho=
    ugh programming them feels like a monumental challenge. =A0A much ea=
    sier path to new puzzles would be to take a step back to the 2D world, and =
    perhaps make FT puzzles based on {3,inf} and {3,ultrainf} tilings. =A0Those=
    would have some hope of shorter-term realization, and it would be cool if =
    MagicTile could support them someday.




    Cheers,
    Roice


    "gmail_quote">On Wed, Jul 18, 2012 at 6:45 PM, Melinda Green tr"><melin=
    da@superliminal.com
    >
    wrote:



    x #ccc solid;padding-left:1ex">






    =20=20=20=20=20=20=20=20

    =20=20
    =20=20=20=20
    =20=20













    These are gorgeous, Roice!



    I still don't understand what they are but you certainly seem to be
    getting somewhere. And you say these are just cross-sections of some
    3D objects? Where do you hope to get with this? Perhaps the
    hyperbolic equivalent of the IRP puzzles or the generalization of
    Andrey's {6,3,3} hyperbolic tile? The infinities are the craziest
    parts.



    -Melinda




    On 7/18/2012 11:29 AM, Roice Nelson
    wrote:



    =20=20=20=20=20=20
    =20=20=20=20=20=20
    Here's one better filled in (guess the code was up to the
    challenge), and also named correctly. =A0Don't know why I can'=
    ;t stop
    flipping p and r!



    =A0 =A0=A0re_at_inf.png" target=3D"_blank">http://www.gravitation3d.com/roice/math/33=
    7_sphere_at_inf.png





    And a couple more, for the {3,3,8} and {3,3,11}.




    =A0 =A0=A0re_at_inf.png" target=3D"_blank">http://www.gravitation3d.com/roice/math/33=
    8_sphere_at_inf.png


    =A0 =A0=A0ere_at_inf.png" target=3D"_blank">http://www.gravitation3d.com/roice/math/3=
    311_sphere_at_inf.png




    If you put all 3 in a directory and cycle through them, you
    can see the "umbrella" opening.




    Cheers,

    Roice


    =20=20=20=20=20=20






    =20=20








    =20=20=20=20
    =20=20=20=20












    --f46d040890c719ff3d04c53056ef--




    From: Melinda Green <melinda@superliminal.com>
    Date: Thu, 19 Jul 2012 14:16:57 -0700
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --------------020608000807080405040205
    Content-Type: text/plain; charset=ISO-8859-1; format=flowed
    Content-Transfer-Encoding: 7bit

    Thanks for the clarification, Roice. I'm sure that I'm not alone in not
    understanding much in this discussion and this helps me put it in
    greater context. Your recent pictures are worth many thousand words and
    make it much more fun to follow the conversation.

    -Melinda

    On 7/19/2012 8:21 AM, Roice Nelson wrote:
    >
    >
    > Hi Melinda,
    >
    > Thanks, I'm glad you like them! Yeah, these are the 2D cross-sections
    > of {3,3,n} H3 honeycombs (at the plane-at-infinity in the half-space
    > model). I don't hope to get anywhere honestly, other than to enjoy
    > gaining a better understanding via this path suggested by Don. Until
    > he brought up the idea, I had never considered investigating this
    > class of honeycombs this way.
    >
    > At this point, I could image puzzles based on these honeycombs and
    > their duals (of which Andrey's {6,3,3} is one). Face-Turning {3,3,n}
    > puzzles (with spherical cuts) seem theoretically possible, though
    > programming them feels like a *monumental *challenge. A much easier
    > path to new puzzles would be to take a step back to the 2D world, and
    > perhaps make FT puzzles based on {3,inf} and {3,ultrainf} tilings.
    > Those would have some hope of shorter-term realization, and it would
    > be cool if MagicTile could support them someday.
    >
    > Cheers,
    > Roice
    >
    >
    > On Wed, Jul 18, 2012 at 6:45 PM, Melinda Green
    > > wrote:
    >
    >
    >
    > These are gorgeous, Roice!
    >
    > I still don't understand what they are but you certainly seem to
    > be getting somewhere. And you say these are just cross-sections of
    > some 3D objects? Where do you hope to get with this? Perhaps the
    > hyperbolic equivalent of the IRP puzzles or the generalization of
    > Andrey's {6,3,3} hyperbolic tile? The infinities are the craziest
    > parts.
    >
    > -Melinda
    >
    >
    > On 7/18/2012 11:29 AM, Roice Nelson wrote:
    >> Here's one better filled in (guess the code was up to the
    >> challenge), and also named correctly. Don't know why I can't
    >> stop flipping p and r!
    >>
    >> http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png
    >>
    >> And a couple more, for the {3,3,8} and {3,3,11}.
    >>
    >> http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png
    >> http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png
    >>
    >> If you put all 3 in a directory and cycle through them, you can
    >> see the "umbrella" opening.
    >>
    >> Cheers,
    >> Roice
    >
    >
    >
    >
    >
    >
    >
    >


    --------------020608000807080405040205
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: 7bit



    http-equiv="Content-Type">


    Thanks for the clarification, Roice. I'm sure that I'm not alone in
    not understanding much in this discussion and this helps me put it
    in greater context. Your recent pictures are worth many thousand
    words and make it much more fun to follow the conversation.



    -Melinda



    On 7/19/2012 8:21 AM, Roice Nelson
    wrote:


    cite="mid:CAEMuGXrNoNcnZizK8W_h9Ot-ErCQem+vR03BjgzWYBxWeJjXhA@mail.gmail.com"
    type="cite">


    Hi Melinda,



    Thanks, I'm glad you like them!  Yeah, these are the 2D
    cross-sections of {3,3,n} H3 honeycombs (at the
    plane-at-infinity in the half-space model).  I don't hope to get
    anywhere honestly, other than to enjoy gaining a better
    understanding via this path suggested by Don.  Until he brought
    up the idea, I had never considered investigating this class of
    honeycombs this way.




    At this point, I could image puzzles based on these
    honeycombs and their duals (of which Andrey's {6,3,3} is one).
     Face-Turning {3,3,n} puzzles (with spherical cuts) seem
    theoretically possible, though programming them feels like a monumental
    challenge.  A much easier path to new puzzles would be to
    take a step back to the 2D world, and perhaps make FT puzzles
    based on {3,inf} and {3,ultrainf} tilings.  Those would have
    some hope of shorter-term realization, and it would be cool if
    MagicTile could support them someday.




    Cheers,

    Roice





    On Wed, Jul 18, 2012 at 6:45 PM,
    Melinda Green < href="mailto:melinda@superliminal.com" target="_blank">melinda@superliminal.com>
    wrote:







    These are gorgeous, Roice!



    I still don't understand what they are but you certainly
    seem to be getting somewhere. And you say these are just
    cross-sections of some 3D objects? Where do you hope to
    get with this? Perhaps the hyperbolic equivalent of the
    IRP puzzles or the generalization of Andrey's {6,3,3}
    hyperbolic tile? The infinities are the craziest parts.



    -Melinda





    On 7/18/2012 11:29 AM, Roice Nelson wrote:


    Here's one better filled in
    (guess the code was up to the challenge), and also
    named correctly.  Don't know why I can't stop
    flipping p and r!



         href="http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png"
    target="_blank">http://www.gravitation3d.com/roice/math/337_sphere_at_inf.png




    And a couple more, for the {3,3,8} and
    {3,3,11}.




         href="http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png"
    target="_blank">http://www.gravitation3d.com/roice/math/338_sphere_at_inf.png


         href="http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png"
    target="_blank">http://www.gravitation3d.com/roice/math/3311_sphere_at_inf.png




    If you put all 3 in a directory and cycle
    through them, you can see the "umbrella" opening.




    Cheers,

    Roice



























    --------------020608000807080405040205--




    From: Roice Nelson <roice3@gmail.com>
    Date: Sat, 21 Jul 2012 17:58:45 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --0015175cab32796c2d04c55ef4f2
    Content-Type: text/plain; charset=ISO-8859-1

    Interesting thoughts/questions! Here are some pictures of the {3,3,8} with
    rotations applied to the sphere-at-infinity. Also, I improved the images
    to have true stereographic projection of edge widths, which looks much
    cooler.

    - www.gravitation3d.com/roice/math/ultrainf/338/338.png A base image
    for comparison.
    - www.gravitation3d.com/roice/math/ultrainf/338/338_half_plane.png
    This one has the structure of a poincare-half-plane. One observation is
    that the dividing line doesn't go through the origin. This is because the
    {3,8} tilings are not great circles, so when the boundary of one of them
    gets projected to a straight line (goes through the north pole), it will
    necessarily have an offset. The amount of offset depends on the size of
    the particular {3,8} tiling (smaller tiling = more offset).
    - www.gravitation3d.com/roice/math/ultrainf/338/338_random_view.png I'm
    also unsure how to approach finding a point not inside and not on the
    boundary of any {3,8} tiling, but here's a randomly picked one which might
    be along these lines. For a point like you describe, there would be no
    inverted {3,8} tiling in the picture. My guess is that if you were to zoom
    out, you'd see an ever increasing cascade of larger and larger {3,8}
    tilings (with everything still always filled in and dense everywhere, of
    course). Sort-of the opposite of what would happen if you zoomed into one
    of these "irrational" points. I'm curious if we can say anything about the
    point antipodal to one of these. Is it also "irrational" or not?
    - www.gravitation3d.com/roice/math/ultrainf/338/338_tet_vertex.png This
    one puts one of the green tetrahedron vertices at the origin, so the
    inverted circle is now one of the 4 largest {3,8}s. Hence, it takes up
    more of the image and the visual result is that the whole image looks
    shrunk.

