Thread: "MC7D v0.11"

From: Anthony Deschamps <anthony.j.deschamps@gmail.com>
Date: Wed, 23 Jun 2010 17:43:40 -0400
Subject: Re: [MC4D] MC7D v0.11



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Well, I've begun working on it, and so far the new features have been
handy. I have one more feature that would be nice. The MC5D program
offered some more advanced options when it came to rotating the entire
cube. Rather than just clicking on the face to move to the center, it
allowed the user to move any face into any position. While this was
accomplished with buttons in MC5D, I think a more elegant solution would be
to let the user rotate the cube in the same manner they turn sides, by
picking a face to pivot around as well as a "from" and "to" face.

This would allow the user to keep the face they're working on in the center
and more easily rotate the entire cube around it.

I'm loving the new challenge!
Anthony

On Wed, Jun 23, 2010 at 11:29 AM, Andrey wrote:

>
>
> Sorry for frequent updates, but couple of bugs in v0.1 was very serious. =
So
> new version is in the same place: http://shade.msu.ru/~astr/MC7D/MC7D.zip=
.
> New feature: command "Recalculate" (in Edit menu). It performs all twists
> again, from the solved cube, without all Undo/Redo branches. I recommend =
to
> run it from time to time to be sure that your puzzle is in state consiste=
nt
> with the twist history (and that it's solvable :) )
>
> Andrey
>
>=20=20
>

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Well, I've begun working on it, and so far the new features have been h=
andy.=A0 I have one more feature that would be nice.=A0 The MC5D program of=
fered some more advanced options when it came to rotating the entire cube.=
=A0 Rather than just clicking on the face to move to the center, it allowed=
the user to move any face into any position.=A0 While this was accomplishe=
d with buttons in MC5D, I think a more elegant solution would be to let the=
user rotate the cube in the same manner they turn sides, by picking a face=
to pivot around as well as a "from" and "to" face.


This would allow the user to keep the face they're working on in th=
e center and more easily rotate the entire cube around it.

I'm l=
oving the new challenge!
Anthony

On We=
d, Jun 23, 2010 at 11:29 AM, Andrey <:andreyastrelin@yahoo.com">andreyastrelin@yahoo.com> wrote:r>
r-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">














=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Sorry for frequent updates, but couple of bugs in v0.1 was very se=
rious. So new version is in the same place: /%7Eastr/MC7D/MC7D.zip" target=3D"_blank">http://shade.msu.ru/~astr/MC7D/MC=
7D.zip
.


New feature: command "Recalculate" (in Edit menu). It performs a=
ll twists again, from the solved cube, without all Undo/Redo branches. I re=
commend to run it from time to time to be sure that your puzzle is in state=
consistent with the twist history (and that it's solvable :) )




Andrey






=20=20=20=20=20

=20=20=20=20







=20=20









--000e0cd487706017a80489b96ed0--




From: Chris Locke <project.eutopia@gmail.com>
Date: Thu, 24 Jun 2010 12:33:58 +0900
Subject: Re: [MC4D] MC7D v0.11



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You can still twist like that if you hold down 1, 2, and 3 for your first
click. The functionality to twist only a given layer is already built it t=
o
make solving 4 and 5 length cubes possible, so if you hold down 1 through 3
for the 3^7 cube, it will instead of twisting rotate the whole thing.

Chris

2010/6/24 Anthony Deschamps

>
>
> Well, I've begun working on it, and so far the new features have been
> handy. I have one more feature that would be nice. The MC5D program
> offered some more advanced options when it came to rotating the entire
> cube. Rather than just clicking on the face to move to the center, it
> allowed the user to move any face into any position. While this was
> accomplished with buttons in MC5D, I think a more elegant solution would =
be
> to let the user rotate the cube in the same manner they turn sides, by
> picking a face to pivot around as well as a "from" and "to" face.
>
> This would allow the user to keep the face they're working on in the cent=
er
> and more easily rotate the entire cube around it.
>
> I'm loving the new challenge!
> Anthony
>
>
> On Wed, Jun 23, 2010 at 11:29 AM, Andrey wrote=
:
>
>>
>>
>> Sorry for frequent updates, but couple of bugs in v0.1 was very serious.
>> So new version is in the same place:
>> http://shade.msu.ru/~astr/MC7D/MC7D.zip/MC7D.zip>.
>> New feature: command "Recalculate" (in Edit menu). It performs all twist=
s
>> again, from the solved cube, without all Undo/Redo branches. I recommend=
to
>> run it from time to time to be sure that your puzzle is in state consist=
ent
>> with the twist history (and that it's solvable :) )
>>
>> Andrey
>>
>>
>=20=20
>

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You can still twist like that if you hold down 1, 2, and 3 for your first c=
lick.=C2=A0 The functionality to twist only a given layer is already built =
it to make solving 4 and 5 length cubes possible, so if you hold down 1 thr=
ough 3 for the 3^7 cube, it will instead of twisting rotate the whole thing=
.


