Thread: "3^4 solved"

From: "Andrew Gould" <agould@uwm.edu>
Date: Fri, 24 Sep 2010 14:12:56 -0500
Subject: 3^4 solved



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Yay me, I've solved the 3^4 cube for the 1st time. I am proud that the only
advice I took was Roice's webpage saying 'get the 4C pieces into place
first'...if I even read it right. I learned the 3^3 cube around age 12 in
1993 from memorizing someone's book. Slowly over 17 years I combined two
steps into one here...two steps into one there...etc. I think this is what
helped me come up with macros to solve the 3^4.



Here, I got the 4Cs into place, then oriented them, then the 2Cs into
place*, then oriented them, then got the 3Cs into place, then oriented them.
I'm pretty sure I could have done fewer moves with: 4Cs into place, 3Cs
into place, orienting 4Cs and 3Cs, getting 2Cs into place, then orienting
the 2Cs. I was proud to be prepared for the possible state of everything
perfect except for one 3C piece being disoriented...however, I didn't run
into that due to semi-deliberate careful planning. *The toughest macro to
come up with was permuting the last two 2C pieces when all the 4Cs were in
place and correctly oriented. That took about three days mainly because I
was only putting 2 hours/day into it. I'm proud that I held off asking for
help and found a solution to it. After that, I cruised to the solved state.



I'm a math TA (Teaching Assistant) and a PhD student in mathematics at the
University of Wisconsin-Milwaukee. I got my AMEP degree (Applied Math
Engineering and Physics) from UW-Madison in 2004, and I got my masters
degree in 2007 from UW-Milwaukee. My #1 hobby is videogame playing (right
now I'm busy editing a board in the forge in Halo Reach). Puzzles in
general are also a great hobby for me-- it's mainly been 3D puzzles for my
hands. I also hope to get healthy again to play sports such as basketball
and touch football.



I will definitely look at other puzzles and most likely solve at least
another over the next year. For now I plan to further compare possible
states of MC4D to those if 3x3x1x1 sections were allowed to twist (possibly
with a professor or two), look at features of MC7D, and come up with a wish
list to the programmers.



--

Andy


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Yay me, I've solved the 3^4 cube for the 1st time.&nbs=
p; I
am proud that the only advice I took was Roice's webpage saying 'get the 4C
pieces into place first'...if I even read it right.  I learned the 3^3
cube around age 12 in 1993 from memorizing someone's book.  Slowly ove=
r 17
years I combined two steps into one here...two steps into one
there...etc.  I think this is what helped me come up with macros to so=
lve
the 3^4. 



 



Here, I got the 4Cs into place, then oriented them, th=
en the
2Cs into place*, then oriented them, then got the 3Cs into place, then orie=
nted
them.  I'm pretty sure I could have done fewer moves with:  4Cs i=
nto
place, 3Cs into place, orienting 4Cs and 3Cs, getting 2Cs into place, then
orienting the 2Cs.  I was proud to be prepared for the possible state =
of
everything perfect except for one 3C piece being disoriented...however, I
didn't run into that due to semi-deliberate careful planning.  *The
toughest macro to come up with was permuting the last two 2C pieces when al=
l
the 4Cs were in place and correctly oriented.  That took about three d=
ays
mainly because I was only putting 2 hours/day into it.  I'm proud that=
I
held off asking for help and found a solution to it.  After that, I
cruised to the solved state.



 



I'm a math TA (Teaching Assistant) and a PhD student i=
n
mathematics at the University of Wisconsin-Milwaukee.  I got my AMEP
degree (Applied Math Engineering and Physics) from UW-Madison in 2004, and =
I
got my masters degree in 2007 from UW-Milwaukee.  My #1 hobby is video=
game
playing (right now I'm busy editing a board in the forge in Halo Reach).&nb=
sp;
Puzzles in general are also a great hobby for me-- it's mainly been 3D puzz=
les
for my hands.  I also hope to get healthy again to play sports such as
basketball and touch football. 



