Thread: "Cubes, beer and Beethoven"

From: David Vanderschel <DvdS@Austin.RR.com>
Date: 05 May 2005 14:55:49 -0500
Subject: Re: Cubes, beer and Beethoven



>In the 3D version there are two independent parity
>problems if you follow the 'ultimate solution': the
>last pair of edges is inverted 50% of the time,
>resolvable by reconstructing the faces and the last
>two corners are switched 50% of the time, resolvable
>by reconstructing the edges.

The relevant 'parity' considerations for 3^3 are a bit
more complicated than that. See the following article
on the subject, which I wrote in 1980!: http://tinyurl.com/2zy4o

>I guessed there might be three parity problems in the
>4^4:

Since you speak of "centers", I am wondering if you
meant "3^4". Assuming that, then there are some known
relationships which must hold. Eric Balandraud's
article on the MC4D web site, "Calculating the
Permutations of 4D Magic Cubes", includes (somewhat
implicitly) some insight into such 'parities'. His
observations are correct, but not very obvious. ;-)
Link to Eric's page:
http://www.superliminal.com/cube/permutations.html

>Was I lucky?

Probably.

>Would a layer by layer solution, as Marc Guegueniat
>has found, remove the parity issues?

No.

Regards,
David V.




From: "guy_padfield" <guy@guypadfield.com>
Date: Thu, 05 May 2005 19:05:23 -0000
Subject: Cubes, beer and Beethoven



My solutions of the 3^4 and 4^4 are probably the least elegant and
most long-winded of anyone's. Instead of wracking my brains for the
shortest way to bring 3 distant pieces into alignment and
orientation and memorising cunning preliminary moves, I sit back at
the computer with a beer, chewing on a pipe and listening to
Beethoven, gently reversing entropy with minimum energy expenditure.
In terms of time, this is actually quite a quick method (and very
enjoyable), but the solution files are horrific.

When I embarked upon the 5^4 in the same spirit I met a new problem -
I can't see all the interior cubies without twisting the cube back
and forth and find myself peering at the computer screen like an old
lady looking for her glasses. The perspective distortion also means
I often mistake their positions. The notes say you can change the
size of the cubies with a command line but being unfamiliar with
Linux I don't know how to do this (I am using Knoppix). Does making
them smaller increase the transparency of the faces and make this
easier? If so, how do I do this (answers phrased for a graduate of
philosophy/ancient languages rather than maths/IT please)?

I have much enjoyed the mathematical discussions on this site
recently, particularly concerning the question of whether the
available rotations would be physically possible in a 'real' 4D cube
(my conclusion, like yours I think, is that they would). Could the
mathematicians answer another question, relating to the 4^4? In the
3D version there are two independent parity problems if you follow
the 'ultimate solution': the last pair of edges is inverted 50% of
the time, resolvable by reconstructing the faces and the last two
corners are switched 50% of the time, resolvable by reconstructing
the edges. I guessed there might be three parity problems in the
4^4: that the faces would only be realisable if the centres were
correct, the edges only if the faces were and the corners only if
the edges were. When I solved it I met just one of these problems: I
had three intractably inverted edge cubies and found they dropped
into place only after I had re-aligned the faces (I switched the
position of a pair of adjacent face pieces on two separate sides).
The corners were right. Was I lucky? I don't propose to test this
empirically, for obvious reasons.

Would a layer by layer solution, as Marc Guegueniat has found,
remove the parity issues?

Guy Padfield






From: "David Vanderschel" <DvdS@Austin.RR.com>
Date: Thu, 5 May 2005 15:08:03 -0500
Subject: Re: [MC4D] Cubes, beer and Beethoven



Note that my response to Guy's message preceded his and, to further confuse
matters, I accidentally deleted the attribution (to Guy) of the portions I
quoted from his message.

The fault is mine, as Guy's message was held for moderation (as is the first
message of any new subscriber). I got carried away and formed my response
before I approved his message for posting, forgetting that the copy I was
looking at was that which came with the request for a moderator's approval. :-(

Guy, your posts will no longer be held for moderation.

Regards,
David V.




