Thread: "Hello!"

From: "alegend45" <alegend45@yahoo.com>
Date: Tue, 28 Dec 2010 17:56:01 -0000
Subject: Hello!



Hello, everybody, I am a new member here, alegend45. And I'm planning to ma=
ke, eventually, a 9D Rubik's Cube.




From: "alegend45" <alegend45@yahoo.com>
Date: Tue, 28 Dec 2010 19:49:22 -0000
Subject: Hello!





--- In 4D_Cubing@yahoogroups.com, "alegend45" wrote:
>
> Hello, everybody, I am a new member here, alegend45. And I'm planning to =
make, eventually, a 9D Rubik's Cube.
>
Hello!
The best way to make 9D is to divide dimensions to 3 groups (say, (A,B,C)=
, (D,E,F) and (G,H,I), and then make three "projections" of the cube to the=
se 3 groups. Eash projection will consist of 729=3D27*27 classic Rubik's cu=
bes 3^3, and each cubie will appear in all 3 projections. For example, 9C w=
ill appear as 3 corners (9 stickers in total), 8C - as two corners and one =
edge, and so on. Now I'm not sure about twist implementation, but it looks =
like 3-click mode will work.
Problem is that 3^9 will take more than a year to solve (if you spend 4 h=
ours every day). But 2^9 looks very possible :)

Andrey




From: "alegend45" <alegend45@yahoo.com>
Date: Tue, 28 Dec 2010 20:18:51 -0000
Subject: Re: Hello!




--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
>=20
>=20
> --- In 4D_Cubing@yahoogroups.com, "alegend45" wrote:
> >
> > Hello, everybody, I am a new member here, alegend45. And I'm planning t=
o make, eventually, a 9D Rubik's Cube.
> >
> Hello!
> The best way to make 9D is to divide dimensions to 3 groups (say, (A,B,=
C), (D,E,F) and (G,H,I), and then make three "projections" of the cube to t=
hese 3 groups. Eash projection will consist of 729=3D27*27 classic Rubik's =
cubes 3^3, and each cubie will appear in all 3 projections. For example, 9C=
will appear as 3 corners (9 stickers in total), 8C - as two corners and on=
e edge, and so on. Now I'm not sure about twist implementation, but it look=
s like 3-click mode will work.
> Problem is that 3^9 will take more than a year to solve (if you spend 4=
hours every day). But 2^9 looks very possible :)
>=20
> Andrey
>
Well, I was actually planning on doing 8 dimensions, first. Although, I DO =
need to figure out how to perspective project it.




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Wed, 29 Dec 2010 17:34:21 -0000
Subject: Re: Hello!




> Well, I was actually planning on doing 8 dimensions, first. Although, I D=
O need to figure out how to perspective project it.
>

I don't see good projection for 8D. 9D looks much better




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Wed, 29 Dec 2010 12:02:30 -0800
Subject: Re: Hello!



--------------040709040502070405040104
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Andrey,

The new version works a lot better. It took me a while to understand the
UI but once I did I found that it is quite usable. Like most people, I
tried to figure things out without looking for instructions so it took
me a little while to get it. The one thing that I would not have figured
out is that the user's packman always tries to go deeper into the
screen, but I remembered that from your description and now it makes
sense. It might be helpful to very briefly list the main instructions at
the bottom with a menu checkbox to toggle them on and off.

Also, I found it a little tricky to use the mouse for both scene
rotation and pause/resume but I got used to it reasonable quickly. BTW,
the Start button should switch to "Resume" once the game is paused, not
"Start". See how I did the buttons on my Tetris applet
.

Finally, I don't really see what is 4D or 5D about those choices other
than the fact that their graphs are similar to hypercube edges. It seems
to me that all graphs from 3D on up are all really just 3D since there
is room enough in R3 to embed any graph. Maybe in 3D the men should be
able to roam around 2D surfaces instead of 1D lines, etc.? Regardless, I
think that your 3D version may be more fun than the original 2D so I
encourage you to continue polishing it. The next thing I would love to
see would be sound effects.

