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Hi all,
I made a toy to help study the problem of how to slice up (face turning)
MagicTile puzzles that do not have triangle vertex figures, and wanted to
share. Honestly, my initial impression is that I wish the slicing turned
out to be more elegant in the general case. Instead, there seem to be a
huge number of possible puzzles for tilings like the {3,7}, none of them
which feel particularly natural to me. You can play with the study tool
directly in a web browser if you have Silverlight installed (or are willing
to install it). I seem to be overtaxing the Silverlight drawing a bit, and
some of the spherical puzzles aren't perfect due to things projecting to
infinity, but it serves the purpose I wanted pretty well.
www.gravitation3d.com/magictile/slicing_study.html
Here are a few thoughts I had, but I'd really love other opinions on what
would be the best puzzles for the next iteration of MagicTile.
- Starting with a small circle size and increasing, the transition between
puzzle types happens at points where new intersections begin between sets of
two or more slicing circles (it reminds me of Venn diagrams). All the
possible ways in which this can happen are very complicated. As you
increase the circle size, there can be *a lot* of puzzle "phase
transitions".
- The puzzles with square vertex figures seem to work pretty nicely, in that
it is very easy to slice cells into 3-per-side, but once you get up to
pentagonal vertex figures, it feels like things are getting messy.
- I could not see a way to slice the {3,7} into 3-per-side if the slicing
circles get larger than the default (which is passing through the vertices
of their parent cell). Once the circles are slightly bigger than that, the
tiling slices into 7-per-side! You can reduce that to 5 at certain points.
- You can slice up any of the puzzles into 3-per-side if you make the
slicing circles smaller than the default (such that they just move beyond
the parent cell edges but have not yet reached the vertices). These
actually seem like a nice class of puzzles to support, even if they'll be
easy. They include puzzles where the only pieces you can permute are 2C
edges, but also some other types where centers and/or interior pieces can
permute around.
- On the {3,6}, if you make the circles larger than the parent cell, you can
slice into 3-per-side by making the slicing circle go 2/3rds the way across
some adjacent cell edges (which simultaneously puts it 1/3rd the way across
some incident cell edges). This feels like a nice puzzle to me, with a
pretty star pattern in the middle of each cell. You can do the same thing
on the {3,5} icosahedron, but in that case, the cuts are not evenly spaced
along an edge and the star patten is not quite as regular. You can also do
it on the self-dual {5,5}, and the resulting pattern is very wild - that
one looks like an extremely difficult puzzle.
- There is a very cool midpoint slicing of the {3,4}. The doubled-up
slicing circles form a cuboctahedron, so this is a case where things do fit
together quite nicely.
I can capture pictures of some of the above if people need, but hopefully
you are able to play with it directly to follow what I've written. I
couldn't picture this stuff very well ahead of time myself, without seeing
it in motion.
Anyway, I'm curious what puzzles people would like to see actualized, if
any. Are there any slicing options which feel particularly natural to you
on any of the tilings? Would people even attempt to solve them? (In other
words, are they worthwhile to spend time creating?)
Cheers,
Roice
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Hi all,=20
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Thanks,
a very beautiful demo !
Ed
----- Original Message -----=20
From: Brandon Enright=20
To: 4D_Cubing@yahoogroups.com=20
Cc: roice3@gmail.com ; bmenrigh@ucsd.edu=20
Sent: Friday, February 25, 2011 4:45 AM
Subject: Re: [MC4D] slicing up MagicTile puzzles without triangle vertex =
figures
=20=20=20=20
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Hash: SHA1
On Tue, 22 Feb 2011 22:18:57 -0600
Roice Nelson
> Hi all,
>=20
> I made a toy to help study the problem of how to slice up (face
> turning) MagicTile puzzles that do not have triangle vertex figures,
> and wanted to share. Honestly, my initial impression is that I wish
> the slicing turned out to be more elegant in the general case.
> Instead, there seem to be a huge number of possible puzzles for
> tilings like the {3,7}, none of them which feel particularly natural
> to me. You can play with the study tool directly in a web browser if
> you have Silverlight installed (or are willing to install it). I
> seem to be overtaxing the Silverlight drawing a bit, and some of the
> spherical puzzles aren't perfect due to things projecting to
> infinity, but it serves the purpose I wanted pretty well.