From: "Guy Padfield" <guy@guypadfield.com>
Date: Thu, 5 May 2005 22:33:33 +0200
Subject: RE: [MC4D] Cubes, beer and Beethoven



------=_NextPart_000_0006_01C551C2.7C4F6350
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Thanks David - I didn't expect a response so quickly (and certainly not
before my question had come out).



I will check the sites you refer me to and let you know if they answer my
question. I suspect I was not very clear in my original posting, but by '3D
version' I meant the 4^3, not the 3^3 and it was from this that I made
guesses about the 4^4. Each of us when solving probably creates his own
lingo but I should be more careful when communicating: by 'centres' I meant
the 8 one-colour pieces on the interior of each cubic face of the 4^4. Since
you cannot distinguish orientations and positions of these I wondered if
their arrangement influenced the subsequent placing of the two-colour
pieces, such that if it was wrong these last could not be aligned. In my
solution I never had to break and rearrange the one colour pieces after I
had placed them. As I mentioned, I did have to break and rearrange the
two-colour pieces before the three-colour pieces would align. The corners,
however, dropped into place first time. If there really are 3 independent
issues, all at 50%, then I was presumably 3/8 lucky only to hit one of them.




When solving the 3^4 for the first time using something like Roice's method
you often come up against seemingly impossible situations that are not
impossible (and that is where the fun is). It is useful for 4^4 solvers to
know that in solving that puzzle you sometimes meet seemingly impossible
situations that really are that, at least without breaking and
reconstructing work already done. Because of familiarity with the 3D puzzle
(Rubik's Revenge) I wasted no time agonising when I found the three edge
pieces inverted (I could easily revert four, leaving one inverted, but it
appeared impossible to invert just one or three).



Thanks again,



Guy



_____

From: 4D_Cubing@yahoogroups.com [mailto:4D_Cubing@yahoogroups.com] On Behalf
Of David Vanderschel
Sent: 05 May 2005 22:08
To: 4D_Cubing@yahoogroups.com
Subject: Re: [MC4D] Cubes, beer and Beethoven



Note that my response to Guy's message preceded his and, to further confuse
matters, I accidentally deleted the attribution (to Guy) of the portions I
quoted from his message.

The fault is mine, as Guy's message was held for moderation (as is the first
message of any new subscriber). I got carried away and formed my response
before I approved his message for posting, forgetting that the copy I was
looking at was that which came with the request for a moderator's approval.
:-(

Guy, your posts will no longer be held for moderation.

Regards,
David V.




_____

Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/4D_Cubing/

* To unsubscribe from this group, send an email to:
4D_Cubing-unsubscribe@yahoogroups.com


* Your use of Yahoo! Groups is subject to the Yahoo!
Terms of Service.


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Content-Type: text/html;
charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" =
xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" xmlns=3D"http://ww=
w.w3.org/TR/REC-html40">




namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Person=
Name"/>









=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Thanks David – I didn’t ex=
pect
a response so quickly (and certainly not before my question had come out). =



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I will check the sites you refer me to=
and
let you know if they answer my question. I suspect I was not very clear in =
my
original posting, but by ‘3D version’ I meant the 4^3, not the =
3^3
and it was from this that I made guesses about the 4^4. Each of us when sol=
ving
probably creates his own lingo but I should be more careful when communicat=
ing:
by ‘centres’ I meant the 8 one-colour pieces on the interior of
each cubic face of the 4^4. Since you cannot distinguish orientations and
positions of these I wondered if their arrangement influenced the subsequen=
t
placing of the two-colour pieces, such that if it was wrong these last coul=
d
not be aligned. In my solution I never had to break and rearrange the one
colour pieces after I had placed them. As I mentioned, I did have to break =
and
rearrange the two-colour pieces before the three-colour pieces would align.=
The
corners, however, dropped into place first time. If there really are 3
independent issues, all at 50%, then I was presumably 3/8 lucky only to hit=
one
of them.



