Hi guys,
I just solved the cell-turning 24-cell. The log file can be found here:
This is probably my longest solve ever. It took me 9 hrs and 25 min. I'll p=
robably write about my experience later today.=20
Nan
Roice,
yes, MPUlt can support {5}^3 triaprism. It has 15 cells, 363 stickers in =
each. It took some time to code it, and result was satisfactory, but I'm no=
t sure that it can be solved in this interface. I'll include it (and {3}^3)=
in the next version of program. Unfortunately, there still will be no macr=
os in 6D :(
BTW, I also created some puzzles based on 48-cell (bitruncated 24-cell) -=
one is cell-turning and two vertex-turning ;) (with different cutting leve=
ls). And tried some strange thing with tesseract symmetry - 32-cell: each i=
ts cell contain some 1D edge of the tesseract. All cells are identical - th=
ey are duals to 3-prism, but I haven't checked what types of vertices this =
body has.
Andrey
>=20
> I bet some 6D triaprisms
ave
> 3 distinct sets. Maybe your program can even support them? Triaprisms c=
ame
> up in discussion
>
> ago, but I never imagined we'd have the possibility to actually
> see them. Something like the {5}x{5}x{5} might be a neat next puzzle for
> MPUlt, though like the {3,3}^2, I know I'd never solve it! It would stil=
l
> be entertaining to admire the object.
>=20
> seeya,
> Roice
>
Congratulations, Nan!
The 24 Cell is a very unique object. I'm sure we will all enjoy hearing
your story.
-Melinda
On 5/14/2011 12:13 PM, schuma wrote:
> Hi guys,
>
> I just solved the cell-turning 24-cell. The log file can be found here:
>
>
>
> This is probably my longest solve ever. It took me 9 hrs and 25 min. I'll probably write about my experience later today.
>
> Nan
--00032555aa56625d8704a342ee4b
Content-Type: text/plain; charset=ISO-8859-1
On Sat, May 14, 2011 at 3:05 PM, Andrey
> BTW, I also created some puzzles based on 48-cell (bitruncated 24-cell) -
> one is cell-turning and two vertex-turning ;) (with different cutting
> levels). And tried some strange thing with tesseract symmetry - 32-cell:
> each its cell contain some 1D edge of the tesseract. All cells are identical
> - they are duals to 3-prism, but I haven't checked what types of vertices
> this body has.
Very cool - I look forward to seeing those (and the triaprism)! The
rectified 24-cell would be cool too, though I see in wiki it has two
different types of cells (cubes and cuboctahedra). Is that something that
is supported, or is it required that all cells be identical right now? I
could see multiple cell types making things more difficult programming-wise.
I've felt it would be nice to support at some point in MagicTile and
have given it some thought, though it will require more.
And Nan, awesome to hear you got the 24-cell solved too!
Roice
--00032555aa56625d8704a342ee4b
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
On Sat, May 14, 2011 at 3:05 PM, Andrey <ilto:andreyastrelin@yahoo.com">andreyastrelin@yahoo.com> wrot=
e:"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
=A0BTW, I also created some puzzles based on 48-cell (bitruncated 24-cell) =
- one is cell-turning and two vertex-turning ;) (with different cutting lev=
els). And tried some strange thing with tesseract symmetry - 32-cell: each =
its cell contain some 1D edge of the tesseract. All cells are identical - t=
hey are duals to 3-prism, but I haven't checked what types of vertices =
this body has.
aprism)! =A0The rectified 24-cell would be cool too, though I see in wiki i=
t has two different types of cells (cubes and cuboctahedra). =A0Is that som=
ething that is supported, or is it required that all cells be identical rig=
ht now? =A0I could see multiple cell types making things more difficult pro=
gramming-wise. =A0I've felt it would be nice=A0to support at some point=
in MagicTile and have=A0given it some thought, though it will require more=
.
!
--00032555aa56625d8704a342ee4b--
Hi,
Let me tell the story of solving the 24-cell. Everybody knows that 24-cell =
is much sexier than 16-cell. So after solving the 16-cell, I looked at the =
24-cell. There are only five types of pieces to solve in the 24-cell, compa=
red with eight types for the 16-cell. The 3-cycle algorithms are similar to=
the counterparts for the 16-cell. So it didn't take long to find them. Unl=
ike the 16-cell, I prepared many different rotation algorithms to fix the o=
rientations of corners and edges, so that whenever I need any of them, I ca=
n directly pull it off the shelf without thinking. I don't want to go into =
details because that would spoil the fun to those who wanna analyze it by t=
hemselves.
After I prepared all the algorithms, I still don't know if I can face the m=
ain difficulty of the 24-cell. The main difficulty is, of course, there are=
too many colors. This time I use shift+left, shift+right a lot. Basically =
I'm using them to find pieces. I never trust my color identification abilit=
y because there are too many close colors. I only claim two pieces have the=
same color when they are highlighted at the same time when I use shift+rig=
ht. In the beginning I wasn't sure if I could really handle 24 colors. So I=
used the first step, the face centers, as a test for me. The face centers =
don't need complicated algorithms. Finding pieces of certain color is every=
thing. I started the solve on Friday afternoon, when I finished the work I =
had to do for the week. I solved all the face centers intuitively. It meant=
that I could handle the colors.=20
After dinner I resumed the solve from about 9pm. By 2am, I solved all the p=
ieces except for the side-face pieces. I thought I should go on to finish i=
t, if the side-face pieces could be solved quickly. Then I used a stopwatch=
to time myself on solving one such piece. In that trial I was nervous and =
it took me 40 seconds to spot the colors, find the place it should go (usin=
g shift+right), setup, call the macro and reverse setup. A simple calculati=
on told me that I needed three more hours for all the pieces. So I gave up =
and went to bed. On Saturday I got up earlier than in weekdays and indeed s=
pent three more hours to finish it.
