Deleting the settings file fixed the flashing; thanks.
--000325559986852373049dd678f4
Content-Type: text/plain; charset=ISO-8859-1
Greetings,
I added two new sets of puzzles to MagicTile, the first non-orientable
puzzles which appear so visually in the program.
The hemi-cube puzzles are combinatorially the same as the 3-colored puzzles,
which Andrey has pointed out. At first I thought the even-length ones might
be different, but those end up behaving like odd-length puzzles anyway.
The 6-color hemi-dodecahedron puzzles are something new to investigate. If
you discover unusual behaviors during a solve, please do share :) I have
the feeling the length-3 puzzle will turn out to be a favorite for me.
These both have the topology of the real projective
plane
so now we just need a Boy's
surface
:D
I think with the right mechanism, these puzzles might be candidates for
actual physical variants. Perhaps I should write experts like Oskar or Bram
about this.
At the same time, I went ahead and fixed the loading/saving to persist out
the "slicing expansion" setting, so that people can record their progress
with deep-cut puzzles. Disclaimer: I know making the circles too big can
produce unintended weirdness, so it will be up to you to decide if the
setting you've chosen has produced a valid puzzle. I still want to make
this setting less experimental in the next version.
Enjoy!
Roice
Some Fine Print... To get hemi-puzzles to work right, I needed to fix the
twisting behavior on Rubik's Cube/Megaminx for the faces inverted by the
projection (which Matt Galla suggested I do early on). The new behavior is
better, but it has the downside of breaking any log files that were
generated for these puzzles. I rev'd the version number in the log files to
mark this, but things aren't backward compatible for loading. I'll keep
around the last version, so people will be able load those if necessary.
--000325559986852373049dd678f4
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
I added two new sets of puzzles to MagicTile, the first non-orient=
able puzzles which appear so visually in the program.=A0=A0
<=
/div>
ed puzzles, which Andrey has pointed out. =A0At first I thought the even-le=
ngth ones might be different, but those end up behaving like odd-length puz=
zles anyway. =A0
ew to investigate.=A0 If you discover unusual behaviors during a solve, ple=
ase do share :) =A0I have the feeling the length-3 puzzle will turn out to =
be a favorite for me.
a k">Boy's surface display of them :D
e candidates for actual physical variants. =A0Perhaps I should write expert=
s like Oskar or Bram about this.
I went ahead and fixed the loading/saving to persist out the "slicing=
expansion" setting, so that people can record their progress with dee=
p-cut puzzles. =A0Disclaimer: I know making the circles too big can produce=
unintended weirdness, so it will be up to you to decide if the setting you=
've chosen has produced a valid puzzle. =A0I still want to make this se=
tting less experimental in the next version.
Roice
ix the twisting behavior=A0on Rubik's Cube/Megaminx for the faces inver=
ted by the projection (which Matt Galla suggested I do early on). =A0The ne=
w behavior is better, but it has the downside of breaking any log files tha=
t were generated for these puzzles. =A0I rev'd the version number in th=
e log files to mark this, but things aren't backward compatible for loa=
ding. =A0I'll keep around the last version, so people will be able load=
those if necessary.
--000325559986852373049dd678f4--
From: "Andrey" <andreyastrelin@yahoo.com>
Date: Sun, 06 Mar 2011 22:27:21 -0000
Subject: Re: new hemi-cube and hemi-dodecahedron puzzles
Roice, thank you!
Hemi-dodecahedron is hard enough. I've selected the simplest way -
solve 2C (from "infinite line" down to the center), and then solved 3C by c=
ommutator (FRF'R')^3. But at the end I had to twist two corners and it was =
very difficult to find space for it.
Result is 452 twists (3 layers).
Andrey
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>
> Greetings,
>=20
> I added two new sets of puzzles to MagicTile, the first non-orientable
> puzzles which appear so visually in the program.
>=20
> The hemi-cube puzzles are combinatorially the same as the 3-colored puzzl=
es,
> which Andrey has pointed out. At first I thought the even-length ones mi=
ght
> be different, but those end up behaving like odd-length puzzles anyway.
>=20
> The 6-color hemi-dodecahedron puzzles are something new to investigate. =
If
> you discover unusual behaviors during a solve, please do share :) I have
> the feeling the length-3 puzzle will turn out to be a favorite for me.
>=20
> These both have the topology of the real projective
> plane
> so now we just need a Boy's
> surface
> :D
>=20
> I think with the right mechanism, these puzzles might be candidates for
> actual physical variants. Perhaps I should write experts like Oskar or B=
ram
> about this.
>=20
> At the same time, I went ahead and fixed the loading/saving to persist ou=
t
> the "slicing expansion" setting, so that people can record their progress
> with deep-cut puzzles. Disclaimer: I know making the circles too big can
> produce unintended weirdness, so it will be up to you to decide if the
> setting you've chosen has produced a valid puzzle. I still want to make
> this setting less experimental in the next version.
>=20
> Enjoy!
> Roice
>=20
> Some Fine Print... To get hemi-puzzles to work right, I needed to fix th=
e
> twisting behavior on Rubik's Cube/Megaminx for the faces inverted by the
> projection (which Matt Galla suggested I do early on). The new behavior =
is
> better, but it has the downside of breaking any log files that were
> generated for these puzzles. I rev'd the version number in the log files=
to
> mark this, but things aren't backward compatible for loading. I'll keep
> around the last version, so people will be able load those if necessary.
>
From: Melinda Green <melinda@superliminal.com>
Date: Sun, 06 Mar 2011 15:34:26 -0800
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
--------------090908000203000102060506
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit
On 3/6/2011 12:46 PM, Roice Nelson wrote:
>
>
> Greetings,
>
> I added two new sets of puzzles to MagicTile, the first non-orientable
> puzzles which appear so visually in the program.
Neat!
>
> The hemi-cube puzzles are combinatorially the same as the 3-colored
> puzzles, which Andrey has pointed out. At first I thought the
> even-length ones might be different, but those end up behaving like
> odd-length puzzles anyway.
>
> The 6-color hemi-dodecahedron puzzles are something new to
> investigate. If you discover unusual behaviors during a solve, please
> do share :) I have the feeling the length-3 puzzle will turn out to
> be a favorite for me.
I get a lot of flashing colors on the right side. Maybe due to my
settings. It's distracting but I don't think the puzzle is broken. I
suggest adding a reset-all option for user settings. Or is there a
properties file somewhere I can simply delete?
I especially like the the length-5 version. Watching it solve a fully
scrambled state is especially trippy. Reminds me of Peter Max's
psychedelic style art.
A could of small suggestions:
* Make sure that no scrambling twists undo the previous twist. It
happens enough to be noticeable.
* Put the full name of the puzzle & length in the title.
> These both have the topology of the real projective plane
>
> need a Boy's surface
> display of them :D
>
> I think with the right mechanism, these puzzles might be candidates
> for actual physical variants. Perhaps I should write experts like
> Oskar or Bram about this.
