Thread: "Magic Tiles"

From: "Andrey" <andreyastrelin@yahoo.com>
Date: Thu, 15 Jul 2010 23:01:10 -0000
Subject: Magic Tiles



I've started to play with Magic Tiles from octagon, 6 colors and nonagons, =
4 colors. I can says that it's a very nice joke! Thank you for it, Roice!
For heptagons, 24 colors I used the method that I developed for 120 cell =
first: to select some set of centers, put in place all pieces between them =
(call these centers "solved"), then select some center adjacent to others a=
nd put in place all pieces between it and solved centers. Just don't rotate=
solved centers in this method (only in "macros") and be careful to keep ar=
ea of unsolved ceneters connected. When one face remained I just used opera=
tions from 3^3 (it's not most effective, but I didn't need to think).
Nice puzzle!
What do we know about finite factor-lattices of dodecahedral honeycomb?

Andrey




From: Melinda Green <melinda@superliminal.com>
Date: Thu, 15 Jul 2010 17:23:58 -0700
Subject: Re: [MC4D] Magic Tiles



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Andrey wrote:
> I've started to play with Magic Tiles from octagon, 6 colors and nonagons, 4 colors. I can says that it's a very nice joke! Thank you for it, Roice!
> For heptagons, 24 colors I used the method that I developed for 120 cell first: to select some set of centers, put in place all pieces between them (call these centers "solved"), then select some center adjacent to others and put in place all pieces between it and solved centers. Just don't rotate solved centers in this method (only in "macros") and be careful to keep area of unsolved ceneters connected. When one face remained I just used operations from 3^3 (it's not most effective, but I didn't need to think).
>

Your method of solving the {7,3} (AKA the Klein quartic
) is not guaranteed to work.
Nelson Garcia was the first to point out the possible "two bottoms"
problem that
can result which lead to a nice discussion of topology and genus. In
short, the top-down method is only guaranteed to work on surfaces
topologically equivalent to the sphere (I.E. genus == 0). All of the
puzzles that we've dealt with up till then had this property, but the
Klein quartic has genus == 3.

> Nice puzzle!
> What do we know about finite factor-lattices of dodecahedral honeycomb?

I'm not sure what you mean by "finite factor-lattices of dodecahedral
honeycomb". That sounds to me like simply the 120-cell. There are
certainly twisty puzzles that can be defined on honeycomb lattices. The
duel of the {7,3} is the {3,7}
which is
naturally defined as a finite tiling in a repeating space. These tile
puzzles of Roice's can have such 3D polygonal equivalents and are
therefore mathematically quite interesting.

-Melinda

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Andrey wrote:


I've started to play with Magic Tiles from octagon, 6 colors and nonagons, 4 colors. I can says that it's a very nice joke! Thank you for it, Roice!
For heptagons, 24 colors I used the method that I developed for 120 cell first: to select some set of centers, put in place all pieces between them (call these centers "solved"), then select some center adjacent to others and put in place all pieces between it and solved centers. Just don't rotate solved centers in this method (only in "macros") and be careful to keep area of unsolved ceneters connected. When one face remained I just used operations from 3^3 (it's not most effective, but I didn't need to think).




Your method of solving the {7,3} (AKA the href="http://math.ucr.edu/home/baez/klein.html">Klein quartic) is
not guaranteed to work. Nelson Garcia was the first to point out the
possible href="http://games.groups.yahoo.com/group/4D_Cubing/message/837">"two
bottoms"
problem that can result which lead to a nice discussion of topology and
genus. In short, the top-down method is only guaranteed to work on
surfaces topologically equivalent to the sphere (I.E. genus == 0). All
of the puzzles that we've dealt with up till then had this property,
but the Klein quartic has genus == 3.




  Nice puzzle!
What do we know about finite factor-lattices of dodecahedral honeycomb?