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>When solving the 3^4 for the first tim=
e using
something like Roice’s method you often come up against seemingly
impossible situations that are not impossible (and that is where the fun is=
).
It is useful for 4^4 solvers to know that in solving that puzzle you someti=
mes
meet seemingly impossible situations that really are that, at least without
breaking and reconstructing work already done. Because of familiarity with =
the
3D puzzle (Rubik’s Revenge) I wasted no time agonising when I found t=
he
three edge pieces inverted (I could easily revert four, leaving one inverte=
d,
but it appeared impossible to invert just one or three).
<=
/font>



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Thanks again,
=



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Guy



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 





e=3D3
face=3D"Times New Roman">






style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:=
size=3D2 face=3DTahoma>mily:Tahoma'>
4D_Cubing@yahoogroups.com [mai=
lto:w:st=3D"on">4D_Cubing@yahoogroups.com] style=3D'font-weight:bold'>On Behalf Of
David Vanderschel

Sent: 05 May 2005 22:08

To: on">4D_Cubing@yahoogroups.com

Subject: Re: [MC4D] Cubes, b=
eer
and Beethoven





'font-size:
12.0pt'> 



'font-size:
10.0pt'>Note that my response to Guy's message preceded his and, to further
confuse
style=3D'font-size:10.0pt;font-family:"Courier New"'>

matters, I accidentally deleted the attribut=
ion
(to Guy) of the portions I


quoted from his message.



The fault is mine, as Guy's message was held=
for
moderation (as is the first


message of any new subscriber).  I got
carried away and formed my response


before I approved his message for posting,
forgetting that the copy I was


looking at was that which came with the requ=
est
for a moderator's approval.  :-(




Guy, your posts will no longer be held for
moderation.




Regards,

  David V.












------=_NextPart_000_0006_01C551C2.7C4F6350--




From: "Roice Nelson" <roice@gravitation3d.com>
Date: Sun, 8 May 2005 23:07:09 -0500
Subject: RE: [MC4D] Cubes, beer and Beethoven



Hi Guy,

I had a few comments...

> I will check the sites you refer me to and
> let you know if they answer my question.
> I suspect I was not very clear in my original
> posting, but by �3D version� I meant the 4^3,
> not the 3^3 and it was from this that I made
> guesses about the 4^4. Each of us when solving
> probably creates his own lingo but I should be
> more careful when communicating: by �centres�
> I meant the 8 one-colour pieces on the interior
> of each cubic face of the 4^4. Since you cannot
> distinguish orientations and positions of these
> I wondered if their arrangement influenced the
> subsequent placing of the two-colour pieces,
> such that if it was wrong these last could
> not be aligned.

My memory had failed me as usual, but I dug up some emails from when I
had worked on the 4^4. I did have exactly what you are describing
here happen to me (a parity issue such that I could not line up all
the 2 color pieces after placing the centers, forcing me to undo work
on the centers).

I had the parity issue you had as well, forcing me to break and
rearrange 2 color pieces to fully align the 3 color ones. Very
thankfully, I did not have the issues with the corners! After working
through the other 2 problems, I distinctly remember hoping hard for
that :) Maybe some of other 4^4 solvers have had a corner parity
issue, allowing us to empirical verify the existence of all of these
using the whole group.

I think there could be something to your question about the solution
method affecting parity problems arising in the 4^4 (centers-out vs.
layer by layer). Say for instance there are multiple situations that
can lead to parity problems for 4 color corners, and that these depend
not just on the 3 color edges (if an even/odd number of twists was
used to solve them or whatever), but on both the 3 color and 2 color
pieces. In the centers-out approach, certain situations leading to 4
color problems might never show up since some work to get 2 color and
3 color pieces "in parity" has already been done, and so maybe such
issues could only arise in a layer-by-layer approach. This is
hypothetical, but my point is that the solution algorithm itself
places additional constraints on the state of the puzzle and may limit
what is possible.

In fact, I wonder if the fully unconstrained 4^4 has more than 3
contributing situations that can lead to parity problems (maybe 3! or
something). I am not familiar enough with group theory to back this
up mathematically, but others might be able to. As David suggested,
maybe the information could be gleaned from Eric's page on the number
of permutations. It would be cool to have a specific explanation of
the number of these problems and their occurrence percentage.

