Thread: "Ranking list for the 120-Cell"

From: "Eduard" <baumann@mcnet.ch>
Date: Tue, 22 Feb 2011 17:04:11 -0000
Subject: Ranking list for the 120-Cell



1. Noel Chalmers 100%
1. Matt Galla 100%
3. Andrey Astrelin 10%
4. Eduard Baumann 0.3%

Others?




From: "Eduard" <baumann@mcnet.ch>
Date: Tue, 22 Feb 2011 17:38:38 -0000
Subject: Ranking list for the 120-Cell



I thought about usage of degrees (72, 120, 90,...) but it will not work for=
douprisms. Actually I want to have rational number there, but it's more ea=
sy to write their common denominator is the head (near the set description)=
and show only numerators of the angle in all twists. We may write D=3D360 =
for all puzzles other than douprisms.
Or you want to write denominators only? Then again we'll need two records f=
or 144-deg rotation... Not good when we can select format with one record f=
or every twist of the cell/face/edge/vertex...

Andrey

>=20
> But if I'm reading right, you are suggesting a 180-degree rotation on the
> 120-cell puzzle would be angle=3D30 (60/2). So the nature of the puzzle =
does
> seem to affect how the same twist angle is recorded. It feels like it'd =
be
> nicer if the recording of angles did not have this kind of dependency.
>=20
> seeya,
> Roice
>




From: "Eduard" <baumann@mcnet.ch>
Date: Sun, 13 Mar 2011 20:58:23 -0000
Subject: Re: Ranking list for the 120-Cell



Hi Roice,

It's sad to hear that 1.3 is not the sweet spot. I actually solved {6,3} wi=
th factor =3D1.3 only for 3 colors and 4 colors. Luckily the tiny pieces di=
dn't cause any trouble. I should have magnified it.

If you define the factor with respect to incircle/circumcircle, I wonder if=
the limited precision of irrational numbers will come in and create tiny p=
ieces (of size 10^{-16} for example). What I meant is, even if the factor i=
s something nice like 1.5 or 2, some internal variables in the program can =
be irrational and cause the problem.

For {8,3} factor =3D1.29, I didn't intend to make the circles tangential. B=
ut the small pieces don't matter because at the centers of the flowers all =
the pieces are always the same color. I chose 1.29 simply because 1.28 does=
n't work and 1.30 makes the corners too small.

About the "glitchy animation", this is my logic: If you set the rotation ra=
te to 1 (instantaneous twisting), all the pieces follow a well-defined perm=
utation. Only when the rotation rate < 1, you need to worry about whether a=
piece is going to the left or to the right. But moving to the left or righ=
t doesn't matter, as long as the destination is the same. Therefore I take =
it as a well defined puzzle rather than an ill defined one.

Finally, thank you for adding this setting. I enjoy exploring these puzzles=
.

Nan

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> some inlines below (mainly related to things to watch out for until I get
> the code better designed and working).
>=20
> On Sun, Mar 13, 2011 at 4:22 AM, schuma wrote:
>=20
> > + {6,3} 16 and 25 colors: factor =3D 1.3. Neat pattern. The edges are =
like
> > the edges in pyraminx or pyraminx crystal, which can be 3-cycled using =
a
> > four-move commutator. Therefore solving is nontrivial but not hard.
> >
>=20
> I think the intent here is for circles to go through the centers of adjac=
ent
> cells but unfortunately, there are tiny pieces created with the 1.3 facto=
r.
> And my guess is a solution would not automatically solve the tiny pieces=
.
> The problem is that 1.3 is not the true "sweet spot". More on this belo=
w.
>=20
>=20
> > + {6,3} 9 colors: factor =3D 1.3. The edge pieces cannot be easily sol=
ved
> > like in 16 and 25 colors. I don't understand the behavior of them. This
> > seems to be an interesting puzzle.
> >
>=20
> Same "tiny slivers" issue here.
>=20
> + {8,3} 6 colors: factor =3D 1.15. It's the puzzle I talked about earlie=
r.
> > Regular Rubik's cube plus a special type of edges. A compact and challe=
nging
> > puzzle.
> >
>=20
> Just wanted to say thank you for analyzing and solving this one. I enjoy=
ed
> reading your previous email on it, and hearing that the edge piece were
> special and new. That's really cool to hear.
>=20
> - {8,3} 6 colors: factor =3D 1.29. This is really a weird looking puzzle=
.
> > Neglecting glitchy animation, I find it an interesting one. When it's
> > scrambled, it looks weird, weird, weird. At the center of each circle t=
here
> > is a daisy with eight petals. In principle it is equivalent to Rubik's =
cube
> > but you always turn two faces (e.g. R and MR, it is equivalent to turni=
ng L'
> > and reorient the cube). The checkerboard pattern on the Rubik's cube lo=
oks
> > more like a "daisy" pattern in this puzzle.
> >
>=20
> A couple things to comment on here:
>=20
> About the "glitchy animation" (which you also mentioned earlier), this
> happens when slicing circles become so big that they intersect their copi=
es.
> At that point, I think the puzzle is ill defined from a mathematical
> perspective (it seems a piece should either live in the fundamental domai=
n
> or an image of it, not both at once). Given this, your observations abou=
t
> the puzzles whose states still work out are interesting.
>=20
> The second comment then is that I figure you intended the puzzle where th=
e
> slicing circles and their copies are tangent (factor slightly less than
> 1.29). With the 1.29 factor, we yet again have the slivers problem (zoom=
ing
> in on this one shows a scary number of tiny pieces).
>=20
>=20
> > + Hemi-Dodecahedron 6 colors. Another rich family of puzzles, whereas =
this
> > family is unique in Magic Tile. I interpret them as slice-only face-tur=
ning
> > dodecahedra. For example, if factor =3D 1.75, it's a slice-only Starmin=
x.
> > Unfortunately I cannot find the sweet spot to make a slice-only pyramin=
x
> > crystal. The tiny pieces are always around.
> >
>=20
> On pyraminx crystal, factor =3D 1.288 gets you really close, but there ar=
e
> still slivers. 1.2885 is even closer, and starts to expose some other
> problems caused some of the slicing circles getting projected to lines
> (which needs better handling). Those linear slices are one thing I find
> quite neat about the pyraminx crystal in MagicTile though, so I will be
> making an effort to get it working.
>=20
> Anyway, I have started thinking some about how to have better general
> support for configuring slicing circles, but haven't come up with the
> "right" solution yet. Here's a couple things I have the feeling will be
> important to support all the cases:
>=20
> (1) The expansion factor will need to be something that is applied in the
> respective geometries, whereas right now it is a euclidean expansion.
> (2) In order to support cases like the pyraminx crystal and what you are
> going for on the hexagonal puzzles with a 1.3 factor, I'm going to need t=
o
> allow the expansion be defined relative to an
> incircle,
> rather than have the expansion defined relative to the 3-length slices. =
So
> configuring a circle to go through the center of an adjacent cell will be=
a
> 1.5 factor of the incircle. Expansions relative to the
> circumcircle will
> also need to be supported (perhaps all existing puzzles in the menu can b=
e
> defined relative to the these). Hopefully I'm making sense, but the main
> issue that needs to be overcome is that we need to make sure the importan=
t
> depths can be specified as simple fractions of some standard circles. If
> the factors need to be irrational numbers or fractions with many decimal
> points, users won't be able to configure what they want without slivers
> arising (or worse, they'll think they have a good puzzle when they don't)=
.
> If anyone has good design thoughts on this, I'll appreciate them.
> Otherwise, I'm sure I'll figure it out better when I get into this part =
of
> the programming.
>=20
> Despite the current weaknesses, I'm glad I added this experimental settin=
g
> because it is leading to this discussion, and should help us hone in on t=
he
> best approach to support deep-cut puzzles.
>=20
> Finally, "slicing circle expansion factor" sure feels like clumsy naming.
> Any other terminology we could steal from the deep-cut puzzle world that
> might be better?
>=20
> Take Care,
> Roice
>




From: "Eduard" <baumann@mcnet.ch>
Date: Fri, 10 Jun 2011 10:57:18 -0000
Subject: Re: Ranking list for the 120-Cell



Nan Ma: Please complete the list below!