It would be awesome if possible! All you need to do is couple the
spindles of opposite sides with some sort of flexible linkage that would
allow them to bend past each other at the very center.
I keep thinking there must be some way to make a functional physical
3^4, possibly with a restricted set of twists & rotations but I can
never quite see how.
-Melinda
--------------090908000203000102060506
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
http-equiv="Content-Type">
On 3/6/2011 12:46 PM, Roice Nelson wrote:
cite="mid:AANLkTinj-sgNsHqT6Z6A6rvz2fv7VCC8iE5dY0Cm5mT+@mail.gmail.com"
type="cite">
I added two new sets of puzzles to MagicTile, the first
non-orientable puzzles which appear so visually in the program.
Neat!
cite="mid:AANLkTinj-sgNsHqT6Z6A6rvz2fv7VCC8iE5dY0Cm5mT+@mail.gmail.com"
type="cite">
3-colored puzzles, which Andrey has pointed out. At first I
thought the even-length ones might be different, but those end
up behaving like odd-length puzzles anyway.
investigate. If you discover unusual behaviors during a solve,
please do share :) I have the feeling the length-3 puzzle will
turn out to be a favorite for me.
I get a lot of flashing colors on the right side. Maybe due to my
settings. It's distracting but I don't think the puzzle is broken. I
suggest adding a reset-all option for user settings. Or is there a
properties file somewhere I can simply delete?
I especially like the the length-5 version. Watching it solve a
fully scrambled state is especially trippy. Reminds me of Peter
Max's psychedelic style art.
A could of small suggestions:
* Make sure that no scrambling twists undo the previous twist. It
happens enough to be noticeable.
* Put the full name of the puzzle & length in the title.
cite="mid:AANLkTinj-sgNsHqT6Z6A6rvz2fv7VCC8iE5dY0Cm5mT+@mail.gmail.com"
type="cite">
href="http://en.wikipedia.org/wiki/Real_projective_plane">real
projective plane, so now we just need a moz-do-not-send="true"
href="http://en.wikipedia.org/wiki/Boy%27s_surface"
target="_blank">Boy's surface display of them :D
candidates for actual physical variants. Perhaps I should write
experts like Oskar or Bram about this.
It would be awesome if possible! All you need to do is couple the
spindles of opposite sides with some sort of flexible linkage that
would allow them to bend past each other at the very center.
I keep thinking there must be some way to make a functional physical
3^4, possibly with a restricted set of twists & rotations but I
can never quite see how.
-Melinda
--------------090908000203000102060506--
From: Roice Nelson <roice3@gmail.com>
Date: Sun, 6 Mar 2011 19:34:14 -0600
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
--0016e6d9a16e54d7f1049dda7ebb
Content-Type: text/plain; charset=ISO-8859-1
Sorry to hear about the flashing - that sounds unpleasant! I'll plan to add
a settings reset button, but you can delete the properties file manually in
the mean time. It is stored in one of the windows directories for per-user
application data. There are 'local' and 'roaming' application data
directories, and it is the roaming one. On my Win7 machine, the file to
delete is 'C:\Users\roice\AppData\Roaming\magictile\magictile.settings'.
Let me know if you have any trouble finding it.
Thanks for the other suggestions too! I have added all of them to my
running list.
seeya,
Roice
--0016e6d9a16e54d7f1049dda7ebb
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Sorry to hear about the flashing - that sounds unpleasant! =A0I'll plan=
to add a settings reset button, but you can delete the properties file man=
ually in the mean time. =A0It is stored in one of the windows directories f=
or per-user application data. =A0There are 'local' and 'roaming=
' application data directories, and it is the roaming one. =A0On my Win=
7 machine, the file to delete is 'C:\Users\roice\AppData\Roaming\magict=
ile\magictile.settings'. =A0Let me know if you have any trouble finding=
it.
them to my running list.
--0016e6d9a16e54d7f1049dda7ebb--
From: Melinda Green <melinda@superliminal.com>
Date: Sun, 06 Mar 2011 17:55:21 -0800
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
--------------030706090902030906010705
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit
Deleting the settings file fixed the flashing; thanks.
Using the default settings, the trippy animation I mentioned is extra
beautiful. Steps:
1. Maximize window
2. Puzzle > Hemi-Dodecahedron > length 5
3. Scramble > 40
4. Options > Solve
This is your mind on drugs.
-Melinda
On 3/6/2011 5:34 PM, Roice Nelson wrote:
>
>
> Sorry to hear about the flashing - that sounds unpleasant! I'll plan
> to add a settings reset button, but you can delete the properties file
> manually in the mean time. It is stored in one of the windows
> directories for per-user application data. There are 'local' and
> 'roaming' application data directories, and it is the roaming one. On
> my Win7 machine, the file to delete is
> 'C:\Users\roice\AppData\Roaming\magictile\magictile.settings'. Let me
> know if you have any trouble finding it.
>
> Thanks for the other suggestions too! I have added all of them to my
> running list.
>
> seeya,
> Roice
--------------030706090902030906010705
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
http-equiv="Content-Type">
Deleting the settings file fixed the flashing; thanks.
Using the default settings, the trippy animation I mentioned is
extra beautiful. Steps:
This is your mind on drugs.
-Melinda
On 3/6/2011 5:34 PM, Roice Nelson wrote:
cite="mid:AANLkTinxxp8TKOz0dEwqX+R0JyQcEmz5RhchpOe34OtC@mail.gmail.com"
type="cite">
Sorry to hear about the flashing - that sounds unpleasant! I'll
plan to add a settings reset button, but you can delete the
properties file manually in the mean time. It is stored in one of
the windows directories for per-user application data. There are
'local' and 'roaming' application data directories, and it is the
roaming one. On my Win7 machine, the file to delete is
'C:\Users\roice\AppData\Roaming\magictile\magictile.settings'.
Let me know if you have any trouble finding it.
them to my running list.
--------------030706090902030906010705--
From: Roice Nelson <roice3@gmail.com>
Date: Sun, 6 Mar 2011 20:39:56 -0600
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
--0015174761e648c3b3049ddb69f5
Content-Type: text/plain; charset=ISO-8859-1
Ha! The closing of your email made me laugh out loud. Maybe Koop's "Relaxin'
at Club F****n
track could enhance the effect. The lyrics go:
*All the colors are changing*
*All the colors are changing*
*All the colors are changing*
:D
I was just playing with the expansion factor setting, and another trippy
puzzle which seems like it might be quite hard is
the length-3 hemi-dodecahedron with the expansion factor set to 1.5. It's
the hemi-dodecahedron version of gelatinbrain's 1.1.4.
Cheers,
Roice
On Sun, Mar 6, 2011 at 7:55 PM, Melinda Green
>
>
> Deleting the settings file fixed the flashing; thanks.
>
> Using the default settings, the trippy animation I mentioned is extra
> beautiful. Steps:
>
>
> 1. Maximize window
> 2. Puzzle > Hemi-Dodecahedron > length 5
> 3. Scramble > 40
> 4. Options > Solve
>
>
> This is your mind on drugs.