This one is my longest solve to date. There are six hundred pieces or so an=
d I can use macros. I really don't know how someone can solve the 120-cell =
without macros.
Nan
--- In 4D_Cubing@yahoogroups.com, Melinda Green
>
> Congratulations, Nan!
> The 24 Cell is a very unique object. I'm sure we will all enjoy hearing=20
> your story.
> -Melinda
>=20
> On 5/14/2011 12:13 PM, schuma wrote:
> > Hi guys,
> >
> > I just solved the cell-turning 24-cell. The log file can be found here:
> >
> >
> >
> > This is probably my longest solve ever. It took me 9 hrs and 25 min. I'=
ll probably write about my experience later today.
> >
> > Nan
>
Hi, Hi, I'm not surprised that Nan is still alone to have solved the "2=
--00032555f4725b96c604a34b5978
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable
Congrats Nan,
I knew I wasn't gonna be fast enough to be the first one done, but I do hav=
e
about 50% done and all algorithms ready. Having just got out of a
particularly difficult year of college (junior math/engineer double), I've
been having trouble dedicating enough time to sitting here nd solving it ;)
Perhaps I can beat you in moves? ;) How many was yours?
As for the 120Cell, as I mentioned before, I believe it took me roughly 150
hours, based on some random samples of how quickly I was solving pieces on
average. I only used 2 permutation algorithms, very similar to eachother,
and of only 8 and 12 moves and after doing them a couple of times, they
easily become memorized. The actual process of clicking through the moves o=
f
these algorithms only took me about 16 seconds for the short one and about
30 seconds for the second. Although I never memorized setup moves, it was
simple enough to abuse the undo feature to see exactly what setup moves I
used and remember them for the 10 seconds it took to redo back to the end o=
f
the current solve. So my point here is that having the macros isn't as big
of a handicap as you may think. In fact, I've barely used any macros so far
in my 24Cell solve. Especially in the beginning, they actually really hurt
your flexibility in move count and setups.
Congratulations again on the solve. You have too much free time and
dedicaton!!! :D
Hopefully I'll be able to finish my solve and provide some great competitio=
n
for lowest move count ;)
-Matt Galla
On Sun, May 15, 2011 at 1:07 AM, schuma
>
>
> Hi,
>
> Let me tell the story of solving the 24-cell. Everybody knows that 24-cel=
l
> is much sexier than 16-cell. So after solving the 16-cell, I looked at th=
e
> 24-cell. There are only five types of pieces to solve in the 24-cell,
> compared with eight types for the 16-cell. The 3-cycle algorithms are
> similar to the counterparts for the 16-cell. So it didn't take long to fi=
nd
> them. Unlike the 16-cell, I prepared many different rotation algorithms t=
o
> fix the orientations of corners and edges, so that whenever I need any of
> them, I can directly pull it off the shelf without thinking. I don't want=
to
> go into details because that would spoil the fun to those who wanna analy=
ze
> it by themselves.
>
> After I prepared all the algorithms, I still don't know if I can face the
> main difficulty of the 24-cell. The main difficulty is, of course, there =
are
> too many colors. This time I use shift+left, shift+right a lot. Basically
> I'm using them to find pieces. I never trust my color identification abil=
ity
> because there are too many close colors. I only claim two pieces have the
> same color when they are highlighted at the same time when I use
> shift+right. In the beginning I wasn't sure if I could really handle 24
> colors. So I used the first step, the face centers, as a test for me. The
> face centers don't need complicated algorithms. Finding pieces of certain
> color is everything. I started the solve on Friday afternoon, when I
> finished the work I had to do for the week. I solved all the face centers
> intuitively. It meant that I could handle the colors.
>
> After dinner I resumed the solve from about 9pm. By 2am, I solved all the
> pieces except for the side-face pieces. I thought I should go on to finis=
h
> it, if the side-face pieces could be solved quickly. Then I used a stopwa=
tch
> to time myself on solving one such piece. In that trial I was nervous and=
it
> took me 40 seconds to spot the colors, find the place it should go (using
> shift+right), setup, call the macro and reverse setup. A simple calculati=
on
> told me that I needed three more hours for all the pieces. So I gave up a=
nd
> went to bed. On Saturday I got up earlier than in weekdays and indeed spe=
nt
> three more hours to finish it.
>
> This one is my longest solve to date. There are six hundred pieces or so
> and I can use macros. I really don't know how someone can solve the 120-c=
ell
> without macros.
>
> Nan
>
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green
> >
> > Congratulations, Nan!
> > The 24 Cell is a very unique object. I'm sure we will all enjoy hearing
> > your story.
> > -Melinda
> >
> > On 5/14/2011 12:13 PM, schuma wrote:
> > > Hi guys,
> > >
> > > I just solved the cell-turning 24-cell. The log file can be found her=
e:
> > >
> > >
> > >
> > > This is probably my longest solve ever. It took me 9 hrs and 25 min.