120cell performers (including partial solves):

Update 06/10/2011

1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Andrey Astrelin 10%
5. Nan Ma ??%
6. Eduard Baumann 0.3%


--- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>
> Update 03/13/2011
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Eduard Baumann 0.3%
>=20
> --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> >
> > 1. Noel Chalmers 100%
> > 1. Matt Galla 100%
> > 3. Andrey Astrelin 10%
> > 4. Eduard Baumann 0.3%
> >=20
> > Others?
> >
>




From: Nan Ma <mananself@gmail.com>
Date: Fri, 10 Jun 2011 12:21:29 -0700
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



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Hi,

Let me put 3% in it. That's by no means accurate.

1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Andrey Astrelin 10%
5. Nan Ma 3%
6. Eduard Baumann 0.3%

Thanks.

Nan

On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:

>
>
> Nan Ma: Please complete the list below!
>
> 120cell performers (including partial solves):
>
> Update 06/10/2011
>
>
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma ??%
>
> 6. Eduard Baumann 0.3%
>
> --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> >
> > Update 03/13/2011
> >
> > 1. Noel Chalmers 100%
> > 2. Matt Galla 100%
> > 3. Adam Ford 100%
> > 4. Andrey Astrelin 10%
> > 5. Eduard Baumann 0.3%
> >
> > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > >
> > > 1. Noel Chalmers 100%
> > > 1. Matt Galla 100%
> > > 3. Andrey Astrelin 10%
> > > 4. Eduard Baumann 0.3%
> > >
> > > Others?
> > >
> >
>
>=20=20
>

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Hi,

Let me put 3% in it. That's by no means accurate.

1.=
Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma 3%

6. Eduard Baumann 0.3%

Thanks.

Nan

_quote">On Fri, Jun 10, 2011 at 3:57 AM, Eduard <ef=3D"mailto:baumann@mcnet.ch">baumann@mcnet.ch> wrote:
lockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px =
#ccc solid;padding-left:1ex;">















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Nan Ma: Please complete the list below!



120cell performers (including partial solves):



Update 06/10/2011





1. Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma ??%


6. Eduard Baumann 0.3%



--- In 4D_=
Cubing@yahoogroups.com
, "Eduard" <baumann@...> wrote:r>
>

> Update 03/13/2011

>

> 1. Noel Chalmers 100%

> 2. Matt Galla 100%

> 3. Adam Ford 100%

> 4. Andrey Astrelin 10%

> 5. Eduard Baumann 0.3%

>

> --- In ">4D_Cubing@yahoogroups.com, "Eduard" <baumann@> wrote:=


> >

> > 1. Noel Chalmers 100%

> > 1. Matt Galla 100%

> > 3. Andrey Astrelin 10%

> > 4. Eduard Baumann 0.3%

> >

> > Others?

> >

>






=20=20=20=20=20

=20=20=20=20







=20=20









--000e0cd6b2440544c904a5607a70--




From: Matt Galla <mgalla@trinity.edu>
Date: Fri, 10 Jun 2011 14:36:05 -0500
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



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charset=utf-8

While I was still solving the 120Cell I wrote a short java program that giv=
es the exact number of stickers in the correct spot and makes a guess as to=
how many of which type of piece is solved based on the stickers. It then e=
stimates a percentage complete of the whole puzzle (# of correct PIECES / 2=
520). It is by no means complex or super sophisticated but it is set up and=
ready to read any Magic120Cell log file. If any of the partial solvers wou=
ld like a more accurate estimation of their completion percentage I'd be ha=
ppy to run your log file through the program and relay the output to you. J=
ust send me an email with your most current log file attached.

-Matt Galla

Sent from my iPhone

On Jun 10, 2011, at 2:21 PM, Nan Ma wrote:

> Hi,
>=20
> Let me put 3% in it. That's by no means accurate.=20
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma 3%
> 6. Eduard Baumann 0.3%
>=20
> Thanks.
>=20
> Nan
>=20
>=20
> On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:
>=20=20
> Nan Ma: Please complete the list below!
>=20
> 120cell performers (including partial solves):
>=20
> Update 06/10/2011
>=20
>=20
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma ??%
>=20
> 6. Eduard Baumann 0.3%
>=20
> --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> >
> > Update 03/13/2011
> >=20
> > 1. Noel Chalmers 100%
> > 2. Matt Galla 100%
> > 3. Adam Ford 100%
> > 4. Andrey Astrelin 10%
> > 5. Eduard Baumann 0.3%
> >=20
> > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > >
> > > 1. Noel Chalmers 100%
> > > 1. Matt Galla 100%
> > > 3. Andrey Astrelin 10%
> > > 4. Eduard Baumann 0.3%
> > >=20
> > > Others?
> > >
> >
>=20
>=20
>=20

--Apple-Mail-1-862372450
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Content-Type: text/html;
charset=utf-8

While I was still solving the 120Cell =
I wrote a short java program that gives the exact number of stickers in the=
correct spot and makes a guess as to how many of which type of piece is so=
lved based on the stickers. It then estimates a percentage complete of the =
whole puzzle (# of correct PIECES / 2520). It is by no means complex or sup=
er sophisticated but it is set up and ready to read any Magic120Cell log fi=
le. If any of the partial solvers would like a more accurate estimation of =
their completion percentage I'd be happy to run your log file through the p=
rogram and relay the output to you. Just send me an email with your most cu=
rrent log file attached.

-Matt Galla

Sent f=
rom my iPhone

On Jun 10, 2011, at 2:21 PM, Nan Ma <=3D"mailto:mananself@gmail.com">mananself@gmail.com> wrote:

<=
/div>





 




=20=20=20=20=20=20
=20=20=20=20=20=20

Hi,

Let me put 3% in it. That's by no means accurate.
<=
br>1. Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma 3%

6. Eduard Baumann 0.3%

Thanks.

Nan

mail_quote">On Fri, Jun 10, 2011 at 3:57 AM, Eduard <<=
a href=3D"mailto:baumann@mcnet.ch">baum=
ann@mcnet.ch
>
wrote:
style=3D"border-left:1px #ccc solid;">















 







=20=20=20=20=20=20
=20=20=20=20=20=20

Nan Ma: Please complete the list below!