    It would be cool to see a animation with a smoothly changing viewpoint, but
    that would take a long time to generate. I've been using 100k tets (400k
    triangles) for these, and each takes a minute or so to produce on my
    laptop. For an animation, each frame needs to be generated all anew (as
    the areas that need filling in change depending on the view).

    seeya,
    Roice


    On Thu, Jul 19, 2012 at 12:39 AM, Don Hatch wrote:

    > These pictures totally rock.
    > And yeah, the fact that the overall structure
    > on the infinity-plane of the poincare half-space
    > ends up following a {n,3} is a total surprise.
    > I have no intuition at all about why that would happen.
    >
    > I wonder if there are more surprises
    > if you do the stereographic projection
    > from different point, that's not in any of the {3,n}'s?
    > I think I can imagine what it would look like
    > if you chose a point on the boundary of one of the {3,n}'s
    > (I think it would follow the structure of a {n,3} in a
    > poincare-half-plane).
    >
    > But what if you choose a point that's not
    > even on the boundary of any of them?
    > I'm not even sure how to find the coords of such a point...
    > however I suspect the complement of the union of the {3,n}'s
    > has positive fractal dimension, which would imply
    > if you just pick a point at random, there's a nonzero probability
    > that it's not on or in any of the {3,n}'s.
    >
    > Don
    >
    >

    --0015175cab32796c2d04c55ef4f2
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Interesting thoughts/questions! =A0Here are some pictures of the {3,3,8} wi=
    th rotations applied to the sphere-at-infinity. =A0Also, I improved the ima=
    ges to have true stereographic projection of edge widths, which looks much =
    cooler.



    It would be cool to see a animation with a smoothly ch=
    anging viewpoint, but that would take a long time to generate. =A0I've =
    been using 100k tets (400k triangles) for these, and each takes a minute or=
    so to produce on my laptop. =A0For an animation, each frame needs to be ge=
    nerated all anew (as the areas that need filling in change depending on the=
    view).






    seeya,
    Roice





    --0015175cab32796c2d04c55ef4f2--




    From: Don Hatch <hatch@plunk.org>
    Date: Mon, 23 Jul 2012 14:39:17 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Sat, Jul 21, 2012 at 05:58:45PM -0500, Roice Nelson wrote:
    >
    >
    > Interesting thoughts/questions! Here are some pictures of the {3,3,8}
    > with rotations applied to the sphere-at-infinity. Also, I improved the
    > images to have true stereographic projection of edge widths, which looks much cooler.

    This is a subtle statement!

    My first reaction to this statement was that it must be nonsense...
    The arcs you're drawing aren't edges at all,
    they are cross sections of faces,
    and if the faces of an actual physical {3,3,8} have some finite thickness
    then, in a conformal projection,
    their thicknesses should look like zero everywhere at infinity,
    i.e. all the arcs you're drawing must have zero width.

    But, it does make sense in a way...
    if your arcs have infinitesimal width
    in the middle of the apparent {3,8}'s,
    then I guess they approach *infinitesimal-squared* width
    when approaching the edges of that {3,8}.
    So it does make sense to blow up the infinitesimal
    to a finite width, resulting in your picture.

    But then I find it hard to reconcile this with the internal structure
    of the {3,3,8}...
    If you've multiplied all the face thicknesses by infinity
    (at least at the horizon),
    then can you still draw the internal structure of the {3,3,8}
    to fit with your picture in some way?
    I no longer have a coherent picture of it in my mind.

    > * www.gravitation3d.com/roice/math/ultrainf/338/338.png A base image
    > for comparison.
    > * www.gravitation3d.com/roice/math/ultrainf/338/338_half_plane.png
    > This one has the structure of a poincare-half-plane. One observation
    > is that the dividing line doesn't go through the origin. This is
    > because the {3,8} tilings are not great circles, so when the boundary
    > of one of them gets projected to a straight line (goes through the
    > north pole), it will necessarily have an offset. The amount of offset
    > depends on the size of the particular {3,8} tiling (smaller tiling =
    > more offset).
    > * www.gravitation3d.com/roice/math/ultrainf/338/338_random_view.png I'm
    > also unsure how to approach finding a point not inside and not on the
    > boundary of any {3,8} tiling, but here's a randomly picked one which
    > might be along these lines. For a point like you describe, there
    > would be no inverted {3,8} tiling in the picture. My guess is that if
    > you were to zoom out, you'd see an ever increasing cascade of larger
    > and larger {3,8} tilings (with everything still always filled in and
    > dense everywhere, of course). Sort-of the opposite of what would
    > happen if you zoomed into one of these "irrational" points. I'm
    > curious if we can say anything about the point antipodal to one of
    > these. Is it also "irrational" or not?
    > * www.gravitation3d.com/roice/math/ultrainf/338/338_tet_vertex.png This
    > one puts one of the green tetrahedron vertices at the origin, so the
    > inverted circle is now one of the 4 largest {3,8}s. Hence, it takes
    > up more of the image and the visual result is that the whole image
    > looks shrunk.

    Right! The last one is exactly the same as the original 338.png
    (but with the blue and green lines in different places).
    And if you just change the viewpoint a bit,
    it will be *exactly* the same picture as the original (same size).

    This is the mind-blowing thing about these pictures, to me...
    *every* one of the apparent {3,8}'s that you see
    are the same!
    Some of them look very much like they have 8 natural "neighboring"
    {3,8}'s, but they don't-- each one has an infinite
    number of neighboring {3,8}'s, which become more or less
    obvious with a changing viewpoint.

    I've been staring at these pictures for a long time
    visualizing how this {3,8} is the same as that one,
    and which neighbors map to which neighbors.
    Or, if I keep one {3,8} with its boundary fixed,
    how the rest of the picture can move around.

    Two {3,8}'s are neighbors
    iff the corresponding cells of the superimposed {8,3,3} are neighbors;
    i.e. iff there is an edge of the {3,3,8} connecting
    a vertex of one {3,8} with a vertex of the other {3,8}.
    So, if we focus on a particular {3,8},
    its neighbor {3,8}s are in 1-to-1 correspondence
    with the vertices of this {3,8}--
    with exactly one edge-of-the-{3,3,8}
    leading from the vertex to a vertex of the neighbor {3,8}.

    The correspondence is particularly clear
    in your "half-plane" view...
    the vertices of the "big" {3,8} below the horizon line
    clearly correspond (by reflection)
    to the neighbor {3,8}'s above the horizon line,
    and it's easy to visualize the edge-of-the-{3,3,8} joining them
    (it's a semicircle orthogonal to the plane).

    That would also look neat wrapped back around the sphere,
    with one {3,8} covering the southern hemisphere
    and the rest of the picture covering the northern hemisphere:
    the correspondence between vertices-of-3,8 below the equator
    and {3,8}'s above the equator would be even more obvious.

    Thinking along these lines,
    I believe I finally do understand why your {3,3,8}
    pictures seem to roughly follow the structure of an {8,3} in the plane.
    The "primary" {3,8}s in your picture
    (i.e. the ones that appear to correspond to the faces of the structural {8,3})
    are precisely the neighbors of the "outer" {3,8},
    and they are naturally arranged corresponding
    to the vertices of the outer {3,8}--
    i.e. these primary {3,8}s are arranged like the vertices of a {3,8},
    i.e. like the cells of an {8,3}.

    For me, this is, again, easiest to think about
    if I imagine the point of view in the poincare ball model
    in which one of the {3,8}s exactly covers the southern hemisphere.
    A vertex below the equator corresponds to a {3,8} above the equator,
    with an edge-of-the-{3,3,8} joining them inside the sphere.
    I'd like to see that picture.


    > It would be cool to see a animation with a smoothly changing viewpoint,
    > but that would take a long time to generate. I've been using 100k tets
    > (400k triangles) for these, and each takes a minute or so to produce on my
    > laptop. For an animation, each frame needs to be generated all anew (as
    > the areas that need filling in change depending on the view).

    Yes! I'd love to see an animation.
    Especially an animation in which the boundary of one of the {3,8}s is fixed
    and the rest of the picture moves.

    If the fixed {3,8} is the "outer"
    (or lower-half-plane, or southern hemisphere) one,
    then we'll get the usual effect of panning around in hyperbolic 2-space:
    (both within the {3,8} itself, and, reflected, in the rest of the picture).

    But if we fix a *different* {3,8}...
    that's what I'm really wanting to see.
    I think that would help me break my mind's insistence
    on thinking the {3,8} has 8 "special" closest neighbors,
    when it really doesn't.

    Hey, one mundane question about these pictures--
    there seems to be some strange artifact
    that makes parts of the picture
    look visibly darker than other parts--
    do you know what's going on there?
    At first I thought this was just due to there being
    more refinement in some areas than others,
    but looking closer, I don't think that explains it...
    e.g. in your 338_half_plane image,
    focusing on the largest complete {3,8}
    (to the upper-right of the center),
    its top-most edges seem clearly bolder
    than its bottom-most edges.
    And towards the left side of the 338_random_view image,
    it looks like it's even filled in some
    parts with black that should clearly be white.