> -Melinda
>
--0015174761e648c3b3049ddb69f5
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Ha! =A0The closing of your email made me laugh out loud. =A0Maybe Koop'=
s "p;tag=3Dgravit-20&linkCode=3Das2&camp=3D1789&creative=3D390957&=
amp;creativeASIN=3DB001NB1F1S" target=3D"_blank">Relaxin' at Club F****=
n" track could enhance the effect. =A0The lyrics go:
rs are changing
nsion factor setting, and another trippy puzzle which seems like it might b=
e quite hard is the=A0length-3=A0hemi-dodecahedron with the expansion facto=
r set to 1.5. =A0It's the hemi-dodecahedron version of gelatinbrain'=
;s 1.1.4.
a@superliminal.com> wrote:
x #ccc solid;padding-left:1ex">
=20=20=20=20=20=20=20=20
=20=20
=20=20=20=20
=20=20
Deleting the settings file fixed the flashing; thanks.
Using the default settings, the trippy animation I mentioned is
extra beautiful. Steps:
This is your mind on drugs.
-Melinda
--0015174761e648c3b3049ddb69f5--
From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Mon, 7 Mar 2011 11:31:49 +0100
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
------=_NextPart_000_000A_01CBDCBB.3FAE8C70
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
I recommend
Line Thickness 0.1 instead of 0.2 !
Ed
----- Original Message -----=20
From: Melinda Green=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Monday, March 07, 2011 2:55 AM
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
=20=20=20=20
Deleting the settings file fixed the flashing; thanks.
Using the default settings, the trippy animation I mentioned is extra bea=
utiful. Steps:
1.. Maximize window=20
2.. Puzzle > Hemi-Dodecahedron > length 5=20
3.. Scramble > 40=20
4.. Options > Solve=20
This is your mind on drugs.
-Melinda
On 3/6/2011 5:34 PM, Roice Nelson wrote:=20
Sorry to hear about the flashing - that sounds unpleasant! I'll plan t=
o add a settings reset button, but you can delete the properties file manua=
lly in the mean time. It is stored in one of the windows directories for p=
er-user application data. There are 'local' and 'roaming' application data=
directories, and it is the roaming one. On my Win7 machine, the file to d=
elete is 'C:\Users\roice\AppData\Roaming\magictile\magictile.settings'. Le=
t me know if you have any trouble finding it.=20
Thanks for the other suggestions too! I have added all of them to my r=
unning list.
seeya,
Roice
=20=20
------=_NextPart_000_000A_01CBDCBB.3FAE8C70
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
>
style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:=20
href=3D"mailto:melinda@superliminal.com">Melinda Green
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com <=
/DIV>
=20
AM
and=20
hemi-dodecahedron puzzles
Using th=
e=20
default settings, the trippy animation I mentioned is extra beautiful.=20
Steps:
This is your mind on=20
drugs.
-Melinda
On 3/6/2011 5:34 PM, Roice Nelson wrote:=20
cite=3Dmid:AANLkTinxxp8TKOz0dEwqX+R0JyQcEmz5RhchpOe34OtC@mail.gmail.com=20
type=3D"cite">Sorry to hear about the flashing - that sounds unpleasant!=
=20
I'll plan to add a settings reset button, but you can delete the=
=20
properties file manually in the mean time. It is stored in one of=
the=20
windows directories for per-user application data. There are 'loc=
al'=20
and 'roaming' application data directories, and it is the roaming one.=
=20
On my Win7 machine, the file to delete is=20
'C:\Users\roice\AppData\Roaming\magictile\magictile.settings'. Le=
t me=20
know if you have any trouble finding it.=20
em to=20
my running list.
------=_NextPart_000_000A_01CBDCBB.3FAE8C70--
From: Melinda Green <melinda@superliminal.com>
Date: Mon, 07 Mar 2011 11:58:11 -0800
Subject: Re: [MC4D] new hemi-cube and hemi-dodecahedron puzzles
--------------000306080507000603010500
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit
On 3/6/2011 6:39 PM, Roice Nelson wrote:
>
>
> Ha! The closing of your email made me laugh out loud. Maybe Koop's
> "Relaxin' at Club F****n
>
> track could enhance the effect. The lyrics go:
>
> /All the colors are changing/
> /All the colors are changing/
> /All the colors are changing/
>
> :D
That's a great idea, Roice! We should make a promotional video with that
music. To keep it interesting, I think it should include lots of our
beautiful puzzles solving themselves. The more variety the better,
possibly with text giving the common and mathematical names of each one.
Bonus for making each twist end exactly on the beats of the music. I
just have too many projects right now to do that, but someday maybe.
Luckily we have no deadlines on our projects! :-)
Thanks for music tip, Roice. Choosing the right music might be the
hardest part, so that's one big task out of the way. I didn't know about
this artist before and I really like his straight-up jazz style. Or is
that house or lounge? Regardless, I like it a lot and think it is
perfect for a puzzle video.
-Melinda
--------------000306080507000603010500
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
http-equiv="Content-Type">
On 3/6/2011 6:39 PM, Roice Nelson wrote:
cite="mid:AANLkTin3U9H5TL1BYn4vXciqDTE0qAzQtUPMzP9Q95=p@mail.gmail.com"
type="cite">
Ha! The closing of your email made me laugh out loud. Maybe
Koop's "href="http://www.amazon.com/gp/product/B001NB1F1S?ie=UTF8&tag=gravit-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001NB1F1S"
target="_blank">Relaxin' at Club F****n" track could enhance
the effect. The lyrics go:
That's a great idea, Roice! We should make a promotional video with
that music. To keep it interesting, I think it should include lots
of our beautiful puzzles solving themselves. The more variety the
better, possibly with text giving the common and mathematical names
of each one. Bonus for making each twist end exactly on the beats of
the music. I just have too many projects right now to do that, but
someday maybe. Luckily we have no deadlines on our projects! :-)
Thanks for music tip, Roice. Choosing the right music might be the
hardest part, so that's one big task out of the way. I didn't know
about this artist before and I really like his straight-up jazz
style. Or is that house or lounge? Regardless, I like it a lot and
think it is perfect for a puzzle video.
-Melinda
--------------000306080507000603010500--
From: "schuma" <mananself@gmail.com>
Date: Mon, 07 Mar 2011 20:20:42 -0000
Subject: Re: new hemi-cube and hemi-dodecahedron puzzles
Hi,
I just got time to solve the hemi-dodecahedron (length-3). It's a beautiful=
puzzle. During the solve I ran into the situation that I need to twist a c=
orner by +120 deg and its antipode -120 deg. It's a surprise for me and it =
took me a while to figure out why it happened. It's a nice twist!