 



I will definitely look at other puzzles and most likel=
y
solve at least another over the next year.  For now I plan to further
compare possible states of MC4D to those if 3x3x1x1 sections were allowed t=
o
twist (possibly with a professor or two), look at features of MC7D, and com=
e up
with a wish list to the programmers. 



 



--



Andy









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From: zhulama@gmail.com
Date: Tue, 12 Jul 2016 19:28:31 -0400
Subject: 3^4 solved



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Hi there,

Tagging things sounds real awesome. I've no idea how it works though -- is
there a range limit?

Great job with the 3^4, and even better (in my super-biased opinion) that
you want to go solve even more higher-dimensional puzzles.
I'll post this just in case you haven't seen it:
http://astr73.narod.ru/MC7D/instr.html
3-click mode may be your thing.

Also, do give MC5D a try, just in case it works out. I will admit however
that it feels slightly buggier in some cases, especially on the 3^5.

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Hi there,

Tagging things sounds real awesome. =
I've no idea how it works though -- is there a range limit?

Grea=
t job with the 3^4, and even better (in my super-biased opinion) that you w=
ant to go solve even more higher-dimensional puzzles.
I'll post thi=
s just in case you haven't seen it: C7D/instr.html">http://astr73.narod.ru/MC7D/instr.html
3-=
click mode may be your thing.

Also, do give MC5D a try, j=
ust in case it works out. I will admit however that it feels slightly buggi=
er in some cases, especially on the 3^5.



r>


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From: David Reens <dave.reens@gmail.com>
Date: Tue, 12 Jul 2016 22:06:02 -0600
Subject: Re: [MC4D] 3^4 solved



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Ah Thanks Ray. I had gotten as far as zhumala with MC7D- wanting to try hig=
her dim cubes but not understanding what clicking was doing and not finding=
directions in the ten minutes I devoted to the project. It looks like ever=
ything I might want is in that link.

By the way is it possible to make twisty puzzles out of the Archimedian sol=
ids in 3D and not just platonic? How about uniform polyhedra? Could I do an=
y of this in MagicTile? I haven=92t tried it out yet.

Cheers,
Dave

On Jul 12, 2016, at 5:28 PM, Ray Zhao thermostatico@gmail.com [4D_Cubing] <=
4D_Cubing@yahoogroups.com> wrote:

>=20
> Hi there,
>=20
> Tagging things sounds real awesome. I've no idea how it works though -- i=
s there a range limit?
>=20
> Great job with the 3^4, and even better (in my super-biased opinion) that=
you want to go solve even more higher-dimensional puzzles.=20
> I'll post this just in case you haven't seen it: http://astr73.narod.ru/M=
C7D/instr.html
> 3-click mode may be your thing.
>=20
> Also, do give MC5D a try, just in case it works out. I will admit however=
that it feels slightly buggier in some cases, especially on the 3^5.
>=20
>=20
>=20
>=20
>=20
>=20


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=3Dwindows-1252">mode: space; -webkit-line-break: after-white-space;">

Ah Thanks Ray. I =
had gotten as far as zhumala with MC7D- wanting to try higher dim cubes but=
not understanding what clicking was doing and not finding directions in th=
e ten minutes I devoted to the project. It looks like everything I might wa=
nt is in that link.

By the way is it possible to m=
ake twisty puzzles out of the Archimedian solids in 3D and not just platoni=
c? How about uniform polyhedra? Could I do any of this in MagicTile? I have=
n=92t tried it out yet.

Cheers,
Davev>
On Jul 12, 2016, at 5:28 PM, Ray Zhao rmostatico@gmail.com">thermostatico@gmail.com [4D_Cubing] <=3D"mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com> wro=
te:

=
font-variant: normal; font-weight: normal; letter-spacing: normal; line-hei=
ght: normal; orphans: auto; text-align: start; text-indent: 0px; text-trans=
form: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-t=
ext-stroke-width: 0px; background-color: rgb(255, 255, 255);">
rp-mlmsg" style=3D"font-size: 13px; font-family: Arial, helvetica, clean, s=
ans-serif; position: relative;">
1.22em; z-index: 1;">
nt-family: Georgia;">
;">
ine-height: 1.22em;">
Hi there,
=3D"line-height: 1.22em;">
Tagging things=
sounds real awesome. I've no idea how it works though -- is there a range =
limit?