Take Care,

Roice

P.S. I had put marks in my 4^4 solution at the time, so you can check
out the parity problems I encountered on it if you like. Here are
descriptions for my marks...

a Centers Placed
b First parity problem
c Done Combining Face Pieces
d Done Combining Edge Pieces
e Second parity problem
f Fixed Parity Problem
g Faces Placed
h Edges Placed
i Finished




From: "Guy Padfield" <guy@guypadfield.com>
Date: Mon, 9 May 2005 19:54:47 +0200
Subject: RE: [MC4D] Cubes, beer and Beethoven



------=_NextPart_000_0009_01C554D0.F5B07480
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Thanks Roice. Remigiusz is supposed to be producing a solution to the 4^4 a=
t
this very moment, though he keeps getting sidetracked by his mission to
unscramble a 2^4 in under 20 moves. I hope he will report back on any parit=
y
problems he encounters.

=20

I haven=92t had time yet to study David=92s and Eric=92s articles, though I=
did
read Eric=92s when I first found the site, before I had attempted any of th=
e
cubes. I first thought about parity issues, at a much simpler level, at
about the same time David was writing that article in 1980 (when I was a
schoolboy). Once I had solved the Rubik cube (there were no published
solutions then) I realised the box was wrong to boast there was only one
solution, since the face centres could be orientated any way without anyone
noticing. So I marked up my cube to yield only one correct solution and
rapidly made an interesting discovery. If you leave the orientation of the
centres to the end, there are two possibilities. 50% of the time their net
rotation is 0=BA (mod 360), in which case they are easily solved in pairs. =
50%
of the time the net rotation is 180=BA, in which case you are forced to bre=
ak
and remake the edges and corners of a face to align the remaining centre
correctly. By coincidence I chose the word =91parity=92 to describe my
discovery, calling the first situation =91even=91 and the second =91odd=91.

=20

Few people seem to have attempted the 5^4. The 5^3 has just one parity issu=
e
(providing you don=92t mark it up) =96 once you have aligned the edges corr=
ectly
the corners always fall into place. It would be interesting to know if the
same is true for the 5^4.=20

=20

What would happen if you worked outside in? The corners have only one
possible =91correct=92 alignment with respect to each other so completing t=
he
edge pieces inside them would presumably always work without rebreaking the
corners. I strongly suspect, without proof, it would then be possible to
align the faces without rebreaking the edges and the centres without
rebreaking the faces (because of the independence of the parity issues when
working in the reverse direction). However, I also suspect the required
sequences would be much longer, undoing the benefit gained.

=20

Roice indirectly revealed his 4^4 solution strategy in his last post
responding to my query. Would it breach protocol for me to publish my
slightly different strategy here, if that would give future solvers a hint
or two? It is far less economical in terms of moves but also, I think, far
easier to execute. Or would that upset people trying to solve it for
themselves?

=20

Guy

=20

_____=20=20

From: 4D_Cubing@yahoogroups.com [mailto:4D_Cubing@yahoogroups.com] On Behal=
f
Of Roice Nelson
Sent: 09 May 2005 06:07
To: 4D_Cubing@yahoogroups.com
Subject: RE: [MC4D] Cubes, beer and Beethoven

=20

Hi Guy,

I had a few comments...

> I will check the sites you refer me to and
> let you know if they answer my question.
> I suspect I was not very clear in my original
> posting, but by =913D version=92 I meant the 4^3,
> not the 3^3 and it was from this that I made
> guesses about the 4^4. Each of us when solving
> probably creates his own lingo but I should be
> more careful when communicating: by =91centres=92
> I meant the 8 one-colour pieces on the interior
> of each cubic face of the 4^4. Since you cannot
> distinguish orientations and positions of these
> I wondered if their arrangement influenced the
> subsequent placing of the two-colour pieces,
> such that if it was wrong these last could
> not be aligned.

My memory had failed me as usual, but I dug up some emails from when I
had worked on the 4^4. I did have exactly what you are describing
here happen to me (a parity issue such that I could not line up all
the 2 color pieces after placing the centers, forcing me to undo work
on the centers).

