Thread: "MPUlt v0.2 is ready"

From: "Andrey" <andreyastrelin@yahoo.com>
Date: Mon, 09 May 2011 04:12:39 -0000
Subject: MPUlt v0.2 is ready



Hi all,
Next version of "MPUltimate" is uploaded to http://games.groups.yahoo.com=
/group/4D_Cubing/files/MC7D/MPUlt.zip .
What is new:
1) bug with click to the mirrored face is fixed;
2) couple of search features is there:
2a) Shift-Left click in the sticker highlights all stickers of the same pie=
ce (now it doesn't work for stickers of the puzzle core and for stickers th=
at are connected "inside" the puzzle). Highligting is moving with the stick=
er during twists and macro applications (only in cell-turn 4D puzzles :( ) =
and I've found it very useful for macros design.
2b) Shift-Right click in the sticker temporary (till next Shift-Right)chang=
es color of this sticker and all stickers from its cell to white. Shift-Rig=
ht in empty space restores colors of all cells.
3) Single-click macros for 4D are ready. To create macro you should Ctrl-Al=
t-Left click a point in some cell. Better to select a point close to the ve=
rtex - cell, face and vertex will be used as reference for macro applicatio=
n. To finish macro definition press Ctrl-M and enter macro name.
To perform macro select it in the listbox, and then Alt-Left Click or Alt=
-Right Click a point in some cell (cell should be of the same kind as in ma=
cro definition). Program finds the best match to the reference point and pe=
rfroms macro (left click for the straight order and right click for reverse=
).
4) All puzzle definitions are collected in one file MPUlt_puzzles.txt. Th=
ere is also some puzzles grouping in this file that is reflected in the Puz=
zle menu.

Known bugs and missing features:
- Twist counter doesn't work;
- Track bar position for view angle is not synchronized with the actual val=
ue in start
- Check boxes for selection of visible stickers don't work
- No macros for 5D and more
- Highlighting of the piece is vanishing after multiclick twist (not-cell-t=
wist or 5D and more).
- Help text doesn't fit actual functioning

For the debugging I'll use 24-cell. So, good luck!
Andrey




From: "schuma" <mananself@gmail.com>
Date: Mon, 09 May 2011 06:01:30 -0000
Subject: Re: MPUlt v0.2 is ready



Hi Andrey,

Great improvement! I think this version deserves a higher version number th=
an 0.2. Thank you very much for the hard work!

I found a small (unimportant) bug for shift-left for the 16-cell. When I do=
this for an wing-edge piece on the 16-cell, four pieces with four colors a=
re highlighted. However, it should be a 1C, rather than a 4C. This labeling=
glitch has nothing to do with solving though.

Nan

--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
> Hi all,
> Next version of "MPUltimate" is uploaded to http://games.groups.yahoo.c=
om/group/4D_Cubing/files/MC7D/MPUlt.zip .
> What is new:
> 1) bug with click to the mirrored face is fixed;
> 2) couple of search features is there:
> 2a) Shift-Left click in the sticker highlights all stickers of the same p=
iece (now it doesn't work for stickers of the puzzle core and for stickers =
that are connected "inside" the puzzle). Highligting is moving with the sti=
cker during twists and macro applications (only in cell-turn 4D puzzles :( =
) and I've found it very useful for macros design.
> 2b) Shift-Right click in the sticker temporary (till next Shift-Right)cha=
nges color of this sticker and all stickers from its cell to white. Shift-R=
ight in empty space restores colors of all cells.
> 3) Single-click macros for 4D are ready. To create macro you should Ctrl-=
Alt-Left click a point in some cell. Better to select a point close to the =
vertex - cell, face and vertex will be used as reference for macro applicat=
ion. To finish macro definition press Ctrl-M and enter macro name.
> To perform macro select it in the listbox, and then Alt-Left Click or A=
lt-Right Click a point in some cell (cell should be of the same kind as in =
macro definition). Program finds the best match to the reference point and =
perfroms macro (left click for the straight order and right click for rever=
se).
> 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt. =
There is also some puzzles grouping in this file that is reflected in the P=
uzzle menu.
>=20
> Known bugs and missing features:
> - Twist counter doesn't work;
> - Track bar position for view angle is not synchronized with the actual v=
alue in start
> - Check boxes for selection of visible stickers don't work
> - No macros for 5D and more
> - Highlighting of the piece is vanishing after multiclick twist (not-cell=
-twist or 5D and more).
> - Help text doesn't fit actual functioning
>=20
> For the debugging I'll use 24-cell. So, good luck!
> Andrey
>




From: "Eduard" <baumann@mcnet.ch>
Date: Mon, 09 May 2011 19:09:15 -0000
Subject: Re: MPUlt v0.2 is ready



Wow!
All is perfect!
Even "save" and "save as" are working.
Restarting the program opens the "saved" puzzle.
How do I reach a "saved as" puzzle? I tried without succes with "open".
Ed



--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
> Hi all,
> Next version of "MPUltimate" is uploaded to http://games.groups.yahoo.c=
om/group/4D_Cubing/files/MC7D/MPUlt.zip .
> What is new:
> 1) bug with click to the mirrored face is fixed;
> 2) couple of search features is there:
> 2a) Shift-Left click in the sticker highlights all stickers of the same p=
iece (now it doesn't work for stickers of the puzzle core and for stickers =
that are connected "inside" the puzzle). Highligting is moving with the sti=
cker during twists and macro applications (only in cell-turn 4D puzzles :( =
) and I've found it very useful for macros design.
> 2b) Shift-Right click in the sticker temporary (till next Shift-Right)cha=
nges color of this sticker and all stickers from its cell to white. Shift-R=
ight in empty space restores colors of all cells.
> 3) Single-click macros for 4D are ready. To create macro you should Ctrl-=
Alt-Left click a point in some cell. Better to select a point close to the =
vertex - cell, face and vertex will be used as reference for macro applicat=
ion. To finish macro definition press Ctrl-M and enter macro name.
> To perform macro select it in the listbox, and then Alt-Left Click or A=
lt-Right Click a point in some cell (cell should be of the same kind as in =
macro definition). Program finds the best match to the reference point and =
perfroms macro (left click for the straight order and right click for rever=
se).
> 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt. =
There is also some puzzles grouping in this file that is reflected in the P=
uzzle menu.
>=20
> Known bugs and missing features:
> - Twist counter doesn't work;
> - Track bar position for view angle is not synchronized with the actual v=
alue in start
> - Check boxes for selection of visible stickers don't work
> - No macros for 5D and more
> - Highlighting of the piece is vanishing after multiclick twist (not-cell=
-twist or 5D and more).
> - Help text doesn't fit actual functioning
>=20
> For the debugging I'll use 24-cell. So, good luck!
> Andrey
>




From: Matthew Galla <mgalla@trinity.edu>
Date: Tue, 10 May 2011 02:22:12 -0500
Subject: Re: [MC4D] Re: MPUlt v0.2 is ready



--bcaec52d51d794e70704a2e6d0a9
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Andrey,

This is quite an amazing program! I have not had enough time to do a seriou=
s
attempt of any of the puzzles but all the 4D ones look great! I'm a little
confused by your rendering of the 5D and 6D puzzles but I will get to those
later :)

As I have previously indicated, I am most excited by the cell-turning
24Cell! I already have my solve order and algorithms figured out for the
whole puzzle and I will hopefully be able to attempt a solve by this coming
weekend. I have a few comments:

-There are multiple pieces in the 24 Cell that are not unique. This is GOOD
(and arguably more correct than not) and I am happy to have this version,
but my concern is that the program may not recognize a state as solved if
two identical pieces are flipped. Have you accounted for this? (I don't wan=
t
to finish a solve only to have the program say I'm not done ;) )

-Would it be possible to add a piece/location finding feature? I see you
have the shift-right click "highlighting" feature and that is certainly a
good way to identify pieces but it's a little awkward to use. A suggestion
to improve it a little is to allow shift-right click on a color that is
already white to undo the white coloring. (This way, you could hover over a
single spot and quickly flash back and forth as you look over the rest of
the puzzle, allowing you to very easily see which pieces belong in that fac=
e
by spotting the flashing)

-Is there a way to zoom in and out? I notice that the "View Angle" slider
bar seems to achieve this, but it is a little awkward to constantly go to
the slider bar. Could this be assigned to either a Ctrl-click+drag or
perhaps the mouse wheel?

-Could you add a feature that allows for an automatic view orientation to
put a selected cell in the center (like Magic120Cell). I wouldn't even mind
if there was no animation for this, but I find it very awkward to manipulat=
e
the puzzle with right-click+drag.

-the deepcut 24 Cell puzzle isn't deepcut ;)

-you have a puzzle under CubeBased called 4D_RT: This puzzle is actually
quite neat, and I can't believe I didn't think of it before. Congratulation=
s
on not letting this puzzle slip by unnoticed as I did. Two questions: 1.Wha=
t
does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could you
make the 24 and 16 cell equivalents? :D I can draw a picture of a cell if
you need it, but you seem to be quite good at figuring them out yourself so
I won't insult your intelligence with that :) (they would have a pretty
crowded view wouldn't they? Perhaps it is too much... :( )

- (idea/suggestion) It is actually possible to make a subgroup puzzle of th=
e
cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AND 180
DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of any
kind. Among other things, this will divide the 96 2C central face pieces
into 3 orbits of 32 each. This puzzle would be completely different from an=
d
most likely significantly harder than the standard cell-turning 24Cell. It
occurred to me that it would probably pretty easy to implement if you
already have a working cell-turning 24Cell so you can add one more puzzle t=
o
the list :) I think you can also do a similar thing with cell turning 8cell=
s
(rotations around corners and 180 degree rotations around faces ONLY) and
cell turning 16-cells (edge turns ONLY). In fact, you could probably even
make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
(which thinking about it really should be called face-turning while all the
other puzzle should be called cell-turning). If you picture the moving part=
s
of the puzzle as flattened rectangular prisms, only 180 degree rotations
about any axis perpendicular to a face are allowed (as is 2 axes are alread=
y
restricted to 180 degrees, but to make this subgroup puzzle you would have
to restrict the third as well)


The complaints/concerns/(suggestions) listed here are only minor, and I
believe the functionality of it is good enough to support a solve as is.
This weekend! :)

Overall a very nice program!!!!!! I agree with schuma, the version number
definitely deserves to be higher

Ed: The "save as" and "open" features are working my fine but you have to
play with the camera controls after opening a file. Use "open" and then
adjust the "Face Shrink" bar and your saved puzzle will magically appear
from nowhere! ;)

-Matt Galla


On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:

>
>
> Wow!
> All is perfect!
> Even "save" and "save as" are working.
> Restarting the program opens the "saved" puzzle.
> How do I reach a "saved as" puzzle? I tried without succes with "open".
> Ed
>
>
> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> >
> > Hi all,
> > Next version of "MPUltimate" is uploaded to
> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
> > What is new:
> > 1) bug with click to the mirrored face is fixed;
> > 2) couple of search features is there:
> > 2a) Shift-Left click in the sticker highlights all stickers of the same
> piece (now it doesn't work for stickers of the puzzle core and for sticke=
rs
> that are connected "inside" the puzzle). Highligting is moving with the
> sticker during twists and macro applications (only in cell-turn 4D puzzle=
s
> :( ) and I've found it very useful for macros design.
> > 2b) Shift-Right click in the sticker temporary (till next
> Shift-Right)changes color of this sticker and all stickers from its cell =
to
> white. Shift-Right in empty space restores colors of all cells.
> > 3) Single-click macros for 4D are ready. To create macro you should
> Ctrl-Alt-Left click a point in some cell. Better to select a point close =
to
> the vertex - cell, face and vertex will be used as reference for macro
> application. To finish macro definition press Ctrl-M and enter macro name=
.
> > To perform macro select it in the listbox, and then Alt-Left Click or
> Alt-Right Click a point in some cell (cell should be of the same kind as =
in
> macro definition). Program finds the best match to the reference point an=
d
> perfroms macro (left click for the straight order and right click for
> reverse).
> > 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.
> There is also some puzzles grouping in this file that is reflected in the
> Puzzle menu.
> >
> > Known bugs and missing features:
> > - Twist counter doesn't work;
> > - Track bar position for view angle is not synchronized with the actual
> value in start
> > - Check boxes for selection of visible stickers don't work
> > - No macros for 5D and more
> > - Highlighting of the piece is vanishing after multiclick twist
> (not-cell-twist or 5D and more).
> > - Help text doesn't fit actual functioning
> >
> > For the debugging I'll use 24-cell. So, good luck!
> > Andrey
> >
>
>=20=20
>

--bcaec52d51d794e70704a2e6d0a9
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Andrey,

=A0

This is quite an amazing program! I have not had enough time to do a s=
erious attempt of any of the puzzles but all the 4D ones look great! I'=
m a little confused by your rendering of the 5D and 6D puzzles but I will g=
et to those later :)


=A0

As I have previously indicated, I am most excited by the cell-turning =
24Cell! I already have my solve order and algorithms figured out for the wh=
ole puzzle and I will hopefully be able to attempt a solve by this coming w=
eekend. I have a few comments:


=A0

-There are multiple pieces in the 24 Cell that are not unique. This is=
GOOD (and arguably more correct than not) and I am happy to have this vers=
ion, but my concern is that the program may not recognize a state as solved=
if two identical pieces are flipped. Have you accounted for this? (I don&#=
39;t want to finish a solve only to have the program say I'm not done ;=
) )


=A0

-Would it be possible to add a piece/location finding feature? I see y=
ou have the shift-right click "highlighting" feature and that is =
certainly a good way to identify pieces but it's a little awkward to us=
e. A suggestion to improve it a little is to allow shift-right click on a c=
olor that is already white to undo the white coloring. (This way, you could=
hover over a single spot and quickly flash back and forth as you look over=
the rest of the puzzle, allowing you to very easily see which pieces belon=
g in that face by spotting the flashing)


=A0

-Is there a way to zoom in and out? I notice that the "View Angle=
" slider bar seems to achieve this, but it is a little awkward to cons=
tantly go to the slider bar. Could this be assigned to either a Ctrl-click+=
drag or perhaps the mouse wheel?


=A0

-Could you add a feature that allows for an automatic view orientation=
to put a selected cell in the center (like Magic120Cell). I wouldn't e=
ven mind if there was no animation for this, but I find it very awkward to =
manipulate the puzzle with right-click+drag.


=A0

-the deepcut 24 Cell puzzle isn't deepcut ;)

=A0

-you have a puzzle under CubeBased called 4D_RT: This puzzle is actual=
ly quite neat, and I can't believe I didn't think of it before. Con=
gratulations on not letting this puzzle slip by unnoticed as I did. Two que=
stions: 1.What does the 'R' in 4D_RT mean? (assuming the 'T'=
; means turning) 2.Could you make the 24 and 16 cell equivalents? :D=A0I ca=
n draw a picture of a cell if you need it, but you seem to be quite good at=
figuring them out yourself so I won't insult your intelligence with th=
at :) (they would have a pretty crowded view wouldn't they? Perhaps it =
is too much... :( )


=A0

- (idea/suggestion) It is actually possible to make a subgroup puzzle =
of the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AN=
D 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of a=
ny kind. Among other things, this will divide the 96 2C central face pieces=
into 3 orbits of 32 each. This puzzle would be completely different from a=
nd most likely significantly harder than the standard cell-turning 24Cell. =
It occurred to me that it would probably pretty easy to implement if you al=
ready have a working cell-turning 24Cell so you can add one more puzzle to =
the list :) I think you can also do a similar thing with cell turning 8cell=
s (rotations around corners and 180 degree rotations around faces ONLY) and=
cell turning 16-cells (edge turns ONLY). In fact, you could probably even =
make one of these "subgroup" puzzles from that interesting 4D_RT =
puzzle (which thinking about it really should be called face-turning while =
all the other puzzle should be called cell-turning). If you picture the mov=
ing parts of the puzzle as flattened rectangular prisms, only 180 degree ro=
tations about any axis perpendicular to a face are allowed (as is 2 axes ar=
e already restricted to 180 degrees, but to make this subgroup puzzle you w=
ould have to restrict the third as well)


=A0

=A0

The complaints/concerns/(suggestions) listed here are only minor, and =
I believe the functionality of it is good enough to support a solve as is. =
This weekend! :)

=A0

Overall a very nice program!!!!!! I agree with schuma, the version num=
ber definitely deserves to be higher

=A0

Ed: The "save as" and "open" features are working =
my fine but you have to play with the camera controls after opening a file.=
Use "open" and then adjust the "Face Shrink" bar and y=
our saved puzzle will magically appear from nowhere! ;)


=A0

-Matt Galla

=A0

=A0

On Mon, May 9, 2011 at 2:09 PM, Eduard =3D"ltr"><baumann@mcnet.ch>span> wrote:

; PADDING-LEFT: 1ex" class=3D"gmail_quote">
=A0=20



Wow!
All is perfect!
Even "save" and "save as"=
are working.
Restarting the program opens the "saved" puzzle.=

How do I reach a "saved as" puzzle? I tried without succes wi=
th "open".

Ed=20



--- In com" target=3D"_blank">4D_Cubing@yahoogroups.com, "Andrey" &l=
t;andreyastrelin@...> wrote:
>



> Hi all,
> Next version of "MPUltimate&quo=
t; is uploaded to files/MC7D/MPUlt.zip" target=3D"_blank">http://games.groups.yahoo.com/group=
/4D_Cubing/files/MC7D/MPUlt.zip
.

> What is new:
> 1) bug with click to the mirrored face is fixed;<=
br>> 2) couple of search features is there:
> 2a) Shift-Left click=
in the sticker highlights all stickers of the same piece (now it doesn'=
;t work for stickers of the puzzle core and for stickers that are connected=
"inside" the puzzle). Highligting is moving with the sticker dur=
ing twists and macro applications (only in cell-turn 4D puzzles :( ) and I&=
#39;ve found it very useful for macros design.

> 2b) Shift-Right click in the sticker temporary (till next Shift-Right)=
changes color of this sticker and all stickers from its cell to white. Shif=
t-Right in empty space restores colors of all cells.
> 3) Single-clic=
k macros for 4D are ready. To create macro you should Ctrl-Alt-Left click a=
point in some cell. Better to select a point close to the vertex - cell, f=
ace and vertex will be used as reference for macro application. To finish m=
acro definition press Ctrl-M and enter macro name.

> To perform macro select it in the listbox, and then Alt-Left Click or =
Alt-Right Click a point in some cell (cell should be of the same kind as in=
macro definition). Program finds the best match to the reference point and=
perfroms macro (left click for the straight order and right click for reve=
rse).

> 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.=
There is also some puzzles grouping in this file that is reflected in the =
Puzzle menu.
>
> Known bugs and missing features:
> - Tw=
ist counter doesn't work;

> - Track bar position for view angle is not synchronized with the actua=
l value in start
> - Check boxes for selection of visible stickers do=
n't work
> - No macros for 5D and more
> - Highlighting of =
the piece is vanishing after multiclick twist (not-cell-twist or 5D and mor=
e).

> - Help text doesn't fit actual functioning
>
> For th=
e debugging I'll use 24-cell. So, good luck!
> Andrey
>
=



=



--bcaec52d51d794e70704a2e6d0a9--




From: Matthew Galla <mgalla@trinity.edu>
Date: Tue, 10 May 2011 02:29:16 -0500
Subject: Re: [MC4D] Re: MPUlt v0.2 is ready



--0016e68deb3de4960804a2e6e99d
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Content-Transfer-Encoding: quoted-printable

Right after sending that last message, I thought I should also look at the
cryptically-named 24-cell_diag puzzle. That one IS a deepcut cell-turning
24Cell. -_- Not sure I agree with naming the other puzzle the deepcut one,
but I suppose as the inventor of the program that is your call Andrey.