Nice job!
-Melinda

On 12/29/2010 9:33 AM, Andrey wrote:
> Melinda,
> please try new version. It is in the same place: http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/pacman5d.zip
>
> I hope that the bug is fixed. Sometimes I see "program is stopped" dialog when close the program, but during the game everything looks ok.
>
> Andrey
>
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>> It sounds like a great idea but the program doesn't work for me. :-(
>>
>> It just opens a window with some controls on the right and blank in the
>> middle and is completely unresponsive. I figured out that it was
>> unresponsive because it had created a modal error dialog saying simply
>> "Error in the application" but that dialog was behind the main window
>> which couldn't even be moved out of the way. Once I brought that dialog
>> to the front and clicked "OK", part of the main screen showed half of a
>> 3D scene in the top half but nothing in the lower part. The buttons and
>> menu items are now clickable but no inputs seem to do anything to the 3D
>> portion. What I could understand from the partial view I saw makes me
>> think that it could be fun, but that's as much as I could experience.
>>
>> -Melinda
>>
>> On 12/28/2010 6:39 AM, Andrey wrote:
>>> Enjoy:
>>>
>>> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/pacman5d.zip
>>>
>>> Now there is only one stage for each dimension (from 3D to 5D), but stage description is simple enough.
>>> Couple of hints:
>>> - pacman tries to go "deep" - in the direction Z closest to the perpendicular to screen.
>>> - left-click pauses game. During pause you can reorient the field.
>>> - left-drag rotates 3D space
>>> - right-drag rotates "color" space (Z-R-G). It's difficult to use, I use it only when image is too flat.
>>> - right-click switches bases between XYZ and RGZ. Strange option, but very useful in manipulations.
>>>
>>> Andrey
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

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Content-Transfer-Encoding: 7bit




http-equiv="Content-Type">


Andrey,



The new version works a lot better. It took me a while to understand
the UI but once I did I found that it is quite usable. Like most
people, I tried to figure things out without looking for
instructions so it took me a little while to get it. The one thing
that I would not have figured out is that the user's packman always
tries to go deeper into the screen, but I remembered that from your
description and now it makes sense. It might be helpful to very
briefly list the main instructions at the bottom with a menu
checkbox to toggle them on and off.



Also, I found it a little tricky to use the mouse for both scene
rotation and pause/resume but I got used to it reasonable quickly.
BTW, the Start button should switch to "Resume" once the game is
paused, not "Start". See how I did the buttons on href="http://www.superliminal.com/tetris/Tetris.htm">my Tetris
applet.



Finally, I don't really see what is 4D or 5D about those choices
other than the fact that their graphs are similar to hypercube
edges. It seems to me that all graphs from 3D on up are all really
just 3D since there is room enough in R3 to embed any graph. Maybe
in 3D the men should be able to roam around 2D surfaces instead of
1D lines, etc.? Regardless, I think that your 3D version may be more
fun than the original 2D so I encourage you to continue polishing
it. The next thing I would love to see would be sound effects.



Nice job!

-Melinda



On 12/29/2010 9:33 AM, Andrey wrote:



Melinda,
please try new version. It is in the same place: http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/pacman5d.zip

I hope that the bug is fixed. Sometimes I see "program is stopped" dialog when close the program, but during the game everything looks ok.

Andrey


--- In 4D_Cubing@yahoogroups.com, Melinda Green <melinda@...> wrote:



It sounds like a great idea but the program doesn't work for me. :-(

It just opens a window with some controls on the right and blank in the
middle and is completely unresponsive. I figured out that it was
unresponsive because it had created a modal error dialog saying simply
"Error in the application" but that dialog was behind the main window
which couldn't even be moved out of the way. Once I brought that dialog
to the front and clicked "OK", part of the main screen showed half of a
3D scene in the top half but nothing in the lower part. The buttons and
menu items are now clickable but no inputs seem to do anything to the 3D
portion. What I could understand from the partial view I saw makes me
think that it could be fun, but that's as much as I could experience.

-Melinda

On 12/28/2010 6:39 AM, Andrey wrote:


Enjoy:

http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/pacman5d.zip

Now there is only one stage for each dimension (from 3D to 5D), but stage description is simple enough.
Couple of hints:
- pacman tries to go "deep" - in the direction Z closest to the perpendicular to screen.
- left-click pauses game. During pause you can reorient the field.
- left-drag rotates 3D space
- right-drag rotates "color" space (Z-R-G). It's difficult to use, I use it only when image is too flat.
- right-click switches bases between XYZ and RGZ. Strange option, but very useful in manipulations.

Andrey









------------------------------------

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<*> To unsubscribe from this group, send an email to:
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<*> Your use of Yahoo! Groups is subject to:
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--------------040709040502070405040104--




From: "alegend45" <alegend45@yahoo.com>
Date: Sat, 01 Jan 2011 03:30:04 -0000
Subject: Re: Hello!




