Hi everyone,
I just solved 4D_diag, i.e., the deep-cut vertex turning hypercube. This is=
the analog of Skewb in 4D. This neat puzzle has less pieces than the other=
s in MPUlt.=20
Some remarks:
(1) The three(sometimes four)-click turning is pretty powerful. When I do t=
he setup moves, most of the time I don't have to really think about where t=
he axis is.=20
(2) When clicking shift+left on a corner piece, the program suggests that i=
s a 4C piece. But actually the four stickers are four separated pieces. So =
the corners are 1C pieces.
(3) In the beginning I didn't realize that one could rotate a single 3C edg=
e. This is kind of a parity issue (well, modulo 3 issue). I don't have a go=
od way to fix it. What I did was to use one twist to fix this edge, and re-=
solve the others, which is half the hypercube. In retrospect, I still don't=
know how to prevent it in the beginning.=20
(4) I solved the last part (fixing the parity issue) on BART, which is a wo=
bbling train. I feel I have some motion sickness now. I shouldn't have done=
this on a train...
btw, I also solved 4D_ET on Sunday.
Nan
Hi,
I've created a new page in the wiki to include the MPUlt records:
http://wiki.superliminal.com/wiki/MPUlt_Records
Please feel free to correct me if I was not the first to solve any puzzles,=
or, certainly, add your records.=20
A question: Is there any publicly accessible link to the MPUlt program? I'm=
referring to [http://games.groups.yahoo.com/group/4D_Cubing/files/Andrey/M=
PUlt.zip], but it seems like one has to be a member of this group to downlo=
ad it.
Nan
--- In 4D_Cubing@yahoogroups.com, "schuma"
>
> Hi everyone,
>=20
> I just solved 4D_diag, i.e., the deep-cut vertex turning hypercube. This =
is the analog of Skewb in 4D. This neat puzzle has less pieces than the oth=
ers in MPUlt.=20
>=20
> Some remarks:
>=20
> (1) The three(sometimes four)-click turning is pretty powerful. When I do=
the setup moves, most of the time I don't have to really think about where=
the axis is.=20
>=20
> (2) When clicking shift+left on a corner piece, the program suggests that=
is a 4C piece. But actually the four stickers are four separated pieces. S=
o the corners are 1C pieces.
>=20
> (3) In the beginning I didn't realize that one could rotate a single 3C e=
dge. This is kind of a parity issue (well, modulo 3 issue). I don't have a =
good way to fix it. What I did was to use one twist to fix this edge, and r=
e-solve the others, which is half the hypercube. In retrospect, I still don=
't know how to prevent it in the beginning.=20
>=20
> (4) I solved the last part (fixing the parity issue) on BART, which is a =
wobbling train. I feel I have some motion sickness now. I shouldn't have do=
ne this on a train...
>=20
> btw, I also solved 4D_ET on Sunday.
>=20
> Nan
>