> I'll probably write about my experience later today.
> > >
> > > Nan
> >
>
>=20=20
>
--00032555f4725b96c604a34b5978
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable
I do have about 50% done and all algorithms ready. Having just got out of =
a particularly difficult year of college (junior math/engineer double), I=
39;ve been having trouble dedicating enough time to sitting here nd solving=
it ;)
y 150 hours, based on some random samples of how quickly I was solving piec=
es on average. I only used 2 permutation algorithms, very similar to eachot=
her, and of only 8 and 12 moves and after doing them a couple of times, the=
y easily become memorized. The actual process of clicking through the moves=
of these algorithms only took me about 16 seconds for the short one and ab=
out 30 seconds for the second. Although I never memorized setup moves, it w=
as simple enough to abuse the undo feature to see exactly what setup moves =
I used and remember them for the 10 seconds it took to redo back to the end=
of the current solve. So my point here is that having the macros isn't=
as big of a handicap as you may think. In fact, I've barely used any m=
acros so far in my 24Cell solve. Especially in the beginning, they actually=
really hurt your flexibility in move count and setups.
dicaton!!! :D
ompetition for lowest move count ;)
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
Let me tell the story of solving the 24-cell. Everybody knows=
that 24-cell is much sexier than 16-cell. So after solving the 16-cell, I =
looked at the 24-cell. There are only five types of pieces to solve in the =
24-cell, compared with eight types for the 16-cell. The 3-cycle algorithms =
are similar to the counterparts for the 16-cell. So it didn't take long=
to find them. Unlike the 16-cell, I prepared many different rotation algor=
ithms to fix the orientations of corners and edges, so that whenever I need=
any of them, I can directly pull it off the shelf without thinking. I don&=
#39;t want to go into details because that would spoil the fun to those who=
wanna analyze it by themselves.
After I prepared all the algorithms, I still don't know if I can fa=
ce the main difficulty of the 24-cell. The main difficulty is, of course, t=
here are too many colors. This time I use shift+left, shift+right a lot. Ba=
sically I'm using them to find pieces. I never trust my color identific=
ation ability because there are too many close colors. I only claim two pie=
ces have the same color when they are highlighted at the same time when I u=
se shift+right. In the beginning I wasn't sure if I could really handle=
24 colors. So I used the first step, the face centers, as a test for me. T=
he face centers don't need complicated algorithms. Finding pieces of ce=
rtain color is everything. I started the solve on Friday afternoon, when I =
finished the work I had to do for the week. I solved all the face centers i=
ntuitively. It meant that I could handle the colors.
After dinner I resumed the solve from about 9pm. By 2am, I solved all t=
he pieces except for the side-face pieces. I thought I should go on to fini=
sh it, if the side-face pieces could be solved quickly. Then I used a stopw=
atch to time myself on solving one such piece. In that trial I was nervous =
and it took me 40 seconds to spot the colors, find the place it should go (=
using shift+right), setup, call the macro and reverse setup. A simple calcu=
lation told me that I needed three more hours for all the pieces. So I gave=
up and went to bed. On Saturday I got up earlier than in weekdays and inde=
ed spent three more hours to finish it.
This one is my longest solve to date. There are six hundred pieces or s=
o and I can use macros. I really don't know how someone can solve the 1=
20-cell without macros.
Nan=20
--- In com" target=3D"_blank">4D_Cubing@yahoogroups.com, Melinda Green <mel=
inda@...> wrote:
>
> Congratulations, Nan!
> The 24 Ce=
ll is a very unique object. I'm sure we will all enjoy hearing
> your story.
> -Melinda
>
> On 5/14/2011 12:13 PM, s=
chuma wrote:
> > Hi guys,
> >
> > I just solved =
the cell-turning 24-cell. The log file can be found here:
> >
> > <s/Nan%20Ma/" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubin=
g/files/Nan%20Ma/>
> >
> > This is probably my lon=
gest solve ever. It took me 9 hrs and 25 min. I'll probably write about=
my experience later today.
> >
> > Nan
>
--00032555f4725b96c604a34b5978--
From: Nan Ma <mananself@gmail.com>
Date: Sun, 15 May 2011 00:28:24 -0700
Subject: Re: [MC4D] Re: 24-cell FT solved!
--20cf303f6c4af47dd804a34b7b2b
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable
Hi Matt,
My move count was 54199. I know there's a big room to improve. My way of
separating permutations from orientations does incur large move counts. So,
good luck on a shortest move solve!
Nan
On Sun, May 15, 2011 at 12:18 AM, Matthew Galla
>
>
> Congrats Nan,
>
> I knew I wasn't gonna be fast enough to be the first one done, but I do
> have about 50% done and all algorithms ready. Having just got out of a
> particularly difficult year of college (junior math/engineer double), I'v=
e
> been having trouble dedicating enough time to sitting here nd solving it =
;)
>
> Perhaps I can beat you in moves? ;) How many was yours?