>=20
> www.gravitation3d.com/magictile/slicing_study.html
>=20
> Here are a few thoughts I had, but I'd really love other opinions on
> what would be the best puzzles for the next iteration of MagicTile.
>=20
> - Starting with a small circle size and increasing, the transition
> between puzzle types happens at points where new intersections begin
> between sets of two or more slicing circles (it reminds me of Venn
> diagrams). All the possible ways in which this can happen are very
> complicated. As you increase the circle size, there can be *a lot*
> of puzzle "phase transitions".
[...]
Hey Roice,
I rarely have easy access to a Windows box so I don't have
Silver light (I'm looking forward to getting Moonlight+Mono working
though).
Based on what you are describing in words, I think you might be
interested in some similar work done by Carl Hoff.
Here is an animation of varying the cut depth for a face turning
dodecahedron:
http://twistypuzzles.com/forum/viewtopic.php?p=3D179381p179381
As you can see that puzzle stays pretty simple.
Carl also did a similar animation for edge-turning cuts:
http://twistypuzzles.com/forum/viewtopic.php?p=3D189458#p189458
As you can see, certain depths cause a huge number of tiny pieces to
spring in an out of existence ("phase transition").
As for solving experience, I prefer semi-deep cuts with no more than
two different types of tiny pieces. I think Schuma (Nan) likes crazy
challenges with tons of hard-to-isolate tiny pieces.
This weekend I'll find a Windows machine and play with your slicing
study.
Best,
Brandon
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Brandon En=
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On Tue, 22 Feb=
2011=20
22:18:57 -0600
Roice Nelson < href=3D"mailto:roice3@gmail.com">roice3@gmail.com> wrote:
&=
gt; Hi=20
all,
>
> I made a toy to help study the problem of how to sl=
ice=20
up (face
> turning) MagicTile puzzles that do not have triangle ver=
tex=20
figures,
> and wanted to share. Honestly, my initial impression is =
that=20
I wish
> the slicing turned out to be more elegant in the general=20
case.
> Instead, there seem to be a huge number of possible puzzles=
=20
for
> tilings like the {3,7}, none of them which feel particularly=
=20
natural
> to me. You can play with the study tool directly in a web=
=20
browser if
> you have Silverlight installed (or are willing to inst=
all=20
it). I
> seem to be overtaxing the Silverlight drawing a bit, and s=
ome=20
of the
> spherical puzzles aren't perfect due to things projecting=
=20
to
> infinity, but it serves the purpose I wanted pretty well.
&=
gt;=20
> www.gravitation3d.com/magictile/slicing_study.html
>
&=
gt;=20
Here are a few thoughts I had, but I'd really love other opinions on
&=
gt;=20
what would be the best puzzles for the next iteration of MagicTile.
&g=
t;=20
> - Starting with a small circle size and increasing, the=20
transition
> between puzzle types happens at points where new=20
intersections begin
> between sets of two or more slicing circles (=
it=20
reminds me of Venn
> diagrams). All the possible ways in which this=
can=20
happen are very
> complicated. As you increase the circle size, the=
re=20
can be *a lot*
> of puzzle "phase transitions".
[...]
>Hey=20
Roice,
I rarely have easy access to a Windows box so I don't=20
have
Silver light (I'm looking forward to getting Moonlight+Mono=20
working
though).
Based on what you are describing in words, I t=
hink=20
you might be
interested in some similar work done by Carl Hoff.
>Here=20
is an animation of varying the cut depth for a face=20
turning
dodecahedron:
href=3D"http://twistypuzzles.com/forum/viewtopic.php?p=3D179381&#p179=
381">http://twistypuzzles.com/forum/viewtopic.php?p=3D179381&#p179381=
A>
As=20
you can see that puzzle stays pretty simple.
Carl also did a simil=
ar=20
animation for edge-turning cuts:
href=3D"http://twistypuzzles.com/forum/viewtopic.php?p=3D189458#p189458">=
http://twistypuzzles.com/forum/viewtopic.php?p=3D189458#p189458
=
As=20
you can see, certain depths cause a huge number of tiny pieces to
spri=
ng in=20
an out of existence ("phase transition").
As for solving experienc=
e, I=20
prefer semi-deep cuts with no more than
two different types of tiny pi=
eces.=20
I think Schuma (Nan) likes crazy
challenges with tons of hard-to-isola=
te=20
tiny pieces.