120cell performers (including partial solves):



Update 06/10/2011





1. Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma ??%


6. Eduard Baumann 0.3%



--- In href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com=
, "Eduard" <baumann@...> wrote:

>

> Update 03/13/2011

>

> 1. Noel Chalmers 100%

> 2. Matt Galla 100%

> 3. Adam Ford 100%

> 4. Andrey Astrelin 10%

> 5. Eduard Baumann 0.3%

>

> --- In ">4D_Cubing@yahoogroups.com>, "Eduard" <baumann@> wrote:

> >

> > 1. Noel Chalmers 100%

> > 1. Matt Galla 100%

> > 3. Andrey Astrelin 10%

> > 4. Eduard Baumann 0.3%

> >

> > Others?

> >

>






=20=20=20=20=20

=20=20=20=20







=20=20











=20=20=20=20=20

=20=20=20=20








--Apple-Mail-1-862372450--




From: "Eduard Baumann" <baumann@mcnet.ch>
Date: Fri, 10 Jun 2011 22:02:37 +0200
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



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Hi Matt,

Here is my 120cell_partial_solve log file for evaluation.

Kind regards
Ed

----- Original Message -----=20
From: Matt Galla=20
To: <4D_Cubing@yahoogroups.com>=20
Sent: Friday, June 10, 2011 9:36 PM
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell


=20=20=20=20

While I was still solving the 120Cell I wrote a short java program that g=
ives the exact number of stickers in the correct spot and makes a guess as =
to how many of which type of piece is solved based on the stickers. It then=
estimates a percentage complete of the whole puzzle (# of correct PIECES /=
2520). It is by no means complex or super sophisticated but it is set up a=
nd ready to read any Magic120Cell log file. If any of the partial solvers w=
ould like a more accurate estimation of their completion percentage I'd be =
happy to run your log file through the program and relay the output to you.=
Just send me an email with your most current log file attached.


-Matt Galla

Sent from my iPhone

On Jun 10, 2011, at 2:21 PM, Nan Ma wrote:


=20=20=20=20=20=20
Hi,

Let me put 3% in it. That's by no means accurate.=20

1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Andrey Astrelin 10%
5. Nan Ma 3%
6. Eduard Baumann 0.3%

Thanks.

Nan



On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:

=20=20=20=20=20=20=20=20
Nan Ma: Please complete the list below!

120cell performers (including partial solves):

Update 06/10/2011



1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Andrey Astrelin 10%

5. Nan Ma ??%

6. Eduard Baumann 0.3%

--- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>
> Update 03/13/2011
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Eduard Baumann 0.3%
>=20
> --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> >
> > 1. Noel Chalmers 100%
> > 1. Matt Galla 100%
> > 3. Andrey Astrelin 10%
> > 4. Eduard Baumann 0.3%
> >=20
> > Others?
> >
>







=20=20
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=EF=BB=BF




Hi Matt,

 

Here is my 120cell_partial_solve log file =
for=20
evaluation.

 

Kind regards

Ed

 

style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
----- Original Message -----

style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black">Fro=
m:
=20
Matt Gal=
la
=20

To: ps.com=20
href=3D"mailto:4D_Cubing@yahoogroups.com>"><4D_Cubing@yahoogroups.com&=
gt;
=20

Sent: Friday, June 10, 2011 9:36 P=
M

Subject: Re: [MC4D] Re: Ranking li=
st for=20
the 120-Cell


 =20


While I was still solving the 120Cell I wrote a short java program t=
hat=20
gives the exact number of stickers in the correct spot and makes a guess =
as to=20
how many of which type of piece is solved based on the stickers. It then=
=20
estimates a percentage complete of the whole puzzle (# of correct PIECES =
/=20
2520). It is by no means complex or super sophisticated but it is set up =
and=20
ready to read any Magic120Cell log file. If any of the partial solvers wo=
uld=20
like a more accurate estimation of their completion percentage I'd be hap=
py to=20
run your log file through the program and relay the output to you. Just s=
end=20
me an email with your most current log file attached.



-Matt Galla

Sent from my iPhone


On Jun 10, 2011, at 2:21 PM, Nan Ma < href=3D"mailto:mananself@gmail.com">mananself@gmail.com>=20
wrote:




 =20

Hi,

Let me put 3% in it. That's by no means accurate.
>1.=20
Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. And=
rey=20
Astrelin 10%
5. Nan Ma 3%
6. Eduard Baumann=20
0.3%

Thanks.

Nan


On Fri, Jun 10, 2011 at 3:57 AM, Eduard =20
dir=3Dltr>< href=3D"mailto:baumann@mcnet.ch">baumann@mcnet.ch>=20
wrote:


 =20



Nan Ma: Please complete the list below!

120cell performers=
=20
(including partial solves):

Update 06/10/2011




1. Noel Chalmers 100%
2. Matt Galla 100%R>3.=20
Adam Ford 100%
4. Andrey Astrelin 10%
5. Nan Ma ??%

6. Eduard Baumann 0.3%

--- In href=3D"mailto:4D_Cubing%40yahoogroups.com" target=3D_blank> href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.comA>,=20
"Eduard" <baumann@...> wrote:
>
> Update=20
03/13/2011
>
> 1. Noel Chalmers 100%
> 2. Matt Gal=
la=20
100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
>=
5.=20
Eduard Baumann 0.3%
>
> --- In href=3D"mailto:4D_Cubing%40yahoogroups.com" target=3D_blank> href=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.comA>,=20
"Eduard" <baumann@> wrote:
> >
> > 1. Noel=20
Chalmers 100%
> > 1. Matt Galla 100%
> > 3. Andrey=
=20
Astrelin 10%
> > 4. Eduard Baumann 0.3%
> >
>=
;=20
> Others?
> >
>



>




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From: Nan Ma <mananself@gmail.com>
Date: Fri, 10 Jun 2011 13:09:15 -0700
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



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Hi Matt

I'm using MPUlt to solve the 120 cell. Your program doesn't do that, right?

Nan

On Jun 10, 2011, at 12:36 PM, Matt Galla wrote:

> While I was still solving the 120Cell I wrote a short java program that g=
ives the exact number of stickers in the correct spot and makes a guess as =
to how many of which type of piece is solved based on the stickers. It then=
estimates a percentage complete of the whole puzzle (# of correct PIECES /=
2520). It is by no means complex or super sophisticated but it is set up a=
nd ready to read any Magic120Cell log file. If any of the partial solvers w=
ould like a more accurate estimation of their completion percentage I'd be =
happy to run your log file through the program and relay the output to you.=
Just send me an email with your most current log file attached.
>=20
> -Matt Galla
>=20
> Sent from my iPhone
>=20
> On Jun 10, 2011, at 2:21 PM, Nan Ma wrote:
>=20
>>=20=20
>> Hi,
>>=20
>> Let me put 3% in it. That's by no means accurate.=20
>>=20
>> 1. Noel Chalmers 100%
>> 2. Matt Galla 100%
>> 3. Adam Ford 100%
>> 4. Andrey Astrelin 10%
>> 5. Nan Ma 3%
>> 6. Eduard Baumann 0.3%
>>=20
>> Thanks.
>>=20
>> Nan
>>=20
>>=20
>> On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:
>>=20=20
>> Nan Ma: Please complete the list below!
>>=20
>> 120cell performers (including partial solves):
>>=20
>> Update 06/10/2011
>>=20
>>=20
>>=20
>> 1. Noel Chalmers 100%
>> 2. Matt Galla 100%
>> 3. Adam Ford 100%
>> 4. Andrey Astrelin 10%
>> 5. Nan Ma ??%
>>=20
>> 6. Eduard Baumann 0.3%
>>=20
>> --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>> >
>> > Update 03/13/2011
>> >=20
>> > 1. Noel Chalmers 100%
>> > 2. Matt Galla 100%
>> > 3. Adam Ford 100%
>> > 4. Andrey Astrelin 10%
>> > 5. Eduard Baumann 0.3%
>> >=20
>> > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>> > >
>> > > 1. Noel Chalmers 100%
>> > > 1. Matt Galla 100%
>> > > 3. Andrey Astrelin 10%
>> > > 4. Eduard Baumann 0.3%
>> > >=20
>> > > Others?
>> > >
>> >
>>=20
>>=20
>=20
>=20