Sorry about that!
-Matt Galla

PS: In my last message in my note to Ed the words: "are working fine on
mine" somehow got changed to "are working my fine".... sorry about that one
too! :) But still, open a file and move the "Face Shrink" bar a little ;)

On Tue, May 10, 2011 at 2:22 AM, Matthew Galla wrote:

> Andrey,
>
> This is quite an amazing program! I have not had enough time to do a
> serious attempt of any of the puzzles but all the 4D ones look great! I'm=
a
> little confused by your rendering of the 5D and 6D puzzles but I will get=
to
> those later :)
>
> As I have previously indicated, I am most excited by the cell-turning
> 24Cell! I already have my solve order and algorithms figured out for the
> whole puzzle and I will hopefully be able to attempt a solve by this comi=
ng
> weekend. I have a few comments:
>
> -There are multiple pieces in the 24 Cell that are not unique. This is GO=
OD
> (and arguably more correct than not) and I am happy to have this version,
> but my concern is that the program may not recognize a state as solved if
> two identical pieces are flipped. Have you accounted for this? (I don't w=
ant
> to finish a solve only to have the program say I'm not done ;) )
>
> -Would it be possible to add a piece/location finding feature? I see you
> have the shift-right click "highlighting" feature and that is certainly a
> good way to identify pieces but it's a little awkward to use. A suggestio=
n
> to improve it a little is to allow shift-right click on a color that is
> already white to undo the white coloring. (This way, you could hover over=
a
> single spot and quickly flash back and forth as you look over the rest of
> the puzzle, allowing you to very easily see which pieces belong in that f=
ace
> by spotting the flashing)
>
> -Is there a way to zoom in and out? I notice that the "View Angle" slider
> bar seems to achieve this, but it is a little awkward to constantly go to
> the slider bar. Could this be assigned to either a Ctrl-click+drag or
> perhaps the mouse wheel?
>
> -Could you add a feature that allows for an automatic view orientation to
> put a selected cell in the center (like Magic120Cell). I wouldn't even mi=
nd
> if there was no animation for this, but I find it very awkward to manipul=
ate
> the puzzle with right-click+drag.
>
> -the deepcut 24 Cell puzzle isn't deepcut ;)
>
> -you have a puzzle under CubeBased called 4D_RT: This puzzle is actually
> quite neat, and I can't believe I didn't think of it before. Congratulati=
ons
> on not letting this puzzle slip by unnoticed as I did. Two questions: 1.W=
hat
> does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could you
> make the 24 and 16 cell equivalents? :D I can draw a picture of a cell if
> you need it, but you seem to be quite good at figuring them out yourself =
so
> I won't insult your intelligence with that :) (they would have a pretty
> crowded view wouldn't they? Perhaps it is too much... :( )
>
> - (idea/suggestion) It is actually possible to make a subgroup puzzle of
> the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AND
> 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of a=
ny
> kind. Among other things, this will divide the 96 2C central face pieces
> into 3 orbits of 32 each. This puzzle would be completely different from =
and
> most likely significantly harder than the standard cell-turning 24Cell. I=
t
> occurred to me that it would probably pretty easy to implement if you
> already have a working cell-turning 24Cell so you can add one more puzzle=
to
> the list :) I think you can also do a similar thing with cell turning 8ce=
lls
> (rotations around corners and 180 degree rotations around faces ONLY) and
> cell turning 16-cells (edge turns ONLY). In fact, you could probably even
> make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
> (which thinking about it really should be called face-turning while all t=
he
> other puzzle should be called cell-turning). If you picture the moving pa=
rts
> of the puzzle as flattened rectangular prisms, only 180 degree rotations
> about any axis perpendicular to a face are allowed (as is 2 axes are alre=
ady
> restricted to 180 degrees, but to make this subgroup puzzle you would hav=
e
> to restrict the third as well)
>
>
> The complaints/concerns/(suggestions) listed here are only minor, and I
> believe the functionality of it is good enough to support a solve as is.
> This weekend! :)
>
> Overall a very nice program!!!!!! I agree with schuma, the version number
> definitely deserves to be higher
>
> Ed: The "save as" and "open" features are working my fine but you have to
> play with the camera controls after opening a file. Use "open" and then
> adjust the "Face Shrink" bar and your saved puzzle will magically appear
> from nowhere! ;)
>
> -Matt Galla
>
>
> On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:
>
>>
>>
>> Wow!
>> All is perfect!
>> Even "save" and "save as" are working.
>> Restarting the program opens the "saved" puzzle.
>> How do I reach a "saved as" puzzle? I tried without succes with "open".
>> Ed
>>
>>
>> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>> >
>> > Hi all,
>> > Next version of "MPUltimate" is uploaded to
>> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
>> > What is new:
>> > 1) bug with click to the mirrored face is fixed;
>> > 2) couple of search features is there:
>> > 2a) Shift-Left click in the sticker highlights all stickers of the sam=
e
>> piece (now it doesn't work for stickers of the puzzle core and for stick=
ers
>> that are connected "inside" the puzzle). Highligting is moving with the
>> sticker during twists and macro applications (only in cell-turn 4D puzzl=
es
>> :( ) and I've found it very useful for macros design.
>> > 2b) Shift-Right click in the sticker temporary (till next
>> Shift-Right)changes color of this sticker and all stickers from its cell=
to
>> white. Shift-Right in empty space restores colors of all cells.
>> > 3) Single-click macros for 4D are ready. To create macro you should
>> Ctrl-Alt-Left click a point in some cell. Better to select a point close=
to
>> the vertex - cell, face and vertex will be used as reference for macro
>> application. To finish macro definition press Ctrl-M and enter macro nam=
e.
>> > To perform macro select it in the listbox, and then Alt-Left Click or
>> Alt-Right Click a point in some cell (cell should be of the same kind as=
in
>> macro definition). Program finds the best match to the reference point a=
nd
>> perfroms macro (left click for the straight order and right click for
>> reverse).
>> > 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.
>> There is also some puzzles grouping in this file that is reflected in th=
e
>> Puzzle menu.
>> >
>> > Known bugs and missing features:
>> > - Twist counter doesn't work;
>> > - Track bar position for view angle is not synchronized with the actua=
l
>> value in start
>> > - Check boxes for selection of visible stickers don't work
>> > - No macros for 5D and more
>> > - Highlighting of the piece is vanishing after multiclick twist
>> (not-cell-twist or 5D and more).
>> > - Help text doesn't fit actual functioning
>> >
>> > For the debugging I'll use 24-cell. So, good luck!
>> > Andrey
>> >
>>
>>=20=20
>>
>
>

--0016e68deb3de4960804a2e6e99d
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Right after sending that last message, I thought I should also look at=
the cryptically-named 24-cell_diag puzzle. That one IS a deepcut cell-turn=
ing 24Cell. -_- Not sure I agree with naming the other puzzle the deepcut o=
ne, but I suppose as the inventor of the program that is your call Andrey.<=
/div>

=A0

Sorry about that!

-Matt Galla

=A0

PS: In my last message in my note to Ed the words: "are working f=
ine on mine" somehow got changed to "are working my fine"...=
. sorry about that one too! :) But still, open a file and move the=A0"=
Face Shrink" bar a little ;)



On Tue, May 10, 2011 at 2:22 AM, Matthew Galla <=
span dir=3D"ltr"><mgalla@trinity.e=
du
> wrote:

; PADDING-LEFT: 1ex" class=3D"gmail_quote">
Andrey,

=A0

This is quite an amazing program! I have not had enough time to do a s=
erious attempt of any of the puzzles but all the 4D ones look great! I'=
m a little confused by your rendering of the 5D and 6D puzzles but I will g=
et to those later :)


=A0

As I have previously indicated, I am most excited by the cell-turning =
24Cell! I already have my solve order and algorithms figured out for the wh=
ole puzzle and I will hopefully be able to attempt a solve by this coming w=
eekend. I have a few comments:


=A0

-There are multiple pieces in the 24 Cell that are not unique. This is=
GOOD (and arguably more correct than not) and I am happy to have this vers=
ion, but my concern is that the program may not recognize a state as solved=
if two identical pieces are flipped. Have you accounted for this? (I don&#=
39;t want to finish a solve only to have the program say I'm not done ;=
) )


=A0

-Would it be possible to add a piece/location finding feature? I see y=
ou have the shift-right click "highlighting" feature and that is =
certainly a good way to identify pieces but it's a little awkward to us=
e. A suggestion to improve it a little is to allow shift-right click on a c=
olor that is already white to undo the white coloring. (This way, you could=
hover over a single spot and quickly flash back and forth as you look over=
the rest of the puzzle, allowing you to very easily see which pieces belon=
g in that face by spotting the flashing)


=A0

-Is there a way to zoom in and out? I notice that the "View Angle=
" slider bar seems to achieve this, but it is a little awkward to cons=
tantly go to the slider bar. Could this be assigned to either a Ctrl-click+=
drag or perhaps the mouse wheel?


=A0

-Could you add a feature that allows for an automatic view orientation=
to put a selected cell in the center (like Magic120Cell). I wouldn't e=
ven mind if there was no animation for this, but I find it very awkward to =
manipulate the puzzle with right-click+drag.


=A0

-the deepcut 24 Cell puzzle isn't deepcut ;)

=A0

-you have a puzzle under CubeBased called 4D_RT: This puzzle is actual=
ly quite neat, and I can't believe I didn't think of it before. Con=
gratulations on not letting this puzzle slip by unnoticed as I did. Two que=
stions: 1.What does the 'R' in 4D_RT mean? (assuming the 'T'=
; means turning) 2.Could you make the 24 and 16 cell equivalents? :D=A0I ca=
n draw a picture of a cell if you need it, but you seem to be quite good at=
figuring them out yourself so I won't insult your intelligence with th=
at :) (they would have a pretty crowded view wouldn't they? Perhaps it =
is too much... :( )


=A0

- (idea/suggestion) It is actually possible to make a subgroup puzzle =
of the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AN=
D 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of a=
ny kind. Among other things, this will divide the 96 2C central face pieces=
into 3 orbits of 32 each. This puzzle would be completely different from a=
nd most likely significantly harder than the standard cell-turning 24Cell. =
It occurred to me that it would probably pretty easy to implement if you al=
ready have a working cell-turning 24Cell so you can add one more puzzle to =
the list :) I think you can also do a similar thing with cell turning 8cell=
s (rotations around corners and 180 degree rotations around faces ONLY) and=
cell turning 16-cells (edge turns ONLY). In fact, you could probably even =
make one of these "subgroup" puzzles from that interesting 4D_RT =
puzzle (which thinking about it really should be called face-turning while =
all the other puzzle should be called cell-turning). If you picture the mov=
ing parts of the puzzle as flattened rectangular prisms, only 180 degree ro=
tations about any axis perpendicular to a face are allowed (as is 2 axes ar=
e already restricted to 180 degrees, but to make this subgroup puzzle you w=
ould have to restrict the third as well)


=A0

=A0

The complaints/concerns/(suggestions) listed here are only minor, and =
I believe the functionality of it is good enough to support a solve as is. =
This weekend! :)

=A0

Overall a very nice program!!!!!! I agree with schuma, the version num=
ber definitely deserves to be higher

=A0

Ed: The "save as" and "open" features are working =
my fine but you have to play with the camera controls after opening a file.=
Use "open" and then adjust the "Face Shrink" bar and y=
our saved puzzle will magically appear from nowhere! ;)


=A0

-Matt Galla




=A0

=A0

On Mon, May 9, 2011 at 2:09 PM, Eduard =3D"ltr"><baumann@=
mcnet.ch
>
wrote:

; PADDING-LEFT: 1ex" class=3D"gmail_quote">
=A0=20



Wow!
All is perfect!
Even "save" and "save as"=
are working.
Restarting the program opens the "saved" puzzle.=

How do I reach a "saved as" puzzle? I tried without succes wi=
th "open".

Ed=20



--- In =3D"_blank">4D_Cubing@yahoogroups.com, "Andrey" <andreyast=
relin@...> wrote:
>



> Hi all,
> Next version of "MPUltimate" is uploade=
d to Ult.zip" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubing/fi=
les/MC7D/MPUlt.zip
.