Chris

2010/6/24 Anthony Deschamps an dir=3D"ltr"><anthony=
.j.deschamps@gmail.com
>
style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 20=
4); padding-left: 1ex;">















=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Well, I've begun working on it, and so far the new features ha=
ve been handy.=C2=A0 I have one more feature that would be nice.=C2=A0 The =
MC5D program offered some more advanced options when it came to rotating th=
e entire cube.=C2=A0 Rather than just clicking on the face to move to the c=
enter, it allowed the user to move any face into any position.=C2=A0 While =
this was accomplished with buttons in MC5D, I think a more elegant solution=
would be to let the user rotate the cube in the same manner they turn side=
s, by picking a face to pivot around as well as a "from" and &quo=
t;to" face.



This would allow the user to keep the face they're working on in th=
e center and more easily rotate the entire cube around it.

I'm l=
oving the new challenge!
Anthony



=3D"gmail_quote">
On Wed, Jun 23, 2010 at 11:29 AM, Andrey <ailto:andreyastrelin@yahoo.com" target=3D"_blank">andreyastrelin@yahoo.com<=
/a>>
wrote:

204, 204);">














=C2=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Sorry for frequent updates, but couple of bugs in v0.1 was very se=
rious. So new version is in the same place:
/%7Eastr/MC7D/MC7D.zip" target=3D"_blank">http://shade.msu.ru/~astr/MC7D/MC=
7D.zip
.



New feature: command "Recalculate" (in Edit menu). It performs a=
ll twists again, from the solved cube, without all Undo/Redo branches. I re=
commend to run it from time to time to be sure that your puzzle is in state=
consistent with the twist history (and that it's solvable :) )





Andrey






=20=20=20=20=20

=20=20=20=20







=20=20











=20=20=20=20=20

=20=20=20=20







=20=20









--0016e6464ef42c4aab0489be5388--




From: Anthony Deschamps <anthony.j.deschamps@gmail.com>
Date: Wed, 23 Jun 2010 23:36:57 -0400
Subject: Re: [MC4D] MC7D v0.11



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Thanks! That effectively does what I want it to. I suppose that will coun=
t
as a twist, but I'm not shooting for a short solution here. Just solving i=
t
will be enough of an achievement.

On Wed, Jun 23, 2010 at 11:33 PM, Chris Locke wr=
ote:

>
>
> You can still twist like that if you hold down 1, 2, and 3 for your first
> click. The functionality to twist only a given layer is already built it=
to
> make solving 4 and 5 length cubes possible, so if you hold down 1 through=
3
> for the 3^7 cube, it will instead of twisting rotate the whole thing.
>
> Chris
>
> 2010/6/24 Anthony Deschamps
>
>
>>
>> Well, I've begun working on it, and so far the new features have been
>> handy. I have one more feature that would be nice. The MC5D program
>> offered some more advanced options when it came to rotating the entire
>> cube. Rather than just clicking on the face to move to the center, it
>> allowed the user to move any face into any position. While this was
>> accomplished with buttons in MC5D, I think a more elegant solution would=
be
>> to let the user rotate the cube in the same manner they turn sides, by
>> picking a face to pivot around as well as a "from" and "to" face.
>>
>> This would allow the user to keep the face they're working on in the
>> center and more easily rotate the entire cube around it.
>>
>> I'm loving the new challenge!
>> Anthony
>>
>>
>> On Wed, Jun 23, 2010 at 11:29 AM, Andrey wrote=
:
>>
>>>
>>>
>>> Sorry for frequent updates, but couple of bugs in v0.1 was very serious=
.
>>> So new version is in the same place:
>>> http://shade.msu.ru/~astr/MC7D/MC7D.zipD/MC7D.zip>.
>>> New feature: command "Recalculate" (in Edit menu). It performs all twis=
ts
>>> again, from the solved cube, without all Undo/Redo branches. I recommen=
d to
>>> run it from time to time to be sure that your puzzle is in state consis=
tent
>>> with the twist history (and that it's solvable :) )
>>>
>>> Andrey
>>>
>>>
>>
>=20=20
>