--Apple-Mail-2-864361899
Content-Transfer-Encoding: quoted-printable
Content-Type: text/html;
charset=utf-8

Hi Matt

I'm u=
sing MPUlt to solve the 120 cell. Your program doesn't do that, right?>

Nan

On Jun 10, 2011, at 12:36 PM, Matt Galla &l=
t;mgalla@trinity.edu> wrote:r>





 




=20=20=20=20=20=20
=20=20=20=20=20=20

While I was still solving the 120Cell I wrote a short jav=
a program that gives the exact number of stickers in the correct spot and m=
akes a guess as to how many of which type of piece is solved based on the s=
tickers. It then estimates a percentage complete of the whole puzzle (# of =
correct PIECES / 2520). It is by no means complex or super sophisticated bu=
t it is set up and ready to read any Magic120Cell log file. If any of the p=
artial solvers would like a more accurate estimation of their completion pe=
rcentage I'd be happy to run your log file through the program and relay th=
e output to you. Just send me an email with your most current log file atta=
ched.

-Matt Galla

Sent from my iPhone
=

On Jun 10, 2011, at 2:21 PM, Nan Ma <f@gmail.com">mananself@gmail.com=
> wrote:






 




=20=20=20=20=20=20
=20=20=20=20=20=20

Hi,

Let me put 3% in it. That's by no means accurate.
<=
br>1. Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma 3%

6. Eduard Baumann 0.3%

Thanks.

Nan

mail_quote">On Fri, Jun 10, 2011 at 3:57 AM, Eduard <<=
a href=3D"mailto:baumann@mcnet.ch">=
baumann@mcnet.ch>
wro=
te:
d;">















 







=20=20=20=20=20=20
=20=20=20=20=20=20

Nan Ma: Please complete the list below!



120cell performers (including partial solves):



Update 06/10/2011





1. Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma ??%


6. Eduard Baumann 0.3%



--- In >ahoogroups.com">4D_Cubing@yahoogroups.com, "Eduard" <baumann@...=
> wrote:

>

> Update 03/13/2011

>

> 1. Noel Chalmers 100%

> 2. Matt Galla 100%

> 3. Adam Ford 100%

> 4. Andrey Astrelin 10%

> 5. Eduard Baumann 0.3%

>

> --- In ">ing@yahoogroups.com">4D_Cubing@yahoogroups.com, "Eduard" <bauman=
n@> wrote:

> >

> > 1. Noel Chalmers 100%

> > 1. Matt Galla 100%

> > 3. Andrey Astrelin 10%

> > 4. Eduard Baumann 0.3%

> >

> > Others?

> >

>






=20=20=20=20=20

=20=20=20=20







=20=20











=20=20=20=20=20

=20=20=20=20










=20=20=20=20=20

=20=20=20=20








--Apple-Mail-2-864361899--




From: Melinda Green <melinda@superliminal.com>
Date: Fri, 10 Jun 2011 13:35:09 -0700
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



--------------000300060900080202030602
Content-Type: text/plain; charset=windows-1252; format=flowed
Content-Transfer-Encoding: 7bit

I'm still astounded that more than one person attempted this crazy feat
of patience. Has anyone started on the 600 Cell? This time I won't bet
how many attempts will be made on this monster but I will bet that we'll
see at least a first solution. Note: Don't feel that you need declare
any progress or intention to solve this one if you prefer not to.

-Melinda

On 6/10/2011 12:21 PM, Nan Ma wrote:
>
>
> Hi,
>
> Let me put 3% in it. That's by no means accurate.
>
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma 3%
> 6. Eduard Baumann 0.3%
>
> Thanks.
>
> Nan

--------------000300060900080202030602
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: 7bit




http-equiv="Content-Type">


I'm still astounded that more than one person attempted this crazy
feat of patience. Has anyone started on the 600 Cell? This time I
won't bet how many attempts will be made on this monster but I will
bet that we'll see at least a first solution. Note: Don't feel that
you need declare any progress or intention to solve this one if you
prefer not to.



-Melinda



On 6/10/2011 12:21 PM, Nan Ma wrote:
cite="mid:BANLkTikmVC36L7D7yPSfv3MfewRKMQnDwQ@mail.gmail.com"
type="cite">


Hi,



Let me put 3% in it. That's by no means accurate.



1. Noel Chalmers 100%

2. Matt Galla 100%

3. Adam Ford 100%

4. Andrey Astrelin 10%

5. Nan Ma 3%

6. Eduard Baumann 0.3%



Thanks.



Nan



--------------000300060900080202030602--




From: Melinda Green <melinda@superliminal.com>
Date: Fri, 10 Jun 2011 13:40:28 -0700
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



--------------070907070700050404030400
Content-Type: text/plain; charset=UTF-8; format=flowed
Content-Transfer-Encoding: 7bit

It sure would be nice to create a common function to compute percentage
completion numbers for display in UI status bars. I'm not sure how best
to integrate that but it could be a good user motivator (or demotivator).

-Melinda

On 6/10/2011 12:36 PM, Matt Galla wrote:
>
>
> While I was still solving the 120Cell I wrote a short java program
> that gives the exact number of stickers in the correct spot and makes
> a guess as to how many of which type of piece is solved based on the
> stickers. It then estimates a percentage complete of the whole puzzle
> (# of correct PIECES / 2520). It is by no means complex or super
> sophisticated but it is set up and ready to read any Magic120Cell log
> file. If any of the partial solvers would like a more accurate
> estimation of their completion percentage I'd be happy to run your log
> file through the program and relay the output to you. Just send me an
> email with your most current log file attached.

--------------070907070700050404030400
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: 7bit







It sure would be nice to create a common function to compute
percentage completion numbers for display in UI status bars. I'm not
sure how best to integrate that but it could be a good user
motivator (or demotivator).



-Melinda



On 6/10/2011 12:36 PM, Matt Galla wrote:
cite="mid:A2B10EE0-83DD-4EB5-826D-9E4321A5ED06@trinity.edu"
type="cite">


While I was still solving the 120Cell I wrote a short java
program that gives the exact number of stickers in the correct
spot and makes a guess as to how many of which type of piece is
solved based on the stickers. It then estimates a percentage
complete of the whole puzzle (# of correct PIECES / 2520). It is
by no means complex or super sophisticated but it is set up and
ready to read any Magic120Cell log file. If any of the partial
solvers would like a more accurate estimation of their
completion percentage I'd be happy to run your log file through
the program and relay the output to you. Just send me an email
with your most current log file attached.





--------------070907070700050404030400--




From: "Matthew" <damienturtle@hotmail.co.uk>
Date: Fri, 10 Jun 2011 23:43:33 -0000
Subject: [MC4D] Re: Ranking list for the 120-Cell



I have a log with about 2% complete, the log is on my wiki page if anyone i=
s interested. I will finish one day but probably not soon.