For me this puzzle is a bandaged Megaminx, that is, a Megaminx painted with=
six colors, and with the modification that opposite faces are bandaged so =
that they move together. I don't know an internal physical structure to mak=
e such a bandage, but logically it's like that. Because of this bandage, wh=
en you look downward at the top of Megaminx and turn the top face CW, the b=
ottom face is also turned CW viewed from top, that is, CCW viewed from bott=
om. Therefore when the Megaminx is projected to a plane, the two faces of t=
he same color always turn in opposite directions.=20
Since I view this puzzle as a bandaged version of the familiar Megaminx, I =
don't think in the fancy way that it's a non-orientable puzzle on a project=
ive plane.=20
Another natural way to construct a hemi-cube or hemi-dodecahedron is that, =
opposite faces turn clockwise simultaneously or counter-clockwise simultane=
ously. The physical meaning is that opposite faces are not bandaged but con=
nected using differential gears. Such a hemi-cube is basically a gear cube/=
caution cube
lways go together if you take the middle slice as the reference. I think th=
e hemi-cube of this kind is more non-trivial than the current hemi-cube (I'=
m only talking about length-3).
Another question is, is it possible to construct puzzles on the Klein's bot=
tle? Because of their periodic boundary condition, the hexagonal puzzles ca=
n be viewed as puzzles on a torus, can't they?=20
Finally, I found the hemi-cube (3 color) length-4 buggy. The second/third l=
ayer turning of the central face doesn't work properly.=20
Nan
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>
> Greetings,
>=20
> I added two new sets of puzzles to MagicTile, the first non-orientable
> puzzles which appear so visually in the program.
>=20
> The hemi-cube puzzles are combinatorially the same as the 3-colored puzzl=
es,
> which Andrey has pointed out. At first I thought the even-length ones mi=
ght
> be different, but those end up behaving like odd-length puzzles anyway.
>=20
> The 6-color hemi-dodecahedron puzzles are something new to investigate. =
If
> you discover unusual behaviors during a solve, please do share :) I have
> the feeling the length-3 puzzle will turn out to be a favorite for me.
>=20
> These both have the topology of the real projective
> plane
> so now we just need a Boy's
> surface
> :D
>=20
> I think with the right mechanism, these puzzles might be candidates for
> actual physical variants. Perhaps I should write experts like Oskar or B=
ram
> about this.
>=20
> At the same time, I went ahead and fixed the loading/saving to persist ou=
t
> the "slicing expansion" setting, so that people can record their progress
> with deep-cut puzzles. Disclaimer: I know making the circles too big can
> produce unintended weirdness, so it will be up to you to decide if the
> setting you've chosen has produced a valid puzzle. I still want to make
> this setting less experimental in the next version.
>=20
> Enjoy!
> Roice
>=20
> Some Fine Print... To get hemi-puzzles to work right, I needed to fix th=
e
> twisting behavior on Rubik's Cube/Megaminx for the faces inverted by the
> projection (which Matt Galla suggested I do early on). The new behavior =
is
> better, but it has the downside of breaking any log files that were
> generated for these puzzles. I rev'd the version number in the log files=
to
> mark this, but things aren't backward compatible for loading. I'll keep
> around the last version, so people will be able load those if necessary.
>
From: "Andrey" <andreyastrelin@yahoo.com>
Date: Mon, 07 Mar 2011 21:09:48 -0000
Subject: Re: new hemi-cube and hemi-dodecahedron puzzles
Nan,
I haven't meet single 120-deg twisted corner in my two twists, but now, whe=
n you mentioned it, I agree - it's really nice (but simple).=20
I think that Klein bottle-formed puzzles of type {6,3} are possible. It's=
a matter of coloring, and if you take something like
.a.b.c.a.b.c
d.e.f.d.e.f.
.g.h.i.g.h.i
c.b.a.c.b.a.
.f.e.d.f.e.d
i.h.g.i.h.g.
.a.b.c.a.b.c
you will get what you want (but colors are not equivalent here).
I don't see problems in 4-length - but it looks like 5-length puzzle with s=
ome missing pieces (like cell centers). And some couples of stickers are al=
ways glued together. But I never tried "kilominx", so I don't know what I s=
hould expect.
If you twist opposite sides in same direction (relative to sphee surface), =
you'll get orientable puzzle. I don't know, if there are sphere paintings t=
hat are invariant to this transformation (i.e. order of adjacent colors of =
all intances of one face is the same). There is 5-color painting if icosahe=
dron (all faces of outscribed tetrahedra have the same color), but I'm not =
sure that it will work.
Andrey
From: Roice Nelson <roice3@gmail.com>
Date: Mon, 7 Mar 2011 16:15:57 -0600
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--0015175cdffc04b693049debd7b9
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Hi Nan,
inlines below :)
On Mon, Mar 7, 2011 at 2:20 PM, schuma wrote:
> I just got time to solve the hemi-dodecahedron (length-3). It's a beautiful
> puzzle. During the solve I ran into the situation that I need to twist a
> corner by +120 deg and its antipode -120 deg. It's a surprise for me and it
> took me a while to figure out why it happened. It's a nice twist!
>
>
That's really cool to hear. What this means for my intended interpretation
of this puzzle (as a hemi-dodecahedron, more on that below) is that you can
have a single, isolated twirled corner. Nice! And nice pun too ;)
> For me this puzzle is a bandaged Megaminx, that is, a Megaminx painted with
> six colors, and with the modification that opposite faces are bandaged so
> that they move together. I don't know an internal physical structure to make
> such a bandage, but logically it's like that. Because of this bandage, when
> you look downward at the top of Megaminx and turn the top face CW, the
> bottom face is also turned CW viewed from top, that is, CCW viewed from
> bottom. Therefore when the Megaminx is projected to a plane, the two faces
> of the same color always turn in opposite directions.
>
> Since I view this puzzle as a bandaged version of the familiar Megaminx, I
> don't think in the fancy way that it's a non-orientable puzzle on a
> projective plane.
>
Either are valid interpretations of what is going on. In the view where
opposite faces are identified with each other (that is, they abstractly
represent the same actual face), the puzzle only has 6 faces, rather than 12
coupled ones in the case of a bandaged Megaminx.
> Another natural way to construct a hemi-cube or hemi-dodecahedron is that,
> opposite faces turn clockwise simultaneously or counter-clockwise
> simultaneously. The physical meaning is that opposite faces are not bandaged
> but connected using differential gears. Such a hemi-cube is basically a gear
> cube/caution cube
> R always go together if you take the middle slice as the reference. I think
> the hemi-cube of this kind is more non-trivial than the current hemi-cube
> (I'm only talking about length-3).
>
>
This does sound interesting, but note that in this case we are no longer
talking about hemi-puzzles. A puzzle where opposite faces would be coupled
like you are describing would necessarily be 6-faced for the cube and
12-faced for the dodecahedron. You are no longer able to identify opposite
faces as one and the same after a twist. You could color opposite faces the
same, but they would still behave differently. A hemi-cube is an abstract
polytope with 3 faces, and a hemi-dodecahedron one with 6 faces.