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Thanks!=A0 That effectively does what I want it to.=A0 I suppose that will =
count as a twist, but I'm not shooting for a short solution here.=A0 Ju=
st solving it will be enough of an achievement.

quote">
On Wed, Jun 23, 2010 at 11:33 PM, Chris Locke <=3D"mailto:project.eutopia@gmail.com">project.eutopia@gmail.com>an> wrote:
t 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

You can still twist like that if you hold down 1, 2, and 3 for you=
r first click.=A0 The functionality to twist only a given layer is already =
built it to make solving 4 and 5 length cubes possible, so if you hold down=
1 through 3 for the 3^7 cube, it will instead of twisting rotate the whole=
thing.



Chris

2010/6/24 Anthony Deschamps=
<get=3D"_blank">anthony.j.deschamps@gmail.com>
">

204, 204);">















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Well, I've begun working on it, and so far the new features ha=
ve been handy.=A0 I have one more feature that would be nice.=A0 The MC5D p=
rogram offered some more advanced options when it came to rotating the enti=
re cube.=A0 Rather than just clicking on the face to move to the center, it=
allowed the user to move any face into any position.=A0 While this was acc=
omplished with buttons in MC5D, I think a more elegant solution would be to=
let the user rotate the cube in the same manner they turn sides, by pickin=
g a face to pivot around as well as a "from" and "to" f=
ace.




This would allow the user to keep the face they're working on in th=
e center and more easily rotate the entire cube around it.

I'm l=
oving the new challenge!
Anthony



te">

On Wed, Jun 23, 2010 at 11:29 AM, Andrey <ailto:andreyastrelin@yahoo.com" target=3D"_blank">andreyastrelin@yahoo.com<=
/a>>
wrote:

204, 204);">














=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

Sorry for frequent updates, but couple of bugs in v0.1 was very se=
rious. So new version is in the same place:
/%7Eastr/MC7D/MC7D.zip" target=3D"_blank">http://shade.msu.ru/~astr/MC7D/MC=
7D.zip
.




New feature: command "Recalculate" (in Edit menu). It performs a=
ll twists again, from the solved cube, without all Undo/Redo branches. I re=
commend to run it from time to time to be sure that your puzzle is in state=
consistent with the twist history (and that it's solvable :) )






Andrey






=20=20=20=20=20

=20=20=20=20







=20=20











=20=20=20=20=20

=20=20=20=20







=20=20











=20=20=20=20=20

=20=20=20=20







=20=20









--000e0cd48770ce0ba50489be5d4c--




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Thu, 24 Jun 2010 03:46:42 -0000
Subject: Re: [MC4D] MC7D v0.11



Anthony,
If you ctrl-click two 2C stickers of the central face (in 2-click mode) o=
r central face and then two other faces in 3-click, cube will turn around t=
he central face. It's very useful when you select subset of secondary dimen=
sions. Ctrl-click to non-central face will set it in the central position i=
mmediately.

Andrey



--- In 4D_Cubing@yahoogroups.com, Anthony Deschamps .> wrote:
>
> Well, I've begun working on it, and so far the new features have been
> handy. I have one more feature that would be nice. The MC5D program
> offered some more advanced options when it came to rotating the entire
> cube. Rather than just clicking on the face to move to the center, it
> allowed the user to move any face into any position. While this was
> accomplished with buttons in MC5D, I think a more elegant solution would =
be
> to let the user rotate the cube in the same manner they turn sides, by
> picking a face to pivot around as well as a "from" and "to" face.
>=20
> This would allow the user to keep the face they're working on in the cent=
er
> and more easily rotate the entire cube around it.
>=20
> I'm loving the new challenge!
> Anthony
>=20




From: Melinda Green <melinda@superliminal.com>
Date: Wed, 23 Jun 2010 21:30:25 -0700
Subject: Re: [MC4D] MC7D v0.11



Using the slices mask to rotate the entire puzzle should not count as a
twist. MC4D detects these cases and records the move as its equivalent
rotation, instead of as a twist.

