Thread: "3^6 solved!
To: 4D_Cubing@yahoogroups.com
Date: Frida="

From: David Smith <djs314djs314@yahoo.com>
Date: Sun, 15 May 2011 11:32:00 -0700 (PDT)
Subject: [MC4D] 3^6 solved!
To: 4D_Cubing@yahoogroups.com
Date: Frida=



=C2=A0=20



Hi Matt,

My move count was 54199. I know there's a big room to improve. My way of se=
parating permutations from orientations does incur large move counts. So, g=
ood luck on a shortest move solve!

Nan


On Sun, May 15, 2011 at 12:18 AM, Matthew Galla wrote:


=C2=A0=20




Congrats Nan,
=C2=A0
I knew I wasn't gonna be fast enough to be the first one done, but I do hav=
e about 50% done and all algorithms ready. Having just got out of a particu=
larly difficult year of college (junior math/engineer double), I've been ha=
ving trouble dedicating enough time to sitting here nd solving it ;)
=C2=A0
Perhaps I can beat you in moves? ;) How many was yours?
=C2=A0
=C2=A0
As for the 120Cell, as I mentioned before, I believe it took me roughly 150=
hours, based on some random samples of how quickly I was solving pieces on=
average. I only used 2 permutation algorithms, very similar to eachother, =
and of only 8 and 12 moves and after doing them a couple of times, they eas=
ily become memorized. The actual process of clicking through the moves of t=
hese algorithms only took me about 16 seconds for the short one and about 3=
0 seconds for the second. Although I never memorized setup moves, it was si=
mple enough to abuse the undo feature to see exactly what setup moves I use=
d and remember them for the 10 seconds it took to redo back to the end of t=
he current solve. So my point here is that having the macros isn't as big o=
f a handicap as you may think. In fact, I've barely used any macros so far =
in my 24Cell solve. Especially in the beginning, they actually really hurt =
your flexibility in move count and setups.
=C2=A0
Congratulations again on the solve. You have too much free time and dedicat=
on!!! :D
Hopefully I'll be able to finish my solve and provide some great competitio=
n for lowest move count ;)
=C2=A0
-Matt Galla





On Sun, May 15, 2011 at 1:07 AM, schuma wrote:


=C2=A0=20



Hi,

Let me tell the story of solving the 24-cell. Everybody knows that 24-cell =
is much sexier than 16-cell. So after solving the 16-cell, I looked at the =
24-cell. There are only five types of pieces to solve in the 24-cell, compa=
red with eight types for the 16-cell. The 3-cycle algorithms are similar to=
the counterparts for the 16-cell. So it didn't take long to find them. Unl=
ike the 16-cell, I prepared many different rotation algorithms to fix the o=
rientations of corners and edges, so that whenever I need any of them, I ca=
n directly pull it off the shelf without thinking. I don't want to go into =
details because that would spoil the fun to those who wanna analyze it by t=
hemselves.

After I prepared all the algorithms, I still don't know if I can face the m=
ain difficulty of the 24-cell. The main difficulty is, of course, there are=
too many colors. This time I use shift+left, shift+right a lot. Basically =
I'm using them to find pieces. I never trust my color identification abilit=
y because there are too many close colors. I only claim two pieces have the=
same color when they are highlighted at the same time when I use shift+rig=
ht. In the beginning I wasn't sure if I could really handle 24 colors. So I=
used the first step, the face centers, as a test for me. The face centers =
don't need complicated algorithms. Finding pieces of certain color is every=
thing. I started the solve on Friday afternoon, when I finished the work I =
had to do for the week. I solved all the face centers intuitively. It meant=
that I could handle the colors.=20

After dinner I resumed the solve from about 9pm. By 2am, I solved all the p=
ieces except for the side-face pieces. I thought I should go on to finish i=
t, if the side-face pieces could be solved quickly. Then I used a stopwatch=
to time myself on solving one such piece. In that trial I was nervous and =
it took me 40 seconds to spot the colors, find the place it should go (usin=
g shift+right), setup, call the macro and reverse setup. A simple calculati=
on told me that I needed three more hours for all the pieces. So I gave up =
and went to bed. On Saturday I got up earlier than in weekdays and indeed s=
pent three more hours to finish it.

This one is my longest solve to date. There are six hundred pieces or so an=
d I can use macros. I really don't know how someone can solve the 120-cell =
without macros.

Nan=20


--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> Congratulations, Nan!
> The 24 Cell is a very unique object. I'm sure we will all enjoy hearing=20
> your story.
> -Melinda
>=20
> On 5/14/2011 12:13 PM, schuma wrote:
> > Hi guys,
> >
> > I just solved the cell-turning 24-cell. The log file can be found here:
> >
> >
> >
> > This is probably my longest solve ever. It took me 9 hrs and 25 min. I'=
ll probably write about my experience later today.
> >
> > Nan
>














--0-871051517-1305484320=:19743
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable

top" style=3D"font: inherit;">
Hi Nan,

 

Congratulations on solving the 16 and 24-cell!  I've been enjoyin=
g these

conversations, despite my silence.  I look forward to seeing who =
will win

Roice's contest! (It won't be me!)