> Another question is, is it possible to construct puzzles on the Klein's
> bottle? Because of their periodic boundary condition, the hexagonal puzzles
> can be viewed as puzzles on a torus, can't they?
>
>
I see Andrey responded as well, but you are absolutely correct. And in
fact, investigating what a "Rubik's Torus" analogue "should be" was the
initial motivation for MagicTile. I have been planning Klein bottle
variants.
> Finally, I found the hemi-cube (3 color) length-4 buggy. The second/third
> layer turning of the central face doesn't work properly.
>
Thanks for the problem report on the length-4 hemi-cube (looks like the
other even-length ones have the same issue). I'll try to get that fixed
tonight. I perhaps shouldn't even include these though, since as
hemi-puzzles, the even length variants must move in a way that makes them
combinatorially equivalent to the odd length ones (length-4 is just length-3
in disguise). This is because what looks like equatorial slices are
actually glued to themselves, and no real twisting can happen there. The
length-2 hemi-cube is degenerate for this reason (the only thing you can do
is rotate the entire thing around). I was the first to solve that one!
Hope I am making sense.
Roice
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>
; PADDING-LEFT: 1ex" class=3D"gmail_quote">I just got time to solve the hem=
i-dodecahedron (length-3). It's a beautiful puzzle. During the solve I =
ran into the situation that I need to twist a corner by +120 deg and its an=
tipode -120 deg. It's a surprise for me and it took me a while to figur=
e out why it happened. It's a nice twist!
erpretation of this puzzle (as a hemi-dodecahedron, more on that below) is =
that you can have a single, isolated twirled corner.=A0 Nice!=A0 And nice p=
un too ;)
; PADDING-LEFT: 1ex" class=3D"gmail_quote">For me this puzzle is a bandaged=
Megaminx, that is, a Megaminx painted with six colors, and with the modifi=
cation that opposite faces are bandaged so that they move together. I don=
39;t know an internal physical structure to make such a bandage, but logica=
lly it's like that. Because of this bandage, when you look downward at =
the top of Megaminx and turn the top face CW, the bottom face is also turne=
d CW viewed from top, that is, CCW viewed from bottom. Therefore when the M=
egaminx is projected to a plane, the two faces of the same color always tur=
n in opposite directions.
Since I view this puzzle as a bandaged version of the familiar Megaminx=
, I don't think in the fancy way that it's a non-orientable puzzle =
on a projective plane.
here opposite faces are identified with each other (that is, they abstractl=
y represent the same actual face), the puzzle only has 6 faces, rather than=
12 coupled ones in the case of a bandaged Megaminx.
; PADDING-LEFT: 1ex" class=3D"gmail_quote">Another natural way to construct=
a hemi-cube or hemi-dodecahedron is that, opposite faces turn clockwise si=
multaneously or counter-clockwise simultaneously. The physical meaning is t=
hat opposite faces are not bandaged but connected using differential gears.=
Such a hemi-cube is basically a gear cube/caution cube<//www.youtube.com/watch?v=3DUDVb9NExsA8" target=3D"_blank">http://www.youtu=
be.com/watch?v=3DUDVb9NExsA8>, where L and R always go together if y=
ou take the middle slice as the reference. I think the hemi-cube of this ki=
nd is more non-trivial than the current hemi-cube (I'm only talking abo=
ut length-3).
er talking about hemi-puzzles.=A0 A puzzle where opposite faces would be co=
upled like you are describing would necessarily be 6-faced for the cube and=
12-faced for the dodecahedron.=A0 You are no longer able to identify oppos=
ite faces as one and the same after a twist.=A0 You could color opposite fa=
ces the same, but they would still behave differently.=A0 A hemi-cube is an=
abstract polytope with 3 faces, and a hemi-dodecahedron one with 6 faces.<=
/div>
; PADDING-LEFT: 1ex" class=3D"gmail_quote">Another question is, is it possi=
ble to construct puzzles on the Klein's bottle? Because of their period=
ic boundary condition, the hexagonal puzzles can be viewed as puzzles on a =
torus, can't they?
in fact, investigating what a "Rubik's Torus" analogue "=
;should be" was the initial motivation for MagicTile.=A0 I have been p=
lanning Klein bottle variants.
; PADDING-LEFT: 1ex" class=3D"gmail_quote">Finally, I found the hemi-cube (=
3 color) length-4 buggy. The second/third layer turning of the central face=
doesn't work properly.
e other even-length ones have the same issue).=A0 I'll try to get that =
fixed tonight.=A0 I perhaps shouldn't even include these though, since =
as hemi-puzzles, the even length variants must move in a way that makes the=
m combinatorially equivalent to the odd length ones=A0(length-4 is just len=
gth-3 in disguise).=A0 This is because what looks like equatorial slices ar=
e actually glued to themselves, and no real twisting can happen there.=A0 T=
he length-2 hemi-cube is degenerate for this reason (the only thing you can=
do is rotate the entire thing around).=A0 I was the first to solve that on=
e!=A0 Hope I am making sense.
--0015175cdffc04b693049debd7b9--
From: Roice Nelson <roice3@gmail.com>
Date: Mon, 7 Mar 2011 16:34:42 -0600
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--0003255599861b8993049dec1ac8
Content-Type: text/plain; charset=ISO-8859-1
>
>
>> Another natural way to construct a hemi-cube or hemi-dodecahedron is that,
>> opposite faces turn clockwise simultaneously or counter-clockwise
>> simultaneously. The physical meaning is that opposite faces are not bandaged
>> but connected using differential gears. Such a hemi-cube is basically a gear
>> cube/caution cube
>> and R always go together if you take the middle slice as the reference. I
>> think the hemi-cube of this kind is more non-trivial than the current
>> hemi-cube (I'm only talking about length-3).
>>
>>
> This does sound interesting, but note that in this case we are no longer
> talking about hemi-puzzles. A puzzle where opposite faces would be coupled
> like you are describing would necessarily be 6-faced for the cube and
> 12-faced for the dodecahedron. You are no longer able to identify opposite
> faces as one and the same after a twist. You could color opposite faces the
> same, but they would still behave differently. A hemi-cube is an abstract
> polytope with 3 faces, and a hemi-dodecahedron one with 6 faces.
>
I was wrong on the hemi-cube. It does still work there if you twist as you
described (which is why we were already getting the hemi-cube behavior with
the other 3-colored orientable puzzles). But for the hemi-dodecahedron, I
think what I wrote is correct, and that the new puzzle would have have 12
faces.
On Mon, Mar 7, 2011 at 3:09 PM, Andrey wrote:
>
> If you twist opposite sides in same direction (relative to sphee surface),
> you'll get orientable puzzle. I don't know, if there are sphere paintings
> that are invariant to this transformation (i.e. order of adjacent colors of
> all intances of one face is the same). There is 5-color painting if
> icosahedron (all faces of outscribed tetrahedra have the same color), but
> I'm not sure that it will work.