>Great job with the 3^4, and even better (in my super-biased opinion) that =
you want to go solve even more higher-dimensional puzzles.ple-converted-space"> 
I'll p=
ost this just in case you haven't seen it:ace"> =3D"line-height: 1.22em;">http://astr73.narod.ru/MC7D/instr.html
le=3D"line-height: 1.22em;">
3-cli=
ck mode may be your thing.

ine-height: 1.22em;">
Also, do giv=
e MC5D a try, just in case it works out. I will admit however that it feels=
slightly buggier in some cases, especially on the 3^5.
ight: 1.22em;">
height: 1.22em;">

-height: 1.22em;">
ne-height: 1.22em; margin: 0px 0px 1em;">
der">
5); height: 0px;">


--Apple-Mail=_A724C636-B44D-49DD-87A0-C0D500F6B786--




From: zhulama@gmail.com
Date: 13 Jul 2016 12:35:25 -0700
Subject: Re: 3^4 solved




From: llamaonacid@gmail.com
Date: Wed, 13 Jul 2016 17:54:19 -0400
Subject: Re: 3^4 solved



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Hi Edward,

First of all, I love listing things!...I just don't do it often.

Anyway, congrats on the solve. 1200+ moves doesn't sound like that much
considering how it's your first solve; I bet if you solve it once or twice
the number will go down to around 1000 (or even less). Layer by layer is a
good idea; you can even use CFOP on it. However, I'm not sure about solving
the 5^4 one layer at a time.

Number theory is cool sometimes, and I mean sometimes since modular
arithmetic didn't click for me last term (especially non-linear
congruences) and since I often add up two-digit numbers wrong in my head.
Maybe once I get those sorted out, I'll continue reading about numbers. The
research + simulations part seems real fun though.

Also, you play flute? I've always wanted to learn how to play the
flute...except when I have more energy. A tenor sax would probably work
better in that case. Anyway, how to make a note come out on the flute is
still a great mystery to me. Actually, music and math is still a great
mystery to me in general. Is number theory involved there?


10/10 suggest you go solve the 5^4 or at least the 4^4,

Ray

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Hi Edward,

First of =
all, I love listing things!...I just don't do it often.

An=
yway, congrats on the solve. 1200+ moves doesn't sound like that much c=
onsidering how it's your first solve; I bet if you solve it once or twi=
ce the number will go down to around 1000 (or even less). Layer by layer is=
a good idea; you can even use CFOP on it. However, I'm not sure about =
solving the 5^4 one layer at a time.

Number theory is cool som=
etimes, and I mean sometimes since modular arithmetic didn't click for =
me last term (especially non-linear congruences) and since I often add up t=
wo-digit numbers wrong in my head. Maybe once I get those sorted out, I'=
;ll continue reading about numbers. The research + simulations part seems r=
eal fun though.

Also, you play flute? I've always wanted t=
o learn how to play the flute...except when I have more energy. A tenor sax=
would probably work better in that case. Anyway, how to make a note come o=
ut on the flute is still a great mystery to me. Actually, music and math is=
still a great mystery to me in general. Is number theory involved there?r>

10/10 suggest you go solve the 5^4 or at least the 4^4=
,

Ray



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From: Roice Nelson <roice3@gmail.com>
Date: Thu, 14 Jul 2016 17:19:53 -0500
Subject: Re: [MC4D] 3^4 solved



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Hi Dave,

Regarding your question about the archimedean/uniform polyhedra, that's
totally possible! I've seen some physical puzzles using archimedean
solids, like here
le%20).html>
and here
0>.
I don't know of software doing this, but would be surprised if some didn't
exist somewhere. Anybody here know any? (That was a slight lie, because
one version of Don's MC4D that hasn't been released supports 3D archimedean
variants.)