I'm not sure what you mean by "finite factor-lattices of dodecahedral
honeycomb". That sounds to me like simply the 120-cell. There are
certainly twisty puzzles that can be defined on honeycomb lattices. The
duel of the {7,3} is the href="http://www.superliminal.com/geometry/infinite/3_7a.htm">{3,7}
which is naturally defined as a finite tiling in a repeating space.
These tile puzzles of Roice's can have such 3D polygonal equivalents
and are therefore mathematically quite interesting.



-Melinda




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From: Roice Nelson <roice3@gmail.com>
Date: Thu, 15 Jul 2010 20:26:42 -0500
Subject: Re: [MC4D] Magic Tiles



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Andrey wrote:

> I've started to play with Magic Tiles from octagon, 6 colors and nonagons,
> 4 colors. I can says that it's a very nice joke! Thank you for it, Roice!


You're welcome, and I'm glad you are liking it :)

Btw, I've been watching the MC7D adventure unfold with my jaw dropped. I've
played with it some, and both the program and your solution are highly
impressive. So thank you! My 4 year old memories of slogging through a 3^5
solution are still fresh enough to keep me from attempting a full solve of
anything higher, but it is great fun to be a spectator.

Melinda wrote:

> I'm not sure what you mean by "finite factor-lattices of dodecahedral
> honeycomb". That sounds to me like simply the 120-cell.


I was wondering what Andrey meant by this as well. I thought maybe he was
asking about a hyperbolic dodecahedral
honeycomb,
and whether you could cover the entire infinite space by coloring the cells
in a repeating manner using a finite number of colors. I haven't seen any
info on whether this is possible (and what the corresponding topologies
might be), but I'd love to be pointed to it.

Roice

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Andrey wrote:=A0
n-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; bord=
er-left-width: 1px; border-left-color: rgb(204, 204, 204); border-left-styl=
e: solid; padding-left: 1ex; ">
I've started to play with Magic Tiles from octagon, 6 colors and nonago=
ns, 4 colors. I can says that it's a very nice joke! Thank you for it, =
Roice!
ly: arial, sans-serif; font-size: 13px; border-collapse: collapse; ">

ial, sans-serif; font-size: 13px; border-collapse: collapse; ">You're w=
elcome, and I'm glad you are liking it :)
=3D"Apple-style-span" style=3D"font-family: arial, sans-serif; font-size: 1=
3px; border-collapse: collapse; ">

ial, sans-serif; font-size: 13px; border-collapse: collapse; ">Btw, I'v=
e been watching the MC7D adventure unfold with my jaw dropped. =A0I've =
played with it some, and both the program and your solution are highly impr=
essive. =A0So thank you! =A0My 4 year old memories of slogging through a 3^=
5 solution are still fresh enough to keep me from attempting a full solve o=
f anything higher, but it is great fun to be a spectator.

if; font-size: 13px; border-collapse: collapse; ">
an class=3D"Apple-style-span" style=3D"font-family: arial, sans-serif; font=
-size: 13px; border-collapse: collapse; ">Melinda wrote:

px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-=
left-color: rgb(204, 204, 204); border-left-style: solid; padding-left: 1ex=
; ">
I'm not sure what you mean by "finite factor-lattices of dodecahed=
ral honeycomb". That sounds to me like simply the 120-cell.=A0uote>

I was wondering what Andrey meant by this as well.=
=A0I thought maybe he was asking about a g/wiki/Order-4_dodecahedral_honeycomb">hyperbolic dodecahedral honeycomb>, and whether you could cover the entire infinite space by coloring the ce=
lls in a repeating manner using a finite number of colors. =A0I haven't=
seen any info on whether this is possible (and what the corresponding topo=
logies might be), but I'd love to be pointed to it.


Roice


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From: "Andrey" <andreyastrelin@yahoo.com>
Date: Fri, 16 Jul 2010 04:14:23 -0000
Subject: Re: [MC4D] Magic Tiles



Melinda,
>=20
> Your method of solving the {7,3} (AKA the Klein quartic=20
> ) is not guaranteed to work.=20
> Nelson Garcia was the first to point out the possible "two bottoms"=20
> problem that=
=20
> can result which lead to a nice discussion of topology and genus. In=20
> short, the top-down method is only guaranteed to work on surfaces=20
> topologically equivalent to the sphere (I.E. genus =3D=3D 0). All of the=
=20
> puzzles that we've dealt with up till then had this property, but the=20
> Klein quartic has genus =3D=3D 3.

