Thread: "Magic Tile - 3 colors, 7 layers solved."

From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Fri, 4 Mar 2011 16:25:05 +0100
Subject: Re: [MC4D] Magic Tile - 3 colors, 7 layers solved.



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All 3-color puzzle are equivalent you say. Which one have you solved with 1=
09 twists? Hexagonal?
Ed

----- Original Message -----=20
From: Andrey=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Thursday, March 03, 2011 8:35 AM
Subject: [MC4D] Magic Tile - 3 colors, 7 layers solved.


=20=20=20=20
There are 5 different 3-color puzzles that are implemented in Magic Tile,=
but they all are the same and equivalent to "hemi-cube" - a figure with 1 =
corner, 3 edges and 3 faces. As far as I know, it is the only nonorientable=
puzzle that is implemented for now.
Everybody can made it himself in material world: take Rubik's cube, paint=
it in 3 colors and always do twists in pairs - rotate opposite faces in th=
e same direction.

I don't remember if I solved it before. May be yes. It's very interesting
puzzle: it is nonorientable, very dense and has strange behaviour of piec=
es.
There may be parity problems on every layer: if you solve layer from insi=
de,
you may find that two "diagonal" stickers are swapped, and you have to sw=
ap a
couple of "side" stickers and then restore them by "even" operations.

Result is 109 twists. It could be much better (below 20?), but I've solve=
d it
by intuition only.

Andrey



=20=20
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>


All 3-color puzzle are equivalent you=
say.=20
Which one have you solved with 109 twists? Hexagonal?

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:andreyastrelin@yahoo.com">Andrey
To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Thursday, March 03, 2011 8:3=
5=20
AM

Subject: [MC4D] Magic Tile - 3 col=
ors, 7=20
layers solved.


 =20

There are 5 different 3-color puzzles that are implemented in Magic Ti=
le,=20
but they all are the same and equivalent to "hemi-cube" - a figure with 1=
=20
corner, 3 edges and 3 faces. As far as I know, it is the only nonorientab=
le=20
puzzle that is implemented for now.
Everybody can made it himself in=20
material world: take Rubik's cube, paint it in 3 colors and always do twi=
sts=20
in pairs - rotate opposite faces in the same direction.

I don't=20
remember if I solved it before. May be yes. It's very interesting
puzz=
le:=20
it is nonorientable, very dense and has strange behaviour of pieces.
T=
here=20
may be parity problems on every layer: if you solve layer from inside,>you=20
may find that two "diagonal" stickers are swapped, and you have to swap=20
a
couple of "side" stickers and then restore them by "even"=20
operations.

Result is 109 twists. It could be much better (below 2=
0?),=20
but I've solved it
by intuition only.

Andrey

<=
!-- end group email -->

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From: "Andrey" <andreyastrelin@yahoo.com>
Date: Fri, 04 Mar 2011 15:55:19 -0000
Subject: Re: [MC4D] Magic Tile - 3 colors, 7 layers solved.



Yes, it was hexagonal. But it could be any of them.

--- In 4D_Cubing@yahoogroups.com, "Eduard Baumann" wrote:
>
> All 3-color puzzle are equivalent you say. Which one have you solved with=
109 twists? Hexagonal?
> Ed
>=20
> ----- Original Message -----=20
> From: Andrey=20
> To: 4D_Cubing@yahoogroups.com=20
> Sent: Thursday, March 03, 2011 8:35 AM
> Subject: [MC4D] Magic Tile - 3 colors, 7 layers solved.
>=20
>=20
>=20=20=20=20=20
> There are 5 different 3-color puzzles that are implemented in Magic Til=
e, but they all are the same and equivalent to "hemi-cube" - a figure with =
1 corner, 3 edges and 3 faces. As far as I know, it is the only nonorientab=
le puzzle that is implemented for now.
> Everybody can made it himself in material world: take Rubik's cube, pai=
nt it in 3 colors and always do twists in pairs - rotate opposite faces in =
the same direction.
>=20
> I don't remember if I solved it before. May be yes. It's very interesti=
ng
> puzzle: it is nonorientable, very dense and has strange behaviour of pi=
eces.
> There may be parity problems on every layer: if you solve layer from in=
side,
> you may find that two "diagonal" stickers are swapped, and you have to =
swap a
> couple of "side" stickers and then restore them by "even" operations.
>=20
> Result is 109 twists. It could be much better (below 20?), but I've sol=
ved it
> by intuition only.
>=20
> Andrey
>





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