> What is new:
> 1) bug with click to the mirrored face is fixed;<=
br>> 2) couple of search features is there:
> 2a) Shift-Left click=
in the sticker highlights all stickers of the same piece (now it doesn'=
;t work for stickers of the puzzle core and for stickers that are connected=
"inside" the puzzle). Highligting is moving with the sticker dur=
ing twists and macro applications (only in cell-turn 4D puzzles :( ) and I&=
#39;ve found it very useful for macros design.

> 2b) Shift-Right click in the sticker temporary (till next Shift-Right)=
changes color of this sticker and all stickers from its cell to white. Shif=
t-Right in empty space restores colors of all cells.
> 3) Single-clic=
k macros for 4D are ready. To create macro you should Ctrl-Alt-Left click a=
point in some cell. Better to select a point close to the vertex - cell, f=
ace and vertex will be used as reference for macro application. To finish m=
acro definition press Ctrl-M and enter macro name.

> To perform macro select it in the listbox, and then Alt-Left Click or =
Alt-Right Click a point in some cell (cell should be of the same kind as in=
macro definition). Program finds the best match to the reference point and=
perfroms macro (left click for the straight order and right click for reve=
rse).

> 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.=
There is also some puzzles grouping in this file that is reflected in the =
Puzzle menu.
>
> Known bugs and missing features:
> - Tw=
ist counter doesn't work;

> - Track bar position for view angle is not synchronized with the actua=
l value in start
> - Check boxes for selection of visible stickers do=
n't work
> - No macros for 5D and more
> - Highlighting of =
the piece is vanishing after multiclick twist (not-cell-twist or 5D and mor=
e).

> - Help text doesn't fit actual functioning
>
> For th=
e debugging I'll use 24-cell. So, good luck!
> Andrey
>
=




=




--0016e68deb3de4960804a2e6e99d--




From: "Eduard" <baumann@mcnet.ch>
Date: Tue, 10 May 2011 11:14:34 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready




Thanks for the hint.
What about opening a new chapter "MPUltr" in Wiki?

--- In 4D_Cubing@yahoogroups.com, Matthew Galla wrote:
>
> Andrey,
>=20
> This is quite an amazing program! I have not had enough time to do a seri=
ous
> attempt of any of the puzzles but all the 4D ones look great! I'm a littl=
e
> confused by your rendering of the 5D and 6D puzzles but I will get to tho=
se
> later :)
>=20
> As I have previously indicated, I am most excited by the cell-turning
> 24Cell! I already have my solve order and algorithms figured out for the
> whole puzzle and I will hopefully be able to attempt a solve by this comi=
ng
> weekend. I have a few comments:
>=20
> -There are multiple pieces in the 24 Cell that are not unique. This is GO=
OD
> (and arguably more correct than not) and I am happy to have this version,
> but my concern is that the program may not recognize a state as solved if
> two identical pieces are flipped. Have you accounted for this? (I don't w=
ant
> to finish a solve only to have the program say I'm not done ;) )
>=20
> -Would it be possible to add a piece/location finding feature? I see you
> have the shift-right click "highlighting" feature and that is certainly a
> good way to identify pieces but it's a little awkward to use. A suggestio=
n
> to improve it a little is to allow shift-right click on a color that is
> already white to undo the white coloring. (This way, you could hover over=
a
> single spot and quickly flash back and forth as you look over the rest of
> the puzzle, allowing you to very easily see which pieces belong in that f=
ace
> by spotting the flashing)
>=20
> -Is there a way to zoom in and out? I notice that the "View Angle" slider
> bar seems to achieve this, but it is a little awkward to constantly go to
> the slider bar. Could this be assigned to either a Ctrl-click+drag or
> perhaps the mouse wheel?
>=20
> -Could you add a feature that allows for an automatic view orientation to
> put a selected cell in the center (like Magic120Cell). I wouldn't even mi=
nd
> if there was no animation for this, but I find it very awkward to manipul=
ate
> the puzzle with right-click+drag.
>=20
> -the deepcut 24 Cell puzzle isn't deepcut ;)
>=20
> -you have a puzzle under CubeBased called 4D_RT: This puzzle is actually
> quite neat, and I can't believe I didn't think of it before. Congratulati=
ons
> on not letting this puzzle slip by unnoticed as I did. Two questions: 1.W=
hat
> does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could you
> make the 24 and 16 cell equivalents? :D I can draw a picture of a cell if
> you need it, but you seem to be quite good at figuring them out yourself =
so
> I won't insult your intelligence with that :) (they would have a pretty
> crowded view wouldn't they? Perhaps it is too much... :( )
>=20
> - (idea/suggestion) It is actually possible to make a subgroup puzzle of =
the
> cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AND 180
> DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of any
> kind. Among other things, this will divide the 96 2C central face pieces
> into 3 orbits of 32 each. This puzzle would be completely different from =
and
> most likely significantly harder than the standard cell-turning 24Cell. I=
t
> occurred to me that it would probably pretty easy to implement if you
> already have a working cell-turning 24Cell so you can add one more puzzle=
to
> the list :) I think you can also do a similar thing with cell turning 8ce=
lls
> (rotations around corners and 180 degree rotations around faces ONLY) and
> cell turning 16-cells (edge turns ONLY). In fact, you could probably even
> make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
> (which thinking about it really should be called face-turning while all t=
he
> other puzzle should be called cell-turning). If you picture the moving pa=
rts
> of the puzzle as flattened rectangular prisms, only 180 degree rotations
> about any axis perpendicular to a face are allowed (as is 2 axes are alre=
ady
> restricted to 180 degrees, but to make this subgroup puzzle you would hav=
e
> to restrict the third as well)
>=20
>=20
> The complaints/concerns/(suggestions) listed here are only minor, and I
> believe the functionality of it is good enough to support a solve as is.
> This weekend! :)
>=20
> Overall a very nice program!!!!!! I agree with schuma, the version number
> definitely deserves to be higher
>=20
> Ed: The "save as" and "open" features are working my fine but you have to
> play with the camera controls after opening a file. Use "open" and then
> adjust the "Face Shrink" bar and your saved puzzle will magically appear
> from nowhere! ;)
>=20
> -Matt Galla
>=20
>=20
> On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:
>=20
> >
> >
> > Wow!
> > All is perfect!
> > Even "save" and "save as" are working.
> > Restarting the program opens the "saved" puzzle.
> > How do I reach a "saved as" puzzle? I tried without succes with "open".
> > Ed
> >
> >
> > --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> > >
> > > Hi all,
> > > Next version of "MPUltimate" is uploaded to
> > http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
> > > What is new:
> > > 1) bug with click to the mirrored face is fixed;
> > > 2) couple of search features is there:
> > > 2a) Shift-Left click in the sticker highlights all stickers of the sa=
me
> > piece (now it doesn't work for stickers of the puzzle core and for stic=
kers
> > that are connected "inside" the puzzle). Highligting is moving with the
> > sticker during twists and macro applications (only in cell-turn 4D puzz=
les
> > :( ) and I've found it very useful for macros design.
> > > 2b) Shift-Right click in the sticker temporary (till next
> > Shift-Right)changes color of this sticker and all stickers from its cel=
l to
> > white. Shift-Right in empty space restores colors of all cells.
> > > 3) Single-click macros for 4D are ready. To create macro you should
> > Ctrl-Alt-Left click a point in some cell. Better to select a point clos=
e to
> > the vertex - cell, face and vertex will be used as reference for macro
> > application. To finish macro definition press Ctrl-M and enter macro na=
me.
> > > To perform macro select it in the listbox, and then Alt-Left Click or
> > Alt-Right Click a point in some cell (cell should be of the same kind a=
s in
> > macro definition). Program finds the best match to the reference point =
and
> > perfroms macro (left click for the straight order and right click for
> > reverse).
> > > 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt=
.
> > There is also some puzzles grouping in this file that is reflected in t=
he
> > Puzzle menu.
> > >
> > > Known bugs and missing features:
> > > - Twist counter doesn't work;
> > > - Track bar position for view angle is not synchronized with the actu=
al
> > value in start
> > > - Check boxes for selection of visible stickers don't work
> > > - No macros for 5D and more
> > > - Highlighting of the piece is vanishing after multiclick twist
> > (not-cell-twist or 5D and more).
> > > - Help text doesn't fit actual functioning
> > >
> > > For the debugging I'll use 24-cell. So, good luck!
> > > Andrey
> > >
> >
> >=20=20
> >
>




From: Roice Nelson <roice3@gmail.com>
Date: Tue, 10 May 2011 10:46:31 -0500
Subject: Re: [MC4D] Re: MPUlt v0.2 is ready



--00032555aa562b9c5e04a2eddce0
Content-Type: text/plain; charset=ISO-8859-1

Hi Matt,

I believe RT stands for "ridge turning" (see this
postfrom
Don). It is a nicer term than "face", which can require a lot of
context to avoid ambiguity since it is overused. I think it would be
beneficial to update the 3^4 solution to use the term "ridge", to help
encourage us to lower our overloading of the meaning of "face".