>
>
> As for the 120Cell, as I mentioned before, I believe it took me roughly 1=
50
> hours, based on some random samples of how quickly I was solving pieces o=
n
> average. I only used 2 permutation algorithms, very similar to eachother,
> and of only 8 and 12 moves and after doing them a couple of times, they
> easily become memorized. The actual process of clicking through the moves=
of
> these algorithms only took me about 16 seconds for the short one and abou=
t
> 30 seconds for the second. Although I never memorized setup moves, it was
> simple enough to abuse the undo feature to see exactly what setup moves I
> used and remember them for the 10 seconds it took to redo back to the end=
of
> the current solve. So my point here is that having the macros isn't as bi=
g
> of a handicap as you may think. In fact, I've barely used any macros so f=
ar
> in my 24Cell solve. Especially in the beginning, they actually really hur=
t
> your flexibility in move count and setups.
>
> Congratulations again on the solve. You have too much free time and
> dedicaton!!! :D
> Hopefully I'll be able to finish my solve and provide some great
> competition for lowest move count ;)
>
> -Matt Galla
>
> On Sun, May 15, 2011 at 1:07 AM, schuma
>
>>
>>
>> Hi,
>>
>> Let me tell the story of solving the 24-cell. Everybody knows that 24-ce=
ll
>> is much sexier than 16-cell. So after solving the 16-cell, I looked at t=
he
>> 24-cell. There are only five types of pieces to solve in the 24-cell,
>> compared with eight types for the 16-cell. The 3-cycle algorithms are
>> similar to the counterparts for the 16-cell. So it didn't take long to f=
ind
>> them. Unlike the 16-cell, I prepared many different rotation algorithms =
to
>> fix the orientations of corners and edges, so that whenever I need any o=
f
>> them, I can directly pull it off the shelf without thinking. I don't wan=
t to
>> go into details because that would spoil the fun to those who wanna anal=
yze
>> it by themselves.
>>
>> After I prepared all the algorithms, I still don't know if I can face th=
e
>> main difficulty of the 24-cell. The main difficulty is, of course, there=
are
>> too many colors. This time I use shift+left, shift+right a lot. Basicall=
y
>> I'm using them to find pieces. I never trust my color identification abi=
lity
>> because there are too many close colors. I only claim two pieces have th=
e
>> same color when they are highlighted at the same time when I use
>> shift+right. In the beginning I wasn't sure if I could really handle 24
>> colors. So I used the first step, the face centers, as a test for me. Th=
e
>> face centers don't need complicated algorithms. Finding pieces of certai=
n
>> color is everything. I started the solve on Friday afternoon, when I
>> finished the work I had to do for the week. I solved all the face center=
s
>> intuitively. It meant that I could handle the colors.
>>
>> After dinner I resumed the solve from about 9pm. By 2am, I solved all th=
e
>> pieces except for the side-face pieces. I thought I should go on to fini=
sh
>> it, if the side-face pieces could be solved quickly. Then I used a stopw=
atch
>> to time myself on solving one such piece. In that trial I was nervous an=
d it
>> took me 40 seconds to spot the colors, find the place it should go (usin=
g
>> shift+right), setup, call the macro and reverse setup. A simple calculat=
ion
>> told me that I needed three more hours for all the pieces. So I gave up =
and
>> went to bed. On Saturday I got up earlier than in weekdays and indeed sp=
ent
>> three more hours to finish it.
>>
>> This one is my longest solve to date. There are six hundred pieces or so
>> and I can use macros. I really don't know how someone can solve the 120-=
cell
>> without macros.
>>
>> Nan
>>
>>
>> --- In 4D_Cubing@yahoogroups.com, Melinda Green
>> >
>> > Congratulations, Nan!
>> > The 24 Cell is a very unique object. I'm sure we will all enjoy hearin=
g
>> > your story.
>> > -Melinda
>> >
>> > On 5/14/2011 12:13 PM, schuma wrote:
>> > > Hi guys,
>> > >
>> > > I just solved the cell-turning 24-cell. The log file can be found
>> here:
>> > >
>> > >
>> > >
>> > > This is probably my longest solve ever. It took me 9 hrs and 25 min.
>> I'll probably write about my experience later today.
>> > >
>> > > Nan
>> >
>>
>>
>=20=20
>
--20cf303f6c4af47dd804a34b7b2b
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable
Hi Matt,
My move count was 54199. I know there's a big room to i=
mprove. My way of separating permutations from orientations does incur larg=
e move counts. So, good luck on a shortest move solve!
Nan
<mgalla@trinity.=
edu> wrote:gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
=A0
=20=20=20=20=20=20
=20=20=20=20=20=20
I do have about 50% done and all algorithms ready. Having just got out of =
a particularly difficult year of college (junior math/engineer double), I=
39;ve been having trouble dedicating enough time to sitting here nd solving=
it ;)
y 150 hours, based on some random samples of how quickly I was solving piec=
es on average. I only used 2 permutation algorithms, very similar to eachot=
her, and of only 8 and 12 moves and after doing them a couple of times, the=
y easily become memorized. The actual process of clicking through the moves=
of these algorithms only took me about 16 seconds for the short one and ab=
out 30 seconds for the second. Although I never memorized setup moves, it w=
as simple enough to abuse the undo feature to see exactly what setup moves =
I used and remember them for the 10 seconds it took to redo back to the end=
of the current solve. So my point here is that having the macros isn't=
as big of a handicap as you may think. In fact, I've barely used any m=
acros so far in my 24Cell solve. Especially in the beginning, they actually=
really hurt your flexibility in move count and setups.
dicaton!!! :D
ompetition for lowest move count ;)
nself@gmail.com> wrote:
Let me tell the story of solving the 24-cell. Everybody knows=
that 24-cell is much sexier than 16-cell. So after solving the 16-cell, I =
looked at the 24-cell. There are only five types of pieces to solve in the =
24-cell, compared with eight types for the 16-cell. The 3-cycle algorithms =
are similar to the counterparts for the 16-cell. So it didn't take long=
to find them. Unlike the 16-cell, I prepared many different rotation algor=
ithms to fix the orientations of corners and edges, so that whenever I need=
any of them, I can directly pull it off the shelf without thinking. I don&=
#39;t want to go into details because that would spoil the fun to those who=
wanna analyze it by themselves.
