Thread: "More IRPs and slicemasks for MagicTile"

From: Roice Nelson <roice3@gmail.com>
Date: Sat, 18 Feb 2012 13:09:47 -0600
Subject: More IRPs and slicemasks for MagicTile



--e89a8f2348a70ea2c304b941ceea
Content-Type: text/plain; charset=ISO-8859-1

Hi all,

I've added a number of new IRP puzzles and tilings from Melinda's
table.
Here are the new twisty IRPs (links are to screenshots):

- {3,9}a
, {3,9}b
, {3,9}c
- {4,6}b,
{4,6}c

- {4,5}b
(really nice and open!)

There are additional tiling-only IRPs as well, which couldn't be turned
into puzzles yet for various reasons.

Also, I added in the slicemask support requested by Nan, which will improve
interaction for the spherical puzzles. During my testing, I made the
following new puzzles with multiple slices for a single element type.

- Tetrahedron V0:0:1 V0:0:1.33
- Rubik's Revenge and Professor's Cube
- Cube V2:0:0 V1:0:1 (a fun name for this one might be Skewb's Revenge?)
- Gigaminx
- Octahedron F0:2:0 F2:0:0 (aka GB 4.1.6)
- {7,3} F0.4:0:1 F0.8:0:1
- {7,3} V1.3:0:0 V1.6:0:0
- {7,3} F1.4:0:0 F1.6:0:0 V1.4:0:0 V1.6:0:0
(screenshot,
should be a neat puzzle)

Except for the {7,3}s just added, there are no Euclidean/Hyperbolic puzzles
that have multiple slices. The engine supports it now - they just need to
be configured.

As usual, the download is
here.
Please let me know if you see any issues. I will updated the solutions
page to list the new puzzles today or tomorrow (no worries Ed and Nan, I
can do this without overwriting your existing entries).

I'm ready for some downtime, so it will be a while before I go on a puzzle
setup binge again. If anyone is interested to help create these though,
let me know. It's an 'advanced user' kind of thing, requiring editing
files by hand, but I'd be happy to have others participate at this point if
they wanted. I know there are many elegant puzzles out there I would not
come across on my own.

Cheers from a rainy Austin,
Roice

--e89a8f2348a70ea2c304b941ceea
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi all,


I've added a number of new IRP puzzles and t=
ilings from te.htm" target=3D"_blank">Melinda's table. =A0Here are the new twis=
ty IRPs (links are to screenshots):


There are additional tiling-onl=
y IRPs as well, which couldn't be turned into puzzles yet for various r=
easons.

Also, I added in the slicemask support req=
uested by Nan, which will improve interaction for the spherical puzzles. =
=A0During my testing, I made the following new puzzles with multiple slices=
for a single element type.


Except for the {7,3}s just added, there are no Euclidean/Hy=
perbolic puzzles that have multiple slices. =A0The engine supports it now -=
they just need to be configured.

As usual, the do=
wnload is Tile_v2.zip" target=3D"_blank">here. =A0Please let me know if you see a=
ny issues. =A0I will updated the solutions page to list the new puzzles tod=
ay or tomorrow (no worries Ed and Nan, I can do this without overwriting yo=
ur existing entries).


I'm ready for some downtime, so it will be a while =
before I go on a puzzle setup binge again. =A0If anyone is interested to he=
lp create these though, let me know. =A0It's an 'advanced user'=
kind of thing, requiring editing files by hand, but I'd be happy to ha=
ve others participate at this point if they wanted. =A0I know there are man=
y elegant puzzles out there I would not come across on my own.



Cheers from a rainy Austin,
Roice


--e89a8f2348a70ea2c304b941ceea--





Return to MagicCube4D main page
Return to the Superliminal home page