I had the parity issue you had as well, forcing me to break and
rearrange 2 color pieces to fully align the 3 color ones. Very
thankfully, I did not have the issues with the corners! After working
through the other 2 problems, I distinctly remember hoping hard for
that :) Maybe some of other 4^4 solvers have had a corner parity
issue, allowing us to empirical verify the existence of all of these
using the whole group.

I think there could be something to your question about the solution
method affecting parity problems arising in the 4^4 (centers-out vs.
layer by layer). Say for instance there are multiple situations that
can lead to parity problems for 4 color corners, and that these depend
not just on the 3 color edges (if an even/odd number of twists was
used to solve them or whatever), but on both the 3 color and 2 color
pieces. In the centers-out approach, certain situations leading to 4
color problems might never show up since some work to get 2 color and
3 color pieces "in parity" has already been done, and so maybe such
issues could only arise in a layer-by-layer approach. This is
hypothetical, but my point is that the solution algorithm itself
places additional constraints on the state of the puzzle and may limit
what is possible.

In fact, I wonder if the fully unconstrained 4^4 has more than 3
contributing situations that can lead to parity problems (maybe 3! or
something). I am not familiar enough with group theory to back this
up mathematically, but others might be able to. As David suggested,
maybe the information could be gleaned from Eric's page on the number
of permutations. It would be cool to have a specific explanation of
the number of these problems and their occurrence percentage.

Take Care,

Roice

P.S. I had put marks in my 4^4 solution at the time, so you can check
out the parity problems I encountered on it if you like. Here are
descriptions for my marks...

a Centers Placed
b First parity problem
c Done Combining Face Pieces
d Done Combining Edge Pieces
e Second parity problem
f Fixed Parity Problem
g Faces Placed
h Edges Placed
i Finished




_____=20=20

Yahoo! Groups Links

* To visit your group on the web, go to:
http://groups.yahoo.com/group/4D_Cubing/
=20=20
* To unsubscribe from this group, send an email to:
4D_Cubing-unsubscribe@yahoogroups.com
=20
=20=20
* Your use of Yahoo! Groups is subject to the Yahoo!
Terms of Service.=20


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Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

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>

namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Person=
Name"/>









=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Thanks Roice. Remigiusz is supposed to=
be
producing a solution to the 4^4 at this very moment, though he keeps gettin=
g
sidetracked by his mission to unscramble a 2^4 in under 20 moves. I hope he
will report back on any parity problems he encounters.
ont>



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I haven’t had time yet to study
David’s and Eric’s articles, though I did read Eric’s whe=
n I
first found the site, before I had attempted any of the cubes. I first thou=
ght
about parity issues, at a much simpler level, at about the same time David =
was
writing that article in 1980 (when I was a schoolboy). Once I had solved th=
e
Rubik cube (there were no published solutions then) I realised the box was
wrong to boast there was only one solution, since the face centres could be
orientated any way without anyone noticing. So I marked up my cube to yield
only one correct solution and rapidly made an interesting discovery. If you
leave the orientation of the centres to the end, there are two possibilitie=
s.
50% of the time their net rotation is 0=BA (mod 360), in which case they ar=
e
easily solved in pairs. 50% of the time the net rotation is 180=BA, in whic=
h case
you are forced to break and remake the edges and corners of a face to align=
the
remaining centre correctly. By coincidence I chose the word ‘parity&#=
8217;
to describe my discovery, calling the first situation ‘even‘ an=
d
the second ‘odd‘.



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Few people seem to have attempted the =
5^4.
The 5^3 has just one parity issue (providing you don’t mark it up) &#=
8211;
once you have aligned the edges correctly the corners always fall into plac=
e. It
would be interesting to know if the same is true for the 5^4. span>



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>What would happen if you worked outsid=
e
in? The corners have only one possible ‘correct’ alignment with
respect to each other so completing the edge pieces inside them would presu=
mably
always work without rebreaking the corners. I strongly suspect, without pro=
of,
it would then be possible to align the faces without rebreaking the edges a=
nd
the centres without rebreaking the faces (because of the independence of th=
e
parity issues when working in the reverse direction). However, I also suspe=
ct
the required sequences would be much longer, undoing the benefit gained.p>



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Roice indirectly revealed his 4^4 solu=
tion
strategy in his last post responding to my query. Would it breach protocol =
for
me to publish my slightly different strategy here, if that would give futur=
e
solvers a hint or two? It is far less economical in terms of moves but also=
, I
think, far easier to execute. Or would that upset people trying to solve it=
for
themselves?