So I think the above answers the question of whether their are sphere
paintings which work in an orientable fashion. Yes. But the reason it
works in the hemi-cube case is that each face has both left-handed and
right-handed piece versions. Maybe that is always necessary - I'm not sure.
seeya,
Roice
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; PADDING-LEFT: 1ex" class=3D"gmail_quote">
; PADDING-LEFT: 1ex" class=3D"gmail_quote">Another natural way to construct=
a hemi-cube or hemi-dodecahedron is that, opposite faces turn clockwise si=
multaneously or counter-clockwise simultaneously. The physical meaning is t=
hat opposite faces are not bandaged but connected using differential gears.=
Such a hemi-cube is basically a gear cube/caution cube<//www.youtube.com/watch?v=3DUDVb9NExsA8" target=3D"_blank">http://www.youtu=
be.com/watch?v=3DUDVb9NExsA8>, where L and R always go together if y=
ou take the middle slice as the reference. I think the hemi-cube of this ki=
nd is more non-trivial than the current hemi-cube (I'm only talking abo=
ut length-3).
er talking about hemi-puzzles.=A0 A puzzle where opposite faces would be co=
upled like you are describing would necessarily be 6-faced for the cube and=
12-faced for the dodecahedron.=A0 You are no longer able to identify oppos=
ite faces as one and the same after a twist.=A0 You could color opposite fa=
ces the same, but they would still behave differently.=A0 A hemi-cube is an=
abstract polytope with 3 faces, and a hemi-dodecahedron one with 6 faces.<=
/div>
as you described (which is why we were already getting the hemi-cube behav=
ior with the other 3-colored orientable puzzles).=A0 But for the hemi-dodec=
ahedron, I think what I wrote is correct, and that the new puzzle would hav=
e have 12 faces.
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
If you twist opposite sides =
in same direction (relative to sphee surface), you'll get orientable pu=
zzle. I don't know, if there are sphere paintings that are invariant to=
this transformation (i.e. order of adjacent colors of all intances of one =
face is the same). There is 5-color painting if icosahedron (all faces of o=
utscribed tetrahedra have the same color), but I'm not sure that it wil=
l work.
paintings which work in an orientable fashion.=A0 Yes.=A0 But the reason it=
works in the hemi-cube case=A0is that each face has both left-handed and r=
ight-handed piece versions.=A0 Maybe that is always necessary - I'm not=
sure.
--0003255599861b8993049dec1ac8--
From: "schuma" <mananself@gmail.com>
Date: Mon, 07 Mar 2011 23:47:50 -0000
Subject: Re: new hemi-cube and hemi-dodecahedron puzzles
Roice,=20
I think you are definitely right. I think of the alternative hemi-dodecahed=
ron because my interpretation is essentially 12-face but not 6-face. The he=
mi-cube works in either way because the consequence of a CW turn is always =
as same as that of a CCW turn.=20
Nan
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>
> >
> >
> >> Another natural way to construct a hemi-cube or hemi-dodecahedron is t=
hat,
> >> opposite faces turn clockwise simultaneously or counter-clockwise
> >> simultaneously. The physical meaning is that opposite faces are not ba=
ndaged
> >> but connected using differential gears. Such a hemi-cube is basically =
a gear
> >> cube/caution cube
L
> >> and R always go together if you take the middle slice as the reference=
. I
> >> think the hemi-cube of this kind is more non-trivial than the current
> >> hemi-cube (I'm only talking about length-3).
> >>
> >>
> > This does sound interesting, but note that in this case we are no longe=
r
> > talking about hemi-puzzles. A puzzle where opposite faces would be cou=
pled
> > like you are describing would necessarily be 6-faced for the cube and
> > 12-faced for the dodecahedron. You are no longer able to identify oppo=
site
> > faces as one and the same after a twist. You could color opposite face=
s the
> > same, but they would still behave differently. A hemi-cube is an abstr=
act
> > polytope with 3 faces, and a hemi-dodecahedron one with 6 faces.
> >
>=20
> I was wrong on the hemi-cube. It does still work there if you twist as y=
ou
> described (which is why we were already getting the hemi-cube behavior wi=
th
> the other 3-colored orientable puzzles). But for the hemi-dodecahedron, =
I
> think what I wrote is correct, and that the new puzzle would have have 12
> faces.
>=20
> On Mon, Mar 7, 2011 at 3:09 PM, Andrey wrote:
>=20
> >
> > If you twist opposite sides in same direction (relative to sphee surfac=
e),
> > you'll get orientable puzzle. I don't know, if there are sphere paintin=
gs
> > that are invariant to this transformation (i.e. order of adjacent color=
s of
> > all intances of one face is the same). There is 5-color painting if
> > icosahedron (all faces of outscribed tetrahedra have the same color), b=
ut
> > I'm not sure that it will work.
>=20
>=20
> So I think the above answers the question of whether their are sphere
> paintings which work in an orientable fashion. Yes. But the reason it
> works in the hemi-cube case is that each face has both left-handed and
> right-handed piece versions. Maybe that is always necessary - I'm not su=
re.
>=20
> seeya,
> Roice
>
From: Roice Nelson <roice3@gmail.com>
Date: Mon, 7 Mar 2011 21:43:38 -0600
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--0016e6db2c8fec0827049df06a2f
Content-Type: text/plain; charset=ISO-8859-1
>
> On Mon, Mar 7, 2011 at 3:09 PM, Andrey wrote:
>
>> If you twist opposite sides in same direction (relative to sphee surface),
>> you'll get orientable puzzle. I don't know, if there are sphere paintings
>> that are invariant to this transformation (i.e. order of adjacent colors of
>> all intances of one face is the same). There is 5-color painting if
>> icosahedron (all faces of outscribed tetrahedra have the same color), but
>> I'm not sure that it will work.
>
>
Here is something else interesting I realized about the
"orientable hemi-cube" we've been talking about... In order for twists to
move in the same direction relative to the surface, and for it to still be
interpreted as a hemi-cube puzzle, the identification of 2C/3C piece pairs
must change after every twist! Without allowing this kind of wackiness,
which honestly doesn't feel legit at all, I think the answer to Andrey's
question about the existence of orientable periodic paintings for the sphere
is provably 'no' for any tiling on the sphere (regular, uniform, whatever).
Here is how the logic showing that could go... If an orientable painting was
possible, we are talking about choosing a subset of tiles, which when
repeated would cover the sphere (the "universal cover" of the chosen subset
would be the sphere). The topology of the surface represented by this
subset of tiles must admit elliptical geometry, but there are only two
topologies which do so, the sphere and the projective plane (see chapter 12
of Jeff Weeks' "The Shape of
Space
The latter is non-orientable, so the topology of our subset must be the
sphere. However, the universal cover of the sphere is the sphere itself
(see here
only set of tiles which will work is the full set of tiles, which already
covers the entire sphere. So there is no periodic painting possible.
Also, I have fixed the issue Nan found with the even-length hemi-cube
puzzles, and uploaded a new version. Thank you again Nan!
