Thread: "angleshift (MC4D)"

From: "deustfrr" <deustfrr@yahoo.ca>
Date: Mon, 12 Jul 2010 18:36:34 -0000
Subject: angleshift (MC4D)



lol I post so much on the forums. I'll blame it on my loneliness because I'=
m the only person in the school that likes multidimensional geometry.
Anyways...If you right-click and drag on MC4D you change the angle or view.=
Is there anyway to make it return back to it's "original" tesseract shape?=
=20




From: "deustfrr" <deustfrr@yahoo.ca>
Date: Mon, 12 Jul 2010 14:41:43 -0400
Subject: angleshift (MC4D)



--000e0cd402a8a27b73048b351aa9
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

I think you right click on a face to move it to the center. And I believe
if you hold shift at the same time it will move whatever face is in the
center to the position you clicked.

On 2010-07-12 2:38 PM, "deustfrr" wrote:



lol I post so much on the forums. I'll blame it on my loneliness because I'=
m
the only person in the school that likes multidimensional geometry.
Anyways...If you right-click and drag on MC4D you change the angle or view.
Is there anyway to make it return back to it's "original" tesseract shape?

=20

--000e0cd402a8a27b73048b351aa9
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

I think you right click on a face to move it to the center.=A0 And I bel=
ieve if you hold shift at the same time it will move whatever face is in th=
e center to the position you clicked.


On 2010-07-12 2:38 PM, "deustfrr" &l=
t;deustfrr@yahoo.ca> wrote:
=
















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

lol I post so much on the forums. I'll blame it on my loneline=
ss because I'm the only person in the school that likes multidimensiona=
l geometry.

Anyways...If you right-click and drag on MC4D you change the angle or view.=
Is there anyway to make it return back to it's "original" te=
sseract shape?






=20=20=20=20=20

=20=20=20=20







=20=20








--000e0cd402a8a27b73048b351aa9--




From: "deustfrr" <deustfrr@yahoo.ca>
Date: Mon, 12 Jul 2010 18:45:59 -0000
Subject: Re: [MC4D] angleshift (MC4D)



actually, ctrl+(the face you want to move to the center) is how.
hold a right click off a piece and drag it. The cube will become distorted.=
Is there any way to make it undistorted?

--- In 4D_Cubing@yahoogroups.com, Anthony Deschamps .> wrote:
>
> I think you right click on a face to move it to the center. And I believ=
e
> if you hold shift at the same time it will move whatever face is in the
> center to the position you clicked.
>=20
> On 2010-07-12 2:38 PM, "deustfrr" wrote:
>=20
>=20
>=20
> lol I post so much on the forums. I'll blame it on my loneliness because =
I'm
> the only person in the school that likes multidimensional geometry.
> Anyways...If you right-click and drag on MC4D you change the angle or vie=
w.
> Is there anyway to make it return back to it's "original" tesseract shape=
?
>




From: Melinda Green <melinda@superliminal.com>
Date: Mon, 12 Jul 2010 14:37:28 -0700
Subject: Re: [MC4D] angleshift (MC4D)



The distortion you describe is arbitrary rotation in 4D. Ctrl-click
orients the cube square to the axes. Therefore to reorient with the
least disruption, simply ctrl-click on the face closest to the origin.

-Melinda

deustfrr wrote:
> actually, ctrl+(the face you want to move to the center) is how.
> hold a right click off a piece and drag it. The cube will become distorted. Is there any way to make it undistorted?
>
> --- In 4D_Cubing@yahoogroups.com, Anthony Deschamps wrote:
>
>> I think you right click on a face to move it to the center. And I believe
>> if you hold shift at the same time it will move whatever face is in the
>> center to the position you clicked.
>>
>> On 2010-07-12 2:38 PM, "deustfrr" wrote:
>>
>>
>>
>> lol I post so much on the forums. I'll blame it on my loneliness because I'm
>> the only person in the school that likes multidimensional geometry.
>> Anyways...If you right-click and drag on MC4D you change the angle or view.
>> Is there anyway to make it return back to it's "original" tesseract shape?




From: "deustfrr" <deustfrr@yahoo.ca>
Date: Mon, 12 Jul 2010 22:02:16 -0000
Subject: Re: [MC4D] angleshift (MC4D)



Thank you! The readjustment is awesome! (It wasn't heavily "bent")
and if you (Melinda) see this comment, I got a few of the edges in! but the=
cube still looks like it's scrambled...

--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> The distortion you describe is arbitrary rotation in 4D. Ctrl-click=20
> orients the cube square to the axes. Therefore to reorient with the=20
> least disruption, simply ctrl-click on the face closest to the origin.
>=20
> -Melinda
>=20
> deustfrr wrote:
> > actually, ctrl+(the face you want to move to the center) is how.
> > hold a right click off a piece and drag it. The cube will become distor=
ted. Is there any way to make it undistorted?
> >
> > --- In 4D_Cubing@yahoogroups.com, Anthony Deschamps s@> wrote:
> >=20=20=20
> >> I think you right click on a face to move it to the center. And I bel=
ieve
> >> if you hold shift at the same time it will move whatever face is in th=
e
> >> center to the position you clicked.
> >>
> >> On 2010-07-12 2:38 PM, "deustfrr" wrote:
> >>
> >>
> >>
> >> lol I post so much on the forums. I'll blame it on my loneliness becau=
se I'm
> >> the only person in the school that likes multidimensional geometry.
> >> Anyways...If you right-click and drag on MC4D you change the angle or =
view.
> >> Is there anyway to make it return back to it's "original" tesseract sh=
ape?
>




From: Jay Berkenbilt <ejb@ql.org>
Date: Sat, 17 Jul 2010 21:23:28 -0400
Subject: Re: [MC4D] angleshift (MC4D)



"deustfrr" wrote:

> lol I post so much on the forums. I'll blame it on my loneliness
> because I'm the only person in the school that likes multidimensional
> geometry.

Sorry, I'm a bit behind on the forum. I read most of what's posted but
don't post much. I just wanted to welcome you to the group. I was the
only one in my school who liked multidimensional geometry at the age of
12 as well. I did a science fair project on multidimensional geometry
in ninth grade when I was 14, and I got tired of answering questions
like, "But isn't the fourth dimension time?" and "What are the practical
applications of this?" Of course, at that time, it was much harder to
find like-mind people of any age than it is now! (I'm 14,996 days old
today.) Then, three years later, I did a project on Rubik's cube style
puzzles generalized to any number of dimensions and any number of pieces
per side. At the time, I had no idea that just two years later Don and
Melinda would be creating a 4D cube puzzle! I wouldn't be at all
surprised if there are several in this group with similar stories.

--
Jay Berkenbilt





Return to MagicCube4D main page
Return to the Superliminal home page