Thread: "3^4"

From: "Andrey" <andreyastrelin@yahoo.com>
Date: Thu, 13 May 2010 05:49:33 -0000
Subject: 3^4



If 400 twists is a benchmark... then... I got 377 twists (in 4th attempt) :=
) It looks like it's time to stop and think a little.




From: "Andrey" <andreyastrelin@yahoo.com>
Date: Fri, 14 May 2010 02:26:45 -0700 (PDT)
Subject: 3^4



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Well, for 500 twists there is Mat Young missing (he is even in your Hall Of=
Shortest) and I got sub-400 with my second solve (386 twists). Log-file ca=
n be seen on my profile on the MC4D wiki.

Happy Hypercubing, Klaus




________________________________
From: "thesamer@interia.pl"
To: 4D_Cubing@yahoogroups.com
Sent: Wed, May 12, 2010 12:13:09 PM
Subject: Re: [MC4D] 3^4 news

=20=20
Great job Matthew!

I've looked on your solution: awesome start and later handling of the=20
solved parts.

Updated: http://www.ift. uni.wroc. pl/~rdurka/ rubik/hallofshor test/

Please correct me if I'm wrong:

People who broke 500 twists barrier on 3^4:
-Mattew Sheerin, Roice Nelson, Audrey Astrelin, Klaus Weidinger, me and=20
I believe there was somebody else
People who broke 400 twists barrier on 3^4:
-Mattew, Roice, Remi

251 barier is damn low... I think Roice has reached limit of his method=20
(so am I) but now Matthew provided a proof of new method so we will=20
see how much we can learn from it :)
Roice if you want to try a new record from the very beginning I propose=20
to use Matthew's scramble. That will be fun to see how much close we can=20
be in distinct solutions.

All the best,
R


=20


=20=20=20=20=20=20
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ad>

t-size:12pt">
Well, for 500 twists there is Mat Young missing (he is ev=
en in your Hall Of Shortest) and I got sub-400 with my second solve (386 tw=
ists). Log-file can be seen on my profile on the MC4D wiki.

Happy Hy=
percubing, Klaus
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times new roman,new york,times,serif; font-size: 12pt;">a" size=3D"2">
From:pan> "thesamer@interia.pl" <thesamer@interia.pl>
e=3D"font-weight: bold;">To: 4D_Cubing@yahoogroups.com
an style=3D"font-weight: bold;">Sent: Wed, May 12, 2010 12:13:09
PM
Subject: Re: [MC4D]=
3^4 news









 




=20=20=20=20=20=20
=20=20=20=20=20=20

Great job Matthew!



I've looked on your solution: awesome start and later handling of the

solved parts.



Updated: roc.pl/%7Erdurka/rubik/hallofshortest/">http://www.ift. uni.wroc. pl/~rdurk=
a/ rubik/hallofshor test/




Please correct me if I'm wrong:



People who broke 500 twists barrier on 3^4:

-Mattew Sheerin, Roice Nelson, Audrey Astrelin, Klaus Weidinger, me and >
I believe there was somebody else

People who broke 400 twists barrier on 3^4:

-Mattew, Roice, Remi



251 barier is damn low... I think Roice has reached limit of his method >
(so am I) but now Matthew provided a proof of new method so we will

see how much we can learn from it :)

Roice if you want to try a new record from the very beginning I propose >
to use Matthew's scramble. That will be fun to see how much close we can r>
be in distinct solutions.



All the best,

R






=20=20=20=20=20















--0-1616505187-1273829205=:86449--




From: llamaonacid@gmail.com
Date: 27 Oct 2015 11:14:53 -0700
Subject: 3^4




From: llamaonacid@gmail.com
Date: 27 Oct 2015 12:32:44 -0700
Subject: 3^4




From: mananself@gmail.com
Date: Tue, 27 Oct 2015 14:19:58 -0700
Subject: Re: 3^4



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Why would you need a mechanism? It seems like the cross section of just
the stickers should be enough to be interesting. Of course the result
won't be more useful than an animated 2D cross section of a real Rubik's
cube but it would be fun to see.
-Melinda

On 10/27/2015 12:32 PM, mananself@gmail.com [4D_Cubing] wrote:
>
>
> You are talking about the cross section of the 4D Magic cube on the 3D
> subspace, right? I've never seen one.
>
> In order to make a proper cross section, one needs to design the
> internal mechanism of the 4D Magic Cube. I'm not aware of such a
> design. This is an interesting topic though. A simple extrapolation of
> the 3D mechanism may work.
>
> Nan
>
>
> ---In 4D_Cubing@yahoogroups.com, wrote :
>
> Does anyone have animation of a Rubik's hypercube passing through 3D
> space by any chance?


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">


Why would you need a mechanism? It seems like the cross section of
just the stickers should be enough to be interesting. Of course the
result won't be more useful than an animated 2D cross section of a
real Rubik's cube but it would be fun to see.

-Melinda



On 10/27/2015 12:32 PM,
com">mananself@gmail.com [4D_Cubing] wrote:





You are talking about the cross section of the 4D Magic cube on
the 3D subspace, right? I've never seen one.



In order to make a proper cross section, one needs to design
the internal mechanism of the 4D Magic Cube. I'm not aware of
such a design. This is an interesting topic though.=C2=A0 style=3D"word-spacing:normal;line-height:1.25;">A simple
extrapolation of the 3D mechanism may work.=C2=A0





Nan





---In ing@yahoogroups.com">4D_Cubing@yahoogroups.com, k-rfc2396E" href=3D"mailto:llamaonacid@..."><llamaonacid@...> wro=
te
:



Does anyone have animation of a
Rubik's hypercube passing through 3D space by any chance?










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From: random dude <llamaonacid@gmail.com>
Date: Fri, 30 Oct 2015 17:37:44 -0500
Subject: Re: [MC4D] Re: 3^4



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Hi,

The piece finding functionality on Magic120Cell has two modes, depending on
whether you left or right click. Ctrl + Shift + *right* click does what
you are looking for.

Cheers,
Roice


On Fri, Oct 30, 2015 at 10:24 AM, llamaonacid@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:

>
>
> Instead of doing Ctrl + Shift + left click to find where the piece goes I
> would also like to have a feature that tells me where is the piece that
> goes in the clicked region.
>
>=20
>

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Hi,

The piece finding functionality on =
Magic120Cell has two modes, depending on whether you left or right click.=
=C2=A0 Ctrl + Shift + right click does what you are looking f=
or.

Cheers,
Roice

div>

On Fri, Oct 3=
0, 2015 at 10:24 AM, llamaonacid@g=
mail.com
[4D_Cubing] <yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com>=
wrote:
der-left:1px #ccc solid;padding-left:1ex">






=20=20=20=20=20=20=20=20

















Instead of doing Ctrl + Shift + left click to find where the piece goes I w=
ould also like to have a feature that tells me where is the piece that goes=
in the clicked region.






















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