Thread: "{8,3} 5 layers solved :)"

From: "Andrey" <andreyastrelin@yahoo.com>
Date: Wed, 02 Mar 2011 08:38:28 -0000
Subject: {8,3} 5 layers solved :)



With the saving of log files I finally was able to finish {8,3} (12 colors)=
with 5 layers. Solution went smoothly, without development of any special =
operations. Only some algorithms from 3^3 (3-cycle of corners and single co=
rner twist) were used at the last stage. Log says "3846 twists", 1000 of wh=
ich is scrambling.
Thank you, Roice! Only thing is that it's better to have Ctrl-S for Save =
and alternative command for Save As. Now if one save position frequently, h=
e has to find his log file and then confirm overriding of it...

Andrey




From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Wed, 2 Mar 2011 12:51:36 +0100
Subject: Re: [MC4D] {8,3} 5 layers solved :)



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I can't find "{8,3}(12 colors) with 5 layers" anywhere. Please give a p=
icture or a link.
With the saving of log files I finally was able to finish {8,3} (12 colors)=
with 5 layers. Solution went smoothly, without ----- Original Message ----=
-=20

From: Andrey=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Wednesday, March 02, 2011 9:38 AM
Subject: [MC4D] {8,3} 5 layers solved :)


=20=20=20=20
With the saving of log files I finally was able to finish {8,3} (12 color=
s) with 5 layers. Solution went smoothly, without development of any specia=
l operations. Only some algorithms from 3^3 (3-cycle of corners and single =
corner twist) were used at the last stage. Log says "3846 twists", 1000 of =
which is scrambling.
Thank you, Roice! Only thing is that it's better to have Ctrl-S for Save =
and alternative command for Save As. Now if one save position frequently, h=
e has to find his log file and then confirm overriding of it...

Andrey



=20=20
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>


an">style=3D"DISPLAY: none">  face=3DGeorgia>I can't find  "{8,3}(12 colors) with 5 layers"=20
 anywhere. Please give a picture or a link.

With the saving of log files I finally was able to finish {8,3} (12 colo=
rs)=20
with 5 layers. Solution went smoothly, without
----- Original Messag=
e=20
-----


style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:andreyastrelin@yahoo.com">Andrey
To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Wednesday, March 02, 2011 9:=
38=20
AM

Subject: [MC4D] {8,3} 5 layers sol=
ved=20
:)


 =20

With the saving of log files I finally was able to finish {8,3} (12 co=
lors)=20
with 5 layers. Solution went smoothly, without development of any special=
=20
operations. Only some algorithms from 3^3 (3-cycle of corners and single=
=20
corner twist) were used at the last stage. Log says "3846 twists", 1000 o=
f=20
which is scrambling.
Thank you, Roice! Only thing is that it's better =
to=20
have Ctrl-S for Save and alternative command for Save As. Now if one save=
=20
position frequently, he has to find his log file and then confirm overrid=
ing=20
of it...

Andrey

HTML>

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From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Wed, 2 Mar 2011 12:57:06 +0100
Subject: Re: [MC4D] {8,3} 5 layers solved :)



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charset="iso-8859-1"
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Okay, I see: "Invent my own" in MC4D


----- Original Message -----=20
From: Eduard Baumann=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Wednesday, March 02, 2011 12:51 PM
Subject: Re: [MC4D] {8,3} 5 layers solved :)


=20=20=20=20

I can't find "{8,3}(12 colors) with 5 layers" anywhere. Please give a=
picture or a link.=20
With the saving of log files I finally was able to finish {8,3} (12 color=
s) with 5 layers. Solution went smoothly, without=20

----- Original Message -----=20

From: Andrey=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Wednesday, March 02, 2011 9:38 AM
Subject: [MC4D] {8,3} 5 layers solved :)


=20=20=20=20=20=20
With the saving of log files I finally was able to finish {8,3} (12 col=
ors) with 5 layers. Solution went smoothly, without development of any spec=
ial operations. Only some algorithms from 3^3 (3-cycle of corners and singl=
e corner twist) were used at the last stage. Log says "3846 twists", 1000 o=
f which is scrambling.
Thank you, Roice! Only thing is that it's better to have Ctrl-S for Sav=
e and alternative command for Save As. Now if one save position frequently,=
he has to find his log file and then confirm overriding of it...

