Thread: "48-cell Shallow cut FT solved using MPUlt"

From: "schuma" <mananself@gmail.com>
Date: Wed, 29 Jun 2011 00:53:19 -0000
Subject: 48-cell Shallow cut FT solved using MPUlt



Hi,

I've just solved the 48-cell, aka bitruncated 24-cell, with shallow cuts. N=
ote that the only 48-cell FT puzzle defined by Andrey in MPUlt v1.06 is not=
shallow-cut. The depth of cuts are 0.9 there, creating 95 stickers per cel=
l, some of which are tiny. A shallow-cut one has only 75 stickers per cell.=
The depth of a shallow-cut FT can be set to any number greater than approx=
imately 0.945. I chose depth =3D 0.95.

The puzzle is similar to the FT bitruncated simplex, which I solved several=
days ago. They have the same types of pieces. I didn't know anything about=
the truncated polytopes in 4D until recently. Now I appreciate these bitru=
ncated shapes because their cell-transitivity.=20

The shallow-cut FT 48-cell is a quite large puzzle, containing nontrivial 1=
200 pieces. In terms of the number of pieces, it's about half of the mighty=
120-cell. I used basically the same method as in the 120-cell. Since there=
are less cells, I can find a highlighted cell among many colorful cells. S=
o I didn't change the colors of the stickers. I used 16 hours to solve it, =
less than 1/3 of the 120-cell.

I noticed a bug for the bitruncated simplex. In the bitruncated simplex the=
re are 10 cells, belonging to two types. Five cells come from the cells of =
the simplex and the other five come from the vertices. The bug is that an a=
lgorithm that is recorded on one type of cells cannot be applied to the oth=
er type. So I have to record two identical copies of the same macro for two=
types of cells. This bug doesn't exist on the bitruncated 24-cell.=20

Nan





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