After I prepared all the algorithms, I still don't know if I can fa=
ce the main difficulty of the 24-cell. The main difficulty is, of course, t=
here are too many colors. This time I use shift+left, shift+right a lot. Ba=
sically I'm using them to find pieces. I never trust my color identific=
ation ability because there are too many close colors. I only claim two pie=
ces have the same color when they are highlighted at the same time when I u=
se shift+right. In the beginning I wasn't sure if I could really handle=
24 colors. So I used the first step, the face centers, as a test for me. T=
he face centers don't need complicated algorithms. Finding pieces of ce=
rtain color is everything. I started the solve on Friday afternoon, when I =
finished the work I had to do for the week. I solved all the face centers i=
ntuitively. It meant that I could handle the colors.
After dinner I resumed the solve from about 9pm. By 2am, I solved all t=
he pieces except for the side-face pieces. I thought I should go on to fini=
sh it, if the side-face pieces could be solved quickly. Then I used a stopw=
atch to time myself on solving one such piece. In that trial I was nervous =
and it took me 40 seconds to spot the colors, find the place it should go (=
using shift+right), setup, call the macro and reverse setup. A simple calcu=
lation told me that I needed three more hours for all the pieces. So I gave=
up and went to bed. On Saturday I got up earlier than in weekdays and inde=
ed spent three more hours to finish it.
This one is my longest solve to date. There are six hundred pieces or s=
o and I can use macros. I really don't know how someone can solve the 1=
20-cell without macros.
Nan=20
--- In et=3D"_blank">4D_Cubing@yahoogroups.com, Melinda Green <melinda@...&=
gt; wrote:
>
> Congratulations, Nan!
> The 24 Cell is a v=
ery unique object. I'm sure we will all enjoy hearing
> your story.
> -Melinda
>
> On 5/14/2011 12:13 PM, s=
chuma wrote:
> > Hi guys,
> >
> > I just solved =
the cell-turning 24-cell. The log file can be found here:
> >
> > <s/Nan%20Ma/" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubin=
g/files/Nan%20Ma/>
> >
> > This is probably my lon=
gest solve ever. It took me 9 hrs and 25 min. I'll probably write about=
my experience later today.
> >
> > Nan
>
=20=20=20=20=20
=20=20=20=20
=20=20
--20cf303f6c4af47dd804a34b7b2b--
From: "Eduard" <baumann@mcnet.ch>
Date: Mon, 20 Jun 2011 07:42:59 -0000
Subject: [MC4D] Re: 24-cell FT solved!
I'm not surprised that Nan is still alone to have solved the "24cell FT" wi=
th MPUlt. I have taken a look and find that the puzzle is a lot harder to s=
olve than the 3x3x3x3.
Has Matt Galla solved it? No item in Wiki.
--- In 4D_Cubing@yahoogroups.com, Nan Ma
>
> Hi Matt,
>=20
> My move count was 54199. I know there's a big room to improve. My way of
> separating permutations from orientations does incur large move counts. S=
o,
> good luck on a shortest move solve!
>=20
> Nan
>=20
> On Sun, May 15, 2011 at 12:18 AM, Matthew Galla
>=20
> >
> >
> > Congrats Nan,
> >
> > I knew I wasn't gonna be fast enough to be the first one done, but I do
> > have about 50% done and all algorithms ready. Having just got out of a
> > particularly difficult year of college (junior math/engineer double), I=
've
> > been having trouble dedicating enough time to sitting here nd solving i=
t ;)
> >
> > Perhaps I can beat you in moves? ;) How many was yours?
> >
> >
> > As for the 120Cell, as I mentioned before, I believe it took me roughly=
150
> > hours, based on some random samples of how quickly I was solving pieces=
on
> > average. I only used 2 permutation algorithms, very similar to eachothe=
r,
> > and of only 8 and 12 moves and after doing them a couple of times, they
> > easily become memorized. The actual process of clicking through the mov=
es of
> > these algorithms only took me about 16 seconds for the short one and ab=
out
> > 30 seconds for the second. Although I never memorized setup moves, it w=
as
> > simple enough to abuse the undo feature to see exactly what setup moves=
I
> > used and remember them for the 10 seconds it took to redo back to the e=
nd of
> > the current solve. So my point here is that having the macros isn't as =
big
> > of a handicap as you may think. In fact, I've barely used any macros so=
far
> > in my 24Cell solve. Especially in the beginning, they actually really h=
urt
> > your flexibility in move count and setups.
