Thread: "yet more new puzzles and a prize"

From: Roice Nelson <roice3@gmail.com>
Date: Sat, 14 May 2011 16:37:48 -0500
Subject: yet more new puzzles and a prize



--0015174c0bded79e8104a3433bcd
Content-Type: text/plain; charset=ISO-8859-1

Hi all,

MagicTile v2 has been coming along well lately, so I wanted to share a
preview (not that we need any more puzzles at the moment!). It is a big
user experience improvement over v1, mostly due to my favorite new
capability - *smooth hyperbolic panning*! Click and drag to your heart's
content.

Not a huge number of puzzles in the menus yet, only the ones I've been
distracted towards or used in development, but they are unique. Also, they
are configured in xml and easy to set up, so if anyone would like to see
something in particular, just let me know. I'm finding the most difficult
(but perhaps most interesting) task is working out the coloring patterns -
that is, how to identify cells with each other. So if you request a puzzle,
I may turn around and ask for help like I did for the {8,3} tiling.

Here's what is available so far:

- {3,7} face/edge/vertex turning
- {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surprised
me and the 10 Color is especially pretty.)
- {4,6} and {6,4} "Petals"
- {5,5} - These are seriously strange... non-orientable, 6-colors.
Should be awesome, so check them out!
- {4,4} Variants
- Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
puzzle that is both face+edge turning :)
- {6,3} - A 7-color and a vertex turning 16-color.
- Also nice is that you can no longer pan to the edge of the euclidean
tilings - they will just go on forever.


I like that Melinda gave out a prize in the speed cubing competition, so I'd
like to offer to send a MC4D crystal
cubeto
*the first person to solve all three of the {3,7} puzzles*. I know there
are 115 stickers that move through a twist in the face turning puzzle, some
of them tiny. I know there are a ton of colors. I know there are no macros
or piece finding yet. I only offered the prize, and didn't say it would be
easy! I hope the challenge will hold the group at bay for a while, maybe
until new features are implemented, maybe forever. Yeah right! :D

Here are the files (I haven't made an installer). It requires the .NET
Framework 4,
but I'd only worry about that if it doesn't work after simply unzipping and
attempting the run the exe.

www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip

Cheers,
Roice

--0015174c0bded79e8104a3433bcd
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi all,=20


MagicTile v2 has been coming along well lately, so I wa=
nted to share a preview (not that we need any more puzzles at the moment!).=
=A0It is a big user experience improvement over v1, mostly due to my favor=
ite new capability=A0- smooth hyperbolic panning! =A0Click and drag =
to your heart's content.






Not a huge number of puzzles in the menus yet, only the ones I'=
;ve been distracted towards or used in development, but they are unique.=A0=
Also, they are configured in xml and easy to set up, so if anyone would li=
ke to see something in particular, just let me know.=A0 I'm finding the=
most difficult (but perhaps most interesting) task is working out the colo=
ring patterns - that is, how to identify cells with each other.=A0 So if yo=
u request a puzzle, I may turn around and ask for help like I did for the {=
8,3} tiling.





=A0

Here's what is available so far:



I like that Melinda gave out a prize in the speed cubin=
g competition, so I'd like to offer to send a web.google.com/112844794913554774416/MC4DCrystalCube#5348453195820638338" t=
arget=3D"_blank">MC4D crystal cube
to the first person to solve all =
three of the {3,7} puzzles
. =A0I know there are 115 stickers that move =
through a twist in the face turning puzzle, some of them tiny. =A0I know th=
ere are a ton of colors. =A0I know there are no macros or piece finding yet=
. =A0I=A0only offered the prize, and didn't say=A0it would be easy!=A0 =
I hope the challenge will hold the group at bay for a while, maybe until ne=
w features are implemented, maybe forever. =A0Yeah right! :D







Here are the files (I haven't made an installer). =A0It requires t=
he =3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992" target=3D"_blank">.NET Framework 4=
, but I'd only worry about=A0that if=A0it doesn't work after si=
mply unzipping and attempting the run the exe.






oads/MagicTile_v2_5-14-11.zip">www.gravitation3d.com/magictile/downloads/Ma=
gicTile_v2_5-14-11.zip


Cheers,

Roice


--0015174c0bded79e8104a3433bcd--




From: Melinda Green <melinda@superliminal.com>
Date: Sat, 14 May 2011 15:36:13 -0700
Subject: Re: [MC4D] yet more new puzzles and a prize



--------------030201060208080802030000
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit

WOW! I absolutely *love* your presentation improvements, Roice! It's
surprising what a difference the panning makes. It makes the puzzles
seem somehow more "real" as opposed to abstract, if that makes any
sense. The highlighting is wonderful because it highlights all copies of
the currently hovered-over face. Even your small touches to your
circular waiting animation, neat wait cursor are very nice touches. Who
says geeks can't also be artists?

Feedback:
* Some faces of the {5,5} twist in the opposite direction than others.
I would expect that for non-orientable surfaces, but this one is not, right?
* Let the panning continue even after dragging outside the puzzle
boundary? I know that in some ways that doesn't make sense, but as a
user, it appears like it should be possible.
* Consider adding an "auto pan" option analogous to autorotate in MC4D.
* Consider replacing highlighting of circle edges to brightening the
interiors like we do in MC4D.
* Add option for interaction sounds like in MC4D.

Regarding sounds, I feel that it goes a long way towards giving the
puzzles a physical feeling, but maybe that's only me. Quick poll: Who
here turns off sounds, shadows, and ground plane in MC4D? I'm wondering
how valuable these sorts of things are.

This is all really great stuff, Roice. I love your coloring and edge
thickness designs too. All of the puzzles are really beautiful to look
at, and I bet that all of these touches really encourage people to spend
more time with MagicTile. Then to top it off, you have posed a great
challenge. The prize that Roice is offering is truly beautiful. It is
much more beautiful when you see it in person. Have a look here
and click on the image for
a stereo view with a menu that lets you select your favorite stereo
viewing mode.

We certainly have an embarrassing surplus of rich puzzles, but I don't
think that we have too many. I'm completely thrilled to see all of these
lovely puzzles, even though I have no current intention to solve them. I
hope this trend continues indefinitely.

What fun!
-Melinda

On 5/14/2011 2:37 PM, Roice Nelson wrote:
>
>
> Hi all,
>
> MagicTile v2 has been coming along well lately, so I wanted to share a
> preview (not that we need any more puzzles at the moment!). It is a
> big user experience improvement over v1, mostly due to my favorite new
> capability - /smooth hyperbolic panning/! Click and drag to your
> heart's content.
>
> Not a huge number of puzzles in the menus yet, only the ones I've been
> distracted towards or used in development, but they are unique. Also,
> they are configured in xml and easy to set up, so if anyone would like
> to see something in particular, just let me know. I'm finding the
> most difficult (but perhaps most interesting) task is working out the
> coloring patterns - that is, how to identify cells with each other.
> So if you request a puzzle, I may turn around and ask for help like I
> did for the {8,3} tiling.
> Here's what is available so far:
>
> * {3,7} face/edge/vertex turning
> *
> {8,3} 24 Color, 10 Color and alternate 12 Color (The last two
> surprised me and the 10 Color is especially pretty.)
> *
> {4,6} and {6,4} "Petals"
> *
> {5,5} - These are seriously strange... non-orientable, 6-colors.
> Should be awesome, so check them out!
> *
> {4,4} Variants
> *
> Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> puzzle that is both face+edge turning :)
> * {6,3} - A 7-color and a vertex turning 16-color.
> * Also nice is that you can no longer pan to the edge of the
> euclidean tilings - they will just go on forever.
>
>
> I like that Melinda gave out a prize in the speed cubing competition,
> so I'd like to offer to send a MC4D crystal cube
>
> to /the first person to solve all three of the {3,7} puzzles/. I know
> there are 115 stickers that move through a twist in the face turning
> puzzle, some of them tiny. I know there are a ton of colors. I know
> there are no macros or piece finding yet. I only offered the prize,
> and didn't say it would be easy! I hope the challenge will hold the
> group at bay for a while, maybe until new features are implemented,
> maybe forever. Yeah right! :D
>
> Here are the files (I haven't made an installer). It requires the
> .NET Framework 4
> ,
> but I'd only worry about that if it doesn't work after simply
> unzipping and attempting the run the exe.
>
> www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
>
>
> Cheers,
> Roice
>
>
>

--------------030201060208080802030000
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit




http-equiv="Content-Type">


WOW! I absolutely *love* your presentation improvements, Roice! It's
surprising what a difference the panning makes. It makes the puzzles
seem somehow more "real" as opposed to abstract, if that makes any
sense. The highlighting is wonderful because it highlights all
copies of the currently hovered-over face. Even your small touches
to your circular waiting animation, neat wait cursor are very nice
touches. Who says geeks can't also be artists?



Feedback:

* Some faces of the {5,5}  twist in the opposite direction than
others. I would expect that for non-orientable surfaces, but this
one is not, right?

* Let the panning continue even after dragging outside the puzzle
boundary? I know that in some ways that doesn't make sense, but as a
user, it appears like it should be possible.

* Consider adding an "auto pan" option analogous to autorotate in
MC4D.

* Consider replacing highlighting of circle edges to brightening the
interiors like we do in MC4D.

* Add option for interaction sounds like in MC4D.



Regarding sounds, I feel that it goes a long way towards giving the
puzzles a physical feeling, but maybe that's only me. Quick poll:
Who here turns off sounds, shadows, and ground plane in MC4D? I'm
wondering how valuable these sorts of things are.



This is all really great stuff, Roice. I love your coloring and edge
thickness designs too. All of the puzzles are really beautiful to
look at, and I bet that all of these touches really encourage people
to spend more time with MagicTile. Then to top it off, you have
posed a great challenge. The prize that Roice is offering is truly
beautiful. It is much more beautiful when you see it in person. Have
a look here
and click on the image for a stereo view with a menu that lets you
select your favorite stereo viewing mode.



We certainly have an embarrassing surplus of rich puzzles, but I
don't think that we have too many. I'm completely thrilled to see
all of these lovely puzzles, even though I have no current intention
to solve them. I hope this trend continues indefinitely.



What fun!

-Melinda



On 5/14/2011 2:37 PM, Roice Nelson wrote:
cite="mid:BANLkTinrgLG_gmep_qcRLSXAVsZamT1WhA@mail.gmail.com"
type="cite">


Hi all,




MagicTile v2 has been coming along well lately, so I wanted
to share a preview (not that we need any more puzzles at the
moment!).  It is a big user experience improvement over v1,
mostly due to my favorite new capability - smooth hyperbolic
panning
!  Click and drag to your heart's content.



Not a huge number of puzzles in the menus yet, only the ones
I've been distracted towards or used in development, but they
are unique.  Also, they are configured in xml and easy to set
up, so if anyone would like to see something in particular, just
let me know.  I'm finding the most difficult (but perhaps most
interesting) task is working out the coloring patterns - that
is, how to identify cells with each other.  So if you request a
puzzle, I may turn around and ask for help like I did for the
{8,3} tiling.

 

Here's what is available so far:





I like that Melinda gave out a prize in the speed cubing
competition, so I'd like to offer to send a moz-do-not-send="true"
href="https://picasaweb.google.com/112844794913554774416/MC4DCrystalCube#5348453195820638338"
target="_blank">MC4D crystal cube to the first person
to solve all three of the {3,7} puzzles
.  I know there are
115 stickers that move through a twist in the face turning
puzzle, some of them tiny.  I know there are a ton of colors.  I
know there are no macros or piece finding yet.  I only offered
the prize, and didn't say it would be easy!  I hope the
challenge will hold the group at bay for a while, maybe until
new features are implemented, maybe forever.  Yeah right! :D




Here are the files (I haven't made an installer).  It
requires the href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992"
target="_blank">.NET Framework 4
, but I'd only worry
about that if it doesn't work after simply unzipping and
attempting the run the exe.





href="http://www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip">www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip




Cheers,

Roice







--------------030201060208080802030000--




From: Roice Nelson <roice3@gmail.com>
Date: Sat, 14 May 2011 18:14:01 -0500
Subject: Re: [MC4D] yet more new puzzles and a prize



--0016e6db5be8e8b56504a3449387
Content-Type: text/plain; charset=ISO-8859-1

Thanks Melinda! I'm really glad you like the changes :D

I have some short inlines below.

On Sat, May 14, 2011 at 5:36 PM, Melinda Green wrote:

> Feedback:
> * Some faces of the {5,5} twist in the opposite direction than others. I
> would expect that for non-orientable surfaces, but this one is not, right?
>

The 6-color versions I have so far are non-orientable, though I suspect
there are other colorings which are orientable. If the 8-color IRP you have
is orientable, that is surely one, though I can't use it for a puzzle
because it has identified cells that share the same vertex.

Based on the tilings.org charts, I suspect 16-color and 32-color orientable
versions of {5,5}, and have looked for them some without success. If anyone
wanted to investigate and find the pattern(s), that'd be awesome.


> * Let the panning continue even after dragging outside the puzzle boundary?
> I know that in some ways that doesn't make sense, but as a user, it appears
> like it should be possible.
>

Cool, ok. Added to the list. This an easy request, and I can do what Don
did on his hyperbolic applet for this (His code has been very helpful to me
btw).


> * Consider adding an "auto pan" option analogous to autorotate in MC4D.
>

I love this idea, and in fact, it is right at the top of the list already :)
I'd like to support having an optional damping of this as well (which would
be nice in MC4D too).


> * Consider replacing highlighting of circle edges to brightening the
> interiors like we do in MC4D.
>
* Add option for interaction sounds like in MC4D.
>

I like both these thoughts, and they are added to my list now too.


> Regarding sounds, I feel that it goes a long way towards giving the puzzles
> a physical feeling, but maybe that's only me. Quick poll: Who here turns off
> sounds, shadows, and ground plane in MC4D? I'm wondering how valuable these
> sorts of things are.
>

I agree. For the poll, I often have shadows/ground on when I'm just playing
around with the program, but turn them off when solving (when I'm not
necessarily going for a physical feeling). Sound is a similar thing, though
is much more correlated to whether I'm listening to music or not :)

I hope you have a pleasant weekend. The weather is awesome in Austin, so it
is turning into a nice one here.

seeya,
Roice

--0016e6db5be8e8b56504a3449387
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Thanks Melinda! =A0I'm really glad you like the changes :D


v>
I have some short inlines below.