Andrey




=20=20
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Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable



>


Okay, I see: "Invent my own" in MC4D>

 

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
Eduard Bauma=
nn
=20

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Wednesday, March 02, 2011 12=
:51=20
PM

Subject: Re: [MC4D] {8,3} 5 layers=
solved=20
:)


 =20


face=3D"Times New Roman">  > face=3DGeorgia>I can't find  "{8,3}(12 colors) with 5 layers"=20
 anywhere. Please give a picture or a link.=20

With the saving of log files I finally was able to finish {8,3} (12 co=
lors)=20
with 5 layers. Solution went smoothly, without

----- Ori=
ginal=20
Message -----=20



From: title=3Dandreyastrelin@yahoo.com=20
href=3D"mailto:andreyastrelin@yahoo.com">Andrey

To: oups.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
=

Sent: Wednesday, March 02, 2011 =
9:38=20
AM

Subject: [MC4D] {8,3} 5 layers s=
olved=20
:)


 =20

With the saving of log files I finally was able to finish {8,3} (12=
=20
colors) with 5 layers. Solution went smoothly, without development of a=
ny=20
special operations. Only some algorithms from 3^3 (3-cycle of corners a=
nd=20
single corner twist) were used at the last stage. Log says "3846 twists=
",=20
1000 of which is scrambling.
Thank you, Roice! Only thing is that it=
's=20
better to have Ctrl-S for Save and alternative command for Save As. Now=
if=20
one save position frequently, he has to find his log file and then conf=
irm=20
overriding of=20
it...

Andrey

>



------=_NextPart_000_0006_01CBD8D9.5555CBA0--




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Wed, 02 Mar 2011 12:05:22 -0000
Subject: Re: [MC4D] {8,3} 5 layers solved :)



It's not MC4D, it is "Magic Tile":=20

http://www.gravitation3d.com/magictile/

Name of puzzle is "Octagonal, 12 colors".


--- In 4D_Cubing@yahoogroups.com, "Eduard Baumann" wrote:
>
> Okay, I see: "Invent my own" in MC4D
>=20
>=20
> ----- Original Message -----=20
> From: Eduard Baumann=20
> To: 4D_Cubing@yahoogroups.com=20
> Sent: Wednesday, March 02, 2011 12:51 PM
> Subject: Re: [MC4D] {8,3} 5 layers solved :)
>=20
>=20
>=20=20=20=20=20
>=20
> I can't find "{8,3}(12 colors) with 5 layers" anywhere. Please give=
a picture or a link.=20
> With the saving of log files I finally was able to finish {8,3} (12 col=
ors) with 5 layers. Solution went smoothly, without=20
>=20
> ----- Original Message -----=20
>=20
> From: Andrey=20
> To: 4D_Cubing@yahoogroups.com=20
> Sent: Wednesday, March 02, 2011 9:38 AM
> Subject: [MC4D] {8,3} 5 layers solved :)
>=20
>=20
>=20=20=20=20=20=20=20
> With the saving of log files I finally was able to finish {8,3} (12 c=
olors) with 5 layers. Solution went smoothly, without development of any sp=
ecial operations. Only some algorithms from 3^3 (3-cycle of corners and sin=
gle corner twist) were used at the last stage. Log says "3846 twists", 1000=
of which is scrambling.
> Thank you, Roice! Only thing is that it's better to have Ctrl-S for S=
ave and alternative command for Save As. Now if one save position frequentl=
y, he has to find his log file and then confirm overriding of it...
>=20
> Andrey
>




From: "Eduard" <baumann@mcnet.ch>
Date: Wed, 02 Mar 2011 21:40:05 -0000
Subject: Re: {8,3} 5 layers solved :)



No macros in MagicTile!
No HOF for MagicTile?
There is the possibility to write sequences in the log file.

