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I added the Rubik's
Cube
a VT Octahedron
and a shallow cut FT
Icosahedron
are to screenshots). I also have filled drawing working, thanks to
a great OpenGL technique
found which drastically simplifies rendering concave polygons. The
approach requires no special mesh generation, which I incorrectly had
expected would be necessary.
Panning around with the filled drawing is a lot of fun - the ability to
orient puzzles arbitrarily is a big experience jump in the spherical world
just like it was for hyperbolic tilings. I find it especially neat when a
new sticker gets projected out to infinity and the background color
changes.
I also want to say congrats Eduard on your 24-cell solve. That is awesome
and inspiring! It's really cool to see a third solve, and it gives me hope
to maybe solve it someday myself :)
Cheers,
Roice
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rder=3Dordinal&start=3D1&dir=3Dasc">Rubik's Cube, a =3D"http://groups.yahoo.com/group/4D_Cubing/photos/album/1694853720/pic/119=
9211212/view?picmode=3Doriginal&mode=3Dtn&order=3Dordinal&start=
=3D1&dir=3Dasc">VT Octahedron, and a shallow cut=A0//groups.yahoo.com/group/4D_Cubing/photos/album/1694853720/pic/811629909/vi=
ew?picmode=3Doriginal&mode=3Dtn&order=3Dordinal&start=3D1&d=
ir=3Dasc">FT Icosahedron (links are to screenshots).=A0 I also have fil=
led drawing working, thanks to a /07/hardware-accelerated-polygon-rendering.html" target=3D"_blank">great Op=
enGL technique I found which drastically simplifies rendering concave p=
olygons. =A0The approach requires no special mesh generation, which I incor=
rectly had expected would be necessary.
the ability to orient puzzles=A0arbitrarily=A0is a big experience jump in =
the spherical world just like it was for hyperbolic tilings. =A0I find it=
=A0especially neat when a new sticker gets projected out=A0to infinity and =
the background color changes. =A0
.=A0 That is awesome and inspiring!=A0 It's really cool to see a third =
solve, and it gives me hope to maybe solve it someday myself :)
=A0
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