O=
n Sat, May 14, 2011 at 5:36 PM, Melinda Green <=3D"mailto:melinda@superliminal.com">melinda@superliminal.com>> wrote:

x #ccc solid;padding-left:1ex;">






=20=20=20=20=20=20=20=20


=20=20
=20=20=20=20
=20=20
Feedback:

* Some faces of the {5,5}=A0 twist in the opposite direction than
others. I would expect that for non-orientable surfaces, but this
one is not, right?

The 6-colo=
r versions I have so far are non-orientable, though I suspect there are oth=
er colorings which are orientable. =A0If the 8-color IRP you have is orient=
able, that is surely one, though I can't use it for a puzzle because it=
has identified cells that share the same vertex. =A0


Based on the tilings.org=
charts, I suspect 16-color and 32-color orientable versions of {5,5}, =
and have looked for them some without success. =A0If anyone wanted to inves=
tigate and find the pattern(s), that'd be awesome.

=A0
border-left:1px #ccc solid;padding-left:1ex;">
=3D"#000000">
* Let the panning continue even after dragging outside the puzzle
boundary? I know that in some ways that doesn't make sense, but as =
a
user, it appears like it should be possible.
>
Cool, ok. =A0Added to the list. =A0This an easy request, an=
d I can do what Don did on his hyperbolic applet for this (His code has bee=
n very helpful to me btw).

=A0
border-left:1px #ccc solid;padding-left:1ex;">
=3D"#000000">
* Consider adding an "auto pan" option analogous to autorotat=
e in
MC4D.

I love this idea, and i=
n fact, it is right at the top of the list already :) =A0I'd like to su=
pport having an optional damping of this as well (which would be nice in MC=
4D too).

=A0
border-left:1px #ccc solid;padding-left:1ex;">
=3D"#000000">
* Consider replacing highlighting of circle edges to brightening the
interiors like we do in MC4D.=A0
"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
-left:1ex;">

* Add option for interaction sounds like in MC4D.
>

I like both these thoughts, and they are added to my l=
ist now too.
=A0
margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">

Regarding sounds, I feel that it goes a long way towards giving the
puzzles a physical feeling, but maybe that's only me. Quick poll:
Who here turns off sounds, shadows, and ground plane in MC4D? I'm
wondering how valuable these sorts of things are.
>

I agree. =A0For the poll, I often have shadows/ground=
=A0on when I'm just playing around with the program, but turn them off=
=A0when solving (when I'm not necessarily going for a physical feeling)=
. =A0Sound is a similar thing, though is much more correlated to whether I&=
#39;m listening to music or not :)


se: collapse; font-family: arial, sans-serif; font-size: 13px; ">
I hop=
e you have a pleasant weekend. The weather is awesome in Austin, so it is t=
urning into a nice one here.


seeya,
Roice

>


--0016e6db5be8e8b56504a3449387--




From: "schuma" <mananself@gmail.com>
Date: Sun, 15 May 2011 01:57:46 -0000
Subject: Re: yet more new puzzles and a prize



Hi Roice,

I have some difficulty running the program. When I tried to run it without =
installing .net framework 4, an error message popped out. After I installed=
.net framework 4 and run magictile again, nothing happens. In Task Manager=
I can see a process called magictile, but there is no window or anything. =
I uninstall and reinstall .net framework 4, and I restart the computer seve=
ral times but no good news. Any clue?

Nan


--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Hi all,
>=20
> MagicTile v2 has been coming along well lately, so I wanted to share a
> preview (not that we need any more puzzles at the moment!). It is a big
> user experience improvement over v1, mostly due to my favorite new
> capability - *smooth hyperbolic panning*! Click and drag to your heart's
> content.
>=20
> Not a huge number of puzzles in the menus yet, only the ones I've been
> distracted towards or used in development, but they are unique. Also, th=
ey
> are configured in xml and easy to set up, so if anyone would like to see
> something in particular, just let me know. I'm finding the most difficul=
t
> (but perhaps most interesting) task is working out the coloring patterns =
-
> that is, how to identify cells with each other. So if you request a puzz=
le,
> I may turn around and ask for help like I did for the {8,3} tiling.
>=20
> Here's what is available so far:
>=20
> - {3,7} face/edge/vertex turning
> - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surpri=
sed
> me and the 10 Color is especially pretty.)
> - {4,6} and {6,4} "Petals"
> - {5,5} - These are seriously strange... non-orientable, 6-colors.
> Should be awesome, so check them out!
> - {4,4} Variants
> - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> puzzle that is both face+edge turning :)
> - {6,3} - A 7-color and a vertex turning 16-color.
> - Also nice is that you can no longer pan to the edge of the euclidean
> tilings - they will just go on forever.
>=20
>=20
> I like that Melinda gave out a prize in the speed cubing competition, so =
I'd
> like to offer to send a MC4D crystal
> cube348453195820638338>to
> *the first person to solve all three of the {3,7} puzzles*. I know there
> are 115 stickers that move through a twist in the face turning puzzle, so=
me
> of them tiny. I know there are a ton of colors. I know there are no mac=
ros
> or piece finding yet. I only offered the prize, and didn't say it would =
be
> easy! I hope the challenge will hold the group at bay for a while, maybe
> until new features are implemented, maybe forever. Yeah right! :D
>=20
> Here are the files (I haven't made an installer). It requires the .NET
> Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> but I'd only worry about that if it doesn't work after simply unzipping a=
nd
> attempting the run the exe.
>=20
> www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
>=20
> Cheers,
> Roice
>




From: "Eduard" <baumann@mcnet.ch>
Date: Sun, 15 May 2011 08:11:06 -0000
Subject: Re: yet more new puzzles and a prize



I have difficulties as Nan to execute MT V2
Ed

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Hi Roice,
>=20
> I have some difficulty running the program. When I tried to run it withou=
t installing .net framework 4, an error message popped out. After I install=
ed .net framework 4 and run magictile again, nothing happens. In Task Manag=
er I can see a process called magictile, but there is no window or anything=
. I uninstall and reinstall .net framework 4, and I restart the computer se=
veral times but no good news. Any clue?
>=20
> Nan
>=20
>=20
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Hi all,
> >=20
> > MagicTile v2 has been coming along well lately, so I wanted to share a
> > preview (not that we need any more puzzles at the moment!). It is a bi=
g
> > user experience improvement over v1, mostly due to my favorite new
> > capability - *smooth hyperbolic panning*! Click and drag to your heart=
's
> > content.
> >=20
> > Not a huge number of puzzles in the menus yet, only the ones I've been
> > distracted towards or used in development, but they are unique. Also, =
they
> > are configured in xml and easy to set up, so if anyone would like to se=
e
> > something in particular, just let me know. I'm finding the most diffic=
ult
> > (but perhaps most interesting) task is working out the coloring pattern=
s -
> > that is, how to identify cells with each other. So if you request a pu=
zzle,
> > I may turn around and ask for help like I did for the {8,3} tiling.
> >=20
> > Here's what is available so far:
> >=20
> > - {3,7} face/edge/vertex turning
> > - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surp=
rised
> > me and the 10 Color is especially pretty.)
> > - {4,6} and {6,4} "Petals"
> > - {5,5} - These are seriously strange... non-orientable, 6-colors.
> > Should be awesome, so check them out!
> > - {4,4} Variants
> > - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> > puzzle that is both face+edge turning :)
> > - {6,3} - A 7-color and a vertex turning 16-color.
> > - Also nice is that you can no longer pan to the edge of the euclide=
an
> > tilings - they will just go on forever.
> >=20
> >=20
> > I like that Melinda gave out a prize in the speed cubing competition, s=
o I'd
> > like to offer to send a MC4D crystal
> > cube#5348453195820638338>to
> > *the first person to solve all three of the {3,7} puzzles*. I know the=
re
> > are 115 stickers that move through a twist in the face turning puzzle, =
some
> > of them tiny. I know there are a ton of colors. I know there are no m=
acros
> > or piece finding yet. I only offered the prize, and didn't say it woul=
d be
> > easy! I hope the challenge will hold the group at bay for a while, may=
be
> > until new features are implemented, maybe forever. Yeah right! :D
> >=20
> > Here are the files (I haven't made an installer). It requires the .NET
> > Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> > but I'd only worry about that if it doesn't work after simply unzipping=
and
> > attempting the run the exe.
> >=20
> > www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
> >=20
> > Cheers,
> > Roice
> >
>




From: David Smith <djs314djs314@yahoo.com>
Date: Sun, 15 May 2011 11:46:19 -0700 (PDT)
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



=C2=A0=20



I have difficulties as Nan to execute MT V2
Ed

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Hi Roice,
>=20
> I have some difficulty running the program. When I tried to run it withou=
t installing .net framework 4, an error message popped out. After I install=
ed .net framework 4 and run magictile again, nothing happens. In Task Manag=
er I can see a process called magictile, but there is no window or anything=
. I uninstall and reinstall .net framework 4, and I restart the computer se=
veral times but no good news. Any clue?
>=20
> Nan
>=20
>=20
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Hi all,
> >=20
> > MagicTile v2 has been coming along well lately, so I wanted to share a
> > preview (not that we need any more puzzles at the moment!). It is a big
> > user experience improvement over v1, mostly due to my favorite new
> > capability - *smooth hyperbolic panning*! Click and drag to your heart'=
s
> > content.
> >=20
> > Not a huge number of puzzles in the menus yet, only the ones I've been
> > distracted towards or used in development, but they are unique. Also, t=
hey
> > are configured in xml and easy to set up, so if anyone would like to se=
e
> > something in particular, just let me know. I'm finding the most difficu=
lt
> > (but perhaps most interesting) task is working out the coloring pattern=
s -
> > that is, how to identify cells with each other. So if you request a puz=
zle,
> > I may turn around and ask for help like I did for the {8,3} tiling.
> >=20
> > Here's what is available so far:
> >=20
> > - {3,7} face/edge/vertex turning
> > - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surpris=
ed
> > me and the 10 Color is especially pretty.)
> > - {4,6} and {6,4} "Petals"
> > - {5,5} - These are seriously strange... non-orientable, 6-colors.
> > Should be awesome, so check them out!
> > - {4,4} Variants
> > - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> > puzzle that is both face+edge turning :)
> > - {6,3} - A 7-color and a vertex turning 16-color.
> > - Also nice is that you can no longer pan to the edge of the euclidean
> > tilings - they will just go on forever.
> >=20
> >=20
> > I like that Melinda gave out a prize in the speed cubing competition, s=
o I'd
> > like to offer to send a MC4D crystal
> > cube#5348453195820638338>to
> > *the first person to solve all three of the {3,7} puzzles*. I know ther=
e
> > are 115 stickers that move through a twist in the face turning puzzle, =
some
> > of them tiny. I know there are a ton of colors. I know there are no mac=
ros
> > or piece finding yet. I only offered the prize, and didn't say it would=
be
> > easy! I hope the challenge will hold the group at bay for a while, mayb=
e
> > until new features are implemented, maybe forever. Yeah right! :D
> >=20
> > Here are the files (I haven't made an installer). It requires the .NET
> > Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> > but I'd only worry about that if it doesn't work after simply unzipping=
and
> > attempting the run the exe.
> >=20
> > www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
> >=20
> > Cheers,
> > Roice
> >
>







--0-1219284172-1305485179=:67363
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable

top" style=3D"font: inherit;">
Hi Roice,

 

Congratulations on this new release!  It's unfortunate that there=
appear to be some

issues.  I am enjoying running it on 64-bit Windows 7. =
 If you need any further

information which can help you track down this bug, feel free to let m=
e know.

 

The hyperbolic panning is great!  I remember you saying long ago =
that it would

be very difficult to implement, but it looks like you did a fantastic =
job!  Great

work, and good luck with your further updates!

 

By the way, this is completely irrelevant, but I loved the messages th=
at appeared

when loading puzzles in the old version! :)  But, your circles an=
imation replacement

is also good.  Did you come up with those phrases yourself?<=
/DIV>
 

Anyway, great job!  I look forward to seeing who will win your co=
ntest.  This

would give me a great excuse to finally learning how to solve the=
se puzzles,

but I'm quite busy at this time.  One day I promise to teach myse=
lf these

puzzles!  I'll write to you soon, but for now I'm hoping to break=
my personal

record high I.Q. score on a new test.  The world record is m=
ost likely an

unattainable goal, but I can dream!

 

All the best,

David

--- On Sun, 5/15/11, Eduard <baumann@mcnet.ch>=
;
wrote:

px; MARGIN-LEFT: 5px">
From: Eduard <baumann@mcnet.ch>
Subject:=
[MC4D] Re: yet more new puzzles and a prize
To: 4D_Cubing@yahoogroups.c=
om
Date: Sunday, May 15, 2011, 4:11 AM


 =20

I have difficulties as Nan to execute MT V2
Ed

--- In f=3D"http://us.mc1617.mail.yahoo.com/mc/compose?to=3D4D_Cubing%40yahoogroup=
s.com" rel=3Dnofollow target=3D_blank ymailto=3D"mailto:4D_Cubing%40yahoogr=
oups.com">4D_Cubing@yahoogroups.com
, "schuma" <mananself@...> wro=
te:
>
> Hi Roice,
>
> I have some difficulty runni=
ng the program. When I tried to run it without installing .net framework 4,=
an error message popped out. After I installed .net framework 4 and run ma=
gictile again, nothing happens. In Task Manager I can see a process called =
magictile, but there is no window or anything. I uninstall and reinstall .n=
et framework 4, and I restart the computer several times but no good news. =
Any clue?
>
> Nan
>
>
> --- In http://us.mc1617.mail.yahoo.com/mc/compose?to=3D4D_Cubing%40yahoogroups.com=
" rel=3Dnofollow target=3D_blank
ymailto=3D"mailto:4D_Cubing%40yahoogroups.com">4D_Cubing@yahoogroups.comA>, Roice Nelson <roice3@> wrote:
> >
> > Hi all,R>> >
> > MagicTile v2 has been coming along well lately, s=
o I wanted to share a
> > preview (not that we need any more puzzl=
es at the moment!). It is a big
> > user experience improvement ov=
er v1, mostly due to my favorite new
> > capability - *smooth hype=
rbolic panning*! Click and drag to your heart's
> > content.
&g=
t; >
> > Not a huge number of puzzles in the menus yet, only t=
he ones I've been
> > distracted towards or used in development, b=
ut they are unique. Also, they
> > are configured in xml and easy =
to set up, so if anyone would like to see
> > something in particu=
lar, just let me know. I'm finding the most difficult
> > (but per=
haps most interesting) task is working out the coloring patterns
-
> > that is, how to identify cells with each other. So if you r=
equest a puzzle,
> > I may turn around and ask for help like I did=
for the {8,3} tiling.
> >
> > Here's what is available =
so far:
> >
> > - {3,7} face/edge/vertex turning
>=
> - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surpr=
ised
> > me and the 10 Color is especially pretty.)
> > -=
{4,6} and {6,4} "Petals"
> > - {5,5} - These are seriously strang=
e... non-orientable, 6-colors.
> > Should be awesome, so check the=
m out!
> > - {4,4} Variants
> > - Klein Bottles - There's=
a Nan/Brandon/Andrey difficulty-level
> > puzzle that is both fac=
e+edge turning :)
> > - {6,3} - A 7-color and a vertex turning 16-=
color.
> > - Also nice is that you can no longer pan to the edge o=
f the euclidean
> > tilings - they will just go on
forever.
> >
> >
> > I like that Melinda gave=
out a prize in the speed cubing competition, so I'd
> > like to o=
ffer to send a MC4D crystal
> > cube<
eb.google.com/112844794913554774416/MC4DCrystalCube#5348453195820638338" re=
l=3Dnofollow target=3D_blank>https://picasaweb.google.com/11284479491355477=
4416/MC4DCrystalCube#5348453195820638338
>to
> > *the first =
person to solve all three of the {3,7} puzzles*. I know there
> > =
are 115 stickers that move through a twist in the face turning puzzle, some=