Unfortunately MagicTile does not support this yet. It only supports
surfaces whose universal cover is a regular tiling. There are some puzzles
that are irregular in the sense of colorings rather than the underlying
tiling, but that's different than what you are asking about. I'd like it
to support uniform tilings, but it would be a big undertaking and likely
require a ground-up rewrite.

I did want to point out that MC4D supports a lot of uniform polytopes (by
which I mean the polytope is vertex-transitive, but not transitive on all
flags - there are more ways a dimension up for things to be irregular, and
the term "uniform" doesn't really capture that).

Best,
Roice


On Tue, Jul 12, 2016 at 11:06 PM, David Reens dave.reens@gmail.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:

>
>
> Ah Thanks Ray. I had gotten as far as zhumala with MC7D- wanting to try
> higher dim cubes but not understanding what clicking was doing and not
> finding directions in the ten minutes I devoted to the project. It looks
> like everything I might want is in that link.
>
> By the way is it possible to make twisty puzzles out of the Archimedian
> solids in 3D and not just platonic? How about uniform polyhedra? Could I =
do
> any of this in MagicTile? I haven=E2=80=99t tried it out yet.
>
> Cheers,
> Dave
>
> On Jul 12, 2016, at 5:28 PM, Ray Zhao thermostatico@gmail.com [4D_Cubing]
> <4D_Cubing@yahoogroups.com> wrote:
>
>
> Hi there,
>
> Tagging things sounds real awesome. I've no idea how it works though -- i=
s
> there a range limit?
>
> Great job with the 3^4, and even better (in my super-biased opinion) that
> you want to go solve even more higher-dimensional puzzles.
> I'll post this just in case you haven't seen it:
> http://astr73.narod.ru/MC7D/instr.html
> 3-click mode may be your thing.
>
> Also, do give MC5D a try, just in case it works out. I will admit however
> that it feels slightly buggier in some cases, especially on the 3^5.
>
>
>
>
>
>
>
>
>=20
>

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Hi Dave,

Regarding your question about =
the archimedean/uniform polyhedra, that's totally possible!=C2=A0 I'=
;ve seen some physical puzzles using archimedean solids, like=C2=A0=3D"http://tonyfisherpuzzles.net/063%20Trunc%20Dogic%20(%20Rubik%20type%20p=
uzzle%20).html">here
=C2=A0and=C2=A0/index.php?route=3Dproduct/product&product_id=3D60">here.=C2=A0 I d=
on't know of software doing this, but would be surprised if some didn&#=
39;t exist somewhere.=C2=A0 Anybody here know any? (That was a slight lie, =
because one version of Don's MC4D that hasn't been released support=
s 3D archimedean variants.)

Unfortunately MagicTil=
e does not support this yet.=C2=A0 It only supports surfaces whose universa=
l cover is a regular tiling.=C2=A0 There are some puzzles that are irregula=
r in the sense of colorings rather than the underlying tiling, but that'=
;s different than what you are asking about.=C2=A0 I'd like it to suppo=
rt uniform tilings, but it would be a big undertaking and likely require a =
ground-up rewrite.

I did want to point out that MC=
4D supports a lot of uniform polytopes (by which I mean the polytope is ver=
tex-transitive, but not transitive on all flags - there are more ways a dim=
ension up for things to be irregular, and the term "uniform" does=
n't really capture that).

Best,
Roic=
e


ote">On Tue, Jul 12, 2016 at 11:06 PM, David Reens eens@gmail.com" target=3D"_blank">dave.reens@gmail.com [4D_Cubing] n dir=3D"ltr"><lank">4D_Cubing@yahoogroups.com> wrote:
=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left-width:1px;bo=
rder-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex">






=20=20=20=20=20=20=20=20












Ah Thanks Ray. I had gotten as far as zhumala with MC7D- wanting to tr=
y higher dim cubes but not understanding what clicking was doing and not fi=
nding directions in the ten minutes I devoted to the project. It looks like=
everything I might want is in that link.