Ed

--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
> With the saving of log files I finally was able to finish {8,3} (12 color=
s) with 5 layers. Solution went smoothly, without development of any specia=
l operations. Only some algorithms from 3^3 (3-cycle of corners and single =
corner twist) were used at the last stage. Log says "3846 twists", 1000 of =
which is scrambling.
> Thank you, Roice! Only thing is that it's better to have Ctrl-S for Sav=
e and alternative command for Save As. Now if one save position frequently,=
he has to find his log file and then confirm overriding of it...
>=20
> Andrey
>




From: Melinda Green <melinda@superliminal.com>
Date: Wed, 02 Mar 2011 17:01:36 -0800
Subject: Re: [MC4D] Re: {8,3} 5 layers solved :)



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Content-Transfer-Encoding: 7bit

Eduard,

I hope you realize that the puzzle-makers do it simply for the love of
creating something new and wonderful, and sharing it with the world.

As for a Magic Tile HOF, I'd be fine if anyone wanted to extend the
Superliminal wiki HOF to
include Magic Tile and other puzzle records.

Regarding log files, I feel that it shouldn't matter how you produce
them, so if you want to use other methods to do that, it would be fine
with me.

One interesting question is what to do when someone write a program that
solves one or more puzzles. Does that mean that they have solved those
puzzles? Don did this for the cube in N dimensions. Does that mean that
he has solved an infinite number of different puzzles? Or how about
optimization software that produces new shortest records from long human
solutions? I feel like saying yes to all of these questions though I
respect other opinions that disagree.

-Melinda

On 3/2/2011 1:40 PM, Eduard wrote:
> No macros in MagicTile!
> No HOF for MagicTile?
> There is the possibility to write sequences in the log file.
>
> Ed
>
> --- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>> With the saving of log files I finally was able to finish {8,3} (12 colors) with 5 layers. Solution went smoothly, without development of any special operations. Only some algorithms from 3^3 (3-cycle of corners and single corner twist) were used at the last stage. Log says "3846 twists", 1000 of which is scrambling.
>> Thank you, Roice! Only thing is that it's better to have Ctrl-S for Save and alternative command for Save As. Now if one save position frequently, he has to find his log file and then confirm overriding of it...
>>
>> Andrey

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Content-Transfer-Encoding: 7bit




http-equiv="Content-Type">


Eduard,



I hope you realize that the puzzle-makers do it simply for the love
of creating something new and wonderful, and sharing it with the
world.



As for a Magic Tile HOF, I'd be fine if anyone wanted to extend the
Superliminal wiki
HOF
to include Magic Tile and other puzzle records.



Regarding log files, I feel that it shouldn't matter how you produce
them, so if you want to use other methods to do that, it would be
fine with me.



One interesting question is what to do when someone write a program
that solves one or more puzzles. Does that mean that they have
solved those puzzles? Don did this for the cube in N dimensions.
Does that mean that he has solved an infinite number of different
puzzles? Or how about optimization software that produces new
shortest records from long human solutions? I feel like saying yes
to all of these questions though I respect other opinions that
disagree.



-Melinda



On 3/2/2011 1:40 PM, Eduard wrote:


No macros in MagicTile!
No HOF for MagicTile?
There is the possibility to write sequences in the log file.

Ed

--- In 4D_Cubing@yahoogroups.com, "Andrey" <andreyastrelin@...> wrote:



With the saving of log files I finally was able to finish {8,3} (12 colors) with 5 layers. Solution went smoothly, without development of any special operations. Only some algorithms from 3^3 (3-cycle of corners and single corner twist) were used at the last stage. Log says "3846 twists", 1000 of which is scrambling.
Thank you, Roice! Only thing is that it's better to have Ctrl-S for Save and alternative command for Save As. Now if one save position frequently, he has to find his log file and then confirm overriding of it...