1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Andrey Astrelin 10%
5. Nan Ma 3%
6. Matt Sheerin 2%
7. Eduard Baumann 0.3%

--- In 4D_Cubing@yahoogroups.com, Nan Ma wrote:
>
> Hi,
>=20
> Let me put 3% in it. That's by no means accurate.
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma 3%
> 6. Eduard Baumann 0.3%
>=20
> Thanks.
>=20
> Nan
>=20
> On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:
>=20
> >
> >
> > Nan Ma: Please complete the list below!
> >
> > 120cell performers (including partial solves):
> >
> > Update 06/10/2011
> >
> >
> > 1. Noel Chalmers 100%
> > 2. Matt Galla 100%
> > 3. Adam Ford 100%
> > 4. Andrey Astrelin 10%
> > 5. Nan Ma ??%
> >
> > 6. Eduard Baumann 0.3%
> >
> > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > >
> > > Update 03/13/2011
> > >
> > > 1. Noel Chalmers 100%
> > > 2. Matt Galla 100%
> > > 3. Adam Ford 100%
> > > 4. Andrey Astrelin 10%
> > > 5. Eduard Baumann 0.3%
> > >
> > > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > > >
> > > > 1. Noel Chalmers 100%
> > > > 1. Matt Galla 100%
> > > > 3. Andrey Astrelin 10%
> > > > 4. Eduard Baumann 0.3%
> > > >
> > > > Others?
> > > >
> > >
> >
> >=20=20
> >
>




From: "Eduard" <baumann@mcnet.ch>
Date: Fri, 10 Jun 2011 23:51:19 -0000
Subject: [MC4D] Re: Ranking list for the 120-Cell



I'm glad that the list grows even if my ranking gets worse ;-)
Ed

--- In 4D_Cubing@yahoogroups.com, "Matthew" wrote:
>
> I have a log with about 2% complete, the log is on my wiki page if anyone=
is interested. I will finish one day but probably not soon.
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma 3%
> 6. Matt Sheerin 2%
> 7. Eduard Baumann 0.3%
>=20
> --- In 4D_Cubing@yahoogroups.com, Nan Ma wrote:
> >
> > Hi,
> >=20
> > Let me put 3% in it. That's by no means accurate.
> >=20
> > 1. Noel Chalmers 100%
> > 2. Matt Galla 100%
> > 3. Adam Ford 100%
> > 4. Andrey Astrelin 10%
> > 5. Nan Ma 3%
> > 6. Eduard Baumann 0.3%
> >=20
> > Thanks.
> >=20
> > Nan
> >=20
> > On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:
> >=20
> > >
> > >
> > > Nan Ma: Please complete the list below!
> > >
> > > 120cell performers (including partial solves):
> > >
> > > Update 06/10/2011
> > >
> > >
> > > 1. Noel Chalmers 100%
> > > 2. Matt Galla 100%
> > > 3. Adam Ford 100%
> > > 4. Andrey Astrelin 10%
> > > 5. Nan Ma ??%
> > >
> > > 6. Eduard Baumann 0.3%
> > >
> > > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > > >
> > > > Update 03/13/2011
> > > >
> > > > 1. Noel Chalmers 100%
> > > > 2. Matt Galla 100%
> > > > 3. Adam Ford 100%
> > > > 4. Andrey Astrelin 10%
> > > > 5. Eduard Baumann 0.3%
> > > >
> > > > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > > > >
> > > > > 1. Noel Chalmers 100%
> > > > > 1. Matt Galla 100%
> > > > > 3. Andrey Astrelin 10%
> > > > > 4. Eduard Baumann 0.3%
> > > > >
> > > > > Others?
> > > > >
> > > >
> > >
> > >=20=20
> > >
> >
>




From: Nan Ma <mananself@gmail.com>
Date: Fri, 10 Jun 2011 17:29:26 -0700
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



--00151774050c57722004a564c700
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: quoted-printable

Hi Matt,

You have an interesting point. For a fully scrambled 120 cell, your program
will give a non zero percentage, because the colors of some stickers are
correct by chance. A very coarse computation (incorrectly assuming
statistical independence across different stickers) is that the 1/120 ~ 0.8=
%
of the stickers are correct by chance. So 0.8% is the "background noise". I=
f
we subtract it from 1.1%, we get 0.3%, which is Ed's original estimate. I
think Ed's estimate was very accurate.

Nan

On Fri, Jun 10, 2011 at 5:18 PM, Matthew Galla wrote:

>
>
> Ed,
>
> I ran your log file through my program and these are the results:
> 2-Color pieces solved: 14 / 720
> 3-Color pieces solved: 8 / 1200
> 4-Color pieces solved: 6 / 600
> Total solved: 1.111 %
>
> The way this works is it counts the number of 2C stickers that are correc=
t
> and divides by 2 (throwing away the remainder) to estimate the number of =
2C
> pieces solved. It repeats for 3C and 4C, dividing by 3 and 4 respectfully=
to
> get the above estimations. Now it is possible that a couple of pieces hap=
pen
> to have one or two stickers correct, even though the pieces themselves ar=
e
> not in the right spots, and there is no detection for this case, so the
> numbers that appear above should be considered overestimates and the actu=
al
> numbers may be slightly less than above, but certainly not bigger.
>
> It looks like you can claim a little more is done that you originally sai=
d!
> ;)
> Then again, maybe this isn't accurate enough to claim much at all. What c=
an
> be said is my program is more accurate the colser to solved you are, so i=
t
> is best used for those cases. Anyways enjoy.
>
> If anyone else would like me to run their log file through the program,
> just let me know. Sorry Nan, but you are right, my program only works for
> the Magic120Cell program's log files for now. :/
>
> -Matt Galla
>
> On Fri, Jun 10, 2011 at 3:02 PM, Eduard Baumann wrote:
>
>>
>> [Attachment(s)lank_quirks.html#1307b268fa4602b2_TopText>from Eduard Baumann included belo=
w]
>>
>> =EF=BB=BF
>> Hi Matt,
>>
>> Here is my 120cell_partial_solve log file for evaluation.
>>
>> Kind regards
>> Ed
>>
>>
>> ----- Original Message -----
>> *From:* Matt Galla
>> *To:* <4D_Cubing@yahoogroups.com> <4D_Cubing@yahoogroups.com%3E>
>> *Sent:* Friday, June 10, 2011 9:36 PM
>> *Subject:* Re: [MC4D] Re: Ranking list for the 120-Cell
>>
>>
>>
>> While I was still solving the 120Cell I wrote a short java program that
>> gives the exact number of stickers in the correct spot and makes a guess=
as
>> to how many of which type of piece is solved based on the stickers. It t=
hen
>> estimates a percentage complete of the whole puzzle (# of correct PIECES=
/
>> 2520). It is by no means complex or super sophisticated but it is set up=
and
>> ready to read any Magic120Cell log file. If any of the partial solvers w=
ould
>> like a more accurate estimation of their completion percentage I'd be ha=
ppy
>> to run your log file through the program and relay the output to you. Ju=
st
>> send me an email with your most current log file attached.
>>
>> -Matt Galla
>>
>> Sent from my iPhone
>>
>> On Jun 10, 2011, at 2:21 PM, Nan Ma wrote:
>>
>>
>>
>> Hi,
>>
>> Let me put 3% in it. That's by no means accurate.
>>
>> 1. Noel Chalmers 100%
>> 2. Matt Galla 100%
>> 3. Adam Ford 100%
>> 4. Andrey Astrelin 10%
>> 5. Nan Ma 3%
>> 6. Eduard Baumann 0.3%
>>
>> Thanks.
>>
>> Nan
>>
>> On Fri, Jun 10, 2011 at 3:57 AM, Eduard <
>> baumann@mcnet.ch> wrote:
>>
>>>
>>>
>>> Nan Ma: Please complete the list below!
>>>
>>> 120cell performers (including partial solves):
>>>
>>> Update 06/10/2011
>>>
>>>
>>> 1. Noel Chalmers 100%
>>> 2. Matt Galla 100%
>>> 3. Adam Ford 100%
>>> 4. Andrey Astrelin 10%
>>> 5. Nan Ma ??%
>>>
>>> 6. Eduard Baumann 0.3%
>>>
>>> --- In <4D_Cubing%40yahoogroups.com>4D_Cubing@yahoogroups.com, "Eduard"
>>> wrote:
>>> >
>>> > Update 03/13/2011
>>> >
>>> > 1. Noel Chalmers 100%
>>> > 2. Matt Galla 100%
>>> > 3. Adam Ford 100%
>>> > 4. Andrey Astrelin 10%
>>> > 5. Eduard Baumann 0.3%
>>> >
>>> > --- In <4D_Cubing%40yahoogroups.com>4D_Cubing@yahoogroups.com,
>>> "Eduard" wrote:
>>> > >
>>> > > 1. Noel Chalmers 100%
>>> > > 1. Matt Galla 100%
>>> > > 3. Andrey Astrelin 10%
>>> > > 4. Eduard Baumann 0.3%
>>> > >
>>> > > Others?
>>> > >
>>> >
>>>
>>>
>>
>=20=20
>