    Don


    > seeya,
    > Roice
    >
    > On Thu, Jul 19, 2012 at 12:39 AM, Don Hatch wrote:
    >
    > These pictures totally rock.
    > And yeah, the fact that the overall structure
    > on the infinity-plane of the poincare half-space
    > ends up following a {n,3} is a total surprise.
    > I have no intuition at all about why that would happen.
    >
    > I wonder if there are more surprises
    > if you do the stereographic projection
    > from different point, that's not in any of the {3,n}'s?
    > I think I can imagine what it would look like
    > if you chose a point on the boundary of one of the {3,n}'s
    > (I think it would follow the structure of a {n,3} in a
    > poincare-half-plane).
    >
    > But what if you choose a point that's not
    > even on the boundary of any of them?
    > I'm not even sure how to find the coords of such a point...
    > however I suspect the complement of the union of the {3,n}'s
    > has positive fractal dimension, which would imply
    > if you just pick a point at random, there's a nonzero probability
    > that it's not on or in any of the {3,n}'s.
    > Don
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Mon, 23 Jul 2012 15:40:22 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Thu, Jul 19, 2012 at 01:39:35AM -0400, Don Hatch wrote:
    ...
    >
    > I wonder if there are more surprises
    > if you do the stereographic projection
    > from different point, that's not in any of the {3,n}'s?
    > I think I can imagine what it would look like
    > if you chose a point on the boundary of one of the {3,n}'s
    > (I think it would follow the structure of a {n,3} in a
    > poincare-half-plane).
    >
    > But what if you choose a point that's not
    > even on the boundary of any of them?
    > I'm not even sure how to find the coords of such a point...
    > however I suspect the complement of the union of the {3,n}'s
    > has positive fractal dimension, which would imply
    > if you just pick a point at random, there's a nonzero probability
    > that it's not on or in any of the {3,n}'s.

    Melinda pointed out that I misspoke here...
    I meant to say I think the set has nonzero area in the plane,
    i.e. fractal dimension between 2 and 3.

    To find such a point:
    Start with a picture of the {3,3,7}
    as we've been looking at,
    that has lots of the apparent {3,7}'s
    along the x axis.
    Let p0 and p1 be the centers any two of these {3,7}s.
    Let p2 be the center of the largest {3,7} between p0 and p1.
    Let p3 be the center of the largest {3,7} between p1 and p2, etc.
    The limit of this sequence will be a point
    strictly outside every {3,7}.

    I guess an infinite zoom in/out of the resulting picture
    would repeat in time,
    showing alternating {3,7}s appearing prominently on the left and right.

    A different choice of projection point
    would result in the sequence of prominent {3,7}s appearing in any desired sequence
    of directions from the origin.

    Don




    From: Roice Nelson <roice3@gmail.com>
    Date: Mon, 23 Jul 2012 18:52:30 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d04479fa159fea504c587f0a6
    Content-Type: text/plain; charset=UTF-8
    Content-Transfer-Encoding: quoted-printable

    Hi Don, I have a few inlines below.

    On Mon, Jul 23, 2012 at 1:39 PM, Don Hatch wrote:

    > On Sat, Jul 21, 2012 at 05:58:45PM -0500, Roice Nelson wrote:
    > >
    > >
    > > Interesting thoughts/questions! Here are some pictures of the {3,3,=
    8}
    > > with rotations applied to the sphere-at-infinity. Also, I improved
    > the
    > > images to have true stereographic projection of edge widths, which
    > looks much cooler.
    >
    > This is a subtle statement!
    >
    > My first reaction to this statement was that it must be nonsense...
    > The arcs you're drawing aren't edges at all,
    > they are cross sections of faces,
    > and if the faces of an actual physical {3,3,8} have some finite thickness
    > then, in a conformal projection,
    > their thicknesses should look like zero everywhere at infinity,
    > i.e. all the arcs you're drawing must have zero width.
    >
    > But, it does make sense in a way...
    > if your arcs have infinitesimal width
    > in the middle of the apparent {3,8}'s,
    > then I guess they approach *infinitesimal-squared* width
    > when approaching the edges of that {3,8}.
    > So it does make sense to blow up the infinitesimal
    > to a finite width, resulting in your picture.
    >
    > But then I find it hard to reconcile this with the internal structure
    > of the {3,3,8}...
    > If you've multiplied all the face thicknesses by infinity
    > (at least at the horizon),
    > then can you still draw the internal structure of the {3,3,8}
    > to fit with your picture in some way?
    > I no longer have a coherent picture of it in my mind.
    >
    >
    Very intriguing. I'll think of the results here as a shrinkage of the
    cells, with the black lines being empty space between cells. And I see...
    if we shrink the cells by an infinite amount at the ball boundary, we
    definitely can't shrink by the same amount in the interior.

    For 2D tilings, I simulate edge thickness by shrinking tiles such that the
    new edge lines are equidistant from the original borders of the tiles. If
    we shrink the {3,3,n} cells in a similar equidistant manner from the cell
    surface, the gap between cells (in the ball model) will be infinitesimal at
    the boundary. Maybe the way to look at these pictures is as a sort of
    "geodesic shrink" of the cells, i.e. you cut a cell back to a neighboring
    geodesic surface, one that is very close in the ball interior, but diverges
    away towards the boundary.

    It is prettier, so we absolutely must find a good way to justify it!! :D

    > * www.gravitation3d.com/roice/math/ultrainf/338/338_tet_vertex.png T=
    his
    > > one puts one of the green tetrahedron vertices at the origin, so
    > the
    > > inverted circle is now one of the 4 largest {3,8}s. Hence, it
    > takes
    > > up more of the image and the visual result is that the whole ima=
    ge
    > > looks shrunk.
    >
    > Right! The last one is exactly the same as the original 338.png
    > (but with the blue and green lines in different places).
    > And if you just change the viewpoint a bit,
    > it will be *exactly* the same picture as the original (same size).
    >
    > This is the mind-blowing thing about these pictures, to me...
    > *every* one of the apparent {3,8}'s that you see
    > are the same!
    > Some of them look very much like they have 8 natural "neighboring"
    > {3,8}'s, but they don't-- each one has an infinite
    > number of neighboring {3,8}'s, which become more or less
    > obvious with a changing viewpoint.
    >
    > I've been staring at these pictures for a long time
    > visualizing how this {3,8} is the same as that one,
    > and which neighbors map to which neighbors.
    > Or, if I keep one {3,8} with its boundary fixed,
    > how the rest of the picture can move around.
    >
    > Two {3,8}'s are neighbors
    > iff the corresponding cells of the superimposed {8,3,3} are neighbors;
    > i.e. iff there is an edge of the {3,3,8} connecting
    > a vertex of one {3,8} with a vertex of the other {3,8}.
    > So, if we focus on a particular {3,8},
    > its neighbor {3,8}s are in 1-to-1 correspondence
    > with the vertices of this {3,8}--
    > with exactly one edge-of-the-{3,3,8}
    > leading from the vertex to a vertex of the neighbor {3,8}.
    >
    > The correspondence is particularly clear
    > in your "half-plane" view...
    > the vertices of the "big" {3,8} below the horizon line
    > clearly correspond (by reflection)
    > to the neighbor {3,8}'s above the horizon line,
    > and it's easy to visualize the edge-of-the-{3,3,8} joining them
    > (it's a semicircle orthogonal to the plane).
    >
    >
    That is awesome! I had noticed that reflection pattern, but had no
    understanding of what it meant.


    > That would also look neat wrapped back around the sphere,
    > with one {3,8} covering the southern hemisphere
    > and the rest of the picture covering the northern hemisphere:
    > the correspondence between vertices-of-3,8 below the equator
    > and {3,8}'s above the equator would be even more obvious.
    >
    >
    I had not even realized we could do an H3 transform to have one of the
    {3,8}s cover a complete hemisphere, but it makes sense. In the picture you
    describe, it'd be cool to color the neighbors of that {3,8} hemisphere
    differently, to distinguish them from all the other {3,8}s.


    > Thinking along these lines,
    > I believe I finally do understand why your {3,3,8}
    > pictures seem to roughly follow the structure of an {8,3} in the plane.
    > The "primary" {3,8}s in your picture
    > (i.e. the ones that appear to correspond to the faces of the structural
    > {8,3})
    > are precisely the neighbors of the "outer" {3,8},
    > and they are naturally arranged corresponding
    > to the vertices of the outer {3,8}--
    > i.e. these primary {3,8}s are arranged like the vertices of a {3,8},
    > i.e. like the cells of an {8,3}.
    >
    >
    Beautiful explanation, thank you!

    Here is an image I can now understand a little better in this context:

    http://www.gravitation3d.com/roice/math/ultrainf/338/338_tet_colored.png

    Each of the four ends of a cell is assigned a different color. The
    neighbor {3,8}s opposite the outer red {3,8} is only composed of the other
    3 colors (I wonder how many triangles in each of the neighbor {3,8}s are
    associated with the cells connected to just the outer red tiling). If you
    pick any {3,8} in this picture, none of its neighbors will have a like
    color. Like colors sort of repel each other (easier for me to see by
    looking at the yellow circles).


    > For me, this is, again, easiest to think about
    > if I imagine the point of view in the poincare ball model
    > in which one of the {3,8}s exactly covers the southern hemisphere.
    > A vertex below the equator corresponds to a {3,8} above the equator,
    > with an edge-of-the-{3,3,8} joining them inside the sphere.
    > I'd like to see that picture.


    Are you interested to see only the ball boundary, or would you like to see
    some {3,3} edges in the interior of the ball as well? I'm curious, since
    it would affect possible approaches towards the rendering of something like
    this.