> >
> > Congratulations again on the solve. You have too much free time and
> > dedicaton!!! :D
> > Hopefully I'll be able to finish my solve and provide some great
> > competition for lowest move count ;)
> >
> > -Matt Galla
> >
> > On Sun, May 15, 2011 at 1:07 AM, schuma
> >
> >>
> >>
> >> Hi,
> >>
> >> Let me tell the story of solving the 24-cell. Everybody knows that 24-=
cell
> >> is much sexier than 16-cell. So after solving the 16-cell, I looked at=
the
> >> 24-cell. There are only five types of pieces to solve in the 24-cell,
> >> compared with eight types for the 16-cell. The 3-cycle algorithms are
> >> similar to the counterparts for the 16-cell. So it didn't take long to=
find
> >> them. Unlike the 16-cell, I prepared many different rotation algorithm=
s to
> >> fix the orientations of corners and edges, so that whenever I need any=
of
> >> them, I can directly pull it off the shelf without thinking. I don't w=
ant to
> >> go into details because that would spoil the fun to those who wanna an=
alyze
> >> it by themselves.
> >>
> >> After I prepared all the algorithms, I still don't know if I can face =
the
> >> main difficulty of the 24-cell. The main difficulty is, of course, the=
re are
> >> too many colors. This time I use shift+left, shift+right a lot. Basica=
lly
> >> I'm using them to find pieces. I never trust my color identification a=
bility
> >> because there are too many close colors. I only claim two pieces have =
the
> >> same color when they are highlighted at the same time when I use
> >> shift+right. In the beginning I wasn't sure if I could really handle 2=
4
> >> colors. So I used the first step, the face centers, as a test for me. =
The
> >> face centers don't need complicated algorithms. Finding pieces of cert=
ain
> >> color is everything. I started the solve on Friday afternoon, when I
> >> finished the work I had to do for the week. I solved all the face cent=
ers
> >> intuitively. It meant that I could handle the colors.
> >>
> >> After dinner I resumed the solve from about 9pm. By 2am, I solved all =
the
> >> pieces except for the side-face pieces. I thought I should go on to fi=
nish
> >> it, if the side-face pieces could be solved quickly. Then I used a sto=
pwatch
> >> to time myself on solving one such piece. In that trial I was nervous =
and it
> >> took me 40 seconds to spot the colors, find the place it should go (us=
ing
> >> shift+right), setup, call the macro and reverse setup. A simple calcul=
ation
> >> told me that I needed three more hours for all the pieces. So I gave u=
p and
> >> went to bed. On Saturday I got up earlier than in weekdays and indeed =
spent
> >> three more hours to finish it.
> >>
> >> This one is my longest solve to date. There are six hundred pieces or =
so
> >> and I can use macros. I really don't know how someone can solve the 12=
0-cell
> >> without macros.
> >>
> >> Nan
> >>
> >>
> >> --- In 4D_Cubing@yahoogroups.com, Melinda Green
> >> >
> >> > Congratulations, Nan!
> >> > The 24 Cell is a very unique object. I'm sure we will all enjoy hear=
ing
> >> > your story.
> >> > -Melinda
> >> >
> >> > On 5/14/2011 12:13 PM, schuma wrote:
> >> > > Hi guys,
> >> > >
> >> > > I just solved the cell-turning 24-cell. The log file can be found
> >> here:
> >> > >
> >> > >
> >> > >
> >> > > This is probably my longest solve ever. It took me 9 hrs and 25 mi=
n.
> >> I'll probably write about my experience later today.
> >> > >
> >> > > Nan
> >> >
> >>
> >>
> >=20=20
> >
>
From: Matthew Galla <mgalla@trinity.edu>
Date: Mon, 20 Jun 2011 06:31:06 -0500
Subject: Re: [MC4D] Re: 24-cell FT solved!
--0016e6de013a372c1404a62312aa
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Haha, no not yet. Got busy with summer research jobs and the like, plus
kinda lost a little interest when I couldn't be the first although thanks
for thinking of me. I'm sitting at around the 35-40% mark and I have all my
macros ready (for all pieces) and I have calculated and prepared for every
case so I suppose you could say I have theoretically solved it. Does that
count? :)
Perhaps later in the summer if I find time/motivation....
-Matt Galla
On Mon, Jun 20, 2011 at 2:42 AM, Eduard
> **
>
>
> I'm not surprised that Nan is still alone to have solved the "24cell FT"
> with MPUlt. I have taken a look and find that the puzzle is a lot harder =
to
> solve than the 3x3x3x3.
> Has Matt Galla solved it? No item in Wiki.
>
>
> --- In 4D_Cubing@yahoogroups.com, Nan Ma
> >
> > Hi Matt,
> >
> > My move count was 54199. I know there's a big room to improve. My way o=
f
> > separating permutations from orientations does incur large move counts.
> So,
> > good luck on a shortest move solve!
> >
> > Nan
> >
> > On Sun, May 15, 2011 at 12:18 AM, Matthew Galla
> >
> > >
> > >
> > > Congrats Nan,
> > >
> > > I knew I wasn't gonna be fast enough to be the first one done, but I =
do
> > > have about 50% done and all algorithms ready. Having just got out of =
a
> > > particularly difficult year of college (junior math/engineer double),
> I've
> > > been having trouble dedicating enough time to sitting here nd solving
> it ;)
> > >
> > > Perhaps I can beat you in moves? ;) How many was yours?