No, different topology is not a problem for this method. As I mentioned, I =
keep the set of "non-solved centers" connected, so when the next selected f=
ace is connected with two different parts of "perimeter" of solved centers =
area, then I check that it's not splitting area but only reduces its genus.=
The problem may occur when the puzzle has "last corner problem" (possibili=
ty of single twisted 3C), but I don't know is it possible or not.=20

Andrey




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Fri, 16 Jul 2010 04:38:18 -0000
Subject: Re: [MC4D] Magic Tiles





--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
=20
> Melinda wrote:
>=20
> > I'm not sure what you mean by "finite factor-lattices of dodecahedral
> > honeycomb". That sounds to me like simply the 120-cell.
>=20
>=20
> I was wondering what Andrey meant by this as well. I thought maybe he wa=
s
> asking about a hyperbolic dodecahedral
> honeycomb,
> and whether you could cover the entire infinite space by coloring the cel=
ls
> in a repeating manner using a finite number of colors. I haven't seen an=
y
> info on whether this is possible (and what the corresponding topologies
> might be), but I'd love to be pointed to it.
>=20
Yes, you are right. Question is about the periodic (in some sense) painting=
s of dodecahedral honeycomb. I can easily imagine one (in 2 colors - we hav=
e 4 dodecahedra meeting at each edge so checkerboard painting is possible) =
but is there something more?=20
Another question is about splitting of dodecahedron in such puzzle, but we =
always have "non-geometric" variant based on megaminx splitting: when you t=
wist a cell you catch 3 stickers from the edge of the cell that is connecte=
d by edge to yours and one corner sticker from the face that is connected b=
y vertex, and don't create extra sub-edge and sub-corner 1C stickers. Anima=
tion will be with intersections of stickers, but dodecahedra are round enou=
gh :)

Andrey




From: Roice Nelson <roice3@gmail.com>
Date: Fri, 16 Jul 2010 11:02:18 -0500
Subject: Re: [MC4D] Magic Tiles



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> > Melinda wrote:
> >
> > > I'm not sure what you mean by "finite factor-lattices of dodecahedral
> > > honeycomb". That sounds to me like simply the 120-cell.
> >
> >
> > I was wondering what Andrey meant by this as well. I thought maybe he
> was
> > asking about a hyperbolic dodecahedral
> > honeycomb,
> > and whether you could cover the entire infinite space by coloring the
> cells
> > in a repeating manner using a finite number of colors. I haven't seen
> any
> > info on whether this is possible (and what the corresponding topologies
> > might be), but I'd love to be pointed to it.
> >
> Yes, you are right. Question is about the periodic (in some sense)
> paintings of dodecahedral honeycomb. I can easily imagine one (in 2 colors -
> we have 4 dodecahedra meeting at each edge so checkerboard painting is
> possible) but is there something more?
> Another question is about splitting of dodecahedron in such puzzle, but we
> always have "non-geometric" variant based on megaminx splitting: when you
> twist a cell you catch 3 stickers from the edge of the cell that is
> connected by edge to yours and one corner sticker from the face that is
> connected by vertex, and don't create extra sub-edge and sub-corner 1C
> stickers. Animation will be with intersections of stickers, but dodecahedra
> are round enough :)
>


Ah, yeah :) Maybe your checkerboard coloring thought easily leads to a few
more, namely a 4 color and 8 color puzzle. I'm not sure either works, but
it seems that as long as the number of colors is less than or equal to than
the number of cells meeting at a vertex, you have a chance of repeating the
patten in a vertex transitive way. In the 2D world for instance, I found
that one could always make a 3 color puzzle for even-sided polygons (colors
were equal to the number of cells meeting at a vertex). It feels like the
more interesting question would be if there is a painting in this 3D
hyperbolic space with more than 8 colors that would work, since that would
produce a puzzle where colors were not always adjacent to all the other
colors. My intuition on this is that it is not possible, but hopefully
we'll see!