    >
    > > It would be cool to see a animation with a smoothly changing
    > viewpoint,
    > > but that would take a long time to generate. I've been using 100k
    > tets
    > > (400k triangles) for these, and each takes a minute or so to produce
    > on my
    > > laptop. For an animation, each frame needs to be generated all anew
    > (as
    > > the areas that need filling in change depending on the view).
    >
    > Yes! I'd love to see an animation.
    > Especially an animation in which the boundary of one of the {3,8}s is fix=
    ed
    > and the rest of the picture moves.
    >
    > If the fixed {3,8} is the "outer"
    > (or lower-half-plane, or southern hemisphere) one,
    > then we'll get the usual effect of panning around in hyperbolic 2-space:
    > (both within the {3,8} itself, and, reflected, in the rest of the picture=
    ).
    >
    > But if we fix a *different* {3,8}...
    > that's what I'm really wanting to see.
    > I think that would help me break my mind's insistence
    > on thinking the {3,8} has 8 "special" closest neighbors,
    > when it really doesn't.
    >
    >
    Cool, these thought definitely give me some good direction for next
    efforts. Btw, I shared these pics with Vladimir Bulatov (bulatov.org), and
    turns out he has done some animations of H3 tilings having tiles with
    infinite volume, taking the same approach of showing the patterns on the
    horizon. Not the same tilings we're looking at and trying to understand,
    but still thought I'd share a couple of his videos he pointed me to.

    http://youtu.be/xkkJcNwrDVM
    http://youtu.be/4Me94JK09uk=EF=BB=BF


    > Hey, one mundane question about these pictures--
    > there seems to be some strange artifact
    > that makes parts of the picture
    > look visibly darker than other parts--
    > do you know what's going on there?
    > At first I thought this was just due to there being
    > more refinement in some areas than others,
    > but looking closer, I don't think that explains it...
    > e.g. in your 338_half_plane image,
    > focusing on the largest complete {3,8}
    > (to the upper-right of the center),
    > its top-most edges seem clearly bolder
    > than its bottom-most edges.
    > And towards the left side of the 338_random_view image,
    > it looks like it's even filled in some
    > parts with black that should clearly be white.
    >
    >
    You were right at the start - these are artifacts of not-enough filling in.
    In these latest images, I'm not drawing any edges, just triangles over a
    black background. So the parts that look black but should be white are
    because they are not filled in. I can make these slightly better by using
    double the number of triangles, but am running into some scaling issues
    after that point. The true picture of things would be brighter in all the
    interstitial spaces (I'm culling all triangles with vertex circles smaller
    than a certain threshold).

    Thanks for this thought-out email. I enjoyed reading it more than once,
    and my understanding continues to deepen from all your thoughts. I'm still
    very much enjoying this topic!

    Best,
    Roice

    --f46d04479fa159fea504c587f0a6
    Content-Type: text/html; charset=UTF-8
    Content-Transfer-Encoding: quoted-printable

    Hi Don, I have a few inlines below.

    ">On Mon, Jul 23, 2012 at 1:39 PM, Don Hatch wrote:
    "gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
    -left:1ex">


    On Sat, Jul 21, 2012 at 05:58:45PM -0500, Roice Nelson wrote:

    >

    >

    > =C2=A0 =C2=A0Interesting thoughts/questions! =C2=A0Here are some pictu=
    res of the {3,3,8}

    > =C2=A0 =C2=A0with rotations applied to the sphere-at-infinity. =C2=A0A=
    lso, I improved the

    > =C2=A0 =C2=A0images to have true stereographic projection of edge widt=
    hs, which looks much cooler.



    This is a subtle statement!



    My first reaction to this statement was that it must be nonsense...

    The arcs you're drawing aren't edges at all,

    they are cross sections of faces,

    and if the faces of an actual physical {3,3,8} have some finite thicknessr>
    then, in a conformal projection,

    their thicknesses should look like zero everywhere at infinity,

    i.e. all the arcs you're drawing must have zero width.



    But, it does make sense in a way...

    if your arcs have infinitesimal width

    in the middle of the apparent {3,8}'s,

    then I guess they approach *infinitesimal-squared* width

    when approaching the edges of that {3,8}.

    So it does make sense to blow up the infinitesimal

    to a finite width, resulting in your picture.



    But then I find it hard to reconcile this with the internal structure

    of the {3,3,8}...

    If you've multiplied all the face thicknesses by infinity

    (at least at the horizon),

    then can you still draw the internal structure of the {3,3,8}

    to fit with your picture in some way?

    I no longer have a coherent picture of it in my mind.



    Very intriguing. =C2=A0I'll think =
    of the results here as a shrinkage of the cells, with the black lines being=
    empty space between cells. =C2=A0And I see... if we shrink the cells by an=
    infinite amount at the ball boundary, we definitely can't shrink by th=
    e same amount in the interior. =C2=A0





    For 2D tilings, I simulate edge thickness by shrinking =
    tiles such that the new edge lines are equidistant from the original border=
    s of the tiles. =C2=A0If we shrink the {3,3,n} cells in a similar equidista=
    nt manner from the cell surface, the gap between cells=C2=A0(in the ball mo=
    del)=C2=A0will be infinitesimal at the boundary. =C2=A0Maybe the way to loo=
    k at these pictures is as a sort of "geodesic shrink"=C2=A0of the=
    cells, i.e. you cut a cell back to a neighboring geodesic surface, one tha=
    t is very close in the ball interior, but diverges away towards the boundar=
    y.







    It is prettier, so we absolutely must find a good way t=
    o justify it!! :D

    le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

    > =C2=A0 =C2=A0 =C2=A0*
    th/ultrainf/338/338_tet_vertex.png" target=3D"_blank">www.gravitation3d.com=
    /roice/math/ultrainf/338/338_tet_vertex.png
    =C2=A0This

    > =C2=A0 =C2=A0 =C2=A0 =C2=A0one puts one of the green tetrahedron =
    vertices at the origin, so the

    > =C2=A0 =C2=A0 =C2=A0 =C2=A0inverted circle is now one of the 4 largest=
    {3,8}s. =C2=A0Hence, it takes

    > =C2=A0 =C2=A0 =C2=A0 =C2=A0up more of the image and the visual result =
    is that the whole image

    > =C2=A0 =C2=A0 =C2=A0 =C2=A0looks shrunk.



    Right! =C2=A0The last one is exactly the same as the original 338.png=


    (but with the blue and green lines in different places).

    And if you just change the viewpoint a bit,

    it will be *exactly* the same picture as the original (same size).



    This is the mind-blowing thing about these pictures, to me...

    *every* one of the apparent {3,8}'s that you see

    are the same!

    Some of them look very much like they have 8 natural "neighboring"=
    ;

    {3,8}'s, but they don't-- each one has an infinite

    number of neighboring {3,8}'s, which become more or less

    obvious with a changing viewpoint.



    I've been staring at these pictures for a long time

    visualizing how this {3,8} is the same as that one,

    and which neighbors map to which neighbors.

    Or, if I keep one {3,8} with its boundary fixed,

    how the rest of the picture can move around.



    Two {3,8}'s are neighbors

    iff the corresponding cells of the superimposed {8,3,3} are neighbors;

    i.e. iff there is an edge of the {3,3,8} connecting

    a vertex of one {3,8} with a vertex of the other {3,8}.

    So, if we focus on a particular {3,8},

    its neighbor {3,8}s are in 1-to-1 correspondence

    with the vertices of this {3,8}--

    with exactly one edge-of-the-{3,3,8}

    leading from the vertex to a vertex of the neighbor {3,8}.



    The correspondence is particularly clear

    in your "half-plane" view...

    the vertices of the "big" {3,8} below the horizon line

    clearly correspond (by reflection)

    to the neighbor {3,8}'s above the horizon line,

    and it's easy to visualize the edge-of-the-{3,3,8} joining them

    (it's a semicircle orthogonal to the plane).



    That is awesome! =C2=A0I had noticed t=
    hat reflection pattern, but had no understanding of what it meant.
    v>=C2=A0
    border-left:1px #ccc solid;padding-left:1ex">




    That would also look neat wrapped back around the sphere,

    with one {3,8} covering the southern hemisphere

    and the rest of the picture covering the northern hemisphere:

    the correspondence between vertices-of-3,8 below the equator

    and {3,8}'s above the equator would be even more obvious.



    I had not even realized we could do an=
    H3 transform to have one of the {3,8}s cover a complete hemisphere, but it=
    makes sense. =C2=A0In the picture you describe, it'd be cool to color =
    the neighbors of that {3,8} hemisphere differently, to distinguish them fro=
    m all the other {3,8}s.




    =C2=A0
    ex;border-left:1px #ccc solid;padding-left:1ex">
    Thinking along these lines,

    I believe I finally do understand why your {3,3,8}

    pictures seem to roughly follow the structure of an {8,3} in the plane.

    The "primary" {3,8}s in your picture

    (i.e. the ones that appear to correspond to the faces of the structural {8,=
    3})

    are precisely the neighbors of the "outer" {3,8},

    and they are naturally arranged corresponding

    to the vertices of the outer {3,8}--

    i.e. these primary {3,8}s are arranged like the vertices of a {3,8},

    i.e. like the cells of an {8,3}.



    Beautiful explanation, thank you!>

    Here is an image I can now understand a little better =
    in this context:


    Each of the four ends of a cell is assigned a dif=
    ferent color. =C2=A0The neighbor {3,8}s opposite the outer red {3,8} is onl=
    y composed of the other 3 colors (I wonder how many triangles in each of th=
    e neighbor {3,8}s are associated with the cells connected to just the outer=
    red tiling). =C2=A0If you pick any {3,8} in this picture, none of its neig=
    hbors will have a like color. =C2=A0Like colors sort of repel each other (e=
    asier for me to see by looking at the yellow circles).

    =C2=A0
    ex;border-left:1px #ccc solid;padding-left:1ex">
    For me, this is, again, easiest to think about

    if I imagine the point of view in the poincare ball model

    in which one of the {3,8}s exactly covers the southern hemisphere.

    A vertex below the equator corresponds to a {3,8} above the equator,

    with an edge-of-the-{3,3,8} joining them inside the sphere.

    I'd like to see that picture.

    Are you i=
    nterested to see only the ball boundary, or would you like to see some {3,3=
    } edges in the interior of the ball as well? =C2=A0I'm curious, since i=
    t would affect possible approaches towards the rendering of something like =
    this.