--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
>=20
> > Well, I was actually planning on doing 8 dimensions, first. Although, I=
DO need to figure out how to perspective project it.
> >
>=20
> I don't see good projection for 8D. 9D looks much better
>
Well, maybe fractal unfolding of dimensions could be used, like with your 7=
D cube, to project it down to 4D, and then use the already functioning code=
to project that down to 3D, then let OpenGL, deal with the rest! :D




From: enochgray@yahoo.com
Date: 08 May 2018 18:31:27 +0000
Subject: Hello!




From: enochgray@yahoo.com
Date: Tue, 08 May 2018 19:24:44 +0000
Subject: Hello!



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Wow! 10x10 blindfolded sounds tough! Seems like the hardest part would be
to locate all the center pieces blind!

Another member here also solved the 2^4 blindfolded:
https://youtu.be/UbLPxuSDRk8

Good luck!

Ty

On Tue, May 8, 2018, 12:43 PM enochgray@yahoo.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:

>
>
> Hi, I recently solved the 3x3x3x3 for the first time, and was invited to
> this group.
>
>
> My name is Enoch Gray, and I have been solving twisty puzzles since 2011.
> I found a Rubik's Cube at my Grandma's house, and used Google to learn ho=
w
> to solve it. I have been hooked ever since. Nowadays, I primarily do
> blindfolded solving. I recently accomplished the goal of solving a 10x10x=
10
> blindfolded.
>
>
> I had seen the 4 dimensional cubes before, but never really looked into
> them. Recently, I stumbled across the topic again, and decided to give it=
a
> shot. I learned basic concepts from Mathologer's video on YouTube and was
> able to solve it from there! Now my next goal is to blindsolve the 2x2x2x=
2.
>
>
> Thanks to everyone for creating a community around 4 dimensional puzzles!
> I'm excited to get more into it.
>
>=20
>

--000000000000bdd5fc056bb6bd1a
Content-Type: text/html; charset="UTF-8"
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Wow! 10x10 blindfolded sounds tough! Seems like the hardest part would be t=
o locate all the center pieces blind!


Another member her=
e also solved the 2^4 blindfolded:=C2=A0DRk8">https://youtu.be/UbLPxuSDRk8

Good luck!<=
/div>

Ty

tr">On Tue, May 8, 2018, 12:43 PM en=
ochgray@yahoo.com
[4D_Cubing] <ps.com">4D_Cubing@yahoogroups.com> wrote:
=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padd=
ing-left:1ex" id=3D"gmail_block_quote0">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Hi, I recently solved the 3x3x3x3 for the first time,=
and was invited to this group.


=
My name is Enoch Gray, and I have been solving twisty puzzles since 2011. I=
found a Rubik's Cube at my Grandma's house, and used Google to lea=
rn how to solve it. I have been hooked ever since. Nowadays, I primarily do=
blindfolded solving. I recently accomplished the goal of solving a 10x10x1=
0 blindfolded.=C2=A0


I had seen the 4 =
dimensional cubes before, but never really looked into them. Recently, I st=
umbled across the topic again, and decided to give it a shot. I learned bas=
ic concepts from Mathologer's video on YouTube and was able to solve it=
from there! Now my next goal is to blindsolve the 2x2x2x2.=C2=A0

>

Thanks to everyone for creating a community around 4 dimensional pu=
zzles! I'm excited to get more into it.




=20=20=20=20=20

=20=20=20=20







=20=20








--000000000000bdd5fc056bb6bd1a--




From: Ed Ussery <metamind@earthlink.net>
Date: Thu, 10 May 2018 10:05:32 -0700 (GMT-07:00)
Subject: Re: [MC4D] Hello!



ad>

al, sans-serif;">
Hi Enoch!

Congratulations, a=
nd welcome to the group. I just joined in December,
after solving=
the 3x3x3x3.
My goal is to solve the 3x3x3x3x3, but I'm very=
busy these days.
We'll see...

See you i=
n the forum. : )

Ed

=3D"padding-left: 5px; margin-left: 0px; border-left: #0000ff 2px solid; fo=
nt-weight: normal; font-style: normal; text-decoration: none; font-size: 10=
pt; font-family: arial,sans-serif; color: black;">-----Original Message----=
-

From: "enochgray@yahoo.com [4D_Cubing]" <4D_Cubing@yahoogroups.com&g=
t;

Sent: May 8, 2018 11:31 AM

To: 4D_Cubing@yahoogroups.com

Subject: [MC4D] Hello!
















=20

 







=20=20=20=20=20=20
=20=20=20=20=20=20

Hi, I recently solved the 3x3x3x3 for the first time,=
and was invited to this group.