Cheers,
Roice


On Tue, May 10, 2011 at 2:22 AM, Matthew Galla wrote:

>
>
> Andrey,
>
> This is quite an amazing program! I have not had enough time to do a
> serious attempt of any of the puzzles but all the 4D ones look great! I'm a
> little confused by your rendering of the 5D and 6D puzzles but I will get to
> those later :)
>
> As I have previously indicated, I am most excited by the cell-turning
> 24Cell! I already have my solve order and algorithms figured out for the
> whole puzzle and I will hopefully be able to attempt a solve by this coming
> weekend. I have a few comments:
>
> -There are multiple pieces in the 24 Cell that are not unique. This is GOOD
> (and arguably more correct than not) and I am happy to have this version,
> but my concern is that the program may not recognize a state as solved if
> two identical pieces are flipped. Have you accounted for this? (I don't want
> to finish a solve only to have the program say I'm not done ;) )
>
> -Would it be possible to add a piece/location finding feature? I see you
> have the shift-right click "highlighting" feature and that is certainly a
> good way to identify pieces but it's a little awkward to use. A suggestion
> to improve it a little is to allow shift-right click on a color that is
> already white to undo the white coloring. (This way, you could hover over a
> single spot and quickly flash back and forth as you look over the rest of
> the puzzle, allowing you to very easily see which pieces belong in that face
> by spotting the flashing)
>
> -Is there a way to zoom in and out? I notice that the "View Angle" slider
> bar seems to achieve this, but it is a little awkward to constantly go to
> the slider bar. Could this be assigned to either a Ctrl-click+drag or
> perhaps the mouse wheel?
>
> -Could you add a feature that allows for an automatic view orientation to
> put a selected cell in the center (like Magic120Cell). I wouldn't even mind
> if there was no animation for this, but I find it very awkward to manipulate
> the puzzle with right-click+drag.
>
> -the deepcut 24 Cell puzzle isn't deepcut ;)
>
> -you have a puzzle under CubeBased called 4D_RT: This puzzle is actually
> quite neat, and I can't believe I didn't think of it before. Congratulations
> on not letting this puzzle slip by unnoticed as I did. Two questions: 1.What
> does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could you
> make the 24 and 16 cell equivalents? :D I can draw a picture of a cell if
> you need it, but you seem to be quite good at figuring them out yourself so
> I won't insult your intelligence with that :) (they would have a pretty
> crowded view wouldn't they? Perhaps it is too much... :( )
>
> - (idea/suggestion) It is actually possible to make a subgroup puzzle of
> the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AND
> 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of any
> kind. Among other things, this will divide the 96 2C central face pieces
> into 3 orbits of 32 each. This puzzle would be completely different from and
> most likely significantly harder than the standard cell-turning 24Cell. It
> occurred to me that it would probably pretty easy to implement if you
> already have a working cell-turning 24Cell so you can add one more puzzle to
> the list :) I think you can also do a similar thing with cell turning 8cells
> (rotations around corners and 180 degree rotations around faces ONLY) and
> cell turning 16-cells (edge turns ONLY). In fact, you could probably even
> make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
> (which thinking about it really should be called face-turning while all the
> other puzzle should be called cell-turning). If you picture the moving parts
> of the puzzle as flattened rectangular prisms, only 180 degree rotations
> about any axis perpendicular to a face are allowed (as is 2 axes are already
> restricted to 180 degrees, but to make this subgroup puzzle you would have
> to restrict the third as well)
>
>
> The complaints/concerns/(suggestions) listed here are only minor, and I
> believe the functionality of it is good enough to support a solve as is.
> This weekend! :)
>
> Overall a very nice program!!!!!! I agree with schuma, the version number
> definitely deserves to be higher
>
> Ed: The "save as" and "open" features are working my fine but you have to
> play with the camera controls after opening a file. Use "open" and then
> adjust the "Face Shrink" bar and your saved puzzle will magically appear
> from nowhere! ;)
>
> -Matt Galla
>
>
> On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:
>
>>
>>
>> Wow!
>> All is perfect!
>> Even "save" and "save as" are working.
>> Restarting the program opens the "saved" puzzle.
>> How do I reach a "saved as" puzzle? I tried without succes with "open".
>> Ed
>>
>>
>> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>> >
>> > Hi all,
>> > Next version of "MPUltimate" is uploaded to
>> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
>> > What is new:
>> > 1) bug with click to the mirrored face is fixed;
>> > 2) couple of search features is there:
>> > 2a) Shift-Left click in the sticker highlights all stickers of the same
>> piece (now it doesn't work for stickers of the puzzle core and for stickers
>> that are connected "inside" the puzzle). Highligting is moving with the
>> sticker during twists and macro applications (only in cell-turn 4D puzzles
>> :( ) and I've found it very useful for macros design.
>> > 2b) Shift-Right click in the sticker temporary (till next
>> Shift-Right)changes color of this sticker and all stickers from its cell to
>> white. Shift-Right in empty space restores colors of all cells.
>> > 3) Single-click macros for 4D are ready. To create macro you should
>> Ctrl-Alt-Left click a point in some cell. Better to select a point close to
>> the vertex - cell, face and vertex will be used as reference for macro
>> application. To finish macro definition press Ctrl-M and enter macro name.
>> > To perform macro select it in the listbox, and then Alt-Left Click or
>> Alt-Right Click a point in some cell (cell should be of the same kind as in
>> macro definition). Program finds the best match to the reference point and
>> perfroms macro (left click for the straight order and right click for
>> reverse).
>> > 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.
>> There is also some puzzles grouping in this file that is reflected in the
>> Puzzle menu.
>> >
>> > Known bugs and missing features:
>> > - Twist counter doesn't work;
>> > - Track bar position for view angle is not synchronized with the actual
>> value in start
>> > - Check boxes for selection of visible stickers don't work
>> > - No macros for 5D and more
>> > - Highlighting of the piece is vanishing after multiclick twist
>> (not-cell-twist or 5D and more).
>> > - Help text doesn't fit actual functioning
>> >
>> > For the debugging I'll use 24-cell. So, good luck!
>> > Andrey
>> >
>>
>>
>
>
>

--00032555aa562b9c5e04a2eddce0
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi Matt,


I believe RT stands for "ridge turning&quo=
t; (see 6">this post from Don). =A0It is a nicer term than "face", wh=
ich can require a lot of context to avoid ambiguity since it is overused. =
=A0I think it would be beneficial to update the 3^4 solution to use the ter=
m "ridge", to help encourage us to lower our overloading of the m=
eaning of=A0"face".


Cheers,
Roice


"gmail_quote">On Tue, May 10, 2011 at 2:22 AM, Matthew Galla tr"><mgalla@trinity.edu>pan> wrote:

x #ccc solid;padding-left:1ex;">






=20=20=20=20=20=20=20=20

















Andrey,

=A0

This is quite an amazing program! I have not had enough time to do a s=
erious attempt of any of the puzzles but all the 4D ones look great! I'=
m a little confused by your rendering of the 5D and 6D puzzles but I will g=
et to those later :)



=A0

As I have previously indicated, I am most excited by the cell-turning =
24Cell! I already have my solve order and algorithms figured out for the wh=
ole puzzle and I will hopefully be able to attempt a solve by this coming w=
eekend. I have a few comments:



=A0

-There are multiple pieces in the 24 Cell that are not unique. This is=
GOOD (and arguably more correct than not) and I am happy to have this vers=
ion, but my concern is that the program may not recognize a state as solved=
if two identical pieces are flipped. Have you accounted for this? (I don&#=
39;t want to finish a solve only to have the program say I'm not done ;=
) )



=A0

-Would it be possible to add a piece/location finding feature? I see y=
ou have the shift-right click "highlighting" feature and that is =
certainly a good way to identify pieces but it's a little awkward to us=
e. A suggestion to improve it a little is to allow shift-right click on a c=
olor that is already white to undo the white coloring. (This way, you could=
hover over a single spot and quickly flash back and forth as you look over=
the rest of the puzzle, allowing you to very easily see which pieces belon=
g in that face by spotting the flashing)



=A0

-Is there a way to zoom in and out? I notice that the "View Angle=
" slider bar seems to achieve this, but it is a little awkward to cons=
tantly go to the slider bar. Could this be assigned to either a Ctrl-click+=
drag or perhaps the mouse wheel?



=A0

-Could you add a feature that allows for an automatic view orientation=
to put a selected cell in the center (like Magic120Cell). I wouldn't e=
ven mind if there was no animation for this, but I find it very awkward to =
manipulate the puzzle with right-click+drag.



=A0

-the deepcut 24 Cell puzzle isn't deepcut ;)

=A0

-you have a puzzle under CubeBased called 4D_RT: This puzzle is actual=
ly quite neat, and I can't believe I didn't think of it before. Con=
gratulations on not letting this puzzle slip by unnoticed as I did. Two que=
stions: 1.What does the 'R' in 4D_RT mean? (assuming the 'T'=
; means turning) 2.Could you make the 24 and 16 cell equivalents? :D=A0I ca=
n draw a picture of a cell if you need it, but you seem to be quite good at=
figuring them out yourself so I won't insult your intelligence with th=
at :) (they would have a pretty crowded view wouldn't they? Perhaps it =
is too much... :( )



=A0

- (idea/suggestion) It is actually possible to make a subgroup puzzle =
of the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AN=
D 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of a=
ny kind. Among other things, this will divide the 96 2C central face pieces=
into 3 orbits of 32 each. This puzzle would be completely different from a=
nd most likely significantly harder than the standard cell-turning 24Cell. =
It occurred to me that it would probably pretty easy to implement if you al=
ready have a working cell-turning 24Cell so you can add one more puzzle to =
the list :) I think you can also do a similar thing with cell turning 8cell=
s (rotations around corners and 180 degree rotations around faces ONLY) and=
cell turning 16-cells (edge turns ONLY). In fact, you could probably even =
make one of these "subgroup" puzzles from that interesting 4D_RT =
puzzle (which thinking about it really should be called face-turning while =
all the other puzzle should be called cell-turning). If you picture the mov=
ing parts of the puzzle as flattened rectangular prisms, only 180 degree ro=
tations about any axis perpendicular to a face are allowed (as is 2 axes ar=
e already restricted to 180 degrees, but to make this subgroup puzzle you w=
ould have to restrict the third as well)



=A0

=A0

The complaints/concerns/(suggestions) listed here are only minor, and =
I believe the functionality of it is good enough to support a solve as is. =
This weekend! :)

=A0

Overall a very nice program!!!!!! I agree with schuma, the version num=
ber definitely deserves to be higher

=A0

Ed: The "save as" and "open" features are working =
my fine but you have to play with the camera controls after opening a file.=
Use "open" and then adjust the "Face Shrink" bar and y=
our saved puzzle will magically appear from nowhere! ;)



=A0

-Matt Galla

=A0

=A0

On Mon, May 9, 2011 at 2:09 PM, Eduard =3D"ltr"><baumann@=
mcnet.ch
>
wrote:

dding-left:1ex" class=3D"gmail_quote">
=A0=20



Wow!
All is perfect!
Even "save" and "save as"=
are working.
Restarting the program opens the "saved" puzzle.=

How do I reach a "saved as" puzzle? I tried without succes wi=
th "open".


Ed=20



--- In et=3D"_blank">4D_Cubing@yahoogroups.com, "Andrey" <andreya=
strelin@...> wrote:
>



> Hi all,
> Next version of "MPUltimate" is uploade=
d to Ult.zip" target=3D"_blank">http://games.groups.yahoo.com/group/4D_Cubing/fi=
les/MC7D/MPUlt.zip
.


> What is new:
> 1) bug with click to the mirrored face is fixed;<=
br>> 2) couple of search features is there:
> 2a) Shift-Left click=
in the sticker highlights all stickers of the same piece (now it doesn'=
;t work for stickers of the puzzle core and for stickers that are connected=
"inside" the puzzle). Highligting is moving with the sticker dur=
ing twists and macro applications (only in cell-turn 4D puzzles :( ) and I&=
#39;ve found it very useful for macros design.