> > of them tiny. I know there are a ton of colors. I know there =
are no macros
> > or piece finding yet. I only offered the prize, =
and didn't say it would be
> > easy! I hope the challenge will hol=
d the group at bay for a while, maybe
> > until new features are i=
mplemented, maybe forever. Yeah right! :D
> >
> > Here
are the files (I haven't made an installer). It requires the .NET
> =
> Framework 4<s.aspx?FamilyID=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992" rel=3Dnofollow targ=
et=3D_blank>http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3D9=
cfb2d51-5ff4-4491-b0e5-b386f32c0992
>,
> > but I'd only worr=
y about that if it doesn't work after simply unzipping and
> > att=
empting the run the exe.
> >
> > www.gravitation3d.com/m=
agictile/downloads/MagicTile_v2_5-14-11.zip
> >
> > Chee=
rs,
> > Roice
> >
>

KQUOTE>

--0-1219284172-1305485179=:67363--




From: "Matthew" <damienturtle@hotmail.co.uk>
Date: Sun, 15 May 2011 19:19:27 -0000
Subject: Re: yet more new puzzles and a prize



Sounds fun, but it isn't working for me. The program loads, but only the c=
ircles which highlight the twists are rendering for me, not the faces thems=
elves. However, I have an exam on Wednesday so maybe that's a good thing r=
ight now. I look forward to playing with the new puzzles soon though (not =
just these, there are so many new puzzles here that I need to catch up with=
!)

Matt

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Hi all,
>=20
> MagicTile v2 has been coming along well lately, so I wanted to share a
> preview (not that we need any more puzzles at the moment!). It is a big
> user experience improvement over v1, mostly due to my favorite new
> capability - *smooth hyperbolic panning*! Click and drag to your heart's
> content.
>=20
> Not a huge number of puzzles in the menus yet, only the ones I've been
> distracted towards or used in development, but they are unique. Also, th=
ey
> are configured in xml and easy to set up, so if anyone would like to see
> something in particular, just let me know. I'm finding the most difficul=
t
> (but perhaps most interesting) task is working out the coloring patterns =
-
> that is, how to identify cells with each other. So if you request a puzz=
le,
> I may turn around and ask for help like I did for the {8,3} tiling.
>=20
> Here's what is available so far:
>=20
> - {3,7} face/edge/vertex turning
> - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surpri=
sed
> me and the 10 Color is especially pretty.)
> - {4,6} and {6,4} "Petals"
> - {5,5} - These are seriously strange... non-orientable, 6-colors.
> Should be awesome, so check them out!
> - {4,4} Variants
> - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> puzzle that is both face+edge turning :)
> - {6,3} - A 7-color and a vertex turning 16-color.
> - Also nice is that you can no longer pan to the edge of the euclidean
> tilings - they will just go on forever.
>=20
>=20
> I like that Melinda gave out a prize in the speed cubing competition, so =
I'd
> like to offer to send a MC4D crystal
> cube348453195820638338>to
> *the first person to solve all three of the {3,7} puzzles*. I know there
> are 115 stickers that move through a twist in the face turning puzzle, so=
me
> of them tiny. I know there are a ton of colors. I know there are no mac=
ros
> or piece finding yet. I only offered the prize, and didn't say it would =
be
> easy! I hope the challenge will hold the group at bay for a while, maybe
> until new features are implemented, maybe forever. Yeah right! :D
>=20
> Here are the files (I haven't made an installer). It requires the .NET
> Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> but I'd only worry about that if it doesn't work after simply unzipping a=
nd
> attempting the run the exe.
>=20
> www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
>=20
> Cheers,
> Roice
>




From: "Eduard" <baumann@mcnet.ch>
Date: Sun, 15 May 2011 21:19:01 -0000
Subject: Re: yet more new puzzles and a prize



MT V2 not working on my XP computer too.
Error message:=20
glGenerateMipmap
not found in opengl32.dll
Ed


--- In 4D_Cubing@yahoogroups.com, "Matthew" wrote:
>
> Sounds fun, but it isn't working for me. The program loads, but only the=
circles which highlight the twists are rendering for me, not the faces the=
mselves. However, I have an exam on Wednesday so maybe that's a good thing=
right now. I look forward to playing with the new puzzles soon though (no=
t just these, there are so many new puzzles here that I need to catch up wi=
th!)
>=20
> Matt
>=20
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Hi all,
> >=20
> > MagicTile v2 has been coming along well lately, so I wanted to share a
> > preview (not that we need any more puzzles at the moment!). It is a bi=
g
> > user experience improvement over v1, mostly due to my favorite new
> > capability - *smooth hyperbolic panning*! Click and drag to your heart=
's
> > content.
> >=20
> > Not a huge number of puzzles in the menus yet, only the ones I've been
> > distracted towards or used in development, but they are unique. Also, =
they
> > are configured in xml and easy to set up, so if anyone would like to se=
e
> > something in particular, just let me know. I'm finding the most diffic=
ult
> > (but perhaps most interesting) task is working out the coloring pattern=
s -
> > that is, how to identify cells with each other. So if you request a pu=
zzle,
> > I may turn around and ask for help like I did for the {8,3} tiling.
> >=20
> > Here's what is available so far:
> >=20
> > - {3,7} face/edge/vertex turning
> > - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surp=
rised
> > me and the 10 Color is especially pretty.)
> > - {4,6} and {6,4} "Petals"
> > - {5,5} - These are seriously strange... non-orientable, 6-colors.
> > Should be awesome, so check them out!
> > - {4,4} Variants
> > - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> > puzzle that is both face+edge turning :)
> > - {6,3} - A 7-color and a vertex turning 16-color.
> > - Also nice is that you can no longer pan to the edge of the euclide=
an
> > tilings - they will just go on forever.
> >=20
> >=20
> > I like that Melinda gave out a prize in the speed cubing competition, s=
o I'd
> > like to offer to send a MC4D crystal
> > cube#5348453195820638338>to
> > *the first person to solve all three of the {3,7} puzzles*. I know the=
re
> > are 115 stickers that move through a twist in the face turning puzzle, =
some
> > of them tiny. I know there are a ton of colors. I know there are no m=
acros
> > or piece finding yet. I only offered the prize, and didn't say it woul=
d be
> > easy! I hope the challenge will hold the group at bay for a while, may=
be
> > until new features are implemented, maybe forever. Yeah right! :D
> >=20
> > Here are the files (I haven't made an installer). It requires the .NET
> > Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> > but I'd only worry about that if it doesn't work after simply unzipping=
and
> > attempting the run the exe.
> >=20
> > www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
> >=20
> > Cheers,
> > Roice
> >
>




From: Roice Nelson <roice3@gmail.com>
Date: Sun, 15 May 2011 18:24:24 -0500
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--0016e6db5be8dd70ba04a358d6a5
Content-Type: text/plain; charset=ISO-8859-1

Thank you Ed, Nan, and Matt for the problem reports.

I had done all my debugging on my Win7 system, and it appears there were
some things that XP and older versions of OpenGL did not like. Sorry!

I did have an XP machine though, so I was able to fix what was causing
issues (at least for my XP system), and I have replaced the contents in the
zip file with the newer build. This fixes a startup issue related to XP not
handling the format of my program icon. It also uses OpenGL extensions,
where I was previously calling some OpenGL 3.0 methods, and this should
allow older OpenGL versions to work. If your version is old enough as to
not support the extension, the program will now provide a UI message for
this (unfortunately, that means you'll be out of luck in running things).

www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip

For anyone who may still have issues, please email privately (
roice@gravitation3d.com), so we don't burden the group. I can collate the
feedback, and email out if another version with fixes is made.

Thanks!
Roice


On Sun, May 15, 2011 at 4:19 PM, Eduard wrote:

> MT V2 not working on my XP computer too.
> Error message:
> glGenerateMipmap
> not found in opengl32.dll
> Ed
>
>
> --- In 4D_Cubing@yahoogroups.com, "Matthew" wrote:
> >
> > Sounds fun, but it isn't working for me. The program loads, but only the
> circles which highlight the twists are rendering for me, not the faces
> themselves. However, I have an exam on Wednesday so maybe that's a good
> thing right now. I look forward to playing with the new puzzles soon though
> (not just these, there are so many new puzzles here that I need to catch up
> with!)
> >
> > Matt
> >
> > --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> > >
> > > Hi all,
> > >
> > > MagicTile v2 has been coming along well lately, so I wanted to share a
> > > preview (not that we need any more puzzles at the moment!). It is a
> big
> > > user experience improvement over v1, mostly due to my favorite new
> > > capability - *smooth hyperbolic panning*! Click and drag to your
> heart's
> > > content.
> > >
> > > Not a huge number of puzzles in the menus yet, only the ones I've been
> > > distracted towards or used in development, but they are unique. Also,
> they
> > > are configured in xml and easy to set up, so if anyone would like to
> see
> > > something in particular, just let me know. I'm finding the most
> difficult
> > > (but perhaps most interesting) task is working out the coloring
> patterns -
> > > that is, how to identify cells with each other. So if you request a
> puzzle,
> > > I may turn around and ask for help like I did for the {8,3} tiling.
> > >
> > > Here's what is available so far:
> > >
> > > - {3,7} face/edge/vertex turning
> > > - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two
> surprised
> > > me and the 10 Color is especially pretty.)
> > > - {4,6} and {6,4} "Petals"
> > > - {5,5} - These are seriously strange... non-orientable, 6-colors.
> > > Should be awesome, so check them out!
> > > - {4,4} Variants
> > > - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> > > puzzle that is both face+edge turning :)
> > > - {6,3} - A 7-color and a vertex turning 16-color.
> > > - Also nice is that you can no longer pan to the edge of the
> euclidean
> > > tilings - they will just go on forever.
> > >
> > >
> > > I like that Melinda gave out a prize in the speed cubing competition,
> so I'd
> > > like to offer to send a MC4D crystal
> > > cube<
> https://picasaweb.google.com/112844794913554774416/MC4DCrystalCube#5348453195820638338
> >to
> > > *the first person to solve all three of the {3,7} puzzles*. I know
> there
> > > are 115 stickers that move through a twist in the face turning puzzle,
> some
> > > of them tiny. I know there are a ton of colors. I know there are no
> macros
> > > or piece finding yet. I only offered the prize, and didn't say it
> would be
> > > easy! I hope the challenge will hold the group at bay for a while,
> maybe
> > > until new features are implemented, maybe forever. Yeah right! :D
> > >
> > > Here are the files (I haven't made an installer). It requires the .NET
> > > Framework 4<
> http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992
> >,
> > > but I'd only worry about that if it doesn't work after simply unzipping
> and
> > > attempting the run the exe.
> > >
> > > www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
> > >
> > > Cheers,
> > > Roice
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--0016e6db5be8dd70ba04a358d6a5
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Thank you Ed, Nan, and Matt for the problem reports.


I h=
ad done all my debugging on my Win7 system, and it appears there were some =
things that XP and older versions of OpenGL did not like. =A0Sorry! =A0v>

I did have an XP machine though, so I was able to fix w=
hat was causing issues (at least for my XP system), and I have replaced the=
contents in the zip file with the newer build. =A0This fixes a startup iss=
ue related to XP not handling the format of my program icon. =A0It also use=
s OpenGL extensions, where I was previously calling some OpenGL 3.0 methods=
, and this should allow older OpenGL versions to work. =A0If your version i=
s old enough as to not support the extension, the program will now provide =
a UI message for this (unfortunately, that means you'll be out of luck =
in running things).


oads/MagicTile_v2_5-14-11.zip">www.gravitation3d.com/magictile/downloads/Ma=
gicTile_v2_5-14-11.zip

For anyone who may stil=
l have issues, please email privately (d.com">roice@gravitation3d.com), so we don't burden the group. =A0I=
can collate the feedback, and email out if another version with fixes is m=
ade.


Thanks!
Roice


ss=3D"gmail_quote">On Sun, May 15, 2011 at 4:19 PM, Eduard "><baumann@mcnet.ch> w=
rote:

x #ccc solid;padding-left:1ex;">MT V2 not working on my XP computer too.>
Error message:

glGenerateMipmap

not found in opengl32.dll

Ed





--- In 4D_Cubing@yahoogroups.c=
om
, "Matthew" <damienturtle@...> wrote:

>

> Sounds fun, but it isn't working for me. =A0The program loads, but=
only the circles which highlight the twists are rendering for me, not the =
faces themselves. =A0However, I have an exam on Wednesday so maybe that'=
;s a good thing right now. =A0I look forward to playing with the new puzzle=
s soon though (not just these, there are so many new puzzles here that I ne=
ed to catch up with!)


>

> Matt

>

> --- In 4D_Cubing@yahoogro=
ups.com
, Roice Nelson <roice3@> wrote:

> >

> > Hi all,

> >

> > MagicTile v2 has been coming along well lately, so I wanted to sh=
are a

> > preview (not that we need any more puzzles at the moment!). =A0It=
is a big

> > user experience improvement over v1, mostly due to my favorite ne=
w

> > capability - *smooth hyperbolic panning*! =A0Click and drag to yo=
ur heart's

> > content.