By the w=
ay is it possible to make twisty puzzles out of the Archimedian solids in 3=
D and not just platonic? How about uniform polyhedra? Could I do any of thi=
s in MagicTile? I haven=E2=80=99t tried it out yet.

v>Cheers,
Dave

On Jul 12, 2016, at 5:28 =
PM, Ray Zhao t=
hermostatico@gmail.com
[4D_Cubing] <ogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com> wrote:v>
ze:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spa=
cing:normal;line-height:normal;text-align:start;text-indent:0px;text-transf=
orm:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,2=
55)">
rif">
t-family:Georgia">

=
ht:1.22em">Hi there,

ht:1.22em">Tagging things sounds real awesome. I've no idea how it work=
s though -- is there a range limit?

le=3D"line-height:1.22em">Great job with the 3^4, and even better (in my su=
per-biased opinion) that you want to go solve even more higher-dimensional =
puzzles.=C2=A0
I'll post t=
his just in case you haven't seen it:=C2=A0://astr73.narod.ru/MC7D/instr.html" style=3D"line-height:1.22em" target=3D"=
_blank">http://astr73.narod.ru/MC7D/instr.html

1.22em">
3-click mode may be your th=
ing.

>
Also, do give MC5D a try, just in case i=
t works out. I will admit however that it feels slightly buggier in some ca=
ses, especially on the 3^5.

ne-height:1.22em">

-height:1.22em">


ight:1.22em">
>
ight:0px">





















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From: phamthihoa4444@gmail.com
Date: 14 Jul 2016 20:37:26 -0700
Subject: Re: 3^4 solved




From: phamthihoa4444@gmail.com
Date: Fri, 15 Jul 2016 10:02:20 -0500
Subject: Re: 3^4 solved



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Nice! Thanks for sharing that.

It's ends up looking similar to the MagicTile steregraphic projection of
spherical puzzles, so I quite like the view. It would be nice if it didn't
require the multi-click twisting, but still very cool these are possible in
magic puzzle ultimate.

For anyone in the group who hasn't tried it, Andrey's program is here:
http://cardiizastrograda.com/astr/MPUlt/ All you need to do is edit the
'MPUlt_puzzles.txt' file to add the lines Hoa shared.

Roice


On Thu, Jul 14, 2016 at 10:37 PM, phamthihoa4444@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:

>
>
> MPUlt is possible of doing this, as long as you understand the structure
> of MPUlt_puzzles file.
>
> For example, a cuboctahedron:
>
> Puzzle TruncatedCube
> Dim 3
> NAxis 2
> Faces 1,0,0 0.666666,0.666666,0.666666
> Group 1,0,0/1,1,0 1,0,0/1,0,1
> Axis 1,0,0
> Twists 0,0,1/0,1,1
> Cuts 0.8 -0.8
> Axis 0.66667,-0.66667,0.66667
> Twists -0.166667,0.166667,0.33333/0.33333,0.66667,0.33333
> Cuts 0.8 -0.8
>
>
> Unfortunately MPUlt has high distortion.
>
>
>=20
>

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Nice!=C2=A0 Thanks for sharing that.

It=
's ends up looking similar to the MagicTile steregraphic projection of =
spherical puzzles, so I quite like the view.=C2=A0 It would be nice if it d=
idn't require the multi-click twisting, but still very cool these are p=
ossible in magic puzzle ultimate.

For anyone in th=
e group who hasn't tried it, Andrey's program is here: =C2=A0f=3D"http://cardiizastrograda.com/astr/MPUlt/" target=3D"_blank">http://car=
diizastrograda.com/astr/MPUlt/
=C2=A0=C2=A0All you need to do is edit th=
e 'MPUlt_puzzles.txt' file to add the lines Hoa shared.
<=
br>
Roice


class=3D"gmail_quote">On Thu, Jul 14, 2016 at 10:37 PM, phamthihoa4444@gmail.com" target=3D"_blank">phamthihoa4444@gmail.com [4=
D_Cubing] <" target=3D"_blank">4D_Cubing@yahoogroups.com> wrote:
ckquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #c=
cc solid;padding-left:1ex">






=20=20=20=20=20=20=20=20

















MPUlt is possible of doing this, as long as you understand the structu=
re of MPUlt_puzzles file.