--00151774050c57722004a564c700
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable

Hi Matt,

You have an interesting point. For a fully scrambled 120 ce=
ll, your program will give a non zero percentage, because the colors of som=
e stickers are correct by chance. A very coarse computation (incorrectly as=
suming statistical independence across different stickers) is that the 1/12=
0 ~ 0.8% of the stickers are correct by chance. So 0.8% is the "backgr=
ound noise". If we subtract it from 1.1%, we get 0.3%, which is Ed'=
;s original estimate. I think Ed's estimate was very accurate.


Nan

On Fri, Jun 10, 2011 at 5:18 PM, =
Matthew Galla <m=
galla@trinity.edu
>
wrote:
" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">















=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Ed,

=C2=A0

I ran your log file through my program and these are the results:>
2-Color pieces solved:=C2=A0=C2=A0 14 / 720
3-Color pieces solved:=
=C2=A0=C2=A0 8 / 1200
4-Color pieces solved:=C2=A0=C2=A0 6 / 600
Tota=
l solved:=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
1.111 %

=C2=A0

The way this works is it counts the number of 2C stickers that are cor=
rect and divides by 2 (throwing away the remainder) to estimate the number =
of 2C pieces solved. It repeats for 3C and 4C, dividing by 3 and 4 respectf=
ully to get the above estimations. Now it is possible that a couple of piec=
es happen to have one or two stickers correct, even though the pieces thems=
elves=C2=A0are not in the right spots, and there is no detection for this c=
ase, so the numbers that appear above should be considered overestimates an=
d the actual numbers may be slightly less than above, but certainly not big=
ger.



=C2=A0

It looks like you can claim a little more is done that you originally =
said! ;)

Then again, maybe this isn't accurate enough to claim much at all.=
What can be said is my program is more accurate the colser to solved you a=
re, so it is best used for those cases. Anyways enjoy.

=C2=A0

If anyone else would like me to run their log file through the program=
, just let me know. Sorry Nan, but you are right, my program only works for=
the Magic120Cell program's log files for now. :/

=C2=A0

-Matt Galla


On Fri, Jun 10, 2011 at 3:02 PM, Eduard Baumann =
<>baumann@mcnet.ch> wrote:


=C2=A0=20


[ation:none" href=3D"https://mail.google.com/mail/html/compose/static_files/=
blank_quirks.html#1307b268fa4602b2_TopText" target=3D"_blank">Attachment(s)=
from Eduard Baumann included below]
=20

=EF=BB=BF=20

Hi Matt,

=C2=A0

Here is my 120cell_partial_solve log f=
ile for evaluation.

=C2=A0

Kind regards

Ed
ass=3D"h5">
=C2=A0


----- Original Message -----



Sent: Friday, June 10, 2011 9:36 PMdiv>
Subject: Re: [MC4D] Re: Ranking list =
for the 120-Cell


=C2=A0=20


While I was still solving the 120Cell I wrote a short java program=
that gives the exact number of stickers in the correct spot and makes a gu=
ess as to how many of which type of piece is solved based on the stickers. =
It then estimates a percentage complete of the whole puzzle (# of correct P=
IECES / 2520). It is by no means complex or super sophisticated but it is s=
et up and ready to read any Magic120Cell log file. If any of the partial so=
lvers would like a more accurate estimation of their completion percentage =
I'd be happy to run your log file through the program and relay the out=
put to you. Just send me an email with your most current log file attached.=





-Matt Galla

Sent from my iPhone


On Jun 10, 2011, at 2:21 PM, Nan Ma <f@gmail.com" target=3D"_blank">mananself@gmail.com> wrote:

div>


=C2=A0=20

Hi,

Let me put 3% in it. That's by no means accurate.
>1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. And=
rey Astrelin 10%
5. Nan Ma 3%
6. Eduard Baumann 0.3%

Thanks.r>


Nan


On Fri, Jun 10, 2011 at 3:57 AM, Eduard r=3D"ltr"><href=3D"mailto:baumann@mcnet.ch" target=3D"_blank">baumann@mcnet.ch>=
wrote:




=C2=A0=20



Nan Ma: Please complete the list below!

120cell performers (inclu=
ding partial solves):

Update 06/10/2011




1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 10=
0%
4. Andrey Astrelin 10%
5. Nan Ma ??%=20

6. Eduard Baumann 0.3%

--- In 0yahoogroups.com" target=3D"_blank">oups.com" target=3D"_blank">4D_Cubing@yahoogroups.com, "Eduard&quo=
t; <baumann@...> wrote:


>
> Update 03/13/2011
>
> 1. Noel Chalmers 100%
&g=
t; 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin =
10%
> 5. Eduard Baumann 0.3%
>
> --- In o:4D_Cubing%40yahoogroups.com" target=3D"_blank">ubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com, &qu=
ot;Eduard" <baumann@> wrote:


> >
> > 1. Noel Chalmers 100%
> > 1. Matt Galla 100=
%
> > 3. Andrey Astrelin 10%
> > 4. Eduard Baumann 0.3%r>> >
> > Others?
> >
>














=20=20=20=20=20

=20=20=20=20







=20=20









--00151774050c57722004a564c700--




From: Matt Galla <mgalla@trinity.edu>
Date: Fri, 10 Jun 2011 20:11:20 -0500
Subject: Re: [MC4D] Re: Ranking list for the 120-Cell



--Apple-Mail-2-882487427
Content-Transfer-Encoding: quoted-printable
Content-Type: text/plain;
charset=utf-8

Well yes I suppose you are right. Just remember that if my program says 100=
% complete then it really is 100% complete. So maybe an even more accurate =
way to calculate it is to have a diminishing background noise factor. Proba=
bly just linear from -0.8% at 0.8% complete and -0.0% at 100% complete.