> >

> > Not a huge number of puzzles in the menus yet, only the ones I=
9;ve been

> > distracted towards or used in development, but they are unique. =
=A0Also, they

> > are configured in xml and easy to set up, so if anyone would like=
to see

> > something in particular, just let me know. =A0I'm finding the=
most difficult

> > (but perhaps most interesting) task is working out the coloring p=
atterns -

> > that is, how to identify cells with each other. =A0So if you requ=
est a puzzle,

> > I may turn around and ask for help like I did for the {8,3} tilin=
g.

> >

> > Here's what is available so far:

> >

> > =A0 =A0- {3,7} face/edge/vertex turning

> > =A0 =A0- {8,3} 24 Color, 10 Color and alternate 12 Color (The las=
t two surprised

> > =A0 =A0me and the 10 Color is especially pretty.)

> > =A0 =A0- =A0{4,6} and {6,4} "Petals"

> > =A0 =A0- =A0{5,5} - These are seriously strange... non-orientable=
, 6-colors.

> > =A0 =A0 Should be awesome, so check them out!

> > =A0 =A0 - =A0{4,4} Variants

> > =A0 =A0- =A0Klein Bottles - There's a Nan/Brandon/Andrey diff=
iculty-level

> > =A0 =A0puzzle that is both face+edge turning :)

> > =A0 =A0- {6,3} - A 7-color and a vertex turning 16-color.

> > =A0 =A0- Also nice is that you can no longer pan to the edge of t=
he euclidean

> > =A0 =A0tilings - they will just go on forever.

> >

> >

> > I like that Melinda gave out a prize in the speed cubing competit=
ion, so I'd

> > like to offer to send a MC4D crystal

> > cube<4416/MC4DCrystalCube#5348453195820638338" target=3D"_blank">https://picasaw=
eb.google.com/112844794913554774416/MC4DCrystalCube#5348453195820638338
=
>to


> > *the first person to solve all three of the {3,7} puzzles*. =A0I =
know there

> > are 115 stickers that move through a twist in the face turning pu=
zzle, some

> > of them tiny. =A0I know there are a ton of colors. =A0I know ther=
e are no macros

> > or piece finding yet. =A0I only offered the prize, and didn't=
say it would be

> > easy! =A0I hope the challenge will hold the group at bay for a wh=
ile, maybe

> > until new features are implemented, maybe forever. =A0Yeah right!=
:D

> >

> > Here are the files (I haven't made an installer). =A0It requi=
res the .NET

> > Framework 4<etails.aspx?FamilyID=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992" target=3D"_bla=
nk">http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3D9cfb2d51-=
5ff4-4491-b0e5-b386f32c0992
>,


> > but I'd only worry about that if it doesn't work after si=
mply unzipping and

> > attempting the run the exe.

> >

> > Tile_v2_5-14-11.zip" target=3D"_blank">www.gravitation3d.com/magictile/down=
loads/MagicTile_v2_5-14-11.zip


> >

> > Cheers,

> > Roice

> >

>









------------------------------------



Yahoo! Groups Links



<*> To visit your group on the web, go to:

=A0 =A0nk">http://groups.yahoo.com/group/4D_Cubing/



<*> Your email settings:

=A0 =A0Individual Email | Traditional



<*> To change settings online go to:

=A0 =A0_blank">http://groups.yahoo.com/group/4D_Cubing/join

=A0 =A0(Yahoo! ID required)



<*> To change settings via email:

=A0 =A04D_Cubing-diges=
t@yahoogroups.com


=A0 =A04D_Cubing=
-fullfeatured@yahoogroups.com




<*> To unsubscribe from this group, send an email to:

=A0 =A04D_Cubing-=
unsubscribe@yahoogroups.com




<*> Your use of Yahoo! Groups is subject to:

=A0 =A0htt=
p://docs.yahoo.com/info/terms/







--0016e6db5be8dd70ba04a358d6a5--




From: Roice Nelson <roice3@gmail.com>
Date: Sun, 15 May 2011 18:35:19 -0500
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--001517588bfaef5eb904a358fd62
Content-Type: text/plain; charset=ISO-8859-1

Thanks David,

I'm glad v2 is at least working for a couple of you!

I did come up with those phrases in the first version, and was thinking to
maybe recycle them here. But I also want to do my UI waiting with OpenGL
rendering rather than how I did it before. I did the circle thing in the
meantime because it was simple, quick and took hardly any coding, and also
because OpenTK (the library I'm using for C# OpenGL) doesn't seem to
support text yet. So I may come back to that later (not sure).

Best of luck on the new test :)

seeya,
Roice


On Sun, May 15, 2011 at 1:46 PM, David Smith wrote:

>
>
> Hi Roice,
>
> Congratulations on this new release! It's unfortunate that there appear to
> be some
> issues. I am enjoying running it on 64-bit Windows 7. If you need any
> further
> information which can help you track down this bug, feel free to let me
> know.
>
> The hyperbolic panning is great! I remember you saying long ago that it
> would
> be very difficult to implement, but it looks like you did a fantastic job!
> Great
> work, and good luck with your further updates!
>
> By the way, this is completely irrelevant, but I loved the messages that
> appeared
> when loading puzzles in the old version! :) But, your circles animation
> replacement
> is also good. Did you come up with those phrases yourself?
>
> Anyway, great job! I look forward to seeing who will win your contest.
> This
> would give me a great excuse to finally learning how to solve these
> puzzles,
> but I'm quite busy at this time. One day I promise to teach myself these
> puzzles! I'll write to you soon, but for now I'm hoping to break my
> personal
> record high I.Q. score on a new test. The world record is most likely an
> unattainable goal, but I can dream!
>
> All the best,
> David
>

--001517588bfaef5eb904a358fd62
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Thanks David,


I'm glad v2 is at least working for a =
couple of you!

I did come up with those phrases in=
the first version, and was thinking to maybe recycle them here. =A0But I a=
lso want to do my UI waiting with OpenGL rendering rather than how I did it=
before. =A0I did the circle thing in the meantime because it was simple, q=
uick and took hardly any coding, and also because OpenTK =A0(the library I&=
#39;m using for C# OpenGL) doesn't seem to support text yet. =A0So I=A0=
may come back to that later (not sure).


Best of luck on the new test :)

see=
ya,
Roice


>On Sun, May 15, 2011 at 1:46 PM, David Smith <=3D"mailto:djs314djs314@yahoo.com">djs314djs314@yahoo.com> wr=
ote:

x #ccc solid;padding-left:1ex;">






=20=20=20=20=20=20=20=20

















gn=3D"top" style=3D"font:inherit">
Hi Roice,

=A0

Congratulations on this new release!=A0 It's unfortunate that ther=
e appear to be some

issues.=A0 I am enjoying running it on 64-bit=A0Windows 7.=A0=A0If you=
need any further

information which can help you track down this bug, feel free to let m=
e know.

=A0

The hyperbolic panning is great!=A0 I remember you saying long ago tha=
t it would

be very difficult to implement, but it looks like you did a fantastic =
job!=A0 Great

work, and good luck with your further updates!

=A0

By the way, this is completely irrelevant, but I loved the messages th=
at appeared

when loading puzzles in the old version! :)=A0 But, your circles anima=
tion replacement

is also good.=A0 Did you come up with those phrases=A0yourself?

=A0

Anyway, great job!=A0 I look forward to seeing who will win your conte=
st.=A0 This

would give me a great excuse to finally=A0learning how to solve these =
puzzles,

but I'm quite busy at this time.=A0 One day I promise to teach mys=
elf these

puzzles!=A0 I'll write to you soon, but for now I'm hoping to =
break my personal

record high=A0I.Q. score on a new test.=A0 The world record is most li=
kely an

unattainable goal, but I can dream!

=A0

All the best,

David


--001517588bfaef5eb904a358fd62--




From: "schuma" <mananself@gmail.com>
Date: Sat, 05 Nov 2011 01:00:22 -0000
Subject: Re: yet more new puzzles and a prize



Hi guys,

I finally got a computer that can run MagicTile v2 preview. Knowing that th=
e challenge is still open, I looked into the three {3,7} puzzles. I wonder =
if anyone is attempting these puzzles. After spending several minutes playi=
ng, I have the following thoughts.

VT is obviously the easiest. The main difficulty is that, there are too man=
y colors. 56 colors, right? Sometimes I'm embarrassed because I can't find =
the piece I need. Sometimes I thought I found a desired piece. But only whe=
n I moved it to the destination, I found the colors were actually different=
. Because of this difficulty, the puzzle is not as easy as it should be. Bu=
t still, it's not hard. It just takes a little bit more time. By the way, u=
nder the default color setting, there are two blue triangle (color 3 and co=
lor 33). They are identical colors and one should change one of them.=20

ET is something serious. I quickly found all the 3-cycle algorithms. They a=
re pretty short and easy to find. As far as I currently know, the difficult=
ies may be:
(1) Too many colors. Hard to find a piece.
(2) Too many pieces, nearly 1000 pieces. Tedious.
(3) Hidden global orientation. This is tricky. In the beginning one should =
not assume a triangle to be the white triangle and start solving. He/she ne=
eds to study the scrambled state, and deduce which triangle is the "white" =
triangle, which is the blue one etc. Then he/she can start solving based on=
the deduced "orientation". If you don't do it in the beginning and make an=
arbitrary assumption, it's probably wrong and you are going into a dead en=
d. I met this issue on edge turning dodecahedra, e.g., Gelatinbrain 1.4.10.=
Brandon must know what I'm talking about.

FT is even harder, because the 3-cycle algorithms seem to be longer than ET=
. So macros would be very helpful here. At this point I can't tell if I'm p=
atient enough to solve it or not. I guess one need approximately or more th=
an 20 hours to solve it. I won't attempt it before solving VT and ET.

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Hi all,
>=20
> MagicTile v2 has been coming along well lately, so I wanted to share a
> preview (not that we need any more puzzles at the moment!). It is a big
> user experience improvement over v1, mostly due to my favorite new
> capability - *smooth hyperbolic panning*! Click and drag to your heart's
> content.
>=20
> Not a huge number of puzzles in the menus yet, only the ones I've been
> distracted towards or used in development, but they are unique. Also, th=
ey
> are configured in xml and easy to set up, so if anyone would like to see
> something in particular, just let me know. I'm finding the most difficul=
t
> (but perhaps most interesting) task is working out the coloring patterns =
-
> that is, how to identify cells with each other. So if you request a puzz=
le,
> I may turn around and ask for help like I did for the {8,3} tiling.
>=20
> Here's what is available so far:
>=20
> - {3,7} face/edge/vertex turning
> - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surpri=
sed
> me and the 10 Color is especially pretty.)
> - {4,6} and {6,4} "Petals"
> - {5,5} - These are seriously strange... non-orientable, 6-colors.
> Should be awesome, so check them out!
> - {4,4} Variants
> - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> puzzle that is both face+edge turning :)
> - {6,3} - A 7-color and a vertex turning 16-color.
> - Also nice is that you can no longer pan to the edge of the euclidean
> tilings - they will just go on forever.
>=20
>=20
> I like that Melinda gave out a prize in the speed cubing competition, so =
I'd
> like to offer to send a MC4D crystal
> cube348453195820638338>to
> *the first person to solve all three of the {3,7} puzzles*. I know there
> are 115 stickers that move through a twist in the face turning puzzle, so=
me
> of them tiny. I know there are a ton of colors. I know there are no mac=
ros
> or piece finding yet. I only offered the prize, and didn't say it would =
be
> easy! I hope the challenge will hold the group at bay for a while, maybe
> until new features are implemented, maybe forever. Yeah right! :D
>=20
> Here are the files (I haven't made an installer). It requires the .NET
> Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> but I'd only worry about that if it doesn't work after simply unzipping a=
nd
> attempting the run the exe.
>=20
> www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
>=20
> Cheers,
> Roice
>




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Sat, 05 Nov 2011 15:29:10 -0000
Subject: Re: yet more new puzzles and a prize



Hi,
I've tried these puzzles long time ago. As far as I remember, I've solved=
VT version, then tried ET, find some 3-cycle for some kind of pieces (don'=
t remember which) - it was 14 or 22 twists, then imagined what setup sequen=
cies will look like (with very limited operational freedom) and desided to =
go away from this puzzle :( So now I have nothing to say about FT and ET...