For example, a cuboctahe=
dron:

Puzzle TruncatedCube
Dim 3
NAxis 2
=
Faces 1,0,0 0.666666,0.666666,0.666666
Group 1,0,0/1,1,0 1,0,0/1,0,1
=
Axis 1,0,0
Twists 0,0,1/0,1,1
Cuts 0.8 -0.8
Axis 0.66667,-0.66667,=
0.66667
Twists -0.166667,0.166667,0.33333/0.33333,0.66667,0.33333
Cut=
s 0.8 -0.8


Unfortunately MPUlt has =
high distortion.























--94eb2c033dcec4486f0537ade7c3--




From: Dave Reens <dave.reens@gmail.com>
Date: Sat, 16 Jul 2016 08:07:58 -0600
Subject: Re: [MC4D] 3^4 solved



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Hi Roice,

Thanks for your clear answer, and for those links! Yeah I'm sure a ground u=
p rewrite isn't too appealing. I'm really impressed that icosidodecahedron =
and great rhombicosidodecahedron physical puzzles exist though, wouldn't ha=
ve guessed. It's interesting how the slicing of the soccer ball puts pentag=
rams on the pentagon faces. Well I guess that's obvious. In fact I guess yo=
u can slice a pentagram so as to get pentagons as well. Maybe there are Arc=
himedean twisty puzzles that are the "duals" of uniform twisty puzzles in t=
he sense that one puzzle can be thought of as a sliced version of either po=
lyhedron?

That's interesting about other transitivity violations for polytopes. It's =
obvious that "face polyhedron" transitivity gets violated for a bunch of th=
e prismatic ones. I'll have to try to think about face and edge transitivit=
y too though- seems like a fun mental challenge :-)

Dave

> On Jul 14, 2016, at 4:19 PM, Roice Nelson roice3@gmail.com [4D_Cubing] <4=
D_Cubing@yahoogroups.com> wrote:
>=20
> Hi Dave,
>=20
> Regarding your question about the archimedean/uniform polyhedra, that's t=
otally possible! I've seen some physical puzzles using archimedean solids,=
like here and here. I don't know of software doing this, but would be sur=
prised if some didn't exist somewhere. Anybody here know any? (That was a =
slight lie, because one version of Don's MC4D that hasn't been released sup=
ports 3D archimedean variants.)
>=20
> Unfortunately MagicTile does not support this yet. It only supports surf=
aces whose universal cover is a regular tiling. There are some puzzles tha=
t are irregular in the sense of colorings rather than the underlying tiling=
, but that's different than what you are asking about. I'd like it to supp=
ort uniform tilings, but it would be a big undertaking and likely require a=
ground-up rewrite.
>=20
> I did want to point out that MC4D supports a lot of uniform polytopes (by=
which I mean the polytope is vertex-transitive, but not transitive on all =
flags - there are more ways a dimension up for things to be irregular, and =
the term "uniform" doesn't really capture that).
>=20
> Best,
> Roice
>=20
>=20
>> On Tue, Jul 12, 2016 at 11:06 PM, David Reens dave.reens@gmail.com [4D_C=
ubing] <4D_Cubing@yahoogroups.com> wrote:
>>=20
>>=20
>> Ah Thanks Ray. I had gotten as far as zhumala with MC7D- wanting to try =
higher dim cubes but not understanding what clicking was doing and not find=
ing directions in the ten minutes I devoted to the project. It looks like e=
verything I might want is in that link.
>>=20
>> By the way is it possible to make twisty puzzles out of the Archimedian =
solids in 3D and not just platonic? How about uniform polyhedra? Could I do=
any of this in MagicTile? I haven=E2=80=99t tried it out yet.
>>=20
>> Cheers,
>> Dave
>>=20
>>> On Jul 12, 2016, at 5:28 PM, Ray Zhao thermostatico@gmail.com [4D_Cubin=
g] <4D_Cubing@yahoogroups.com> wrote:
>>>=20
>>>=20
>>> Hi there,
>>>=20
>>> Tagging things sounds real awesome. I've no idea how it works though --=
is there a range limit?
>>>=20
>>> Great job with the 3^4, and even better (in my super-biased opinion) th=
at you want to go solve even more higher-dimensional puzzles.=20
>>> I'll post this just in case you haven't seen it: http://astr73.narod.ru=
/MC7D/instr.html
>>> 3-click mode may be your thing.
>>>=20
>>> Also, do give MC5D a try, just in case it works out. I will admit howev=
er that it feels slightly buggier in some cases, especially on the 3^5.
>=20
>=20