Roice
--0016e6db2c8fec0827049df06a2f
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Content-Transfer-Encoding: quoted-printable
dding-left:1ex" class=3D"gmail_quote">
dding-left:1ex" class=3D"gmail_quote">If you twist opposite sides in same d=
irection (relative to sphee surface), you'll get orientable puzzle. I d=
on't know, if there are sphere paintings that are invariant to this tra=
nsformation (i.e. order of adjacent colors of all intances of one face is t=
he same). There is 5-color painting if icosahedron (all faces of outscribed=
tetrahedra have the same color), but I'm not sure that it will work.=
blockquote>
le=A0hemi-cube" we've been talking about... =A0In order for twists=
to move in the same direction relative to the surface, and for it to still=
be interpreted as a hemi-cube puzzle, the identification of 2C/3C piece pa=
irs must change after every twist! =A0Without allowing this kind of wackine=
ss, which honestly doesn't feel legit at all, I think the answer to And=
rey's question about the existence of orientable periodic paintings for=
the sphere is provably 'no' for any tiling on the sphere (regular,=
uniform, whatever).
ting was possible, we are talking about choosing a subset of tiles, which w=
hen repeated would cover the sphere (the "universal cover" of the=
chosen subset would be the sphere). =A0The topology of the surface represe=
nted by this subset of tiles must admit elliptical geometry, but there are =
only two topologies which do so, the sphere and the projective plane (see c=
hapter 12 of Jeff Weeks' "uct/0824707095?ie=3DUTF8&tag=3Dgravit-20&linkCode=3Das2&camp=3D=
1789&creative=3D390957&creativeASIN=3D0824707095">The Shape of Spac=
e"). =A0The latter is non-orientable, so the topology of our subse=
t must be the sphere. =A0However, the universal cover of the sphere is the =
sphere itself (see tml">here), so the the only set of tiles which will work is the full se=
t of tiles, which already covers the entire sphere. =A0So there is no perio=
dic painting possible.
ngth hemi-cube puzzles, and uploaded a new version. =A0Thank you again Nan!=
--0016e6db2c8fec0827049df06a2f--
From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 08 Mar 2011 06:15:38 -0000
Subject: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
Okay. Take regular tetrahedron and group of it's movements (A4). Its fundam=
ental area is 1/3 of tetrahedron face, like in this pucture: http://groups.=
yahoo.com/group/4D_Cubing/photos/album/1184359940/pic/2087318906/view
May be we can do something from set of tiles that are invariant to A4? Of c=
ourse, verices should not be included in movement (or they may be centers o=
f special faces), but otherwise I don't see any problems...
Andrey
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>
> >
> > On Mon, Mar 7, 2011 at 3:09 PM, Andrey wrote:
> >
> >> If you twist opposite sides in same direction (relative to sphee surfa=
ce),
> >> you'll get orientable puzzle. I don't know, if there are sphere painti=
ngs
> >> that are invariant to this transformation (i.e. order of adjacent colo=
rs of
> >> all intances of one face is the same). There is 5-color painting if
> >> icosahedron (all faces of outscribed tetrahedra have the same color), =
but
> >> I'm not sure that it will work.
> >
> >
> Here is something else interesting I realized about the
> "orientable hemi-cube" we've been talking about... In order for twists t=
o
> move in the same direction relative to the surface, and for it to still b=
e
> interpreted as a hemi-cube puzzle, the identification of 2C/3C piece pair=
s
> must change after every twist! Without allowing this kind of wackiness,
> which honestly doesn't feel legit at all, I think the answer to Andrey's
> question about the existence of orientable periodic paintings for the sph=
ere
> is provably 'no' for any tiling on the sphere (regular, uniform, whatever=
).
>=20
> Here is how the logic showing that could go... If an orientable painting =
was
> possible, we are talking about choosing a subset of tiles, which when
> repeated would cover the sphere (the "universal cover" of the chosen subs=
et
> would be the sphere). The topology of the surface represented by this
> subset of tiles must admit elliptical geometry, but there are only two
> topologies which do so, the sphere and the projective plane (see chapter =
12
> of Jeff Weeks' "The Shape of
> Space
).
> The latter is non-orientable, so the topology of our subset must be the
> sphere. However, the universal cover of the sphere is the sphere itself
> (see here
> only set of tiles which will work is the full set of tiles, which already
> covers the entire sphere. So there is no periodic painting possible.
>=20
> Also, I have fixed the issue Nan found with the even-length hemi-cube
> puzzles, and uploaded a new version. Thank you again Nan!
>=20
> Roice
>
From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 08 Mar 2011 06:57:23 -0000
Subject: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>=20
> Also, I have fixed the issue Nan found with the even-length hemi-cube
> puzzles, and uploaded a new version. Thank you again Nan!
>=20
The previous version worked better. New version is the same as 3-layer :(
From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 08 Mar 2011 12:22:38 -0000
Subject: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
I have started to solve KleinQuartic of MagicTile. I find the edge solved K=
leinQuartic is more beautiful than the finished one.
I thought that I can write sequences in the log file and let them execute (=
in order to replace the missing macro possibility). I was wrong. MagicTile =
saves the endposition in a packed array in the beginning of the log file (I=
think packed are the actual colors of the stickers places) and allows only=
Undo and Redo from there. So I'm forced to to the rather lengthy vertices =
solving "by hand". Perhaps I will finish it nevertheless because the puzzle=
is very pleasent.
From: Roice Nelson <roice3@gmail.com>
Date: Tue, 8 Mar 2011 10:25:33 -0600
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--0016e6db2c8fc7e301049dfb0ff6
Content-Type: text/plain; charset=ISO-8859-1
On Tue, Mar 8, 2011 at 12:57 AM, Andrey wrote:
>
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson
> >
> > Also, I have fixed the issue Nan found with the even-length hemi-cube
> > puzzles, and uploaded a new version. Thank you again Nan!
> >
>
> The previous version worked better. New version is the same as 3-layer :(
The previous version was broken and resulted in inconsistent states (the
even puzzles would not have been solvable). Yes, the even hemi-cubes behave
the same as odd puzzles of smaller order, but this is the nature of the
hemi-cube. To do something different, they would need to be bandaged
puzzles like Nan described, but that will require further coding of the
concepts required for those. Internally right now in the code, there are 3
"master" faces and 3 "slave" faces which mimic the masters, rather than 6
faces with configured attachments. Sorry, all I can say for now is that I
added the feature request of bandaged puzzles to my list. If implemented,
I would put the puzzle you are wanting in a different section of the menu.
seeya,
Roice
--0016e6db2c8fc7e301049dfb0ff6
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ote:
-left:1px #ccc solid;padding-left:1ex;">
e even-length hemi-cube
> puzzles, and uploaded a new version. =A0Thank you again Nan!