As far as the splitting, I feel the best analogue is to put a "slicing
sphere" at the center of each dodecahedron. These spheres are slightly
larger than the dodecahedra, and slice up the adjacent cells into stickers.
When you twist a cell, you move all the material inside its sphere, and *no
material overlaps* (which I think is a worthy design goal). However, since
the honeycomb doesn't have a simplex vertex figure, we don't get the simple
1C, 2C, 3C, 4C piece types - the stickers are not as neat. You could do it
like you described as well of course, leading to a distant relative of
"Impossiball", but using slicing spheres feels more elegant (especially
since the spherical puzzles supported by MC4D can be cast this way without
changing their nature).

Take Care,
Roice

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; PADDING-LEFT: 1ex" class=3D"gmail_quote">
> Melinda wrote:
>
> > I'm not sure=
what you mean by "finite factor-lattices of dodecahedral
> >=
honeycomb". That sounds to me like simply the 120-cell.
>

>
> I was wondering what Andrey meant by this as well. =A0I though=
t maybe he was
> asking about a hyperbolic dodecahedral
>=
honeycomb<
honeycomb" target=3D"_blank">http://en.wikipedia.org/wiki/Order-4_dodecahed=
ral_honeycomb
>,


> and whether you could cover the entire infinite spac=
e by coloring the cells
> in a repeating manner using a finite number=
of colors. =A0I haven't seen any
> info on whether this is possi=
ble (and what the corresponding topologies

> might be), but I'd love to be pointed to it.
>
Yes,=
you are right. Question is about the periodic (in some sense) paintings of=
dodecahedral honeycomb. I can easily imagine one (in 2 colors - we have 4 =
dodecahedra meeting at each edge so checkerboard painting is possible) but =
is there something more?

Another question is about splitting of dodecahedron in such puzzle, but we =
always have "non-geometric" variant based on megaminx splitting: =
when you twist a cell you catch 3 stickers from the edge of the cell that i=
s connected by edge to yours and one corner sticker from the face that is c=
onnected by vertex, and don't create extra sub-edge and sub-corner 1C s=
tickers. Animation will be with intersections of stickers, but dodecahedra =
are round enough :)




=A0

=A0
Ah, yeah :)=A0=A0Maybe your checkerboar=
d coloring thought easily leads to a few more, namely a 4 color and 8 color=
puzzle.=A0 I'm not sure=A0either works, but it seems that as long as t=
he number of colors is=A0less than or equal to=A0than the number of cells m=
eeting at a vertex, you=A0have a chance of=A0repeating the patten in a vert=
ex transitive way.=A0 In the 2D world for instance, I found that=A0one coul=
d always make a 3 color puzzle=A0for even-sided polygons (colors were equal=
to the number of cells meeting at a vertex).=A0 It feels like the more int=
eresting question would be if there is a=A0painting in this 3D hyperbolic s=
pace=A0with=A0more than=A08 colors that would work, since that would produc=
e a puzzle where colors were not always adjacent to all the other colors.=
=A0 My intuition on this is that it is not possible, but hopefully we'l=
l see!

=A0
As far as the splitting, I feel the best analogue is to put a "=
slicing sphere" at the center of each dodecahedron.=A0 These spheres a=
re slightly larger than the dodecahedra, and slice up the adjacent cells in=
to stickers.=A0 When you twist a cell, you move all the material inside its=
sphere, and no material overlaps (which I think is a worthy desig=
n goal).=A0 However, since the honeycomb doesn't have a simplex vertex =
figure, we don't get the simple 1C, 2C, 3C, 4C piece types - the sticke=
rs are not as neat.=A0 You could do it like you described as well of course=
, leading to a distant relative of "Impossiball", but using slici=
ng spheres feels more elegant (especially since the spherical puzzles suppo=
rted by MC4D can be cast this way without changing their nature).

=A0
Take Care,
Roice

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