--Apple-Mail-23E4526B-06E8-4D90-BBBB-A1F32C1A089D
Content-Type: text/html;
charset=utf-8
Content-Transfer-Encoding: quoted-printable

=3Dutf-8">

Hi Roice,
>
Thanks for your clear answer, and for those links! Yeah I'm sur=
e a ground up rewrite isn't too appealing. I'm really impressed that icosid=
odecahedron and great rhombicosidodecahedron physical puzzles exist though,=
wouldn't have guessed. It's interesting how the slicing of the soccer ball=
puts pentagrams on the pentagon faces. Well I guess that's obvious. In fac=
t I guess you can slice a pentagram so as to get pentagons as well. Maybe t=
here are Archimedean twisty puzzles that are the "duals" of uniform twisty =
puzzles in the sense that one puzzle can be thought of as a sliced version =
of either polyhedron?

That's interesting about oth=
er transitivity violations for polytopes. It's obvious that "face polyhedro=
n" transitivity gets violated for a bunch of the prismatic ones. I'll have =
to try to think about face and edge transitivity too though- seems like a f=
un mental challenge :-)

Dave

On Jul =
14, 2016, at 4:19 PM, Roice Nelson roic=
e3@gmail.com
[4D_Cubing] <m">4D_Cubing@yahoogroups.com> wrote:

=3D"cite">













=20

 




=20=20=20=20=20=20
=20=20=20=20=20=20

Hi Dave,

Regarding your qu=
estion about the archimedean/uniform polyhedra, that's totally possible!&nb=
sp; I've seen some physical puzzles using archimedean solids, like href=3D"http://tonyfisherpuzzles.net/063%20Trunc%20Dogic%20(%20Rubik%20type=
%20puzzle%20).html">here
 and .com/index.php?route=3Dproduct/product&product_id=3D60">here. =
I don't know of software doing this, but would be surprised if some didn't=
exist somewhere.  Anybody here know any? (That was a slight lie, beca=
use one version of Don's MC4D that hasn't been released supports 3D archime=
dean variants.)

Unfortunately MagicTile does not s=
upport this yet.  It only supports surfaces whose universal cover is a=
regular tiling.  There are some puzzles that are irregular in the sen=
se of colorings rather than the underlying tiling, but that's different tha=
n what you are asking about.  I'd like it to support uniform tilings, =
but it would be a big undertaking and likely require a ground-up rewrite.div>

I did want to point out that MC4D supports a lot of=
uniform polytopes (by which I mean the polytope is vertex-transitive, but =
not transitive on all flags - there are more ways a dimension up for things=
to be irregular, and the term "uniform" doesn't really capture that).>

Best,
Roice

=3D"gmail_extra">
On Tue, Jul 12, 2016 at 11:=
06 PM, David Reens ">dave.reens@gmail.com [4D_Cubing] <lto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com<=
/a>>
wrote:
0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left=
-color:rgb(204,204,204);">






=20=20=20=20=20=20=20=20












Ah Thanks Ray. I had gotten as far as zhumala with MC7D- wanting to tr=
y higher dim cubes but not understanding what clicking was doing and not fi=
nding directions in the ten minutes I devoted to the project. It looks like=
everything I might want is in that link.