    =C2=A0
    ex;border-left:1px #ccc solid;padding-left:1ex">



    > =C2=A0 =C2=A0It would be cool to see a animation with a smoothly chang=
    ing viewpoint,

    > =C2=A0 =C2=A0but that would take a long time to generate. =C2=A0I'=
    ve been using 100k tets

    > =C2=A0 =C2=A0(400k triangles) for these, and each takes a minute or so=
    to produce on my

    > =C2=A0 =C2=A0laptop. =C2=A0For an animation, each frame needs to be ge=
    nerated all anew (as

    > =C2=A0 =C2=A0the areas that need filling in change depending on the vi=
    ew).



    Yes! =C2=A0I'd love to see an animation.

    Especially an animation in which the boundary of one of the {3,8}s is fixed=


    and the rest of the picture moves.



    If the fixed {3,8} is the "outer"

    (or lower-half-plane, or southern hemisphere) one,

    then we'll get the usual effect of panning around in hyperbolic 2-space=
    :

    (both within the {3,8} itself, and, reflected, in the rest of the picture).=




    But if we fix a *different* {3,8}...

    that's what I'm really wanting to see.

    I think that would help me break my mind's insistence

    on thinking the {3,8} has 8 "special" closest neighbors,

    when it really doesn't.



    Cool, these thought definitely give me=
    some good direction for next efforts. =C2=A0Btw, I shared these pics with =
    Vladimir Bulatov (bulatov.=
    org
    ), and turns out he has done some animations of H3=C2=A0tilings havi=
    ng tiles with infinite volume, taking the same approach of showing the patt=
    erns on the horizon. =C2=A0Not the same tilings we're looking at and tr=
    ying to understand, but still thought I'd share a couple of his videos =
    he pointed me to.





    http://youtu.=
    be/xkkJcNwrDVM
    =C2=A0
    =
    x #ccc solid;padding-left:1ex">




    Hey, one mundane question about these pictures--

    there seems to be some strange artifact

    that makes parts of the picture

    look visibly darker than other parts--

    do you know what's going on there?

    At first I thought this was just due to there being

    more refinement in some areas than others,

    but looking closer, I don't think that explains it...

    e.g. in your 338_half_plane image,

    focusing on the largest complete {3,8}

    (to the upper-right of the center),

    its top-most edges seem clearly bolder

    than its bottom-most edges.

    And towards the left side of the 338_random_view image,

    it looks like it's even filled in some

    parts with black that should clearly be white.

    >
    You were right at the start - these are artifacts of not-enough=
    filling in. =C2=A0In these latest images, I'm not drawing any edges, j=
    ust triangles over a black background. =C2=A0So the parts that look black b=
    ut should be white are because they are not filled in. =C2=A0I can make the=
    se slightly better by using double the number of triangles, but am running =
    into some scaling issues after that point. =C2=A0The true picture of things=
    would be brighter in all the interstitial spaces (I'm culling all tria=
    ngles with vertex circles smaller than a certain threshold).





    Thanks for this thought-out email. =C2=A0I enjoyed read=
    ing it more than once, and my understanding continues to deepen from all yo=
    ur thoughts. =C2=A0I'm still very much enjoying this topic!
    <=
    br>


    Best,
    Roice


    --f46d04479fa159fea504c587f0a6--




    From: Roice Nelson <roice3@gmail.com>
    Date: Mon, 23 Jul 2012 18:54:03 -0500
    Subject: Fwd: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}




    Hi guys,
    interesting topic. Thanks Roice for letting me know about it.
    Despite the fact, that there is a lot of publications on the
    groups generated by reflections in the hyperbolic space, there are
    very few visualizations of such tessellations.

    Here are few references on the subject:

    Marshall T.H.(1997) Truncated Tetrahedra and Their Reflection Groups.

    There are few visualization of similar tessellations
    by Curtis McMullen (in the Kleinian groups section)
    http://www.math.harvard.edu/~ctm/gallery/index.html


    More recently I've done some related stuff as well
    http://bulatov.org/math/1101/
    http://bulatov.org/math/1107/
    http://bulatov.org/math/1201/


    Vladimir Bulatov

    http://bulatov.org

    --e89a8ff250eee9024b04c587f57d
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Forwarding this email from Vladimir...

    --=
    -------- Forwarded message ----------
    From: ">bulatovv
    Date: Mon, Jul 23, 2012 at 3:53 PM
    Subject: [MC4D] Re:=
    Hyperbolic Honeycomb {7,3,3}

    To: 4D_Cubing-owner@yaho=
    ogroups.com






    Hi guys,

    =A0 interesting topic. Thanks Roice for letting me know about it.

    Despite the fact, that there is a lot of publications on the

    groups generated by reflections in the hyperbolic space, there are

    very few visualizations of such tessellations.



    Here are few references on the subject:



    Marshall T.H.(1997) Truncated Tetrahedra and Their Reflection Groups.



    There are few visualization of similar tessellations

    by Curtis McMullen (in the Kleinian groups section)

    blank">http://www.math.harvard.edu/~ctm/gallery/index.html





    More recently I've done some related stuff as well

    http://bulatov.=
    org/math/1101/


    http://bulatov.=
    org/math/1107/


    http://bulatov.=
    org/math/1201/






    Vladimir Bulatov



    http://bulatov.org








    --e89a8ff250eee9024b04c587f57d--




    From: Roice Nelson <roice3@gmail.com>
    Date: Mon, 23 Jul 2012 21:40:54 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --bcaec5015e7b9885b404c58a4ac1
    Content-Type: text/plain; charset=ISO-8859-1

    >
    >
    > http://www.gravitation3d.com/roice/math/ultrainf/338/338_tet_colored.png
    >
    > Each of the four ends of a cell is assigned a different color. The
    > neighbor {3,8}s opposite the outer red {3,8} is only composed of the other
    > 3 colors (I wonder how many triangles in each of the neighbor {3,8}s are
    > associated with the cells connected to just the outer red tiling).
    >
    >

    The answer to my question in parenthesis is 8. Here's an image of an
    inverted {3,8} and just the neighbor triangles...

    http://www.gravitation3d.com/roice/math/ultrainf/338/338_neighbor_triangles.png

    seeya,
    Roice

    --bcaec5015e7b9885b404c58a4ac1
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    n:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
    il_quote">


    Each of the four ends of a cell is assigned a dif=
    ferent color. =A0The neighbor {3,8}s opposite the outer red {3,8} is only c=
    omposed of the other 3 colors (I wonder how many triangles in each of the n=
    eighbor {3,8}s are associated with the cells connected to just the outer re=
    d tiling).


    =A0

    The answer to my=
    question in parenthesis is 8. =A0Here's an image of an inverted {3,8} =
    and just the neighbor triangles...

    w.gravitation3d.com/roice/math/ultrainf/338/338_neighbor_triangles.png">htt=
    p://www.gravitation3d.com/roice/math/ultrainf/338/338_neighbor_triangles.pn=
    g


    seeya,
    Roice

    Apple-interchange-newline">
    =A0


    --bcaec5015e7b9885b404c58a4ac1--




    From: Don Hatch <hatch@plunk.org>
    Date: Tue, 24 Jul 2012 06:17:35 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    On Mon, Jul 23, 2012 at 09:40:54PM -0500, Roice Nelson wrote:
    >
    >
    > http://www.gravitation3d.com/roice/math/ultrainf/338/338_tet_colored.png
    > Each of the four ends of a cell is assigned a different color. The
    > neighbor {3,8}s opposite the outer red {3,8} is only composed of the
    > other 3 colors (I wonder how many triangles in each of the neighbor
    > {3,8}s are associated with the cells connected to just the outer red
    > tiling).
    >
    >
    > The answer to my question in parenthesis is 8. Here's an image of an
    > inverted {3,8} and just the neighbor triangles...
    > http://www.gravitation3d.com/roice/math/ultrainf/338/338_neighbor_triangles.png

    Yup :-) But I think you mislabeled the picture--
    This one's a {3,3,7}, not {3,3,8}, right?

    I wonder if there's a nice coloring of this
    such that each cell's 4 "feet" (triangles) are the same color?
    Maybe with 7 colors? (I'm not sure whether that actually works.)
    (Even simply highlighting the 4 feet of a single tet would be instructive.)

    Actually I'm finding it's a bit difficult to get my bearings in this picture...
    I wonder how it would look to show the entire {3,3,7},
    but with the outer {3,7} and its neighbor tris colored
    (by tet, as suggested above, if it works) and the remaining triangles left white?