Andrey

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Hi guys,
>=20
> I finally got a computer that can run MagicTile v2 preview. Knowing that =
the challenge is still open, I looked into the three {3,7} puzzles. I wonde=
r if anyone is attempting these puzzles. After spending several minutes pla=
ying, I have the following thoughts.
>=20
> VT is obviously the easiest. The main difficulty is that, there are too m=
any colors. 56 colors, right? Sometimes I'm embarrassed because I can't fin=
d the piece I need. Sometimes I thought I found a desired piece. But only w=
hen I moved it to the destination, I found the colors were actually differe=
nt. Because of this difficulty, the puzzle is not as easy as it should be. =
But still, it's not hard. It just takes a little bit more time. By the way,=
under the default color setting, there are two blue triangle (color 3 and =
color 33). They are identical colors and one should change one of them.=20
>=20
> ET is something serious. I quickly found all the 3-cycle algorithms. They=
are pretty short and easy to find. As far as I currently know, the difficu=
lties may be:
> (1) Too many colors. Hard to find a piece.
> (2) Too many pieces, nearly 1000 pieces. Tedious.
> (3) Hidden global orientation. This is tricky. In the beginning one shoul=
d not assume a triangle to be the white triangle and start solving. He/she =
needs to study the scrambled state, and deduce which triangle is the "white=
" triangle, which is the blue one etc. Then he/she can start solving based =
on the deduced "orientation". If you don't do it in the beginning and make =
an arbitrary assumption, it's probably wrong and you are going into a dead =
end. I met this issue on edge turning dodecahedra, e.g., Gelatinbrain 1.4.1=
0. Brandon must know what I'm talking about.
>=20
> FT is even harder, because the 3-cycle algorithms seem to be longer than =
ET. So macros would be very helpful here. At this point I can't tell if I'm=
patient enough to solve it or not. I guess one need approximately or more =
than 20 hours to solve it. I won't attempt it before solving VT and ET.
>=20
> Nan
>=20
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Hi all,
> >=20
> > MagicTile v2 has been coming along well lately, so I wanted to share a
> > preview (not that we need any more puzzles at the moment!). It is a bi=
g
> > user experience improvement over v1, mostly due to my favorite new
> > capability - *smooth hyperbolic panning*! Click and drag to your heart=
's
> > content.
> >=20
> > Not a huge number of puzzles in the menus yet, only the ones I've been
> > distracted towards or used in development, but they are unique. Also, =
they
> > are configured in xml and easy to set up, so if anyone would like to se=
e
> > something in particular, just let me know. I'm finding the most diffic=
ult
> > (but perhaps most interesting) task is working out the coloring pattern=
s -
> > that is, how to identify cells with each other. So if you request a pu=
zzle,
> > I may turn around and ask for help like I did for the {8,3} tiling.
> >=20
> > Here's what is available so far:
> >=20
> > - {3,7} face/edge/vertex turning
> > - {8,3} 24 Color, 10 Color and alternate 12 Color (The last two surp=
rised
> > me and the 10 Color is especially pretty.)
> > - {4,6} and {6,4} "Petals"
> > - {5,5} - These are seriously strange... non-orientable, 6-colors.
> > Should be awesome, so check them out!
> > - {4,4} Variants
> > - Klein Bottles - There's a Nan/Brandon/Andrey difficulty-level
> > puzzle that is both face+edge turning :)
> > - {6,3} - A 7-color and a vertex turning 16-color.
> > - Also nice is that you can no longer pan to the edge of the euclide=
an
> > tilings - they will just go on forever.
> >=20
> >=20
> > I like that Melinda gave out a prize in the speed cubing competition, s=
o I'd
> > like to offer to send a MC4D crystal
> > cube#5348453195820638338>to
> > *the first person to solve all three of the {3,7} puzzles*. I know the=
re
> > are 115 stickers that move through a twist in the face turning puzzle, =
some
> > of them tiny. I know there are a ton of colors. I know there are no m=
acros
> > or piece finding yet. I only offered the prize, and didn't say it woul=
d be
> > easy! I hope the challenge will hold the group at bay for a while, may=
be
> > until new features are implemented, maybe forever. Yeah right! :D
> >=20
> > Here are the files (I haven't made an installer). It requires the .NET
> > Framework 4=3D9cfb2d51-5ff4-4491-b0e5-b386f32c0992>,
> > but I'd only worry about that if it doesn't work after simply unzipping=
and
> > attempting the run the exe.
> >=20
> > www.gravitation3d.com/magictile/downloads/MagicTile_v2_5-14-11.zip
> >=20
> > Cheers,
> > Roice
> >
>




From: Roice Nelson <roice3@gmail.com>
Date: Sat, 5 Nov 2011 12:46:22 -0500
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--00151759308462f4cc04b1006692
Content-Type: text/plain; charset=ISO-8859-1

About hidden global orientation of the ET {3,7} and other puzzles, the
"reset view" feature of the program allows the user to cheat on this.
First note the unscrambled colors with a reset view - white triangle is in
the center, blue to the left of it, etc. Then if you begin your solve with
a reset view as well, you can safely start solving the white to the center,
blue to the left, and so on. This cheat helps a little in that you can
observe the pattern of colors rather than having to deduce it.

Thank you for the observations on these puzzles. I thought they'd be
difficult, but I must say I didn't realize how difficult when I made the
challenge! I will start thinking some about how to do macros and piece
finding. Macros should be interesting, in particular figuring out how the
user will specify the relative position/orientation to apply them
arbitrarily in the hyperbolic plane.

Cheers,
Roice


On Fri, Nov 4, 2011 at 8:00 PM, schuma wrote:

> Hi guys,
>
> I finally got a computer that can run MagicTile v2 preview. Knowing that
> the challenge is still open, I looked into the three {3,7} puzzles. I
> wonder if anyone is attempting these puzzles. After spending several
> minutes playing, I have the following thoughts.
>
> VT is obviously the easiest. The main difficulty is that, there are too
> many colors. 56 colors, right? Sometimes I'm embarrassed because I can't
> find the piece I need. Sometimes I thought I found a desired piece. But
> only when I moved it to the destination, I found the colors were actually
> different. Because of this difficulty, the puzzle is not as easy as it
> should be. But still, it's not hard. It just takes a little bit more time.
> By the way, under the default color setting, there are two blue triangle
> (color 3 and color 33). They are identical colors and one should change one
> of them.
>
> ET is something serious. I quickly found all the 3-cycle algorithms. They
> are pretty short and easy to find. As far as I currently know, the
> difficulties may be:
> (1) Too many colors. Hard to find a piece.
> (2) Too many pieces, nearly 1000 pieces. Tedious.
> (3) Hidden global orientation. This is tricky. In the beginning one should
> not assume a triangle to be the white triangle and start solving. He/she
> needs to study the scrambled state, and deduce which triangle is the
> "white" triangle, which is the blue one etc. Then he/she can start solving
> based on the deduced "orientation". If you don't do it in the beginning and
> make an arbitrary assumption, it's probably wrong and you are going into a
> dead end. I met this issue on edge turning dodecahedra, e.g., Gelatinbrain
> 1.4.10. Brandon must know what I'm talking about.
>
> FT is even harder, because the 3-cycle algorithms seem to be longer than
> ET. So macros would be very helpful here. At this point I can't tell if I'm
> patient enough to solve it or not. I guess one need approximately or more
> than 20 hours to solve it. I won't attempt it before solving VT and ET.
>
> Nan
>

--00151759308462f4cc04b1006692
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

About hidden global orientation of the ET {3,7} and other puzzles, the &quo=
t;reset view" feature of the program allows the user to cheat on this.=
=A0First note the unscrambled colors with a reset view - white triangle is=
in the center, blue to the left of it, etc. =A0Then if you begin your solv=
e with a reset view as well, you can safely start solving the white to the =
center, blue to the left, and so on. =A0This cheat helps a little in that y=
ou can observe the pattern of colors rather than having to deduce it.


Thank you for the observations on these puzzles. =A0I thought they'=
d be difficult, but I must say I didn't realize how difficult when I ma=
de the challenge! =A0I will start thinking some about how to do macros and =
piece finding. =A0Macros should be interesting, in particular figuring out =
how the user will specify the relative position/orientation to apply them a=
rbitrarily in the hyperbolic plane.


Cheers,
Roice



On Fri, Nov 4, =
2011 at 8:00 PM, schuma <mail.com">mananself@gmail.com> wrote:
"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
-left:1ex;">
Hi guys,



I finally got a computer that can run MagicTile v2 preview. Knowing that th=
e challenge is still open, I looked into the three {3,7} puzzles. I wonder =
if anyone is attempting these puzzles. After spending several minutes playi=
ng, I have the following thoughts.




VT is obviously the easiest. The main difficulty is that, there are too man=
y colors. 56 colors, right? Sometimes I'm embarrassed because I can'=
;t find the piece I need. Sometimes I thought I found a desired piece. But =
only when I moved it to the destination, I found the colors were actually d=
ifferent. Because of this difficulty, the puzzle is not as easy as it shoul=
d be. But still, it's not hard. It just takes a little bit more time. B=
y the way, under the default color setting, there are two blue triangle (co=
lor 3 and color 33). They are identical colors and one should change one of=
them.




ET is something serious. I quickly found all the 3-cycle algorithms. They a=
re pretty short and easy to find. As far as I currently know, the difficult=
ies may be:

(1) Too many colors. Hard to find a piece.

(2) Too many pieces, nearly 1000 pieces. Tedious.

(3) Hidden global orientation. This is tricky. In the beginning one should =
not assume a triangle to be the white triangle and start solving. He/she ne=
eds to study the scrambled state, and deduce which triangle is the "wh=
ite" triangle, which is the blue one etc. Then he/she can start solvin=
g based on the deduced "orientation". If you don't do it in t=
he beginning and make an arbitrary assumption, it's probably wrong and =
you are going into a dead end. I met this issue on edge turning dodecahedra=
, e.g., Gelatinbrain 1.4.10. Brandon must know what I'm talking about.<=
br>



FT is even harder, because the 3-cycle algorithms seem to be longer than ET=
. So macros would be very helpful here. At this point I can't tell if I=
'm patient enough to solve it or not. I guess one need approximately or=
more than 20 hours to solve it. I won't attempt it before solving VT a=
nd ET.




Nan


--00151759308462f4cc04b1006692--




From: "schuma" <mananself@gmail.com>
Date: Sat, 05 Nov 2011 18:39:43 -0000
Subject: Re: yet more new puzzles and a prize



Hi Roice,

I've never realized this way to "cheat" to get the global orientation. Also=
, if the piece finding function is added, getting the global orientation is=
trivial.=20

Between piece-finding and macros, I think the macros help me more in terms =
of solving. But even with none of them, I think I will attempt to solve the=
ET {3,7}.

Just now I wanted to propose a "rotation" function in addition to panning. =
But then I realized that for hyperbolic puzzles, rotation can actually be d=
one by dragging circularly. That is, if you drag (=3D pan) the hyperbolic p=
lane in a circle clockwise, the net effect is that the puzzle is rotating c=
lockwise. The larger the circle, the faster it rotates. It's a enjoyable wa=
y to do rotation and I'm very happy with it. It's a (noncommutative) proper=
ty of panning, just like if you roll a ball on the floor on a small circle =
for a while, the net effect is rotation along the vertical axis.=20

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> About hidden global orientation of the ET {3,7} and other puzzles, the
> "reset view" feature of the program allows the user to cheat on this.
> First note the unscrambled colors with a reset view - white triangle is =
in
> the center, blue to the left of it, etc. Then if you begin your solve wi=
th
> a reset view as well, you can safely start solving the white to the cente=
r,
> blue to the left, and so on. This cheat helps a little in that you can
> observe the pattern of colors rather than having to deduce it.
>=20
> Thank you for the observations on these puzzles. I thought they'd be
> difficult, but I must say I didn't realize how difficult when I made the
> challenge! I will start thinking some about how to do macros and piece
> finding. Macros should be interesting, in particular figuring out how th=
e
> user will specify the relative position/orientation to apply them
> arbitrarily in the hyperbolic plane.
>=20
> Cheers,
> Roice




From: Roice Nelson <roice3@gmail.com>
Date: Sat, 5 Nov 2011 14:58:45 -0500
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--0015175df162d6d63d04b1023f24
Content-Type: text/plain; charset=ISO-8859-1

Middle-mouse drag will do a rotation for you (or on a laptop, left+right
drag at the same time).

I find the noncommutative panning in spherical/hyperbolic spaces really
neat too (doesn't happen for Euclidean space, so middle-mouse control is
required there). The code for Don's hyperbolic tesselations
appletwas super helpful
in understanding and implementing this. Internally, you
can see he played with a few different motion models, some of which
anti-precess rather than precess! That is, dragging clockwise results in a
counterclockwise rotation of the space. I found that I liked the one he
settled on for his applet the best too, though it'd be nice to add in some
of the others as an option.

seeya,
Roice


On Sat, Nov 5, 2011 at 1:39 PM, schuma wrote:

> Hi Roice,
>
> I've never realized this way to "cheat" to get the global orientation.
> Also, if the piece finding function is added, getting the global
> orientation is trivial.
>
> Between piece-finding and macros, I think the macros help me more in terms
> of solving. But even with none of them, I think I will attempt to solve the
> ET {3,7}.
>
> Just now I wanted to propose a "rotation" function in addition to panning.
> But then I realized that for hyperbolic puzzles, rotation can actually be
> done by dragging circularly. That is, if you drag (= pan) the hyperbolic
> plane in a circle clockwise, the net effect is that the puzzle is rotating
> clockwise. The larger the circle, the faster it rotates. It's a enjoyable
> way to do rotation and I'm very happy with it. It's a (noncommutative)
> property of panning, just like if you roll a ball on the floor on a small
> circle for a while, the net effect is rotation along the vertical axis.
>
> Nan

--0015175df162d6d63d04b1023f24
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Middle-mouse drag will do a rotation for you (or on a laptop, left+right dr=
ag at the same time).


I find the noncommutative panning =
in spherical/hyperbolic spaces really neat too (doesn't happen for Eucl=
idean space, so middle-mouse control is required there). =A0The code for Do=
n's hyperboli=
c tesselations applet
was super helpful in understanding and implementi=
ng this. =A0Internally, you can see he played with a few different motion m=
odels, some of which anti-precess rather than precess! =A0That is, dragging=
clockwise results in a counterclockwise rotation of the space. =A0I found =
that I liked the one he settled on for his applet the best too, though it&#=
39;d be nice to add in some of the others as an option.


seeya,
Roice


ail_quote">On Sat, Nov 5, 2011 at 1:39 PM, schuma <href=3D"mailto:mananself@gmail.com">mananself@gmail.com> wrot=
e:

x #ccc solid;padding-left:1ex;">Hi Roice,



I've never realized this way to "cheat" to get the global ori=
entation. Also, if the piece finding function is added, getting the global =
orientation is trivial.



Between piece-finding and macros, I think the macros help me more in terms =
of solving. But even with none of them, I think I will attempt to solve the=
ET {3,7}.



Just now I wanted to propose a "rotation" function in addition to=
panning. But then I realized that for hyperbolic puzzles, rotation can act=
ually be done by dragging circularly. That is, if you drag (=3D pan) the hy=
perbolic plane in a circle clockwise, the net effect is that the puzzle is =
rotating clockwise. The larger the circle, the faster it rotates. It's =
a enjoyable way to do rotation and I'm very happy with it. It's a (=
noncommutative) property of panning, just like if you roll a ball on the fl=
oor on a small circle for a while, the net effect is rotation along the ver=
tical axis.




Nan


--0015175df162d6d63d04b1023f24--




From: "schuma" <mananself@gmail.com>
Date: Sat, 05 Nov 2011 21:38:01 -0000
Subject: Re: yet more new puzzles and a prize



Sorry for not noticing the middle mouse drag function.

In Don's applet I don't know how to change to another motion model. Poincar=
e model/Klein model behave in the same way. I'm not surprised by anti-proce=
ssion because rolling a ball is anti-procession. Since sphere and hyperboli=
c plane are opposite, it's natural to see procession in the hyperbolic plan=
e. But I don't know how to see anti-procession in hyperbolic.