 

All the best,

David

--- On Sun, 5/15/11, Nan Ma <mananself@gmail.com=
>
wrote:

px; MARGIN-LEFT: 5px">
From: Nan Ma <mananself@gmail.com>
Subje=
ct: Re: [MC4D] Re: 24-cell FT solved!
To: 4D_Cubing@yahoogroups.com
D=
ate: Sunday, May 15, 2011, 3:28 AM


 =20

Hi Matt,

My move count was 54199. I know there's a big room to =
improve. My way of separating permutations from orientations does incur lar=
ge move counts. So, good luck on a shortest move solve!

Nan


On Sun, May 15, 2011 at 12:18 AM, Mat=
thew Galla <c/compose?to=3Dmgalla@trinity.edu" rel=3Dnofollow target=3D_blank ymailto=
=3D"mailto:mgalla@trinity.edu">mgalla@trinity.edu
>
wrote:

l_quote>
 =20




Congrats Nan,

 

I knew I wasn't gonna be fast enough to be the first one done, but I d=
o have about 50% done and all algorithms ready. Having just got out of a pa=
rticularly difficult year of college (junior math/engineer double), I've be=
en having trouble dedicating enough time to sitting here nd solving it ;)DIV>
 

Perhaps I can beat you in moves? ;) How many was yours?

 

 

As for the 120Cell, as I mentioned before, I believe it took me roughl=
y 150 hours, based on some random samples of how quickly I was solving piec=
es on average. I only used 2 permutation algorithms, very similar to eachot=
her, and of only 8 and 12 moves and after doing them a couple of times, the=
y easily become memorized. The actual process of clicking through the moves=
of these algorithms only took me about 16 seconds for the short one and ab=
out 30 seconds for the second. Although I never memorized setup moves, it w=
as simple enough to abuse the undo feature to see exactly what setup moves =
I used and remember them for the 10 seconds it took to redo back to the end=
of the current solve. So my point here is that having the macros isn't as =
big of a handicap as you may think. In fact, I've barely used any macros so=
far in my 24Cell solve. Especially in the beginning, they actually really =
hurt your flexibility in move count and setups.

 

Congratulations again on the solve. You have too much free time and de=
dicaton!!! :D

Hopefully I'll be able to finish my solve and provide some great compe=
tition for lowest move count ;)

 

-Matt Galla





On Sun, May 15, 2011 at 1:07 AM, schu=
ma <e?to=3Dmananself@gmail.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailt=
o:mananself@gmail.com">mananself@gmail.com
>
wrote:

l_quote>
 =20



Hi,

Let me tell the story of solving the 24-cell. Everybody kno=
ws that 24-cell is much sexier than 16-cell. So after solving the 16-cell, =
I looked at the 24-cell. There are only five types of pieces to solve in th=
e 24-cell, compared with eight types for the 16-cell. The 3-cycle algorithm=
s are similar to the counterparts for the 16-cell. So it didn't take long t=
o find them. Unlike the 16-cell, I prepared many different rotation algorit=
hms to fix the orientations of corners and edges, so that whenever I need a=
ny of them, I can directly pull it off the shelf without thinking. I don't =
want to go into details because that would spoil the fun to those who wanna=
analyze it by themselves.

After I prepared all the algorithms, I st=
ill don't know if I can face the main difficulty of the 24-cell. The main d=
ifficulty is, of course, there are too many colors. This time I use shift+l=
eft, shift+right a lot. Basically I'm using them to find pieces. I
never trust my color identification ability because there are too many clo=
se colors. I only claim two pieces have the same color when they are highli=
ghted at the same time when I use shift+right. In the beginning I wasn't su=
re if I could really handle 24 colors. So I used the first step, the face c=
enters, as a test for me. The face centers don't need complicated algorithm=
s. Finding pieces of certain color is everything. I started the solve on Fr=
iday afternoon, when I finished the work I had to do for the week. I solved=
all the face centers intuitively. It meant that I could handle the colors.=


After dinner I resumed the solve from about 9pm. By 2am, I solved =
all the pieces except for the side-face pieces. I thought I should go on to=
finish it, if the side-face pieces could be solved quickly. Then I used a =
stopwatch to time myself on solving one such piece. In that trial I was ner=
vous and it took me 40 seconds to spot the colors, find the place it
should go (using shift+right), setup, call the macro and reverse setup. A =
simple calculation told me that I needed three more hours for all the piece=
s. So I gave up and went to bed. On Saturday I got up earlier than in weekd=
ays and indeed spent three more hours to finish it.

This one is my l=
ongest solve to date. There are six hundred pieces or so and I can use macr=
os. I really don't know how someone can solve the 120-cell without macros.<=
BR>
Nan



--- In o=3D4D_Cubing%40yahoogroups.com" rel=3Dnofollow target=3D_blank ymailto=3D"=
mailto:4D_Cubing%40yahoogroups.com">4D_Cubing@yahoogroups.com
, Melinda =
Green <melinda@...> wrote:
>
> Congratulations, Nan!
&=
gt; The 24 Cell is a very unique object. I'm sure we will all enjoy hearing=

> your story.
> -Melinda
>
> On 5/14/2011 12:13 =
PM, schuma wrote:
> > Hi guys,
> >
> > I just so=
lved the cell-turning 24-cell. The log file can be found here:
> >=

> > <files/Nan%20Ma/" rel=3Dnofollow target=3D_blank>http://games.groups.yahoo.c=
om/group/4D_Cubing/files/Nan%20Ma/
>
> >
> > This i=
s probably my longest solve ever. It took me 9 hrs and 25 min. I'll probabl=
y write about my experience later today.
> >
> >
Nan
>





<=
/DIV>



<=
/DIV>

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