    Don

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 25 Jul 2012 00:18:07 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --e89a8f3babc1abea4f04c5a09a37
    Content-Type: text/plain; charset=ISO-8859-1

    oops, yeah, that was the {3,3,7}. Here are images for slightly better
    bearings, for both the {3,3,7} and {3,3,8} (I replaced the previous image
    labeled 338).

    http://www.gravitation3d.com/roice/math/ultrainf/337/337_neighbor_triangles.png

    http://www.gravitation3d.com/roice/math/ultrainf/338/338_neighbor_triangles.png

    I left all the neighbor tets a solid red for now. I think a 7-color won't
    work as a periodic coloring of the outer {3,7} (and hence the tets), but I
    can picture painting the 56-color {3,7} onto the outer guy. If we don't
    care that the coloring is periodic or if we allow adjacent colors to be the
    same, I bet we could still use 7 colors anyway. Also, I guess there are
    some periodic colorings of the {3,8} with fewer colors that might be nice,
    a checkerboard for instance.

    seeya,
    Roice

    On Tue, Jul 24, 2012 at 5:17 AM, Don Hatch wrote:

    >
    > Yup :-) But I think you mislabeled the picture--
    > This one's a {3,3,7}, not {3,3,8}, right?
    >
    > I wonder if there's a nice coloring of this
    > such that each cell's 4 "feet" (triangles) are the same color?
    > Maybe with 7 colors? (I'm not sure whether that actually works.)
    > (Even simply highlighting the 4 feet of a single tet would be instructive.)
    >
    > Actually I'm finding it's a bit difficult to get my bearings in this
    > picture...
    > I wonder how it would look to show the entire {3,3,7},
    > but with the outer {3,7} and its neighbor tris colored
    > (by tet, as suggested above, if it works) and the remaining triangles left
    > white?
    >
    > Don
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >
    >

    --e89a8f3babc1abea4f04c5a09a37
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    oops, yeah, that was the {3,3,7}. =A0Here are images for sli=
    ghtly better bearings, for both the {3,3,7} and {3,3,8} (I replaced the pre=
    vious image labeled 338).

    ice/math/ultrainf/337/337_neighbor_triangles.png">http://www.gravitation3d.=
    com/roice/math/ultrainf/337/337_neighbor_triangles.png
    =A0

    r_triangles.png">http://www.gravitation3d.com/roice/math/ultrainf/338/338_n=
    eighbor_triangles.png


    I left all the neighbor tets a solid red f=
    or now. =A0I think a 7-color won't work as a periodic coloring of the o=
    uter {3,7} (and hence the tets), but I can picture painting the 56-color {3=
    ,7} onto the outer guy. =A0If we don't care that the coloring is period=
    ic or if we allow adjacent colors to be the same, I bet we could still use =
    7 colors anyway. =A0Also, I guess there are some periodic colorings of the =
    {3,8} with fewer colors that might be nice, a checkerboard for instance.>

    seeya,
    Roice

    On Tue, Jul 24, 2012 =
    at 5:17 AM, Don Hatch <rg" target=3D"_blank">hatch@plunk.org> wrote:

    x #ccc solid;padding-left:1ex">


    Yup :-) But I think you mislabeled the picture--

    This one's a {3,3,7}, not {3,3,8}, right?



    I wonder if there's a nice coloring of this

    such that each cell's 4 "feet" (triangles) are the same color=
    ?

    Maybe with 7 colors? (I'm not sure whether that actually works.)

    (Even simply highlighting the 4 feet of a single tet would be instructive.)=




    Actually I'm finding it's a bit difficult to get my bearings in thi=
    s picture...

    I wonder how it would look to show the entire {3,3,7},

    but with the outer {3,7} and its neighbor tris colored

    (by tet, as suggested above, if it works) and the remaining triangles left =
    white?



    Don



    --

    Don Hatch

    hatch@plunk.org>
    http://www.plunk=
    .org/~hatch/






    ------------------------------------



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    --e89a8f3babc1abea4f04c5a09a37--




    From: Roice Nelson <roice3@gmail.com>
    Date: Wed, 25 Jul 2012 22:32:32 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --14dae93998ddf0f89904c5b33e86
    Content-Type: text/plain; charset=ISO-8859-1

    On Mon, Jul 23, 2012 at 1:39 PM, Don Hatch wrote:

    >
    > Yes! I'd love to see an animation.
    > Especially an animation in which the boundary of one of the {3,8}s is fixed
    > and the rest of the picture moves.
    >
    > If the fixed {3,8} is the "outer"
    > (or lower-half-plane, or southern hemisphere) one,
    > then we'll get the usual effect of panning around in hyperbolic 2-space:
    > (both within the {3,8} itself, and, reflected, in the rest of the picture).
    >
    > But if we fix a *different* {3,8}...
    > that's what I'm really wanting to see.
    > I think that would help me break my mind's insistence
    > on thinking the {3,8} has 8 "special" closest neighbors,
    > when it really doesn't.
    >
    >
    Here ya go! A short video (just 150 frames). It could be improved for
    sure, but I hope this first attempt is still useful. Feel free to make
    suggestions (I don't like the speedup at the end, for instance). The fixed
    {3,8} boundary is highlighted in blue.

    http://youtu.be/cQszcpIWeas

    seeya,
    Roice

    --14dae93998ddf0f89904c5b33e86
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable


    On Mon, Jul 23, 2012 at 1:39 PM, Don Hatch=
    =A0wrote:
    order-left:1px #ccc solid;padding-left:1ex">

    Yes! =A0I'd =
    love to see an animation.



    Especially an animation in which the boundary of one of the {3,8}s is fixed=


    and the rest of the picture moves.



    If the fixed {3,8} is the "outer"

    (or lower-half-plane, or southern hemisphere) one,

    then we'll get the usual effect of panning around in hyperbolic 2-space=
    :

    (both within the {3,8} itself, and, reflected, in the rest of the picture).=




    But if we fix a *different* {3,8}...

    that's what I'm really wanting to see.

    I think that would help me break my mind's insistence

    on thinking the {3,8} has 8 "special" closest neighbors,

    when it really doesn't.


    Here ya=
    go! =A0A short video (just 150 frames). =A0It could be improved for sure, =
    but I hope this first attempt is still useful. =A0Feel free to make suggest=
    ions (I don't like the speedup at the end, for instance). =A0The fixed =
    {3,8} boundary is highlighted in blue.


    http://youtu.be/cQszcpIWeas=


    seeya,
    Roice



    --14dae93998ddf0f89904c5b33e86--




    From: Don Hatch <hatch@plunk.org>
    Date: Thu, 26 Jul 2012 02:41:23 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Yeah!!

    I like that one seemingly-arbitrary {3,8}
    stays in one place.

    This particular animation path is a bit overwhelming to me though...
    how about starting with a more mundane one,
    in which the contents of the "stationary" {3,n}
    simply pans steadily horizontally or vertically?

    (Also... not your fault, but the youtube viewer
    seriously sucks for viewing this!
    I want to manually scrub the time back and forth slowly, and just can't,
    and it's really frustrating.
    Is there a way to download movies from youtube, or a less sucky way
    to view them?)

    As for coloring...
    yeah it won't be periodic,
    but I think it would be really helpful
    to get a coloring of the outer {3,n}
    in which the n tris around any vertex are n different colors.
    That would accomplish the goal of getting sufficient separation
    between any two cells of the same color in the {3,3,n},
    so that it's easier to tell which tris are from a common cell.
    (a 2-coloring of the {3,8} wouldn't accomplish this)

    I think the following coloring algorithm works:
    color each tri in order of increasing distance (of tri center,
    in hyperbolic space) from some fixed
    starting point, breaking ties arbitrarily.
    When choosing a color for a tri,
    at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
    (I haven't proved this, but it seems to hold,
    from looking at a {3,7} and {3,8}).
    So color the new tri with any color other than
    the at-most-(n-1) colors used by its already-colored neighbors.

    Don

    On Wed, Jul 25, 2012 at 10:32:32PM -0500, Roice Nelson wrote:
    >
    >
    > On Mon, Jul 23, 2012 at 1:39 PM, Don Hatch wrote:
    >
    > Yes! I'd love to see an animation.
    > Especially an animation in which the boundary of one of the {3,8}s is
    > fixed
    > and the rest of the picture moves.
    >
    > If the fixed {3,8} is the "outer"
    > (or lower-half-plane, or southern hemisphere) one,
    > then we'll get the usual effect of panning around in hyperbolic 2-space:
    > (both within the {3,8} itself, and, reflected, in the rest of the
    > picture).
    >
    > But if we fix a *different* {3,8}...
    > that's what I'm really wanting to see.
    > I think that would help me break my mind's insistence
    > on thinking the {3,8} has 8 "special" closest neighbors,
    > when it really doesn't.
    >
    > Here ya go! A short video (just 150 frames). It could be improved for
    > sure, but I hope this first attempt is still useful. Feel free to make
    > suggestions (I don't like the speedup at the end, for instance). The
    > fixed {3,8} boundary is highlighted in blue.
    >
    > http://youtu.be/cQszcpIWeas
    >
    > seeya,
    > Roice
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: "Eduard Baumann" <baumann@mcnet.ch>
    Date: Thu, 26 Jul 2012 10:39:01 +0200
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    ------=_NextPart_000_002C_01CD6B1A.DEA7C0F0
    Content-Type: text/plain;
    charset="iso-8859-1"
    Content-Transfer-Encoding: quoted-printable

    Great!
    Ed

    ----- Original Message -----=20
    From: Roice Nelson=20
    To: 4D_Cubing@yahoogroups.com=20
    Sent: Thursday, July 26, 2012 5:32 AM
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}


    =20=20=20=20



    On Mon, Jul 23, 2012 at 1:39 PM, Don Hatch wrote:



    Yes! I'd love to see an animation.
    Especially an animation in which the boundary of one of the {3,8}s is f=
    ixed
    and the rest of the picture moves.

    If the fixed {3,8} is the "outer"
    (or lower-half-plane, or southern hemisphere) one,
    then we'll get the usual effect of panning around in hyperbolic 2-space=
    :
    (both within the {3,8} itself, and, reflected, in the rest of the pictu=
    re).

    But if we fix a *different* {3,8}...
    that's what I'm really wanting to see.
    I think that would help me break my mind's insistence
    on thinking the {3,8} has 8 "special" closest neighbors,
    when it really doesn't.




    Here ya go! A short video (just 150 frames). It could be improved for s=
    ure, but I hope this first attempt is still useful. Feel free to make sugg=
    estions (I don't like the speedup at the end, for instance). The fixed {3,=
    8} boundary is highlighted in blue.

    http://youtu.be/cQszcpIWeas

    seeya,
    Roice



    =20=20
    ------=_NextPart_000_002C_01CD6B1A.DEA7C0F0
    Content-Type: text/html;
    charset="iso-8859-1"
    Content-Transfer-Encoding: quoted-printable



    >


    Great!