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Middle-mouse drag will do a rotation for you (or on a laptop, left+right
> drag at the same time).
>=20
> I find the noncommutative panning in spherical/hyperbolic spaces really
> neat too (doesn't happen for Euclidean space, so middle-mouse control is
> required there). The code for Don's hyperbolic tesselations
> appletwas super helpful
> in understanding and implementing this. Internally, you
> can see he played with a few different motion models, some of which
> anti-precess rather than precess! That is, dragging clockwise results in=
a
> counterclockwise rotation of the space. I found that I liked the one he
> settled on for his applet the best too, though it'd be nice to add in som=
e
> of the others as an option.
>=20
> seeya,
> Roice
>=20
>=20
> On Sat, Nov 5, 2011 at 1:39 PM, schuma wrote:
>=20
> > Hi Roice,
> >
> > I've never realized this way to "cheat" to get the global orientation.
> > Also, if the piece finding function is added, getting the global
> > orientation is trivial.
> >
> > Between piece-finding and macros, I think the macros help me more in te=
rms
> > of solving. But even with none of them, I think I will attempt to solve=
the
> > ET {3,7}.
> >
> > Just now I wanted to propose a "rotation" function in addition to panni=
ng.
> > But then I realized that for hyperbolic puzzles, rotation can actually =
be
> > done by dragging circularly. That is, if you drag (=3D pan) the hyperbo=
lic
> > plane in a circle clockwise, the net effect is that the puzzle is rotat=
ing
> > clockwise. The larger the circle, the faster it rotates. It's a enjoyab=
le
> > way to do rotation and I'm very happy with it. It's a (noncommutative)
> > property of panning, just like if you roll a ball on the floor on a sma=
ll
> > circle for a while, the net effect is rotation along the vertical axis.
> >
> > Nan
>




From: Roice Nelson <roice3@gmail.com>
Date: Sun, 6 Nov 2011 18:42:58 -0600
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--0015175d021a18934e04b11a5608
Content-Type: text/plain; charset=ISO-8859-1

No worries at all - I had just wanted to let you know rotation was
available.

It looks like Don has hardcoded the motion model (which he did
independently of the hyperbolic geometry model), and not provided a key
toggle to switch it. My apologies for not mentioning that earlier. To see
the other models, you'd need to recompile his applet after altering the
code. In the version I have downloaded, the code is around line 1374 of
the file HyperbolicApplet.prejava file, and looks like this:

//int motionModel = TRACKBALL;
//int motionModel = DRAG_GEODESIC;
//int motionModel = DRAG_NONPRECESSING;
int motionModel = DRAG_PURETRANSLATE_CLAMPED;

You could change what is commented to try the other models. Getting a
setup to recompile would probably take some effort though.

With regards to hyperbolic geometry models, I've played with a few of these
in MagicTile, but I haven't yet made the controls work for them. I just
uploaded a couple pictures... some puzzles in the Klein model, and one
pasted on the pseudosphere .
The Klein model may become my favorite view when solving puzzles. It has
a very spherical feel to it, due to circles getting squashed towards the
edges, and magnifies pieces near the center. I don't think the
pseudosphere ends up being a very workable view, since you can't show a
large percentage of the hyperbolic plane on it at once.

http://groups.yahoo.com/group/4D_Cubing/photos/album/1694853720/pic/list

seeya,
Roice


On Sat, Nov 5, 2011 at 4:38 PM, schuma wrote:

> Sorry for not noticing the middle mouse drag function.
>
> In Don's applet I don't know how to change to another motion model.
> Poincare model/Klein model behave in the same way. I'm not surprised by
> anti-procession because rolling a ball is anti-procession. Since sphere and
> hyperbolic plane are opposite, it's natural to see procession in the
> hyperbolic plane. But I don't know how to see anti-procession in hyperbolic.
>
> Nan
>
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Middle-mouse drag will do a rotation for you (or on a laptop, left+right
> > drag at the same time).
> >
> > I find the noncommutative panning in spherical/hyperbolic spaces really
> > neat too (doesn't happen for Euclidean space, so middle-mouse control is
> > required there). The code for Don's hyperbolic tesselations
> > appletwas super helpful
> > in understanding and implementing this. Internally, you
> > can see he played with a few different motion models, some of which
> > anti-precess rather than precess! That is, dragging clockwise results
> in a
> > counterclockwise rotation of the space. I found that I liked the one he
> > settled on for his applet the best too, though it'd be nice to add in
> some
> > of the others as an option.
> >
> > seeya,
> > Roice
>

--0015175d021a18934e04b11a5608
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

No worries at all - I had just wanted to let you know rotation was availabl=
e.


It looks like Don has hardcoded the motion model (whi=
ch he did independently of the hyperbolic geometry model), and not provided=
a key toggle to switch it. =A0My apologies for not mentioning that earlier=
. =A0To see the other models, you'd need to recompile his applet after =
altering the code. =A0In the version I have downloaded, the code is around =
line 1374 of the file HyperbolicApplet.prejava file, and looks like this:div>


=A0 =A0 //int motionModel =3D TRACKBALL;
>=A0 =A0 //int motionModel =3D DRAG_GEODESIC;
=A0 =A0 //int motio=
nModel =3D DRAG_NONPRECESSING;
=A0 =A0 int motionModel =3D DRAG_P=
URETRANSLATE_CLAMPED;



You could change what is commented to try the other mod=
els. =A0Getting a setup to recompile would probably take some effort though=
.


With regards to hyperbolic geometry models, I've pl=
ayed with a few of these in MagicTile, but I haven't yet made the contr=
ols work for them. =A0I just uploaded a couple pictures... some puzzles in =
the Klein model, and one pasted on the iki/Pseudosphere">pseudosphere. =A0The Klein model may become my favori=
te view when solving puzzles. =A0It has a very spherical feel to it, due to=
circles getting squashed towards the edges, and magnifies pieces near the =
center. =A0I don't think the pseudosphere ends up being a very workable=
view, since you can't show a large percentage of the hyperbolic plane =
on it at once.



os/album/1694853720/pic/list">http://groups.yahoo.com/group/4D_Cubing/photo=
s/album/1694853720/pic/list

seeya,

Roice


On Sat, Nov 5, 201=
1 at 4:38 PM, schuma <l.com" target=3D"_blank">mananself@gmail.com> wrote:
kquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
c solid;padding-left:1ex">

Sorry for not noticing the middle mouse drag function.



In Don's applet I don't know how to change to another motion model.=
Poincare model/Klein model behave in the same way. I'm not surprised b=
y anti-procession because rolling a ball is anti-procession. Since sphere a=
nd hyperbolic plane are opposite, it's natural to see procession in the=
hyperbolic plane. But I don't know how to see anti-procession in hyper=
bolic.





Nan



--- In 4D_Cu=
bing@yahoogroups.com
, Roice Nelson <roice3@...> wrote:

>

> Middle-mouse drag will do a rotation for you (or on a lapto=
p, left+right

> drag at the same time).

>

> I find the noncommutative panning in spherical/hyperbolic spaces reall=
y

> neat too (doesn't happen for Euclidean space, so middle-mouse cont=
rol is

> required there). =A0The code for Don's hyperbolic tesselations

> applet<t/" target=3D"_blank">http://www.plunk.org/~hatch/HyperbolicApplet/>=
was super helpful

> in understanding and implementing this. =A0Internally, you

> can see he played with a few different motion models, some of which>
> anti-precess rather than precess! =A0That is, dragging clockwise resul=
ts in a

> counterclockwise rotation of the space. =A0I found that I liked the on=
e he

> settled on for his applet the best too, though it'd be nice to add=
in some

> of the others as an option.

>

> seeya,

> Roice


--0015175d021a18934e04b11a5608--




From: Nan Ma <mananself@gmail.com>
Date: Mon, 7 Nov 2011 00:56:39 -0800
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--14dae9340981a3b05604b1213b9c
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Hi Roice,

About the Klein quartic, I'm curious if the vertex turning and edge turning
{7,3} can be made. They have less colors than the {3,7} counterparts. So it
should be easier to find pieces on them. Thanks.

Nan

On Sun, Nov 6, 2011 at 4:42 PM, Roice Nelson wrote:

> **
>
>
> No worries at all - I had just wanted to let you know rotation was
> available.
>
> It looks like Don has hardcoded the motion model (which he did
> independently of the hyperbolic geometry model), and not provided a key
> toggle to switch it. My apologies for not mentioning that earlier. To s=
ee
> the other models, you'd need to recompile his applet after altering the
> code. In the version I have downloaded, the code is around line 1374 of
> the file HyperbolicApplet.prejava file, and looks like this:
>
> //int motionModel =3D TRACKBALL;
> //int motionModel =3D DRAG_GEODESIC;
> //int motionModel =3D DRAG_NONPRECESSING;
> int motionModel =3D DRAG_PURETRANSLATE_CLAMPED;
>
> You could change what is commented to try the other models. Getting a
> setup to recompile would probably take some effort though.
>
> With regards to hyperbolic geometry models, I've played with a few of
> these in MagicTile, but I haven't yet made the controls work for them. I
> just uploaded a couple pictures... some puzzles in the Klein model, and o=
ne
> pasted on the pseudosphere .
> The Klein model may become my favorite view when solving puzzles. It ha=
s
> a very spherical feel to it, due to circles getting squashed towards the
> edges, and magnifies pieces near the center. I don't think the
> pseudosphere ends up being a very workable view, since you can't show a
> large percentage of the hyperbolic plane on it at once.
>
> http://groups.yahoo.com/group/4D_Cubing/photos/album/1694853720/pic/list
>
> seeya,
> Roice
>
>
> On Sat, Nov 5, 2011 at 4:38 PM, schuma wrote:
>
>> Sorry for not noticing the middle mouse drag function.
>>
>> In Don's applet I don't know how to change to another motion model.
>> Poincare model/Klein model behave in the same way. I'm not surprised by
>> anti-procession because rolling a ball is anti-procession. Since sphere =
and
>> hyperbolic plane are opposite, it's natural to see procession in the
>> hyperbolic plane. But I don't know how to see anti-procession in hyperbo=
lic.
>>
>> Nan
>>
>> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>> >
>> > Middle-mouse drag will do a rotation for you (or on a laptop, left+rig=
ht
>> > drag at the same time).
>> >
>> > I find the noncommutative panning in spherical/hyperbolic spaces reall=
y
>> > neat too (doesn't happen for Euclidean space, so middle-mouse control =
is
>> > required there). The code for Don's hyperbolic tesselations
>> > appletwas super helpful
>> > in understanding and implementing this. Internally, you
>> > can see he played with a few different motion models, some of which
>> > anti-precess rather than precess! That is, dragging clockwise results
>> in a
>> > counterclockwise rotation of the space. I found that I liked the one =
he
>> > settled on for his applet the best too, though it'd be nice to add in
>> some
>> > of the others as an option.
>> >
>> > seeya,
>> > Roice
>>
>=20=20
>

--14dae9340981a3b05604b1213b9c
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Hi Roice,


About the Klein quartic, I'm curious if th=
e vertex turning and edge turning {7,3} can be made. They have less colors =
than the {3,7} counterparts. So it should be easier to find pieces on them.=
Thanks.


Nan

On Sun, Nov 6, 20=
11 at 4:42 PM, Roice Nelson <gmail.com">roice3@gmail.com> wrote:
mail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-l=
eft:1ex;">















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

No worries at all - I had just wanted to let you know rotation was=
available.


It looks like Don has hardcoded the moti=
on model (which he did independently of the hyperbolic geometry model), and=
not provided a key toggle to switch it. =A0My apologies for not mentioning=
that earlier. =A0To see the other models, you'd need to recompile his =
applet after altering the code. =A0In the version I have downloaded, the co=
de is around line 1374 of the file HyperbolicApplet.prejava file, and looks=
like this:




=A0 =A0 //int motionModel =3D TRACKBALL;
>=A0 =A0 //int motionModel =3D DRAG_GEODESIC;
=A0 =A0 //int motio=
nModel =3D DRAG_NONPRECESSING;
=A0 =A0 int motionModel =3D DRAG_P=
URETRANSLATE_CLAMPED;




You could change what is commented to try the other mod=
els. =A0Getting a setup to recompile would probably take some effort though=
.


With regards to hyperbolic geometry models, I've pl=
ayed with a few of these in MagicTile, but I haven't yet made the contr=
ols work for them. =A0I just uploaded a couple pictures... some puzzles in =
the Klein model, and one pasted on the iki/Pseudosphere" target=3D"_blank">pseudosphere. =A0The Klein model ma=
y become my favorite view when solving puzzles. =A0It has a very spherical =
feel to it, due to circles getting squashed towards the edges, and magnifie=
s pieces near the center. =A0I don't think the pseudosphere ends up bei=
ng a very workable view, since you can't show a large percentage of the=
hyperbolic plane on it at once.






seeya,

Roice


=
On Sat, Nov 5, 2011 at 4:38 PM, schuma <lto:mananself@gmail.com" target=3D"_blank">mananself@gmail.com>n> wrote:



Sorry for not noticing the middle mouse drag function.



In Don's applet I don't know how to change to another motion model.=
Poincare model/Klein model behave in the same way. I'm not surprised b=
y anti-procession because rolling a ball is anti-procession. Since sphere a=
nd hyperbolic plane are opposite, it's natural to see procession in the=
hyperbolic plane. But I don't know how to see anti-procession in hyper=
bolic.






Nan



--- In 4D_Cu=
bing@yahoogroups.com
, Roice Nelson <roice3@...> wrote:

>

> Middle-mouse drag will do a rotation for you (or on a lapto=
p, left+right

> drag at the same time).

>

> I find the noncommutative panning in spherical/hyperbolic spaces reall=
y

> neat too (doesn't happen for Euclidean space, so middle-mouse cont=
rol is

> required there). =A0The code for Don's hyperbolic tesselations

> applet<t/" target=3D"_blank">http://www.plunk.org/~hatch/HyperbolicApplet/>=
was super helpful

> in understanding and implementing this. =A0Internally, you

> can see he played with a few different motion models, some of which>
> anti-precess rather than precess! =A0That is, dragging clockwise resul=
ts in a

> counterclockwise rotation of the space. =A0I found that I liked the on=
e he

> settled on for his applet the best too, though it'd be nice to add=
in some

> of the others as an option.

>

> seeya,

> Roice




=20=20=20=20=20

=20=20=20=20







=20=20









--14dae9340981a3b05604b1213b9c--




From: "schuma" <mananself@gmail.com>
Date: Sun, 13 Nov 2011 21:29:15 -0000
Subject: Re: yet more new puzzles and a prize



Hi,

I've just solved the edge-turning {3,7}. It took me about 15 hours, and 140=
10 moves. I think this is my longest solve without macros.=20

I switch colors a lot to find pieces. Whenever I work on a face, I set its =
color to white. I think this piece finding strategy works well.=20

I've also solved VT {3,7} more than a week ago. Naturally the FT {3,7} is t=
he next one to solve. But it looks too scary for me now.