This weekend I'll find a Windows machine and play wit=
h=20
your slicing
study.
Best,
Brandon
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Hi,
After playing it for a while, I found it a great tool to explore puzzles. T=
hank you for sharing it. It's similar in spirit to Jaap's applet:
http://www.jaapsch.net/puzzles/sphere.htm
But Roice's handles more general geometries other than only the sphere.=20
(1) In {4,4}, when the size of circles is right, and only two circles are a=
llowed to rotate, you get a real puzzle: Rashkey
http://www.jaapsch.net/puzzles/rashkey.htm
which is a neat and hard puzzle to solve.
(2) Roice said:
> - On the {3,6}, if you make the circles larger than the parent cell, you =
can
> slice into 3-per-side by making the slicing circle go 2/3rds the way acro=
ss
> some adjacent cell edges (which simultaneously puts it 1/3rd the way acro=
ss
> some incident cell edges). This feels like a nice puzzle to me, with a
> pretty star pattern in the middle of each cell. You can do the same thin=
g
> on the {3,5} icosahedron, but in that case, the cuts are not evenly space=
d
> along an edge and the star patten is not quite as regular.=20=20
This way of slicing {3,5} should be precisely Gelatinbrain's (2.1.4):
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/icosa_f1.gif
(3) In {5,5}, when I increase the size of circles close to the maximum valu=
e, suddenly all the cuts jump to the outside of the hyperbolic plane...... =
Is there a particular reason or just a bug?
(4) Roice said:
> - There is a very cool midpoint slicing of the {3,4}. The doubled-up
> slicing circles form a cuboctahedron, so this is a case where things do f=
it
> together quite nicely.
This puzzle is the Skewb Diamond (a shape mod of Skewb). It's interesting t=
hat it can be viewed as a cuboctahedron.=20
(5) A {6,3} puzzle with large circles is simulated by Gelatinbrain (7.1.1, =
7.1.2, 7.1.3, with different repeating patterns).
In general, I'd like to see some of the puzzles of this kind, especially in=
the hyperbolic plane. Since there is no macro function, I don't think I ca=
n solve puzzles with too many small pieces. Brandon, I'm not that crazy... =
=20
Nan
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Hi Brandon,
That's really cool, thanks for sharing. You're right, Carl's animations are
similar to this study, and his edge turning animation reminds me of some of
the puzzles I lamented being so complicated at times. His face turning
animation made me realize I should allow the circles to get bigger for the
spherical puzzles (so I've extended the range possible).
Of course, the twistypuzzles thread has further intriguing aspects to it
(impressive job on solving the multidodecahedron using the applets!).
Carl's scaling of the dodecahedron he used to move through the various
puzzles has a definite "4D feel" to it, as Nan hinted at in one post. The
central projection of a dodecahedron being moved through a 4th dimension
towards a camera would change size like that, and the resulting hypervolume
the dodecahedron moves through is a dodecahedral prism. So this
multidodecahedron discussion made me wonder if there are some unique
slicings possible for our prism puzzles which we haven't yet considered.
This Type II guy leads me to believe you can slice up the dodecahedral prism
so that the two dodecahedra at the two ends of the prism would get sliced
differently (say one looking like a Megaminx and the other like a Pyraminx
Crystal). The slicing planes would no longer be perpendicular to the cells,
and the big thing you'd give up is that after a twist, the shape of the
puzzle would change! It would no longer be a dodecahedral prism, since some
of the stickers on the two ends would be interchanged, and those swapped
stickers will have different shapes. Maybe it's not really possible to
scramble it much though. I'd need to think more about it (thinking of the
3D analogue of a pentagonal prism puzzle is helpful).
I suppose I should have considered shape-changing 4D puzzles before now, as
I'm sure they are inevitable in the evolution of things. (Maybe I haven't
because I've never really liked these puzzles very much myself.) Anyway,
cool links! And thanks too for the feedback of the characteristics of
puzzles you prefer.
Take Care,
Roice
On Thu, Feb 24, 2011 at 9:45 PM, Brandon Enright
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> On Tue, 22 Feb 2011 22:18:57 -0600
> Roice Nelson
>
> > Hi all,
> >
> > I made a toy to help study the problem of how to slice up (face
> > turning) MagicTile puzzles that do not have triangle vertex figures,
> > and wanted to share. Honestly, my initial impression is that I wish
> > the slicing turned out to be more elegant in the general case.