=
My name is Enoch Gray, and I have been solving twisty puzzles since 2011. I=
found a Rubik's Cube at my Grandma's house, and used Google to learn how t=
o solve it. I have been hooked ever since. Nowadays, I primarily do blindfo=
lded solving. I recently accomplished the goal of solving a 10x10x10 blindf=
olded. 


I had seen the 4 dimensio=
nal cubes before, but never really looked into them. Recently, I stumbled a=
cross the topic again, and decided to give it a shot. I learned basic conce=
pts from Mathologer's video on YouTube and was able to solve it from there!=
Now my next goal is to blindsolve the 2x2x2x2. 


Than=
ks to everyone for creating a community around 4 dimensional puzzles! I'm e=
xcited to get more into it.




=20=20=20=20=20





=








<=
/zzzhtml>





From: mananself@gmail.com
Date: 12 May 2018 02:55:46 +0000
Subject: Re: Hello!




From: mananself@gmail.com
Date: Fri, 11 May 2018 20:57:16 -0600
Subject: Re: Hello!



--000000000000b4023c056bf96923
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I'd love to see a blind 3^4 solve!

On Fri, May 11, 2018, 8:55 PM mananself@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:

>
>
> Welcome!
>
> What a world class blindfold solver! I'm sure you'll be the first blind
> fold solver of 3x3x3x3 soon. You have everything it takes.
>
> Nan
>
>=20
>

--000000000000b4023c056bf96923
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Content-Transfer-Encoding: quoted-printable

I'd love to see a blind 3^4 solve!

iv dir=3D"ltr">On Fri, May 11, 2018, 8:55 PM ail.com">mananself@gmail.com [4D_Cubing] <g@yahoogroups.com">4D_Cubing@yahoogroups.com> wrote:
quote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc=
solid;padding-left:1ex" id=3D"gmail_block_quote0">












=20

=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Welcome!


What a world class blindfold solve=
r! I'm sure you'll be the first blind fold solver of 3x3x3x3 soon. =
You have everything it takes.

Nan




=20=20=20=20=20

=20=20=20=20







=20=20








--000000000000b4023c056bf96923--




From: Melinda Green <melinda@superliminal.com>
Date: Fri, 11 May 2018 21:39:46 -0700
Subject: Re: [MC4D] Re: Hello!



--------------C2F88FE3F6574D34A92CC195
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I'm sure you have everything it takes too, Nan!
-Melinda

On 5/11/2018 7:55 PM, mananself@gmail.com [4D_Cubing] wrote:
>
>
> Welcome!
>
> What a world class blindfold solver! I'm sure you'll be the first blind fold solver of 3x3x3x3 soon. You have everything it takes.
>
> Nan


--------------C2F88FE3F6574D34A92CC195
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: 7bit






I'm sure you have everything it takes too, Nan!

-Melinda



On 5/11/2018 7:55 PM,
mananself@gmail.com [4D_Cubing] wrote:





Welcome!



What a world class blindfold solver! I'm sure you'll be the
first blind fold solver of 3x3x3x3 soon. You have everything it
takes.




Nan








--------------C2F88FE3F6574D34A92CC195--




From: Ed Ussery <metamind@earthlink.net>
Date: Sat, 12 May 2018 12:51:30 -0700 (GMT-07:00)
Subject: Re: [MC4D] Hello!



ad>

al, sans-serif;">
Enoch,

By the way, do you pl=
an on teaching us how to do blind solves?

Ed : )r>

r-left: #0000ff 2px solid; font-weight: normal; font-style: normal; text-de=
coration: none; font-size: 10pt; font-family: arial,sans-serif; color: blac=
k;">-----Original Message-----

From: "enochgray@yahoo.com [4D_Cubing]" <4D_Cubing@yahoogroups.com&g=
t;

Sent: May 8, 2018 11:31 AM

To: 4D_Cubing@yahoogroups.com

Subject: [MC4D] Hello!
















=20

 







=20=20=20=20=20=20
=20=20=20=20=20=20

Hi, I recently solved the 3x3x3x3 for the first time,=
and was invited to this group.


=
My name is Enoch Gray, and I have been solving twisty puzzles since 2011. I=
found a Rubik's Cube at my Grandma's house, and used Google to learn how t=
o solve it. I have been hooked ever since. Nowadays, I primarily do blindfo=
lded solving. I recently accomplished the goal of solving a 10x10x10 blindf=
olded. 


I had seen the 4 dimensio=
nal cubes before, but never really looked into them. Recently, I stumbled a=
cross the topic again, and decided to give it a shot. I learned basic conce=
pts from Mathologer's video on YouTube and was able to solve it from there!=
Now my next goal is to blindsolve the 2x2x2x2. 