The save files can be found here:

http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37ET_solved.xm=
l

http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37VT_solved.xm=
l

Nan





From: Roice Nelson <roice3@gmail.com>
Date: Sun, 13 Nov 2011 16:46:43 -0600
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--001517592c163ef25104b1a58788
Content-Type: text/plain; charset=ISO-8859-1

That's great Nan :D

Please know I am planning to implement macros shortly (I want to have them
available within the next month). This should hopefully make the FT puzzle
a little more tractable.

Best,
Roice


On Sun, Nov 13, 2011 at 3:29 PM, schuma wrote:

> Hi,
>
> I've just solved the edge-turning {3,7}. It took me about 15 hours, and
> 14010 moves. I think this is my longest solve without macros.
>
> I switch colors a lot to find pieces. Whenever I work on a face, I set its
> color to white. I think this piece finding strategy works well.
>
> I've also solved VT {3,7} more than a week ago. Naturally the FT {3,7} is
> the next one to solve. But it looks too scary for me now.
>
> The save files can be found here:
>
>
> http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37ET_solved.xml
>
>
> http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37VT_solved.xml
>
> Nan

--001517592c163ef25104b1a58788
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

That's great Nan :D


Please know I am planning to imp=
lement macros shortly (I want to have them available within the next month)=
. =A0This should hopefully make the FT puzzle a little more tractable.>

Best,
Roice


ote">On Sun, Nov 13, 2011 at 3:29 PM, schuma <=3D"mailto:mananself@gmail.com">mananself@gmail.com> wrote:r>
1px #ccc solid;padding-left:1ex;">
Hi,



I've just solved the edge-turning {3,7}. It took me about 15 hours, and=
14010 moves. I think this is my longest solve without macros.



I switch colors a lot to find pieces. Whenever I work on a face, I set its =
color to white. I think this piece finding strategy works well.



I've also solved VT {3,7} more than a week ago. Naturally the FT {3,7} =
is the next one to solve. But it looks too scary for me now.



The save files can be found here:



T_solved.xml" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubi=
ng/files/Nan%20Ma/37ET_solved.xml




T_solved.xml" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubi=
ng/files/Nan%20Ma/37VT_solved.xml




Nan


--001517592c163ef25104b1a58788--




From: "schuma" <mananself@gmail.com>
Date: Mon, 14 Nov 2011 05:02:44 -0000
Subject: Re: yet more new puzzles and a prize



Roice, thanks. Are you also planning on adding the piece finding function?=
=20

This afternoon I took a look at the FT and found that all necessary algorit=
hms were not very long. After solving the ET, I think solving FT in the cur=
rent version is possible, although not easy. It'll be another 20 hours of s=
witching colors, comparing a scrambled puzzle with a solved one, finding ti=
ny pieces and keeping track of complicated setup moves. Not much different =
from ET, but possibly harder. But I haven't got the determination to try it=
, yet. I don't know if I should try it or not. Actually without trying, one=
cannot tell if, for example, setup, is easy or hard.

Of course, with macros and even piece-finding, the solution will be much ea=
sier. If Andrey's "automatic undo-setup" function is there, it will be even=
better.

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> That's great Nan :D
>=20
> Please know I am planning to implement macros shortly (I want to have the=
m
> available within the next month). This should hopefully make the FT puzz=
le
> a little more tractable.
>=20
> Best,
> Roice
>=20
>=20
> On Sun, Nov 13, 2011 at 3:29 PM, schuma wrote:
>=20
> > Hi,
> >
> > I've just solved the edge-turning {3,7}. It took me about 15 hours, and
> > 14010 moves. I think this is my longest solve without macros.
> >
> > I switch colors a lot to find pieces. Whenever I work on a face, I set =
its
> > color to white. I think this piece finding strategy works well.
> >
> > I've also solved VT {3,7} more than a week ago. Naturally the FT {3,7} =
is
> > the next one to solve. But it looks too scary for me now.
> >
> > The save files can be found here:
> >
> >
> > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37ET_solve=
d.xml
> >
> >
> > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37VT_solve=
d.xml
> >
> > Nan
>




From: Roice Nelson <roice3@gmail.com>
Date: Mon, 14 Nov 2011 00:54:15 -0600
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--001517592c16c91a3604b1ac5617
Content-Type: text/plain; charset=ISO-8859-1

They say imitation is the best form of flattery, so hopefully Andrey will
be happy to know I've already started copying his setup move and commutator
features :) I thought I'd get those and macros out together first, then
look at piece finding afterward.

I do know doing piece finding like I did in Magic120Cell would be
difficult, because I don't yet have an internal representation of pieces in
MagicTile (just stickers). So I likely won't do that soon, but it should
be easy to copy Andrey's piece finding approach (shift+right clicking to
set all stickers of a given color to white, and to dim the rest). That is
mainly just a convenience over what is possible with the color settings,
but seems useful nonetheless. If you have a particular piece finding
functionality preference in mind, I'm interested to hear details.

Even though working without these features surely was painful on the
ET{3,7}, I bet that there was some satisfaction in having done it that way.
(?) I know for me, it feels more pure to not have too much help from the
software features. In the early days of MC4D, especially when going for
shortest solves, I used to write my setup moves down on paper! This made
things easier for me, but it felt like I had taken a step away from a pure
solve when doing so. In any case, how I wish I would have had Andrey's
feature back then.

Cheers,
Roice


On Sun, Nov 13, 2011 at 11:02 PM, schuma wrote:

> Roice, thanks. Are you also planning on adding the piece finding function?
>
> This afternoon I took a look at the FT and found that all necessary
> algorithms were not very long. After solving the ET, I think solving FT in
> the current version is possible, although not easy. It'll be another 20
> hours of switching colors, comparing a scrambled puzzle with a solved one,
> finding tiny pieces and keeping track of complicated setup moves. Not much
> different from ET, but possibly harder. But I haven't got the determination
> to try it, yet. I don't know if I should try it or not. Actually without
> trying, one cannot tell if, for example, setup, is easy or hard.
>
> Of course, with macros and even piece-finding, the solution will be much
> easier. If Andrey's "automatic undo-setup" function is there, it will be
> even better.
>
> Nan
>

--001517592c16c91a3604b1ac5617
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

They say imitation is the best form of flattery, so hopefully Andrey will b=
e happy to know I've already started copying his setup move and commuta=
tor features :) =A0I thought I'd get those and macros out together firs=
t, then look at piece finding afterward.




I do know doing piece finding like I did in Magic120Cell wou=
ld be difficult, because I don't yet have an internal representation of=
pieces in MagicTile (just stickers). =A0So I likely won't do that soon=
, but it should be easy to copy Andrey's piece finding approach (shift+=
right clicking to set all stickers of a given color to white, and to dim th=
e rest). =A0That is mainly just a convenience over what is possible with th=
e color settings, but seems useful nonetheless. =A0If you have a particular=
piece finding functionality preference in mind, I'm interested to hear=
details.



Even though working without these features surely was p=
ainful on the ET{3,7}, I bet that there was some satisfaction in having don=
e it that way. (?) =A0I know for me, it feels more pure to not have too muc=
h help from the software features. =A0In the early days of MC4D, especially=
when going for shortest solves, I used to write my setup moves down on pap=
er! =A0This made things easier for me, but it felt like I had taken a step =
away from a pure solve when doing so. =A0In any case, how I wish I would ha=
ve had Andrey's feature back then.


Cheers,
Roice


"gmail_quote">On Sun, Nov 13, 2011 at 11:02 PM, schuma &l=
t;mananself@gmail.=
com
>
wrote:


x #ccc solid;padding-left:1ex">Roice, thanks. Are you also planning on addi=
ng the piece finding function?



This afternoon I took a look at the FT and found that all necessary algorit=
hms were not very long. After solving the ET, I think solving FT in the cur=
rent version is possible, although not easy. It'll be another 20 hours =
of switching colors, comparing a scrambled puzzle with a solved one, findin=
g tiny pieces and keeping track of complicated setup moves. Not much differ=
ent from ET, but possibly harder. But I haven't got the determination t=
o try it, yet. I don't know if I should try it or not. Actually without=
trying, one cannot tell if, for example, setup, is easy or hard.






Of course, with macros and even piece-finding, the solution will be much ea=
sier. If Andrey's "automatic undo-setup" function is there, i=
t will be even better.



Nan



--001517592c16c91a3604b1ac5617--




From: "schuma" <mananself@gmail.com>
Date: Mon, 14 Nov 2011 07:37:53 -0000
Subject: Re: yet more new puzzles and a prize



--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> I know for me, it feels more pure to not have too much help from the
> software features. In the early days of MC4D, especially when going for
> shortest solves, I used to write my setup moves down on paper!=20

I totally agree. solving with or without aids are two different games. This=
is also why I hesitated a lot before I sent the previous post about comput=
er aids. They change the nature of a puzzle. I don't know if solutions with=
aids deserve your initial grand prize or not. But in either way, whenever =
a solution is very long, my feeling is basically the same: I start to quest=
ion the meaning of doing it.=20

Anyway, thank you for making these features. Having the option to use aids =
is definitely better than not having it.=20

Nan




From: "schuma" <mananself@gmail.com>
Date: Sat, 19 Nov 2011 20:30:42 -0000
Subject: Re: yet more new puzzles and a prize



Hi guys,

I'm currently taking the challenge of {3,7} FT and solving it full throttle=
. Starting on Friday evening, I've used about 10 hours till now. All the la=
rge pieces have been solved and I'm going to worry about the tiny pieces fr=
om now. I hope I can get it done sometime on Sunday.=20

Nan

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> > I know for me, it feels more pure to not have too much help from the
> > software features. In the early days of MC4D, especially when going fo=
r
> > shortest solves, I used to write my setup moves down on paper!=20
>=20
> I totally agree. solving with or without aids are two different games. Th=
is is also why I hesitated a lot before I sent the previous post about comp=
uter aids. They change the nature of a puzzle. I don't know if solutions wi=
th aids deserve your initial grand prize or not. But in either way, wheneve=
r a solution is very long, my feeling is basically the same: I start to que=
stion the meaning of doing it.=20
>=20
> Anyway, thank you for making these features. Having the option to use aid=
s is definitely better than not having it.=20
>=20
> Nan
>




From: "schuma" <mananself@gmail.com>
Date: Sun, 20 Nov 2011 23:08:02 -0000
Subject: Re: yet more new puzzles and a prize



Hi,

I just completed the solution of {3,7} FT. The save file is here:

http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37FT_solved.xm=
l

It took me 13050 moves and around 19.5 hours. I didn't use macros. At this =
time I've solved all the three {3,7} puzzles, VT, ET and FT.=20

About the solution of FT, there's not much unique thing. All the pieces of =
the same type are in a single orbit.=20

One thing in my solution that's kind of interesting is the order of solving=
. I first solved the centers, then the central edges, then the large side-c=
enters affecting the centers. So then I had to solve the centers again. Why=
did I solve the centers twice? It is related to my piece finding strategy.=
I first solved the center just for setting up a "reference". In this step =
I had to compare a scrambled puzzle with the initial state a lot in the ini=
tial viewpoint (only in this viewpoint can I perfectly align these two stat=
es). This is possible only because the centers are large. It's impossible t=
o do it using the edges because they are too small to see in the initial vi=
ewpoint.

Using the centers as reference I solved the central edges. Then using the c=
entral edges as reference I can solve the side-centers. But unfortunately m=
y algorithm for the side-centers affected the centers so I had to solve the=
centers, using side-centers as reference. The logic sounds cyclic but it w=
orks. There are not many centers (56) so that's not much extra work.=20

Nan

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Hi guys,
>=20
> I'm currently taking the challenge of {3,7} FT and solving it full thrott=
le. Starting on Friday evening, I've used about 10 hours till now. All the =
large pieces have been solved and I'm going to worry about the tiny pieces =
from now. I hope I can get it done sometime on Sunday.=20
>=20
> Nan
>=20
> --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
> >
> > --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> > > I know for me, it feels more pure to not have too much help from the
> > > software features. In the early days of MC4D, especially when going =
for
> > > shortest solves, I used to write my setup moves down on paper!=20
> >=20
> > I totally agree. solving with or without aids are two different games. =
This is also why I hesitated a lot before I sent the previous post about co=
mputer aids. They change the nature of a puzzle. I don't know if solutions =
with aids deserve your initial grand prize or not. But in either way, whene=
ver a solution is very long, my feeling is basically the same: I start to q=
uestion the meaning of doing it.=20
> >=20
> > Anyway, thank you for making these features. Having the option to use a=
ids is definitely better than not having it.=20
> >=20
> > Nan
> >
>




From: Roice Nelson <roice3@gmail.com>
Date: Sun, 20 Nov 2011 19:33:49 -0600
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--bcaec554d32cb7667504b234ad4a
Content-Type: text/plain; charset=ISO-8859-1

Congratulations on solving the last {3,7} Nan! It's really astonishing how
many puzzles you've conquered.

Six months of holding this group at bay is not too bad, but I ordered the
MC4D crystal cube yesterday - it was clear the challenge was about to fall
:) Please send me your address offline, and I'll get it mailed off to you
as soon as it comes in!

Thanks for spending so much time with the 4D_Cubing group software, and for
all your enthusiasm here. It's fun to watch and be a part of.

Cheers,
Roice


On Sun, Nov 20, 2011 at 5:08 PM, schuma wrote:

> Hi,
>
> I just completed the solution of {3,7} FT. The save file is here:
>
>
> http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37FT_solved.xml
>
> It took me 13050 moves and around 19.5 hours. I didn't use macros. At this
> time I've solved all the three {3,7} puzzles, VT, ET and FT.
>
> About the solution of FT, there's not much unique thing. All the pieces of
> the same type are in a single orbit.
>
> One thing in my solution that's kind of interesting is the order of
> solving. I first solved the centers, then the central edges, then the large
> side-centers affecting the centers. So then I had to solve the centers
> again. Why did I solve the centers twice? It is related to my piece finding
> strategy. I first solved the center just for setting up a "reference". In
> this step I had to compare a scrambled puzzle with the initial state a lot
> in the initial viewpoint (only in this viewpoint can I perfectly align
> these two states). This is possible only because the centers are large.
> It's impossible to do it using the edges because they are too small to see
> in the initial viewpoint.
>
> Using the centers as reference I solved the central edges. Then using the
> central edges as reference I can solve the side-centers. But unfortunately
> my algorithm for the side-centers affected the centers so I had to solve
> the centers, using side-centers as reference. The logic sounds cyclic but
> it works. There are not many centers (56) so that's not much extra work.
>
> Nan
>
> --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
> >
> > Hi guys,
> >
> > I'm currently taking the challenge of {3,7} FT and solving it full
> throttle. Starting on Friday evening, I've used about 10 hours till now.
> All the large pieces have been solved and I'm going to worry about the tiny
> pieces from now. I hope I can get it done sometime on Sunday.
> >
> > Nan
> >
> > --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
> > >
> > > --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> > > > I know for me, it feels more pure to not have too much help from the
> > > > software features. In the early days of MC4D, especially when going
> for
> > > > shortest solves, I used to write my setup moves down on paper!
> > >
> > > I totally agree. solving with or without aids are two different games.
> This is also why I hesitated a lot before I sent the previous post about
> computer aids. They change the nature of a puzzle. I don't know if
> solutions with aids deserve your initial grand prize or not. But in either
> way, whenever a solution is very long, my feeling is basically the same: I
> start to question the meaning of doing it.
> > >
> > > Anyway, thank you for making these features. Having the option to use
> aids is definitely better than not having it.
> > >
> > > Nan
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--bcaec554d32cb7667504b234ad4a
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Congratulations on solving the last {3,7} Nan! =A0It's really astonishi=
ng how many puzzles you've conquered.