> > Instead, there seem to be a huge number of possible puzzles for
> > tilings like the {3,7}, none of them which feel particularly natural
> > to me. You can play with the study tool directly in a web browser if
> > you have Silverlight installed (or are willing to install it). I
> > seem to be overtaxing the Silverlight drawing a bit, and some of the
> > spherical puzzles aren't perfect due to things projecting to
> > infinity, but it serves the purpose I wanted pretty well.
> >
> > www.gravitation3d.com/magictile/slicing_study.html
> >
> > Here are a few thoughts I had, but I'd really love other opinions on
> > what would be the best puzzles for the next iteration of MagicTile.
> >
> > - Starting with a small circle size and increasing, the transition
> > between puzzle types happens at points where new intersections begin
> > between sets of two or more slicing circles (it reminds me of Venn
> > diagrams). All the possible ways in which this can happen are very
> > complicated. As you increase the circle size, there can be *a lot*
> > of puzzle "phase transitions".
> [...]
>
>
> Hey Roice,
>
> I rarely have easy access to a Windows box so I don't have
> Silver light (I'm looking forward to getting Moonlight+Mono working
> though).
>
> Based on what you are describing in words, I think you might be
> interested in some similar work done by Carl Hoff.
>
> Here is an animation of varying the cut depth for a face turning
> dodecahedron:
> http://twistypuzzles.com/forum/viewtopic.php?p=179381p179381
>
> As you can see that puzzle stays pretty simple.
>
> Carl also did a similar animation for edge-turning cuts:
> http://twistypuzzles.com/forum/viewtopic.php?p=189458#p189458
>
> As you can see, certain depths cause a huge number of tiny pieces to
> spring in an out of existence ("phase transition").
>
> As for solving experience, I prefer semi-deep cuts with no more than
> two different types of tiny pieces. I think Schuma (Nan) likes crazy
> challenges with tons of hard-to-isolate tiny pieces.
>
> This weekend I'll find a Windows machine and play with your slicing
> study.
>
> Best,
>
> Brandon
>
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That's really cool, thanks for sharing.=A0 You&=
#39;re right, Carl's animations are similar to this study, and his edge=
turning animation reminds me of some of the puzzles I lamented being so co=
mplicated at times. His face turning animation made me realize I should all=
ow the circles to get bigger for the spherical puzzles (so I've extende=
d the range possible).
Of course, the twistypuzzles thread has further intriguing aspects to i=
t (impressive job on solving the multidodecahedron using the applets!).=A0 =
Carl's scaling of the dodecahedron he used=A0to move through the variou=
s puzzles has a definite "4D feel" to it, as Nan hinted at in one=
post.=A0 The central projection of a dodecahedron being moved through a 4t=
h dimension towards a camera would change size like that, and the resulting=
hypervolume the dodecahedron moves through=A0is a dodecahedral prism.=A0 S=
o this multidodecahedron discussion made me wonder if there are some unique=
slicings possible for our prism puzzles which we haven't yet considere=
d.=A0 This Type II guy leads me to believe you=A0can slice up the dodecahed=
ral prism so that the two dodecahedra at the two ends of the prism would=A0=
get sliced differently (say one looking like a Megaminx and the other like =
a Pyraminx Crystal).=A0 The slicing planes would no longer be perpendicular=
to the cells, and the big thing you'd give up is that after a twist, t=
he shape of the puzzle would change!=A0 It would no longer be a dodecahedra=
l prism, since some of the stickers on the two ends would be interchanged, =
and those swapped stickers will have different shapes.=A0 Maybe it's no=
t really possible to scramble it much though.=A0 I'd need to think more=
about it (thinking of the 3D analogue of a pentagonal prism puzzle is help=
ful).