> > >
> > >
> > > As for the 120Cell, as I mentioned before, I believe it took me rough=
ly
> 150
> > > hours, based on some random samples of how quickly I was solving piec=
es
> on
> > > average. I only used 2 permutation algorithms, very similar to
> eachother,
> > > and of only 8 and 12 moves and after doing them a couple of times, th=
ey
> > > easily become memorized. The actual process of clicking through the
> moves of
> > > these algorithms only took me about 16 seconds for the short one and
> about
> > > 30 seconds for the second. Although I never memorized setup moves, it
> was
> > > simple enough to abuse the undo feature to see exactly what setup mov=
es
> I
> > > used and remember them for the 10 seconds it took to redo back to the
> end of
> > > the current solve. So my point here is that having the macros isn't a=
s
> big
> > > of a handicap as you may think. In fact, I've barely used any macros =
so
> far
> > > in my 24Cell solve. Especially in the beginning, they actually really
> hurt
> > > your flexibility in move count and setups.
> > >
> > > Congratulations again on the solve. You have too much free time and
> > > dedicaton!!! :D
> > > Hopefully I'll be able to finish my solve and provide some great
> > > competition for lowest move count ;)
> > >
> > > -Matt Galla
> > >
> > > On Sun, May 15, 2011 at 1:07 AM, schuma
> > >
> > >>
> > >>
> > >> Hi,
> > >>
> > >> Let me tell the story of solving the 24-cell. Everybody knows that
> 24-cell
> > >> is much sexier than 16-cell. So after solving the 16-cell, I looked =
at
> the
> > >> 24-cell. There are only five types of pieces to solve in the 24-cell=
,
> > >> compared with eight types for the 16-cell. The 3-cycle algorithms ar=
e
> > >> similar to the counterparts for the 16-cell. So it didn't take long =
to
> find
> > >> them. Unlike the 16-cell, I prepared many different rotation
> algorithms to
> > >> fix the orientations of corners and edges, so that whenever I need a=
ny
> of
> > >> them, I can directly pull it off the shelf without thinking. I don't
> want to
> > >> go into details because that would spoil the fun to those who wanna
> analyze
> > >> it by themselves.
> > >>
> > >> After I prepared all the algorithms, I still don't know if I can fac=
e
> the
> > >> main difficulty of the 24-cell. The main difficulty is, of course,
> there are
> > >> too many colors. This time I use shift+left, shift+right a lot.
> Basically
> > >> I'm using them to find pieces. I never trust my color identification
> ability
> > >> because there are too many close colors. I only claim two pieces hav=
e
> the
> > >> same color when they are highlighted at the same time when I use
> > >> shift+right. In the beginning I wasn't sure if I could really handle
> 24
> > >> colors. So I used the first step, the face centers, as a test for me=
.
> The
> > >> face centers don't need complicated algorithms. Finding pieces of
> certain
> > >> color is everything. I started the solve on Friday afternoon, when I
> > >> finished the work I had to do for the week. I solved all the face
> centers
> > >> intuitively. It meant that I could handle the colors.
> > >>
> > >> After dinner I resumed the solve from about 9pm. By 2am, I solved al=
l
> the
> > >> pieces except for the side-face pieces. I thought I should go on to
> finish
> > >> it, if the side-face pieces could be solved quickly. Then I used a
> stopwatch
> > >> to time myself on solving one such piece. In that trial I was nervou=
s
> and it
> > >> took me 40 seconds to spot the colors, find the place it should go
> (using
> > >> shift+right), setup, call the macro and reverse setup. A simple
> calculation
> > >> told me that I needed three more hours for all the pieces. So I gave
> up and
> > >> went to bed. On Saturday I got up earlier than in weekdays and indee=
d
> spent
> > >> three more hours to finish it.
> > >>
> > >> This one is my longest solve to date. There are six hundred pieces o=
r
> so
> > >> and I can use macros. I really don't know how someone can solve the
> 120-cell
> > >> without macros.
> > >>
> > >> Nan
> > >>
> > >>
> > >> --- In 4D_Cubing@yahoogroups.com, Melinda Green
> > >> >
> > >> > Congratulations, Nan!
> > >> > The 24 Cell is a very unique object. I'm sure we will all enjoy
> hearing
> > >> > your story.
> > >> > -Melinda
> > >> >
> > >> > On 5/14/2011 12:13 PM, schuma wrote:
> > >> > > Hi guys,
> > >> > >
> > >> > > I just solved the cell-turning 24-cell. The log file can be foun=
d
> > >> here:
> > >> > >
> > >> > >
> > >> > >
> > >> > > This is probably my longest solve ever. It took me 9 hrs and 25
> min.
> > >> I'll probably write about my experience later today.
> > >> > >
> > >> > > Nan
> > >> >
> > >>
> > >>
> > >
> > >
> >
>
>=20=20
>
--0016e6de013a372c1404a62312aa
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable
s kinda lost a little interest when I couldn't be the first although th=
anks for thinking of me. I'm sitting at around the 35-40% mark and I ha=
ve all my macros ready (for all pieces)=A0and I have calculated and prepare=
d for every case so I suppose you could say I have theoretically solved it.=
Does that count? :)
/span> wrote:
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
4cell FT" with MPUlt. I have taken a look and find that the puzzle is =
a lot harder to solve than the 3x3x3x3.
Has Matt Galla solved it? No ite=
m in Wiki.=20
--- In com" target=3D"_blank">4D_Cubing@yahoogroups.com, Nan Ma <mananself@=
...> wrote:
>
> Hi Matt,
>
> My move count was =
54199. I know there's a big room to improve. My way of
> separating permutations from orientations does incur large move counts=
. So,
> good luck on a shortest move solve!