I agree that this is getting very interesting! How long before we see
our first full 3^7 solution? I'm guessing not long at all. Will this be
the first time in the entire universe? I don't think that it's crazy to
think that it might.
-Melinda

Anthony Deschamps wrote:
>
>
> Thanks! That effectively does what I want it to. I suppose that will
> count as a twist, but I'm not shooting for a short solution here.
> Just solving it will be enough of an achievement.
>
> On Wed, Jun 23, 2010 at 11:33 PM, Chris Locke
> > wrote:
>
>
>
> You can still twist like that if you hold down 1, 2, and 3 for
> your first click. The functionality to twist only a given layer
> is already built it to make solving 4 and 5 length cubes possible,
> so if you hold down 1 through 3 for the 3^7 cube, it will instead
> of twisting rotate the whole thing.
>
> __




From: Chris Locke <project.eutopia@gmail.com>
Date: Thu, 24 Jun 2010 23:38:46 +0900
Subject: Re: [MC4D] MC7D v0.11



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First time in the entire universe? That would be one crazy record to hold!
:D Too bad there's no way for us to really know what other intelligences
there might be out there... and also if there was someone else out there who
solved this puzzle, who really solved it first would be a hard question to
answer due to relativistic effects ^^. I think it would be most safe to say
first person in the history of Earth at least though. I look forward to
seeing the first solution in 7D (or even 6D for that matter :D)

Oh yeah, that actually brings me to another question that I was thinking
about... are we sure that there isn't any other higher dimensional rubik
cube communities out there on the internet that might also have some firsts
that we don't know about? Like, obviously lots of people in the world don't
know English so might not know about the MC4D community, and there could be
a similar group out there in a different language for all we know.
Interesting to think about at least.


2010/6/24 Melinda Green

> Using the slices mask to rotate the entire puzzle should not count as a
> twist. MC4D detects these cases and records the move as its equivalent
> rotation, instead of as a twist.
>
> I agree that this is getting very interesting! How long before we see
> our first full 3^7 solution? I'm guessing not long at all. Will this be
> the first time in the entire universe? I don't think that it's crazy to
> think that it might.
> -Melinda
>
> Anthony Deschamps wrote:
> >
> >
> > Thanks! That effectively does what I want it to. I suppose that will
> > count as a twist, but I'm not shooting for a short solution here.
> > Just solving it will be enough of an achievement.
> >
> > On Wed, Jun 23, 2010 at 11:33 PM, Chris Locke
> > > wrote:
> >
> >
> >
> > You can still twist like that if you hold down 1, 2, and 3 for
> > your first click. The functionality to twist only a given layer
> > is already built it to make solving 4 and 5 length cubes possible,
> > so if you hold down 1 through 3 for the 3^7 cube, it will instead
> > of twisting rotate the whole thing.
> >
> > __
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

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First time in the entire universe?=C2=A0 That would be one crazy record to =
hold! :D=C2=A0 Too bad there's no way for us to really know what other =
intelligences there might be out there... and also if there was someone els=
e out there who solved this puzzle, who really solved it first would be a h=
ard question to answer due to relativistic effects ^^.=C2=A0 I think it wou=
ld be most safe to say first person in the history of Earth at least though=
.=C2=A0 I look forward to seeing the first solution in 7D (or even 6D for t=
hat matter :D)


Oh yeah, that actually brings me to another question that I was thinkin=
g about... are we sure that there isn't any other higher dimensional ru=
bik cube communities out there on the internet that might also have some fi=
rsts that we don't know about?=C2=A0 Like, obviously lots of people in =
the world don't know English so might not know about the MC4D community=
, and there could be a similar group out there in a different language for =
all we know.=C2=A0 Interesting to think about at least.



2010/6/24 Melinda Green "><melinda@superliminal.com<=
/a>>

t 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"=
>
Using the slices mask to rotate the entire puzzle should not count as a

twist. MC4D detects these cases and records the move as its equivalent

rotation, instead of as a twist.



I agree that this is getting very interesting! How long before we see

our first full 3^7 solution? I'm guessing not long at all. Will this be=


the first time in the entire universe? I don't think that it's craz=
y to

think that it might.

-Melinda



Anthony Deschamps wrote:

>

>

> Thanks! =C2=A0That effectively does what I want it to. =C2=A0I suppose=
that will

> count as a twist, but I'm not shooting for a short solution here.<=
br>
> Just solving it will be enough of an achievement.