I suppose I should have considered shape-changing 4D puzzles before now=
, as I'm sure they are inevitable in the evolution of things.=A0 (Maybe=
I haven't because I've never really liked these puzzles very much =
myself.)=A0 Anyway, cool links!=A0 And thanks too for the feedback of the c=
haracteristics of puzzles you prefer.=A0
Take Care,
Roice
<k">bmenrigh@ucsd.edu> wrote:
dding-left:1ex" class=3D"gmail_quote">-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
On Tue, 22 Feb 2011 22:18:57 -0600
Roice Nelson <mailto:roice3@gmail.com" target=3D"_blank">roice3@gmail.com> wrote:<=
br>
> Hi all,
>
> I made a toy to help study the problem =
of how to slice up (face
> turning) MagicTile puzzles that do not have triangle vertex figures,r>> and wanted to share. =A0Honestly, my initial impression is that I wi=
sh
> the slicing turned out to be more elegant in the general case.r>
> Instead, there seem to be a huge number of possible puzzles for
>=
; tilings like the {3,7}, none of them which feel particularly natural
&=
gt; to me. =A0You can play with the study tool directly in a web browser if=
> you have Silverlight installed (or are willing to install it). =A0I
>> seem to be overtaxing the Silverlight drawing a bit, and some of the<=
br>> spherical puzzles aren't perfect due to things projecting to
>
> infinity, but it serves the purpose I wanted pretty well.
>
&=
gt; arget=3D"_blank">www.gravitation3d.com/magictile/slicing_study.html
>
> Here are a few thoughts I had, but I'd really love other o=
pinions on
> what would be the best puzzles for the next iteration of=
MagicTile.
>
> - Starting with a small circle size and increas=
ing, the transition
> between puzzle types happens at points where new intersections beginr>> between sets of two or more slicing circles (it reminds me of Vennr>> diagrams). =A0All the possible ways in which this can happen are ver=
y
> complicated. =A0As you increase the circle size, there can be *a lot*<=
br>> of puzzle "phase transitions".
=
Hey Roice,
I rarely have easy access to a Windows box so I don't=
have
Silver light (I'm looking forward to getting Moonlight+Mono working
=
though).
Based on what you are describing in words, I think you migh=
t be
interested in some similar work done by Carl Hoff.
Here is a=
n animation of varying the cut depth for a face turning
dodecahedron:
=3D179381&#p179381" target=3D"_blank">http://twistypuzzles.com/forum/vi=
ewtopic.php?p=3D179381&#p179381
As you can see that puzzle s=
tays pretty simple.
Carl also did a similar animation for edge-turning cuts:
http://twistypuzzles.com/forum/viewtopic.php?p=3D189458#p189458" target=3D"=
_blank">http://twistypuzzles.com/forum/viewtopic.php?p=3D189458#p189458=
As you can see, certain depths cause a huge number of tiny pieces to
>spring in an out of existence ("phase transition").
As fo=
r solving experience, I prefer semi-deep cuts with no more than
two diff=
erent types of tiny pieces. =A0I think Schuma (Nan) likes crazy
challenges with tons of hard-to-isolate tiny pieces.
This weekend I&=
#39;ll find a Windows machine and play with your slicing
study.
B=
est,
Brandon
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Thank you Nan, for the feedback and positive comments.
On the {5,5}, yep that was a problem. For hyperbolic puzzles, I incorrectly
allowed the slicing circles to get scaled beyond the boundary of the
Poincare disk, which is not something that really makes a whole lot of
sense, since the circles then lived outside the bounds of the model of the
space. I fixed this when adjusting the scaling I mentioned in my email to
Brandon, and now the maximum radius for those circles will put it on the
disk boundary (meaning they would have infinite radius). These changes led
to the tool no longer defaulting to having the circles go through the
vertices, but I think the new behavior is better. (Btw, using Chrome, I had
to manually clear my browser cache to get the new version to load :S, though
in IE a refresh of the page was enough.)
Thanks for telling me about the Skewb Diamond. With the sizing newly
available on the spherical puzzles, I see now you can do something analogous
with the {5,3}. The midpoint slicing that doubles up slicing circles
results in a circle set that is an icosidodecahedron (looks like this is the
"Pentultimate"). The result on the dual {3,5} looks a little stranger,
having some hexagonal facets (It's pretty to have both these turned on at
the same time). I don't know what shape the latter is, but it's not in
wiki's list of Archimedean solids, so maybe those hexagons aren't regular or
are skew or something.
One last thought your email sparked. I like that gelatinbrain has labels
for all his puzzles that people can point to. I only wish they were somehow
more algorithmic and/or descriptive of the puzzle. This has me trying to
think of some natural naming scheme which could generally cover
possibilities. My initial thought (which I don't like, but may help someone
come up with a better idea) is the Schlafli in combination with a number for
the puzzle type, say the number you get by counting the sequence of
possibilities as slicing circle size increases. So the descriptive name
would be something like "p.q.n", and the Skewb Diamond in this scheme would
be 3.4.6 (I think). What I don't like about it is the last number, since it
is difficult to even count these, and though algorithmically producible,
isn't descriptive in a friendly way.
seeya,
Roice
On Sat, Feb 26, 2011 at 2:03 AM, schuma
> Hi,
>
> After playing it for a while, I found it a great tool to explore puzzles.