>
> Nan
&=
gt;
mgalla@...> wrote:
>
> >
> >
> > Congr=
ats Nan,
> >
> > I knew I wasn't gonna be fast enough=
to be the first one done, but I do
> > have about 50% done and all algorithms ready. Having just got out=
of a
> > particularly difficult year of college (junior math/engi=
neer double), I've
> > been having trouble dedicating enough t=
ime to sitting here nd solving it ;)
> >
> > Perhaps I can beat you in moves? ;) How many was you=
rs?
> >
> >
> > As for the 120Cell, as I mention=
ed before, I believe it took me roughly 150
> > hours, based on so=
me random samples of how quickly I was solving pieces on
> > average. I only used 2 permutation algorithms, very similar to ea=
chother,
> > and of only 8 and 12 moves and after doing them a cou=
ple of times, they
> > easily become memorized. The actual process=
of clicking through the moves of
> > these algorithms only took me about 16 seconds for the short one =
and about
> > 30 seconds for the second. Although I never memorize=
d setup moves, it was
> > simple enough to abuse the undo feature =
to see exactly what setup moves I
> > used and remember them for the 10 seconds it took to redo back to=
the end of
> > the current solve. So my point here is that having=
the macros isn't as big
> > of a handicap as you may think. I=
n fact, I've barely used any macros so far
> > in my 24Cell solve. Especially in the beginning, they actually re=
ally hurt
> > your flexibility in move count and setups.
> &=
gt;
> > Congratulations again on the solve. You have too much free=
time and
> > dedicaton!!! :D
> > Hopefully I'll be able to finish=
my solve and provide some great
> > competition for lowest move c=
ount ;)
> >
> > -Matt Galla
> >
anself@...> wrote:
> >
> >>
> >>
>=
; >> Hi,
> >>
> >> Let me tell the story of s=
olving the 24-cell. Everybody knows that 24-cell
> >> is much sexier than 16-cell. So after solving the 16-cell, I =
looked at the
> >> 24-cell. There are only five types of pieces=
to solve in the 24-cell,
> >> compared with eight types for th=
e 16-cell. The 3-cycle algorithms are
> >> similar to the counterparts for the 16-cell. So it didn't=
take long to find
> >> them. Unlike the 16-cell, I prepared ma=
ny different rotation algorithms to
> >> fix the orientations o=
f corners and edges, so that whenever I need any of
> >> them, I can directly pull it off the shelf without thinking. =
I don't want to
> >> go into details because that would spo=
il the fun to those who wanna analyze
> >> it by themselves.
>
> >>
> >> After I prepared all the algorithms, I still=
don't know if I can face the
> >> main difficulty of the 2=
4-cell. The main difficulty is, of course, there are
> >> too m=
any colors. This time I use shift+left, shift+right a lot. Basically
> >> I'm using them to find pieces. I never trust my color ide=
ntification ability
> >> because there are too many close color=
s. I only claim two pieces have the
> >> same color when they a=
re highlighted at the same time when I use
> >> shift+right. In the beginning I wasn't sure if I could re=
ally handle 24
> >> colors. So I used the first step, the face =
centers, as a test for me. The
> >> face centers don't need=
complicated algorithms. Finding pieces of certain
> >> color is everything. I started the solve on Friday afternoon,=
when I
> >> finished the work I had to do for the week. I solv=
ed all the face centers
> >> intuitively. It meant that I could=
handle the colors.
> >>
> >> After dinner I resumed the solve from about =
9pm. By 2am, I solved all the
> >> pieces except for the side-f=
ace pieces. I thought I should go on to finish
> >> it, if the =
side-face pieces could be solved quickly. Then I used a stopwatch
> >> to time myself on solving one such piece. In that trial I was=
nervous and it
> >> took me 40 seconds to spot the colors, fin=
d the place it should go (using
> >> shift+right), setup, call =
the macro and reverse setup. A simple calculation
> >> told me that I needed three more hours for all the pieces. So=
I gave up and
> >> went to bed. On Saturday I got up earlier t=
han in weekdays and indeed spent
> >> three more hours to finis=
h it.
> >>
> >> This one is my longest solve to date. There =
are six hundred pieces or so
> >> and I can use macros. I reall=
y don't know how someone can solve the 120-cell
> >> withou=
t macros.
> >>
> >> Nan
> >>
> >>
>=
; >> --- In _blank">4D_Cubing@yahoogroups.com, Melinda Green <melinda@> wrote=
:
> >> >
> >> > Congratulations, Nan!
> >=
> > The 24 Cell is a very unique object. I'm sure we will all enj=
oy hearing
> >> > your story.
> >> > -Melinda=
> >> >
> >> > On 5/14/2011 12:13 PM, schuma wrot=
e:
> >> > > Hi guys,
> >> > >
> &=
gt;> > > I just solved the cell-turning 24-cell. The log file can =
be found
> >> here:
> >> > >
> >> > > &=
lt;" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubing/files/Nan=
%20Ma/>
> >> > >
> >> > > This is probably my long=
est solve ever. It took me 9 hrs and 25 min.
> >> I'll prob=
ably write about my experience later today.
> >> > >
> >> > > Nan
> >> >
> >>
> =
>>
> >
> >
>
--0016e6de013a372c1404a62312aa--