>
r :(
sulted in inconsistent states (the even puzzles would not have been solvabl=
e). =A0Yes, the even hemi-cubes behave the same as odd puzzles of smaller o=
rder, but this is the nature of the hemi-cube. =A0To do something different=
, they would need to be bandaged puzzles like Nan described, but that will =
require further coding of the concepts required for those. =A0Internally ri=
ght now in the code, there are 3 "master" faces and 3 "slave=
" faces which mimic the masters, rather than 6 faces with configured a=
ttachments. =A0Sorry, all I can say for now is that I added the feature req=
uest of bandaged puzzles to my list. =A0=A0If implemented, I would put the =
puzzle you are wanting in a different section of the menu. =A0
--0016e6db2c8fc7e301049dfb0ff6--
From: "Andrey" <andreyastrelin@yahoo.com>
Date: Tue, 08 Mar 2011 16:58:38 -0000
Subject: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
Roice,
I understand about hemi-cubes, question is about hemi-dodecahedra. If you=
take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) that l=
eave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 works as =
expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2 and =
4 (like that was in broken version).
Andrey.
>=20
> The previous version was broken and resulted in inconsistent states (the
> even puzzles would not have been solvable). Yes, the even hemi-cubes beh=
ave
> the same as odd puzzles of smaller order, but this is the nature of the
> hemi-cube. To do something different, they would need to be bandaged
> puzzles like Nan described, but that will require further coding of the
> concepts required for those. Internally right now in the code, there are=
3
> "master" faces and 3 "slave" faces which mimic the masters, rather than 6
> faces with configured attachments. Sorry, all I can say for now is that =
I
> added the feature request of bandaged puzzles to my list. If implemente=
d,
> I would put the puzzle you are wanting in a different section of the menu=
.
>=20
> seeya,
> Roice
>
From: Roice Nelson <roice3@gmail.com>
Date: Tue, 8 Mar 2011 22:05:51 -0600
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--0016e6dab4733f3360049e04d8fd
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Thank you for the clarification Andrey, and sorry I missed what your email
intended. The hemi-Kilominx behavior is now reverted to what it was before.
The hemi-Impossiball should work now as well (it hadn't yet).
www.gravitation3d.com/magictile
I appreciate the testing help. It can be difficult to get every case right.
Roice
On Tue, Mar 8, 2011 at 10:58 AM, Andrey
> Roice,
> I understand about hemi-cubes, question is about hemi-dodecahedra. If you
> take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) that
> leave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 works as
> expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2 and 4
> (like that was in broken version).
>
> Andrey.
>
--0016e6dab4733f3360049e04d8fd
Content-Type: text/html; charset=ISO-8859-1
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mail intended.=A0 The hemi-Kilominx behavior is now reverted to what it was=
before. =A0The hemi-Impossiball should work now as well (it hadn't yet=
).
e testing help. =A0It can be difficult to get every case right.
br>
dding-left:1ex" class=3D"gmail_quote">Roice,
=A0I understand about hemi-=
cubes, question is about hemi-dodecahedra. If you take kilominx, youu can d=
o 2 possible bandaged rotations (1+5, 2+4) that leave layer 3 unmoved. In h=
emi-dodecahendron-4 rotation of layer 1 works as expected, but "layer =
2" rotates layers 2,3,4 from kilominx, not only 2 and 4 (like that was=
in broken version).
=A0Andrey.
--0016e6dab4733f3360049e04d8fd--
From: Roice Nelson <roice3@gmail.com>
Date: Tue, 8 Mar 2011 22:13:25 -0600
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
--0016e6db2c8f470bf3049e04f365
Content-Type: text/plain; charset=ISO-8859-1
oops, I meant "hemi-Master Kilominx" :S In any case, both the length-2 and
length-4 versions should work now...
On Tue, Mar 8, 2011 at 10:05 PM, Roice Nelson
> Thank you for the clarification Andrey, and sorry I missed what your email
> intended. The hemi-Kilominx behavior is now reverted to what it was before.
> The hemi-Impossiball should work now as well (it hadn't yet).
>
> www.gravitation3d.com/magictile
>
> I appreciate the testing help. It can be difficult to get every case
> right.
>
>
> Roice
>
>
> On Tue, Mar 8, 2011 at 10:58 AM, Andrey
>
>> Roice,
>> I understand about hemi-cubes, question is about hemi-dodecahedra. If you
>> take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) that
>> leave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 works as
>> expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2 and 4
>> (like that was in broken version).
>>
>> Andrey.
>>
>
--0016e6db2c8f470bf3049e04f365
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
oops, I meant "hemi-Master Kilominx" :S =A0In any case, both the =
length-2 and length-4 versions should work now...
wrote:
x #ccc solid;padding-left:1ex;">
, and sorry I missed what your email intended.=A0 The hemi-Kilominx behavio=
r is now reverted to what it was before. =A0The hemi-Impossiball should wor=
k now as well (it hadn't yet).
e testing help. =A0It can be difficult to get every case right.
br>
dding-left:1ex" class=3D"gmail_quote">Roice,
=A0I understand about hemi-=
cubes, question is about hemi-dodecahedra. If you take kilominx, youu can d=
o 2 possible bandaged rotations (1+5, 2+4) that leave layer 3 unmoved. In h=
emi-dodecahendron-4 rotation of layer 1 works as expected, but "layer =
2" rotates layers 2,3,4 from kilominx, not only 2 and 4 (like that was=
in broken version).
=A0Andrey.
--0016e6db2c8f470bf3049e04f365--
From: "schuma" <mananself@gmail.com>
Date: Fri, 11 Mar 2011 07:50:48 -0000
Subject: Re: new hemi-cube and hemi-dodecahedron puzzles
Hi,
I just solved the hemi-dodecahedra with length-4 and length-5. They exhibit=
an interesting special case that cannot be found in Gigaminx, that is, the=
wing-edges can be swapped as follows:
colors: |white|green|white|
edge: ---------------------
colors: |green|white|green|
If I remember correctly, this case may appear in 5x5x5, but not in Gigaminx=
. Of course, the reason for 5x5x5 is not the same as for hemi-dodecahedron-=
5.
Nan
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
>
> oops, I meant "hemi-Master Kilominx" :S In any case, both the length-2 a=
nd
> length-4 versions should work now...
>=20
>=20
> On Tue, Mar 8, 2011 at 10:05 PM, Roice Nelson
>=20
> > Thank you for the clarification Andrey, and sorry I missed what your em=
ail
> > intended. The hemi-Kilominx behavior is now reverted to what it was be=
fore.
> > The hemi-Impossiball should work now as well (it hadn't yet).
> >
> > www.gravitation3d.com/magictile
> >
> > I appreciate the testing help. It can be difficult to get every case
> > right.
> >
> >
> > Roice
> >
> >
> > On Tue, Mar 8, 2011 at 10:58 AM, Andrey
> >
> >> Roice,
> >> I understand about hemi-cubes, question is about hemi-dodecahedra. If=
you
> >> take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) th=
at
> >> leave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 wor=
ks as
> >> expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2=
and 4
> >> (like that was in broken version).
> >>
> >> Andrey.
> >>
> >
>