> 2b) Shift-Right click in the sticker temporary (till next Shift-Right)=
changes color of this sticker and all stickers from its cell to white. Shif=
t-Right in empty space restores colors of all cells.
> 3) Single-clic=
k macros for 4D are ready. To create macro you should Ctrl-Alt-Left click a=
point in some cell. Better to select a point close to the vertex - cell, f=
ace and vertex will be used as reference for macro application. To finish m=
acro definition press Ctrl-M and enter macro name.


> To perform macro select it in the listbox, and then Alt-Left Click or =
Alt-Right Click a point in some cell (cell should be of the same kind as in=
macro definition). Program finds the best match to the reference point and=
perfroms macro (left click for the straight order and right click for reve=
rse).


> 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.=
There is also some puzzles grouping in this file that is reflected in the =
Puzzle menu.
>
> Known bugs and missing features:
> - Tw=
ist counter doesn't work;


> - Track bar position for view angle is not synchronized with the actua=
l value in start
> - Check boxes for selection of visible stickers do=
n't work
> - No macros for 5D and more
> - Highlighting of =
the piece is vanishing after multiclick twist (not-cell-twist or 5D and mor=
e).


> - Help text doesn't fit actual functioning
>
> For th=
e debugging I'll use 24-cell. So, good luck!
> Andrey
>
=



te>











=20=20=20=20
=20=20=20=20













--00032555aa562b9c5e04a2eddce0--




From: "Eduard" <baumann@mcnet.ch>
Date: Thu, 12 May 2011 21:38:22 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready



I tried (in previous version?) "To create macro you should Ctrl-Alt-Left cl=
ick a point in some cell." and it worked. I have macro-files.
Now it is not working any more.
I cannot create a macro any more. Why?
Ed

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Hi Matt,
>=20
> I believe RT stands for "ridge turning" (see this
> postfrom
> Don). It is a nicer term than "face", which can require a lot of
> context to avoid ambiguity since it is overused. I think it would be
> beneficial to update the 3^4 solution to use the term "ridge", to help
> encourage us to lower our overloading of the meaning of "face".
>=20
> Cheers,
> Roice
>=20
>=20
> On Tue, May 10, 2011 at 2:22 AM, Matthew Galla wrote:
>=20
> >
> >
> > Andrey,
> >
> > This is quite an amazing program! I have not had enough time to do a
> > serious attempt of any of the puzzles but all the 4D ones look great! I=
'm a
> > little confused by your rendering of the 5D and 6D puzzles but I will g=
et to
> > those later :)
> >
> > As I have previously indicated, I am most excited by the cell-turning
> > 24Cell! I already have my solve order and algorithms figured out for th=
e
> > whole puzzle and I will hopefully be able to attempt a solve by this co=
ming
> > weekend. I have a few comments:
> >
> > -There are multiple pieces in the 24 Cell that are not unique. This is =
GOOD
> > (and arguably more correct than not) and I am happy to have this versio=
n,
> > but my concern is that the program may not recognize a state as solved =
if
> > two identical pieces are flipped. Have you accounted for this? (I don't=
want
> > to finish a solve only to have the program say I'm not done ;) )
> >
> > -Would it be possible to add a piece/location finding feature? I see yo=
u
> > have the shift-right click "highlighting" feature and that is certainly=
a
> > good way to identify pieces but it's a little awkward to use. A suggest=
ion
> > to improve it a little is to allow shift-right click on a color that is
> > already white to undo the white coloring. (This way, you could hover ov=
er a
> > single spot and quickly flash back and forth as you look over the rest =
of
> > the puzzle, allowing you to very easily see which pieces belong in that=
face
> > by spotting the flashing)
> >
> > -Is there a way to zoom in and out? I notice that the "View Angle" slid=
er
> > bar seems to achieve this, but it is a little awkward to constantly go =
to
> > the slider bar. Could this be assigned to either a Ctrl-click+drag or
> > perhaps the mouse wheel?
> >
> > -Could you add a feature that allows for an automatic view orientation =
to
> > put a selected cell in the center (like Magic120Cell). I wouldn't even =
mind
> > if there was no animation for this, but I find it very awkward to manip=
ulate
> > the puzzle with right-click+drag.
> >
> > -the deepcut 24 Cell puzzle isn't deepcut ;)
> >
> > -you have a puzzle under CubeBased called 4D_RT: This puzzle is actuall=
y
> > quite neat, and I can't believe I didn't think of it before. Congratula=
tions
> > on not letting this puzzle slip by unnoticed as I did. Two questions: 1=
.What
> > does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could yo=
u
> > make the 24 and 16 cell equivalents? :D I can draw a picture of a cell =
if
> > you need it, but you seem to be quite good at figuring them out yoursel=
f so
> > I won't insult your intelligence with that :) (they would have a pretty
> > crowded view wouldn't they? Perhaps it is too much... :( )
> >
> > - (idea/suggestion) It is actually possible to make a subgroup puzzle o=
f
> > the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS A=
ND
> > 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of=
any
> > kind. Among other things, this will divide the 96 2C central face piece=
s
> > into 3 orbits of 32 each. This puzzle would be completely different fro=
m and
> > most likely significantly harder than the standard cell-turning 24Cell.=
It
> > occurred to me that it would probably pretty easy to implement if you
> > already have a working cell-turning 24Cell so you can add one more puzz=
le to
> > the list :) I think you can also do a similar thing with cell turning 8=
cells
> > (rotations around corners and 180 degree rotations around faces ONLY) a=
nd
> > cell turning 16-cells (edge turns ONLY). In fact, you could probably ev=
en
> > make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
> > (which thinking about it really should be called face-turning while all=
the
> > other puzzle should be called cell-turning). If you picture the moving =
parts
> > of the puzzle as flattened rectangular prisms, only 180 degree rotation=
s
> > about any axis perpendicular to a face are allowed (as is 2 axes are al=
ready
> > restricted to 180 degrees, but to make this subgroup puzzle you would h=
ave
> > to restrict the third as well)
> >
> >
> > The complaints/concerns/(suggestions) listed here are only minor, and I
> > believe the functionality of it is good enough to support a solve as is=
.
> > This weekend! :)
> >
> > Overall a very nice program!!!!!! I agree with schuma, the version numb=
er
> > definitely deserves to be higher
> >
> > Ed: The "save as" and "open" features are working my fine but you have =
to
> > play with the camera controls after opening a file. Use "open" and then
> > adjust the "Face Shrink" bar and your saved puzzle will magically appea=
r
> > from nowhere! ;)
> >
> > -Matt Galla
> >
> >
> > On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:
> >
> >>
> >>
> >> Wow!
> >> All is perfect!
> >> Even "save" and "save as" are working.
> >> Restarting the program opens the "saved" puzzle.
> >> How do I reach a "saved as" puzzle? I tried without succes with "open"=
.
> >> Ed
> >>
> >>
> >> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> >> >
> >> > Hi all,
> >> > Next version of "MPUltimate" is uploaded to
> >> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
> >> > What is new:
> >> > 1) bug with click to the mirrored face is fixed;
> >> > 2) couple of search features is there:
> >> > 2a) Shift-Left click in the sticker highlights all stickers of the s=
ame
> >> piece (now it doesn't work for stickers of the puzzle core and for sti=
ckers
> >> that are connected "inside" the puzzle). Highligting is moving with th=
e
> >> sticker during twists and macro applications (only in cell-turn 4D puz=
zles
> >> :( ) and I've found it very useful for macros design.
> >> > 2b) Shift-Right click in the sticker temporary (till next
> >> Shift-Right)changes color of this sticker and all stickers from its ce=
ll to
> >> white. Shift-Right in empty space restores colors of all cells.
> >> > 3) Single-click macros for 4D are ready. To create macro you should
> >> Ctrl-Alt-Left click a point in some cell. Better to select a point clo=
se to
> >> the vertex - cell, face and vertex will be used as reference for macro
> >> application. To finish macro definition press Ctrl-M and enter macro n=
ame.
> >> > To perform macro select it in the listbox, and then Alt-Left Click o=
r
> >> Alt-Right Click a point in some cell (cell should be of the same kind =
as in
> >> macro definition). Program finds the best match to the reference point=
and
> >> perfroms macro (left click for the straight order and right click for
> >> reverse).
> >> > 4) All puzzle definitions are collected in one file MPUlt_puzzles.tx=
t.
> >> There is also some puzzles grouping in this file that is reflected in =
the
> >> Puzzle menu.
> >> >
> >> > Known bugs and missing features:
> >> > - Twist counter doesn't work;
> >> > - Track bar position for view angle is not synchronized with the act=
ual
> >> value in start
> >> > - Check boxes for selection of visible stickers don't work
> >> > - No macros for 5D and more
> >> > - Highlighting of the piece is vanishing after multiclick twist
> >> (not-cell-twist or 5D and more).
> >> > - Help text doesn't fit actual functioning
> >> >
> >> > For the debugging I'll use 24-cell. So, good luck!
> >> > Andrey
> >> >
> >>
> >>
> >
> >
> >
>




From: "Eduard" <baumann@mcnet.ch>
Date: Thu, 12 May 2011 21:49:04 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready



Forget my question. I was confused. All is okay.

--- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>
> I tried (in previous version?) "To create macro you should Ctrl-Alt-Left =
click a point in some cell." and it worked. I have macro-files.
> Now it is not working any more.
> I cannot create a macro any more. Why?
> Ed
>=20
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Hi Matt,
> >=20
> > I believe RT stands for "ridge turning" (see this
> > postfrom
> > Don). It is a nicer term than "face", which can require a lot of
> > context to avoid ambiguity since it is overused. I think it would be
> > beneficial to update the 3^4 solution to use the term "ridge", to help
> > encourage us to lower our overloading of the meaning of "face".
> >=20
> > Cheers,
> > Roice
> >=20
> >=20
> > On Tue, May 10, 2011 at 2:22 AM, Matthew Galla wrote:
> >=20
> > >
> > >
> > > Andrey,
> > >
> > > This is quite an amazing program! I have not had enough time to do a
> > > serious attempt of any of the puzzles but all the 4D ones look great!=
I'm a
> > > little confused by your rendering of the 5D and 6D puzzles but I will=
get to
> > > those later :)
> > >
> > > As I have previously indicated, I am most excited by the cell-turning
> > > 24Cell! I already have my solve order and algorithms figured out for =
the
> > > whole puzzle and I will hopefully be able to attempt a solve by this =
coming
> > > weekend. I have a few comments:
> > >
> > > -There are multiple pieces in the 24 Cell that are not unique. This i=
s GOOD
> > > (and arguably more correct than not) and I am happy to have this vers=
ion,
> > > but my concern is that the program may not recognize a state as solve=
d if
> > > two identical pieces are flipped. Have you accounted for this? (I don=
't want
> > > to finish a solve only to have the program say I'm not done ;) )
> > >
> > > -Would it be possible to add a piece/location finding feature? I see =
you
> > > have the shift-right click "highlighting" feature and that is certain=
ly a
> > > good way to identify pieces but it's a little awkward to use. A sugge=
stion
> > > to improve it a little is to allow shift-right click on a color that =
is
> > > already white to undo the white coloring. (This way, you could hover =
over a
> > > single spot and quickly flash back and forth as you look over the res=
t of
> > > the puzzle, allowing you to very easily see which pieces belong in th=
at face
> > > by spotting the flashing)
> > >
> > > -Is there a way to zoom in and out? I notice that the "View Angle" sl=
ider
> > > bar seems to achieve this, but it is a little awkward to constantly g=
o to
> > > the slider bar. Could this be assigned to either a Ctrl-click+drag or
> > > perhaps the mouse wheel?
> > >
> > > -Could you add a feature that allows for an automatic view orientatio=
n to
> > > put a selected cell in the center (like Magic120Cell). I wouldn't eve=
n mind
> > > if there was no animation for this, but I find it very awkward to man=
ipulate
> > > the puzzle with right-click+drag.
> > >
> > > -the deepcut 24 Cell puzzle isn't deepcut ;)
> > >
> > > -you have a puzzle under CubeBased called 4D_RT: This puzzle is actua=
lly
> > > quite neat, and I can't believe I didn't think of it before. Congratu=
lations
> > > on not letting this puzzle slip by unnoticed as I did. Two questions:=
1.What
> > > does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could =
you
> > > make the 24 and 16 cell equivalents? :D I can draw a picture of a cel=
l if
> > > you need it, but you seem to be quite good at figuring them out yours=
elf so
> > > I won't insult your intelligence with that :) (they would have a pret=
ty
> > > crowded view wouldn't they? Perhaps it is too much... :( )
> > >
> > > - (idea/suggestion) It is actually possible to make a subgroup puzzle=
of
> > > the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS=
AND
> > > 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns =
of any
> > > kind. Among other things, this will divide the 96 2C central face pie=
ces
> > > into 3 orbits of 32 each. This puzzle would be completely different f=
rom and
> > > most likely significantly harder than the standard cell-turning 24Cel=
l. It
> > > occurred to me that it would probably pretty easy to implement if you
> > > already have a working cell-turning 24Cell so you can add one more pu=
zzle to
> > > the list :) I think you can also do a similar thing with cell turning=
8cells
> > > (rotations around corners and 180 degree rotations around faces ONLY)=
and
> > > cell turning 16-cells (edge turns ONLY). In fact, you could probably =
even
> > > make one of these "subgroup" puzzles from that interesting 4D_RT puzz=
le
> > > (which thinking about it really should be called face-turning while a=
ll the
> > > other puzzle should be called cell-turning). If you picture the movin=
g parts
> > > of the puzzle as flattened rectangular prisms, only 180 degree rotati=
ons
> > > about any axis perpendicular to a face are allowed (as is 2 axes are =
already
> > > restricted to 180 degrees, but to make this subgroup puzzle you would=
have
> > > to restrict the third as well)
> > >
> > >
> > > The complaints/concerns/(suggestions) listed here are only minor, and=
I
> > > believe the functionality of it is good enough to support a solve as =
is.
> > > This weekend! :)
> > >
> > > Overall a very nice program!!!!!! I agree with schuma, the version nu=
mber
> > > definitely deserves to be higher
> > >
> > > Ed: The "save as" and "open" features are working my fine but you hav=
e to
> > > play with the camera controls after opening a file. Use "open" and th=
en
> > > adjust the "Face Shrink" bar and your saved puzzle will magically app=
ear
> > > from nowhere! ;)
> > >
> > > -Matt Galla
> > >
> > >
> > > On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:
> > >
> > >>
> > >>
> > >> Wow!
> > >> All is perfect!
> > >> Even "save" and "save as" are working.
> > >> Restarting the program opens the "saved" puzzle.
> > >> How do I reach a "saved as" puzzle? I tried without succes with "ope=
n".
> > >> Ed
> > >>
> > >>
> > >> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> > >> >
> > >> > Hi all,
> > >> > Next version of "MPUltimate" is uploaded to
> > >> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
> > >> > What is new:
> > >> > 1) bug with click to the mirrored face is fixed;
> > >> > 2) couple of search features is there:
> > >> > 2a) Shift-Left click in the sticker highlights all stickers of the=
same
> > >> piece (now it doesn't work for stickers of the puzzle core and for s=
tickers
> > >> that are connected "inside" the puzzle). Highligting is moving with =
the
> > >> sticker during twists and macro applications (only in cell-turn 4D p=
uzzles
> > >> :( ) and I've found it very useful for macros design.
> > >> > 2b) Shift-Right click in the sticker temporary (till next
> > >> Shift-Right)changes color of this sticker and all stickers from its =
cell to
> > >> white. Shift-Right in empty space restores colors of all cells.
> > >> > 3) Single-click macros for 4D are ready. To create macro you shoul=
d
> > >> Ctrl-Alt-Left click a point in some cell. Better to select a point c=
lose to
> > >> the vertex - cell, face and vertex will be used as reference for mac=
ro
> > >> application. To finish macro definition press Ctrl-M and enter macro=
name.
> > >> > To perform macro select it in the listbox, and then Alt-Left Click=
or
> > >> Alt-Right Click a point in some cell (cell should be of the same kin=
d as in
> > >> macro definition). Program finds the best match to the reference poi=
nt and
> > >> perfroms macro (left click for the straight order and right click fo=
r
> > >> reverse).
> > >> > 4) All puzzle definitions are collected in one file MPUlt_puzzles.=
txt.
> > >> There is also some puzzles grouping in this file that is reflected i=
n the
> > >> Puzzle menu.
> > >> >
> > >> > Known bugs and missing features:
> > >> > - Twist counter doesn't work;
> > >> > - Track bar position for view angle is not synchronized with the a=
ctual
> > >> value in start
> > >> > - Check boxes for selection of visible stickers don't work
> > >> > - No macros for 5D and more
> > >> > - Highlighting of the piece is vanishing after multiclick twist
> > >> (not-cell-twist or 5D and more).
> > >> > - Help text doesn't fit actual functioning
> > >> >
> > >> > For the debugging I'll use 24-cell. So, good luck!
> > >> > Andrey
> > >> >
> > >>
> > >>
> > >
> > >
> > >
> >
>




From: "schuma" <mananself@gmail.com>
Date: Sun, 15 May 2011 08:15:59 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready



Andrey,

I looked at 4D_RT and 4D_ET just now. I think they are really neat and nice=
puzzles. I am wondering why we need three click rotations for them. It see=
ms to me that there's no ambiguity if one click determines the move. Is it =
true? Thanks.

Nan

--- In 4D_Cubing@yahoogroups.com, Matthew Galla wrote:
>
> Andrey,
>=20
> This is quite an amazing program! I have not had enough time to do a seri=
ous
> attempt of any of the puzzles but all the 4D ones look great! I'm a littl=
e
> confused by your rendering of the 5D and 6D puzzles but I will get to tho=
se
> later :)
>=20
> As I have previously indicated, I am most excited by the cell-turning
> 24Cell! I already have my solve order and algorithms figured out for the
> whole puzzle and I will hopefully be able to attempt a solve by this comi=
ng
> weekend. I have a few comments:
>=20
> -There are multiple pieces in the 24 Cell that are not unique. This is GO=
OD
> (and arguably more correct than not) and I am happy to have this version,
> but my concern is that the program may not recognize a state as solved if
> two identical pieces are flipped. Have you accounted for this? (I don't w=
ant
> to finish a solve only to have the program say I'm not done ;) )
>=20
> -Would it be possible to add a piece/location finding feature? I see you
> have the shift-right click "highlighting" feature and that is certainly a
> good way to identify pieces but it's a little awkward to use. A suggestio=
n
> to improve it a little is to allow shift-right click on a color that is
> already white to undo the white coloring. (This way, you could hover over=
a
> single spot and quickly flash back and forth as you look over the rest of
> the puzzle, allowing you to very easily see which pieces belong in that f=
ace
> by spotting the flashing)
>=20
> -Is there a way to zoom in and out? I notice that the "View Angle" slider
> bar seems to achieve this, but it is a little awkward to constantly go to
> the slider bar. Could this be assigned to either a Ctrl-click+drag or
> perhaps the mouse wheel?
>=20
> -Could you add a feature that allows for an automatic view orientation to
> put a selected cell in the center (like Magic120Cell). I wouldn't even mi=
nd
> if there was no animation for this, but I find it very awkward to manipul=
ate
> the puzzle with right-click+drag.
>=20
> -the deepcut 24 Cell puzzle isn't deepcut ;)
>=20
> -you have a puzzle under CubeBased called 4D_RT: This puzzle is actually
> quite neat, and I can't believe I didn't think of it before. Congratulati=
ons
> on not letting this puzzle slip by unnoticed as I did. Two questions: 1.W=
hat
> does the 'R' in 4D_RT mean? (assuming the 'T' means turning) 2.Could you
> make the 24 and 16 cell equivalents? :D I can draw a picture of a cell if
> you need it, but you seem to be quite good at figuring them out yourself =
so
> I won't insult your intelligence with that :) (they would have a pretty
> crowded view wouldn't they? Perhaps it is too much... :( )
>=20
> - (idea/suggestion) It is actually possible to make a subgroup puzzle of =
the
> cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AND 180
> DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of any
> kind. Among other things, this will divide the 96 2C central face pieces
> into 3 orbits of 32 each. This puzzle would be completely different from =
and
> most likely significantly harder than the standard cell-turning 24Cell. I=
t
> occurred to me that it would probably pretty easy to implement if you
> already have a working cell-turning 24Cell so you can add one more puzzle=
to
> the list :) I think you can also do a similar thing with cell turning 8ce=
lls
> (rotations around corners and 180 degree rotations around faces ONLY) and
> cell turning 16-cells (edge turns ONLY). In fact, you could probably even
> make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
> (which thinking about it really should be called face-turning while all t=
he
> other puzzle should be called cell-turning). If you picture the moving pa=
rts
> of the puzzle as flattened rectangular prisms, only 180 degree rotations
> about any axis perpendicular to a face are allowed (as is 2 axes are alre=
ady
> restricted to 180 degrees, but to make this subgroup puzzle you would hav=
e
> to restrict the third as well)
>=20
>=20
> The complaints/concerns/(suggestions) listed here are only minor, and I
> believe the functionality of it is good enough to support a solve as is.
> This weekend! :)
>=20
> Overall a very nice program!!!!!! I agree with schuma, the version number
> definitely deserves to be higher
>=20
> Ed: The "save as" and "open" features are working my fine but you have to
> play with the camera controls after opening a file. Use "open" and then
> adjust the "Face Shrink" bar and your saved puzzle will magically appear
> from nowhere! ;)
>=20
> -Matt Galla
>=20
>=20
> On Mon, May 9, 2011 at 2:09 PM, Eduard wrote:
>=20
> >
> >
> > Wow!
> > All is perfect!
> > Even "save" and "save as" are working.
> > Restarting the program opens the "saved" puzzle.
> > How do I reach a "saved as" puzzle? I tried without succes with "open".
> > Ed
> >
> >
> > --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> > >
> > > Hi all,
> > > Next version of "MPUltimate" is uploaded to
> > http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
> > > What is new:
> > > 1) bug with click to the mirrored face is fixed;
> > > 2) couple of search features is there:
> > > 2a) Shift-Left click in the sticker highlights all stickers of the sa=
me
> > piece (now it doesn't work for stickers of the puzzle core and for stic=
kers
> > that are connected "inside" the puzzle). Highligting is moving with the
> > sticker during twists and macro applications (only in cell-turn 4D puzz=
les
> > :( ) and I've found it very useful for macros design.
> > > 2b) Shift-Right click in the sticker temporary (till next
> > Shift-Right)changes color of this sticker and all stickers from its cel=
l to
> > white. Shift-Right in empty space restores colors of all cells.
> > > 3) Single-click macros for 4D are ready. To create macro you should
> > Ctrl-Alt-Left click a point in some cell. Better to select a point clos=
e to
> > the vertex - cell, face and vertex will be used as reference for macro
> > application. To finish macro definition press Ctrl-M and enter macro na=
me.
> > > To perform macro select it in the listbox, and then Alt-Left Click or
> > Alt-Right Click a point in some cell (cell should be of the same kind a=
s in
> > macro definition). Program finds the best match to the reference point =
and
> > perfroms macro (left click for the straight order and right click for
> > reverse).
> > > 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt=
.
> > There is also some puzzles grouping in this file that is reflected in t=
he
> > Puzzle menu.
> > >
> > > Known bugs and missing features:
> > > - Twist counter doesn't work;
> > > - Track bar position for view angle is not synchronized with the actu=
al
> > value in start
> > > - Check boxes for selection of visible stickers don't work
> > > - No macros for 5D and more
> > > - Highlighting of the piece is vanishing after multiclick twist
> > (not-cell-twist or 5D and more).
> > > - Help text doesn't fit actual functioning
> > >
> > > For the debugging I'll use 24-cell. So, good luck!
> > > Andrey
> > >
> >
> >=20=20
> >
>