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 



=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Guy



=3D'font-size:
10.0pt;font-family:Arial;color:navy'> 





e=3D3
face=3D"Times New Roman">






style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:=
size=3D2 face=3DTahoma>mily:Tahoma'>
4D_Cubing@yahoogroups.com [mai=
lto:w:st=3D"on">4D_Cubing@yahoogroups.com] style=3D'font-weight:bold'>On Behalf Of
Roice Nelson

Sent: 09 May 2005 06:07

To: on">4D_Cubing@yahoogroups.com

Subject: RE: [MC4D] Cubes, b=
eer
and Beethoven





'font-size:
12.0pt'> 



'font-size:
10.0pt'>Hi Guy,
style=3D'font-size:10.0pt;font-family:"Courier New"'>



I had a few comments...



> I will check the sites you refer me to =
and


> let you know if they answer my question=
.


> I suspect I was not very clear in my or=
iginal


> posting, but by ‘3D version’=
; I
meant the 4^3,


> not the 3^3 and it was from this that I=
made


> guesses about the 4^4. Each of us when
solving


> probably creates his own lingo but I sh=
ould
be


> more careful when communicating: by
‘centres’


> I meant the 8 one-colour pieces on the
interior


> of each cubic face of the 4^4. Since yo=
u
cannot


> distinguish orientations and positions =
of
these


> I wondered if their arrangement influen=
ced
the


> subsequent placing of the two-colour pi=
eces,


> such that if it was wrong these last co=
uld


> not be aligned.



My memory had failed me as usual, but I dug =
up
some emails from when I


had worked on the 4^4.  I did have exac=
tly
what you are describing


here happen to me (a parity issue such that =
I
could not line up all


the 2 color pieces after placing the centers=
,
forcing me to undo work


on the centers).



I had the parity issue you had as well, forc=
ing me
to break and


rearrange 2 color pieces to fully align the =
3
color ones.  Very


thankfully, I did not have the issues with t=
he
corners!  After working


through the other 2 problems, I distinctly
remember hoping hard for


that :)  Maybe some of other 4^4 solver=
s have
had a corner parity


issue, allowing us to empirical verify the
existence of all of these


using the whole group.



I think there could be something to your que=
stion
about the solution


method affecting parity problems arising in =
the
4^4 (centers-out vs.


layer by layer).  Say for instance ther=
e are
multiple situations that


can lead to parity problems for 4 color corn=
ers,
and that these depend


not just on the 3 color edges (if an even/od=
d
number of twists was


used to solve them or whatever), but on both=
the 3
color and 2 color


pieces.  In the centers-out approach, c=
ertain
situations leading to 4


color problems might never show up since som=
e work
to get 2 color and


3 color pieces "in parity" has alr=
eady
been done, and so maybe such


issues could only arise in a layer-by-layer
approach.  This is


hypothetical, but my point is that the solut=
ion
algorithm itself


places additional constraints on the state o=
f the
puzzle and may limit


what is possible.



In fact, I wonder if the fully unconstrained=
4^4
has more than 3


contributing situations that can lead to par=
ity
problems (maybe 3! or


something).  I am not familiar enough w=
ith
group theory to back this


up mathematically, but others might be able
to.  As David suggested,


maybe the information could be gleaned from =
Eric's
page on the number


of permutations.  It would be cool to h=
ave a
specific explanation of


the number of these problems and their occur=
rence
percentage.




Take Care,



Roice



P.S.  I had put marks in my 4^4 solutio=
n at
the time, so you can check


out the parity problems I encountered on it =
if you
like.  Here are


descriptions for my marks...



a      Centers Plac=
ed


b      First parity
problem


c      Done Combini=
ng
Face Pieces


d      Done Combini=
ng
Edge Pieces


e      Second parit=
y
problem


f      Fixed Parity
Problem


g      Faces Placed=


h      Edges Placed=


i      Finishednt>












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