Six months of =
holding this group at bay is not too bad, but=A0I ordered the MC4D crystal =
cube yesterday - it was clear the challenge was about to fall :) =A0Please =
send me your address offline, and I'll get it mailed off to you as soon=
as it comes in!


Thanks for spending so much time with the 4D_Cubing gro=
up software, and for all your enthusiasm here. =A0It's fun to watch and=
be a part of.

Cheers,
Roice



On Sun, Nov 20, 2011 at 5:08 PM, schuma =
<mananself@gmai=
l.com
>
wrote:
argin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hi,



I just completed the solution of {3,7} FT. The save file is here:



T_solved.xml" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubi=
ng/files/Nan%20Ma/37FT_solved.xml




It took me 13050 moves and around 19.5 hours. I didn't use macros. At t=
his time I've solved all the three {3,7} puzzles, VT, ET and FT.



About the solution of FT, there's not much unique thing. All the pieces=
of the same type are in a single orbit.



One thing in my solution that's kind of interesting is the order of sol=
ving. I first solved the centers, then the central edges, then the large si=
de-centers affecting the centers. So then I had to solve the centers again.=
Why did I solve the centers twice? It is related to my piece finding strat=
egy. I first solved the center just for setting up a "reference".=
In this step I had to compare a scrambled puzzle with the initial state a =
lot in the initial viewpoint (only in this viewpoint can I perfectly align =
these two states). This is possible only because the centers are large. It&=
#39;s impossible to do it using the edges because they are too small to see=
in the initial viewpoint.




Using the centers as reference I solved the central edges. Then using the c=
entral edges as reference I can solve the side-centers. But unfortunately m=
y algorithm for the side-centers affected the centers so I had to solve the=
centers, using side-centers as reference. The logic sounds cyclic but it w=
orks. There are not many centers (56) so that's not much extra work.>



Nan



--- In 4D_Cubing@yahoogroups.c=
om
, "schuma" <mananself@...> wrote:

>

> Hi guys,

>

> I'm currently taking the challenge of {3,7} FT and solving it full=
throttle. Starting on Friday evening, I've used about 10 hours till no=
w. All the large pieces have been solved and I'm going to worry about t=
he tiny pieces from now. I hope I can get it done sometime on Sunday.


>

> Nan

>

> --- In :4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com, "schuma&quo=
t; <mananself@> wrote:

> >

> > --- In 4D_Cubing@yah=
oogroups.com
, Roice Nelson <roice3@> wrote:

> > > I know for me, it feels more pure to not have too much help =
from the

> > > software features. =A0In the early days of MC4D, especially =
when going for

> > > shortest solves, I used to write my setup moves down on pape=
r!

> >

> > I totally agree. solving with or without aids are two different g=
ames. This is also why I hesitated a lot before I sent the previous post ab=
out computer aids. They change the nature of a puzzle. I don't know if =
solutions with aids deserve your initial grand prize or not. But in either =
way, whenever a solution is very long, my feeling is basically the same: I =
start to question the meaning of doing it.


> >

> > Anyway, thank you for making these features. Having the option to=
use aids is definitely better than not having it.

> >

> > Nan

> >

>









------------------------------------



Yahoo! Groups Links



<*> To visit your group on the web, go to:

=A0 =A0nk">http://groups.yahoo.com/group/4D_Cubing/



<*> Your email settings:

=A0 =A0Individual Email | Traditional



<*> To change settings online go to:

=A0 =A0_blank">http://groups.yahoo.com/group/4D_Cubing/join

=A0 =A0(Yahoo! ID required)



<*> To change settings via email:

=A0 =A04D_Cubing-diges=
t@yahoogroups.com


=A0 =A04D_Cubing=
-fullfeatured@yahoogroups.com




<*> To unsubscribe from this group, send an email to:

=A0 =A04D_Cubing-=
unsubscribe@yahoogroups.com




<*> Your use of Yahoo! Groups is subject to:

=A0 =A0htt=
p://docs.yahoo.com/info/terms/







--bcaec554d32cb7667504b234ad4a--




From: Nan Ma <mananself@gmail.com>
Date: Thu, 1 Dec 2011 20:34:12 -0800
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--000e0cd72a741b26d604b3147b42
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Hi Roice,

I've got the crystal. It is beautiful. Thank you very much for it.

Nan

On Sun, Nov 20, 2011 at 5:33 PM, Roice Nelson wrote:

> **
>
>
> Congratulations on solving the last {3,7} Nan! It's really astonishing
> how many puzzles you've conquered.
>
> Six months of holding this group at bay is not too bad, but I ordered the
> MC4D crystal cube yesterday - it was clear the challenge was about to fal=
l
> :) Please send me your address offline, and I'll get it mailed off to yo=
u
> as soon as it comes in!
>
> Thanks for spending so much time with the 4D_Cubing group software, and
> for all your enthusiasm here. It's fun to watch and be a part of.
>
> Cheers,
> Roice
>
>
> On Sun, Nov 20, 2011 at 5:08 PM, schuma wrote:
>
>> Hi,
>>
>> I just completed the solution of {3,7} FT. The save file is here:
>>
>>
>> http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/37FT_solved=
.xml
>>
>> It took me 13050 moves and around 19.5 hours. I didn't use macros. At
>> this time I've solved all the three {3,7} puzzles, VT, ET and FT.
>>
>> About the solution of FT, there's not much unique thing. All the pieces
>> of the same type are in a single orbit.
>>
>> One thing in my solution that's kind of interesting is the order of
>> solving. I first solved the centers, then the central edges, then the la=
rge
>> side-centers affecting the centers. So then I had to solve the centers
>> again. Why did I solve the centers twice? It is related to my piece find=
ing
>> strategy. I first solved the center just for setting up a "reference". I=
n
>> this step I had to compare a scrambled puzzle with the initial state a l=
ot
>> in the initial viewpoint (only in this viewpoint can I perfectly align
>> these two states). This is possible only because the centers are large.
>> It's impossible to do it using the edges because they are too small to s=
ee
>> in the initial viewpoint.
>>
>> Using the centers as reference I solved the central edges. Then using th=
e
>> central edges as reference I can solve the side-centers. But unfortunate=
ly
>> my algorithm for the side-centers affected the centers so I had to solve
>> the centers, using side-centers as reference. The logic sounds cyclic bu=
t
>> it works. There are not many centers (56) so that's not much extra work.
>>
>> Nan
>>
>> --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>> >
>> > Hi guys,
>> >
>> > I'm currently taking the challenge of {3,7} FT and solving it full
>> throttle. Starting on Friday evening, I've used about 10 hours till now.
>> All the large pieces have been solved and I'm going to worry about the t=
iny
>> pieces from now. I hope I can get it done sometime on Sunday.
>> >
>> > Nan
>> >
>> > --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>> > >
>> > > --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>> > > > I know for me, it feels more pure to not have too much help from t=
he
>> > > > software features. In the early days of MC4D, especially when
>> going for
>> > > > shortest solves, I used to write my setup moves down on paper!
>> > >
>> > > I totally agree. solving with or without aids are two different
>> games. This is also why I hesitated a lot before I sent the previous pos=
t
>> about computer aids. They change the nature of a puzzle. I don't know if
>> solutions with aids deserve your initial grand prize or not. But in eith=
er
>> way, whenever a solution is very long, my feeling is basically the same:=
I
>> start to question the meaning of doing it.
>> > >
>> > > Anyway, thank you for making these features. Having the option to us=
e
>> aids is definitely better than not having it.
>> > >
>> > > Nan
>> > >
>> >
>>
>>
>>
>>
>> ------------------------------------
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>=20=20
>

--000e0cd72a741b26d604b3147b42
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Hi Roice,

I've got the crystal. It is beautiful. Thank you very =
much for it.

Nan

On Sun, Nov 20, 2=
011 at 5:33 PM, Roice Nelson <@gmail.com">roice3@gmail.com> wrote:

x #ccc solid;padding-left:1ex;">














=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Congratulations on solving the last {3,7} Nan! =A0It's really =
astonishing how many puzzles you've conquered.


S=
ix months of holding this group at bay is not too bad, but=A0I ordered the =
MC4D crystal cube yesterday - it was clear the challenge was about to fall =
:) =A0Please send me your address offline, and I'll get it mailed off t=
o you as soon as it comes in!



Thanks for spending so much time with the 4D_Cubing gro=
up software, and for all your enthusiasm here. =A0It's fun to watch and=
be a part of.

Cheers,
Roice




On Sun, Nov 20, 2011 a=
t 5:08 PM, schuma <om" target=3D"_blank">mananself@gmail.com> wrote:
lockquote class=3D"gmail_quote" style=3D"border-left:1px #ccc solid">

Hi,



I just completed the solution of {3,7} FT. The save file is here:



T_solved.xml" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubi=
ng/files/Nan%20Ma/37FT_solved.xml




It took me 13050 moves and around 19.5 hours. I didn't use macros. At t=
his time I've solved all the three {3,7} puzzles, VT, ET and FT.



About the solution of FT, there's not much unique thing. All the pieces=
of the same type are in a single orbit.



One thing in my solution that's kind of interesting is the order of sol=
ving. I first solved the centers, then the central edges, then the large si=
de-centers affecting the centers. So then I had to solve the centers again.=
Why did I solve the centers twice? It is related to my piece finding strat=
egy. I first solved the center just for setting up a "reference".=
In this step I had to compare a scrambled puzzle with the initial state a =
lot in the initial viewpoint (only in this viewpoint can I perfectly align =
these two states). This is possible only because the centers are large. It&=
#39;s impossible to do it using the edges because they are too small to see=
in the initial viewpoint.





Using the centers as reference I solved the central edges. Then using the c=
entral edges as reference I can solve the side-centers. But unfortunately m=
y algorithm for the side-centers affected the centers so I had to solve the=
centers, using side-centers as reference. The logic sounds cyclic but it w=
orks. There are not many centers (56) so that's not much extra work.>




Nan



--- In 4D_Cu=
bing@yahoogroups.com
, "schuma" <mananself@...> wrote:r>
>

> Hi guys,

>

> I'm currently taking the challenge of {3,7} FT and solving it full=
throttle. Starting on Friday evening, I've used about 10 hours till no=
w. All the large pieces have been solved and I'm going to worry about t=
he tiny pieces from now. I hope I can get it done sometime on Sunday.



>

> Nan

>

> --- In bing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com, &quo=
t;schuma" <mananself@> wrote:

> >

> > --- In ank">4D_Cubing@yahoogroups.com, Roice Nelson <roice3@> wrote:

> > > I know for me, it feels more pure to not have too much help =
from the

> > > software features. =A0In the early days of MC4D, especially =
when going for

> > > shortest solves, I used to write my setup moves down on pape=
r!

> >

> > I totally agree. solving with or without aids are two different g=
ames. This is also why I hesitated a lot before I sent the previous post ab=
out computer aids. They change the nature of a puzzle. I don't know if =
solutions with aids deserve your initial grand prize or not. But in either =
way, whenever a solution is very long, my feeling is basically the same: I =
start to question the meaning of doing it.



> >

> > Anyway, thank you for making these features. Having the option to=
use aids is definitely better than not having it.

> >

> > Nan

> >

>









------------------------------------



Yahoo! Groups Links



<*> To visit your group on the web, go to:

=A0 =A0nk">http://groups.yahoo.com/group/4D_Cubing/



<*> Your email settings:

=A0 =A0Individual Email | Traditional



<*> To change settings online go to:

=A0 =A0_blank">http://groups.yahoo.com/group/4D_Cubing/join

=A0 =A0(Yahoo! ID required)



<*> To change settings via email:

=A0 =A0k">4D_Cubing-digest@yahoogroups.com

=A0 =A0"_blank">4D_Cubing-fullfeatured@yahoogroups.com



<*> To unsubscribe from this group, send an email to:

=A0 =A0_blank">4D_Cubing-unsubscribe@yahoogroups.com



<*> Your use of Yahoo! Groups is subject to:

=A0 =A0htt=
p://docs.yahoo.com/info/terms/









=20=20=20=20=20

=20=20=20=20







=20=20









--000e0cd72a741b26d604b3147b42--




From: Roice Nelson <roice3@gmail.com>
Date: Fri, 2 Dec 2011 10:16:19 -0600
Subject: Re: [MC4D] Re: yet more new puzzles and a prize



--000e0ce028ac110b3c04b31e4a29
Content-Type: text/plain; charset=ISO-8859-1

You're very welcome. I'm happy that you like it!

seeya,
Roice


On Thu, Dec 1, 2011 at 10:34 PM, Nan Ma wrote:

>
>
> Hi Roice,
>
> I've got the crystal. It is beautiful. Thank you very much for it.
>
> Nan
>

--000e0ce028ac110b3c04b31e4a29
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

You're very welcome. =A0I'm happy that you like it!


<=
div>seeya,
Roice


=
On Thu, Dec 1, 2011 at 10:34 PM, Nan Ma <ilto:mananself@gmail.com">mananself@gmail.com> wrote:

x #ccc solid;padding-left:1ex;">






=20=20=20=20=20=20=20=20

















Hi Roice,

I've got the crystal. It is beautiful. Thank you very =
much for it.

Nan


--000e0ce028ac110b3c04b31e4a29--





Return to MagicCube4D main page
Return to the Superliminal home page