>

> On Wed, Jun 23, 2010 at 11:33 PM, Chris Locke

> <m">project.eutopia@gmail.com <mailto:ia@gmail.com">project.eutopia@gmail.com>> wrote:

>

>

>

> =C2=A0 =C2=A0 You can still twist like that if you hold down 1, 2, and=
3 for

> =C2=A0 =C2=A0 your first click. =C2=A0The functionality to twist only =
a given layer

> =C2=A0 =C2=A0 is already built it to make solving 4 and 5 length cubes=
possible,

> =C2=A0 =C2=A0 so if you hold down 1 through 3 for the 3^7 cube, it wil=
l instead

> =C2=A0 =C2=A0 of twisting rotate the whole thing.

>

> __





------------------------------------



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<*> To visit your group on the web, go to:

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--005045015728a15fad0489c79c28--




From: "matthewsheerin" <damienturtle@hotmail.co.uk>
Date: Thu, 24 Jun 2010 14:46:32 -0000
Subject: Re: MC7D v0.11



I wasn't going to solve this for a while, but since the program works well =
enough to be solvable, I gave in earlier and have all the 2C pieces solved =
(287 moves). Shouldn't be doing anything else for a few days though (proba=
bly at least next thursday), then it's time to crack out the macros. I als=
o made a little something in Excel to try and keep track of progress, nothi=
ng too complicated, but it lets me count how many pieces are solved, and gi=
ves a few percentages (it's pretty similar to what MC5D has). I also manag=
ed to get the percentages boxes to go green when they're at 100%, though th=
at's more of a novelty :). Been a fun couple of hours really.

Good luck with the solve Anthony, you are probably more motivated that I am=
, so will probably beat me to the first solution. Anyone else planning a s=
olve?

Matt

--- In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
>
> Sorry for frequent updates, but couple of bugs in v0.1 was very serious. =
So new version is in the same place: http://shade.msu.ru/~astr/MC7D/MC7D.z=
ip .
> New feature: command "Recalculate" (in Edit menu). It performs all twist=
s again, from the solved cube, without all Undo/Redo branches. I recommend =
to run it from time to time to be sure that your puzzle is in state consist=
ent with the twist history (and that it's solvable :) )
>=20
> Andrey
>




From: Melinda Green <melinda@superliminal.com>
Date: Thu, 24 Jun 2010 10:47:24 -0700
Subject: Re: [MC4D] MC7D v0.11



I'll bet that we'll never know about all possible intelligent life in
the universe because there are so many places and forms in which it can
hide. At the same time I can't help but wonder.

As to other higher dimensional Rubik puzzle communities on this planet,
I suppose that is possible though I doubt that they could exist and be
unaware of us. They would clearly have to be intelligent, and the MC4D
site is just too easy to find. Andrey wrote a 4D Rubik analog over 20
years ago just like Don and I did. There was no web at that time so it
was easy to see how we didn't know about each other's work but these
days a Google search of the term "4D" alone will return our main site as
the second link. I suppose that there could be other lone 4D puzzle
developers unaware of our group and there could be closely related
groups such as speed cubers and theorists who may not care that much
about our focus but I find it hard to imagine that there would be
another higher dimensional puzzle-solving community that hasn't stumbled
upon us.

-Melinda

Chris Locke wrote:
>
> First time in the entire universe? That would be one crazy record to
> hold! :D Too bad there's no way for us to really know what other
> intelligences there might be out there... and also if there was
> someone else out there who solved this puzzle, who really solved it
> first would be a hard question to answer due to relativistic effects
> ^^. I think it would be most safe to say first person in the history
> of Earth at least though. I look forward to seeing the first solution
> in 7D (or even 6D for that matter :D)
>
> Oh yeah, that actually brings me to another question that I was
> thinking about... are we sure that there isn't any other higher
> dimensional rubik cube communities out there on the internet that
> might also have some firsts that we don't know about? Like, obviously
> lots of people in the world don't know English so might not know about
> the MC4D community, and there could be a similar group out there in a
> different language for all we know. Interesting to think about at least.