Than=
ks to everyone for creating a community around 4 dimensional puzzles! I'm e=
xcited to get more into it.




=20=20=20=20=20





=








<=
/zzzhtml>





From: enochgray@yahoo.com
Date: 16 May 2018 17:38:19 +0000
Subject: Re: Hello!




From: enochgray@yahoo.com
Date: Wed, 30 May 2018 01:30:45 +0200
Subject: Re: Hello!



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MagicTile solves

My new 22 solves

18.4.2018 hyp {4,7} R10.9 42 f001 3630 moves
20.4.2018 hyp {5,4} R5.3 32 f0-0-1,3 4825 moves
25.4.2018 hyp {5,4} R5.3 32 v001 2354 moves
26.4.2018 hyp {5,4} R5.3 32 e100 v100 4632 moves
30.4.2018 hyp {7,4} R10.9 24 f0-0-1,3 6265 moves
4.5.2018 hyp {5,4} R5.3 32 e010 24632 moves
5.5.2018 eucl 4-4 16 f0-2,24-0 10214 moves
6.5.2018 skew {6,4|3} 20 f00-1.3 4280 moves
6.5.2018 skew {6,4|3} 20 v001 3156 moves
16.5.2018 hyp {7,4} R10.9 24 f100 e100 3731 moves
17.5.2018 hyp {7,4} R10.9 24 f010 v100 433 moves
17.5.2018 hyp {4,5} R5.3 40 e0,5-0,65-0,8 348 moves
17.5.2018 hyp {4,5} R5.3 40 fe0,5-0-0 1679 moves
18.5.2018 hyp {4,5} R5.3 40 f010 v100 1325 moves
19.5.2018 hyp {4,7} R10.9 42 e010 514 moves
23.5.2018 hyp {4,7} R10.9 42 e0-1,1-0 13978 moves
23.5.2018 hyp {4,7} R10.9 42 v001 1412 moves
23.5.2018 hyp {4,7} R10.9 42 f010 eh00 1012 moves
24.5.2018 hyp {4,7} R10.9 42 f010 v100 1426 moves
24.5.2018 hyp {5,4} R5.3 32 f010 e100 4366 moves
25.5.2018 hyp {5,4} R5.3 32 eh00 v100 1500 moves
29.5.2018 hyp {5,4} R5.3 32 v200 19212 moves

Only this last one was not yet solved by Michael.

Best regards
Ed
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>





MagicTile solves

 

My new 22 solves

 

18.4.2018 hyp {4,7} R10.9 42 f001 &nb=
sp; 3630=20
moves
20.4.2018 hyp {5,4} R5.3 32 f0-0-1,3   4825=20
moves
25.4.2018 hyp {5,4} R5.3 32 v001   2354 moves
26.4.20=
18=20
hyp {5,4} R5.3 32 e100 v100   4632 moves
30.4.2018 hyp {7,4} R=
10.9=20
24 f0-0-1,3   6265 moves
4.5.2018 hyp {5,4} R5.3 32=20
e010   24632 moves
5.5.2018 eucl 4-4 16 f0-2,24-0   =
10214=20
moves
6.5.2018 skew {6,4|3} 20 f00-1.3   4280 moves
6.5.201=
8=20
skew {6,4|3} 20 v001   3156 moves
16.5.2018 hyp {7,4} R10.9 24=
f100=20
e100   3731 moves
17.5.2018 hyp {7,4} R10.9 24 f010=20
v100   433 moves
17.5.2018 hyp {4,5} R5.3 40=20
e0,5-0,65-0,8   348 moves
17.5.2018 hyp {4,5} R5.3 40=20
fe0,5-0-0   1679 moves
18.5.2018 hyp {4,5} R5.3 40 f010=20
v100   1325 moves
19.5.2018 hyp {4,7} R10.9 42 e010  =
; 514=20
moves
23.5.2018 hyp {4,7} R10.9 42 e0-1,1-0   13978=20
moves
23.5.2018 hyp {4,7} R10.9 42 v001   1412 moves
23.5.2=
018=20
hyp {4,7} R10.9 42 f010 eh00   1012 moves
24.5.2018 hyp {4,7} =
R10.9=20
42 f010 v100   1426 moves
24.5.2018 hyp {5,4} R5.3 32  f0=
10=20
e100   4366 moves
25.5.2018 hyp {5,4} R5.3 32 eh00 v100 &=
nbsp;=20
1500 moves
29.5.2018 hyp {5,4} R5.3 32 v200   19212=20
moves

 

Only this last one was not yet solved by=20
Michael.

 

Best regards

Ed


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