In any case I didn't start using it until I was beyond the 50% mark because=
I was curious to see how much I had left. In that range it can be consider=
ed quite accurate. +/- 0.4% is my guess.

-Matt Galla

Sent from my iPhone

On Jun 10, 2011, at 7:29 PM, Nan Ma wrote:

> Hi Matt,
>=20
> You have an interesting point. For a fully scrambled 120 cell, your progr=
am will give a non zero percentage, because the colors of some stickers are=
correct by chance. A very coarse computation (incorrectly assuming statist=
ical independence across different stickers) is that the 1/120 ~ 0.8% of th=
e stickers are correct by chance. So 0.8% is the "background noise". If we =
subtract it from 1.1%, we get 0.3%, which is Ed's original estimate. I thin=
k Ed's estimate was very accurate.
>=20
> Nan
>=20
>=20
> On Fri, Jun 10, 2011 at 5:18 PM, Matthew Galla wrote=
:
>=20=20
> Ed,
>=20=20
> I ran your log file through my program and these are the results:
> 2-Color pieces solved: 14 / 720
> 3-Color pieces solved: 8 / 1200
> 4-Color pieces solved: 6 / 600
> Total solved: 1.111 %
>=20=20
> The way this works is it counts the number of 2C stickers that are correc=
t and divides by 2 (throwing away the remainder) to estimate the number of =
2C pieces solved. It repeats for 3C and 4C, dividing by 3 and 4 respectfull=
y to get the above estimations. Now it is possible that a couple of pieces =
happen to have one or two stickers correct, even though the pieces themselv=
es are not in the right spots, and there is no detection for this case, so =
the numbers that appear above should be considered overestimates and the ac=
tual numbers may be slightly less than above, but certainly not bigger.
>=20=20
> It looks like you can claim a little more is done that you originally sai=
d! ;)
> Then again, maybe this isn't accurate enough to claim much at all. What c=
an be said is my program is more accurate the colser to solved you are, so =
it is best used for those cases. Anyways enjoy.
>=20=20
> If anyone else would like me to run their log file through the program, j=
ust let me know. Sorry Nan, but you are right, my program only works for th=
e Magic120Cell program's log files for now. :/
>=20=20
> -Matt Galla
>=20
> On Fri, Jun 10, 2011 at 3:02 PM, Eduard Baumann wrote:
>=20=20
> [Attachment(s) from Eduard Baumann included below]
> =EF=BB=BF
>=20
> Hi Matt,
>=20=20
> Here is my 120cell_partial_solve log file for evaluation.
>=20=20
> Kind regards
> Ed
>=20=20
> ----- Original Message -----
> From: Matt Galla
> To: <4D_Cubing@yahoogroups.com>
> Sent: Friday, June 10, 2011 9:36 PM
> Subject: Re: [MC4D] Re: Ranking list for the 120-Cell
>=20
>=20=20
> While I was still solving the 120Cell I wrote a short java program that g=
ives the exact number of stickers in the correct spot and makes a guess as =
to how many of which type of piece is solved based on the stickers. It then=
estimates a percentage complete of the whole puzzle (# of correct PIECES /=
2520). It is by no means complex or super sophisticated but it is set up a=
nd ready to read any Magic120Cell log file. If any of the partial solvers w=
ould like a more accurate estimation of their completion percentage I'd be =
happy to run your log file through the program and relay the output to you.=
Just send me an email with your most current log file attached.
>=20
> -Matt Galla
>=20
> Sent from my iPhone
>=20
> On Jun 10, 2011, at 2:21 PM, Nan Ma wrote:
>=20
>>=20=20
>> Hi,
>>=20
>> Let me put 3% in it. That's by no means accurate.=20
>>=20
>> 1. Noel Chalmers 100%
>> 2. Matt Galla 100%
>> 3. Adam Ford 100%
>> 4. Andrey Astrelin 10%
>> 5. Nan Ma 3%
>> 6. Eduard Baumann 0.3%
>>=20
>> Thanks.
>>=20
>> Nan
>>=20
>>=20
>> On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:
>>=20=20
>> Nan Ma: Please complete the list below!
>>=20
>> 120cell performers (including partial solves):
>>=20
>> Update 06/10/2011
>>=20
>>=20
>>=20
>> 1. Noel Chalmers 100%
>> 2. Matt Galla 100%
>> 3. Adam Ford 100%
>> 4. Andrey Astrelin 10%
>> 5. Nan Ma ??%
>>=20
>> 6. Eduard Baumann 0.3%
>>=20
>> --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>> >
>> > Update 03/13/2011
>> >=20
>> > 1. Noel Chalmers 100%
>> > 2. Matt Galla 100%
>> > 3. Adam Ford 100%
>> > 4. Andrey Astrelin 10%
>> > 5. Eduard Baumann 0.3%
>> >=20
>> > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
>> > >
>> > > 1. Noel Chalmers 100%
>> > > 1. Matt Galla 100%
>> > > 3. Andrey Astrelin 10%
>> > > 4. Eduard Baumann 0.3%
>> > >=20
>> > > Others?
>> > >
>> >
>>=20
>>=20
>=20
>=20
>=20
>=20

--Apple-Mail-2-882487427
Content-Transfer-Encoding: quoted-printable
Content-Type: text/html;
charset=utf-8

Well yes I suppose you are right. Just=
remember that if my program says 100% complete then it really is 100% comp=
lete. So maybe an even more accurate way to calculate it is to have a dimin=
ishing background noise factor. Probably just linear from -0.8% at 0.8% com=
plete and -0.0% at 100% complete.

In any case I di=
dn't start using it until I was beyond the 50% mark because I was curious t=
o see how much I had left. In that range it can be considered quite accurat=
e. +/- 0.4% is my guess.

-Matt Galla

Sent f=
rom my iPhone

On Jun 10, 2011, at 7:29 PM, Nan Ma <=3D"mailto:mananself@gmail.com">mananself@gmail.com> wrote:

<=
/div>





 




=20=20=20=20=20=20
=20=20=20=20=20=20

Hi Matt,

You have an interesting point. For a fully scrambl=
ed 120 cell, your program will give a non zero percentage, because the colo=
rs of some stickers are correct by chance. A very coarse computation (incor=
rectly assuming statistical independence across different stickers) is that=
the 1/120 ~ 0.8% of the stickers are correct by chance. So 0.8% is the "ba=
ckground noise". If we subtract it from 1.1%, we get 0.3%, which is Ed's or=
iginal estimate. I think Ed's estimate was very accurate.


Nan

On Fri, Jun 10, 2011 at 5:18 =
PM, Matthew Galla <u">mgalla@trinity.edu>an> wrote:
cc solid;">















 







=20=20=20=20=20=20
=20=20=20=20=20=20

Ed,

 

I ran your log file through my program and these are the results:>
2-Color pieces solved:   14 / 720
3-Color pieces solved:&=
nbsp;  8 / 1200
4-Color pieces solved:   6 / 600
Total=
solved:            =
1.111 %

 

The way this works is it counts the number of 2C stickers that are cor=
rect and divides by 2 (throwing away the remainder) to estimate the number =
of 2C pieces solved. It repeats for 3C and 4C, dividing by 3 and 4 respectf=
ully to get the above estimations. Now it is possible that a couple of piec=
es happen to have one or two stickers correct, even though the pieces thems=
elves are not in the right spots, and there is no detection for this c=
ase, so the numbers that appear above should be considered overestimates an=
d the actual numbers may be slightly less than above, but certainly not big=
ger.