Andrey






--------------050607020600090505030209--




From: Roice Nelson <roice3@gmail.com>
Date: Wed, 2 Mar 2011 23:11:48 -0600
Subject: Re: [MC4D] Re: {8,3} 5 layers solved :)



--0015174c37060a7691049d8d11cd
Content-Type: text/plain; charset=ISO-8859-1

On Wed, Mar 2, 2011 at 7:01 PM, Melinda Green wrote:
>
> As for a Magic Tile HOF, I'd be fine if anyone wanted to extend
> the Superliminal wiki HOF to include Magic Tile and other puzzle records.
>

I support the idea of a MagicTile HOF being community managed in the wiki.
(I'd like for MagicTile puzzlers to be able to record their
accomplishments, but it is too much for me to manage it without software
automated help.)


On Wed, Mar 2, 2011 at 3:40 PM, Eduard wrote:

> No macros in MagicTile!


I hope to add macros in the future, and many more puzzles too. I am but one
(easily overwhelmed) person, so all in due time :)

Take Care,
Roice

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Content-Transfer-Encoding: quoted-printable


On Wed, Mar 2, 2011 at 7:01 PM, Melinda Gree=
n=A0wrote:
er-left:1px #ccc solid;padding-left:1ex;">
#000000">

As for a Magic Tile HOF, I'd be fine if anyone wanted to extend the=
=A0Superliminal wiki HOF to include Magic Tile and other puzzle records.>

I support the idea of a MagicTile H=
OF being=A0community managed in the wiki. =A0(I'd like for MagicTile pu=
zzlers to be able to record their accomplishments, but it=A0is too much for=
me to manage it without software automated help.)



On Wed, Mar 2, 2011 at 3:40 PM, Eduard=
=A0wrote:
rgb(204, 204, 204); border-left-width: 1px; border-left-style: solid; margi=
n-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; padd=
ing-left: 1ex; ">
No macros in MagicTile!

I hope to add=
macros in the future, and many more puzzles too. =A0I am but one (easily o=
verwhelmed) person, so all in due time :)

Take Car=
e,

Roice
=A0=A0


--0015174c37060a7691049d8d11cd--




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Thu, 03 Mar 2011 05:30:12 -0000
Subject: Re: {8,3} 5 layers solved :)



And no recentering??? Or in new version there is one?



--- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>
> No macros in MagicTile!
> No HOF for MagicTile?
> There is the possibility to write sequences in the log file.
>=20
> Ed
>=20




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Thu, 03 Mar 2011 07:35:58 -0000
Subject: Re: {8,3} 5 layers solved :)



There are 5 different 3-color puzzles that are implemented in Magic Tile, b=
ut they all are the same and equivalent to "hemi-cube" - a figure with 1 co=
rner, 3 edges and 3 faces. As far as I know, it is the only nonorientable p=
uzzle that is implemented for now.
Everybody can made it himself in material world: take Rubik's cube, pain=
t it in 3 colors and always do twists in pairs - rotate opposite faces in t=
he same direction.

I don't remember if I solved it before. May be yes. It's very interesting
puzzle: it is nonorientable, very dense and has strange behaviour of pieces=
.
There may be parity problems on every layer: if you solve layer from inside=
,
you may find that two "diagonal" stickers are swapped, and you have to swap=
a
couple of "side" stickers and then restore them by "even" operations.

Result is 109 twists. It could be much better (below 20?), but I've solved =
it
by intuition only.

Andrey





From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Thu, 3 Mar 2011 12:17:46 +0100
Subject: Re: [MC4D] Re: {8,3} 5 layers solved :)



------=_NextPart_000_005D_01CBD99D.0195D2C0
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charset="iso-8859-1"
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I agree with you.

My thought was to use the log file instead of macros, constituting sequence=
s in a excel sheet.
Not heavy programing only replace numbers for applying the sequence in othe=
r places.