    Ed

     

    style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
    0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
    ----- Original Message -----

    style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
    m:
    =20
    Roice Nelson=
    =20

    To: ps.com=20
    href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
    <=
    /DIV>
    Sent: Thursday, July 26, 2012 5:32=
    =20
    AM

    Subject: Re: [MC4D] Re: Hyperbolic=
    =20
    Honeycomb {7,3,3}


     =20



    On Mon, Jul 23, 2012 at 1:39 PM, Don=20
    Hatch wrote:



    Yes!  I'd love to see an animation.
    Especially a=
    n=20
    animation in which the boundary of one of the {3,8}s is fixed
    and th=
    e=20
    rest of the picture moves.

    If the fixed {3,8} is the "outer"
    =
    (or=20
    lower-half-plane, or southern hemisphere) one,
    then we'll get the us=
    ual=20
    effect of panning around in hyperbolic 2-space:
    (both within the {3,=
    8}=20
    itself, and, reflected, in the rest of the picture).

    But if we f=
    ix a=20
    *different* {3,8}...
    that's what I'm really wanting to see.
    I thi=
    nk=20
    that would help me break my mind's insistence
    on thinking the {3,8} =
    has 8=20
    "special" closest neighbors,
    when it really doesn't.

    UOTE>


    Here ya go!  A short video (just 150 frames).  It could be=
    =20
    improved for sure, but I hope this first attempt is still useful.  F=
    eel=20
    free to make suggestions (I don't like the speedup at the end, for instan=
    ce).=20
     The fixed {3,8} boundary is highlighted in blue.

    href=3D"http://youtu.be/cQszcpIWeas">http://youtu.be/cQszcpIWeas
    <=
    BR>seeya,

    Roice





    ------=_NextPart_000_002C_01CD6B1A.DEA7C0F0--




    From: Roice Nelson <roice3@gmail.com>
    Date: Thu, 26 Jul 2012 10:36:34 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --000e0cdfca464d0c8704c5bd5cd8
    Content-Type: text/plain; charset=ISO-8859-1

    Cool, thanks for the suggestions! I'll try to incorporate them into a
    better second video this weekend. In the meantime, here is the original
    video so you don't have to use youtube as the viewer.

    www.gravitation3d.com/roice/math/ultrainf/338/338_1.wmv

    It is about 35MB and was made with Microsoft Movie Maker, so in a Microsoft
    format. Hopefully you're player can work with it though.

    seeya,
    Roice



    On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:

    > Yeah!!
    >
    > I like that one seemingly-arbitrary {3,8}
    > stays in one place.
    >
    > This particular animation path is a bit overwhelming to me though...
    > how about starting with a more mundane one,
    > in which the contents of the "stationary" {3,n}
    > simply pans steadily horizontally or vertically?
    >
    > (Also... not your fault, but the youtube viewer
    > seriously sucks for viewing this!
    > I want to manually scrub the time back and forth slowly, and just can't,
    > and it's really frustrating.
    > Is there a way to download movies from youtube, or a less sucky way
    > to view them?)
    >
    > As for coloring...
    > yeah it won't be periodic,
    > but I think it would be really helpful
    > to get a coloring of the outer {3,n}
    > in which the n tris around any vertex are n different colors.
    > That would accomplish the goal of getting sufficient separation
    > between any two cells of the same color in the {3,3,n},
    > so that it's easier to tell which tris are from a common cell.
    > (a 2-coloring of the {3,8} wouldn't accomplish this)
    >
    > I think the following coloring algorithm works:
    > color each tri in order of increasing distance (of tri center,
    > in hyperbolic space) from some fixed
    > starting point, breaking ties arbitrarily.
    > When choosing a color for a tri,
    > at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
    > (I haven't proved this, but it seems to hold,
    > from looking at a {3,7} and {3,8}).
    > So color the new tri with any color other than
    > the at-most-(n-1) colors used by its already-colored neighbors.
    >
    > Don
    >
    >

    --000e0cdfca464d0c8704c5bd5cd8
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    Cool, thanks for the suggestions! =A0I'll try to incorporate them into =
    a better second video this weekend. =A0In the meantime, here is the origina=
    l video so you don't have to use youtube as the viewer.


    <=
    div>
    =
    www.gravitation3d.com/roice/math/ultrainf/338/338_1.wmv

    <=
    /div>
    It is about 35MB and was made with Microsoft Movie Maker, so in a=
    Microsoft format. =A0Hopefully you're player can work with it though.<=
    /div>

    seeya,
    Roice


    v>
    On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch=
    <>hatch@plunk.org> wrote:

    x #ccc solid;padding-left:1ex">Yeah!!



    I like that one seemingly-arbitrary {3,8}

    stays in one place.



    This particular animation path is a bit overwhelming to me though...

    how about starting with a more mundane one,

    in which the contents of the "stationary" {3,n}

    simply pans steadily horizontally or vertically?



    =A0(Also... not your fault, but the youtube viewer

    =A0 seriously sucks for viewing this!

    =A0 I want to manually scrub the time back and forth slowly, and just can&#=
    39;t,

    =A0 and it's really frustrating.

    =A0 Is there a way to download movies from youtube, or a less sucky way

    =A0 to view them?)



    As for coloring...

    yeah it won't be periodic,

    but I think it would be really helpful

    to get a coloring of the outer {3,n}

    in which the n tris around any vertex are n different colors.

    That would accomplish the goal of getting sufficient separation

    between any two cells of the same color in the {3,3,n},

    so that it's easier to tell which tris are from a common cell.

    (a 2-coloring of the {3,8} wouldn't accomplish this)



    I think the following coloring algorithm works:

    color each tri in order of increasing distance (of tri center,

    in hyperbolic space) from some fixed

    starting point, breaking ties arbitrarily.

    When choosing a color for a tri,

    at most n-1 of its 3*(n-2) "neighbor" tris have already been colo=
    red

    (I haven't proved this, but it seems to hold,

    from looking at a {3,7} and {3,8}).

    So color the new tri with any color other than

    the at-most-(n-1) colors used by its already-colored neighbors.



    Don


    ckquote>


    --000e0cdfca464d0c8704c5bd5cd8--




    From: Roice Nelson <roice3@gmail.com>
    Date: Thu, 26 Jul 2012 20:23:53 -0500
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    --f46d04447ea9acfc0604c5c590e1
    Content-Type: text/plain; charset=ISO-8859-1

    I found a nice periodic (though irregular) 10-color painting of the {3,8}
    using MagicTile. (aside: I think I can turn this into a vertex-turning
    puzzle, so I'll plan on that :D)

    http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png

    Here is the {3,3,8} where the cells attached to the outer circle use this
    coloring. It's cool to look at it side-by-side with the one above.

    http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png

    The 7C vertices make it easy to distinguish individual cells, and the
    checkerboard vertices give salient areas to help ground oneself, so I think
    this coloring would work quite well for the next animation.

    Roice


    On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:

    >
    > As for coloring...
    > yeah it won't be periodic,
    > but I think it would be really helpful
    > to get a coloring of the outer {3,n}
    > in which the n tris around any vertex are n different colors.
    > That would accomplish the goal of getting sufficient separation
    > between any two cells of the same color in the {3,3,n},
    > so that it's easier to tell which tris are from a common cell.
    > (a 2-coloring of the {3,8} wouldn't accomplish this)
    >
    > I think the following coloring algorithm works:
    > color each tri in order of increasing distance (of tri center,
    > in hyperbolic space) from some fixed
    > starting point, breaking ties arbitrarily.
    > When choosing a color for a tri,
    > at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
    > (I haven't proved this, but it seems to hold,
    > from looking at a {3,7} and {3,8}).
    > So color the new tri with any color other than
    > the at-most-(n-1) colors used by its already-colored neighbors.
    >
    > Don
    >
    >

    --f46d04447ea9acfc0604c5c590e1
    Content-Type: text/html; charset=ISO-8859-1
    Content-Transfer-Encoding: quoted-printable

    I found a nice periodic (though irregular) 10-color painting of the {3,8} u=
    sing MagicTile. =A0(aside: I think I can turn this into a vertex-turning pu=
    zzle, so I'll plan on that :D)



    Here is the {3,3,8} where the cells attached to the out=
    er circle use this coloring. =A0It's cool to look at it side-by-side wi=
    th the one above.


    The 7C vertices make it easy to distinguish indiv=
    idual cells, and the checkerboard vertices give salient areas to help groun=
    d oneself, so=A0I think this coloring would work quite well for the next an=
    imation.


    Roice

    >
    On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch =
    wrote:
    er-left:1px #ccc solid;padding-left:1ex">


    As for coloring...

    yeah it won't be periodic,

    but I think it would be really helpful

    to get a coloring of the outer {3,n}

    in which the n tris around any vertex are n different colors.

    That would accomplish the goal of getting sufficient separation

    between any two cells of the same color in the {3,3,n},

    so that it's easier to tell which tris are from a common cell.

    (a 2-coloring of the {3,8} wouldn't accomplish this)



    I think the following coloring algorithm works:

    color each tri in order of increasing distance (of tri center,

    in hyperbolic space) from some fixed

    starting point, breaking ties arbitrarily.

    When choosing a color for a tri,

    at most n-1 of its 3*(n-2) "neighbor" tris have already been colo=
    red

    (I haven't proved this, but it seems to hold,

    from looking at a {3,7} and {3,8}).

    So color the new tri with any color other than

    the at-most-(n-1) colors used by its already-colored neighbors.