 

It looks like you can claim a little more is done that you originally =
said! ;)

Then again, maybe this isn't accurate enough to claim much at all. Wha=
t can be said is my program is more accurate the colser to solved you are, =
so it is best used for those cases. Anyways enjoy.

 

If anyone else would like me to run their log file through the program=
, just let me know. Sorry Nan, but you are right, my program only works for=
the Magic120Cell program's log files for now. :/

 

-Matt Galla


On Fri, Jun 10, 2011 at 3:02 PM, Eduard Baumann =
<>baumann@mcnet.ch> wr=
ote:


 =20


[ration:none;" href=3D"https://mail.google.com/mail/html/compose/static_file=
s/blank_quirks.html#1307b268fa4602b2_TopText" target=3D"_blank">Attachment(=
s)
from Eduard Baumann included below]
=20

=EF=BB=BF=20

Hi Matt,

 

Here is my 120cell_partial_solve log f=
ile for evaluation.

 

Kind regards

Ed
ass=3D"h5">
 


----- Original Message -----



Sent: Friday, June 10, 2011 9:36 PM<=
/div>
Subject: Re: [MC4D] Re: Ranking list=
for the 120-Cell


 =20


While I was still solving the 120Cell I wrote a short java program=
that gives the exact number of stickers in the correct spot and makes a gu=
ess as to how many of which type of piece is solved based on the stickers. =
It then estimates a percentage complete of the whole puzzle (# of correct P=
IECES / 2520). It is by no means complex or super sophisticated but it is s=
et up and ready to read any Magic120Cell log file. If any of the partial so=
lvers would like a more accurate estimation of their completion percentage =
I'd be happy to run your log file through the program and relay the output =
to you. Just send me an email with your most current log file attached.v>




-Matt Galla

Sent from my iPhone


On Jun 10, 2011, at 2:21 PM, Nan Ma <f@gmail.com" target=3D"_blank">manan=
self@gmail.com
> wrote:




 =20

Hi,

Let me put 3% in it. That's by no means accurate.

1. =
Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Andrey =
Astrelin 10%
5. Nan Ma 3%
6. Eduard Baumann 0.3%

Thanks.



Nan


On Fri, Jun 10, 2011 at 3:57 AM, Eduard r=3D"ltr"><href=3D"mailto:baumann@mcnet.ch" target=3D"_blank">n@mcnet.ch">baumann@mcnet.ch> wrote:




 =20



Nan Ma: Please complete the list below!

120cell performers (inclu=
ding partial solves):

Update 06/10/2011




1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 10=
0%
4. Andrey Astrelin 10%
5. Nan Ma ??%=20

6. Eduard Baumann 0.3%

--- In 0yahoogroups.com" target=3D"_blank">oups.com" target=3D"_blank">4D=
_Cubing@yahoogroups.com
, "Eduard" <baumann@...> wrote:


>
> Update 03/13/2011
>
> 1. Noel Chalmers 100%
&g=
t; 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin =
10%
> 5. Eduard Baumann 0.3%
>
> --- In o:4D_Cubing%40yahoogroups.com" target=3D"_blank">ubing@yahoogroups.com" target=3D"_blank">roups.com">4D_Cubing@yahoogroups.com, "Eduard" <baumann@> wro=
te:


> >
> > 1. Noel Chalmers 100%
> > 1. Matt Galla 100=
%
> > 3. Andrey Astrelin 10%
> > 4. Eduard Baumann 0.3%r>> >
> > Others?
> >
>














=20=20=20=20=20

=20=20=20=20







=20=20











=20=20=20=20=20

=20=20=20=20








--Apple-Mail-2-882487427--




From: "schuma" <mananself@gmail.com>
Date: Tue, 14 Jun 2011 22:44:23 -0000
Subject: Re: Ranking list for the 120-Cell



Hi,

This is an update on my progress of the 120-cell using MPUlt. I've complete=
d 30% in terms of stickers (including 1C).=20

1. Noel Chalmers 100%
2. Matt Galla 100%
3. Adam Ford 100%
4. Nan Ma 30%
5. Andrey Astrelin 10%
6. Matt Sheerin 2%
7. Eduard Baumann 0.3%

Here is the timeline:

~14 hours: all 2C pieces solved. 20% stickers solved.

I'm here now:=20
~21 hours: 1/5 of 3C pieces solved. 30% stickers solved

~45 hours (estimated time): all 3C pieces solved. 68% stickers solved
~70 hours (rough estimate): all pieces solved.=20

The total time of 70 hours is comparable with some long RPGs like Zelda or =
Final Fantasy. Although solving the 120-cell is even more tedious than leve=
ling, I think it's an achievement of a lifetime and worth doing.

Nan




--- In 4D_Cubing@yahoogroups.com, "Matthew" wrote:
>
> I have a log with about 2% complete, the log is on my wiki page if anyone=
is interested. I will finish one day but probably not soon.
>=20
> 1. Noel Chalmers 100%
> 2. Matt Galla 100%
> 3. Adam Ford 100%
> 4. Andrey Astrelin 10%
> 5. Nan Ma 3%
> 6. Matt Sheerin 2%
> 7. Eduard Baumann 0.3%
>=20
> --- In 4D_Cubing@yahoogroups.com, Nan Ma wrote:
> >
> > Hi,
> >=20
> > Let me put 3% in it. That's by no means accurate.
> >=20
> > 1. Noel Chalmers 100%
> > 2. Matt Galla 100%
> > 3. Adam Ford 100%
> > 4. Andrey Astrelin 10%
> > 5. Nan Ma 3%
> > 6. Eduard Baumann 0.3%
> >=20
> > Thanks.
> >=20
> > Nan
> >=20
> > On Fri, Jun 10, 2011 at 3:57 AM, Eduard wrote:
> >=20
> > >
> > >
> > > Nan Ma: Please complete the list below!
> > >
> > > 120cell performers (including partial solves):
> > >
> > > Update 06/10/2011
> > >
> > >
> > > 1. Noel Chalmers 100%
> > > 2. Matt Galla 100%
> > > 3. Adam Ford 100%
> > > 4. Andrey Astrelin 10%
> > > 5. Nan Ma ??%
> > >
> > > 6. Eduard Baumann 0.3%
> > >
> > > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > > >
> > > > Update 03/13/2011
> > > >
> > > > 1. Noel Chalmers 100%
> > > > 2. Matt Galla 100%
> > > > 3. Adam Ford 100%
> > > > 4. Andrey Astrelin 10%
> > > > 5. Eduard Baumann 0.3%
> > > >
> > > > --- In 4D_Cubing@yahoogroups.com, "Eduard" wrote:
> > > > >
> > > > > 1. Noel Chalmers 100%
> > > > > 1. Matt Galla 100%
> > > > > 3. Andrey Astrelin 10%
> > > > > 4. Eduard Baumann 0.3%
> > > > >
> > > > > Others?
> > > > >
> > > >
> > >
> > >=20=20
> > >
> >
>