> Thank you for sharing it. It's similar in spirit to Jaap's applet:
>
> http://www.jaapsch.net/puzzles/sphere.htm
>
> But Roice's handles more general geometries other than only the sphere.
>
> (1) In {4,4}, when the size of circles is right, and only two circles are
> allowed to rotate, you get a real puzzle: Rashkey
> http://www.jaapsch.net/puzzles/rashkey.htm
> which is a neat and hard puzzle to solve.
>
> (2) Roice said:
> > - On the {3,6}, if you make the circles larger than the parent cell, you
> can
> > slice into 3-per-side by making the slicing circle go 2/3rds the way
> across
> > some adjacent cell edges (which simultaneously puts it 1/3rd the way
> across
> > some incident cell edges). This feels like a nice puzzle to me, with a
> > pretty star pattern in the middle of each cell. You can do the same
> thing
> > on the {3,5} icosahedron, but in that case, the cuts are not evenly
> spaced
> > along an edge and the star patten is not quite as regular.
>
> This way of slicing {3,5} should be precisely Gelatinbrain's (2.1.4):
> http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/icosa_f1.gif
>
> (3) In {5,5}, when I increase the size of circles close to the maximum
> value, suddenly all the cuts jump to the outside of the hyperbolic
> plane...... Is there a particular reason or just a bug?
>
> (4) Roice said:
> > - There is a very cool midpoint slicing of the {3,4}. The doubled-up
> > slicing circles form a cuboctahedron, so this is a case where things do
> fit
> > together quite nicely.
>
> This puzzle is the Skewb Diamond (a shape mod of Skewb). It's interesting
> that it can be viewed as a cuboctahedron.
>
> (5) A {6,3} puzzle with large circles is simulated by Gelatinbrain (7.1.1,
> 7.1.2, 7.1.3, with different repeating patterns).
>
> In general, I'd like to see some of the puzzles of this kind, especially in
> the hyperbolic plane. Since there is no macro function, I don't think I can
> solve puzzles with too many small pieces. Brandon, I'm not that crazy...
>
> Nan
>
>
>
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Content-Transfer-Encoding: quoted-printable
Thank you Nan, for the feedback and positive comments.
n the {5,5}, yep that was a problem. =A0For hyperbolic puzzles, I incorrect=
ly allowed the slicing circles to get scaled beyond the boundary of the Poi=
ncare disk, which is not something that really makes a whole lot of sense, =
since the circles then lived outside the bounds of the model of the space. =
=A0I fixed this when adjusting the scaling I mentioned in my email to Brand=
on, and now the maximum radius for those circles will put it on the disk bo=
undary (meaning they would have infinite radius). =A0These changes led to t=
he tool no longer defaulting to having the circles go through the vertices,=
but I think the new behavior is better. =A0(Btw, using Chrome, I had to ma=
nually clear my browser cache to get the new version to load :S, though in =
IE a refresh of the page was enough.)
the sizing newly available on the spherical puzzles, I see now you can do s=
omething analogous with the {5,3}. =A0The midpoint slicing that doubles up =
slicing circles results in a circle set that is an icosidodecahedron (looks=
like this is the "Pentultimate"). The result on the dual {3,5} l=
ooks a little stranger, having some hexagonal facets (It's pretty to ha=
ve both these turned on at the same time). =A0I don't know what shape t=
he latter is, but it's not in wiki's list of Archimedean solids, so=
maybe those hexagons aren't regular or are skew or something.