Ed

----- Original Message -----=20
From: Melinda Green=20
To: 4D_Cubing@yahoogroups.com=20
Sent: Thursday, March 03, 2011 2:01 AM
Subject: Re: [MC4D] Re: {8,3} 5 layers solved :)


=20=20=20=20
Eduard,

I hope you realize that the puzzle-makers do it simply for the love of cr=
eating something new and wonderful, and sharing it with the world.

As for a Magic Tile HOF, I'd be fine if anyone wanted to extend the Super=
liminal wiki HOF to include Magic Tile and other puzzle records.

Regarding log files, I feel that it shouldn't matter how you produce them=
, so if you want to use other methods to do that, it would be fine with me.

One interesting question is what to do when someone write a program that =
solves one or more puzzles. Does that mean that they have solved those puzz=
les? Don did this for the cube in N dimensions. Does that mean that he has =
solved an infinite number of different puzzles? Or how about optimization s=
oftware that produces new shortest records from long human solutions? I fee=
l like saying yes to all of these questions though I respect other opinions=
that disagree.

-Melinda

On 3/2/2011 1:40 PM, Eduard wrote:=20

No macros in MagicTile!
No HOF for MagicTile?
There is the possibility to write sequences in the log file.

Ed

--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
With the saving of log files I finally was able to finish {8,3} (12 colors)=
with 5 layers. Solution went smoothly, without development of any special =
operations. Only some algorithms from 3^3 (3-cycle of corners and single co=
rner twist) were used at the last stage. Log says "3846 twists", 1000 of wh=
ich is scrambling.
Thank you, Roice! Only thing is that it's better to have Ctrl-S for Save =
and alternative command for Save As. Now if one save position frequently, h=
e has to find his log file and then confirm overriding of it...

Andrey
=20=20
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Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable



>


I agree with you.

 

My thought was to use the log file instead=
of=20
macros, constituting sequences in a excel sheet.

Not heavy programing only replace numbers =
for=20
applying the sequence in other places.

 

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
href=3D"mailto:melinda@superliminal.com">Melinda Green

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com
<=
/DIV>
Sent: Thursday, March 03, 2011 2:0=
1=20
AM

Subject: Re: [MC4D] Re: {8,3} 5 la=
yers=20
solved :)


 =20

Eduard,

I hope you realize that the puzzle-makers do it simply =
for=20
the love of creating something new and wonderful, and sharing it with the=
=20
world.

As for a Magic Tile HOF, I'd be fine if anyone wanted to ex=
tend=20
the Superliminal =
wiki=20
HOF
to include Magic Tile and other puzzle records.

Regarding =
log=20
files, I feel that it shouldn't matter how you produce them, so if you wa=
nt to=20
use other methods to do that, it would be fine with me.

One intere=
sting=20
question is what to do when someone write a program that solves one or mo=
re=20
puzzles. Does that mean that they have solved those puzzles? Don did this=
for=20
the cube in N dimensions. Does that mean that he has solved an infinite n=
umber=20
of different puzzles? Or how about optimization software that produces ne=
w=20
shortest records from long human solutions? I feel like saying yes to all=
of=20
these questions though I respect other opinions that=20
disagree.

-Melinda

On 3/2/2011 1:40 PM, Eduard wrote:=20

No =
macros in MagicTile!
No HOF for MagicTile?
There is the possibility to write sequences in the log file.

Ed

--- In oups.com">4D_Cubing@yahoogroups.com, "Andrey" fc2396E href=3D"mailto:andreyastrelin@..."><andreyastrelin@...> w=
rote:

With the saving of log files I fina=
lly was able to finish {8,3} (12 colors) with 5 layers. Solution went smoot=
hly, without development of any special operations. Only some algorithms fr=
om 3^3 (3-cycle of corners and single corner twist) were used at the last s=
tage. Log says "3846 twists", 1000 of which is scrambling.
Thank you, Roice! Only thing is that it's better to have Ctrl-S for Save =
and alternative command for Save As. Now if one save position frequently, h=
e has to find his log file and then confirm overriding of it...

Andrey



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