By the w=
ay is it possible to make twisty puzzles out of the Archimedian solids in 3=
D and not just platonic? How about uniform polyhedra? Could I do any of thi=
s in MagicTile? I haven=E2=80=99t tried it out yet.

v>Cheers,
Dave

On Jul 12, 2016, at 5:28 =
PM, Ray Zhao
t=
hermostatico@gmail.com
[4D_Cubing] <ogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com> wrote:v>
ze:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spa=
cing:normal;text-align:start;text-indent:0px;text-transform:none;white-spac=
e:normal;">
ans-serif;">
px 0px 1em;">
Hi there,

Tagging thing=
s sounds real awesome. I've no idea how it works though -- is there a range=
limit?

Great job with the 3^4, and even better (in my super-biased =
opinion) that you want to go solve even more higher-dimensional puzzles.an> 
I'll post this just in case you haven't seen it:&=
nbsp;
lank">http://astr73.narod.ru/MC7D/instr.html
3-click mode=
may be your thing.

Also, do give MC5D a try, just in cas=
e it works out. I will admit however that it feels slightly buggier in some=
cases, especially on the 3^5.




iv style=3D"margin:0px 0px 1em;">
5,255,255);min-height:0px;">























=20=20=20=20=20

=20=20=20=20








--Apple-Mail-23E4526B-06E8-4D90-BBBB-A1F32C1A089D--




From: Roice Nelson <roice3@gmail.com>
Date: Sat, 16 Jul 2016 12:44:47 -0500
Subject: Re: [MC4D] 3^4 solved



--001a1140b4c29e8f900537c44aa7
Content-Type: text/plain; charset=UTF-8

Hi Dave,


Maybe there are Archimedean twisty puzzles that are the "duals" of uniform
> twisty puzzles in the sense that one puzzle can be thought of as a sliced
> version of either polyhedron?
>


I'm not exactly sure what this question will lead to, but it is
interesting. I know that you can throw an identical slicing over dual
spherical polyhedra in MagicTile, to get very similar puzzles. For
example, compare this Rubik's Cube
to this vertex-turning Octahedron .
The slicing is the same on the sphere, and the puzzles are similar, though
if you start solving the latter you'll see they do have differences (it's
like solving a picture cube because the "centers" have orientation).

Is this kind of identical slicing on dual polyhedra what you were thinking
about? If so, the duals to the Archimedeans are Catalan solids
, so your question has me
picturing vertex-turning puzzle for the dual to the truncated icosahedron
. That's cool and
something I've never considered because that polyhedron is not uniform.
Let me know if you are thinking about something different though - maybe
there is something else to explore here!

Cheers,
Roice

--001a1140b4c29e8f900537c44aa7
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable

Hi Dave,

s=3D"gmail_extra">
_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:=
1ex">
Maybe there are Archimedean twisty puzzles that=
are the "duals" of uniform twisty puzzles in the sense that one =
puzzle can be thought of as a sliced version of either polyhedron?
iv>


I'm not exactly sure=
what this question will lead to, but it is interesting.=C2=A0 I know that =
you can throw an identical slicing over dual spherical polyhedra in MagicTi=
le, to get very similar puzzles.=C2=A0 For example, compare this "https://goo.gl/photos/3SHwsjHajjcZb4yB7" target=3D"_blank">Rubik's Cub=
e
to this "_blank">vertex-turning Octahedron.=C2=A0 The slicing is the same on th=
e sphere, and the puzzles are similar, though if you start solving the latt=
er you'll see they do have differences (it's like solving a picture=
cube because the "centers" have orientation).

v>
Is this kind of identical slicing on dual polyhedra what you were th=
inking about?=C2=A0 If so, the duals to the Archimedeans are ps://en.wikipedia.org/wiki/Catalan_solid" target=3D"_blank">Catalan solids<=
/a>, so your question has me picturing vertex-turning puzzle for the
f=3D"https://en.wikipedia.org/wiki/Pentakis_dodecahedron" target=3D"_blank"=
>dual to the truncated icosahedron
.=C2=A0That's cool and something =
I've never considered because that polyhedron is not uniform.=C2=A0 Let=
me know if you are thinking about something different though - maybe there=
is something else to explore here!

Cheers,
<=
div>Roice




--001a1140b4c29e8f900537c44aa7--





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