atinbrain has labels for all his puzzles that people can point to. =A0I onl=
y wish they were somehow more algorithmic and/or descriptive of the puzzle.=
=A0This has me trying to think of some natural naming scheme which could g=
enerally cover possibilities. =A0My initial thought (which I don't like=
, but may help someone come up with a better idea) is the Schlafli in combi=
nation with a number for the puzzle type, say the number you get by countin=
g the sequence of possibilities as slicing circle size increases. =A0So the=
descriptive name would be something like "p.q.n", and the Skewb =
Diamond in this scheme would be 3.4.6 (I think). =A0What I don't like a=
bout it is the last number, since it is difficult to even count these, and =
though algorithmically producible, isn't descriptive in a friendly way.=
mananself@gmail.com> wrote:te" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"=
>
Hi,
After playing it for a while, I found it a great tool to explore puzzles. T=
hank you for sharing it. It's similar in spirit to Jaap's applet:r>
htt=
p://www.jaapsch.net/puzzles/sphere.htm
But Roice's handles more general geometries other than only the sphere.=
(1) In {4,4}, when the size of circles is right, and only two circles are a=
llowed to rotate, you get a real puzzle: Rashkey
ht=
tp://www.jaapsch.net/puzzles/rashkey.htm
which is a neat and hard puzzle to solve.
(2) Roice said:
> - On the {3,6}, if you make the circles larger than the parent cell, y=
ou can
> slice into 3-per-side by making the slicing circle go 2/3rds the way a=
cross
> some adjacent cell edges (which simultaneously puts it 1/3rd the way a=
cross
> some incident cell edges). =A0This feels like a nice puzzle to me, wit=
h a
> pretty star pattern in the middle of each cell. =A0You can do the same=
thing
> on the {3,5} icosahedron, but in that case, the cuts are not evenly sp=
aced
> along an edge and the star patten is not quite as regular.
.4):
osa_f1.gif" target=3D"_blank">http://users.skynet.be/gelatinbrain/Applets/M=
agic%20Polyhedra/icosa_f1.gif
(3) In {5,5}, when I increase the size of circles close to the maximum valu=
e, suddenly all the cuts jump to the outside of the hyperbolic plane...... =
Is there a particular reason or just a bug?
(4) Roice said:
> - There is a very cool midpoint slicing of the {3,4}. =A0The doubled-u=
p
> slicing circles form a cuboctahedron, so this is a case where things d=
o fit
> together quite nicely.
eresting that it can be viewed as a cuboctahedron.
(5) A {6,3} puzzle with large circles is simulated by Gelatinbrain (7.1.1, =
7.1.2, 7.1.3, with different repeating patterns).
In general, I'd like to see some of the puzzles of this kind, especiall=
y in the hyperbolic plane. Since there is no macro function, I don't th=
ink I can solve puzzles with too many small pieces. Brandon, I'm not th=
at crazy...
Nan
--0016e6daa814fdfa11049d33f548--
I've had some fun with the slicing program, it makes some pretty shapes and=
patterns. I would love for arbitrary slices which can be created to be pl=
ayable as puzzles, though this would probably be a lot of work to implement=
. One thought I have is that Jaap's Sphere also allows slices parallel to =
the faces of a rhombic dodecahedron to be used, equivalent to the edges of =
a cube/octahedron (similarly for the triacontahedron), and maybe interestin=
g puzzles could be created by a similar means for hyperbolic tilings, by ro=
tating about edges. Another is to use the "fudging" concept (see http://ww=
w.shapeways.com/model/204721/futtminx.html?gid=3Dug13603 for one example, t=
hough the idea is a little different here) started by Oscar van Deventer to=
tweak the geometry and remove small pieces if so desired, if any ideas fro=
m this are implemented. No doubt people like Brandon and Nan will have no =
problems with these small pieces though.
--- In 4D_Cubing@yahoogroups.com, Roice Nelson
> Thanks for telling me about the Skewb Diamond. With the sizing newly
> available on the spherical puzzles, I see now you can do something analog=
ous
> with the {5,3}. The midpoint slicing that doubles up slicing circles
> results in a circle set that is an icosidodecahedron (looks like this is =
the
> "Pentultimate"). The result on the dual {3,5} looks a little stranger,
> having some hexagonal facets (It's pretty to have both these turned on at
> the same time). I don't know what shape the latter is, but it's not in
> wiki's list of Archimedean solids, so maybe those hexagons aren't regular=
or
> are skew or something.
2.1.5 in Gelatinbrain shows the result for the {3,5}, although 1.2.9 may be=
easier to follow as in the dual shape of the {5,3} it looks identical to a=
megaminx, the hexagons corresponding to the corners there, if that result =
helps any. The applets don't seem to be loading for me just now, so I apol=
ogise if I mention the wrong puzzles, but the result is the same.=20=20
Matt