Thread: "4D_diag (deep-cut vertex turning hypercube) solved"

From: "schuma" <mananself@gmail.com>
Date: Wed, 18 May 2011 22:22:57 -0000
Subject: 4D_diag (deep-cut vertex turning hypercube) solved



Hi everyone,

I just solved 4D_diag, i.e., the deep-cut vertex turning hypercube. This is=
the analog of Skewb in 4D. This neat puzzle has less pieces than the other=
s in MPUlt.=20

Some remarks:

(1) The three(sometimes four)-click turning is pretty powerful. When I do t=
he setup moves, most of the time I don't have to really think about where t=
he axis is.=20

(2) When clicking shift+left on a corner piece, the program suggests that i=
s a 4C piece. But actually the four stickers are four separated pieces. So =
the corners are 1C pieces.

(3) In the beginning I didn't realize that one could rotate a single 3C edg=
e. This is kind of a parity issue (well, modulo 3 issue). I don't have a go=
od way to fix it. What I did was to use one twist to fix this edge, and re-=
solve the others, which is half the hypercube. In retrospect, I still don't=
know how to prevent it in the beginning.=20

(4) I solved the last part (fixing the parity issue) on BART, which is a wo=
bbling train. I feel I have some motion sickness now. I shouldn't have done=
this on a train...

btw, I also solved 4D_ET on Sunday.

Nan




From: "schuma" <mananself@gmail.com>
Date: Thu, 19 May 2011 19:13:49 -0000
Subject: Re: 4D_diag (deep-cut vertex turning hypercube) solved





Hi,

I've created a new page in the wiki to include the MPUlt records:

http://wiki.superliminal.com/wiki/MPUlt_Records

Please feel free to correct me if I was not the first to solve any puzzles,=
or, certainly, add your records.=20

A question: Is there any publicly accessible link to the MPUlt program? I'm=
referring to [http://games.groups.yahoo.com/group/4D_Cubing/files/Andrey/M=
PUlt.zip], but it seems like one has to be a member of this group to downlo=
ad it.

Nan

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Hi everyone,
>=20
> I just solved 4D_diag, i.e., the deep-cut vertex turning hypercube. This =
is the analog of Skewb in 4D. This neat puzzle has less pieces than the oth=
ers in MPUlt.=20
>=20
> Some remarks:
>=20
> (1) The three(sometimes four)-click turning is pretty powerful. When I do=
the setup moves, most of the time I don't have to really think about where=
the axis is.=20
>=20
> (2) When clicking shift+left on a corner piece, the program suggests that=
is a 4C piece. But actually the four stickers are four separated pieces. S=
o the corners are 1C pieces.
>=20
> (3) In the beginning I didn't realize that one could rotate a single 3C e=
dge. This is kind of a parity issue (well, modulo 3 issue). I don't have a =
good way to fix it. What I did was to use one twist to fix this edge, and r=
e-solve the others, which is half the hypercube. In retrospect, I still don=
't know how to prevent it in the beginning.=20
>=20
> (4) I solved the last part (fixing the parity issue) on BART, which is a =
wobbling train. I feel I have some motion sickness now. I shouldn't have do=
ne this on a train...
>=20
> btw, I also solved 4D_ET on Sunday.
>=20
> Nan
>





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