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Sun, 15 May 2011 17:03:51 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready



Nan,
May be there is no ambiguity. But I don't see common algorithm that finds=
best twist for single click when the twist is not cell-centered. Program d=
oesn't know the type of the axis - is knows only that it's not passes throu=
gh cell center. And I couldn't find best axis and twist for all situations =
- so I implemented "stickers chain"-based interface for them.=20

Andrey

--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Andrey,
>=20
> I looked at 4D_RT and 4D_ET just now. I think they are really neat and ni=
ce puzzles. I am wondering why we need three click rotations for them. It s=
eems to me that there's no ambiguity if one click determines the move. Is i=
t true? Thanks.
>=20
> Nan
>=20




From: "schuma" <mananself@gmail.com>
Date: Mon, 16 May 2011 02:28:17 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready



Hi Andrey,

It's OK to use three clicks. I just solved the edge turning tesseract. I al=
ways triple click on an edge piece to turn it. Clicking an edge three times=
happens to work on ET. But for RT this trick doesn't work.=20

Nan

--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
> Nan,
> May be there is no ambiguity. But I don't see common algorithm that fin=
ds best twist for single click when the twist is not cell-centered. Program=
doesn't know the type of the axis - is knows only that it's not passes thr=
ough cell center. And I couldn't find best axis and twist for all situation=
s - so I implemented "stickers chain"-based interface for them.=20
>=20
> Andrey
>=20
> --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
> >
> > Andrey,
> >=20
> > I looked at 4D_RT and 4D_ET just now. I think they are really neat and =
nice puzzles. I am wondering why we need three click rotations for them. It=
seems to me that there's no ambiguity if one click determines the move. Is=
it true? Thanks.
> >=20
> > Nan
> >
>




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Mon, 16 May 2011 03:19:42 -0000
Subject: [MC4D] Re: MPUlt v0.2 is ready



Nan,
multiclick twists work in the following way:
- you select ridge/edge/vrtex by click in it
- program highlights stickers that may be moved by the twist
- you click some highlighted sticker
- programs checks where it can go and highlights possible destinations
- you click the destination sticker for your twists
- if more than one twist is possible, and last clicked sticker may go to di=
fferent places, program highlights them - and go to previous step
- if there is only one destination for last clicked sticker, but more than =
one twist is possible, program highlights stickers that have more than one =
destination - and go to step 3.
So when you click the edge in ET three times, you say "twist this edge, b=
ut keep this sticker in place". There is only one possible twist (180 deg).=
For 120 deg you should select different destination for the sticker (3C st=
icker on other cell).

Andrey


--- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
>
> Hi Andrey,
>=20
> It's OK to use three clicks. I just solved the edge turning tesseract. I =
always triple click on an edge piece to turn it. Clicking an edge three tim=
es happens to work on ET. But for RT this trick doesn't work.=20
>=20
> Nan
>=20
> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> >
> > Nan,
> > May be there is no ambiguity. But I don't see common algorithm that f=
inds best twist for single click when the twist is not cell-centered. Progr=
am doesn't know the type of the axis - is knows only that it's not passes t=
hrough cell center. And I couldn't find best axis and twist for all situati=
ons - so I implemented "stickers chain"-based interface for them.=20
> >=20
> > Andrey
> >=20
> > --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
> > >
> > > Andrey,
> > >=20
> > > I looked at 4D_RT and 4D_ET just now. I think they are really neat an=
d nice puzzles. I am wondering why we need three click rotations for them. =
It seems to me that there's no ambiguity if one click determines the move. =
Is it true? Thanks.
> > >=20
> > > Nan
> > >
> >
>




From: Nan Ma <mananself@gmail.com>
Date: Sun, 15 May 2011 20:47:09 -0700
Subject: Re: [MC4D] Re: MPUlt v0.2 is ready



--20cf303f6c4a8b6d7b04a35c82aa
Content-Type: text/plain; charset=ISO-8859-1

Hi,

Aha, now I know how I missed the point. I didn't realize the program can
directly do a 120 deg turn. In my solve, I always use two 180 deg turns to
make it. If only 180 deg turns are allowed, then one click turning would be
possible. Similarly, in 4D_RT, if only 90 deg turns are allowed, then one
click turning would be possible. I forgot about other possibilities.
Actually I tend to think of the minimum degree turns as "primary" turns and
the others as higher order turns.

Nan

On Sun, May 15, 2011 at 8:19 PM, Andrey wrote:

>
>
> Nan,
> multiclick twists work in the following way:
> - you select ridge/edge/vrtex by click in it
> - program highlights stickers that may be moved by the twist
> - you click some highlighted sticker
> - programs checks where it can go and highlights possible destinations
> - you click the destination sticker for your twists
> - if more than one twist is possible, and last clicked sticker may go to
> different places, program highlights them - and go to previous step
> - if there is only one destination for last clicked sticker, but more than
> one twist is possible, program highlights stickers that have more than one
> destination - and go to step 3.
> So when you click the edge in ET three times, you say "twist this edge, but
> keep this sticker in place". There is only one possible twist (180 deg). For
> 120 deg you should select different destination for the sticker (3C sticker
> on other cell).
>
>
> Andrey
>
> --- In 4D_Cubing@yahoogroups.com, "schuma" wrote:
> >
> > Hi Andrey,
> >
> > It's OK to use three clicks. I just solved the edge turning tesseract. I
> always triple click on an edge piece to turn it. Clicking an edge three
> times happens to work on ET. But for RT this trick doesn't work.
> >
> > Nan
> >
> > --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
> > >
> > > Nan,
> > > May be there is no ambiguity. But I don't see common algorithm that
> finds best twist for single click when the twist is not cell-centered.
> Program doesn't know the type of the axis - is knows only that it's not
> passes through cell center. And I couldn't find best axis and twist for all
> situations - so I implemented "stickers chain"-based interface for them.
> > >
>

--20cf303f6c4a8b6d7b04a35c82aa
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi,

Aha, now I know how I missed the point. I didn't realize the=
program can directly do a 120 deg turn. In my solve, I always use two 180 =
deg turns to make it. If only 180 deg turns are allowed, then one click tur=
ning would be possible. Similarly, in 4D_RT, if only 90 deg turns are allow=
ed, then one click turning would be possible. I forgot about other possibil=
ities. Actually I tend to think of the minimum degree turns as "primar=
y" turns and the others as higher order turns.


Nan

On Sun, May 15, 2011 at 8:19 PM, =
Andrey <an=
dreyastrelin@yahoo.com
>
wrote:
quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1=
ex;">















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Nan,

multiclick twists work in the following way:

- you select ridge/edge/vrtex by click in it

- program highlights stickers that may be moved by the twist

- you click some highlighted sticker

- programs checks where it can go and highlights possible destinations

- you click the destination sticker for your twists

- if more than one twist is possible, and last clicked sticker may go to di=
fferent places, program highlights them - and go to previous step

- if there is only one destination for last clicked sticker, but more than =
one twist is possible, program highlights stickers that have more than one =
destination - and go to step 3.

So when you click the edge in ET three times, you say "twist this ed=
ge, but keep this sticker in place". There is only one possible twist =
(180 deg). For 120 deg you should select different destination for the stic=
ker (3C sticker on other cell).






Andrey



--- In 4D_=
Cubing@yahoogroups.com
, "schuma" <mananself@...> wrote:=


>

> Hi Andrey,

>

> It's OK to use three clicks. I just solved the edge turning tesser=
act. I always triple click on an edge piece to turn it. Clicking an edge th=
ree times happens to work on ET. But for RT this trick doesn't work. r>

>

> Nan

>

> --- In ">4D_Cubing@yahoogroups.com, "Andrey" <andreyastrelin@>=
wrote:

> >

> > Nan,

> > May be there is no ambiguity. But I don't see common algori=
thm that finds best twist for single click when the twist is not cell-cente=
red. Program doesn't know the type of the axis - is knows only that it&=
#39;s not passes through cell center. And I couldn't find best axis and=
twist for all situations - so I implemented "stickers chain"-bas=
ed interface for them.


> >


--20cf303f6c4a8b6d7b04a35c82aa--





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