From: Anthony Deschamps <anthony.j.deschamps@gmail.com>
Date: Fri, 25 Jun 2010 13:25:41 -0400
Subject: Re: [MC4D] MC7D v0.11



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A tip for everyone: Check your macros on a solved cube to make sure they'r=
e
actually doing what you think they are! One missed turn will mess up
everything. And save your work! (this one I've been doing, thankfully)

On Thu, Jun 24, 2010 at 1:47 PM, Melinda Green wr=
ote:

>
>
> I'll bet that we'll never know about all possible intelligent life in
> the universe because there are so many places and forms in which it can
> hide. At the same time I can't help but wonder.
>
> As to other higher dimensional Rubik puzzle communities on this planet,
> I suppose that is possible though I doubt that they could exist and be
> unaware of us. They would clearly have to be intelligent, and the MC4D
> site is just too easy to find. Andrey wrote a 4D Rubik analog over 20
> years ago just like Don and I did. There was no web at that time so it
> was easy to see how we didn't know about each other's work but these
> days a Google search of the term "4D" alone will return our main site as
> the second link. I suppose that there could be other lone 4D puzzle
> developers unaware of our group and there could be closely related
> groups such as speed cubers and theorists who may not care that much
> about our focus but I find it hard to imagine that there would be
> another higher dimensional puzzle-solving community that hasn't stumbled
> upon us.
>
> -Melinda
>
>
> Chris Locke wrote:
> >
> > First time in the entire universe? That would be one crazy record to
> > hold! :D Too bad there's no way for us to really know what other
> > intelligences there might be out there... and also if there was
> > someone else out there who solved this puzzle, who really solved it
> > first would be a hard question to answer due to relativistic effects
> > ^^. I think it would be most safe to say first person in the history
> > of Earth at least though. I look forward to seeing the first solution
> > in 7D (or even 6D for that matter :D)
> >
> > Oh yeah, that actually brings me to another question that I was
> > thinking about... are we sure that there isn't any other higher
> > dimensional rubik cube communities out there on the internet that
> > might also have some firsts that we don't know about? Like, obviously
> > lots of people in the world don't know English so might not know about
> > the MC4D community, and there could be a similar group out there in a
> > different language for all we know. Interesting to think about at least=
.
>=20=20
>

--001636e0b63976bc5d0489de0fc3
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

A tip for everyone:=A0 Check your macros on a solved cube to make sure they=
're actually doing what you think they are!=A0 One missed turn will mes=
s up everything.=A0 And save your work! (this one I've been doing, than=
kfully)


On Thu, Jun 24, 2010 at 1:47 PM, Melinda Gre=
en <melind=
a@superliminal.com
>
wrote:
e" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204,=
204); padding-left: 1ex;">















=A0







=20=20=20=20=20=20
=20=20=20=20=20=20

I'll bet that we'll never know about all possible intellig=
ent life in

the universe because there are so many places and forms in which it can >
hide. At the same time I can't help but wonder.



As to other higher dimensional Rubik puzzle communities on this planet, >
I suppose that is possible though I doubt that they could exist and be

unaware of us. They would clearly have to be intelligent, and the MC4D

site is just too easy to find. Andrey wrote a 4D Rubik analog over 20

years ago just like Don and I did. There was no web at that time so it

was easy to see how we didn't know about each other's work but thes=
e

days a Google search of the term "4D" alone will return our main =
site as

the second link. I suppose that there could be other lone 4D puzzle

developers unaware of our group and there could be closely related

groups such as speed cubers and theorists who may not care that much

about our focus but I find it hard to imagine that there would be

another higher dimensional puzzle-solving community that hasn't stumble=
d

upon us.



-Melinda





Chris Locke wrote:

>

> First time in the entire universe? That would be one crazy record to =


> hold! :D Too bad there's no way for us to really know what other =


> intelligences there might be out there... and also if there was

> someone else out there who solved this puzzle, who really solved it r>
> first would be a hard question to answer due to relativistic effects <=
br>
> ^^. I think it would be most safe to say first person in the history =


> of Earth at least though. I look forward to seeing the first solution=


> in 7D (or even 6D for that matter :D)

>

> Oh yeah, that actually brings me to another question that I was

> thinking about... are we sure that there isn't any other higher r>
> dimensional rubik cube communities out there on the internet that

> might also have some firsts that we don't know about? Like, obvio=
usly

> lots of people in the world don't know English so might not know a=
bout

> the MC4D community, and there could be a similar group out there in a =


> different language for all we know. Interesting to think about at lea=
st.




=20=20=20=20=20

=20=20=20=20







=20=20









--001636e0b63976bc5d0489de0fc3--





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