    Don


    ckquote>


    --f46d04447ea9acfc0604c5c590e1--




    From: "Eduard Baumann" <baumann@mcnet.ch>
    Date: Fri, 27 Jul 2012 07:53:37 +0200
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    ------=_NextPart_000_001F_01CD6BCC.EE2931F0
    Content-Type: text/plain;
    charset="iso-8859-1"
    Content-Transfer-Encoding: quoted-printable

    Very, very nice !
    :-)
    Ed

    ----- Original Message -----=20
    From: Roice Nelson=20
    To: 4D_Cubing@yahoogroups.com=20
    Sent: Friday, July 27, 2012 3:23 AM
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}


    =20=20=20=20
    I found a nice periodic (though irregular) 10-color painting of the {3,8}=
    using MagicTile. (aside: I think I can turn this into a vertex-turning pu=
    zzle, so I'll plan on that :D)



    http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png=20


    Here is the {3,3,8} where the cells attached to the outer circle use this=
    coloring. It's cool to look at it side-by-side with the one above.


    http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png=20


    The 7C vertices make it easy to distinguish individual cells, and the che=
    ckerboard vertices give salient areas to help ground oneself, so I think th=
    is coloring would work quite well for the next animation.


    Roice



    On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:


    As for coloring...
    yeah it won't be periodic,
    but I think it would be really helpful
    to get a coloring of the outer {3,n}
    in which the n tris around any vertex are n different colors.
    That would accomplish the goal of getting sufficient separation
    between any two cells of the same color in the {3,3,n},
    so that it's easier to tell which tris are from a common cell.
    (a 2-coloring of the {3,8} wouldn't accomplish this)

    I think the following coloring algorithm works:
    color each tri in order of increasing distance (of tri center,
    in hyperbolic space) from some fixed
    starting point, breaking ties arbitrarily.
    When choosing a color for a tri,
    at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
    (I haven't proved this, but it seems to hold,
    from looking at a {3,7} and {3,8}).
    So color the new tri with any color other than
    the at-most-(n-1) colors used by its already-colored neighbors.

    Don




    =20=20
    ------=_NextPart_000_001F_01CD6BCC.EE2931F0
    Content-Type: text/html;
    charset="iso-8859-1"
    Content-Transfer-Encoding: quoted-printable



    >


    Very, very nice !

    :-)

    Ed

     

    style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
    0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
    ----- Original Message -----

    style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
    m:
    =20
    Roice Nelson=
    =20

    To: ps.com=20
    href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
    <=
    /DIV>
    Sent: Friday, July 27, 2012 3:23 A=
    M

    Subject: Re: [MC4D] Re: Hyperbolic=
    =20
    Honeycomb {7,3,3}


     =20

    I found a nice periodic (though irregular) 10-color painting of the {3=
    ,8}=20
    using MagicTile.  (aside: I think I can turn this into a vertex-turn=
    ing=20
    puzzle, so I'll plan on that :D)



    href=3D"http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png">http=
    ://gravitation3d.com/roice/math/ultrainf/338/38_10C.png=20



    Here is the {3,3,8} where the cells attached to the outer circle use=
    this=20
    coloring.  It's cool to look at it side-by-side with the one above.<=
    /DIV>


    href=3D"http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10=
    C.png">http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.p=
    ng=20



    The 7C vertices make it easy to distinguish individual cells, and th=
    e=20
    checkerboard vertices give salient areas to help ground oneself, so =
    I=20
    think this coloring would work quite well for the next animation.



    Roice




    On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote=
    :

    >As for=20
    coloring...
    yeah it won't be periodic,
    but I think it would be re=
    ally=20
    helpful
    to get a coloring of the outer {3,n}
    in which the n tris=
    =20
    around any vertex are n different colors.
    That would accomplish the =
    goal=20
    of getting sufficient separation
    between any two cells of the same c=
    olor=20
    in the {3,3,n},
    so that it's easier to tell which tris are from a co=
    mmon=20
    cell.
    (a 2-coloring of the {3,8} wouldn't accomplish this)

    I =
    think=20
    the following coloring algorithm works:
    color each tri in order of=20
    increasing distance (of tri center,
    in hyperbolic space) from some=20
    fixed
    starting point, breaking ties arbitrarily.
    When choosing a =
    color=20
    for a tri,
    at most n-1 of its 3*(n-2) "neighbor" tris have already b=
    een=20
    colored
    (I haven't proved this, but it seems to hold,
    from lookin=
    g at=20
    a {3,7} and {3,8}).
    So color the new tri with any color other thanR>the=20
    at-most-(n-1) colors used by its already-colored neighbors.
    class=3DHOEnZb>
    Don






    ------=_NextPart_000_001F_01CD6BCC.EE2931F0--




    From: Don Hatch <hatch@plunk.org>
    Date: Fri, 27 Jul 2012 13:26:39 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Hmm, I don't know about the "help ground oneself" part...
    I feel like the checkerboard areas are confusing me, more than helping,
    in my effort to visually locate cells.
    I really think no-two-of-same-color-at-a-vertex would be good.

    One other suggestion I think I forgot to mention before...
    it would be nice to see one animation
    with the "stationary" {3,n} and its neighbors colored,
    and another with the initially inverted {3,n} and its neighbors colored.

    Don

    On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:
    >
    >
    > I found a nice periodic (though irregular) 10-color painting of the {3,8}
    > using MagicTile. (aside: I think I can turn this into a vertex-turning
    > puzzle, so I'll plan on that :D)
    > http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png
    > Here is the {3,3,8} where the cells attached to the outer circle use this
    > coloring. It's cool to look at it side-by-side with the one above.
    > http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png
    > The 7C vertices make it easy to distinguish individual cells, and the
    > checkerboard vertices give salient areas to help ground oneself, so I
    > think this coloring would work quite well for the next animation.
    > Roice
    >
    > On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
    >
    > As for coloring...
    > yeah it won't be periodic,
    > but I think it would be really helpful
    > to get a coloring of the outer {3,n}
    > in which the n tris around any vertex are n different colors.
    > That would accomplish the goal of getting sufficient separation
    > between any two cells of the same color in the {3,3,n},
    > so that it's easier to tell which tris are from a common cell.
    > (a 2-coloring of the {3,8} wouldn't accomplish this)
    >
    > I think the following coloring algorithm works:
    > color each tri in order of increasing distance (of tri center,
    > in hyperbolic space) from some fixed
    > starting point, breaking ties arbitrarily.
    > When choosing a color for a tri,
    > at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
    > (I haven't proved this, but it seems to hold,
    > from looking at a {3,7} and {3,8}).
    > So color the new tri with any color other than
    > the at-most-(n-1) colors used by its already-colored neighbors.
    > Don
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/




    From: Don Hatch <hatch@plunk.org>
    Date: Sat, 28 Jul 2012 11:34:27 -0400
    Subject: Re: [MC4D] Re: Hyperbolic Honeycomb {7,3,3}



    Ah, I think I see your point...
    I'm now looking at the two pictures side-by-side as you suggested
    (interesting!)
    and the checkerboard regions do help me get my bearings
    as I correlate the two pictures. They are helpful
    in locating a particular *edge* of the {3,3,8}.

    They confuse me as I try to locate a particular cell, though.

    Don

    On Fri, Jul 27, 2012 at 01:26:39PM -0400, Don Hatch wrote:
    >
    >
    > Hmm, I don't know about the "help ground oneself" part...
    > I feel like the checkerboard areas are confusing me, more than helping,
    > in my effort to visually locate cells.
    > I really think no-two-of-same-color-at-a-vertex would be good.
    >
    > One other suggestion I think I forgot to mention before...
    > it would be nice to see one animation
    > with the "stationary" {3,n} and its neighbors colored,
    > and another with the initially inverted {3,n} and its neighbors colored.
    >
    > Don
    >
    > On Thu, Jul 26, 2012 at 08:23:53PM -0500, Roice Nelson wrote:
    > >
    > >
    > > I found a nice periodic (though irregular) 10-color painting of the
    > {3,8}
    > > using MagicTile. (aside: I think I can turn this into a vertex-turning
    > > puzzle, so I'll plan on that :D)
    > > http://gravitation3d.com/roice/math/ultrainf/338/38_10C.png
    > > Here is the {3,3,8} where the cells attached to the outer circle use
    > this
    > > coloring. It's cool to look at it side-by-side with the one above.
    > > http://gravitation3d.com/roice/math/ultrainf/338/338_neighbors_10C.png
    > > The 7C vertices make it easy to distinguish individual cells, and the
    > > checkerboard vertices give salient areas to help ground oneself, so I
    > > think this coloring would work quite well for the next animation.
    > > Roice
    > >
    > > On Thu, Jul 26, 2012 at 1:41 AM, Don Hatch wrote:
    > >
    > > As for coloring...
    > > yeah it won't be periodic,
    > > but I think it would be really helpful
    > > to get a coloring of the outer {3,n}
    > > in which the n tris around any vertex are n different colors.
    > > That would accomplish the goal of getting sufficient separation
    > > between any two cells of the same color in the {3,3,n},
    > > so that it's easier to tell which tris are from a common cell.
    > > (a 2-coloring of the {3,8} wouldn't accomplish this)
    > >
    > > I think the following coloring algorithm works:
    > > color each tri in order of increasing distance (of tri center,
    > > in hyperbolic space) from some fixed
    > > starting point, breaking ties arbitrarily.
    > > When choosing a color for a tri,
    > > at most n-1 of its 3*(n-2) "neighbor" tris have already been colored
    > > (I haven't proved this, but it seems to hold,
    > > from looking at a {3,7} and {3,8}).
    > > So color the new tri with any color other than
    > > the at-most-(n-1) colors used by its already-colored neighbors.
    > > Don
    > >
    > >
    >
    > --
    > Don Hatch
    > hatch@plunk.org
    > http://www.plunk.org/~hatch/
    >
    >

    --
    Don Hatch
    hatch@plunk.org
    http://www.plunk.org/~hatch/